Decompiled source of HuntBoneVeve v1.0.4
HuntBoneVeve.dll
Decompiled 2 weeks ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; using UnityEngine.Audio; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace BitWizrd.HuntBoneVeve { [BepInPlugin("BitWizrd.HuntBoneVeve", "HuntBoneVeve", "1.0.4")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class HuntBoneVevePlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntBoneVeve"); OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntBoneVeve", "", "bone veve", "", ""); } } } public class AudioStopWhenDone : MonoBehaviour { public AudioSource Src; public float Delay; public float Duration = 1f; private void Awake() { if ((Object)(object)Src == (Object)null) { Src = ((Component)this).GetComponent<AudioSource>(); } } private void OnEnable() { ((MonoBehaviour)this).CancelInvoke(); if ((Object)(object)Src != (Object)null && Src.loop && !Src.isPlaying) { Src.Play(); } if (Duration > 0f) { ((MonoBehaviour)this).Invoke("StopLoop", Mathf.Max(0f, Delay) + Duration); } } private void OnDisable() { ((MonoBehaviour)this).CancelInvoke(); } private void StopLoop() { if ((Object)(object)Src != (Object)null && Src.loop) { Src.Stop(); } ((Behaviour)this).enabled = false; } } public class AutoDestructWhenDone : MonoBehaviour { [Tooltip("Seconds between checks.")] public float PollInterval = 0.5f; [Tooltip("Seconds after enabling before the first check, so a delayed start is not mistaken for finished.")] public float StartGrace = 1f; private ParticleSystem[] m_systems; private AudioSource[] m_sources; private float m_nextPoll; private void OnEnable() { m_nextPoll = Time.time + Mathf.Max(StartGrace, PollInterval); } private void Update() { if (!Application.isPlaying || Time.time < m_nextPoll) { return; } m_nextPoll = Time.time + PollInterval; if (m_systems == null) { m_systems = ((Component)this).GetComponentsInChildren<ParticleSystem>(true); m_sources = ((Component)this).GetComponentsInChildren<AudioSource>(true); } for (int i = 0; i < m_systems.Length; i++) { ParticleSystem val = m_systems[i]; if ((Object)(object)val != (Object)null && ((Component)val).gameObject.activeInHierarchy && val.IsAlive(false)) { return; } } for (int j = 0; j < m_sources.Length; j++) { AudioSource val2 = m_sources[j]; if ((Object)(object)val2 != (Object)null && ((Component)val2).gameObject.activeInHierarchy && val2.isPlaying) { return; } } Object.Destroy((Object)(object)((Component)this).gameObject); } } public class BloodBondSR : MonoBehaviour { private void Awake() { string name = "Ammo_69_CashMoney_D100(Clone)"; ((Object)((Component)this).gameObject).name = name; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true); for (int i = 0; i < componentsInChildren.Length; i++) { ((Object)((Component)componentsInChildren[i]).gameObject).name = name; } } } namespace BitWizrd.Rifle { public class BoltAction : FVRFireArm { public enum ZPos { Forward, Middle, Rear } public enum HammerCockType { OnBack, OnUp, OnClose, OnForward } public enum FireSelectorModeType { Safe, Single } [Serializable] public class FireSelectorMode { public float SelectorPosition; public FireSelectorModeType ModeType; public bool IsBoltLocked; } [Header("BoltAction Config")] public FVRFireArmChamber Chamber; public bool HasMagEjectionButton = true; public bool HasFireSelectorButton = true; public BoltAction_Handle BoltHandle; public float BoltLerp; public bool BoltMovingForward; public BoltAction_Handle.BoltActionHandleState CurBoltHandleState; public BoltAction_Handle.BoltActionHandleState LastBoltHandleState; [Header("Hammer Config")] public bool HasVisualHammer; public Transform Hammer; public float HammerUncocked; public float HammerCocked; [NonSerialized] public bool m_isHammerCocked; public HammerCockType CockType; [NonSerialized] public FVRFirearmMovingProxyRound m_proxy; [Header("Loading Config")] [Tooltip("When a magazine is inserted, the chamber cannot be loaded by hand (no +1). Rounds must feed from the magazine.")] public bool PreventManualChamberingWithMagazine = true; private bool m_defaultManuallyChamberable; [Header("Round Positions Config")] public Transform Extraction_MagazinePos; public Transform Extraction_ChamberPos; public Transform Extraction_Ejecting; public Transform EjectionPos; public float UpwardEjectionForce; public float RightwardEjectionForce = 2f; public float YSpinEjectionTorque = 80f; public Transform Muzzle; public GameObject ReloadTriggerWell; [Header("Control Config")] public float TriggerResetThreshold = 0.1f; public float TriggerFiringThreshold = 0.8f; [NonSerialized] public float m_triggerFloat; [NonSerialized] public bool m_hasTriggerCycled; [NonSerialized] public bool m_isMagReleasePressed; public Transform Trigger_Display; public float Trigger_ForwardValue; public float Trigger_RearwardValue; public InterpStyle TriggerInterpStyle = (InterpStyle)1; public Transform Trigger_Display2; public float Trigger_ForwardValue2; public float Trigger_RearwardValue2; public InterpStyle TriggerInterpStyle2 = (InterpStyle)1; public Transform MagReleaseButton_Display; public Axis MagReleaseAxis; public InterpStyle MagReleaseInterpStyle = (InterpStyle)1; public float MagReleasePressedValue; public float MagReleaseUnpressedValue; [NonSerialized] public float m_magReleaseCurValue; [NonSerialized] public float m_magReleaseTarValue; [NonSerialized] public Vector2 TouchPadAxes = Vector2.zero; public Transform FireSelector_Display; public Axis FireSelector_Axis; public InterpStyle FireSelector_InterpStyle = (InterpStyle)1; public FireSelectorMode[] FireSelector_Modes; [NonSerialized] public int m_fireSelectorMode; public bool RequiresHammerUncockedToToggleFireSelector; public bool UsesSecondFireSelectorChange; public Transform FireSelector_Display_Secondary; public Axis FireSelector_Axis_Secondary; public InterpStyle FireSelector_InterpStyle_Secondary = (InterpStyle)1; public FireSelectorMode[] FireSelector_Modes_Secondary; [Header("Special Features")] public bool EjectsMagazineOnEmpty; public bool PlaysExtraTailOnShot; public FVRTailSoundClass ExtraTail = (FVRTailSoundClass)8; [Header("Reciprocating Barrel")] public bool HasReciprocatingBarrel; public G11RecoilingSystem RecoilSystem; [NonSerialized] public bool m_isQuickboltTouching; [NonSerialized] public Vector2 lastTPTouchPoint = Vector2.zero; public bool IsHammerCocked => m_isHammerCocked; public bool HasExtractedRound() { return m_proxy.IsFull; } public override void Awake() { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Expected O, but got Unknown ((FVRFireArm)this).Awake(); base.FChambers.Add(Chamber); m_defaultManuallyChamberable = Chamber.IsManuallyChamberable; UpdateManualChambering(); if (base.UsesClips && (Object)(object)base.ClipTrigger != (Object)null) { if (CurBoltHandleState == BoltAction_Handle.BoltActionHandleState.Rear) { if (!base.ClipTrigger.activeSelf) { base.ClipTrigger.SetActive(true); } } else if (base.ClipTrigger.activeSelf) { base.ClipTrigger.SetActive(false); } } GameObject val = new GameObject("m_proxyRound"); m_proxy = val.AddComponent<FVRFirearmMovingProxyRound>(); m_proxy.Init(((Component)this).transform); } private void UpdateManualChambering() { if (!((Object)(object)Chamber == (Object)null)) { Chamber.IsManuallyChamberable = m_defaultManuallyChamberable && (!PreventManualChamberingWithMagazine || !