Decompiled source of HuntLebel1886 v1.0.12

HuntLebel1886.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using BitWizrd.Palming;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
using UnityEngine.Audio;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntLebel1886
{
	[BepInPlugin("BitWizrd.HuntLebel1886", "HuntLebel1886", "1.0.12")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class HuntLebel1886Plugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntLebel1886");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntLebel1886", "", "lebelrifle", "", "");
		}
	}
}
public class AudioStopWhenDone : MonoBehaviour
{
	public AudioSource Src;

	public float Delay;

	public float Duration = 1f;

	private void Awake()
	{
		if ((Object)(object)Src == (Object)null)
		{
			Src = ((Component)this).GetComponent<AudioSource>();
		}
	}

	private void OnEnable()
	{
		((MonoBehaviour)this).CancelInvoke();
		if ((Object)(object)Src != (Object)null && Src.loop && !Src.isPlaying)
		{
			Src.Play();
		}
		if (Duration > 0f)
		{
			((MonoBehaviour)this).Invoke("StopLoop", Mathf.Max(0f, Delay) + Duration);
		}
	}

	private void OnDisable()
	{
		((MonoBehaviour)this).CancelInvoke();
	}

	private void StopLoop()
	{
		if ((Object)(object)Src != (Object)null && Src.loop)
		{
			Src.Stop();
		}
		((Behaviour)this).enabled = false;
	}
}
public class AutoDestructWhenDone : MonoBehaviour
{
	[Tooltip("Seconds between checks.")]
	public float PollInterval = 0.5f;

	[Tooltip("Seconds after enabling before the first check, so a delayed start is not mistaken for finished.")]
	public float StartGrace = 1f;

	private ParticleSystem[] m_systems;

	private AudioSource[] m_sources;

	private float m_nextPoll;

	private void OnEnable()
	{
		m_nextPoll = Time.time + Mathf.Max(StartGrace, PollInterval);
	}

	private void Update()
	{
		if (!Application.isPlaying || Time.time < m_nextPoll)
		{
			return;
		}
		m_nextPoll = Time.time + PollInterval;
		if (m_systems == null)
		{
			m_systems = ((Component)this).GetComponentsInChildren<ParticleSystem>(true);
			m_sources = ((Component)this).GetComponentsInChildren<AudioSource>(true);
		}
		for (int i = 0; i < m_systems.Length; i++)
		{
			ParticleSystem val = m_systems[i];
			if ((Object)(object)val != (Object)null && ((Component)val).gameObject.activeInHierarchy && val.IsAlive(false))
			{
				return;
			}
		}
		for (int j = 0; j < m_sources.Length; j++)
		{
			AudioSource val2 = m_sources[j];
			if ((Object)(object)val2 != (Object)null && ((Component)val2).gameObject.activeInHierarchy && val2.isPlaying)
			{
				return;
			}
		}
		Object.Destroy((Object)(object)((Component)this).gameObject);
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
public class ComponentActivateRandomRuntime : MonoBehaviour
{
	public float Probability;

	public int Group;

	public float SelectionStart;

	[NonSerialized]
	private bool rollResolved;

	[NonSerialized]
	private float sharedRoll;

	private void Awake()
	{
		if (Probability >= 1f)
		{
			return;
		}
		bool flag;
		if (Group != 0)
		{
			if (!rollResolved)
			{
				ResolveGroupRollsForRoot();
			}
			flag = sharedRoll >= SelectionStart && sharedRoll <= SelectionStart + Probability;
		}
		else
		{
			flag = Random.value <= Probability;
		}
		if (!flag)
		{
			((Component)this).gameObject.SetActive(false);
		}
	}

	private void ResolveGroupRollsForRoot()
	{
		ComponentActivateRandomRuntime[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<ComponentActivateRandomRuntime>(true);
		Dictionary<int, float> dictionary = new Dictionary<int, float>();
		foreach (ComponentActivateRandomRuntime componentActivateRandomRuntime in componentsInChildren)
		{
			if (componentActivateRandomRuntime.Group != 0 && !componentActivateRandomRuntime.rollResolved)
			{
				if (!dictionary.TryGetValue(componentActivateRandomRuntime.Group, out var value))
				{
					value = Random.value;
					dictionary[componentActivateRandomRuntime.Group] = value;
				}
				componentActivateRandomRuntime.sharedRoll = value;
				componentActivateRandomRuntime.rollResolved = true;
			}
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
[ExecuteInEditMode]
public class CryErosionDriver : MonoBehaviour
{
	private static readonly int ErosionValueId = Shader.PropertyToID("_ErosionValue");

	[Range(0f, 1f)]
	public float Burn = 0f;

	public Renderer[] Renderers;

	public bool HideWhenGone = true;

	private MaterialPropertyBlock _block;

	private float _burnRate;

	private float _lastApplied = -1f;

	public void BurnOver(float seconds)
	{
		_burnRate = ((!(seconds > 0.0001f)) ? 0f : ((1f - Burn) / seconds));
		if (_burnRate <= 0f)
		{
			Burn = 1f;
		}
	}

	public void Restore()
	{
		_burnRate = 0f;
		Burn = 0f;
		Apply(force: true);
	}

	private void LateUpdate()
	{
		if (_burnRate > 0f && Application.isPlaying)
		{
			Burn = Mathf.Min(1f, Burn + _burnRate * Time.deltaTime);
			if (Burn >= 1f)
			{
				_burnRate = 0f;
			}
		}
		Apply(force: false);
	}

	private void OnValidate()
	{
		Apply(force: true);
	}

	private void Apply(bool force)
	{
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Expected O, but got Unknown
		float num = Mathf.Clamp01(Burn);
		if (!force && Mathf.Approximately(num, _lastApplied))
		{
			return;
		}
		_lastApplied = num;
		if (Renderers == null || Renderers.Length == 0)
		{
			Renderers = ((Component)this).GetComponentsInChildren<Renderer>(true);
		}
		if (_block == null)
		{
			_block = new MaterialPropertyBlock();
		}
		bool flag = HideWhenGone && num >= 1f;
		for (int i = 0; i < Renderers.Length; i++)
		{
			Renderer val = Renderers[i];
			if (!((Object)(object)val == (Object)null))
			{
				val.GetPropertyBlock(_block);
				_block.SetFloat(ErosionValueId, 1f - num);
				val.SetPropertyBlock(_block);
				if (HideWhenGone)
				{
					val.enabled = !flag;
				}
			}
		}
	}
}
[ExecuteInEditMode]
public class CryRibbon : MonoBehaviour
{
	private class ParentSlot
	{
		public uint Seed;

		public Vector3 Pos;

		public Vector3 Vel;

		public float Age01 = 1f;

		public bool Dead;
	}

	private struct SeedInfo
	{
		public int Slot;

		public float Fraction;
	}

	private sealed class AgeComparer : IComparer<int>
	{
		private readonly Particle[] m_buf;

		public AgeComparer(Particle[] buf)
		{
			m_buf = buf;
		}

		public int Compare(int a, int b)
		{
			float num = ((Particle)(ref m_buf[a])).startLifetime - ((Particle)(ref m_buf[a])).remainingLifetime;
			float num2 = ((Particle)(ref m_buf[b])).startLifetime - ((Particle)(ref m_buf[b])).remainingLifetime;
			if (num > num2)
			{
				return -1;
			}
			if (num < num2)
			{
				return 1;
			}
			return 0;
		}
	}

	public ParticleSystem OwnPs;

	public ParticleSystem ParentSystem;

	public Transform EffectRoot;

	public Material RibbonMaterial;

	public float SizeConstant = 1f;

	public AnimationCurve SizeOverLife = new AnimationCurve();

	public AnimationCurve SizeBySpawnFraction = new AnimationCurve();

	public float OpacityConstant = 1f;

	public AnimationCurve OpacityOverLife = new AnimationCurve();

	public AnimationCurve OpacityBySpawnFraction = new AnimationCurve();

	public Gradient ColorOverLife = new Gradient();

	public bool StreamFromAge;

	public float TextureFrequency = 1f;

	public bool FlipU;

	public bool FlipV;

	public bool ConnectToParent;

	public bool SampleParentAlpha;

	public AnimationCurve ParentOpacityOverLife = null;

	public AnimationCurve FacingOpacity = null;

	public int PerParentTotal = 1;

	public float SpawnDelay;

	public float SpawnDuration;

