Decompiled source of HuntHellFireBomb v1.0.7

HuntHellFireBomb.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using BitWizrd.Molotov;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
using UnityEngine.AI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntHellFireBomb
{
	[BepInPlugin("BitWizrd.HuntHellFireBomb", "HuntHellFireBomb", "1.0.7")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class HuntHellFireBombPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntHellFireBomb");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntHellFireBomb", "", "hunthellfirebomb", "", "");
		}
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
public class ComponentActivateRandomRuntime : MonoBehaviour
{
	public float Probability;

	public int Group;

	public float SelectionStart;

	[NonSerialized]
	private bool rollResolved;

	[NonSerialized]
	private float sharedRoll;

	private void Awake()
	{
		if (Probability >= 1f)
		{
			return;
		}
		bool flag;
		if (Group != 0)
		{
			if (!rollResolved)
			{
				ResolveGroupRollsForRoot();
			}
			flag = sharedRoll >= SelectionStart && sharedRoll <= SelectionStart + Probability;
		}
		else
		{
			flag = Random.value <= Probability;
		}
		if (!flag)
		{
			((Component)this).gameObject.SetActive(false);
		}
	}

	private void ResolveGroupRollsForRoot()
	{
		ComponentActivateRandomRuntime[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<ComponentActivateRandomRuntime>(true);
		Dictionary<int, float> dictionary = new Dictionary<int, float>();
		foreach (ComponentActivateRandomRuntime componentActivateRandomRuntime in componentsInChildren)
		{
			if (componentActivateRandomRuntime.Group != 0 && !componentActivateRandomRuntime.rollResolved)
			{
				if (!dictionary.TryGetValue(componentActivateRandomRuntime.Group, out var value))
				{
					value = Random.value;
					dictionary[componentActivateRandomRuntime.Group] = value;
				}
				componentActivateRandomRuntime.sharedRoll = value;
				componentActivateRandomRuntime.rollResolved = true;
			}
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
[ExecuteInEditMode]
public class CryErosionDriver : MonoBehaviour
{
	private static readonly int ErosionValueId = Shader.PropertyToID("_ErosionValue");

	[Range(0f, 1f)]
	public float Burn = 0f;

	public Renderer[] Renderers;

	public bool HideWhenGone = true;

	private MaterialPropertyBlock _block;

	private float _burnRate;

	private float _lastApplied = -1f;

	public void BurnOver(float seconds)
	{
		_burnRate = ((!(seconds > 0.0001f)) ? 0f : ((1f - Burn) / seconds));
		if (_burnRate <= 0f)
		{
			Burn = 1f;
		}
	}

	public void Restore()
	{
		_burnRate = 0f;
		Burn = 0f;
		Apply(force: true);
	}

	private void LateUpdate()
	{
		if (_burnRate > 0f && Application.isPlaying)
		{
			Burn = Mathf.Min(1f, Burn + _burnRate * Time.deltaTime);
			if (Burn >= 1f)
			{
				_burnRate = 0f;
			}
		}
		Apply(force: false);
	}

	private void OnValidate()
	{
		Apply(force: true);
	}

	private void Apply(bool force)
	{
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Expected O, but got Unknown
		float num = Mathf.Clamp01(Burn);
		if (!force && Mathf.Approximately(num, _lastApplied))
		{
			return;
		}
		_lastApplied = num;
		if (Renderers == null || Renderers.Length == 0)
		{
			Renderers = ((Component)this).GetComponentsInChildren<Renderer>(true);
		}
		if (_block == null)
		{
			_block = new MaterialPropertyBlock();
		}
		bool flag = HideWhenGone && num >= 1f;
		for (int i = 0; i < Renderers.Length; i++)
		{
			Renderer val = Renderers[i];
			if (!((Object)(object)val == (Object)null))
			{
				val.GetPropertyBlock(_block);
				_block.SetFloat(ErosionValueId, 1f - num);
				val.SetPropertyBlock(_block);
				if (HideWhenGone)
				{
					val.enabled = !flag;
				}
			}
		}
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}
}
public class FireLightFlicker : MonoBehaviour
{
	public Light Light;

	public float BaseIntensity = 1f;

	public float FlickerMin = 1f;

	public float FlickerMax = 1f;

	public float FlickerSpeed = 1f;

	private float noiseOffset;

	private void Awake()
	{
		if ((Object)(object)Light == (Object)null)
		{
			Light = ((Component)this).GetComponent<Light>();
		}
		noiseOffset = Random.value * 1000f;
	}

	private void Update()
	{
		if (!((Object)(object)Light == (Object)null))
		{
			float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f);
			Light.intensity = BaseIntensity * Mathf.Lerp(FlickerMin, FlickerMax, num);
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
namespace BitWizrd.Molotov
{
	public class IgniteBlast : MonoBehaviour
	{
		public float Radius = 5f;

		public LayerMask Mask_Blockers;

		private void Start()
		{
			TriggerIgnition();
		}

		private void TriggerIgnition()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Expected O, but got Unknown
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, Radius);
			Collider[] array2 = array;
			RaycastHit val3 = default(RaycastHit);
			foreach (Collider val in array2)
			{
				Vector3 val2 = ((Component)val).transform.position - ((Component)this).transform.position;
				float magnitude = ((Vector3)(ref val2)).magnitude;
				if (!Physics.Raycast(((Component)this).transform.position, val2, ref val3, magnitude, LayerMask.op_Implicit(Mask_Blockers)) || !((Object)(object)((RaycastHit)(ref val3)).collider != (Object)(object)val))
				{
					FVRIgnitable component = ((Component)val).GetComponent<FVRIgnitable>();
					if ((Object)(object)component == (Object)null && (Object)(object)val.attachedRigidbody != (Object)null)
					{
						component = ((Component)val.attachedRigidbody).GetComponent<FVRIgnitable>();
					}
					if ((Object)(object)component != (Object)null)
					{
						FXM.Ignite(component, 200f);
					}
					IFVRDamageable component2 = ((Component)val).GetComponent<IFVRDamageable>();
					if (component2 != null)
					{
						Damage val4 = new Damage();
						val4.Dam_Thermal = 31f;
						val4.Class = (DamageClass)4;
						Damage val5 = val4;
						component2.Damage(val5);
					}
				}
			}
		}

		private void OnDrawGizmosSelected()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position, Radius);
		}
	}
}
namespace BitWizrd.Ignite
{
	public class IgniteMod : MonoBehaviour, IFVRDamageable
	{
		public Collider ignitionZone;

		public float HandIgnitionThreshold = 0.1f;

		public Rigidbody rb;

		public FVRIgnitable ignitable;

		public float ignitionDelay = 0.5f;

		public GameObject ignitionParticleEffect;

		public Transform ignitionParticleSpawnPoint;

		public AudioSource snapAudioSource;

		public AudioClip[] snapFingerSounds;

		public AudioSource ignitionAudioSource;

		public AudioClip[] ignitionSounds;

		public AudioSource cookingAudioSource;

		public AudioClip[] cookingClips;