((Object)(object)base.Magazine != (Object)null)); } } public bool CanBoltMove() { if (FireSelector_Modes.Length < 1) { return true; } if (FireSelector_Modes[m_fireSelectorMode].IsBoltLocked) { return false; } return true; } public override int GetTutorialState() { if (FireSelector_Modes[m_fireSelectorMode].ModeType == FireSelectorModeType.Safe) { return 4; } if (Chamber.IsFull) { if (Chamber.IsSpent) { return 0; } if ((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null) { return 6; } return 5; } if ((Object)(object)base.Magazine != (Object)null && !base.Magazine.HasARound()) { if (CurBoltHandleState == BoltAction_Handle.BoltActionHandleState.Forward || CurBoltHandleState == BoltAction_Handle.BoltActionHandleState.Mid) { return 0; } if ((Object)(object)base.Clip != (Object)null) { return 2; } if (!base.Magazine.IsFull()) { return 1; } return 3; } return 3; } public override void BeginInteraction(FVRViveHand hand) { ((FVRFireArm)this).BeginInteraction(hand); } public override void UpdateInteraction(FVRViveHand hand) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Invalid comparison between Unknown and I4 //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_0373: Unknown result type (might be due to invalid IL or missing references) //IL_032b: Unknown result type (might be due to invalid IL or missing references) //IL_0330: Unknown result type (might be due to invalid IL or missing references) //IL_05ec: Unknown result type (might be due to invalid IL or missing references) //IL_05f1: Unknown result type (might be due to invalid IL or missing references) //IL_03a0: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_062f: Unknown result type (might be due to invalid IL or missing references) //IL_0634: Unknown result type (might be due to invalid IL or missing references) //IL_0556: Unknown result type (might be due to invalid IL or missing references) //IL_055b: Unknown result type (might be due to invalid IL or missing references) //IL_049f: Unknown result type (might be due to invalid IL or missing references) //IL_04a4: Unknown result type (might be due to invalid IL or missing references) //IL_0543: Unknown result type (might be due to invalid IL or missing references) //IL_0548: Unknown result type (might be due to invalid IL or missing references) //IL_04bf: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Unknown result type (might be due to invalid IL or missing references) //IL_04c5: Unknown result type (might be due to invalid IL or missing references) //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_057e: Unknown result type (might be due to invalid IL or missing references) //IL_0593: Unknown result type (might be due to invalid IL or missing references) //IL_05b8: Unknown result type (might be due to invalid IL or missing references) //IL_05bd: Unknown result type (might be due to invalid IL or missing references) //IL_05c2: Unknown result type (might be due to invalid IL or missing references) //IL_05c7: Unknown result type (might be due to invalid IL or missing references) //IL_0535: Unknown result type (might be due to invalid IL or missing references) //IL_0536: Unknown result type (might be due to invalid IL or missing references) //IL_0506: Unknown result type (might be due to invalid IL or missing references) //IL_0508: Unknown result type (might be due to invalid IL or missing references) //IL_050e: Unknown result type (might be due to invalid IL or missing references) TouchPadAxes = hand.Input.TouchpadAxes; if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !((FVRPhysicalObject)this).IsAltHeld) { m_triggerFloat = hand.Input.TriggerFloat; } if (!m_hasTriggerCycled) { if (m_triggerFloat >= TriggerFiringThreshold) { m_hasTriggerCycled = true; } } else if (m_triggerFloat <= TriggerResetThreshold) { m_hasTriggerCycled = false; } m_isMagReleasePressed = false; bool flag = false; bool flag2 = false; bool flag3 = false; if (hand.IsInStreamlinedMode) { if (HasFireSelectorButton && hand.Input.BYButtonDown) { ToggleFireSelector(); } if (HasMagEjectionButton && hand.Input.AXButtonPressed && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin) { m_isMagReleasePressed = true; } if (HasMagEjectionButton && hand.Input.AXButtonDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin) { ReleaseMag(); } flag3 = true; if ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive) { flag3 = false; } if (!CanBoltMove()) { flag2 = false; flag3 = false; } if (flag3 && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hasTriggeredUpSinceBegin && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).IsHeld && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.Input.BYButtonDown && BoltHandle.UsesQuickRelease && BoltHandle.HandleState == BoltAction_Handle.BoltActionHandleState.Forward) { flag = true; } } else { if (HasMagEjectionButton && hand.Input.TouchpadPressed && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && ((Vector2)(ref TouchPadAxes)).magnitude > 0.3f && Vector2.Angle(TouchPadAxes, Vector2.down) <= 45f) { m_isMagReleasePressed = true; } if ((int)GM.Options.QuickbeltOptions.BoltActionModeSetting == 0) { flag3 = true; } if ((int)GM.Options.QuickbeltOptions.BoltActionModeSetting == 1) { flag2 = true; } if (GM.Options.ControlOptions.UseGunRigMode2) { flag2 = true; flag3 = true; } if ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive) { flag2 = true; flag3 = false; } if (!CanBoltMove()) { flag2 = false; flag3 = false; } if (IsHammerCocked && BoltHandle.HandleState == BoltAction_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot == BoltAction_Handle.BoltActionHandleRot.Down) { flag2 = false; } if (!BoltHandle.UsesQuickRelease) { flag2 = false; } if (hand.Input.TouchpadDown && ((Vector2)(ref TouchPadAxes)).magnitude > 0.1f) { if (flag3 && Vector2.Angle(TouchPadAxes, Vector2.right) <= 45f && BoltHandle.UsesQuickRelease && BoltHandle.HandleState == BoltAction_Handle.BoltActionHandleState.Forward) { flag = true; } else if (Vector2.Angle(TouchPadAxes, Vector2.left) <= 45f && HasFireSelectorButton) { ToggleFireSelector(); } else if (Vector2.Angle(TouchPadAxes, Vector2.down) <= 45f && HasMagEjectionButton) { ReleaseMag(); } } } if (m_isMagReleasePressed) { if ((Object)(object)ReloadTriggerWell != (Object)null) { ReloadTriggerWell.SetActive(false); } } else if ((Object)(object)ReloadTriggerWell != (Object)null) { ReloadTriggerWell.SetActive(true); } if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !flag && flag2) { if (((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null && !((FVRPhysicalObject)this).IsAltHeld) || GM.Options.ControlOptions.UseGunRigMode2 || ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive)) { if (hand.Input.TouchpadTouched) { Vector2 touchpadAxes = hand.Input.TouchpadAxes; if (((Vector2)(ref touchpadAxes)).magnitude > 0.1f) { bool isQuickboltTouching = m_isQuickboltTouching; if (Vector2.Angle(touchpadAxes, Vector2.right + Vector2.up) < 90f && !m_isQuickboltTouching) { m_isQuickboltTouching = true; } if (m_isQuickboltTouching && isQuickboltTouching) { float sAngle = GetSAngle(touchpadAxes, lastTPTouchPoint, hand.CMode); BoltHandle.DriveBolt((0f - sAngle) / 90f); } lastTPTouchPoint = touchpadAxes; } else { lastTPTouchPoint = Vector2.zero; } } else { lastTPTouchPoint = Vector2.zero; } } if (m_isQuickboltTouching) { Debug.DrawLine(((Component)BoltHandle.BoltActionHandleRoot).transform.position, ((Component)BoltHandle.BoltActionHandleRoot).transform.position + 0.1f * new Vector3(lastTPTouchPoint.x, lastTPTouchPoint.y, 0f), Color.blue); } } if (hand.Input.TouchpadTouchUp) { m_isQuickboltTouching = false; lastTPTouchPoint = Vector2.zero; } FiringSystem(); ((FVRPhysicalObject)this).UpdateInteraction(hand); if (flag && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null) { m_isQuickboltTouching = false; lastTPTouchPoint = Vector2.zero; hand.Buzz(hand.Buzzer.Buzz_BeginInteraction); hand.HandMadeGrabReleaseSound(); hand.EndInteractionIfHeld((FVRInteractiveObject)(object)this); ((FVRInteractiveObject)this).EndInteraction(hand); ((FVRInteractiveObject)BoltHandle).BeginInteraction(hand); hand.ForceSetInteractable((FVRInteractiveObject)(object)BoltHandle); BoltHandle.TPInitiate(); } } public float GetSignedAngle(Vector2 from, Vector2 to) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(from.y, 0f - from.x); Vector2 normalized = ((Vector2)(ref val)).normalized; float num = Mathf.Sign(Vector2.Dot(from, normalized)); float num2 = Vector2.Angle(from, to); return num2 * num; } public float GetSAngle(Vector2 v1, Vector2 v2, ControlMode m) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) if ((int)m == 3) { return (v1.y - v2.y) * 130f; } float num = Mathf.Sign(v1.x * v2.y - v1.y * v2.x); return Vector2.Angle(v1, v2) * num; } public override void EndInteraction(FVRViveHand hand) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) m_triggerFloat = 0f; m_hasTriggerCycled = false; m_isMagReleasePressed = false; m_isQuickboltTouching = false; lastTPTouchPoint = Vector2.zero; ((FVRFireArm)this).EndInteraction(hand); } public void SetHasTriggeredUp() { ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin = true; } public void CockHammer() { if (!m_isHammerCocked) { m_isHammerCocked = true; if (HasVisualHammer) { ((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerCocked, (InterpStyle)0, (Axis)2); } } } public void DropHammer() { if (IsHammerCocked) { m_isHammerCocked = false; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f); Fire(); if (HasVisualHammer) { ((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerUncocked, (InterpStyle)0, (Axis)2); } } } public virtual void ToggleFireSelector() { //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) if ((RequiresHammerUncockedToToggleFireSelector && IsHammerCocked) || ((FVRInteractiveObject)BoltHandle).IsHeld || CurBoltHandleState != BoltAction_Handle.BoltActionHandleState.Forward || BoltHandle.HandleRot != BoltAction_Handle.BoltActionHandleRot.Down || FireSelector_Modes.Length <= 1) { return; } m_fireSelectorMode++; if (m_fireSelectorMode >= FireSelector_Modes.Length) { m_fireSelectorMode -= FireSelector_Modes.Length; } ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f); if ((Object)(object)FireSelector_Display != (Object)null) { ((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display, FireSelector_Modes[m_fireSelectorMode].SelectorPosition, FireSelector_InterpStyle, FireSelector_Axis); if (UsesSecondFireSelectorChange) { ((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display_Secondary, FireSelector_Modes_Secondary[m_fireSelectorMode].SelectorPosition, FireSelector_InterpStyle_Secondary, FireSelector_Axis_Secondary); } } } public void ReleaseMag() { if ((Object)(object)base.Magazine != (Object)null) { m_magReleaseCurValue = MagReleasePressedValue; ((FVRFireArm)this).EjectMag(false); } } public FireSelectorMode GetFiringMode() { return FireSelector_Modes[m_fireSelectorMode]; } public virtual void FiringSystem() { if (FireSelector_Modes[m_fireSelectorMode].ModeType != FireSelectorModeType.Safe && !((FVRPhysicalObject)this).IsAltHeld && BoltHandle.HandleState == BoltAction_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot != BoltAction_Handle.BoltActionHandleRot.Up && m_hasTriggerCycled) { DropHammer(); } } public bool Fire() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) FireSelectorMode fireSelectorMode = FireSelector_Modes[m_fireSelectorMode]; if (!Chamber.Fire()) { return false; } ((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f); ((FVRFireArm)this).FireMuzzleSmoke(); bool flag = ((FVRFireArm)this).IsTwoHandStabilized(); bool flag2 = ((FVRFireArm)this).IsForegripStabilized(); bool flag3 = ((FVRFireArm)this).IsShoulderStabilized(); ((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f); FVRSoundEnvironment currentSoundEnvironment = GM.CurrentPlayerBody.GetCurrentSoundEnvironment(); ((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), currentSoundEnvironment, 1f); if (PlaysExtraTailOnShot) { AudioEvent tailSet = SM.GetTailSet(ExtraTail, currentSoundEnvironment); base.m_pool_tail.PlayClipVolumePitchOverride(tailSet, ((Component)this).transform.position, tailSet.VolumeRange * 1f, base.AudioClipSet.TailPitchMod_Main * tailSet.PitchRange.x, (AudioMixerGroup)null); } if (HasReciprocatingBarrel) { RecoilSystem.Recoil(false); } return true; } public override void FVRFixedUpdate() { ((FVRFireArm)this).FVRFixedUpdate(); UpdateComponentDisplay(); UpdateManualChambering(); } public void UpdateComponentDisplay() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Invalid comparison between Unknown and I4 //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Invalid comparison between Unknown and I4 //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Invalid comparison between Unknown and I4 //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Invalid comparison between Unknown and I4 //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Invalid comparison between Unknown and I4 //IL_020f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Trigger_Display != (Object)null) { if ((int)TriggerInterpStyle == 0) { Trigger_Display.localPosition = new Vector3(0f, 0f, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat)); } else if ((int)TriggerInterpStyle == 1) { Trigger_Display.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), 0f, 0f); } } if ((Object)(object)Trigger_Display2 != (Object)null) { if ((int)TriggerInterpStyle == 0) { Trigger_Display2.localPosition = new Vector3(0f, 0f, Mathf.Lerp(Trigger_ForwardValue2, Trigger_RearwardValue2, m_triggerFloat)); } else if ((int)TriggerInterpStyle == 1) { Trigger_Display2.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_ForwardValue2, Trigger_RearwardValue2, m_triggerFloat), 0f, 0f); } } if ((Object)(object)MagReleaseButton_Display != (Object)null) { Vector3 zero = Vector3.zero; if (m_isMagReleasePressed) { m_magReleaseTarValue = MagReleasePressedValue; } else { m_magReleaseTarValue = MagReleaseUnpressedValue; } m_magReleaseCurValue = Mathf.Lerp(m_magReleaseCurValue, m_magReleaseTarValue, Time.deltaTime * 4f); float magReleaseCurValue = m_magReleaseCurValue; Axis magReleaseAxis = MagReleaseAxis; if ((int)magReleaseAxis != 0) { if ((int)magReleaseAxis != 1) { if ((int)magReleaseAxis == 2) { zero.z = magReleaseCurValue; } } else { zero.y = magReleaseCurValue; } } else { zero.x = magReleaseCurValue; } InterpStyle magReleaseInterpStyle = MagReleaseInterpStyle; if ((int)magReleaseInterpStyle != 0) { if ((int)magReleaseInterpStyle == 1) { MagReleaseButton_Display.localEulerAngles = zero; } } else { MagReleaseButton_Display.localPosition = zero; } } if (CurBoltHandleState == BoltAction_Handle.BoltActionHandleState.Forward) { base.IsBreachOpenForGasOut = false; } else { base.IsBreachOpenForGasOut = true; } } public FVRFireArmRound UpdateBolt(BoltAction_Handle.BoltActionHandleState State, float lerp, bool isCatchHeld) { //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_0330: Unknown result type (might be due to invalid IL or missing references) //IL_033b: Unknown result type (might be due to invalid IL or missing references) //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Unknown result type (might be due to invalid IL or missing references) //IL_036c: Unknown result type (might be due to invalid IL or missing references) //IL_0399: Unknown result type (might be due to invalid IL or missing references) //IL_03a4: Unknown result type (might be due to invalid IL or missing references) //IL_03af: Unknown result type (might be due to invalid IL or missing references) //IL_03ca: Unknown result type (might be due to invalid IL or missing references) //IL_03d5: Unknown result type (might be due to invalid IL or missing references) //IL_03e0: Unknown result type (might be due to invalid IL or missing references) FVRFireArmRound result = null; CurBoltHandleState = State; BoltLerp = lerp; if (base.UsesClips && (Object)(object)base.ClipTrigger != (Object)null) { if (CurBoltHandleState == BoltAction_Handle.BoltActionHandleState.Rear) { if (!base.ClipTrigger.activeSelf) { base.ClipTrigger.SetActive(true); } } else if (base.ClipTrigger.activeSelf) { base.ClipTrigger.SetActive(false); } } if (CurBoltHandleState == BoltAction_Handle.BoltActionHandleState.Rear && LastBoltHandleState != BoltAction_Handle.BoltActionHandleState.Rear) { if (CockType == HammerCockType.OnBack) { CockHammer(); } if (Chamber.IsFull) { FVRFireArmRound val = Chamber.EjectRound(EjectionPos.position, ((Component)this).transform.right * RightwardEjectionForce + ((Component)this).transform.up * UpwardEjectionForce, ((Component)this).transform.up * YSpinEjectionTorque, EjectionPos.position, EjectionPos.rotation, false); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)10, 1f); if (isCatchHeld && (Object)(object)val != (Object)null && !val.IsSpent) { result = val; } } else { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)41, 1f); } BoltMovingForward = true; } else if (CurBoltHandleState == BoltAction_Handle.BoltActionHandleState.Forward && LastBoltHandleState != BoltAction_Handle.BoltActionHandleState.Forward) { if (CockType == HammerCockType.OnForward) { CockHammer(); } if (m_proxy.IsFull && !Chamber.IsFull) { Chamber.SetRound(m_proxy.Round, false); m_proxy.ClearProxy(); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f); } else { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)40, 1f); } BoltMovingForward = false; } else if (CurBoltHandleState == BoltAction_Handle.BoltActionHandleState.Mid && LastBoltHandleState == BoltAction_Handle.BoltActionHandleState.Rear && (Object)(object)base.Magazine != (Object)null) { if (!m_proxy.IsFull && base.Magazine.HasARound() && !Chamber.IsFull) { GameObject fromPrefabReference = base.Magazine.RemoveRound(false); m_proxy.SetFromPrefabReference(fromPrefabReference); } if (EjectsMagazineOnEmpty && !base.Magazine.HasARound()) { ((FVRFireArm)this).EjectMag(false); } } if (CurBoltHandleState != BoltAction_Handle.BoltActionHandleState.Forward && !m_proxy.IsFull && !Chamber.IsFull) { Chamber.IsAccessible = true; } else { Chamber.IsAccessible = false; } if (m_proxy.IsFull) { m_proxy.ProxyRound.position = Vector3.Lerp(Extraction_ChamberPos.position, Extraction_MagazinePos.position, BoltLerp); m_proxy.ProxyRound.rotation = Quaternion.Slerp(Extraction_ChamberPos.rotation, Extraction_MagazinePos.rotation, BoltLerp); } if (Chamber.IsFull) { Chamber.ProxyRound.position = Vector3.Lerp(Extraction_ChamberPos.position, Extraction_Ejecting.position, BoltLerp); Chamber.ProxyRound.rotation = Quaternion.Slerp(Extraction_ChamberPos.rotation, Extraction_Ejecting.rotation, BoltLerp); } LastBoltHandleState = CurBoltHandleState; return result; } public override List<FireArmRoundClass> GetChamberRoundList() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (Chamber.IsFull && !Chamber.IsSpent) { List<FireArmRoundClass> list = new List<FireArmRoundClass>(); list.Add(Chamber.GetRound().RoundClass); return list; } return null; } public override void SetLoadedChambers(List<FireArmRoundClass> rounds) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) if (rounds.Count > 0) { Chamber.Autochamber(rounds[0]); } } public override void ConfigureFromFlagDic(Dictionary<string, string> f) { //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) string empty = string.Empty; string empty2 = string.Empty; empty = "HammerState"; if (f.ContainsKey(empty)) { empty2 = f[empty]; if (empty2 == "Cocked") { m_isHammerCocked = true; } if (HasVisualHammer) { ((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerCocked, (InterpStyle)0, (Axis)2); } } if (FireSelector_Modes.Length > 1) { empty = "FireSelectorState"; if (f.ContainsKey(empty)) { empty2 = f[empty]; int.TryParse(empty2, out m_fireSelectorMode); } if ((Object)(object)FireSelector_Display != (Object)null) { FireSelectorMode fireSelectorMode = FireSelector_Modes[m_fireSelectorMode]; ((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display, fireSelectorMode.SelectorPosition, FireSelector_InterpStyle, FireSelector_Axis); } } ((FVRFireArm)this).ConfigureFromFlagDic(f); } public override Dictionary<string, string> GetFlagDic() { Dictionary<string, string> flagDic = ((FVRFireArm)this).GetFlagDic(); string key = "HammerState"; string value = "Uncocked"; if (m_isHammerCocked) { value = "Cocked"; } flagDic.Add(key, value); if (FireSelector_Modes.Length > 1) { key = "FireSelectorState"; value = m_fireSelectorMode.ToString(); flagDic.Add(key, value); } return flagDic; } } public class BoltAction_Handle : FVRInteractiveObject { public enum BoltActionHandleState { Forward, Mid, Rear } public enum BoltActionHandleRot { Up, Mid, Down } public BoltAction Rifle; public bool UsesQuickRelease; public Transform BoltActionHandleRoot; public Transform BoltActionHandle; public float BaseRotOffset; [NonSerialized] public float rotAngle; public float MinRot; public float MaxRot; public float UnlockThreshold = 70f; public Transform Point_Forward; public Transform Point_Rearward; public Vector3 HandPosOffset = new Vector3(0f, 0f, 0f); [NonSerialized] public bool m_wasTPInitiated; public bool UsesExtraRotationPiece; public Transform ExtraRotationPiece; public BoltActionHandleState HandleState; public BoltActionHandleState LastHandleState; public BoltActionHandleRot HandleRot = BoltActionHandleRot.Down; public BoltActionHandleRot LastHandleRot = BoltActionHandleRot.Down; [NonSerialized] public Vector3 m_localHandPos_BoltDown; [NonSerialized] public Vector3 m_localHandPos_BoltUp; [NonSerialized] public Vector3 m_localHandPos_BoltBack; [NonSerialized] public float fakeBoltDrive; public bool CursedLeftHanded; public override void Awake() { ((FVRInteractiveObject)this).Awake(); CalculateHandPoses(); } public void TPInitiate() { m_wasTPInitiated = true; } public override void EndInteraction(FVRViveHand hand) { m_wasTPInitiated = false; ((FVRInteractiveObject)this).EndInteraction(hand); } public override bool IsInteractable() { if (!Rifle.CanBoltMove()) { return false; } return ((FVRInteractiveObject)this).IsInteractable(); } public void CalculateHandPoses() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) m_localHandPos_BoltDown = ((Component)Rifle).transform.InverseTransformPoint(((Component)this).transform.position); Vector3 val = ((Component)this).transform.position - BoltActionHandleRoot.position; val = Quaternion.AngleAxis(Mathf.Abs(MaxRot - MinRot) + 10f, BoltActionHandleRoot.forward) * val; val += BoltActionHandleRoot.position; m_localHandPos_BoltUp = ((Component)Rifle).transform.InverseTransformPoint(val); Vector3 val2 = val + -BoltActionHandleRoot.forward * (0.005f + Vector3.Distance(Point_Forward.position, Point_Rearward.position)); m_localHandPos_BoltBack = ((Component)Rifle).transform.InverseTransformPoint(val2); } public override void FVRUpdate() { ((FVRInteractiveObject)this).FVRUpdate(); } public void DriveBolt(float amount) { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)((FVRFireArm)Rifle).Clip != (Object)null) { ((FVRFireArm)Rifle).EjectClip(); return; } fakeBoltDrive += amount; fakeBoltDrive = Mathf.Clamp(fakeBoltDrive, 0f, 1f); Vector3 val = ((fakeBoltDrive < 0.5f) ? Vector3.Slerp(m_localHandPos_BoltDown, m_localHandPos_BoltUp, fakeBoltDrive * 2f) : Vector3.Lerp(m_localHandPos_BoltUp, m_localHandPos_BoltBack, (fakeBoltDrive - 0.5f) * 2f)); val = ((Component)Rifle).transform.TransformPoint(val); ManipulateBoltUsingPosition(val, touchpadDrive: true); float num = Mathf.InverseLerp(Point_Forward.localPosition.z, Point_Rearward.localPosition.z, BoltActionHandleRoot.localPosition.z); if (num < 0.05f) { HandleState = BoltActionHandleState.Forward; } else if (num > 0.95f) { HandleState = BoltActionHandleState.Rear; } else { HandleState = BoltActionHandleState.Mid; } Rifle.UpdateBolt(HandleState, num, isCatchHeld: false); LastHandleState = HandleState; } public bool ManipulateBoltUsingPosition(Vector3 pos, bool touchpadDrive) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) bool result = false; if (HandleState == BoltActionHandleState.Forward) { Vector3 val = pos - BoltActionHandle.position; Vector3 val2 = Vector3.ProjectOnPlane(val, ((Component)BoltActionHandleRoot).transform.forward); val = ((Vector3)(ref val2)).normalized; Vector3 val3 = ((Component)BoltActionHandleRoot).transform.right; if (CursedLeftHanded) { val3 = -((Component)BoltActionHandleRoot).transform.right; } rotAngle = Mathf.Atan2(Vector3.Dot(BoltActionHandleRoot.forward, Vector3.Cross(val3, val)), Vector3.Dot(val3, val)) * 57.29578f; rotAngle += BaseRotOffset; rotAngle = Mathf.Clamp(rotAngle, MinRot, MaxRot); BoltActionHandle.localEulerAngles = new Vector3(0f, 0f, rotAngle); if (UsesExtraRotationPiece) { ExtraRotationPiece.localEulerAngles = new Vector3(0f, 0f, rotAngle); } if (rotAngle >= UnlockThreshold) { HandleRot = BoltActionHandleRot.Up; } else if (Mathf.Abs(rotAngle - MinRot) < 2f) { HandleRot = BoltActionHandleRot.Down; } else { HandleRot = BoltActionHandleRot.Mid; } if (HandleRot == BoltActionHandleRot.Up && LastHandleRot != BoltActionHandleRot.Up) { ((FVRFireArm)Rifle).PlayAudioEvent((FirearmAudioEventType)12, 1f); if (Rifle.CockType == BoltAction.HammerCockType.OnUp) { Rifle.CockHammer(); } } else if (HandleRot == BoltActionHandleRot.Down && LastHandleRot != BoltActionHandleRot.Down) { ((FVRFireArm)Rifle).PlayAudioEvent((FirearmAudioEventType)13, 1f); if (Rifle.CockType == BoltAction.HammerCockType.OnClose) { Rifle.CockHammer(); } result = true; } LastHandleRot = HandleRot; } if (rotAngle >= UnlockThreshold) { Vector3 val4 = HandPosOffset.x * BoltActionHandleRoot.right + HandPosOffset.y * BoltActionHandleRoot.up + HandPosOffset.z * BoltActionHandleRoot.forward; Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(Point_Forward.position, Point_Rearward.position, pos - val4); BoltActionHandleRoot.position = closestValidPoint; } return result; } public override void