	public bool RateMode;

	public float SpawnRate;

	public float CountMin = 1f;

	public float CountMax = 1f;

	public float RestartPeriod;

	public float LifetimeMin = 1f;

	public float LifetimeMax = 1f;

	public int VelocityMode;

	public Vector3 AxisLocal = Vector3.up;

	public float ConeAngle;

	public float SpeedMin;

	public float SpeedMax;

	public AnimationCurve SpeedBySpawnFraction = new AnimationCurve();

	public float Drag;

	public float GravityScale;

	public bool LifetimePerInstance;

	public AnimationCurve DragParentAge = null;

	public AnimationCurve DragSpawnFraction = null;

	private readonly List<ParentSlot> m_parents = new List<ParentSlot>();

	private readonly Dictionary<uint, int> m_parentIndex = new Dictionary<uint, int>();

	private readonly Dictionary<uint, SeedInfo> m_vertSlot = new Dictionary<uint, SeedInfo>();

	private readonly Dictionary<uint, int> m_seedFirstFrame = new Dictionary<uint, int>();

	private readonly List<uint> m_prune = new List<uint>();

	private readonly Dictionary<int, int> m_slotBirthCount = new Dictionary<int, int>();

	private Particle[] m_ownBuf = (Particle[])(object)new Particle[0];

	private Particle[] m_parentBuf = (Particle[])(object)new Particle[0];

	private readonly HashSet<uint> m_liveSeeds = new HashSet<uint>();

	private Mesh m_mesh;

	private readonly List<Vector3> m_verts = new List<Vector3>();

	private readonly List<Vector2> m_uvs = new List<Vector2>();

	private readonly List<Color32> m_cols = new List<Color32>();

	private readonly List<Vector3> m_norms = new List<Vector3>();

	private readonly List<Vector4> m_tans = new List<Vector4>();

	private readonly List<int> m_tris = new List<int>();

	private readonly Vector3[] m_posBuf = (Vector3[])(object)new Vector3[256];

	private readonly float[] m_fracBuf = new float[256];

	private readonly float[] m_ageBuf = new float[256];

	public static readonly List<CryRibbon> EditInstances = new List<CryRibbon>();

	private int m_lastFrame = -1;

	private static Camera s_viewerCamera;

	public bool IsBusy
	{
		get
		{
			if (!((Behaviour)this).isActiveAndEnabled)
			{
				return false;
			}
			if ((Object)(object)OwnPs == (Object)null)
			{
				OwnPs = ((Component)this).GetComponent<ParticleSystem>();
			}
			if ((Object)(object)OwnPs != (Object)null && OwnPs.particleCount > 0)
			{
				return true;
			}
			if ((Object)(object)ParentSystem != (Object)null && ParentSystem.IsAlive(true))
			{
				return true;
			}
			return false;
		}
	}

	public int InstanceCount => m_parents.Count;

	public int TrackCount => m_parents.Count;

	private void OnEnable()
	{
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Expected O, but got Unknown
		if (!Application.isPlaying && !EditInstances.Contains(this))
		{
			EditInstances.Add(this);
		}
		m_parents.Clear();
		m_parentIndex.Clear();
		m_vertSlot.Clear();
		m_seedFirstFrame.Clear();
		m_slotBirthCount.Clear();
		if ((Object)(object)OwnPs == (Object)null)
		{
			OwnPs = ((Component)this).GetComponent<ParticleSystem>();
		}
		if ((Object)(object)m_mesh == (Object)null)
		{
			m_mesh = new Mesh();
			((Object)m_mesh).hideFlags = (HideFlags)61;
			((Object)m_mesh).name = "CryRibbon";
			m_mesh.MarkDynamic();
		}
	}

	private void OnDisable()
	{
		EditInstances.Remove(this);
	}

	public void EditorTick()
	{
		if (!Application.isPlaying && !((Object)(object)this == (Object)null))
		{
			LateUpdate();
		}
	}

	private void OnDestroy()
	{
		if (!((Object)(object)m_mesh == (Object)null))
		{
			if (Application.isPlaying)
			{
				Object.Destroy((Object)(object)m_mesh);
			}
			else
			{
				Object.DestroyImmediate((Object)(object)m_mesh);
			}
		}
	}

	private void LateUpdate()
	{
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)RibbonMaterial == (Object)null)
		{
			return;
		}
		int frame = CryEditClock.Frame;
		if (m_lastFrame == frame)
		{
			return;
		}
		m_lastFrame = frame;
		if ((Object)(object)OwnPs == (Object)null)
		{
			OwnPs = ((Component)this).GetComponent<ParticleSystem>();
		}
		if (!((Object)(object)OwnPs == (Object)null))
		{
			UpdateParents();
			Camera val = ResolveViewerCamera();
			if (!((Object)(object)val == (Object)null))
			{
				BuildAndDraw(((Component)val).transform.position);
			}
		}
	}

	private void UpdateParents()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)ParentSystem == (Object)null)
		{
			return;
		}
		MainModule main = ParentSystem.main;
		int maxParticles = ((MainModule)(ref main)).maxParticles;
		if (m_parentBuf.Length < maxParticles)
		{
			m_parentBuf = (Particle[])(object)new Particle[maxParticles];
		}
		int particles = ParentSystem.GetParticles(m_parentBuf);
		bool[] array = new bool[m_parents.Count];
		for (int i = 0; i < particles; i++)
		{
			uint randomSeed = ((Particle)(ref m_parentBuf[i])).randomSeed;
			if (!m_parentIndex.TryGetValue(randomSeed, out var value))
			{
				ParentSlot parentSlot = new ParentSlot();
				parentSlot.Seed = randomSeed;
				value = m_parents.Count;
				m_parents.Add(parentSlot);
				m_parentIndex[randomSeed] = value;
			}
			ParentSlot parentSlot2 = m_parents[value];
			parentSlot2.Pos = ToWorldPoint(ParentSystem, ((Particle)(ref m_parentBuf[i])).position);
			parentSlot2.Vel = ToWorldVector(ParentSystem, ((Particle)(ref m_parentBuf[i])).velocity);
			float startLifetime = ((Particle)(ref m_parentBuf[i])).startLifetime;
			float num = startLifetime - ((Particle)(ref m_parentBuf[i])).remainingLifetime;
			parentSlot2.Age01 = ((!(startLifetime > 1E-06f)) ? 1f : Mathf.Clamp01(num / startLifetime));
			parentSlot2.Dead = false;
			if (value < array.Length)
			{
				array[value] = true;
			}
		}
		for (int j = 0; j < m_parents.Count; j++)
		{
			if (j >= array.Length || !array[j])
			{
				m_parents[j].Dead = true;
			}
		}
	}

	private float ParentAge01(int slot)
	{
		if (slot < 0 || slot >= m_parents.Count)
		{
			return 1f;
		}
		return m_parents[slot].Age01;
	}

