using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntMaynardCarbine
{
[BepInPlugin("BitWizrd.HuntMaynardCarbine", "HuntMaynardCarbine", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class HuntMaynardCarbinePlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntMaynardCarbine");
OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntMaynardCarbine", "", "maynard", "", "");
}
}
}
public class BloodBondSR : MonoBehaviour
{
private void Awake()
{
string name = "Ammo_69_CashMoney_D100(Clone)";
((Object)((Component)this).gameObject).name = name;
Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
((Object)((Component)componentsInChildren[i]).gameObject).name = name;
}
}
}
public class ComponentActivateRandomRuntime : MonoBehaviour
{
public float Probability;
public int Group;
public float SelectionStart;
private static readonly Dictionary<Transform, Dictionary<int, float>> groupRolls = new Dictionary<Transform, Dictionary<int, float>>();
private void Awake()
{
if (Probability >= 1f)
{
return;
}
bool flag;
if (Group != 0)
{
Transform root = ((Component)this).transform.root;
if (!groupRolls.TryGetValue(root, out var value))
{
value = new Dictionary<int, float>();
groupRolls[root] = value;
}
if (!value.TryGetValue(Group, out var value2))
{
value2 = Random.value;
value[Group] = value2;
}
flag = value2 >= SelectionStart && value2 <= SelectionStart + Probability;
}
else
{
flag = Random.value <= Probability;
}
if (!flag)
{
((Component)this).gameObject.SetActive(false);
}
}
}
public class CooldownSound : MonoBehaviour
{
public ClosedBoltWeapon weapon;
public AudioClip[] audioClips;
public float volume = 1f;
public int minShots = 5;
public int maxShots = 10;
public float minDelay = 0.5f;
public float maxDelay = 2f;
public float resetTime = 1.5f;
private AudioSource audioSource;
private int shotCounter = 0;
private float lastShotTime;
private bool lastRoundSpent;
private int nextShotThreshold;
private bool isPlayingSound = false;
private void Start()
{
if ((Object)(object)weapon == (Object)null)
{
weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
}
if ((Object)(object)weapon == (Object)null)
{
Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
return;
}
audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
if ((Object)(object)audioSource == (Object)null)
{
audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
}
audioSource.spatialBlend = 1f;
audioSource.playOnAwake = false;
audioSource.rolloffMode = (AudioRolloffMode)0;
lastRoundSpent = weapon.Chamber.IsSpent;
SetNewShotThreshold();
}
private void Update()
{
DetectFiring();
}
private void DetectFiring()
{
if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
{
OnWeaponFired();
}
lastRoundSpent = weapon.Chamber.IsSpent;
}
private void OnWeaponFired()
{
float num = Time.time - lastShotTime;
if (num > resetTime)
{
shotCounter = 0;
SetNewShotThreshold();
}
shotCounter++;
lastShotTime = Time.time;
if (shotCounter >= nextShotThreshold)
{
((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
shotCounter = 0;
SetNewShotThreshold();
}
}
private IEnumerator PlaySoundWithDelay()
{
if (!isPlayingSound)
{
isPlayingSound = true;
float delay = Random.Range(minDelay, maxDelay);
yield return (object)new WaitForSeconds(delay);
if (audioClips.Length > 0)
{
int index = Random.Range(0, audioClips.Length);
audioSource.clip = audioClips[index];
audioSource.PlayOneShot(audioSource.clip, volume);
yield return (object)new WaitForSeconds(audioSource.clip.length);
}
isPlayingSound = false;
}
}
private void SetNewShotThreshold()
{
nextShotThreshold = Random.Range(minShots, maxShots + 1);
}
}
public class CustomWaggleJoint : MonoBehaviour
{
public float distanceLimit = 0.25f;
public float angleLimitLeft = 45f;
public float angleLimitRight = 45f;
public float gravityScale = 1f;
public bool useSpring;
public float springApproachRate = 0.95f;
public float damping;
public Transform hingeGraphic;
public Vector3 hingeGraphicRotationOffset;
public bool invertWaggleAxis;
public bool ManualExecution;
public float onHitLimitCooldown = 0.05f;
public Vector3 waggleAxis = Vector3.up;
public Vector3 rotationAxis = Vector3.up;
[Header("Gizmo Options")]
public bool debugGizmos = false;
public bool showRotationExtremes = false;
public bool showRotationDirectionArrows = false;
private Vector3 particlePos;
private Vector3 particleVel;
private bool leftCatchState;
private bool rightCatchState;
private float lastTouchTime = float.MinValue;
private Vector3 EffectiveWaggleDir()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
}
private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
{
if (invertWaggleAxis)
{
effectiveAngleMin = 0f - angleLimitLeft;
effectiveAngleMax = angleLimitRight;
}
else
{
effectiveAngleMin = 0f - angleLimitRight;
effectiveAngleMax = angleLimitLeft;
}
}
public void ResetParticlePos()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
particleVel = Vector3.zero;