UpdateInteraction(FVRViveHand hand) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) bool flag = false; if ((Object)(object)((FVRFireArm)Rifle).Clip != (Object)null) { ((FVRFireArm)Rifle).EjectClip(); return; } flag = ManipulateBoltUsingPosition(((HandInput)(ref hand.Input)).Pos, touchpadDrive: false); bool isCatchHeld = false; float num = Mathf.InverseLerp(Point_Forward.localPosition.z, Point_Rearward.localPosition.z, BoltActionHandleRoot.localPosition.z); if (base.m_hand.IsInStreamlinedMode) { if (base.m_hand.Input.AXButtonPressed) { isCatchHeld = true; } } else if (base.m_hand.Input.TouchpadPressed && Vector3.Angle(Vector2.op_Implicit(base.m_hand.Input.TouchpadAxes), Vector2.op_Implicit(Vector2.down)) < 45f) { isCatchHeld = true; } if (num < 0.025f) { HandleState = BoltActionHandleState.Forward; } else if (num > 0.975f) { HandleState = BoltActionHandleState.Rear; } else { HandleState = BoltActionHandleState.Mid; } if ((HandleState == BoltActionHandleState.Forward && LastHandleState != BoltActionHandleState.Forward) || HandleState != BoltActionHandleState.Rear || LastHandleState != BoltActionHandleState.Rear) { } FVRFireArmRound val = Rifle.UpdateBolt(HandleState, num, isCatchHeld); LastHandleState = HandleState; ((FVRInteractiveObject)this).UpdateInteraction(hand); if ((Object)(object)val == (Object)null && flag && UsesQuickRelease && m_wasTPInitiated && (((FVRPhysicalObject)Rifle).IsAltHeld || !((FVRInteractiveObject)Rifle).IsHeld)) { hand.Buzz(hand.Buzzer.Buzz_BeginInteraction); ((FVRInteractiveObject)this).EndInteraction(hand); ((FVRInteractiveObject)Rifle).BeginInteraction(hand); hand.ForceSetInteractable((FVRInteractiveObject)(object)Rifle); if (!hand.Input.TriggerPressed) { Rifle.SetHasTriggeredUp(); } } if ((Object)(object)val != (Object)null) { hand.Buzz(hand.Buzzer.Buzz_BeginInteraction); ((FVRInteractiveObject)this).EndInteraction(hand); ((FVRInteractiveObject)val).BeginInteraction(hand); hand.ForceSetInteractable((FVRInteractiveObject)(object)val); } } } } public class ComponentActivateRandomRuntime : MonoBehaviour { public float Probability; public int Group; public float SelectionStart; [NonSerialized] private bool rollResolved; [NonSerialized] private float sharedRoll; private void Awake() { if (Probability >= 1f) { return; } bool flag; if (Group != 0) { if (!rollResolved) { ResolveGroupRollsForRoot(); } flag = sharedRoll >= SelectionStart && sharedRoll <= SelectionStart + Probability; } else { flag = Random.value <= Probability; } if (!flag) { ((Component)this).gameObject.SetActive(false); } } private void ResolveGroupRollsForRoot() { ComponentActivateRandomRuntime[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<ComponentActivateRandomRuntime>(true); Dictionary<int, float> dictionary = new Dictionary<int, float>(); foreach (ComponentActivateRandomRuntime componentActivateRandomRuntime in componentsInChildren) { if (componentActivateRandomRuntime.Group != 0 && !componentActivateRandomRuntime.rollResolved) { if (!dictionary.TryGetValue(componentActivateRandomRuntime.Group, out var value)) { value = Random.value; dictionary[componentActivateRandomRuntime.Group] = value; } componentActivateRandomRuntime.sharedRoll = value; componentActivateRandomRuntime.rollResolved = true; } } } } public class CooldownSound : MonoBehaviour { public ClosedBoltWeapon weapon; public AudioClip[] audioClips; public float volume = 1f; public int minShots = 5; public int maxShots = 10; public float minDelay = 0.5f; public float maxDelay = 2f; public float resetTime = 1.5f; private AudioSource audioSource; private int shotCounter = 0; private float lastShotTime; private bool lastRoundSpent; private int nextShotThreshold; private bool isPlayingSound = false; private void Start() { if ((Object)(object)weapon == (Object)null) { weapon = ((Component)this).GetComponent<ClosedBoltWeapon>(); } if ((Object)(object)weapon == (Object)null) { Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon."); return; } audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>(); if ((Object)(object)audioSource == (Object)null) { audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>(); } audioSource.spatialBlend = 1f; audioSource.playOnAwake = false; audioSource.rolloffMode = (AudioRolloffMode)0; lastRoundSpent = weapon.Chamber.IsSpent; SetNewShotThreshold(); } private void Update() { DetectFiring(); } private void DetectFiring() { if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent) { OnWeaponFired(); } lastRoundSpent = weapon.Chamber.IsSpent; } private void OnWeaponFired() { float num = Time.time - lastShotTime; if (num > resetTime) { shotCounter = 0; SetNewShotThreshold(); } shotCounter++; lastShotTime = Time.time; if (shotCounter >= nextShotThreshold) { ((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay()); shotCounter = 0; SetNewShotThreshold(); } } private IEnumerator PlaySoundWithDelay() { if (!isPlayingSound) { isPlayingSound = true; float delay = Random.Range(minDelay, maxDelay); yield return (object)new WaitForSeconds(delay); if (audioClips.Length > 0) { int index = Random.Range(0, audioClips.Length); audioSource.clip = audioClips[index]; audioSource.PlayOneShot(audioSource.clip, volume); yield return (object)new WaitForSeconds(audioSource.clip.length); } isPlayingSound = false; } } private void SetNewShotThreshold() { nextShotThreshold = Random.Range(minShots, maxShots + 1); } } [ExecuteInEditMode] public class CryErosionDriver : MonoBehaviour { private static readonly int ErosionValueId = Shader.PropertyToID("_ErosionValue"); [Range(0f, 1f)] public float Burn = 0f; public Renderer[] Renderers; public bool HideWhenGone = true; private MaterialPropertyBlock _block; private float _burnRate; private float _lastApplied = -1f; public void BurnOver(float seconds) { _burnRate = ((!(seconds > 0.0001f)) ? 0f : ((1f - Burn) / seconds)); if (_burnRate <= 0f) { Burn = 1f; } } public void Restore() { _burnRate = 0f; Burn = 0f; Apply(force: true); } private void LateUpdate() { if (_burnRate > 0f && Application.isPlaying) { Burn = Mathf.Min(1f, Burn + _burnRate * Time.deltaTime); if (Burn >= 1f) { _burnRate = 0f; } } Apply(force: false); } private void OnValidate() { Apply(force: true); } private void Apply(bool force) { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown float num = Mathf.Clamp01(Burn); if (!force && Mathf.Approximately(num, _lastApplied)) { return; } _lastApplied = num; if (Renderers == null || Renderers.Length == 0) { Renderers = ((Component)this).GetComponentsInChildren<Renderer>(true); } if (_block == null) { _block = new MaterialPropertyBlock(); } bool flag = HideWhenGone && num >= 1f; for (int i = 0; i < Renderers.Length; i++) { Renderer val = Renderers[i]; if (!((Object)(object)val == (Object)null)) { val.GetPropertyBlock(_block); _block.SetFloat(ErosionValueId, 1f - num); val.SetPropertyBlock(_block); if (HideWhenGone) { val.enabled = !flag; } } } } } [ExecuteInEditMode] public class CryRibbon : MonoBehaviour { private class ParentSlot { public uint Seed; public Vector3 Pos; public Vector3 Vel; public float Age01 = 1f; public bool Dead; } private struct SeedInfo { public int Slot; public float Fraction; } private sealed class AgeComparer : IComparer<int> { private readonly Particle[] m_buf; public AgeComparer(Particle[] buf) { m_buf = buf; } public int Compare(int a, int b) { float num = ((Particle)(ref m_buf[a])).startLifetime - ((Particle)(ref m_buf[a])).remainingLifetime; float num2 = ((Particle)(ref m_buf[b])).startLifetime - ((Particle)(ref m_buf[b])).remainingLifetime; if (num > num2) { return -1; } if (num < num2) { return 1; } return 0; } } public ParticleSystem OwnPs; public ParticleSystem ParentSystem; public Transform EffectRoot; public Material RibbonMaterial; public float SizeConstant = 1f; public AnimationCurve SizeOverLife = new AnimationCurve(); public AnimationCurve SizeBySpawnFraction = new AnimationCurve(); public float OpacityConstant = 1f; public AnimationCurve OpacityOverLife = new AnimationCurve(); public AnimationCurve OpacityBySpawnFraction = new AnimationCurve(); public Gradient ColorOverLife = new Gradient(); public bool StreamFromAge; public float TextureFrequency = 1f; public bool FlipU; public bool FlipV; public bool ConnectToParent; public bool SampleParentAlpha; public AnimationCurve