	private void BuildAndDraw(Vector3 camPos)
	{
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0187: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0191: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_0266: Unknown result type (might be due to invalid IL or missing references)
		//IL_026b: Unknown result type (might be due to invalid IL or missing references)
		//IL_029f: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0547: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0621: Unknown result type (might be due to invalid IL or missing references)
		m_verts.Clear();
		m_uvs.Clear();
		m_cols.Clear();
		m_norms.Clear();
		m_tans.Clear();
		m_tris.Clear();
		MainModule main = OwnPs.main;
		int maxParticles = ((MainModule)(ref main)).maxParticles;
		if (m_ownBuf.Length < maxParticles)
		{
			m_ownBuf = (Particle[])(object)new Particle[maxParticles];
		}
		int particles = OwnPs.GetParticles(m_ownBuf);
		bool flag = m_parents.Count > 0;
		int frame = CryEditClock.Frame;
		for (int i = 0; i < particles; i++)
		{
			uint randomSeed = ((Particle)(ref m_ownBuf[i])).randomSeed;
			if (m_vertSlot.ContainsKey(randomSeed))
			{
				continue;
			}
			if (!m_seedFirstFrame.ContainsKey(randomSeed))
			{
				m_seedFirstFrame[randomSeed] = frame;
			}
			Vector3 val = ToWorldVector(OwnPs, ((Particle)(ref m_ownBuf[i])).velocity);
			bool flag2 = ((Vector3)(ref val)).sqrMagnitude > 1E-08f;
			bool flag3 = frame - m_seedFirstFrame[randomSeed] >= 3;
			if (!flag2 && !flag3 && flag)
			{
				continue;
			}
			SeedInfo value = new SeedInfo
			{
				Slot = 0,
				Fraction = 0f
			};
			if (flag)
			{
				int slot = 0;
				Vector3 val2 = ToWorldPoint(OwnPs, ((Particle)(ref m_ownBuf[i])).position);
				float num = float.MaxValue;
				float num2 = float.MaxValue;
				for (int j = 0; j < m_parents.Count; j++)
				{
					if (!m_parents[j].Dead)
					{
						Vector3 val3 = val2 - m_parents[j].Pos;
						float sqrMagnitude = ((Vector3)(ref val3)).sqrMagnitude;
						if (sqrMagnitude < num)
						{
							num2 = num;
							num = sqrMagnitude;
							slot = j;
						}
						else if (sqrMagnitude < num2)
						{
							num2 = sqrMagnitude;
						}
					}
				}
				bool flag4 = num2 > 1E-12f && num <= num2 * 0.25f;
				if (!flag4 && flag2)
				{
					float num3 = -2f;
					Vector3 normalized = ((Vector3)(ref val)).normalized;
					for (int k = 0; k < m_parents.Count; k++)
					{
						if (m_parents[k].Dead)
						{
							continue;
						}
						Vector3 vel = m_parents[k].Vel;
						if (!(((Vector3)(ref vel)).sqrMagnitude < 1E-08f))
						{
							float num4 = Vector3.Dot(normalized, ((Vector3)(ref vel)).normalized);
							if (num4 > num3)
							{
								num3 = num4;
								slot = k;
							}
						}
					}
					flag4 = true;
				}
				if (!flag4)
				{
					continue;
				}
				value.Slot = slot;
			}
			int value2 = 0;
			m_slotBirthCount.TryGetValue(value.Slot, out value2);
			int num5 = Mathf.Max(2, PerParentTotal);
			value.Fraction = Mathf.Clamp01((float)value2 / (float)(num5 - 1));
			m_slotBirthCount[value.Slot] = value2 + 1;
			m_vertSlot[randomSeed] = value;
		}
		m_liveSeeds.Clear();
		for (int l = 0; l < particles; l++)
		{
			m_liveSeeds.Add(((Particle)(ref m_ownBuf[l])).randomSeed);
		}
		m_prune.Clear();
		foreach (KeyValuePair<uint, SeedInfo> item in m_vertSlot)
		{
			if (!m_liveSeeds.Contains(item.Key))
			{
				m_prune.Add(item.Key);
			}
		}
		for (int m = 0; m < m_prune.Count; m++)
		{
			m_vertSlot.Remove(m_prune[m]);
			m_seedFirstFrame.Remove(m_prune[m]);
		}
		Dictionary<int, List<int>> dictionary = new Dictionary<int, List<int>>();
		for (int n = 0; n < particles; n++)
		{
			if (m_vertSlot.TryGetValue(((Particle)(ref m_ownBuf[n])).randomSeed, out var value3))
			{
				if (!dictionary.TryGetValue(value3.Slot, out var value4))
				{
					value4 = new List<int>();
					dictionary[value3.Slot] = value4;
				}
				value4.Add(n);
			}
		}
		foreach (KeyValuePair<int, List<int>> item2 in dictionary)
		{
			List<int> value5 = item2.Value;
			value5.Sort(new AgeComparer(m_ownBuf));
			BuildStrip(value5, item2.Key, camPos);
			if (m_verts.Count >= 500)
			{
				break;
			}
		}
		m_mesh.Clear();
		if (m_verts.Count >= 4)
		{
			m_mesh.SetVertices(m_verts);
			m_mesh.SetUVs(0, m_uvs);
			m_mesh.SetColors(m_cols);
			m_mesh.SetNormals(m_norms);
			m_mesh.SetTangents(m_tans);
			m_mesh.SetTriangles(m_tris, 0);
			m_mesh.RecalculateBounds();
			Graphics.DrawMesh(m_mesh, Matrix4x4.identity, RibbonMaterial, ((Component)this).gameObject.layer, (Camera)null, 0, (MaterialPropertyBlock)null, false, false);
		}
	}