}
private void OnHitLimit(float angularVelocity)
{
}
public void Execute()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
float deltaTime = Time.deltaTime;
Transform transform = ((Component)this).transform;
Vector3 val = Physics.gravity * gravityScale;
Vector3 val2 = particlePos;
Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
Vector3 val4 = val2 + val3 * deltaTime;
Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
Vector3 val6 = EffectiveWaggleDir();
Vector3 position = transform.position;
if (useSpring)
{
val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
}
GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
particleVel = (particlePos - val2) / deltaTime;
if ((Object)(object)hingeGraphic != (Object)null)
{
hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
}
}
private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
num = Mathf.Clamp(num, angleMin, angleMax);
Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
return val * distanceLimit + hingePivot;
}
private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = point - hingePivot;
Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
Vector3 normalized = ((Vector3)(ref val2)).normalized;
return SignedAngle(hingeDirection, normalized, hingeAxis);
}
private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Angle(from, to);
return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
}
private void Start()
{
ResetParticlePos();
}
private void Update()
{
if (!ManualExecution)
{
Execute();
}
}
}
public class FireLightFlicker : MonoBehaviour
{
public Light Light;
public float BaseIntensity = 1f;
public float FlickerMin = 1f;
public float FlickerMax = 1f;
public float FlickerSpeed = 1f;
private float noiseOffset;
private void Awake()
{
if ((Object)(object)Light == (Object)null)
{
Light = ((Component)this).GetComponent<Light>();
}
noiseOffset = Random.value * 1000f;
}
private void Update()
{
if (!((Object)(object)Light == (Object)null))
{
float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f);
Light.intensity = BaseIntensity * Mathf.Lerp(FlickerMin, FlickerMax, num);
}
}
}
public class GunStockLace : MonoBehaviour
{
public float length = 0.5f;
public float gravity = 9.81f;
public float damping = 0.05f;
public float maxDeviationAngle = 45f;
public LayerMask collisionMask;
public bool showGizmos = false;
private Vector3 pendulumDirection;
private Vector3 angularVelocity;
private Quaternion baseRotation;
private Vector3 restDirection;
private Vector3 previousPosition;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
baseRotation = ((Component)this).transform.rotation;
restDirection = baseRotation * -Vector3.up;
pendulumDirection = restDirection;
previousPosition = ((Component)this).transform.position;
}
private void FixedUpdate()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)this).transform.position - previousPosition;
previousPosition = ((Component)this).transform.position;
float fixedDeltaTime = Time.fixedDeltaTime;
Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
Vector3 val3 = val * 10f / fixedDeltaTime;
angularVelocity += (val2 + val3) * fixedDeltaTime;
angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
pendulumDirection = val4 * pendulumDirection;
HandleCollisionLimits();
ClampToMaxAngle();
((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
}
private void HandleCollisionLimits()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
RaycastHit val = default(RaycastHit);
if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
{
Vector3 normal = ((RaycastHit)(ref val)).normal;
Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
Vector3 normalized = ((Vector3)(ref val2)).normalized;
float num = Vector3.Angle(pendulumDirection, normalized);
pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
}
}
private void ClampToMaxAngle()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Angle(restDirection, pendulumDirection);
if (num > maxDeviationAngle)
{
pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
angularVelocity *= 0.5f;
}
}
private void OnDrawGizmos()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
if (showGizmos)
{
Gizmos.color = Color.yellow;
Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
}
}
}
public class HuntDollarSR : MonoBehaviour
{
private IEnumerator Start()
{
yield return (object)new WaitForSeconds(3f);
string str = "CharcoalBriquette(Clone)";
((Object)((Component)this).gameObject).name = str;
Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
Component val = (Component)(object)componentsInChildren[i];
((Object)val.gameObject).name = str;
}
}
}
namespace BitWizrd.Rifle.Maynard
{
public class MaynardRifle : FVRFireArm
{
private enum HammerState
{
Uncocked,
Cocked
}
[Header("Cartridge Chamber")]
public FVRFireArmChamber Chamber;
[Header("Lever / Breech")]
[Tooltip("Support-hand grip point used to rack the lever open/closed, same as LeverShotgun's ForeGrip.")]