ParentOpacityOverLife = null; public AnimationCurve FacingOpacity = null; public int PerParentTotal = 1; public float SpawnDelay; public float SpawnDuration; public bool RateMode; public float SpawnRate; public float CountMin = 1f; public float CountMax = 1f; public float RestartPeriod; public float LifetimeMin = 1f; public float LifetimeMax = 1f; public int VelocityMode; public Vector3 AxisLocal = Vector3.up; public float ConeAngle; public float SpeedMin; public float SpeedMax; public AnimationCurve SpeedBySpawnFraction = new AnimationCurve(); public float Drag; public float GravityScale; public bool LifetimePerInstance; public AnimationCurve DragParentAge = null; public AnimationCurve DragSpawnFraction = null; private readonly List<ParentSlot> m_parents = new List<ParentSlot>(); private readonly Dictionary<uint, int> m_parentIndex = new Dictionary<uint, int>(); private readonly Dictionary<uint, SeedInfo> m_vertSlot = new Dictionary<uint, SeedInfo>(); private readonly Dictionary<uint, int> m_seedFirstFrame = new Dictionary<uint, int>(); private readonly List<uint> m_prune = new List<uint>(); private readonly Dictionary<int, int> m_slotBirthCount = new Dictionary<int, int>(); private Particle[] m_ownBuf = (Particle[])(object)new Particle[0]; private Particle[] m_parentBuf = (Particle[])(object)new Particle[0]; private readonly HashSet<uint> m_liveSeeds = new HashSet<uint>(); private Mesh m_mesh; private readonly List<Vector3> m_verts = new List<Vector3>(); private readonly List<Vector2> m_uvs = new List<Vector2>(); private readonly List<Color32> m_cols = new List<Color32>(); private readonly List<Vector3> m_norms = new List<Vector3>(); private readonly List<Vector4> m_tans = new List<Vector4>(); private readonly List<int> m_tris = new List<int>(); private readonly Vector3[] m_posBuf = (Vector3[])(object)new Vector3[256]; private readonly float[] m_fracBuf = new float[256]; private readonly float[] m_ageBuf = new float[256]; public static readonly List<CryRibbon> EditInstances = new List<CryRibbon>(); private int m_lastFrame = -1; private static Camera s_viewerCamera; public bool IsBusy { get { if (!((Behaviour)this).isActiveAndEnabled) { return false; } if ((Object)(object)OwnPs == (Object)null) { OwnPs = ((Component)this).GetComponent<ParticleSystem>(); } if ((Object)(object)OwnPs != (Object)null && OwnPs.particleCount > 0) { return true; } if ((Object)(object)ParentSystem != (Object)null && ParentSystem.IsAlive(true)) { return true; } return false; } } public int InstanceCount => m_parents.Count; public int TrackCount => m_parents.Count; private void OnEnable() { //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown if (!Application.isPlaying && !EditInstances.Contains(this)) { EditInstances.Add(this); } m_parents.Clear(); m_parentIndex.Clear(); m_vertSlot.Clear(); m_seedFirstFrame.Clear(); m_slotBirthCount.Clear(); if ((Object)(object)OwnPs == (Object)null) { OwnPs = ((Component)this).GetComponent<ParticleSystem>(); } if ((Object)(object)m_mesh == (Object)null) { m_mesh = new Mesh(); ((Object)m_mesh).hideFlags = (HideFlags)61; ((Object)m_mesh).name = "CryRibbon"; m_mesh.MarkDynamic(); } } private void OnDisable() { EditInstances.Remove(this); } public void EditorTick() { if (!Application.isPlaying && !((Object)(object)this == (Object)null)) { LateUpdate(); } } private void OnDestroy() { if (!((Object)(object)m_mesh == (Object)null)) { if (Application.isPlaying) { Object.Destroy((Object)(object)m_mesh); } else { Object.DestroyImmediate((Object)(object)m_mesh); } } } private void LateUpdate() { //IL_008c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)RibbonMaterial == (Object)null) { return; } int frame = CryEditClock.Frame; if (m_lastFrame == frame) { return; } m_lastFrame = frame; if ((Object)(object)OwnPs == (Object)null) { OwnPs = ((Component)this).GetComponent<ParticleSystem>(); } if (!((Object)(object)OwnPs == (Object)null)) { UpdateParents(); Camera val = ResolveViewerCamera(); if (!((Object)(object)val == (Object)null)) { BuildAndDraw(((Component)val).transform.position); } } } private void UpdateParents() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ParentSystem == (Object)null) { return; } MainModule main = ParentSystem.main; int maxParticles = ((MainModule)(ref main)).maxParticles; if (m_parentBuf.Length < maxParticles) { m_parentBuf = (Particle[])(object)new Particle[maxParticles]; } int particles = ParentSystem.GetParticles(m_parentBuf); bool[] array = new bool[m_parents.Count]; for (int i = 0; i < particles; i++) { uint randomSeed = ((Particle)(ref m_parentBuf[i])).randomSeed; if (!m_parentIndex.TryGetValue(randomSeed, out var value)) { ParentSlot parentSlot = new ParentSlot(); parentSlot.Seed = randomSeed; value = m_parents.Count; m_parents.Add(parentSlot); m_parentIndex[randomSeed] = value; } ParentSlot parentSlot2 = m_parents[value]; parentSlot2.Pos = ToWorldPoint(ParentSystem, ((Particle)(ref m_parentBuf[i])).position); parentSlot2.Vel = ToWorldVector(ParentSystem, ((Particle)(ref m_parentBuf[i])).velocity); float startLifetime = ((Particle)(ref m_parentBuf[i])).startLifetime; float num = startLifetime - ((Particle)(ref m_parentBuf[i])).remainingLifetime; parentSlot2.Age01 = ((!(startLifetime > 1E-06f)) ? 1f : Mathf.Clamp01(num / startLifetime)); parentSlot2.Dead = false; if (value < array.Length) { array[value] = true; } } for (int j = 0; j < m_parents.Count; j++) { if (j >= array.Length || !array[j]) { m_parents[j].Dead = true; } } } private float ParentAge01(int slot) { if (slot < 0 || slot >= m_parents.Count) { return 1f; } return m_parents[slot].Age01; } private void BuildAndDraw(Vector3 camPos) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Unknown result type (might be due to invalid IL or missing references) //IL_0547: Unknown result type (might be due to invalid IL or missing references) //IL_02bc: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_0621: Unknown result type (might be due to invalid IL or missing references) m_verts.Clear(); m_uvs.Clear(); m_cols.Clear(); m_norms.Clear(); m_tans.Clear(); m_tris.Clear(); MainModule main = OwnPs.main; int maxParticles = ((MainModule)(ref main)).maxParticles; if (m_ownBuf.Length < maxParticles) { m_ownBuf = (Particle[])(object)new Particle[maxParticles]; } int particles = OwnPs.GetParticles(m_ownBuf); bool flag = m_parents.Count > 0; int frame = CryEditClock.Frame; for (int i = 0; i < particles; i++) { uint randomSeed = ((Particle)(ref m_ownBuf[i])).randomSeed; if (m_vertSlot.ContainsKey(randomSeed)) { continue; } if (!m_seedFirstFrame.ContainsKey(randomSeed)) { m_seedFirstFrame[randomSeed] = frame; } Vector3 val = ToWorldVector(OwnPs, ((Particle)(ref m_ownBuf[i])).velocity); bool flag2 = ((Vector3)(ref val)).sqrMagnitude > 1E-08f; bool flag3 = frame - m_seedFirstFrame[randomSeed] >= 3; if (!flag2 && !flag3 && flag) { continue; } SeedInfo value = new SeedInfo { Slot = 0, Fraction = 0f }; if (flag) { int slot = 0; Vector3 val2 = ToWorldPoint(OwnPs, ((Particle)(ref m_ownBuf[i])).position); float num = float.MaxValue; float num2 = float.MaxValue; for (int j = 0; j < m_parents.Count; j++) { if (!m_parents[j].Dead) { Vector3 val3 = val2 - m_parents[j].Pos; float sqrMagnitude = ((Vector3)(ref val3)).sqrMagnitude; if (sqrMagnitude < num) { num2 = num; num = sqrMagnitude; slot = j; } else if (sqrMagnitude < num2) { num2 = sqrMagnitude; } } } bool flag4 = num2 > 1E-12f && num <= num2 * 0.25f; if (!flag4 && flag2) { float num3 = -2f; Vector3 normalized = ((Vector3)(ref val)).normalized; for (int k = 0; k < m_parents.Count; k++) { if (m_parents[k].Dead) { continue; } Vector3 vel = m_parents[k].Vel; if (!