		public AudioSource fastThrowAudioSource;

		public AudioClip[] fastThrowClips;

		public AudioSource sloshAudioSource;

		public AudioClip[] sloshSounds;

		public float fastThrowVelocityThreshold = 10f;

		public float cookingSoundDelay = 1f;

		public float releaseWindow = 0.5f;

		private bool hasPlayedFastThrowSound = false;

		private bool hasPlayedSloshSound = false;

		private bool hasPlayedCookingSound = false;

		private bool isWickLit = false;

		private bool shouldCheckVelocity = false;

		private float timeSinceRelease = 0f;

		private FVRViveHand leftHand;

		private FVRViveHand rightHand;

		private FVRViveHand currentHandHolding = null;

		private int lastSloshSoundIndex = -1;

		private int lastPlayedIndex = -1;

		private bool isInQuickbelt = false;

		private bool isSpawnLocked = false;

		private bool forceNotIgnitable = false;

		private FVRPhysicalObject physicalObject;

		public MolotovMod molotovmod;

		public GameObject childObjectToDisable;

		private void Start()
		{
			if ((Object)(object)rb == (Object)null || (Object)(object)ignitable == (Object)null || (Object)(object)molotovmod == (Object)null)
			{
				return;
			}
			leftHand = ((Component)GM.CurrentPlayerBody.LeftHand).GetComponent<FVRViveHand>();
			rightHand = ((Component)GM.CurrentPlayerBody.RightHand).GetComponent<FVRViveHand>();
			if (!((Object)(object)leftHand == (Object)null) && !((Object)(object)rightHand == (Object)null))
			{
				physicalObject = ((Component)this).GetComponent<FVRPhysicalObject>();
				if (!((Object)(object)physicalObject == (Object)null))
				{
					((Behaviour)ignitable).enabled = true;
				}
			}
		}

		private void Update()
		{
			if ((Object)(object)physicalObject == (Object)null)
			{
				return;
			}
			CheckQuickbeltAndSpawnLockState();
			if (isInQuickbelt && isSpawnLocked)
			{
				forceNotIgnitable = true;
				DisableIgnition();
				if ((Object)(object)childObjectToDisable != (Object)null)
				{
					childObjectToDisable.SetActive(false);
				}
			}
			else
			{
				forceNotIgnitable = false;
				EnableIgnition();
				if ((Object)(object)childObjectToDisable != (Object)null)
				{
					childObjectToDisable.SetActive(true);
				}
			}
			CheckIfHeld();
			CheckFastThrowSound();
			CheckHandIgnition();
			CheckWickIgnition();
		}

		private void CheckQuickbeltAndSpawnLockState()
		{
			if ((Object)(object)physicalObject.QuickbeltSlot != (Object)null)
			{
				isInQuickbelt = true;
				isSpawnLocked = physicalObject.m_isSpawnLock;
			}
			else
			{
				isInQuickbelt = false;
				isSpawnLocked = false;
			}
		}

		private void CheckWickIgnition()
		{
			if ((Object)(object)ignitable != (Object)null && ignitable.IsOnFire() && !isWickLit)
			{
				isWickLit = true;
				PlayIgnitionSound();
				((MonoBehaviour)this).StartCoroutine(PlayCookingSoundWithDelay());
			}
		}

		private IEnumerator PlayCookingSoundWithDelay()
		{
			if (!hasPlayedCookingSound && (Object)(object)cookingAudioSource != (Object)null && cookingClips.Length > 0)
			{
				yield return (object)new WaitForSeconds(cookingSoundDelay);
				cookingAudioSource.clip = cookingClips[Random.Range(0, cookingClips.Length)];
				cookingAudioSource.Play();
				hasPlayedCookingSound = true;
			}
		}

		private void CheckHandIgnition()
		{
			if ((!isInQuickbelt || !isSpawnLocked) && !isWickLit && IsHandNearIgnitionZone() && ignitable.IsIgniteable())
			{
				if (leftHand.Input.TriggerDown && IsHandEligibleForIgnition(leftHand))
				{
					((MonoBehaviour)this).StartCoroutine(HandleIgnitionWithDelay());
				}
				else if (rightHand.Input.TriggerDown && IsHandEligibleForIgnition(rightHand))
				{
					((MonoBehaviour)this).StartCoroutine(HandleIgnitionWithDelay());
				}
			}
		}

		private bool IsHandEligibleForIgnition(FVRViveHand hand)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			int result;
			if ((Object)(object)hand.CurrentInteractable == (Object)null)
			{
				Bounds bounds = ignitionZone.bounds;
				result = ((Vector3.Distance(((Bounds)(ref bounds)).center, ((Component)hand).transform.position) < HandIgnitionThreshold) ? 1 : 0);
			}
			else
			{
				result = 0;
			}
			return (byte)result != 0;
		}

		private void CheckFastThrowSound()
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			if (!shouldCheckVelocity || HasPickedUp() || !isWickLit)
			{
				return;
			}
			timeSinceRelease += Time.deltaTime;
			if (timeSinceRelease <= releaseWindow)
			{
				Vector3 velocity = rb.velocity;
				if (((Vector3)(ref velocity)).magnitude > fastThrowVelocityThreshold && !hasPlayedFastThrowSound)
				{
					PlayFastThrowSound();
					hasPlayedFastThrowSound = true;
					return;
				}
			}
			if (timeSinceRelease > releaseWindow)
			{
				shouldCheckVelocity = false;
			}
		}

		private void PlaySnapSound()
		{
			if ((Object)(object)snapAudioSource != (Object)null && snapFingerSounds.Length > 0)
			{
				int nonRepeatingRandomIndex = GetNonRepeatingRandomIndex(snapFingerSounds.Length);
				snapAudioSource.PlayOneShot(snapFingerSounds[nonRepeatingRandomIndex]);
			}
		}

		private void PlayIgnitionSound()
		{
			if ((Object)(object)ignitionAudioSource != (Object)null && ignitionSounds.Length > 0)
			{
				int nonRepeatingRandomIndex = GetNonRepeatingRandomIndex(ignitionSounds.Length);
				ignitionAudioSource.PlayOneShot(ignitionSounds[nonRepeatingRandomIndex]);
			}
		}

		private void PlayFastThrowSound()
		{
			if (fastThrowClips.Length > 0 && (Object)(object)fastThrowAudioSource != (Object)null)
			{
				int nonRepeatingRandomIndex = GetNonRepeatingRandomIndex(fastThrowClips.Length);
				fastThrowAudioSource.PlayOneShot(fastThrowClips[nonRepeatingRandomIndex]);
			}
		}

		private int GetNonRepeatingRandomIndex(int length)
		{
			if (length <= 1)
			{
				return 0;
			}
			int num;
			do
			{
				num = Random.Range(0, length);
			}
			while (num == lastPlayedIndex);
			lastPlayedIndex = num;
			return num;
		}

		private void DisableIgnition()
		{
			if ((Object)(object)ignitable != (Object)null && ignitable.IsIgniteable())
			{
				((Behaviour)ignitable).enabled = false;
			}
			if ((Object)(object)ignitionZone != (Object)null && ignitionZone.enabled)
			{
				ignitionZone.enabled = false;
			}
		}

