using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModularWorkshop;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("NGA")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Persistent player progression! Raid, stash loot, and deploy with seemless scene/loadout saving.")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("ModulCamoshopFix")]
[assembly: AssemblyTitle("BepInEx Plugin Title")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace NGA
{
[BepInPlugin("NGA.ModulCamoshopFix", "ModulCamoshopFix", "0.0.1")]
[BepInProcess("h3vr.exe")]
public class ModulCamoshopFix : BaseUnityPlugin
{
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Harmony val = new Harmony("NGA.ModulCamoshopFix");
SetUpConfigFields();
Logger.LogMessage((object)"Initialized :)");
val.PatchAll();
Logger.LogMessage((object)"Hello, world! Sent from NGA.ModulCamoshopFix 0.0.1");
}
private void SetUpConfigFields()
{
}
private static bool ShouldBlockSkin(Transform targetTransform)
{
if ((Object)(object)targetTransform == (Object)null)
{
return true;
}
MasteryCamosGunState component = ((Component)targetTransform).GetComponent<MasteryCamosGunState>();
return (Object)(object)component == (Object)null;
}
[HarmonyPatch(typeof(ModularWeaponPart), "ApplySkin")]
[HarmonyPrefix]
public static bool ModularWeaponPartApplySkinPrefix(ModularWeaponPart __instance, SkinDefinition skinDefinition)
{
return ShouldBlockSkin(((Component)__instance).transform);
}
[HarmonyPatch(typeof(ModularWeaponPartsAttachmentPoint), "ApplySkin")]
[HarmonyPrefix]
public static bool ModularWeaponPartsAttachmentPointApplySkinPrefix(ModularWeaponPartsAttachmentPoint __instance, SkinDefinition skinDefinition)
{
Transform modularPartPoint = __instance.ModularPartPoint;
Transform targetTransform = ((modularPartPoint != null) ? ((Component)modularPartPoint).transform : null);
return ShouldBlockSkin(targetTransform);
}
[HarmonyPatch(typeof(ModularFVRPhysicalObject), "ApplyReceiverSkin")]
[HarmonyPrefix]
public static bool ModularFVRPhysicalObjectApplyReceiverSkinPrefix(ModularFVRPhysicalObject __instance, SkinDefinition skinDefinition)
{
return ShouldBlockSkin(((Component)__instance).transform);
}
}
}