(((Vector3)(ref vel)).sqrMagnitude < 1E-08f)) { float num4 = Vector3.Dot(normalized, ((Vector3)(ref vel)).normalized); if (num4 > num3) { num3 = num4; slot = k; } } } flag4 = true; } if (!flag4) { continue; } value.Slot = slot; } int value2 = 0; m_slotBirthCount.TryGetValue(value.Slot, out value2); int num5 = Mathf.Max(2, PerParentTotal); value.Fraction = Mathf.Clamp01((float)value2 / (float)(num5 - 1)); m_slotBirthCount[value.Slot] = value2 + 1; m_vertSlot[randomSeed] = value; } m_liveSeeds.Clear(); for (int l = 0; l < particles; l++) { m_liveSeeds.Add(((Particle)(ref m_ownBuf[l])).randomSeed); } m_prune.Clear(); foreach (KeyValuePair<uint, SeedInfo> item in m_vertSlot) { if (!m_liveSeeds.Contains(item.Key)) { m_prune.Add(item.Key); } } for (int m = 0; m < m_prune.Count; m++) { m_vertSlot.Remove(m_prune[m]); m_seedFirstFrame.Remove(m_prune[m]); } Dictionary<int, List<int>> dictionary = new Dictionary<int, List<int>>(); for (int n = 0; n < particles; n++) { if (m_vertSlot.TryGetValue(((Particle)(ref m_ownBuf[n])).randomSeed, out var value3)) { if (!dictionary.TryGetValue(value3.Slot, out var value4)) { value4 = new List<int>(); dictionary[value3.Slot] = value4; } value4.Add(n); } } foreach (KeyValuePair<int, List<int>> item2 in dictionary) { List<int> value5 = item2.Value; value5.Sort(new AgeComparer(m_ownBuf)); BuildStrip(value5, item2.Key, camPos); if (m_verts.Count >= 500) { break; } } m_mesh.Clear(); if (m_verts.Count >= 4) { m_mesh.SetVertices(m_verts); m_mesh.SetUVs(0, m_uvs); m_mesh.SetColors(m_cols); m_mesh.SetNormals(m_norms); m_mesh.SetTangents(m_tans); m_mesh.SetTriangles(m_tris, 0); m_mesh.RecalculateBounds(); Graphics.DrawMesh(m_mesh, Matrix4x4.identity, RibbonMaterial, ((Component)this).gameObject.layer, (Camera)null, 0, (MaterialPropertyBlock)null, false, false); } } private void BuildStrip(List<int> order, int slot, Vector3 camPos) { //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_05c6: Unknown result type (might be due to invalid IL or missing references) //IL_05cb: Unknown result type (might be due to invalid IL or missing references) //IL_05cd: Unknown result type (might be due to invalid IL or missing references) //IL_05cf: Unknown result type (might be due to invalid IL or missing references) //IL_05d0: Unknown result type (might be due to invalid IL or missing references) //IL_05d5: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_05f3: Unknown result type (might be due to invalid IL or missing references) //IL_05f8: Unknown result type (might be due to invalid IL or missing references) //IL_05fd: Unknown result type (might be due to invalid IL or missing references) //IL_05e8: Unknown result type (might be due to invalid IL or missing references) //IL_05ea: Unknown result type (might be due to invalid IL or missing references) //IL_065e: Unknown result type (might be due to invalid IL or missing references) //IL_0660: Unknown result type (might be due to invalid IL or missing references) //IL_0664: Unknown result type (might be due to invalid IL or missing references) //IL_0669: Unknown result type (might be due to invalid IL or missing references) //IL_067d: Unknown result type (might be due to invalid IL or missing references) //IL_068d: Unknown result type (might be due to invalid IL or missing references) //IL_069a: Unknown result type (might be due to invalid IL or missing references) //IL_06a7: Unknown result type (might be due to invalid IL or missing references) //IL_06b4: Unknown result type (might be due to invalid IL or missing references) //IL_06b6: Unknown result type (might be due to invalid IL or missing references) //IL_06ba: Unknown result type (might be due to invalid IL or missing references) //IL_06bf: Unknown result type (might be due to invalid IL or missing references) //IL_06d3: Unknown result type (might be due to invalid IL or missing references) //IL_06e3: Unknown result type (might be due to invalid IL or missing references) //IL_06f0: Unknown result type (might be due to invalid IL or missing references) //IL_06fd: Unknown result type (might be due to invalid IL or missing references) //IL_03c6: Unknown result type (might be due to invalid IL or missing references) //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_0381: Unknown result type (might be due to invalid IL or missing references) //IL_0385: Unknown result type (might be due to invalid IL or missing references) //IL_038c: Unknown result type (might be due to invalid IL or missing references) //IL_03cb: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Unknown result type (might be due to invalid IL or missing references) //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_040f: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Unknown result type (might be due to invalid IL or missing references) //IL_049b: Unknown result type (might be due to invalid IL or missing references) //IL_04a0: Unknown result type (might be due to invalid IL or missing references) //IL_04d6: Unknown result type (might be due to invalid IL or missing references) //IL_04db: Unknown result type (might be due to invalid IL or missing references) //IL_04df: Unknown result type (might be due to invalid IL or missing references) //IL_04e4: Unknown result type (might be due to invalid IL or missing references) //IL_04f8: Unknown result type (might be due to invalid IL or missing references) //IL_0508: Unknown result type (might be due to invalid IL or missing references) //IL_0515: Unknown result type (might be due to invalid IL or missing references) //IL_0522: Unknown result type (might be due to invalid IL or missing references) //IL_053c: Unknown result type (might be due to invalid IL or missing references) //IL_0541: Unknown result type (might be due to invalid IL or missing references) //IL_0545: Unknown result type (might be due to invalid IL or missing references) //IL_054a: Unknown result type (might be due to invalid IL or missing references) //IL_055e: Unknown result type (might be due to invalid IL or missing references) //IL_056e: Unknown result type (might be due to invalid IL or missing references) //IL_057b: Unknown result type (might be due to invalid IL or missing references) //IL_0588: Unknown result type (might be due to invalid IL or missing references) //IL_0593: Unknown result type (might be due to invalid IL or missing references) //IL_0595: Unknown result type (might be due to invalid IL or missing references) //IL_059b: Unknown result type (might be due to invalid IL or missing references) //IL_059d: Unknown result type (might be due to invalid IL or missing references) int num = order.Count; bool flag = ConnectToParent && (Object)(object)ParentSystem != (Object)null && slot >= 0 && slot < m_parents.Count && !m_parents[slot].Dead; if (num + (flag ? 1 : 0) < 2) { return; } if (num > m_posBuf.Length) { num = m_posBuf.Length; } int count = m_verts.Count; for (int i = 0; i < num; i++) { int num2 = order[i]; ref Vector3 reference = ref m_posBuf[i]; reference = ToWorldPoint(OwnPs, ((Particle)(ref m_ownBuf[num2])).position); float num3 = 0f; if (m_vertSlot.TryGetValue(((Particle)(ref m_ownBuf[num2])).randomSeed, out var value)) { num3 = value.Fraction; } m_fracBuf[i] = num3; float startLifetime = ((Particle)(ref m_ownBuf[num2])).startLifetime; float num4 = startLifetime - ((Particle)(ref m_ownBuf[num2])).remainingLifetime; m_ageBuf[i] = ((!(startLifetime > 1E-06f)) ? 1f : Mathf.Clamp01(num4 / startLifetime)); } bool flag2 = FacingOpacity != null && FacingOpacity.length > 0; Vector3 val = Vector3.right; float num5 = 0f; Color32 item = default(Color32); ((Color32)(ref item))..ctor(byte.MaxValue, byte.MaxValue, byte.MaxValue, (byte)0); float num6 = 0f; Vector3 val2 = Vector3.forward; Vector4 item2 = default(Vector4); for (int j = 0; j < num; j++) { float num7 = m_ageBuf[j]; Vector3 val3 = m_posBuf[Mathf.Min(j + 1, num - 1)] - m_posBuf[Mathf.Max(j - 1, 0)]; Vector3 val4 = m_posBuf[j] - camPos; Vector3 val5 = Vector3.Cross(val3, val4); if (((Vector3)(ref val5)).sqrMagnitude < 1E-12f) { val5 = val; } else { ((Vector3)(ref val5)).Normalize(); } val = val5; float num8 = ((SizeOverLife == null || SizeOverLife.length <= 0) ? SizeConstant : SizeOverLife.Evaluate(num7)); if (SizeBySpawnFraction != null && SizeBySpawnFraction.length > 0) { num8 *= SizeBySpawnFraction.Evaluate(m_fracBuf[j]); } float num9 = Mathf.Max(num8, 0f); float num10 = ((OpacityOverLife == null || OpacityOverLife.length <= 0) ? OpacityConstant : OpacityOverLife.Evaluate(num7)); if (OpacityBySpawnFraction != null && OpacityBySpawnFraction.length > 0) { num10 *= OpacityBySpawnFraction.Evaluate(m_fracBuf[j]); } if (SampleParentAlpha) { num10 *= EvaluateParentAlpha(ParentAge01(slot)); } if (flag2) { float magnitude = ((Vector3)(ref val3)).magnitude; if (magnitude > 1E-06f) { num10 *= FacingOpacity.Evaluate(Mathf.Clamp01(Mathf.Abs(Vector3.Dot(val3 / magnitude, ((Vector3)(ref val4)).normalized)))); } } Color val6 = ((ColorOverLife == null) ? Color.white : ColorOverLife.Evaluate(num7)); num10 *= 1f - Mathf.SmoothStep(0f, 1f, Mathf.Clamp01((num7 - 0.85f) / 0.15f)); val6.a = Mathf.Clamp01(num10); Color32 val7 = Color32.op_Implicit(val6); float num11 = 1f - ((!StreamFromAge) ? m_fracBuf[j] : num7) * TextureFrequency; num11 -= Mathf.Floor(num11); if (FlipV) { num11 = 1f - num11; } float num12 = ((!FlipU) ? 