Decompiled source of HuntDrilling v1.0.7
HuntDrilling.dll
Decompiled a month ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace BitWizrd.HuntDrilling { [BepInPlugin("BitWizrd.HuntDrilling", "HuntDrilling", "1.0.7")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class HuntDrillingPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntDrilling"); OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntDrilling", "", "drillingrifle", "", ""); } } } public class BloodBondSR : MonoBehaviour { private void Awake() { string name = "Ammo_69_CashMoney_D100(Clone)"; ((Object)((Component)this).gameObject).name = name; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true); for (int i = 0; i < componentsInChildren.Length; i++) { ((Object)((Component)componentsInChildren[i]).gameObject).name = name; } } } namespace BitWizrd.Break { public class BreakActionForegrip : FVRShotgunForegrip { public override void FVRFixedUpdate() { if (!((Object)(object)base.RB == (Object)null)) { ((FVRShotgunForegrip)this).FVRFixedUpdate(); } } public override bool IsInteractable() { return ((FVRShotgunForegrip)this).IsInteractable(); } public override void FVRUpdate() { if (!((Object)(object)base.Hinge == (Object)null)) { ((FVRShotgunForegrip)this).FVRUpdate(); } } public override void UpdateInteraction(FVRViveHand hand) { if (!((Object)(object)base.Hinge == (Object)null)) { ((FVRShotgunForegrip)this).UpdateInteraction(hand); } } public override void EndInteraction(FVRViveHand hand) { if ((Object)(object)base.Hinge != (Object)null) { ((FVRShotgunForegrip)this).EndInteraction(hand); return; } ((FVRInteractiveObject)this).m_isHeld = false; ((FVRInteractiveObject)this).m_hand = null; if (((FVRAlternateGrip)this).FunctionalityEnabled && (Object)(object)((FVRAlternateGrip)this).PrimaryObject != (Object)null && (Object)(object)((FVRAlternateGrip)this).PrimaryObject.AltGrip == (Object)(object)this) { ((FVRAlternateGrip)this).PrimaryObject.AltGrip = null; } } } public class BreakActionModded : BreakActionWeapon { private GameObject m_hingeGO; private Transform m_hingeOriginalParent; private Rigidbody m_hingeRB; private float m_cachedMass; private float m_cachedDrag; private float m_cachedAngularDrag; private bool m_cachedUseGravity; private RigidbodyInterpolation m_cachedInterpolation; private CollisionDetectionMode m_cachedCollisionDetection; private RigidbodyConstraints m_cachedConstraints; private Vector3 m_cachedAxis; private Vector3 m_cachedAnchor; private Vector3 m_cachedConnectedAnchor; private Rigidbody m_cachedConnectedBody; private JointLimits m_cachedLimits; private bool m_cachedUseSpring; private JointSpring m_cachedSpring; private bool m_cachedUseMotor; private JointMotor m_cachedMotor; private bool m_initialized; private FVRShotgunForegrip m_foregrip; private Vector3 m_weldedLocalPos; private Quaternion m_weldedLocalRot; private bool m_needsPreciseSnap; public override void Awake() { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) ((BreakActionWeapon)this).Awake(); if (!((Object)(object)base.Hinge == (Object)null)) { m_hingeGO = ((Component)base.Hinge).gameObject; m_hingeRB = m_hingeGO.GetComponent<Rigidbody>(); m_hingeOriginalParent = m_hingeGO.transform.parent; m_cachedMass = m_hingeRB.mass; m_cachedDrag = m_hingeRB.drag; m_cachedAngularDrag = m_hingeRB.angularDrag; m_cachedUseGravity = m_hingeRB.useGravity; m_cachedInterpolation = m_hingeRB.interpolation; m_cachedCollisionDetection = m_hingeRB.collisionDetectionMode; m_cachedConstraints = m_hingeRB.constraints; m_cachedAxis = ((Joint)base.Hinge).axis; m_cachedAnchor = ((Joint)base.Hinge).anchor; m_cachedConnectedAnchor = ((Joint)base.Hinge).connectedAnchor; m_cachedConnectedBody = ((Joint)base.Hinge).connectedBody; m_cachedLimits = base.Hinge.limits; m_cachedUseSpring = base.Hinge.useSpring; m_cachedSpring = base.Hinge.spring; m_cachedUseMotor = base.Hinge.useMotor; m_cachedMotor = base.Hinge.motor; m_weldedLocalPos = ((Component)this).transform.InverseTransformPoint(m_hingeGO.transform.position); m_weldedLocalRot = Quaternion.Inverse(((Component)this).transform.rotation) * m_hingeGO.transform.rotation; m_foregrip = m_hingeGO.GetComponentInChildren<FVRShotgunForegrip>(true); } } private void WeldBarrel() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)m_hingeGO == (Object)null)) { if ((Object)(object)m_hingeRB != (Object)null) { m_hingeRB.velocity = Vector3.zero; m_hingeRB.angularVelocity = Vector3.zero; } if ((Object)(object)base.Hinge != (Object)null) { Object.Destroy((Object)(object)base.Hinge); base.Hinge = null; } m_hingeGO.transform.localPosition = base.m_foreStartPos; m_hingeGO.transform.localEulerAngles = Vector3.zero; if ((Object)(object)m_hingeRB != (Object)null) { Object.Destroy((Object)(object)m_hingeRB); m_hingeRB = null; } m_hingeGO.transform.SetParent(((Component)this).transform, true); m_needsPreciseSnap = true; } } private void SeparateBarrel() { //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)m_hingeGO == (Object)null)) { m_hingeGO.transform.SetParent(m_hingeOriginalParent, true); m_hingeRB = m_hingeGO.AddComponent<Rigidbody>(); m_hingeRB.mass = m_cachedMass; m_hingeRB.drag = m_cachedDrag; m_hingeRB.angularDrag = m_cachedAngularDrag; m_hingeRB.useGravity = m_cachedUseGravity; m_hingeRB.interpolation = m_cachedInterpolation; m_hingeRB.collisionDetectionMode = m_cachedCollisionDetection; m_hingeRB.constraints = m_cachedConstraints; m_hingeRB.velocity = Vector3.zero; m_hingeRB.angularVelocity = Vector3.zero; HingeJoint val = m_hingeGO.AddComponent<HingeJoint>(); ((Joint)val).axis = m_cachedAxis; ((Joint)val).anchor = m_cachedAnchor; ((Joint)val).autoConfigureConnectedAnchor = false; ((Joint)val).connectedAnchor = m_cachedConnectedAnchor; ((Joint)val).connectedBody = m_cachedConnectedBody; val.useLimits = true; JointLimits cachedLimits = m_cachedLimits; ((JointLimits)(ref cachedLimits)).max = base.HingeLimit; val.limits = cachedLimits; val.useSpring = m_cachedUseSpring; if (m_cachedUseSpring) { val.spring = m_cachedSpring; } val.useMotor = m_cachedUseMotor; if (m_cachedUseMotor) { val.motor = m_cachedMotor; } base.Hinge = val; if ((Object)(object)m_foregrip != (Object)null) { m_foregrip.Hinge = val; m_foregrip.RB = m_hingeRB; } } } public override void FVRFixedUpdate() { if (!m_initialized) { m_initialized = true; if (base.m_isLatched) { WeldBarrel(); } } if (base.m_isLatched && (Object)(object)base.Hinge == (Object)null && (Mathf.Abs(base.m_latchRot) > 5f || base.m_isExternallyUnlatched)) { SeparateBarrel(); } if ((Object)(object)base.Hinge == (Object)null) { base.m_isLatched = true; base.m_latchRot = 0f; base.m_isExternallyUnlatched = false; base.IsLatchHeldOpen = false; } bool isLatched = base.m_isLatched; ((BreakActionWeapon)this).FVRFixedUpdate(); if (!isLatched && base.m_isLatched) { WeldBarrel(); } } public override void FVRUpdate() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) if (m_needsPreciseSnap && (Object)(object)m_hingeGO != (Object)null) { m_hingeGO.transform.localPosition = m_weldedLocalPos; m_hingeGO.transform.localRotation = m_weldedLocalRot; m_needsPreciseSnap = false; } ((FVRFireArm)this).FVRUpdate(); } } } public class ComponentActivateRandomRuntime : MonoBehaviour { public float Probability; public int Group; public float SelectionStart; [NonSerialized] private bool rollResolved; [NonSerialized] private float sharedRoll; private void Awake() { if (Probability >= 1f) { return; } bool flag; if (Group != 0) { if (!rollResolved) { ResolveGroupRollsForRoot(); } flag = sharedRoll >= SelectionStart && sharedRoll <= SelectionStart + Probability; } else { flag = Random.value <= Probability; } if (!flag) { ((Component)this).gameObject.SetActive(false); } } private void ResolveGroupRollsForRoot() { ComponentActivateRandomRuntime[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<ComponentActivateRandomRuntime>(true); Dictionary<int, float> dictionary = new Dictionary<int, float>(); foreach (ComponentActivateRandomRuntime componentActivateRandomRuntime in componentsInChildren) { if (componentActivateRandomRuntime.Group != 0 && !componentActivateRandomRuntime.rollResolved) { if (!dictionary.TryGetValue(componentActivateRandomRuntime.Group, out var value)) { value = Random.value; dictionary[componentActivateRandomRuntime.Group] = value; } componentActivateRandomRuntime.sharedRoll = value; componentActivateRandomRuntime.rollResolved = true; } } } } public class CooldownSound : MonoBehaviour { public ClosedBoltWeapon weapon; public AudioClip[] audioClips; public float volume = 1f; public int minShots = 5; public int maxShots = 10; public float minDelay = 0.5f; public float maxDelay = 2f; public float resetTime = 1.5f; private AudioSource audioSource; private int shotCounter = 0; private float lastShotTime; private bool lastRoundSpent; private int nextShotThreshold; private bool isPlayingSound = false; private void Start() { if ((Object)(object)weapon == (Object)null) { weapon = ((Component)this).GetComponent<ClosedBoltWeapon>(); } if ((Object)(object)weapon == (Object)null) { Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon."); return; } audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>(); if ((Object)(object)audioSource == (Object)null) { audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>(); } audioSource.spatialBlend = 1f; audioSource.playOnAwake = false; audioSource.rolloffMode = (AudioRolloffMode)0; lastRoundSpent = weapon.Chamber.IsSpent; SetNewShotThreshold(); } private void Update() { DetectFiring(); } private void DetectFiring() { if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent) { OnWeaponFired(); } lastRoundSpent = weapon.Chamber.IsSpent; } private void OnWeaponFired() { float num = Time.time - lastShotTime; if (num > resetTime) { shotCounter = 0; SetNewShotThreshold(); } shotCounter++; lastShotTime = Time.time; if (shotCounter >= nextShotThreshold) { ((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay()); shotCounter = 0; SetNewShotThreshold(); } } private IEnumerator PlaySoundWithDelay() { if (!isPlayingSound) { isPlayingSound = true; float delay = Random.Range(minDelay, maxDelay); yield return (object)new WaitForSeconds(delay); if (audioClips.Length > 0) { int index = Random.Range(0, audioClips.Length); audioSource.clip = audioClips[index]; audioSource.PlayOneShot(audioSource.clip, volume); yield return (object)new WaitForSeconds(audioSource.clip.length); } isPlayingSound = false; } } private void SetNewShotThreshold() { nextShotThreshold = Random.Range(minShots, maxShots + 1); } } [ExecuteInEditMode] public class CryErosionDriver : MonoBehaviour { private static readonly int ErosionValueId = Shader.PropertyToID("_ErosionValue"); [Range(0f, 1f)] public float Burn = 0f; public Renderer[] Renderers; public bool HideWhenGone = true; private MaterialPropertyBlock _block; private float _burnRate; private float _lastApplied = -1f; public void BurnOver(float seconds) { _burnRate = ((!(seconds > 0.0001f)) ? 0f : ((1f - Burn) / seconds)); if (_burnRate <= 0f) { Burn = 1f; } } public void Restore() { _burnRate = 0f; Burn = 0f; Apply(force: true); } private void LateUpdate() { if (_burnRate > 0f && Application.isPlaying) { Burn = Mathf.Min(1f, Burn + _burnRate * Time.deltaTime); if (Burn >= 1f) { _burnRate = 0f; } } Apply(force: false); } private void OnValidate() { Apply(force: true); } private void Apply(bool force) { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown float num = Mathf.Clamp01(Burn); if (!force && Mathf.Approximately(num, _lastApplied)) { return; } _lastApplied = num; if (Renderers == null || Renderers.Length == 0) { Renderers = ((Component)this).GetComponentsInChildren<Renderer>(true); } if (_block == null) { _block = new MaterialPropertyBlock(); } bool flag = HideWhenGone && num >= 1f; for (int i = 0; i < Renderers.Length; i++) { Renderer val = Renderers[i]; if (!((Object)(object)val == (Object)null)) { val.GetPropertyBlock(_block); _block.SetFloat(ErosionValueId, 1f - num); val.SetPropertyBlock(_block); if (HideWhenGone) { val.enabled = !flag; } } } } } public class CustomWaggleJoint : MonoBehaviour { public float distanceLimit = 0.25f; public float angleLimitLeft = 45f; public float angleLimitRight = 45f; public float gravityScale = 1f; public bool useSpring; public float springApproachRate = 0.95f; public float damping; public Transform hingeGraphic; public Vector3 hingeGraphicRotationOffset; public bool invertWaggleAxis; public bool ManualExecution; public float onHitLimitCooldown = 0.05f; public Vector3 waggleAxis = Vector3.up; public Vector3 rotationAxis = Vector3.up; [Header("Gizmo Options")] public bool debugGizmos = false; public bool showRotationExtremes = false; public bool showRotationDirectionArrows = false; private Vector3 particlePos; private Vector3 particleVel; private bool leftCatchState; private bool rightCatchState; private float lastTouchTime = float.MinValue; private Vector3 EffectiveWaggleDir() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis)); } private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax) { if (invertWaggleAxis) { effectiveAngleMin = 0f - angleLimitLeft; effectiveAngleMax = angleLimitRight; } else { effectiveAngleMin = 0f - angleLimitRight; effectiveAngleMax = angleLimitLeft; } } public void ResetParticlePos() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit; particleVel = Vector3.zero; } private void OnHitLimit(float angularVelocity) { } public void Execute() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) float deltaTime = Time.deltaTime; Transform transform = ((Component)this).transform; Vector3 val = Physics.gravity * gravityScale; Vector3 val2 = particlePos; Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime; Vector3 val4 = val2 + val3 * deltaTime; Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized); Vector3 val6 = EffectiveWaggleDir(); Vector3 position = transform.position; if (useSpring) { val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime)); } GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax); particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax); particleVel = (particlePos - val2) / deltaTime; if ((Object)(object)hingeGraphic != (Object)null) { hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset); } } private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection); num = Mathf.Clamp(num, angleMin, angleMax); Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection; return val * distanceLimit + hingePivot; } private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Vector3 val = point - hingePivot; Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis); Vector3 normalized = ((Vector3)(ref val2)).normalized; return SignedAngle(hingeDirection, normalized, hingeAxis); } private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(from, to); return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to))); } private void Start() { ResetParticlePos(); } private void Update() { if (!ManualExecution) { Execute(); } } } namespace BitWizrd.DrillingRifle { public class Drilling : BreakActionWeapon { public enum FireMode { Rifle, Shotgun } [Header("Drilling Additions")] public FVRFireArmChamber ShotgunChamber; public Transform ShotgunMuzzle; public Transform RifleSight; public Vector3 RifleSightRotation_Rifle = Vector3.zero; public Vector3 RifleSightRotation_Shotgun = new Vector3(90f, 0f, 0f); [Header("Switch Transform")] public Transform SwitchTransform; public Vector3 SwitchPosition_Rifle; public Vector3 SwitchPosition_Shotgun; [Header("Shotgun Trigger")] public Transform ShotgunTrigger; public float ShotgunTriggerUnpulled; public float ShotgunTriggerPulled; public InterpStyle ShotgunTriggerInterpStyle = (InterpStyle)1; public Axis ShotgunTriggerAxis; private float m_shotgunTriggerFloat; [Header("Shotgun Effects")] public int ShotgunMuzzleFireIndex = 0; public int ShotgunMuzzleSmokeIndex = 1; public int ShotgunGasOutIndex = 2; [Header("Recoil Profile (Shotgun)")] public FVRFireArmRecoilProfile ShotgunRecoilProfile; [Header("Ammo Type Configuration")] public FireArmRoundType ShotgunRoundType = (FireArmRoundType)21; private FireArmRoundType m_originalRoundType; private bool m_hasInitializedRoundTypes = false; private FireMode currentMode = FireMode.Rifle; private bool m_isShotgunHammerCocked; private bool m_wasUnlatchedLastFrame; private bool m_hasEjectedShell; private static FieldInfo m_ejectsOnOpenField; private List<FVRFireArmChamber> m_allChambers = new List<FVRFireArmChamber>(); private bool m_isFilteringChambers = false; private FireArmRoundType? m_lastFilteredType = null; private FireArmRoundType m_savedRoundType; private GameObject m_hingeGO; private Transform m_hingeOriginalParent; private Rigidbody m_hingeRB; private FVRShotgunForegrip m_foregrip; private float m_cachedMass; private float m_cachedDrag; private float m_cachedAngularDrag; private bool m_cachedUseGravity; private RigidbodyInterpolation m_cachedInterpolation; private CollisionDetectionMode m_cachedCollisionDetection; private RigidbodyConstraints m_cachedConstraints; private Vector3 m_cachedAxis; private Vector3 m_cachedAnchor; private Vector3 m_cachedConnectedAnchor; private Rigidbody m_cachedConnectedBody; private JointLimits m_cachedLimits; private bool m_cachedUseSpring; private JointSpring m_cachedSpring; private bool m_cachedUseMotor; private JointMotor m_cachedMotor; private Vector3 m_weldedLocalPos; private Quaternion m_weldedLocalRot; private bool m_needsPreciseSnap; private bool m_initialized; public FireMode CurrentMode { get { return currentMode; } private set { currentMode = value; UpdateRifleSight(); UpdateSwitchTransform(); ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin = false; base.HasTriggerReset = true; } } public override void Awake() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) if (!m_hasInitializedRoundTypes) { m_originalRoundType = ((FVRFireArm)this).RoundType; m_hasInitializedRoundTypes = true; } ((BreakActionWeapon)this).Awake(); if ((Object)(object)ShotgunChamber != (Object)null) { ShotgunChamber.Firearm = (FVRFireArm)(object)this; ShotgunChamber.IsAccessible = false; ShotgunChamber.RoundType = ShotgunRoundType; if (!((FVRFireArm)this).FChambers.Contains(ShotgunChamber)) { ((FVRFireArm)this).FChambers.Add(ShotgunChamber); } } m_allChambers.Clear(); m_allChambers.AddRange(((FVRFireArm)this).FChambers); if ((Object)(object)base.Hinge != (Object)null) { m_hingeGO = ((Component)base.Hinge).gameObject; m_hingeRB = m_hingeGO.GetComponent<Rigidbody>(); m_hingeOriginalParent = m_hingeGO.transform.parent; if ((Object)(object)m_hingeRB != (Object)null) { m_cachedMass = m_hingeRB.mass; m_cachedDrag = m_hingeRB.drag; m_cachedAngularDrag = m_hingeRB.angularDrag; m_cachedUseGravity = m_hingeRB.useGravity; m_cachedInterpolation = m_hingeRB.interpolation; m_cachedCollisionDetection = m_hingeRB.collisionDetectionMode; m_cachedConstraints = m_hingeRB.constraints; } m_cachedAxis = ((Joint)base.Hinge).axis; m_cachedAnchor = ((Joint)base.Hinge).anchor; m_cachedConnectedAnchor = ((Joint)base.Hinge).connectedAnchor; m_cachedConnectedBody = ((Joint)base.Hinge).connectedBody; m_cachedLimits = base.Hinge.limits; m_cachedUseSpring = base.Hinge.useSpring; m_cachedSpring = base.Hinge.spring; m_cachedUseMotor = base.Hinge.useMotor; m_cachedMotor = base.Hinge.motor; m_weldedLocalPos = ((Component)this).transform.InverseTransformPoint(m_hingeGO.transform.position); m_weldedLocalRot = Quaternion.Inverse(((Component)this).transform.rotation) * m_hingeGO.transform.rotation; m_foregrip = m_hingeGO.GetComponentInChildren<FVRShotgunForegrip>(true); } if ((object)m_ejectsOnOpenField == null) { m_ejectsOnOpenField = typeof(BreakActionWeapon).GetField("m_EjectsOnOpen", BindingFlags.Instance | BindingFlags.NonPublic); } UpdateRifleSight(); UpdateSwitchTransform(); ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin = false; base.HasTriggerReset = true; } private void WeldBarrel() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)m_hingeGO == (Object)null)) { if ((Object)(object)m_hingeRB != (Object)null) { m_hingeRB.velocity = Vector3.zero; m_hingeRB.angularVelocity = Vector3.zero; } if ((Object)(object)base.Hinge != (Object)null) { Object.Destroy((Object)(object)base.Hinge); base.Hinge = null; } m_hingeGO.transform.localPosition = base.m_foreStartPos; m_hingeGO.transform.localEulerAngles = Vector3.zero; if ((Object)(object)m_hingeRB != (Object)null) { Object.Destroy((Object)(object)m_hingeRB); m_hingeRB = null; } m_hingeGO.transform.SetParent(((Component)this).transform, true); m_needsPreciseSnap = true; } } private void SeparateBarrel() { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)m_hingeGO == (Object)null)) { m_hingeGO.transform.SetParent(m_hingeOriginalParent, true); m_hingeRB = m_hingeGO.AddComponent<Rigidbody>(); m_hingeRB.mass = m_cachedMass; m_hingeRB.drag = m_cachedDrag; m_hingeRB.angularDrag = m_cachedAngularDrag; m_hingeRB.useGravity = m_cachedUseGravity; m_hingeRB.interpolation = m_cachedInterpolation; m_hingeRB.collisionDetectionMode = m_cachedCollisionDetection; m_hingeRB.constraints = m_cachedConstraints; m_hingeRB.velocity = Vector3.zero; m_hingeRB.angularVelocity = Vector3.zero; HingeJoint val = m_hingeGO.AddComponent<HingeJoint>(); ((Joint)val).axis = m_cachedAxis; ((Joint)val).anchor = m_cachedAnchor; ((Joint)val).autoConfigureConnectedAnchor = false; ((Joint)val).connectedAnchor = m_cachedConnectedAnchor; ((Joint)val).connectedBody = m_cachedConnectedBody; val.useLimits = true; JointLimits cachedLimits = m_cachedLimits; ((JointLimits)(ref cachedLimits)).max = base.HingeLimit; val.limits = cachedLimits; val.useSpring = m_cachedUseSpring; if (m_cachedUseSpring) { val.spring = m_cachedSpring; } val.useMotor = m_cachedUseMotor; if (m_cachedUseMotor) { val.motor = m_cachedMotor; } base.Hinge = val; if ((Object)(object)m_foregrip != (Object)null) { m_foregrip.Hinge = val; m_foregrip.RB = m_hingeRB; } } } private bool GetBaseEjectsOnOpen() { if ((object)m_ejectsOnOpenField != null) { return (bool)m_ejectsOnOpenField.GetValue(this); } return true; } public override Transform GetMuzzle() { if (CurrentMode == FireMode.Shotgun && (Object)(object)ShotgunMuzzle != (Object)null) { return ShotgunMuzzle; } return ((BreakActionWeapon)this).GetMuzzle(); } private void UpdateRifleSight() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)RifleSight != (Object)null) { Vector3 val = ((CurrentMode != FireMode.Rifle) ? RifleSightRotation_Shotgun : RifleSightRotation_Rifle); RifleSight.localRotation = Quaternion.Euler(val); } } private void UpdateSwitchTransform() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)SwitchTransform != (Object)null) { Vector3 localPosition = ((CurrentMode != FireMode.Rifle) ? SwitchPosition_Shotgun : SwitchPosition_Rifle); SwitchTransform.localPosition = localPosition; } } public void SyncShotgunHammerWithBase() { if ((Object)(object)ShotgunChamber != (Object)null) { m_isShotgunHammerCocked = true; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f); UpdateVisualHammers(); } } public override void UpdateInteraction(FVRViveHand hand) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Invalid comparison between Unknown and I4 //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Expected I4, but got Unknown //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Expected I4, but got Unknown //IL_0126: Unknown result type (might be due to invalid IL or missing references) if (hand.IsInStreamlinedMode) { if (hand.Input.AXButtonDown) { ToggleMode(); } } else { Vector2 touchpadAxes = hand.Input.TouchpadAxes; if (hand.Input.TouchpadDown && touchpadAxes.y < 0.1f) { ToggleMode(); } } if (CurrentMode == FireMode.Shotgun) { if ((Object)(object)ShotgunTrigger != (Object)null) { if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin) { m_shotgunTriggerFloat = hand.Input.TriggerFloat; } else { m_shotgunTriggerFloat = 0f; } float num = Mathf.Lerp(ShotgunTriggerUnpulled, ShotgunTriggerPulled, m_shotgunTriggerFloat); if ((int)ShotgunTriggerInterpStyle == 1) { Vector3 localEulerAngles = ShotgunTrigger.localEulerAngles; ((Vector3)(ref localEulerAngles))[(int)ShotgunTriggerAxis] = num; ShotgunTrigger.localEulerAngles = localEulerAngles; } else if ((int)ShotgunTriggerInterpStyle == 0) { Vector3 localPosition = ShotgunTrigger.localPosition; ((Vector3)(ref localPosition))[(int)ShotgunTriggerAxis] = num; ShotgunTrigger.localPosition = localPosition; } } if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin) { base.m_triggerFloat = hand.Input.TriggerFloat; } else { base.m_triggerFloat = 0f; } if (!base.HasTriggerReset && base.m_triggerFloat <= 0.45f) { base.HasTriggerReset = true; } if (!((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && hand.Input.TriggerUp) { ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin = true; } if (base.m_triggerFloat >= 0.9f && base.HasTriggerReset && ((BreakActionWeapon)this).IsLatched) { FireShotgun(); base.HasTriggerReset = false; } ((BreakActionWeapon)this).UpdateInteraction(hand); } else { ((BreakActionWeapon)this).UpdateInteraction(hand); } } private void ToggleMode() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) if (currentMode == FireMode.Rifle) { CurrentMode = FireMode.Shotgun; ((FVRFireArm)this).RoundType = ShotgunRoundType; } else { CurrentMode = FireMode.Rifle; ((FVRFireArm)this).RoundType = m_originalRoundType; } ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f); } private void FireShotgun() { //IL_00ea: Unknown result type (might be due to invalid IL or missing references) if (!m_isShotgunHammerCocked) { return; } m_isShotgunHammerCocked = false; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f); if ((Object)(object)ShotgunChamber == (Object)null || !ShotgunChamber.IsFull || !ShotgunChamber.Fire()) { UpdateVisualHammers(); return; } FVRFireArmRound round = ShotgunChamber.GetRound(); ((FVRFireArm)this).Fire(ShotgunChamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f); ((FVRFireArm)this).FireMuzzleSmoke(ShotgunMuzzleFireIndex); ((FVRFireArm)this).FireMuzzleSmoke(ShotgunMuzzleSmokeIndex); ((FVRFireArm)this).AddGas(ShotgunGasOutIndex); ((FVRFireArm)this).Recoil(((FVRFireArm)this).IsTwoHandStabilized(), (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null, ((FVRFireArm)this).IsShoulderStabilized(), ShotgunRecoilProfile, 1f); if ((Object)(object)round != (Object)null) { ((FVRFireArm)this).PlayAudioGunShot(round, GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f); } UpdateVisualHammers(); } public override void ConfigureFromFlagDic(Dictionary<string, string> f) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) if (!m_hasInitializedRoundTypes) { m_originalRoundType = ((FVRFireArm)this).RoundType; m_hasInitializedRoundTypes = true; } ((BreakActionWeapon)this).ConfigureFromFlagDic(f); if (f.TryGetValue("DrillingMode", out var value)) { FireMode fireMode = (CurrentMode = ((value == "Shotgun") ? FireMode.Shotgun : FireMode.Rifle)); if (fireMode == FireMode.Shotgun) { ((FVRFireArm)this).RoundType = ShotgunRoundType; } else { ((FVRFireArm)this).RoundType = m_originalRoundType; } } } public override Dictionary<string, string> GetFlagDic() { Dictionary<string, string> flagDic = ((BreakActionWeapon)this).GetFlagDic(); flagDic.Add("DrillingMode", CurrentMode.ToString()); return flagDic; } public override void FVRFixedUpdate() { //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) ScrubMismatchedChamberHovers(); if (!m_initialized) { m_initialized = true; if (((BreakActionWeapon)this).IsLatched) { WeldBarrel(); } } if (base.m_isLatched && (Object)(object)base.Hinge == (Object)null && (Mathf.Abs(base.m_latchRot) > 5f || base.m_isExternallyUnlatched)) { SeparateBarrel(); } if ((Object)(object)base.Hinge == (Object)null) { base.m_isLatched = true; base.m_latchRot = 0f; base.m_isExternallyUnlatched = false; base.IsLatchHeldOpen = false; } bool isLatched = ((BreakActionWeapon)this).IsLatched; ((BreakActionWeapon)this).FVRFixedUpdate(); if (!isLatched && ((BreakActionWeapon)this).IsLatched) { WeldBarrel(); } if ((Object)(object)ShotgunChamber != (Object)null) { ShotgunChamber.IsAccessible = !((BreakActionWeapon)this).IsLatched; } if (!((BreakActionWeapon)this).IsLatched && !m_wasUnlatchedLastFrame) { m_isShotgunHammerCocked = true; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f); UpdateVisualHammers(); m_wasUnlatchedLastFrame = true; m_hasEjectedShell = false; } else if (((BreakActionWeapon)this).IsLatched) { m_wasUnlatchedLastFrame = false; m_hasEjectedShell = false; } if (GetBaseEjectsOnOpen() && !((BreakActionWeapon)this).IsLatched && !m_hasEjectedShell && (Object)(object)base.Hinge != (Object)null && Mathf.Abs(((Component)base.Hinge).transform.localEulerAngles.x) >= base.HingeEjectLimit) { if ((Object)(object)ShotgunChamber != (Object)null && ShotgunChamber.IsFull && ShotgunChamber.IsSpent) { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f); ShotgunChamber.EjectRound(((Component)ShotgunChamber).transform.position + ((Component)ShotgunChamber).transform.forward * base.EjectOffset, ((Component)ShotgunChamber).transform.forward * base.EjectSpeed, Vector3.right, false); } m_hasEjectedShell = true; } EjectMismatchedChamberRounds(); } private void ScrubMismatchedChamberHovers() { //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) if (m_allChambers == null || m_allChambers.Count == 0 || (Object)(object)GM.CurrentMovementManager == (Object)null || GM.CurrentMovementManager.Hands == null) { return; } for (int i = 0; i < GM.CurrentMovementManager.Hands.Length; i++) { FVRViveHand val = GM.CurrentMovementManager.Hands[i]; if (!((Object)(object)val == (Object)null) && !((Object)(object)val.CurrentInteractable == (Object)null)) { FVRInteractiveObject currentInteractable = val.CurrentInteractable; FVRFireArmRound val2 = (FVRFireArmRound)(object)((currentInteractable is FVRFireArmRound) ? currentInteractable : null); if (!((Object)(object)val2 == (Object)null) && !