		private void EnableIgnition()
		{
			if ((Object)(object)ignitable != (Object)null && !((Behaviour)ignitable).enabled)
			{
				((Behaviour)ignitable).enabled = true;
			}
			if ((Object)(object)ignitionZone != (Object)null && !ignitionZone.enabled)
			{
				ignitionZone.enabled = true;
			}
		}

		private IEnumerator HandleIgnitionWithDelay()
		{
			if (ignitable.IsIgniteable())
			{
				PlaySnapSound();
				if ((Object)(object)ignitionParticleEffect != (Object)null && (Object)(object)ignitionParticleSpawnPoint != (Object)null)
				{
					Object.Instantiate<GameObject>(ignitionParticleEffect, ignitionParticleSpawnPoint.position, ignitionParticleSpawnPoint.rotation);
				}
				else if ((Object)(object)ignitionParticleEffect != (Object)null)
				{
					Object.Instantiate<GameObject>(ignitionParticleEffect, ((Component)this).transform.position, ((Component)this).transform.rotation);
				}
				yield return (object)new WaitForSeconds(ignitionDelay);
				FXM.Ignite(ignitable, 0.1f);
				if (!hasPlayedCookingSound && (Object)(object)cookingAudioSource != (Object)null && cookingClips.Length > 0)
				{
					cookingAudioSource.clip = cookingClips[Random.Range(0, cookingClips.Length)];
					cookingAudioSource.Play();
					hasPlayedCookingSound = true;
				}
			}
		}

		private bool IsHandNearIgnitionZone()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = ignitionZone.bounds;
			float num = Vector3.Distance(((Bounds)(ref bounds)).center, ((Component)leftHand).transform.position);
			Bounds bounds2 = ignitionZone.bounds;
			float num2 = Vector3.Distance(((Bounds)(ref bounds2)).center, ((Component)rightHand).transform.position);
			return num < HandIgnitionThreshold || num2 < HandIgnitionThreshold;
		}

		private bool HasPickedUp()
		{
			return IsHoldingMolotovMod(leftHand, rightHand);
		}

		private bool IsHoldingMolotovMod(FVRViveHand leftHand, FVRViveHand rightHand)
		{
			bool flag = (Object)(object)leftHand != (Object)null && (Object)(object)leftHand.CurrentInteractable == (Object)(object)molotovmod;
			bool flag2 = (Object)(object)rightHand != (Object)null && (Object)(object)rightHand.CurrentInteractable == (Object)(object)molotovmod;
			return flag || flag2;
		}

		private void CheckIfHeld()
		{
			bool flag = HasPickedUp();
			FVRViveHand val = GetCurrentHandHolding();
			if (flag && (Object)(object)currentHandHolding != (Object)(object)val)
			{
				PlaySloshSound();
				hasPlayedSloshSound = true;
				currentHandHolding = val;
				hasPlayedFastThrowSound = false;
				shouldCheckVelocity = false;
				timeSinceRelease = 0f;
			}
			else if (!flag && hasPlayedSloshSound)
			{
				shouldCheckVelocity = true;
				timeSinceRelease = 0f;
				hasPlayedSloshSound = false;
				currentHandHolding = null;
			}
		}

		private FVRViveHand GetCurrentHandHolding()
		{
			if ((Object)(object)leftHand.CurrentInteractable != (Object)null && (Object)(object)leftHand.CurrentInteractable == (Object)(object)molotovmod)
			{
				return leftHand;
			}
			if ((Object)(object)rightHand.CurrentInteractable != (Object)null && (Object)(object)rightHand.CurrentInteractable == (Object)(object)molotovmod)
			{
				return rightHand;
			}
			return null;
		}

		private void PlaySloshSound()
		{
			if ((Object)(object)sloshAudioSource != (Object)null && sloshSounds.Length > 0)
			{
				int nonRepeatingRandomIndex = GetNonRepeatingRandomIndex(sloshSounds.Length);
				sloshAudioSource.PlayOneShot(sloshSounds[nonRepeatingRandomIndex]);
			}
		}

		public void Damage(Damage d)
		{
			if (!isInQuickbelt || !isSpawnLocked)
			{
				if (d.Dam_Thermal > 30f)
				{
					FXM.Ignite(ignitable, 1f);
				}
				if ((Object)(object)molotovmod != (Object)null)
				{
					molotovmod.Damage(d);
				}
			}
		}

		private void OnParticleCollision(GameObject other)
		{
			if (!isInQuickbelt || !isSpawnLocked)
			{
				ignitable.OnParticleCollision(other);
			}
		}
	}
}
namespace BitWizrd.Liquid
{
	public class LiquidController : MonoBehaviour
	{
		[Header("Liquid Surface Settings")]
		public Transform LiquidSurfaceBone;

		public float SloshAmount = 40f;

		public float AngularSloshFactor = 1f;

		[Header("Physics Parameters")]
		public float SpringConstant = 100f;

		public float DampingFactor = 0.99f;

		public float VelocityMultiplier = 500f;

		public float SettleThreshold = 0.01f;

		[Header("Axis Locks")]
		[Range(0f, 1f)]
		public float ZAxisInfluence = 1f;

		[Header("Axis Flips")]
		public bool FlipX;

		public bool FlipY;

		[Header("Axis Remapping")]
		public bool SwapXY;

		private Vector3 sloshOffset;

		private Vector3 sloshVelocity;

		private Rigidbody rb;

		private Quaternion lastRotation;

		private void Start()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			sloshOffset = Vector3.zero;
			sloshVelocity = Vector3.zero;
			rb = ((Component)this).GetComponentInParent<Rigidbody>();
			if ((Object)(object)rb != (Object)null)
			{
				lastRotation = rb.rotation;
			}
		}