	private void BuildStrip(List<int> order, int slot, Vector3 camPos)
	{
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0192: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01be: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0205: Unknown result type (might be due to invalid IL or missing references)
		//IL_020a: Unknown result type (might be due to invalid IL or missing references)
		//IL_020f: Unknown result type (might be due to invalid IL or missing references)
		//IL_021e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0223: Unknown result type (might be due to invalid IL or missing references)
		//IL_0224: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_022b: Unknown result type (might be due to invalid IL or missing references)
		//IL_022d: Unknown result type (might be due to invalid IL or missing references)
		//IL_022f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		//IL_0247: Unknown result type (might be due to invalid IL or missing references)
		//IL_0249: Unknown result type (might be due to invalid IL or missing references)
		//IL_05c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_05cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_05cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_05cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_05d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_05d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0257: Unknown result type (might be due to invalid IL or missing references)
		//IL_0259: Unknown result type (might be due to invalid IL or missing references)
		//IL_05f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_05f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_05fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_05e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_05ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_065e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0660: Unknown result type (might be due to invalid IL or missing references)
		//IL_0664: Unknown result type (might be due to invalid IL or missing references)
		//IL_0669: Unknown result type (might be due to invalid IL or missing references)
		//IL_067d: Unknown result type (might be due to invalid IL or missing references)
		//IL_068d: Unknown result type (might be due to invalid IL or missing references)
		//IL_069a: Unknown result type (might be due to invalid IL or missing references)
		//IL_06a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_06b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_06b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_06ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_06bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_06d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_06e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_06f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_06fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0381: Unknown result type (might be due to invalid IL or missing references)
		//IL_0385: Unknown result type (might be due to invalid IL or missing references)
		//IL_038c: Unknown result type (might be due to invalid IL or missing references)
		//IL_03cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0408: Unknown result type (might be due to invalid IL or missing references)
		//IL_040a: Unknown result type (might be due to invalid IL or missing references)
		//IL_040f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0496: Unknown result type (might be due to invalid IL or missing references)
		//IL_049b: Unknown result type (might be due to invalid IL or missing references)
		//IL_04a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_04db: Unknown result type (might be due to invalid IL or missing references)
		//IL_04df: Unknown result type (might be due to invalid IL or missing references)
		//IL_04e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_04f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0508: Unknown result type (might be due to invalid IL or missing references)
		//IL_0515: Unknown result type (might be due to invalid IL or missing references)
		//IL_0522: Unknown result type (might be due to invalid IL or missing references)
		//IL_053c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0541: Unknown result type (might be due to invalid IL or missing references)
		//IL_0545: Unknown result type (might be due to invalid IL or missing references)
		//IL_054a: Unknown result type (might be due to invalid IL or missing references)
		//IL_055e: Unknown result type (might be due to invalid IL or missing references)
		//IL_056e: Unknown result type (might be due to invalid IL or missing references)
		//IL_057b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0588: Unknown result type (might be due to invalid IL or missing references)
		//IL_0593: Unknown result type (might be due to invalid IL or missing references)
		//IL_0595: Unknown result type (might be due to invalid IL or missing references)
		//IL_059b: Unknown result type (might be due to invalid IL or missing references)
		//IL_059d: Unknown result type (might be due to invalid IL or missing references)
		int num = order.Count;
		bool flag = ConnectToParent && (Object)(object)ParentSystem != (Object)null && slot >= 0 && slot < m_parents.Count && !m_parents[slot].Dead;
		if (num + (flag ? 1 : 0) < 2)
		{
			return;
		}
		if (num > m_posBuf.Length)
		{
			num = m_posBuf.Length;
		}
		int count = m_verts.Count;
		for (int i = 0; i < num; i++)
		{
			int num2 = order[i];
			ref Vector3 reference = ref m_posBuf[i];
			reference = ToWorldPoint(OwnPs, ((Particle)(ref m_ownBuf[num2])).position);
			float num3 = 0f;
			if (m_vertSlot.TryGetValue(((Particle)(ref m_ownBuf[num2])).randomSeed, out var value))
			{
				num3 = value.Fraction;
			}
			m_fracBuf[i] = num3;
			float startLifetime = ((Particle)(ref m_ownBuf[num2])).startLifetime;
			float num4 = startLifetime - ((Particle)(ref m_ownBuf[num2])).remainingLifetime;
			m_ageBuf[i] = ((!(startLifetime > 1E-06f)) ? 1f : Mathf.Clamp01(num4 / startLifetime));
		}
		bool flag2 = FacingOpacity != null && FacingOpacity.length > 0;
		Vector3 val = Vector3.right;
		float num5 = 0f;
		Color32 item = default(Color32);
		((Color32)(ref item))..ctor(byte.MaxValue, byte.MaxValue, byte.MaxValue, (byte)0);
		float num6 = 0f;
		Vector3 val2 = Vector3.forward;
		Vector4 item2 = default(Vector4);
		for (int j = 0; j < num; j++)
		{
			float num7 = m_ageBuf[j];
			Vector3 val3 = m_posBuf[Mathf.Min(j + 1, num - 1)] - m_posBuf[Mathf.Max(j - 1, 0)];
			Vector3 val4 = m_posBuf[j] - camPos;
			Vector3 val5 = Vector3.Cross(val3, val4);
			if (((Vector3)(ref val5)).sqrMagnitude < 1E-12f)
			{
				val5 = val;
			}
			else
			{
				((Vector3)(ref val5)).Normalize();
			}
			val = val5;
			float num8 = ((SizeOverLife == null || SizeOverLife.length <= 0) ? SizeConstant : SizeOverLife.Evaluate(num7));
			if (SizeBySpawnFraction != null && SizeBySpawnFraction.length > 0)
			{
				num8 *= SizeBySpawnFraction.Evaluate(m_fracBuf[j]);
			}
			float num9 = Mathf.Max(num8, 0f);
			float num10 = ((OpacityOverLife == null || OpacityOverLife.length <= 0) ? OpacityConstant : OpacityOverLife.Evaluate(num7));
			if (OpacityBySpawnFraction != null && OpacityBySpawnFraction.length > 0)
			{
				num10 *= OpacityBySpawnFraction.Evaluate(m_fracBuf[j]);
			}
			if (SampleParentAlpha)
			{
				num10 *= EvaluateParentAlpha(ParentAge01(slot));
			}
			if (flag2)
			{
				float magnitude = ((Vector3)(ref val3)).magnitude;
				if (magnitude > 1E-06f)
				{
					num10 *= FacingOpacity.Evaluate(Mathf.Clamp01(Mathf.Abs(Vector3.Dot(val3 / magnitude, ((Vector3)(ref val4)).normalized))));
				}
			}
			Color val6 = ((ColorOverLife == null) ? Color.white : ColorOverLife.Evaluate(num7));
			num10 *= 1f - Mathf.SmoothStep(0f, 1f, Mathf.Clamp01((num7 - 0.85f) / 0.15f));
			val6.a = Mathf.Clamp01(num10);
			Color32 val7 = Color32.op_Implicit(val6);
			float num11 = 1f - ((!StreamFromAge) ? m_fracBuf[j] : num7) * TextureFrequency;
			num11 -= Mathf.Floor(num11);
			if (FlipV)
			{
				num11 = 1f - num11;
			}
			float num12 = ((!FlipU) ? 0f : 1f);
			float num13 = ((!FlipU) ? 1f : 0f);
			Vector3 val8 = -((Vector3)(ref val4)).normalized;
			((Vector4)(ref item2))..ctor(val5.x, val5.y, val5.z, -1f);
			m_verts.Add(m_posBuf[j] - val5 * num9);
			m_uvs.Add(new Vector2(num12, num11));
			m_cols.Add(val7);
			m_norms.Add(val8);
			m_tans.Add(item2);
			m_verts.Add(m_posBuf[j] + val5 * num9);
			m_uvs.Add(new Vector2(num13, num11));
			m_cols.Add(val7);
			m_norms.Add(val8);
			m_tans.Add(item2);
			num5 = num9;
			item = val7;
			num6 = num11;
			val2 = val8;
		}
		int num14 = num - 1;
		if (flag)
		{
			Vector3 pos = m_parents[slot].Pos;
			Vector3 item3 = pos - camPos;
			item3 = ((!(((Vector3)(ref item3)).sqrMagnitude < 1E-12f)) ? (-((Vector3)(ref item3)).normalized) : val2);
			Vector4 item4 = default(Vector4);
			((Vector4)(ref item4))..ctor(val.x, val.y, val.z, -1f);
			float num15 = ((!FlipU) ? 0f : 1f);
			float num16 = ((!FlipU) ? 1f : 0f);
			m_verts.Add(pos - val * num5);
			m_uvs.Add(new Vector2(num15, num6));
			m_cols.Add(item);
			m_norms.Add(item3);
			m_tans.Add(item4);
			m_verts.Add(pos + val * num5);
			m_uvs.Add(new Vector2(num16, num6));
			m_cols.Add(item);
			m_norms.Add(item3);
			m_tans.Add(item4);
			num14 = num;
		}
		for (int k = 0; k < num14; k++)
		{
			int num17 = count + k * 2;
			m_tris.Add(num17);
			m_tris.Add(num17 + 2);
			m_tris.Add(num17 + 1);
			m_tris.Add(num17 + 1);
			m_tris.Add(num17 + 2);
			m_tris.Add(num17 + 3);
			m_tris.Add(num17);
			m_tris.Add(num17 + 1);
			m_tris.Add(num17 + 2);
			m_tris.Add(num17 + 1);
			m_tris.Add(num17 + 3);
			m_tris.Add(num17 + 2);
		}
	}

	private float EvaluateParentAlpha(float parentAge01)
	{
		if (ParentOpacityOverLife == null || ParentOpacityOverLife.length == 0)
		{
			return 1f;
		}
		return Mathf.Clamp01(ParentOpacityOverLife.Evaluate(Mathf.Clamp01(parentAge01)));
	}

	private static Vector3 ToWorldPoint(ParticleSystem ps, Vector3 p)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Invalid comparison between Unknown and I4
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		MainModule main = ps.main;
		return ((int)((MainModule)(ref main)).simulationSpace != 1) ? ((Component)ps).transform.TransformPoint(p) : p;
	}

	private static Vector3 ToWorldVector(ParticleSystem ps, Vector3 v)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Invalid comparison between Unknown and I4
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		MainModule main = ps.main;
		return ((int)((MainModule)(ref main)).simulationSpace != 1) ? ((Component)ps).transform.TransformVector(v) : v;
	}

	private static Camera ResolveViewerCamera()
	{
		if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled)
		{
			return s_viewerCamera;
		}
		s_viewerCamera = Camera.main;
		if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled)
		{
			return s_viewerCamera;
		}
		s_viewerCamera = Camera.current;
		if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled)
		{
			return s_viewerCamera;
		}
		Camera[] allCameras = Camera.allCameras;
		s_viewerCamera = ((allCameras == null || allCameras.Length <= 0) ? null : allCameras[0]);
		return s_viewerCamera;
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}
}
public class DecalLayFlat : MonoBehaviour
{
	private void Awake()
	{
		Flatten();
	}

	private void OnEnable()
	{
		if (Application.isPlaying)
		{
			Flatten();
		}
	}

	private void Flatten()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		Quaternion rotation = ((Component)this).transform.rotation;
		float y = ((Quaternion)(ref rotation)).eulerAngles.y;
		((Component)this).transform.rotation = Quaternion.Euler(90f, y, 0f);
	}
}
public class ExplosionLightFade : MonoBehaviour
{
	public Light Light;

	public float BaseIntensity = 1f;

	public float Delay;

	public float Lifetime = 1f;

	public AnimationCurve IntensityOverLife;

	public float FlickerMin;

	public float FlickerMax;

	public float FlickerSpeed = 1f;

	private float startTime;

	private float noiseOffset;

	private void Awake()
	{
		if ((Object)(object)Light == (Object)null)
		{
			Light = ((Component)this).GetComponent<Light>();
		}
		noiseOffset = Random.value * 1000f;
	}

	private void OnEnable()
	{
		startTime = Time.time;
	}

	private void Update()
	{
		if ((Object)(object)Light == (Object)null || Lifetime <= 0f)
		{
			return;
		}
		float num = (Time.time - startTime - Delay) / Lifetime;
		if (num < 0f)
		{
			Light.intensity = 0f;
			return;
		}
		if (num >= 1f)
		{
			((Behaviour)Light).enabled = false;
			((Behaviour)this).enabled = false;
			return;
		}
		float num2 = ((IntensityOverLife == null) ? 1f : Mathf.Max(0f, IntensityOverLife.Evaluate(num)));
		float num3 = 1f;
		if (FlickerMax > FlickerMin)
		{
			num3 = Mathf.Lerp(FlickerMin, FlickerMax, Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f));
		}
		Light.intensity = BaseIntensity * num2 * num3;
	}
}
public class FireLightFlicker : MonoBehaviour
{
	public Light Light;