((Object)(object)val2.HoveredOverChamber == (Object)null) && m_allChambers.Contains(val2.HoveredOverChamber) && val2.RoundType != val2.HoveredOverChamber.RoundType) { val2.HoveredOverChamber = null; } } } } private void EjectMismatchedChamberRounds() { //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) if (m_allChambers == null) { return; } for (int i = 0; i < m_allChambers.Count; i++) { FVRFireArmChamber val = m_allChambers[i]; if (!((Object)(object)val == (Object)null) && val.IsFull && !((Object)(object)val.GetRound() == (Object)null) && val.GetRound().RoundType != val.RoundType) { val.EjectRound(((Component)val).transform.position, Vector3.zero, Vector3.zero, false); } } } public override List<FireArmRoundClass> GetChamberRoundList() { //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) List<FireArmRoundClass> list = new List<FireArmRoundClass>(); if (base.Barrels != null) { for (int i = 0; i < base.Barrels.Length; i++) { if (base.Barrels[i] != null && (Object)(object)base.Barrels[i].Chamber != (Object)null && base.Barrels[i].Chamber.IsFull && (Object)(object)base.Barrels[i].Chamber.GetRound() != (Object)null) { list.Add(base.Barrels[i].Chamber.GetRound().RoundClass); } } } if ((Object)(object)ShotgunChamber != (Object)null && ShotgunChamber.IsFull && (Object)(object)ShotgunChamber.GetRound() != (Object)null) { list.Add(ShotgunChamber.GetRound().RoundClass); } return (list.Count <= 0) ? null : list; } public override void SetLoadedChambers(List<FireArmRoundClass> rounds) { //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) if (rounds == null || rounds.Count == 0) { return; } List<FireArmRoundClass> list = new List<FireArmRoundClass>(rounds); if (base.Barrels != null) { for (int i = 0; i < base.Barrels.Length; i++) { if (base.Barrels[i] != null && !((Object)(object)base.Barrels[i].Chamber == (Object)null)) { int num = FindFirstClassForType(list, base.Barrels[i].Chamber.RoundType); if (num >= 0) { base.Barrels[i].Chamber.Autochamber(list[num]); list.RemoveAt(num); } } } } if ((Object)(object)ShotgunChamber != (Object)null && list.Count > 0) { int num2 = FindFirstClassForType(list, ShotgunChamber.RoundType); if (num2 >= 0) { ShotgunChamber.Autochamber(list[num2]); list.RemoveAt(num2); } } } private int FindFirstClassForType(List<FireArmRoundClass> classes, FireArmRoundType type) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (classes == null) { return -1; } for (int i = 0; i < classes.Count; i++) { if (AM.DoesClassExistForType(classes[i], type)) { return i; } } return -1; } public void UpdateVisualHammers() { ((BreakActionWeapon)this).UpdateVisualHammers(); } public override void FVRUpdate() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) if (m_needsPreciseSnap && (Object)(object)m_hingeGO != (Object)null) { m_hingeGO.transform.localPosition = m_weldedLocalPos; m_hingeGO.transform.localRotation = m_weldedLocalRot; m_needsPreciseSnap = false; } ((FVRFireArm)this).FVRUpdate(); CheckQuickBeltSlotsForAmmo(); ScrubMismatchedChamberHovers(); EjectMismatchedChamberRounds(); } private void CheckQuickBeltSlotsForAmmo() { //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) FVRViveHand val = null; FVRViveHand[] hands = GM.CurrentMovementManager.Hands; foreach (FVRViveHand val2 in hands) { if ((Object)(object)val2.CurrentInteractable == (Object)(object)this) { val = val2; break; } } if ((Object)(object)val == (Object)null) { return; } FVRViveHand val3 = ((!((Object)(object)val == (Object)(object)GM.CurrentMovementManager.Hands[0])) ? GM.CurrentMovementManager.Hands[0] : GM.CurrentMovementManager.Hands[1]); if ((Object)(object)val3.CurrentHoveredQuickbeltSlot != (Object)null && val3.CurrentHoveredQuickbeltSlot.HeldObject is FVRFireArmRound) { FVRInteractiveObject heldObject = val3.CurrentHoveredQuickbeltSlot.HeldObject; FVRFireArmRound val4 = (FVRFireArmRound)(object)((heldObject is FVRFireArmRound) ? heldObject : null); if (m_isFilteringChambers) { FireArmRoundType? lastFilteredType = m_lastFilteredType; if (lastFilteredType.GetValueOrDefault() == val4.RoundType && lastFilteredType.HasValue) { return; } } FilterChambersForRoundType(val4.RoundType); } else if (m_isFilteringChambers) { RestoreAllChambers(); } } private void FilterChambersForRoundType(FireArmRoundType roundType) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) m_isFilteringChambers = true; m_lastFilteredType = roundType; m_savedRoundType = ((FVRFireArm)this).RoundType; ((FVRFireArm)this).RoundType = roundType; ((FVRFireArm)this).FChambers.Clear(); foreach (FVRFireArmChamber allChamber in m_allChambers) { if (allChamber.RoundType == roundType) { ((FVRFireArm)this).FChambers.Add(allChamber); } } } private void RestoreAllChambers() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArm)this).RoundType = m_savedRoundType; m_isFilteringChambers = false; m_lastFilteredType = null; ((FVRFireArm)this).FChambers.Clear(); ((FVRFireArm)this).FChambers.AddRange(m_allChambers); } } } public class FireLightFlicker : MonoBehaviour { public Light Light; public float BaseIntensity = 1f; public float FlickerMin = 1f; public float FlickerMax = 1f; public float FlickerSpeed = 1f; private float noiseOffset; private void Awake() { if ((Object)(object)Light == (Object)null) { Light = ((Component)this).GetComponent<Light>(); } noiseOffset = Random.value * 1000f; } private void Update() { if (!((Object)(object)Light == (Object)null)) { float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f); Light.intensity = BaseIntensity * Mathf.Lerp(FlickerMin, FlickerMax, num); } } } public class GunStockLace : MonoBehaviour { public float length = 0.5f; public float gravity = 9.81f; public float damping = 0.05f; public float maxDeviationAngle = 45f; public LayerMask collisionMask; public bool showGizmos = false; private Vector3 pendulumDirection; private Vector3 angularVelocity; private Quaternion baseRotation; private Vector3 restDirection; private Vector3 previousPosition; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) baseRotation = ((Component)this).transform.rotation; restDirection = baseRotation * -Vector3.up; pendulumDirection = restDirection; previousPosition = ((Component)this).transform.position; } private void FixedUpdate() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.position - previousPosition; previousPosition = ((Component)this).transform.position; float fixedDeltaTime = Time.fixedDeltaTime; Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length; Vector3 val3 = val * 10f / fixedDeltaTime; angularVelocity += (val2 + val3) * fixedDeltaTime; angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime); Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f); pendulumDirection = val4 * pendulumDirection; HandleCollisionLimits(); ClampToMaxAngle(); ((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation; } private void HandleCollisionLimits() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask))) { Vector3 normal = ((RaycastHit)(ref val)).normal; Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal); Vector3 normalized = ((Vector3)(ref val2)).normalized; float num = Vector3.Angle(pendulumDirection, normalized); pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f); angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal); } } private void ClampToMaxAngle() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(restDirection, pendulumDirection); if (num > maxDeviationAngle) { pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f); angularVelocity *= 0.5f; } } private void OnDrawGizmos() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) if (showGizmos) { Gizmos.color = Color.yellow; Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length); Gizmos.color = Color.red; Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f); } } } public class HuntDollarSR : MonoBehaviour { private IEnumerator Start() { yield return (object)new WaitForSeconds(3f); string str = "CharcoalBriquette(Clone)"; ((Object)((Component)this).gameObject).name = str; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true); for (int i = 0; i < componentsInChildren.Length; i++) { Component val = (Component)(object)componentsInChildren[i]; ((Object)val.gameObject).name = str; } } } public class ParticleAffectorCoordinator : MonoBehaviour { [Serializable] public struct BeamConfig { public Transform SourceTransform; public Vector3 SourceOffset; public Transform DestTransform; public Vector3 DestOffset; public bool HasLine; } [Serializable] public struct LocationOffsetEntry { public Vector3 Direction; public float ScaleMin; public float ScaleMax; } [Serializable] public struct VelocityExtraEntry { public Vector3 Direction; public float ConeAngleDeg; public float SpeedMin; public float SpeedMax; } [Serializable] public struct GravityEntry { public bool UseAxis; public float Accel; public float Decay; public Vector3 Axis; public Transform Target; } [Serializable] public struct VortexEntry { public float Speed; public float Decay; public Vector3 Axis; public Transform Target; public float Drag; } public ParticleSystem Ps; public bool HasBeam; public BeamConfig Beam; public LocationOffsetEntry[] LocationOffsets; public string[] LocationOffsetScaleCurveKeysStrs; [NonSerialized] private AnimationCurve[] _locationOffsetScaleCurves; public VelocityExtraEntry[] VelocityExtras; public GravityEntry[] GravityEntries; public VortexEntry[] VortexEntries; public bool HasGravityDrag; public float GravityDrag; public bool HasDragCurve; public AnimationCurve DragCurve; public Vector3 DragWind; public float MaxCameraDistance; [NonSerialized] private ParticleSystemRenderer _cullRenderer; public bool HasMoveRelativeToEmitter; public Transform MoveRelEmitter; public float MoveRelPositionInherit; public float MoveRelVelocityInherit; public bool HasAlignRotation; public Transform AlignParentTransform; public Vector3 AlignAxisLocal; [NonSerialized] private Vector3 _alignTargetWorldDir; public Quaternion ShapeAimRotation = Quaternion.identity; [NonSerialized] private Quaternion _inverseShapeAim = Quaternion.identity; private Particle[] buffer; private Vector3 beamSourceWorld; private Vector3 beamDestWorld; private Vector3 lastEmitterPos; private Quaternion lastEmitterRot; private HashSet<uint> lastFrameSeeds = new HashSet<uint>(); private HashSet<uint> currentFrameSeeds = new HashSet<uint>(); private static Camera s_viewerCamera; private void Awake() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Ps == (Object)null) { Ps = ((Component)this).GetComponent<ParticleSystem>(); } Quaternion val = ShapeAimRotation; if (val.x == 0f && val.y == 0f && val.z == 0f && val.w == 0f) { val = Quaternion.identity; } _inverseShapeAim = Quaternion.Inverse(val); if (LocationOffsetScaleCurveKeysStrs != null && LocationOffsetScaleCurveKeysStrs.Length > 0) { _locationOffsetScaleCurves = (AnimationCurve[])(object)new AnimationCurve[LocationOffsetScaleCurveKeysStrs.Length]; for (int i = 0; i < LocationOffsetScaleCurveKeysStrs.Length; i++) { _locationOffsetScaleCurves[i] = ParseScaleCurveKeysStr(LocationOffsetScaleCurveKeysStrs[i]); } } if (HasBeam) { Vector3 val2 = ((!((Object)(object)Beam.SourceTransform != (Object)null)) ? ((Component)this).transform.position : Beam.SourceTransform.position); Vector3 val3 = ((!((Object)(object)Beam.DestTransform != (Object)null)) ? ((Component)this).transform.position : Beam.DestTransform.position); beamSourceWorld = val2 + Beam.SourceOffset; beamDestWorld = val3 + Beam.DestOffset; if (Beam.HasLine) { LineRenderer val4 = ((Component)this).GetComponent<LineRenderer>(); if ((Object)(object)val4 == (Object)null) { val4 = ((Component)this).gameObject.AddComponent<LineRenderer>(); } ParticleSystemRenderer component = ((Component)this).GetComponent<ParticleSystemRenderer>(); if ((Object)(object)component != (Object)null) { ((Renderer)val4).material = ((Renderer)component).sharedMaterial; } val4.useWorldSpace = true; val4.positionCount = 2; val4.SetPosition(0, beamSourceWorld); val4.SetPosition(1, beamDestWorld); } } if (HasMoveRelativeToEmitter) { if ((Object)(object)MoveRelEmitter == (Object)null) { MoveRelEmitter = ((Component)this).transform; } lastEmitterPos = MoveRelEmitter.position; lastEmitterRot = MoveRelEmitter.rotation; } if (HasAlignRotation) { Quaternion val5 = ((!((Object)(object)AlignParentTransform != (Object)null)) ? Quaternion.identity : AlignParentTransform.rotation); Vector3 val6 = val5 * AlignAxisLocal; _alignTargetWorldDir = ((Vector3)(ref val6)).normalized; } } private void LateUpdate() { //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_0a32: Unknown result type (might be due to invalid IL or missing references) //IL_0a34: Unknown result type (might be due to invalid IL or missing references) //IL_0a40: Unknown result type (might be due to invalid IL or missing references) //IL_0a45: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_0362: Unknown result type (might be due to invalid IL or missing references) //IL_0367: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Unknown result type (might be due to invalid IL or missing references) //IL_03ae: Unknown result type (might be due to invalid IL or missing references) //IL_03b3: Unknown result type (might be due to invalid IL or missing references) //IL_03b7: Unknown result type (might be due to invalid IL or missing references) //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_03c1: Unknown result type (might be due to invalid IL or missing references) //IL_04c1: Unknown result type (might be due to invalid IL or missing references) //IL_04d0: Unknown result type (might be due to invalid IL or missing references) //IL_04eb: Unknown result type (might be due to invalid IL or missing references) //IL_04f0: Unknown result type (might be due to invalid IL or missing references) //IL_04f5: Unknown result type (might be due to invalid IL or missing references) //IL_0524: Unknown result type (might be due to invalid IL or missing references) //IL_0526: Unknown result type (might be due to invalid IL or missing references) //IL_052a: Unknown result type (might be due to invalid IL or missing references) //IL_052f: Unknown result type (might be due to invalid IL or missing references) //IL_0534: Unknown result type (might be due to invalid IL or missing references) //IL_059a: Unknown result type (might be due to invalid IL or missing references) //IL_058a: Unknown result type (might be due to invalid IL or missing references) //IL_06be: Unknown result type (might be due to invalid IL or missing references) //IL_06c0: Unknown result type (might be due to invalid IL or missing references) //IL_06cb: Unknown result type (might be due to invalid IL or missing references) //IL_06d0: Unknown result type (might be due to invalid IL or missing references) //IL_06d5: Unknown result type (might be due to invalid IL or missing references) //IL_09a7: Unknown result type (might be due to invalid IL or missing references) //IL_09bb: Unknown result type (might be due to invalid IL or missing references) //IL_059f: Unknown result type (might be due to invalid IL or missing references) //IL_07d0: Unknown result type (might be due to invalid IL or missing references) //IL_07c0: Unknown result type (might be due to invalid IL or missing references) //IL_0756: Unknown result type (might be due to invalid IL or missing references) //IL_0759: Unknown result type (might be due to invalid IL or missing references) //IL_075e: Unknown result type (might be due to invalid IL or missing references) //IL_0760: Unknown result type (might be due to invalid IL or missing references) //IL_0776: Unknown result type (might be due to invalid IL or missing references) //IL_077b: Unknown result type (might be due to invalid IL or missing references) //IL_0780: Unknown result type (might be due to invalid IL or missing references) //IL_05c8: Unknown result type (might be due to invalid IL or missing references) //IL_05be: Unknown result type (might be due to invalid IL or missing references) //IL_0455: Unknown result type (might be due to invalid IL or missing references) //IL_0457: Unknown result type (might be due to invalid IL or missing references) //IL_0466: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_0921: Unknown result type (might be due to invalid IL or missing references) //IL_0923: Unknown result type (might be due to invalid IL or missing references) //IL_0926: Unknown result type (might be due to invalid IL or missing references) //IL_092b: Unknown result type (might be due to invalid IL or missing references) //IL_0930: Unknown result type (might be due to invalid IL or missing references) //IL_0935: Unknown result type (might be due to invalid IL or missing references) //IL_0937: Unknown result type (might be due to invalid IL or missing references) //IL_093c: Unknown result type (might be due to invalid IL or missing references) //IL_093e: Unknown result type (might be due to invalid IL or missing references) //IL_0940: Unknown result type (might be due to invalid IL or missing references) //IL_0948: Unknown result type (might be due to invalid IL or missing references) //IL_094d: Unknown result type (might be due to invalid IL or missing references) //IL_07d5: Unknown result type (might be due to invalid IL or missing references) //IL_05cd: Unknown result type (might be due to invalid IL or missing references) //IL_05cf: Unknown result type (might be due to invalid IL or missing references) //IL_05d1: Unknown result type (might be due to invalid IL or missing references) //IL_05d3: Unknown result type (might be due to invalid IL or missing references) //IL_05d8: Unknown result type (might be due to invalid IL or missing references) //IL_0961: Unknown result type (might be due to invalid IL or missing references) //IL_0963: Unknown result type (might be due to invalid IL or missing references) //IL_0965: Unknown result type (might be due to invalid IL or missing references) //IL_096a: Unknown result type (might be due to invalid IL or missing references) //IL_096c: Unknown result type (might be due to invalid IL or missing references) //IL_096e: Unknown result type (might be due to invalid IL or missing references) //IL_0976: Unknown result type (might be due to invalid IL or missing references) //IL_097b: Unknown result type (might be due to invalid IL or missing references) //IL_07fe: Unknown result type (might be due to invalid IL or missing references) //IL_07f4: Unknown result type (might be due to invalid IL or missing references) //IL_0803: Unknown result type (might be due to invalid IL or missing references) //IL_0805: Unknown result type (might be due to invalid IL or missing references) //IL_0807: Unknown result type (might be due to invalid IL or missing references) //IL_0809: Unknown result type (might be due to invalid IL or missing references) //IL_080e: Unknown result type (might be due to invalid IL or missing references) //IL_064b: Unknown result type (might be due to invalid IL or missing references) //IL_064d: Unknown result type (might be due to invalid IL or missing references) //IL_064f: Unknown result type (might be due to invalid IL or missing references) //IL_0654: Unknown result type (might be due to invalid IL or missing references) //IL_0619: Unknown result type (might be due to invalid IL or missing references) //IL_061b: Unknown result type (might be due to invalid IL or missing references) //IL_061d: Unknown result type (might be due to invalid IL or missing references) //IL_0622: Unknown result type (might be due to invalid IL or missing references) //IL_0624: Unknown result type (might be due to invalid IL or missing references) //IL_0626: Unknown result type (might be due to invalid IL or missing references) //IL_0628: Unknown result type (might be due to invalid IL or missing references) //IL_062a: Unknown result type (might be due to invalid IL or missing references) //IL_0631: Unknown result type (might be due to invalid IL or missing references) //IL_0636: Unknown result type (might be due to invalid IL or missing references) //IL_063b: Unknown result type (might be due to invalid IL or missing references) //IL_063d: Unknown result type (might be due to invalid IL or missing references) //IL_0642: Unknown result type (might be due to invalid IL or missing references) //IL_0842: Unknown result type (might be due to invalid IL or missing references) //IL_0844: Unknown result type (might be due to invalid IL or missing references) //IL_0846: Unknown result type (might be due to invalid IL or missing references) //IL_084b: Unknown result type (might be due to invalid IL or missing references) //IL_084d: Unknown result type (might be due to invalid IL or missing references) //IL_084f: Unknown result type (might be due to invalid IL or missing references) //IL_0851: Unknown result type (might be due to invalid IL or missing references) //IL_0853: Unknown result type (might be due to invalid IL or missing references) //IL_085a: Unknown result type (might be due to invalid IL or missing references) //IL_085f: Unknown result type (might be due to invalid IL or missing references) //IL_0864: Unknown result type (might be due to invalid IL or missing references) //IL_0866: Unknown result type (might be due to invalid IL or missing references) //IL_086b: Unknown result type (might be due to invalid IL or missing references) //IL_089a: Unknown result type (might be due to invalid IL or missing references) //IL_089f: Unknown result type (might be due to invalid IL or missing references) //IL_08a1: Unknown result type (might be due to invalid IL or missing references) //IL_08a8: Unknown result type (might be due to invalid IL or missing references) //IL_08ad: Unknown result type (might be due to invalid IL or missing references) //IL_08af: Unknown result type (might be due to invalid IL or missing references) //IL_08b1: Unknown result type (might be due to invalid IL or missing references) //IL_08b3: Unknown result type (might be due to invalid IL or missing references) //IL_08b5: Unknown result type (might be due to invalid IL or missing references) //IL_08c1: Unknown result type (might be due to invalid IL or missing references) //IL_08c8: Unknown result type (might be due to invalid IL or missing references) //IL_08cd: Unknown result type (might be due to invalid IL or missing references) //IL_08d2: Unknown result type (might be