		private void Update()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Unknown result type (might be due to invalid IL or missing references)
			//IL_024e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0253: Unknown result type (might be due to invalid IL or missing references)
			//IL_027b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0286: Unknown result type (might be due to invalid IL or missing references)
			//IL_028b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_0296: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0274: Unknown result type (might be due to invalid IL or missing references)
			//IL_031e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0320: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Unknown result type (might be due to invalid IL or missing references)
			//IL_0336: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)rb == (Object)null) && !((Object)(object)LiquidSurfaceBone == (Object)null))
			{
				Vector3 val = ((Component)this).transform.InverseTransformDirection(Physics.gravity);
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				Vector3 val2 = new Vector3(normalized.y, normalized.x, normalized.z) * SloshAmount;
				Quaternion val3 = Quaternion.Inverse(lastRotation) * rb.rotation;
				Vector3 val4 = ((Quaternion)(ref val3)).eulerAngles / Time.deltaTime;
				((Vector3)(ref val4))..ctor(Mathf.DeltaAngle(0f, val4.x), Mathf.DeltaAngle(0f, val4.y), Mathf.DeltaAngle(0f, val4.z));
				val4 = ((Component)this).transform.InverseTransformDirection(val4) * AngularSloshFactor;
				Vector3 val5 = ((Component)this).transform.InverseTransformDirection(rb.velocity) * VelocityMultiplier;
				Vector3 val6 = ((Component)this).transform.InverseTransformDirection(rb.angularVelocity) * AngularSloshFactor * VelocityMultiplier;
				Vector3 val7 = val5 + val6 + val4;
				if (ZAxisInfluence < 1f)
				{
					val2.z *= ZAxisInfluence;
					val7.z *= ZAxisInfluence;
				}
				Vector3 val8 = (0f - SpringConstant) * (sloshOffset - val2);
				Vector3 val9 = (0f - DampingFactor) * sloshVelocity;
				Vector3 val10 = val8 + val9 + val7;
				sloshVelocity += val10 * Time.deltaTime;
				sloshOffset += sloshVelocity * Time.deltaTime;
				if (ZAxisInfluence <= Mathf.Epsilon)
				{
					sloshOffset.z = 0f;
					sloshVelocity.z = 0f;
				}
				if (((Vector3)(ref sloshVelocity)).magnitude < SettleThreshold)
				{
					sloshVelocity = Vector3.zero;
				}
				if (((Vector3)(ref sloshOffset)).magnitude < SettleThreshold)
				{
					sloshOffset = Vector3.zero;
				}
				sloshOffset = Vector3.ClampMagnitude(sloshOffset, SloshAmount);
				Vector3 val11 = sloshOffset;
				if (SwapXY)
				{
					float x = val11.x;
					val11.x = val11.y;
					val11.y = x;
				}
				if (FlipX)
				{
					val11.x = 0f - val11.x;
				}
				if (FlipY)
				{
					val11.y = 0f - val11.y;
				}
				Vector3 val12 = default(Vector3);
				((Vector3)(ref val12))..ctor(0f - val11.x, 0f - val11.y, 0f - val11.z);
				LiquidSurfaceBone.localRotation = Quaternion.Euler(val12);
				lastRotation = rb.rotation;
			}
		}
	}
}
namespace BitWizrd.Molotov
{
	public class MolotovMod : FVRPhysicalObject, IFVRDamageable
	{
		public float ShatterThreshold = 3f;

		public FVRIgnitable Igniteable;

		public AudioEvent AudEvent_Ignite;

		public GameObject Prefab_ShatterFX;

		public GameObject Prefab_FireSplosion;

		public GameObject Prefab_GroundFire;

		public float GroundFireRange = 5f;

		public LayerMask LM_Env;

		public LayerMask LM_Water;

		public bool CanExplodeOnWater = false;

		public int MinGroundFires = 1;

		public int MaxGroundFires = 3;

		private RaycastHit m_hit;

		private float TickDownToShatter = 28f;

		private bool m_hasShattered;

		public void Damage(Damage d)
		{
			if (d.Dam_Thermal > 30f)
			{
				FXM.Ignite(Igniteable, 1f);
			}
			if (d.Dam_TotalKinetic > 100f)
			{
				Shatter();
			}
		}

		public void RemoteIgnite()
		{
			FXM.Ignite(Igniteable, 1f);
		}

		public override void FVRUpdate()
		{
			((FVRPhysicalObject)this).FVRUpdate();
			if (Igniteable.IsOnFire())
			{
				TickDownToShatter -= Time.deltaTime;
				if (TickDownToShatter <= 0f)
				{
					Shatter();
				}
			}
			CheckForWaterImpact();
		}

		private void CheckForWaterImpact()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			if (CanExplodeOnWater && Physics.Raycast(((Component)this).transform.position, Vector3.down, ref m_hit, 0.1f, LayerMask.op_Implicit(LM_Water)))
			{
				Vector3 velocity = ((Component)this).GetComponent<Rigidbody>().velocity;
				float magnitude = ((Vector3)(ref velocity)).magnitude;
				if (magnitude > ShatterThreshold)
				{
					Shatter();
				}
			}
		}

		public override void OnCollisionEnter(Collision col)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).OnCollisionEnter(col);
			Vector3 relativeVelocity = col.relativeVelocity;
			float magnitude = ((Vector3)(ref relativeVelocity)).magnitude;
			if (magnitude > ShatterThreshold)
			{
				Shatter();
			}
		}

		private void Shatter()
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			if (!m_hasShattered)
			{
				m_hasShattered = true;
				if (Igniteable.IsOnFire())
				{
					Object.Instantiate<GameObject>(Prefab_FireSplosion, ((Component)this).transform.position, ((Component)this).transform.rotation);
					SM.PlayGenericSound(AudEvent_Ignite, ((Component)this).transform.position);
					InstantiateGroundFire();
				}
				Object.Instantiate<GameObject>(Prefab_ShatterFX, ((Component)this).transform.position, ((Component)this).transform.rotation);
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}

		private void InstantiateGroundFire()
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			int num = 0;
			int num2 = Random.Range(MinGroundFires, MaxGroundFires + 1);
			for (int i = 0; i < 10; i++)
			{
				if (num >= num2)
				{
					break;
				}
				Vector3 val = ((i != 0) ? Random.onUnitSphere : (-Vector3.up));
				if (val.y > 0f)
				{
					val.y = 0f - val.y;
				}
				if (Physics.Raycast(((Component)this).transform.position + Vector3.up, val, ref m_hit, GroundFireRange, LayerMask.op_Implicit(LM_Env), (QueryTriggerInteraction)1))
				{
					Object.Instantiate<GameObject>(Prefab_GroundFire, ((RaycastHit)(ref m_hit)).point, Quaternion.LookRotation(Vector3.up));
					num++;
				}
			}
		}

		private void OnParticleCollision(GameObject other)
		{
			if (!((Object)(object)((FVRPhysicalObject)this).QuickbeltSlot != (Object)null) || !base.m_isSpawnLock)
			{
				Igniteable.OnParticleCollision(other);
			}
		}
	}
	public class NavMeshObstacleController : MonoBehaviour
	{
		public NavMeshObstacle navMeshObstacle;

		public float minEnableDelay = 1.5f;

		public float maxEnableDelay = 2.5f;

		private void Start()
		{
			if ((Object)(object)navMeshObstacle != (Object)null)
			{
				((MonoBehaviour)this).StartCoroutine(EnableNavMeshObstacleWithDelay());
			}
		}

		private IEnumerator EnableNavMeshObstacleWithDelay()
		{
			float delay = Random.Range(minEnableDelay, maxEnableDelay);
			yield return (object)new WaitForSeconds(delay);
			((Behaviour)navMeshObstacle).enabled = true;
		}
	}
}
public class ParticleAffectorCoordinator : MonoBehaviour
{
	[Serializable]
	public struct BeamConfig
	{
		public Transform SourceTransform;

		public Vector3 SourceOffset;

		public Transform DestTransform;

		public Vector3 DestOffset;

		public bool HasLine;
	}

	[Serializable]
	public struct LocationOffsetEntry
	{
		public Vector3 Direction;

		public float ScaleMin;

		public float ScaleMax;
	}

	[Serializable]
	public struct VelocityExtraEntry
	{
		public Vector3 Direction;

		public float ConeAngleDeg;

		public float SpeedMin;

		public float SpeedMax;
	}

	[Serializable]
	public struct GravityEntry
	{
		public bool UseAxis;

		public float Accel;

		public float Decay;

		public Vector3 Axis;

		public Transform Target;
	}

	[Serializable]
	public struct VortexEntry
	{
		public float Speed;

		public float Decay;

		public Vector3 Axis;

		public Transform Target;

		public float Drag;
	}

	public ParticleSystem Ps;

	public bool HasBeam;

	public BeamConfig Beam;

	public LocationOffsetEntry[] LocationOffsets;

	public string[] LocationOffsetScaleCurveKeysStrs;