	public float BaseIntensity = 1f;

	public float FlickerMin = 1f;

	public float FlickerMax = 1f;

	public float FlickerSpeed = 1f;

	private float noiseOffset;

	private void Awake()
	{
		if ((Object)(object)Light == (Object)null)
		{
			Light = ((Component)this).GetComponent<Light>();
		}
		noiseOffset = Random.value * 1000f;
	}

	private void Update()
	{
		if (!((Object)(object)Light == (Object)null))
		{
			float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f);
			Light.intensity = BaseIntensity * Mathf.Lerp(FlickerMin, FlickerMax, num);
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
namespace BitWizrd.LebelRifle
{
	public class Lebel : FVRFireArm
	{
		public enum ZPos
		{
			Forward,
			Middle,
			Rear
		}

		public enum HammerCockType
		{
			OnBack,
			OnUp,
			OnClose,
			OnForward
		}

		public enum FireSelectorModeType
		{
			Safe,
			Single
		}

		public enum LifterState
		{
			Down,
			Up
		}

		[Serializable]
		public class FireSelectorMode
		{
			public float SelectorPosition;

			public FireSelectorModeType ModeType;

			public bool IsBoltLocked;
		}

		[Header("Bolt Action Config")]
		public FVRFireArmChamber Chamber;

		public bool HasMagEjectionButton = true;

		public bool HasFireSelectorButton = true;

		public Lebel_Handle BoltHandle;

		public float BoltLerp;

		public bool BoltMovingForward;

		public Lebel_Handle.BoltActionHandleState CurBoltHandleState;

		public Lebel_Handle.BoltActionHandleState LastBoltHandleState;

		[Header("Hammer Config")]
		public bool HasVisualHammer;

		public Transform Hammer;

		public float HammerUncocked;

		public float HammerCocked;

		private bool m_isHammerCocked;

		public HammerCockType CockType;

		private FVRFirearmMovingProxyRound m_proxy;

		[Header("Round Positions Config")]
		public Transform Extraction_MagazinePos;

		public Transform Extraction_ChamberPos;

		public Transform Extraction_ChamberSeatedPos;

		public Transform Extraction_Ejecting;

		public Transform EjectionPos;

		public Transform ManualChamberingPos;

		public float UpwardEjectionForce;

		public float RightwardEjectionForce = 2f;

		public float YSpinEjectionTorque = 80f;

		public Transform Muzzle;

		[Header("Trigger Config")]
		public float TriggerResetThreshold = 0.1f;

		public float TriggerFiringThreshold = 0.8f;

		public bool FireOnTriggerDown = false;

		private float m_triggerFloat;

		private bool m_hasTriggerCycled;

		public Transform Trigger_Display;

		public float Trigger_ForwardValue;

		public float Trigger_RearwardValue;

		public InterpStyle TriggerInterpStyle = (InterpStyle)1;

		public Transform Trigger_Display2;

		public float Trigger_ForwardValue2;

		public float Trigger_RearwardValue2;

		public InterpStyle TriggerInterpStyle2 = (InterpStyle)1;

		[Header("Magazine Release Config")]
		private bool m_isMagReleasePressed;

		public Transform MagReleaseButton_Display;

		public Axis MagReleaseAxis;

		public InterpStyle MagReleaseInterpStyle = (InterpStyle)1;

		public float MagReleasePressedValue;

		public float MagReleaseUnpressedValue;

		private float m_magReleaseCurValue;

		private float m_magReleaseTarValue;

		[Header("Fire Selector Config")]
		private Vector2 TouchPadAxes = Vector2.zero;

		public Transform FireSelector_Display;

		public Axis FireSelector_Axis;

		public InterpStyle FireSelector_InterpStyle = (InterpStyle)1;

		public FireSelectorMode[] FireSelector_Modes;

		private int m_fireSelectorMode;

		public bool RequiresHammerUncockedToToggleFireSelector;

		public bool UsesSecondFireSelectorChange;

		public Transform FireSelector_Display_Secondary;

		public Axis FireSelector_Axis_Secondary;

		public InterpStyle FireSelector_InterpStyle_Secondary = (InterpStyle)1;

		public FireSelectorMode[] FireSelector_Modes_Secondary;

		[Header("Special Features")]
		public bool EjectsMagazineOnEmpty;

		public bool PlaysExtraTailOnShot;

		public FVRTailSoundClass ExtraTail = (FVRTailSoundClass)8;

		[Header("Reciprocating Barrel")]
		public bool HasReciprocatingBarrel;

		public G11RecoilingSystem RecoilSystem;

		private bool m_isQuickboltTouching;

		private Vector2 lastTPTouchPoint = Vector2.zero;

		[Header("Lifter Config")]
		public LebelLifter LifterComponent;

		public float LifterUpRotation;

		public float LifterDownRotation;

		public float LifterLerpSpeed = 10f;

		public float MinBoltTravelDistance = 0.1f;

		public float LifterInteractionDistance = 0.1f;

		public float LifterHapticStrength = 0.5f;

		public float LifterHapticFrequency = 0.1f;

		public float LifterMovementThreshold = 0.01f;

		public Collider LifterTriggerCollider;

		public float LifterHapticIntensityMultiplier = 1f;

		public bool HasLifterLock = true;

		[Header("Lifter Lock Config")]
		public Transform LifterLockSwitch;

		public Transform LifterLockMechanism;

		public float LifterLockSwitchLockedPosition;

		public float LifterLockSwitchUnlockedPosition;

		public float LifterLockMechanismLockedRotation;

		public float LifterLockMechanismUnlockedRotation;

		private float m_lifterLockSwitchLerp = 0f;

		public FVRFirearmMovingProxyRound lifterProxy;

		public bool m_magazineFullPlusOne = false;

		private int m_cachedTubeCapacity = -1;

		private FVRFireArmChamber m_palmNeedChamber;

		public bool m_boltLockedDown = false;

		private Lebel_Handle.BoltActionHandleRot m_lastHandleRot;

		[Header("Magazine Config")]
		public FVRFireArmMagazineReloadTrigger MagazineReloadTrigger;

		public bool IsHammerCocked => m_isHammerCocked;

		public FVRFirearmMovingProxyRound Proxy => m_proxy;

		public FVRFirearmMovingProxyRound ProxyRound => m_proxy;

		public bool HasExtractedRound()
		{
			return m_proxy.IsFull;
		}

		public override void Awake()
		{
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Expected O, but got Unknown
			((FVRFireArm)this).Awake();
			base.FChambers.Add(Chamber);
			m_palmNeedChamber = PalmingNeedChamber.Attach((FVRFireArm)(object)this);
			LebelChamber lebelChamber = Chamber as LebelChamber;
			if ((Object)(object)lebelChamber != (Object)null)
			{
				lebelChamber.ResetTracking();
			}
			if (base.UsesClips && (Object)(object)base.ClipTrigger != (Object)null)
			{
				if (CurBoltHandleState == Lebel_Handle.BoltActionHandleState.Rear)
				{
					if (!base.ClipTrigger.activeSelf)
					{
						base.ClipTrigger.SetActive(true);
					}
				}
				else if (base.ClipTrigger.activeSelf)
				{
					base.ClipTrigger.SetActive(false);
				}
			}
			GameObject val = new GameObject("m_proxyRound");
			m_proxy = val.AddComponent<FVRFirearmMovingProxyRound>();
			m_proxy.Init(((Component)this).transform);
			m_lastHandleRot = (((Object)(object)BoltHandle != (Object)null) ? BoltHandle.HandleRot : Lebel_Handle.BoltActionHandleRot.Up);
		}

		public bool CanBoltMove()
		{
			if (FireSelector_Modes.Length < 1)
			{
				return true;
			}
			if (FireSelector_Modes[m_fireSelectorMode].IsBoltLocked)
			{
				return false;
			}
			return true;
		}