due to invalid IL or missing references) //IL_0682: Unknown result type (might be due to invalid IL or missing references) //IL_0686: Unknown result type (might be due to invalid IL or missing references) //IL_0690: Unknown result type (might be due to invalid IL or missing references) //IL_0695: Unknown result type (might be due to invalid IL or missing references) //IL_069a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Ps == (Object)null) { return; } bool flag = GravityEntries != null && GravityEntries.Length > 0; bool flag2 = VortexEntries != null && VortexEntries.Length > 0; bool flag3 = LocationOffsets != null && LocationOffsets.Length > 0; bool flag4 = VelocityExtras != null && VelocityExtras.Length > 0; if (MaxCameraDistance > 0f) { UpdateDistanceCull(); } if (!HasBeam && !flag3 && !flag4 && !flag && !flag2 && !HasMoveRelativeToEmitter && !HasAlignRotation && !HasDragCurve) { return; } float num = Mathf.Max(Time.deltaTime, 0.0001f); Vector3 val = Vector3.zero; Quaternion val2 = Quaternion.identity; if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null) { val = MoveRelEmitter.position; val2 = MoveRelEmitter.rotation * Quaternion.Inverse(lastEmitterRot); } int particleCount = Ps.particleCount; if (particleCount > 0) { if (buffer == null || buffer.Length < particleCount) { buffer = (Particle[])(object)new Particle[Mathf.Max(particleCount, 64)]; } int particles = Ps.GetParticles(buffer); Quaternion val3 = ((Component)this).transform.rotation * _inverseShapeAim; Vector3 val4 = ((!HasBeam) ? Vector3.zero : (beamDestWorld - beamSourceWorld)); bool flag5 = false; float rotation = 0f; Camera val5 = ((!HasAlignRotation) ? null : ResolveViewerCamera()); if ((Object)(object)val5 != (Object)null) { Transform transform = ((Component)val5).transform; Vector3 val6 = _alignTargetWorldDir - Vector3.Dot(_alignTargetWorldDir, transform.forward) * transform.forward; if (((Vector3)(ref val6)).sqrMagnitude > 1E-06f) { float num2 = Vector3.Angle(transform.up, val6); float num3 = Mathf.Sign(Vector3.Dot(transform.forward, Vector3.Cross(transform.up, val6))); rotation = num2 * num3; flag5 = true; } } currentFrameSeeds.Clear(); for (int i = 0; i < particles; i++) { currentFrameSeeds.Add(((Particle)(ref buffer[i])).randomSeed); } int num4 = 0; if (HasBeam) { for (int j = 0; j < particles; j++) { if (!lastFrameSeeds.Contains(((Particle)(ref buffer[j])).randomSeed)) { num4++; } } } int num5 = 0; for (int k = 0; k < particles; k++) { bool flag6 = !lastFrameSeeds.Contains(((Particle)(ref buffer[k])).randomSeed); Vector3 val7 = ((Particle)(ref buffer[k])).position; Vector3 val8 = ((Particle)(ref buffer[k])).velocity; if (HasBeam && flag6) { float num6 = ((num4 <= 1) ? 0.5f : ((float)num5 / (float)(num4 - 1))); val7 = beamSourceWorld + val4 * num6; num5++; } if (flag3 && flag6) { float value = Random.value; for (int l = 0; l < LocationOffsets.Length; l++) { AnimationCurve val9 = ((_locationOffsetScaleCurves == null || l >= _locationOffsetScaleCurves.Length) ? null : _locationOffsetScaleCurves[l]); float num7 = ((val9 == null) ? Mathf.Lerp(LocationOffsets[l].ScaleMin, LocationOffsets[l].ScaleMax, value) : val9.Evaluate(value)); val7 += val3 * LocationOffsets[l].Direction * num7; } } if (flag4 && flag6) { for (int m = 0; m < VelocityExtras.Length; m++) { float value2 = Random.value; float value3 = Random.value; float value4 = Random.value; Vector3 val10 = val3 * RandomDirectionInCone(VelocityExtras[m].Direction, VelocityExtras[m].ConeAngleDeg, value2, value3); float num8 = Mathf.Lerp(VelocityExtras[m].SpeedMin, VelocityExtras[m].SpeedMax, value4); val8 += val10 * num8; } } if (flag) { for (int n = 0; n < GravityEntries.Length; n++) { GravityEntry gravityEntry = GravityEntries[n]; Vector3 val11 = ((!((Object)(object)gravityEntry.Target != (Object)null)) ? ((Component)this).transform.position : gravityEntry.Target.position); Vector3 val12 = ((!(((Vector3)(ref gravityEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref gravityEntry.Axis)).normalized); Vector3 val13 = val3 * val12; float num9 = ((!(gravityEntry.Decay > 0f)) ? 0f : (1f / (gravityEntry.Decay * gravityEntry.Decay))); Vector3 val15; if (gravityEntry.UseAxis) { Vector3 val14 = val7 - val11; val15 = val11 + val13 * Vector3.Dot(val13, val14) - val7; } else { val15 = val11 - val7; } float sqrMagnitude = ((Vector3)(ref val15)).sqrMagnitude; if (sqrMagnitude > 1E-08f) { float num10 = gravityEntry.Accel / (1f + num9 * sqrMagnitude); val8 += ((Vector3)(ref val15)).normalized * (num10 * num); } } if (HasGravityDrag) { val8 -= val8 * (GravityDrag * num); } } if (HasDragCurve && DragCurve != null) { float startLifetime = ((Particle)(ref buffer[k])).startLifetime; float num11 = ((!(startLifetime > 0f)) ? 0f : Mathf.Clamp01(1f - ((Particle)(ref buffer[k])).remainingLifetime / startLifetime)); float num12 = DragCurve.Evaluate(num11); if (num12 > 0f) { val8 += (DragWind - val8) * (1f - Mathf.Exp((0f - num12) * num)); } } if (flag2) { for (int num13 = 0; num13 < VortexEntries.Length; num13++) { VortexEntry vortexEntry = VortexEntries[num13]; Vector3 val16 = ((!((Object)(object)vortexEntry.Target != (Object)null)) ? ((Component)this).transform.position : vortexEntry.Target.position); Vector3 val17 = ((!(((Vector3)(ref vortexEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref vortexEntry.Axis)).normalized); Vector3 val18 = val3 * val17; float num14 = ((!(vortexEntry.Decay > 0f)) ? 0f : (1f / (vortexEntry.Decay * vortexEntry.Decay))); Vector3 val19 = val7 - val16; Vector3 val20 = val16 + val18 * Vector3.Dot(val18, val19) - val7; float sqrMagnitude2 = ((Vector3)(ref val20)).sqrMagnitude; if (sqrMagnitude2 > 1E-08f) { float num15 = vortexEntry.Speed / (1f + num14 * sqrMagnitude2); Vector3 val21 = Vector3.Cross(((Vector3)(ref val20)).normalized, val18) * num15; val8 += (val21 - val8) * vortexEntry.Drag * num; } } } if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null && !flag6) { if (MoveRelPositionInherit > 0f) { Vector3 val22 = val2 * (val7 - lastEmitterPos) + val; val7 = Vector3.Lerp(val7, val22, MoveRelPositionInherit); } if (MoveRelVelocityInherit > 0f) { Vector3 val23 = val2 * val8; val8 = Vector3.Lerp(val8, val23, MoveRelVelocityInherit); } } if (flag5) { ((Particle)(ref buffer[k])).rotation = rotation; } ((Particle)(ref buffer[k])).position = val7; ((Particle)(ref buffer[k])).velocity = val8; } Ps.SetParticles(buffer, particles); HashSet<uint> hashSet = lastFrameSeeds; lastFrameSeeds = currentFrameSeeds; currentFrameSeeds = hashSet; } else { lastFrameSeeds.Clear(); } if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null) { lastEmitterPos = val; lastEmitterRot = MoveRelEmitter.rotation; } } private void UpdateDistanceCull() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_cullRenderer == (Object)null) { _cullRenderer = ((Component)this).GetComponent<ParticleSystemRenderer>(); } if (!((Object)(object)_cullRenderer == (Object)null)) { Camera val = ResolveViewerCamera(); if (!((Object)(object)val == (Object)null)) { Vector3 val2 = ((Component)val).transform.position - ((Component)this).transform.position; float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude; ((Renderer)_cullRenderer).enabled = sqrMagnitude <= MaxCameraDistance * MaxCameraDistance; } } } private static Camera ResolveViewerCamera() { if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled) { return s_viewerCamera; } s_viewerCamera = Camera.main; if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).is