	[NonSerialized]
	private AnimationCurve[] _locationOffsetScaleCurves;

	public VelocityExtraEntry[] VelocityExtras;

	public GravityEntry[] GravityEntries;

	public VortexEntry[] VortexEntries;

	public bool HasGravityDrag;

	public float GravityDrag;

	public bool HasDragCurve;

	public AnimationCurve DragCurve;

	public Vector3 DragWind;

	public float MaxCameraDistance;

	[NonSerialized]
	private ParticleSystemRenderer _cullRenderer;

	public bool HasMoveRelativeToEmitter;

	public Transform MoveRelEmitter;

	public float MoveRelPositionInherit;

	public float MoveRelVelocityInherit;

	public bool HasAlignRotation;

	public Transform AlignParentTransform;

	public Vector3 AlignAxisLocal;

	[NonSerialized]
	private Vector3 _alignTargetWorldDir;

	public Quaternion ShapeAimRotation = Quaternion.identity;

	[NonSerialized]
	private Quaternion _inverseShapeAim = Quaternion.identity;

	private Particle[] buffer;

	private Vector3 beamSourceWorld;

	private Vector3 beamDestWorld;

	private Vector3 lastEmitterPos;

	private Quaternion lastEmitterRot;

	private HashSet<uint> lastFrameSeeds = new HashSet<uint>();

	private HashSet<uint> currentFrameSeeds = new HashSet<uint>();

	private static Camera s_viewerCamera;

	private void Awake()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0233: Unknown result type (might be due to invalid IL or missing references)
		//IL_0238: Unknown result type (might be due to invalid IL or missing references)
		//IL_0244: Unknown result type (might be due to invalid IL or missing references)
		//IL_0249: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_027c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0272: Unknown result type (might be due to invalid IL or missing references)
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_013b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0281: Unknown result type (might be due to invalid IL or missing references)
		//IL_0284: Unknown result type (might be due to invalid IL or missing references)
		//IL_0287: Unknown result type (might be due to invalid IL or missing references)
		//IL_028c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0291: Unknown result type (might be due to invalid IL or missing references)
		//IL_0295: Unknown result type (might be due to invalid IL or missing references)
		//IL_029a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0150: Unknown result type (might be due to invalid IL or missing references)
		//IL_0152: Unknown result type (might be due to invalid IL or missing references)
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_015e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_0169: Unknown result type (might be due to invalid IL or missing references)
		//IL_0170: Unknown result type (might be due to invalid IL or missing references)
		//IL_0175: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Ps == (Object)null)
		{
			Ps = ((Component)this).GetComponent<ParticleSystem>();
		}
		Quaternion val = ShapeAimRotation;
		if (val.x == 0f && val.y == 0f && val.z == 0f && val.w == 0f)
		{
			val = Quaternion.identity;
		}
		_inverseShapeAim = Quaternion.Inverse(val);
		if (LocationOffsetScaleCurveKeysStrs != null && LocationOffsetScaleCurveKeysStrs.Length > 0)
		{
			_locationOffsetScaleCurves = (AnimationCurve[])(object)new AnimationCurve[LocationOffsetScaleCurveKeysStrs.Length];
			for (int i = 0; i < LocationOffsetScaleCurveKeysStrs.Length; i++)
			{
				_locationOffsetScaleCurves[i] = ParseScaleCurveKeysStr(LocationOffsetScaleCurveKeysStrs[i]);
			}
		}
		if (HasBeam)
		{
			Vector3 val2 = ((!((Object)(object)Beam.SourceTransform != (Object)null)) ? ((Component)this).transform.position : Beam.SourceTransform.position);
			Vector3 val3 = ((!((Object)(object)Beam.DestTransform != (Object)null)) ? ((Component)this).transform.position : Beam.DestTransform.position);
			beamSourceWorld = val2 + Beam.SourceOffset;
			beamDestWorld = val3 + Beam.DestOffset;
			if (Beam.HasLine)
			{
				LineRenderer val4 = ((Component)this).GetComponent<LineRenderer>();
				if ((Object)(object)val4 == (Object)null)
				{
					val4 = ((Component)this).gameObject.AddComponent<LineRenderer>();
				}
				ParticleSystemRenderer component = ((Component)this).GetComponent<ParticleSystemRenderer>();
				if ((Object)(object)component != (Object)null)
				{
					((Renderer)val4).material = ((Renderer)component).sharedMaterial;
				}
				val4.useWorldSpace = true;
				val4.positionCount = 2;
				val4.SetPosition(0, beamSourceWorld);
				val4.SetPosition(1, beamDestWorld);
			}
		}
		if (HasMoveRelativeToEmitter)
		{
			if ((Object)(object)MoveRelEmitter == (Object)null)
			{
				MoveRelEmitter = ((Component)this).transform;
			}
			lastEmitterPos = MoveRelEmitter.position;
			lastEmitterRot = MoveRelEmitter.rotation;
		}
		if (HasAlignRotation)
		{
			Quaternion val5 = ((!((Object)(object)AlignParentTransform != (Object)null)) ? Quaternion.identity : AlignParentTransform.rotation);
			Vector3 val6 = val5 * AlignAxisLocal;
			_alignTargetWorldDir = ((Vector3)(ref val6)).normalized;
		}
	}