		public override int GetTutorialState()
		{
			if (FireSelector_Modes[m_fireSelectorMode].ModeType == FireSelectorModeType.Safe)
			{
				return 4;
			}
			if (Chamber.IsFull)
			{
				if (Chamber.IsSpent)
				{
					return 0;
				}
				if ((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null)
				{
					return 6;
				}
				return 5;
			}
			if ((Object)(object)base.Magazine != (Object)null && !base.Magazine.HasARound())
			{
				if (CurBoltHandleState == Lebel_Handle.BoltActionHandleState.Forward || CurBoltHandleState == Lebel_Handle.BoltActionHandleState.Mid)
				{
					return 0;
				}
				if ((Object)(object)base.Clip != (Object)null)
				{
					return 2;
				}
				if (!base.Magazine.IsFull())
				{
					return 1;
				}
				return 3;
			}
			return 3;
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRFireArm)this).BeginInteraction(hand);
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_024b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Unknown result type (might be due to invalid IL or missing references)
			//IL_0267: Invalid comparison between Unknown and I4
			//IL_0221: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_0587: Unknown result type (might be due to invalid IL or missing references)
			//IL_058c: Unknown result type (might be due to invalid IL or missing references)
			//IL_035c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0361: Unknown result type (might be due to invalid IL or missing references)
			//IL_031b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0320: Unknown result type (might be due to invalid IL or missing references)
			//IL_039f: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_05cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0503: Unknown result type (might be due to invalid IL or missing references)
			//IL_044c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0451: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_046c: Unknown result type (might be due to invalid IL or missing references)
			//IL_046d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0472: Unknown result type (might be due to invalid IL or missing references)
			//IL_0477: Unknown result type (might be due to invalid IL or missing references)
			//IL_051f: Unknown result type (might be due to invalid IL or missing references)
			//IL_052f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0554: Unknown result type (might be due to invalid IL or missing references)
			//IL_0559: Unknown result type (might be due to invalid IL or missing references)
			//IL_055e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0563: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b9: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			TouchPadAxes = hand.Input.TouchpadAxes;
			if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !((FVRPhysicalObject)this).IsAltHeld)
			{
				m_triggerFloat = hand.Input.TriggerFloat;
			}
			if (!m_hasTriggerCycled)
			{
				if (m_triggerFloat >= TriggerFiringThreshold)
				{
					m_hasTriggerCycled = true;
				}
			}
			else if (m_triggerFloat <= TriggerResetThreshold)
			{
				m_hasTriggerCycled = false;
			}
			m_isMagReleasePressed = false;
			bool flag = false;
			bool flag2 = false;
			bool flag3 = false;
			if (hand.IsInStreamlinedMode)
			{
				if (HasFireSelectorButton && hand.Input.BYButtonDown)
				{
					ToggleFireSelector();
					if (HasLifterLock)
					{
						ToggleLifterLock();
					}
				}
				if (HasMagEjectionButton && hand.Input.AXButtonPressed && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin)
				{
					m_isMagReleasePressed = true;
				}
				if (HasMagEjectionButton && hand.Input.AXButtonDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin)
				{
					ReleaseMag();
				}
				flag3 = true;
				if ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive)
				{
					flag3 = false;
				}
				if (!CanBoltMove())
				{
					flag2 = false;
					flag3 = false;
				}
				if (flag3 && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hasTriggeredUpSinceBegin && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).IsHeld && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.Input.BYButtonDown && BoltHandle.UsesQuickRelease && BoltHandle.HandleState == Lebel_Handle.BoltActionHandleState.Forward)
				{
					flag = true;
				}
			}
			else
			{
				if (HasMagEjectionButton && hand.Input.TouchpadPressed && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && ((Vector2)(ref TouchPadAxes)).magnitude > 0.3f && Vector2.Angle(TouchPadAxes, Vector2.down) <= 45f)
				{
					m_isMagReleasePressed = true;
				}
				if ((int)GM.Options.QuickbeltOptions.BoltActionModeSetting == 0)
				{
					flag3 = true;
				}
				if ((int)GM.Options.QuickbeltOptions.BoltActionModeSetting == 1)
				{
					flag2 = true;
				}
				if (GM.Options.ControlOptions.UseGunRigMode2)
				{
					flag2 = true;
					flag3 = true;
				}
				if ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive)
				{
					flag2 = true;
					flag3 = false;
				}
				if (!CanBoltMove())
				{
					flag2 = false;
					flag3 = false;
				}
				if (IsHammerCocked && BoltHandle.HandleState == Lebel_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot == Lebel_Handle.BoltActionHandleRot.Down)
				{
					flag2 = false;
				}
				if (hand.Input.TouchpadDown && ((Vector2)(ref TouchPadAxes)).magnitude > 0.1f)
				{
					if (flag3 && Vector2.Angle(TouchPadAxes, Vector2.right) <= 45f && BoltHandle.UsesQuickRelease && BoltHandle.HandleState == Lebel_Handle.BoltActionHandleState.Forward)
					{
						flag = true;
					}
					else if (Vector2.Angle(TouchPadAxes, Vector2.left) <= 45f)
					{
						if (HasFireSelectorButton)
						{
							ToggleFireSelector();
						}
						if (HasLifterLock)
						{
							ToggleLifterLock();
						}
					}
					else if (Vector2.Angle(TouchPadAxes, Vector2.down) <= 45f && HasMagEjectionButton)
					{
						ReleaseMag();
					}
				}
			}
			if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !flag && flag2)
			{
				if (((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null && !((FVRPhysicalObject)this).IsAltHeld) || GM.Options.ControlOptions.UseGunRigMode2 || ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive))
				{
					if (hand.Input.TouchpadTouched)
					{
						Vector2 touchpadAxes = hand.Input.TouchpadAxes;
						if (((Vector2)(ref touchpadAxes)).magnitude > 0.1f)
						{
							bool isQuickboltTouching = m_isQuickboltTouching;
							if (Vector2.Angle(touchpadAxes, Vector2.right + Vector2.up) < 90f && !m_isQuickboltTouching)
							{
								m_isQuickboltTouching = true;
							}
							if (m_isQuickboltTouching && isQuickboltTouching)
							{
								float sAngle = GetSAngle(touchpadAxes, lastTPTouchPoint, hand.CMode);
								BoltHandle.DriveBolt((0f - sAngle) / 90f);
							}
							lastTPTouchPoint = touchpadAxes;
						}
						else
						{
							lastTPTouchPoint = Vector2.zero;
						}
					}
					else
					{
						lastTPTouchPoint = Vector2.zero;
					}
				}
				if (m_isQuickboltTouching)
				{
					Debug.DrawLine(BoltHandle.BoltActionHandleRoot.position, BoltHandle.BoltActionHandleRoot.position + 0.1f * new Vector3(lastTPTouchPoint.x, lastTPTouchPoint.y, 0f), Color.blue);
				}
			}
			if (hand.Input.TouchpadTouchUp)
			{
				m_isQuickboltTouching = false;
				lastTPTouchPoint = Vector2.zero;
			}
			FiringSystem();
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			if (flag && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null)
			{
				m_isQuickboltTouching = false;
				lastTPTouchPoint = Vector2.zero;
				hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
				hand.HandMadeGrabReleaseSound();
				hand.EndInteractionIfHeld((FVRInteractiveObject)(object)this);
				((FVRInteractiveObject)this).EndInteraction(hand);
				((FVRInteractiveObject)BoltHandle).BeginInteraction(hand);
				hand.ForceSetInteractable((FVRInteractiveObject)(object)BoltHandle);
				BoltHandle.TPInitiate();
			}
		}

		private Vector3 GetClosestValidPoint(Vector3 start, Vector3 end, Vector3 point)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = end - start;
			Vector3 val2 = point - start;
			float magnitude = ((Vector3)(ref val)).magnitude;
			Vector3 val3 = val / magnitude;
			float num = Vector3.Dot(val2, val3);
			num = Mathf.Clamp(num, 0f, magnitude);
			return start + val3 * num;
		}

		public float GetSignedAngle(Vector2 from, Vector2 to)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			Vector2 val = default(Vector2);
			((Vector2)(ref val))..ctor(from.y, 0f - from.x);
			Vector2 normalized = ((Vector2)(ref val)).normalized;
			float num = Mathf.Sign(Vector2.Dot(from, normalized));
			float num2 = Vector2.Angle(from, to);
			return num2 * num;
		}