0f : 1f); float num13 = ((!FlipU) ? 1f : 0f); Vector3 val8 = -((Vector3)(ref val4)).normalized; ((Vector4)(ref item2))..ctor(val5.x, val5.y, val5.z, -1f); m_verts.Add(m_posBuf[j] - val5 * num9); m_uvs.Add(new Vector2(num12, num11)); m_cols.Add(val7); m_norms.Add(val8); m_tans.Add(item2); m_verts.Add(m_posBuf[j] + val5 * num9); m_uvs.Add(new Vector2(num13, num11)); m_cols.Add(val7); m_norms.Add(val8); m_tans.Add(item2); num5 = num9; item = val7; num6 = num11; val2 = val8; } int num14 = num - 1; if (flag) { Vector3 pos = m_parents[slot].Pos; Vector3 item3 = pos - camPos; item3 = ((!(((Vector3)(ref item3)).sqrMagnitude < 1E-12f)) ? (-((Vector3)(ref item3)).normalized) : val2); Vector4 item4 = default(Vector4); ((Vector4)(ref item4))..ctor(val.x, val.y, val.z, -1f); float num15 = ((!FlipU) ? 0f : 1f); float num16 = ((!FlipU) ? 1f : 0f); m_verts.Add(pos - val * num5); m_uvs.Add(new Vector2(num15, num6)); m_cols.Add(item); m_norms.Add(item3); m_tans.Add(item4); m_verts.Add(pos + val * num5); m_uvs.Add(new Vector2(num16, num6)); m_cols.Add(item); m_norms.Add(item3); m_tans.Add(item4); num14 = num; } for (int k = 0; k < num14; k++) { int num17 = count + k * 2; m_tris.Add(num17); m_tris.Add(num17 + 2); m_tris.Add(num17 + 1); m_tris.Add(num17 + 1); m_tris.Add(num17 + 2); m_tris.Add(num17 + 3); m_tris.Add(num17); m_tris.Add(num17 + 1); m_tris.Add(num17 + 2); m_tris.Add(num17 + 1); m_tris.Add(num17 + 3); m_tris.Add(num17 + 2); } } private float EvaluateParentAlpha(float parentAge01) { if (ParentOpacityOverLife == null || ParentOpacityOverLife.length == 0) { return 1f; } return Mathf.Clamp01(ParentOpacityOverLife.Evaluate(Mathf.Clamp01(parentAge01))); } private static Vector3 ToWorldPoint(ParticleSystem ps, Vector3 p) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Invalid comparison between Unknown and I4 //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) MainModule main = ps.main; return ((int)((MainModule)(ref main)).simulationSpace != 1) ? ((Component)ps).transform.TransformPoint(p) : p; } private static Vector3 ToWorldVector(ParticleSystem ps, Vector3 v) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Invalid comparison between Unknown and I4 //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) MainModule main = ps.main; return ((int)((MainModule)(ref main)).simulationSpace != 1) ? ((Component)ps).transform.TransformVector(v) : v; } private static Camera ResolveViewerCamera() { if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled) { return s_viewerCamera; } s_viewerCamera = Camera.main; if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled) { return s_viewerCamera; } s_viewerCamera = Camera.current; if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled) { return s_viewerCamera; } Camera[] allCameras = Camera.allCameras; s_viewerCamera = ((allCameras == null || allCameras.Length <= 0) ? null : allCameras[0]); return s_viewerCamera; } } public class CustomWaggleJoint : MonoBehaviour { public float distanceLimit = 0.25f; public float angleLimitLeft = 45f; public float angleLimitRight = 45f; public float gravityScale = 1f; public bool useSpring; public float springApproachRate = 0.95f; public float damping; public Transform hingeGraphic; public Vector3 hingeGraphicRotationOffset; public bool invertWaggleAxis; public bool ManualExecution; public float onHitLimitCooldown = 0.05f; public Vector3 waggleAxis = Vector3.up; public Vector3 rotationAxis = Vector3.up; [Header("Gizmo Options")] public bool debugGizmos = false; public bool showRotationExtremes = false; public bool showRotationDirectionArrows = false; private Vector3 particlePos; private Vector3 particleVel; private bool leftCatchState; private bool rightCatchState; private float lastTouchTime = float.MinValue; private Vector3 EffectiveWaggleDir() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis)); } private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax) { if (invertWaggleAxis) { effectiveAngleMin = 0f - angleLimitLeft; effectiveAngleMax = angleLimitRight; } else { effectiveAngleMin = 0f - angleLimitRight; effectiveAngleMax = angleLimitLeft; } } public void ResetParticlePos() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit; particleVel = Vector3.zero; } private void OnHitLimit(float angularVelocity) { } public void Execute() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) float deltaTime = Time.deltaTime; Transform transform = ((Component)this).transform; Vector3 val = Physics.gravity * gravityScale; Vector3 val2 = particlePos; Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime; Vector3 val4 = val2 + val3 * deltaTime; Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized); Vector3 val6 = EffectiveWaggleDir(); Vector3 position = transform.position; if (useSpring) { val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime)); } GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax); particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax); particleVel = (particlePos - val2) / deltaTime; if ((Object)(object)hingeGraphic != (Object)null) { hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset); } } private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection); num = Mathf.Clamp(num, angleMin, angleMax); Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection; return val * distanceLimit + hingePivot; } private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Vector3 val = point - hingePivot; Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis); Vector3 normalized = ((Vector3)(ref val2)).normalized; return SignedAngle(hingeDirection, normalized, hingeAxis); } private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(from, to); return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to))); } private void Start() { ResetParticlePos(); } private void Update() { if (!ManualExecution) { Execute(); } } } public class DecalLayFlat : MonoBehaviour { private void Awake() { Flatten(); } private void OnEnable() { if (Application.isPlaying) { Flatten(); } } private void Flatten() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = ((Component)this).transform.rotation; float y = ((Quaternion)(ref rotation)).eulerAngles.y; ((Component)this).transform.rotation = Quaternion.Euler(90f, y, 0f); } } public class ExplosionLightFade : MonoBehaviour { public Light Light; public float BaseIntensity = 1f; public float Delay; public float Lifetime = 1f; public AnimationCurve IntensityOverLife; public float FlickerMin; public float FlickerMax; public float FlickerSpeed = 1f; private float startTime; private float noiseOffset; private void Awake() { if ((Object)(object)Light == (Object)null) { Light = ((Component)this).GetComponent<Light>(); } noiseOffset = Random.value * 1000f; } private void OnEnable() { startTime = Time.time; } private void Update() { if ((Object)(object)Light == (Object)null || Lifetime <= 0f) { return; } float num = (Time.time - startTime - Delay) / Lifetime; if (num < 0f) { Light.intensity = 0f; return; } if (num >= 1f) { ((Behaviour)Light).enabled = false; ((Behaviour)this).enabled = false; return; } float num2 = ((IntensityOverLife == null) ? 1f : Mathf.Max(0f, IntensityOverLife.Evaluate(num))); float num3 = 1f; if (FlickerMax > FlickerMin) { num3 = Mathf.Lerp(FlickerMin, FlickerMax, Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f)); } Light.intensity = BaseIntensity * num2 * num3; } } public class FireLightFlicker : MonoBehaviour { public Light Light; public float BaseIntensity = 1f; public float FlickerMin = 1f; public float FlickerMax = 1f; public float FlickerSpeed = 1f; private float noiseOffset; private void Awake() { if ((Object)(object)Light == (Object)null) { Light = ((Component)this).GetComponent<Light>(); } noiseOffset = Random.value * 1000f; } private void Update() { if (!((Object)(object)Light == (Object)null)) { float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f); Light.intensity = BaseIntensity * Mathf.Ler