	private void LateUpdate()
	{
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0134: Unknown result type (might be due to invalid IL or missing references)
		//IL_013a: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Unknown result type (might be due to invalid IL or missing references)
		//IL_0149: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01af: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a32: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a34: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a40: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a45: Unknown result type (might be due to invalid IL or missing references)
		//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_021d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0223: Unknown result type (might be due to invalid IL or missing references)
		//IL_022a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0236: Unknown result type (might be due to invalid IL or missing references)
		//IL_023b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0240: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_025b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0260: Unknown result type (might be due to invalid IL or missing references)
		//IL_026b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0272: Unknown result type (might be due to invalid IL or missing references)
		//IL_0277: Unknown result type (might be due to invalid IL or missing references)
		//IL_0279: Unknown result type (might be due to invalid IL or missing references)
		//IL_0362: Unknown result type (might be due to invalid IL or missing references)
		//IL_0367: Unknown result type (might be due to invalid IL or missing references)
		//IL_0376: Unknown result type (might be due to invalid IL or missing references)
		//IL_037b: Unknown result type (might be due to invalid IL or missing references)
		//IL_03ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_04d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_04f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0524: Unknown result type (might be due to invalid IL or missing references)
		//IL_0526: Unknown result type (might be due to invalid IL or missing references)
		//IL_052a: Unknown result type (might be due to invalid IL or missing references)
		//IL_052f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0534: Unknown result type (might be due to invalid IL or missing references)
		//IL_059a: Unknown result type (might be due to invalid IL or missing references)
		//IL_058a: Unknown result type (might be due to invalid IL or missing references)
		//IL_06be: Unknown result type (might be due to invalid IL or missing references)
		//IL_06c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_06cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_06d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_06d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_09a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_09bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_059f: Unknown result type (might be due to invalid IL or missing references)
		//IL_07d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_07c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0756: Unknown result type (might be due to invalid IL or missing references)
		//IL_0759: Unknown result type (might be due to invalid IL or missing references)
		//IL_075e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0760: Unknown result type (might be due to invalid IL or missing references)
		//IL_0776: Unknown result type (might be due to invalid IL or missing references)
		//IL_077b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0780: Unknown result type (might be due to invalid IL or missing references)
		//IL_05c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_05be: Unknown result type (might be due to invalid IL or missing references)
		//IL_0455: Unknown result type (might be due to invalid IL or missing references)
		//IL_0457: Unknown result type (might be due to invalid IL or missing references)
		//IL_0466: Unknown result type (might be due to invalid IL or missing references)
		//IL_046b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0472: Unknown result type (might be due to invalid IL or missing references)
		//IL_0477: Unknown result type (might be due to invalid IL or missing references)
		//IL_047c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0921: Unknown result type (might be due to invalid IL or missing references)
		//IL_0923: Unknown result type (might be due to invalid IL or missing references)
		//IL_0926: Unknown result type (might be due to invalid IL or missing references)
		//IL_092b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0930: Unknown result type (might be due to invalid IL or missing references)
		//IL_0935: Unknown result type (might be due to invalid IL or missing references)
		//IL_0937: Unknown result type (might be due to invalid IL or missing references)
		//IL_093c: Unknown result type (might be due to invalid IL or missing references)
		//IL_093e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0940: Unknown result type (might be due to invalid IL or missing references)
		//IL_0948: Unknown result type (might be due to invalid IL or missing references)
		//IL_094d: Unknown result type (might be due to invalid IL or missing references)
		//IL_07d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_05cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_05cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_05d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_05d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_05d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0961: Unknown result type (might be due to invalid IL or missing references)
		//IL_0963: Unknown result type (might be due to invalid IL or missing references)
		//IL_0965: Unknown result type (might be due to invalid IL or missing references)
		//IL_096a: Unknown result type (might be due to invalid IL or missing references)
		//IL_096c: Unknown result type (might be due to invalid IL or missing references)
		//IL_096e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0976: Unknown result type (might be due to invalid IL or missing references)
		//IL_097b: Unknown result type (might be due to invalid IL or missing references)
		//IL_07fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_07f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0803: Unknown result type (might be due to invalid IL or missing references)
		//IL_0805: Unknown result type (might be due to invalid IL or missing references)
		//IL_0807: Unknown result type (might be due to invalid IL or missing references)
		//IL_0809: Unknown result type (might be due to invalid IL or missing references)
		//IL_080e: Unknown result type (might be due to invalid IL or missing references)
		//IL_064b: Unknown result type (might be due to invalid IL or missing references)
		//IL_064d: Unknown result type (might be due to invalid IL or missing references)
		//IL_064f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0654: Unknown result type (might be due to invalid IL or missing references)
		//IL_0619: Unknown result type (might be due to invalid IL or missing references)
		//IL_061b: Unknown result type (might be due to invalid IL or missing references)
		//IL_061d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0622: Unknown result type (might be due to invalid IL or missing references)
		//IL_0624: Unknown result type (might be due to invalid IL or missing references)
		//IL_0626: Unknown result type (might be due to invalid IL or missing references)
		//IL_0628: Unknown result type (might be due to invalid IL or missing references)
		//IL_062a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0631: Unknown result type (might be due to invalid IL or missing references)
		//IL_0636: Unknown result type (might be due to invalid IL or missing references)
		//IL_063b: Unknown result type (might be due to invalid IL or missing references)
		//IL_063d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0642: Unknown result type (might be due to invalid IL or missing references)
		//IL_0842: Unknown result type (might be due to invalid IL or missing references)
		//IL_0844: Unknown result type (might be due to invalid IL or missing references)
		//IL_0846: Unknown result type (might be due to invalid IL or missing references)
		//IL_084b: Unknown result type (might be due to invalid IL or missing references)
		//IL_084d: Unknown result type (might be due to invalid IL or missing references)
		//IL_084f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0851: Unknown result type (might be due to invalid IL or missing references)