		private float GetSAngle(Vector2 v1, Vector2 v2, ControlMode m)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Invalid comparison between Unknown and I4
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			if ((int)m == 3)
			{
				return (v1.y - v2.y) * 130f;
			}
			float num = Mathf.Sign(v1.x * v2.y - v1.y * v2.x);
			return Vector2.Angle(v1, v2) * num;
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			m_triggerFloat = 0f;
			m_hasTriggerCycled = false;
			m_isMagReleasePressed = false;
			m_isQuickboltTouching = false;
			lastTPTouchPoint = Vector2.zero;
			((FVRFireArm)this).EndInteraction(hand);
		}

		public void SetHasTriggeredUp()
		{
			((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin = true;
		}

		public void CockHammer()
		{
			if (!m_isHammerCocked)
			{
				m_isHammerCocked = true;
				if (HasVisualHammer)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerCocked, (InterpStyle)0, (Axis)2);
				}
			}
		}

		public void DropHammer()
		{
			if (IsHammerCocked)
			{
				m_isHammerCocked = false;
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
				Fire();
				if (HasVisualHammer)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerUncocked, (InterpStyle)0, (Axis)2);
				}
			}
		}

		protected virtual void ToggleFireSelector()
		{
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			if ((RequiresHammerUncockedToToggleFireSelector && IsHammerCocked) || ((FVRInteractiveObject)BoltHandle).IsHeld || CurBoltHandleState != Lebel_Handle.BoltActionHandleState.Forward || BoltHandle.HandleRot != Lebel_Handle.BoltActionHandleRot.Down || FireSelector_Modes.Length <= 1)
			{
				return;
			}
			m_fireSelectorMode++;
			if (m_fireSelectorMode >= FireSelector_Modes.Length)
			{
				m_fireSelectorMode -= FireSelector_Modes.Length;
			}
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f);
			if ((Object)(object)FireSelector_Display != (Object)null)
			{
				((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display, FireSelector_Modes[m_fireSelectorMode].SelectorPosition, FireSelector_InterpStyle, FireSelector_Axis);
				if (UsesSecondFireSelectorChange)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display_Secondary, FireSelector_Modes_Secondary[m_fireSelectorMode].SelectorPosition, FireSelector_InterpStyle_Secondary, FireSelector_Axis_Secondary);
				}
			}
		}

		protected virtual void ToggleLifterLock()
		{
			if (((FVRInteractiveObject)BoltHandle).IsHeld || CurBoltHandleState != Lebel_Handle.BoltActionHandleState.Rear || (Chamber.IsFull && (Object)(object)LifterComponent != (Object)null && LifterComponent.GetLifterState() == LifterState.Down) || !LifterComponent.HasLifterLock)
			{
				return;
			}
			bool flag = !LifterComponent.IsLifterLocked();
			LifterComponent.SetLifterLocked(flag);
			if (flag)
			{
				if (LifterComponent.GetLifterState() == LifterState.Down)
				{
					LifterComponent.SetLifterState(LifterState.Up);
				}
				if ((Object)(object)base.Magazine != (Object)null)
				{
					m_cachedTubeCapacity = base.Magazine.m_capacity;
					base.Magazine.m_capacity = base.Magazine.m_numRounds;
				}
				if ((Object)(object)MagazineReloadTrigger != (Object)null)
				{
					((Component)MagazineReloadTrigger).gameObject.SetActive(false);
				}
			}
			else if ((Object)(object)base.Magazine != (Object)null && m_cachedTubeCapacity >= 0)
			{
				base.Magazine.m_capacity = m_cachedTubeCapacity;
				m_cachedTubeCapacity = -1;
				if (!base.Magazine.IsFull())
				{
					m_magazineFullPlusOne = false;
				}
			}
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f);
		}

		public void ReleaseMag()
		{
			if ((Object)(object)base.Magazine != (Object)null)
			{
				m_magReleaseCurValue = MagReleasePressedValue;
				((FVRFireArm)this).EjectMag(false);
			}
		}

		public FireSelectorMode GetFiringMode()
		{
			return FireSelector_Modes[m_fireSelectorMode];
		}

		protected virtual void FiringSystem()
		{
			if (((FVRPhysicalObject)this).IsAltHeld)
			{
				return;
			}
			bool flag = false;
			if (FireOnTriggerDown)
			{
				flag = FireSelector_Modes[m_fireSelectorMode].ModeType != FireSelectorModeType.Safe && BoltHandle.HandleState == Lebel_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot == Lebel_Handle.BoltActionHandleRot.Down && ((FVRInteractiveObject)this).m_hand.Input.TriggerDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && (!Chamber.IsFull || !Chamber.IsSpent);
			}
			else
			{
				if (!m_hasTriggerCycled)
				{
					if (m_triggerFloat >= TriggerFiringThreshold)
					{
						m_hasTriggerCycled = true;
					}
				}
				else if (m_triggerFloat <= TriggerResetThreshold)
				{
					m_hasTriggerCycled = false;
				}
				flag = FireSelector_Modes[m_fireSelectorMode].ModeType != FireSelectorModeType.Safe && BoltHandle.HandleState == Lebel_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot == Lebel_Handle.BoltActionHandleRot.Down && m_hasTriggerCycled && (!Chamber.IsFull || !Chamber.IsSpent);
			}
			if (flag)
			{
				DropHammer();
				if (!FireOnTriggerDown)
				{
					m_hasTriggerCycled = true;
				}
			}
		}

		public bool Fire()
		{
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			FireSelectorMode fireSelectorMode = FireSelector_Modes[m_fireSelectorMode];
			if (!Chamber.Fire())
			{
				return false;
			}
			LebelChamber lebelChamber = Chamber as LebelChamber;
			if ((Object)(object)lebelChamber != (Object)null)
			{
				lebelChamber.ResetTracking();
			}
			((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
			((FVRFireArm)this).FireMuzzleSmoke();
			bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
			bool flag2 = ((FVRFireArm)this).IsForegripStabilized();
			bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
			((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
			FVRSoundEnvironment currentSoundEnvironment = GM.CurrentPlayerBody.GetCurrentSoundEnvironment();
			((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), currentSoundEnvironment, 1f);
			if (PlaysExtraTailOnShot)
			{
				AudioEvent tailSet = SM.GetTailSet(ExtraTail, currentSoundEnvironment);
				base.m_pool_tail.PlayClipVolumePitchOverride(tailSet, ((Component)this).transform.position, tailSet.VolumeRange * 1f, base.AudioClipSet.TailPitchMod_Main * tailSet.PitchRange.x, (AudioMixerGroup)null);
			}
			if (HasReciprocatingBarrel)
			{
				RecoilSystem.Recoil(false);
			}
			return true;
		}

		public override void FVRUpdate()
		{
			((FVRFireArm)this).FVRUpdate();
			PalmingNeedChamber.SetCounting(m_palmNeedChamber, (Object)(object)LifterComponent != (Object)null && LifterComponent.IsLifterLocked() && (Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent);
			UpdateChamberAccessibility();
		}

		public override void FVRFixedUpdate()
		{
			((FVRFireArm)this).FVRFixedUpdate();
			CheckMagazineState();
			UpdateComponentDisplay();
			UpdateChamberAccessibility();
			UpdateLifterProxyVisibility();
			if ((Object)(object)BoltHandle != (Object)null)
			{
				if (BoltHandle.HandleRot == Lebel_Handle.BoltActionHandleRot.Down && m_lastHandleRot != Lebel_Handle.BoltActionHandleRot.Down && (Object)(object)LifterComponent != (Object)null && !LifterComponent.IsLifterLocked())
				{
					LifterComponent.SetLifterState(LifterState.Down);
				}
				m_lastHandleRot = BoltHandle.HandleRot;
			}
			PositionProxyRound();
		}

		private void PositionProxyRound()
		{
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)m_proxy == (Object)null) && m_proxy.IsFull && !((Object)(object)m_proxy.ProxyRound == (Object)null))
			{
				LebelChamber lebelChamber = Chamber as LebelChamber;
				if ((Object)(object)LifterComponent != (Object)null && LifterComponent.GetLifterState() == LifterState.Up && ((Object)(object)lebelChamber == (Object)null || !lebelChamber.WasManuallyChambered))
				{
					Transform val = ((!((Object)(object)Extraction_ChamberSeatedPos != (Object)null)) ? Extraction_ChamberPos : Extraction_ChamberSeatedPos);
					m_proxy.ProxyRound.position = Vector3.Lerp(val.position, Extraction_MagazinePos.position, BoltLerp);
					m_proxy.ProxyRound.rotation = Quaternion.Slerp(val.rotation, Extraction_MagazinePos.rotation, BoltLerp);
				}
				else
				{
					m_proxy.ProxyRound.position = Extraction_MagazinePos.position;
					m_proxy.ProxyRound.rotation = Extraction_MagazinePos.rotation;
				}
			}
		}