		//IL_0853: Unknown result type (might be due to invalid IL or missing references)
		//IL_085a: Unknown result type (might be due to invalid IL or missing references)
		//IL_085f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0864: Unknown result type (might be due to invalid IL or missing references)
		//IL_0866: Unknown result type (might be due to invalid IL or missing references)
		//IL_086b: Unknown result type (might be due to invalid IL or missing references)
		//IL_089a: Unknown result type (might be due to invalid IL or missing references)
		//IL_089f: Unknown result type (might be due to invalid IL or missing references)
		//IL_08a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_08a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_08ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_08af: Unknown result type (might be due to invalid IL or missing references)
		//IL_08b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_08b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_08b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_08c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_08c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_08cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_08d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0682: Unknown result type (might be due to invalid IL or missing references)
		//IL_0686: Unknown result type (might be due to invalid IL or missing references)
		//IL_0690: Unknown result type (might be due to invalid IL or missing references)
		//IL_0695: Unknown result type (might be due to invalid IL or missing references)
		//IL_069a: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Ps == (Object)null)
		{
			return;
		}
		bool flag = GravityEntries != null && GravityEntries.Length > 0;
		bool flag2 = VortexEntries != null && VortexEntries.Length > 0;
		bool flag3 = LocationOffsets != null && LocationOffsets.Length > 0;
		bool flag4 = VelocityExtras != null && VelocityExtras.Length > 0;
		if (MaxCameraDistance > 0f)
		{
			UpdateDistanceCull();
		}
		if (!HasBeam && !flag3 && !flag4 && !flag && !flag2 && !HasMoveRelativeToEmitter && !HasAlignRotation && !HasDragCurve)
		{
			return;
		}
		float num = Mathf.Max(Time.deltaTime, 0.0001f);
		Vector3 val = Vector3.zero;
		Quaternion val2 = Quaternion.identity;
		if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null)
		{
			val = MoveRelEmitter.position;
			val2 = MoveRelEmitter.rotation * Quaternion.Inverse(lastEmitterRot);
		}
		int particleCount = Ps.particleCount;
		if (particleCount > 0)
		{
			if (buffer == null || buffer.Length < particleCount)
			{
				buffer = (Particle[])(object)new Particle[Mathf.Max(particleCount, 64)];
			}
			int particles = Ps.GetParticles(buffer);
			Quaternion val3 = ((Component)this).transform.rotation * _inverseShapeAim;
			Vector3 val4 = ((!HasBeam) ? Vector3.zero : (beamDestWorld - beamSourceWorld));
			bool flag5 = false;
			float rotation = 0f;
			Camera val5 = ((!HasAlignRotation) ? null : ResolveViewerCamera());
			if ((Object)(object)val5 != (Object)null)
			{
				Transform transform = ((Component)val5).transform;
				Vector3 val6 = _alignTargetWorldDir - Vector3.Dot(_alignTargetWorldDir, transform.forward) * transform.forward;
				if (((Vector3)(ref val6)).sqrMagnitude > 1E-06f)
				{
					float num2 = Vector3.Angle(transform.up, val6);
					float num3 = Mathf.Sign(Vector3.Dot(transform.forward, Vector3.Cross(transform.up, val6)));
					rotation = num2 * num3;
					flag5 = true;
				}
			}
			currentFrameSeeds.Clear();
			for (int i = 0; i < particles; i++)
			{
				currentFrameSeeds.Add(((Particle)(ref buffer[i])).randomSeed);
			}
			int num4 = 0;
			if (HasBeam)
			{
				for (int j = 0; j < particles; j++)
				{
					if (!lastFrameSeeds.Contains(((Particle)(ref buffer[j])).randomSeed))
					{
						num4++;
					}
				}
			}
			int num5 = 0;
			for (int k = 0; k < particles; k++)
			{
				bool flag6 = !lastFrameSeeds.Contains(((Particle)(ref buffer[k])).randomSeed);
				Vector3 val7 = ((Particle)(ref buffer[k])).position;
				Vector3 val8 = ((Particle)(ref buffer[k])).velocity;
				if (HasBeam && flag6)
				{
					float num6 = ((num4 <= 1) ? 0.5f : ((float)num5 / (float)(num4 - 1)));
					val7 = beamSourceWorld + val4 * num6;
					num5++;
				}
				if (flag3 && flag6)
				{
					float value = Random.value;
					for (int l = 0; l < LocationOffsets.Length; l++)
					{
						AnimationCurve val9 = ((_locationOffsetScaleCurves == null || l >= _locationOffsetScaleCurves.Length) ? null : _locationOffsetScaleCurves[l]);
						float num7 = ((val9 == null) ? Mathf.Lerp(LocationOffsets[l].ScaleMin, LocationOffsets[l].ScaleMax, value) : val9.Evaluate(value));
						val7 += val3 * LocationOffsets[l].Direction * num7;
					}
				}
				if (flag4 && flag6)
				{
					for (int m = 0; m < VelocityExtras.Length; m++)
					{
						float value2 = Random.value;
						float value3 = Random.value;
						float value4 = Random.value;
						Vector3 val10 = val3 * RandomDirectionInCone(VelocityExtras[m].Direction, VelocityExtras[m].ConeAngleDeg, value2, value3);
						float num8 = Mathf.Lerp(VelocityExtras[m].SpeedMin, VelocityExtras[m].SpeedMax, value4);
						val8 += val10 * num8;
					}
				}
				if (flag)
				{
					for (int n = 0; n < GravityEntries.Length; n++)
					{
						GravityEntry gravityEntry = GravityEntries[n];
						Vector3 val11 = ((!((Object)(object)gravityEntry.Target != (Object)null)) ? ((Component)this).transform.position : gravityEntry.Target.position);
						Vector3 val12 = ((!(((Vector3)(ref gravityEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref gravityEntry.Axis)).normalized);
						Vector3 val13 = val3 * val12;
						float num9 = ((!(gravityEntry.Decay > 0f)) ? 0f : (1f / (gravityEntry.Decay * gravityEntry.Decay)));
						Vector3 val15;
						if (gravityEntry.UseAxis)
						{
							Vector3 val14 = val7 - val11;
							val15 = val11 + val13 * Vector3.Dot(val13, val14) - val7;
						}
						else
						{
							val15 = val11 - val7;
						}
						float sqrMagnitude = ((Vector3)(ref val15)).sqrMagnitude;
						if (sqrMagnitude > 1E-08f)
						{
							float num10 = gravityEntry.Accel / (1f + num9 * sqrMagnitude);
							val8 += ((Vector3)(ref val15)).normalized * (num10 * num);
						}
					}
					if (HasGravityDrag)
					{
						val8 -= val8 * (GravityDrag * num);
					}
				}
				if (HasDragCurve && DragCurve != null)
				{
					float startLifetime = ((Particle)(ref buffer[k])).startLifetime;
					float num11 = ((!(startLifetime > 0f)) ? 0f : Mathf.Clamp01(1f - ((Particle)(ref buffer[k])).remainingLifetime / startLifetime));
					float num12 = DragCurve.Evaluate(num11);
					if (num12 > 0f)
					{
						val8 += (DragWind - val8) * (1f - Mathf.Exp((0f - num12) * num));
					}
				}
				if (flag2)
				{
					for (int num13 = 0; num13 < VortexEntries.Length; num13++)
					{
						VortexEntry vortexEntry = VortexEntries[num13];
						Vector3 val16 = ((!((Object)(object)vortexEntry.Target != (Object)null)) ? ((Component)this).transform.position : vortexEntry.Target.position);
						Vector3 val17 = ((!(((Vector3)(ref vortexEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref vortexEntry.Axis)).normalized);
						Vector3 val18 = val3 * val17;
						float num14 = ((!(vortexEntry.Decay > 0f)) ? 0f : (1f / (vortexEntry.Decay * vortexEntry.Decay)));
						Vector3 val19 = val7 - val16;
						Vector3 val20 = val16 + val18 * Vector3.Dot(val18, val19) - val7;
						float sqrMagnitude2 = ((Vector3)(ref val20)).sqrMagnitude;
						if (sqrMagnitude2 > 1E-08f)
						{
							float num15 = vortexEntry.Speed / (1f + num14 * sqrMagnitude2);
							Vector3 val21 = Vector3.Cross(((Vector3)(ref val20)).normalized, val18) * num15;
							val8 += (val21 - val8) * vortexEntry.Drag * num;
						}
					}
				}
				if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null && !flag6)
				{
					if (MoveRelPositionInherit > 0f)
					{
						Vector3 val22 = val2 * (val7 - lastEmitterPos) + val;
						val7 = Vector3.Lerp(val7, val22, MoveRelPositionInherit);
					}
					if (MoveRelVelocityInherit > 0f)
					{
						Vector3 val23 = val2 * val8;
						val8 = Vector3.Lerp(val8, val23, MoveRelVelocityInherit);
					}
				}
				if (flag5)
				{
					((Particle)(ref buffer[k])).rotation = rotation;
				}
				((Particle)(ref buffer[k])).position = val7;
				((Particle)(ref buffer[k])).velocity = val8;
			}
			Ps.SetParticles(buffer, particles);
			HashSet<uint> hashSet = lastFrameSeeds;
			lastFrameSeeds = currentFrameSeeds;
			currentFrameSeeds = hashSet;
		}
		else
		{
			lastFrameSeeds.Clear();
		}
		if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null)
		{
			lastEmitterPos = val;
			lastEmitterRot = MoveRelEmitter.rotation;
		}
	}

	private void UpdateDistanceCull()
	{
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)_cullRenderer == (Object)null)
		{
			_cullRenderer = ((Component)this).GetComponent<ParticleSystemRenderer>();
		}
		if (!((Object)(object)_cullRenderer == (Object)null))
		{
			Camera val = ResolveViewerCamera();
			if (!((Object)(object)val == (Object)null))
			{
				Vector3 val2 = ((Component)val).transform.position - ((Component)this).transform.position;
				float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
				((Renderer)_cullRenderer).enabled = sqrMagnitude <= MaxCameraDistance * MaxCameraDistance;
			}
		}
	}

	private static Camera ResolveViewerCamera()
	{
		if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled)
		{
			return s_viewerCamera;
		}
		s_viewerCamera = Camera.main;
		if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled)
		{
			return s_viewerCamera;
		}
		s_viewerCamera = Camera.current;
		if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled)
		{
			return s_viewerCamera;
		}
		Camera[] allCameras = Camera.allCameras;
		s_viewerCamera = ((allCameras == null || allCameras.Length <= 0) ? null : allCameras[0]);
		return s_viewerCamera;
	}

	private static AnimationCurve ParseScaleCurveKeysStr(string keysStr)
	{
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Expected O, but got Unknown
		if (string.IsNullOrEmpty(keysStr))
		{
			return null;
		}
		string[] array = keysStr.Split(new char[1] { ';' });
		Keyframe[] array2 = (Keyframe[])(object)new Keyframe[array.Length];
		for (int i = 0; i < array.Length; i++)
		{
			string[] array3 = array[i].Split(new char[1] { ',' });
			float num = float.Parse(array3[0], CultureInfo.InvariantCulture);
			float num2 = float.Parse(array3[1], CultureInfo.InvariantCulture);
			ref Keyframe reference = ref array2[i];
			reference = new Keyframe(num, num2, 0f, 0f);
		}
		return new AnimationCurve(array2);
	}

	private static Vector3 RandomDirectionInCone(Vector3 axis, float halfAngleDeg, float u1, float u2)
	{
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		if (halfAngleDeg >= 179.9f || ((Vector3)(ref axis)).sqrMagnitude < 1E-08f)
		{
			float num = 1f - 2f * u1;
			float num2 = Mathf.Sqrt(Mathf.Max(0f, 1f - num * num));
			float num3 = u2 * 2f * (float)Math.PI;
			return new Vector3(num2 * Mathf.Cos(num3), num2 * Mathf.Sin(num3), num);
		}
		float num4 = halfAngleDeg * ((float)Math.PI / 180f);
		float num5 = Mathf.Lerp(Mathf.Cos(num4), 1f, u1);
		float num6 = Mathf.Sqrt(Mathf.Max(0f, 1f - num5 * num5));
		float num7 = u2 * 2f * (float)Math.PI;
		Vector3 val = default(Vector3);
		((Vector3)(ref val))..ctor(num6 * Mathf.Cos(num7), num6 * Mathf.Sin(num7), num5);
		Quaternion val2 = Quaternion.FromToRotation(Vector3.forward, ((Vector3)(ref axis)).normalized);
		return val2 * val;
	}
}
namespace BitWizrd.Molotov
{
	public class ParticleThermalDmg : MonoBehaviour
	{
		public ParticleSystem ParticleSystemToUse;

		private List<ParticleCollisionEvent> collisionEvents;

		private void Start()
		{
			if ((Object)(object)ParticleSystemToUse == (Object)null)
			{
				ParticleSystemToUse = ((Component)this).GetComponent<ParticleSystem>();
			}
			collisionEvents = new List<ParticleCollisionEvent>(16);
		}

		private void OnParticleCollision(GameObject other)
		{
			int num = ParticlePhysicsExtensions.GetCollisionEvents(ParticleSystemToUse, other, collisionEvents);
			for (int i = 0; i < num; i++)
			{
				ApplyThermalDamageRecursively(other, 0.1f);
			}
		}

		private void ApplyThermalDamageRecursively(GameObject obj, float thermalDamage)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			IFVRDamageable component = obj.GetComponent<IFVRDamageable>();
			if (component != null)
			{
				Damage val = new Damage();
				val.Dam_Thermal = thermalDamage;
				component.Damage(val);
			}
			foreach (Transform item in obj.transform)
			{
				Transform val2 = item;
				ApplyThermalDamageRecursively(((Component)val2).gameObject, thermalDamage);
			}
		}
	}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
	public AudioClip[] spawnSounds;

	public float volume = 1f;

	[Header("Pitch Settings")]
	public float minPitch = 0.9f;

	public float maxPitch = 1.1f;

	private AudioSource audioSource;

	private void Start()
	{
		if (spawnSounds.Length > 0)
		{
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.playOnAwake = false;
			audioSource.spatialBlend = 1f;
			audioSource.volume = volume;
			AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
			audioSource.pitch = Random.Range(minPitch, maxPitch);
			audioSource.PlayOneShot(val);
		}
	}
}
namespace BitWizrd.RandomSound
{
	public class RandomSound : MonoBehaviour
	{
		public AudioSource audioSource;

		public AudioClip[] soundClips;

		private int lastPlayedIndex = -1;

		private void Start()
		{
			if ((Object)(object)audioSource == (Object)null)
			{
				audioSource = ((Component)this).GetComponent<AudioSource>();
				if ((Object)(object)audioSource == (Object)null)
				{
					Debug.LogError((object)"No AudioSource found! Please assign one in the Inspector.");
					return;
				}
			}
			PlayRandomSound();
		}

		public void PlayRandomSound()
		{
			if (soundClips.Length == 0)
			{
				Debug.LogWarning((object)"No sound clips assigned.");
				return;
			}
			int num;
			do
			{
				num = Random.Range(0, soundClips.Length);
			}
			while (num == lastPlayedIndex);
			audioSource.clip = soundClips[num];
			audioSource.Play();
			lastPlayedIndex = num;
		}
	}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
	public float spinForce = 0.5f;

	public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);

	private Rigidbody rb;

	private void Start()
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		rb = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)rb != (Object)null)
		{
			((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
			rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
		}
	}
}
public class SpawnDurationRuntime : MonoBehaviour
{
	public float Delay;

	public float Duration;

	private ParticleSystem ps;

	private void Awake()
	{
		ps = ((Component)this).GetComponent<ParticleSystem>();
	}

	private void OnEnable()
	{
		if (Duration > 0f)
		{
			((MonoBehaviour)this).Invoke("StopEmission", Delay + Duration);
		}
	}

	private void StopEmission()
	{
		if ((Object)(object)ps != (Object)null)
		{
			ps.Stop(false, (ParticleSystemStopBehavior)1);
		}
	}
}