		private void UpdateChamberAccessibility()
		{
			if ((Object)(object)Chamber == (Object)null)
			{
				return;
			}
			bool flag = (Object)(object)LifterComponent != (Object)null && LifterComponent.GetLifterState() == LifterState.Up;
			bool flag2 = !Chamber.IsFull;
			bool flag3 = (Object)(object)base.Magazine == (Object)null || !base.Magazine.HasARound();
			bool flag4 = (Object)(object)base.Magazine != (Object)null && base.Magazine.IsFull();
			bool flag5 = !flag4;
			bool flag6 = (Object)(object)LifterComponent != (Object)null && LifterComponent.IsLifterLocked();
			bool flag7 = (Object)(object)LifterComponent != (Object)null && LifterComponent.GetLifterState() == LifterState.Down;
			bool flag8 = ((Object)(object)lifterProxy == (Object)null || !lifterProxy.IsFull) && flag;
			bool flag9 = flag && flag2 && flag3;
			bool flag10 = flag7 && flag2 && (flag4 || m_magazineFullPlusOne);
			bool flag11 = flag6 && flag2;
			bool flag12 = flag && flag2 && flag5;
			bool flag13 = flag9 || flag10 || flag11 || flag8 || flag12;
			Chamber.IsAccessible = flag13;
			if (flag13)
			{
				LebelChamber lebelChamber = Chamber as LebelChamber;
				if ((Object)(object)lebelChamber != (Object)null)
				{
					lebelChamber.SetFromMagazine(fromMagazine: false);
				}
			}
		}

		private void UpdateComponentDisplay()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Invalid comparison between Unknown and I4
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Invalid comparison between Unknown and I4
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Invalid comparison between Unknown and I4
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Invalid comparison between Unknown and I4
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Invalid comparison between Unknown and I4
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Trigger_Display != (Object)null)
			{
				if ((int)TriggerInterpStyle == 0)
				{
					Trigger_Display.localPosition = new Vector3(0f, 0f, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat));
				}
				else if ((int)TriggerInterpStyle == 1)
				{
					Trigger_Display.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), 0f, 0f);
				}
			}
			if ((Object)(object)Trigger_Display2 != (Object)null)
			{
				if ((int)TriggerInterpStyle2 == 0)
				{
					Trigger_Display2.localPosition = new Vector3(0f, 0f, Mathf.Lerp(Trigger_ForwardValue2, Trigger_RearwardValue2, m_triggerFloat));
				}
				else if ((int)TriggerInterpStyle2 == 1)
				{
					Trigger_Display2.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_ForwardValue2, Trigger_RearwardValue2, m_triggerFloat), 0f, 0f);
				}
			}
			if ((Object)(object)MagReleaseButton_Display != (Object)null)
			{
				Vector3 zero = Vector3.zero;
				m_magReleaseTarValue = ((!m_isMagReleasePressed) ? MagReleaseUnpressedValue : MagReleasePressedValue);
				m_magReleaseCurValue = Mathf.Lerp(m_magReleaseCurValue, m_magReleaseTarValue, Time.deltaTime * 4f);
				Axis magReleaseAxis = MagReleaseAxis;
				if ((int)magReleaseAxis != 0)
				{
					if ((int)magReleaseAxis != 1)
					{
						if ((int)magReleaseAxis == 2)
						{
							zero.z = m_magReleaseCurValue;
						}
					}
					else
					{
						zero.y = m_magReleaseCurValue;
					}
				}
				else
				{
					zero.x = m_magReleaseCurValue;
				}
				if ((int)MagReleaseInterpStyle == 0)
				{
					MagReleaseButton_Display.localPosition = zero;
				}
				else if ((int)MagReleaseInterpStyle == 1)
				{
					MagReleaseButton_Display.localEulerAngles = zero;
				}
			}
			base.IsBreachOpenForGasOut = CurBoltHandleState != Lebel_Handle.BoltActionHandleState.Forward;
		}

		private void CheckMagazineState()
		{
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.Magazine == (Object)null)
			{
				return;
			}
			if ((Object)(object)LifterComponent != (Object)null && LifterComponent.IsLifterLocked() && m_cachedTubeCapacity >= 0)
			{
				base.Magazine.m_capacity = base.Magazine.m_numRounds;
			}
			if ((!((Object)(object)LifterComponent != (Object)null) || !LifterComponent.IsLifterLocked()) && base.Magazine.IsFull() && base.Magazine.HasARound() && !m_proxy.IsFull)
			{
				GameObject val = base.Magazine.RemoveRound(false);
				if ((Object)(object)val != (Object)null)
				{
					m_proxy.SetFromPrefabReference(val);
					m_proxy.IsFull = true;
					m_proxy.UpdateProxyDisplay();
					m_proxy.ProxyRound.position = Extraction_MagazinePos.position;
					m_proxy.ProxyRound.rotation = Extraction_MagazinePos.rotation;
					if (!m_magazineFullPlusOne)
					{
						((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)28, 1f);
					}
					m_magazineFullPlusOne = true;
				}
			}
			else if (m_magazineFullPlusOne && !m_proxy.IsFull)
			{
				m_magazineFullPlusOne = false;
			}
			else if (!m_magazineFullPlusOne && m_proxy.IsFull && base.Magazine.IsFull())
			{
				m_magazineFullPlusOne = true;
			}
			bool flag = (Object)(object)LifterComponent != (Object)null && LifterComponent.GetLifterState() == LifterState.Down;
			bool flag2 = !m_proxy.IsFull || base.Magazine.m_numRounds < base.Magazine.m_capacity - 1;
			if ((Object)(object)MagazineReloadTrigger != (Object)null)
			{
				((Component)MagazineReloadTrigger).gameObject.SetActive(flag && !m_magazineFullPlusOne && flag2);
			}
		}

		public void NotifyLifterLowered()
		{
			if ((Object)(object)m_proxy.Round != (Object)null && CurBoltHandleState != Lebel_Handle.BoltActionHandleState.Forward && (Object)(object)base.Magazine != (Object)null && !base.Magazine.IsFull())
			{
				base.Magazine.AddRound(m_proxy.Round, true, true, false);
				m_proxy.ClearProxy();
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)28, 1f);
			}
		}

		public void NotifyLifterRaised()
		{
		}

		public override List<FireArmRoundClass> GetChamberRoundList()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			if (Chamber.IsFull && !Chamber.IsSpent)
			{
				List<FireArmRoundClass> list = new List<FireArmRoundClass>();
				list.Add(Chamber.GetRound().RoundClass);
				return list;
			}
			return null;
		}

		public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if (rounds.Count > 0)
			{
				Chamber.Autochamber(rounds[0]);
				LebelChamber lebelChamber = Chamber as LebelChamber;
				if ((Object)(object)lebelChamber != (Object)null)
				{
					lebelChamber.ResetTracking();
				}
			}
		}

		public override void ConfigureFromFlagDic(Dictionary<string, string> f)
		{
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			string key = "HammerState";
			if (f.ContainsKey(key))
			{
				string text = f[key];
				if (text == "Cocked")
				{
					m_isHammerCocked = true;
				}
				if (HasVisualHammer)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerCocked, (InterpStyle)0, (Axis)2);
				}
			}
			if (FireSelector_Modes.Length > 1)
			{
				key = "FireSelectorState";
				if (f.ContainsKey(key))
				{
					string text = f[key];
					int.TryParse(text, out m_fireSelectorMode);
				}
				if ((Object)(object)FireSelector_Display != (Object)null)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display, FireSelector_Modes[m_fireSelectorMode].SelectorPosition, FireSelector_InterpStyle, FireSelector_Axis);
				}
			}
			LebelChamber lebelChamber = Chamber as LebelChamber;
			if ((Object)(object)lebelChamber != (Object)null)
			{
				lebelChamber.ResetTracking();
			}
			((FVRFireArm)this).ConfigureFromFlagDic(f);
		}

		public override D