public FVRAlternateGrip ForeGrip;
public Transform Lever;
[Tooltip("x = fully open, y = fully closed (0).")]
public Vector2 LeverAngleRange = new Vector2(-68f, 0f);
[Header("Barrel Cant (breech exposure)")]
[Tooltip("Barrel pivots on this transform; canted downward when the lever is open to expose the chamber.")]
public Transform Barrel;
[Tooltip("Degrees the barrel tips down at full lever-open. Simple angle, tune by eye.")]
public float BarrelCantAngle = 25f;
[Header("Lever Link (connecting link between lever and barrel)")]
[Tooltip("The link/bar that visually bridges the lever and the barrel underlug, rotating in tandem with both as the lever is worked.")]
public Transform LeverLink;
[Tooltip("x = fully open (lever open / barrel canted), y = fully closed (0). Tune by eye alongside BarrelCantAngle.")]
public Vector2 LeverLinkAngleRange = new Vector2(-25f, 0f);
[Header("Lever Feel Tuning")]
[Tooltip("Degrees of tolerance for when the lever's current rotation counts as fully open or fully closed.")]
public float LeverPositionTolerance = 1f;
[Tooltip("How far apart (in meters) the player's hands need to move to fully cycle the lever from closed to open.")]
public float RackingDistanceForFullPull = 0.04f;
[Tooltip("Fraction (0-1) of Racking Distance For Full Pull the hands must move before the lever starts rotating at all.")]
[Range(0f, 1f)]
public float RackingDeadzoneFraction = 0.125f;
[Tooltip("Fraction (0-1) of Racking Distance For Full Pull after which the lever snaps the rest of the way.")]
[Range(0f, 1f)]
public float RackingSnapFraction = 0.875f;
[Tooltip("Seconds for the lever to swing fully open<->closed. Fixed duration rather than a fixed degrees/sec speed, so a wider LeverAngleRange doesn't slow the swing down.")]
public float LeverSwingDuration = 0.12f;
[Header("Hammer")]
public Transform Hammer;
public Vector2 HammerRots;
[Header("Hammer Swipe-Cock (support hand thumbs the hammer back)")]
public bool UseHammerSwipeToCock = true;
public float HammerSwipeDistance = 0.15f;
public float HammerSwipeAngle = 60f;
public float HammerSwipeVelocity = 1f;
[Header("Primer Flick-Eject (support hand knocks a spent cap off the nipple)")]
public bool UsePrimerFlickEject = true;
public float PrimerFlickDistance = 0.1f;
public float PrimerFlickVelocity = 1f;
[Tooltip("Blocks flick for this long after the hammer swipe-cocks, so the same swipe that pulls the hammer back can't also register as flicking the cap off in the same motion.")]
public float PrimerFlickCooldownAfterCock = 0.25f;
[Header("Trigger")]
public Transform Trigger;
public Vector2 TriggerRots;
[Header("Percussion Nipple Chamber")]
public FVRFireArmChamber NippleChamber;
public ParticleSystem PrimerSparks;
[Header("Debug")]
[Tooltip("Bypasses the primer requirement so chamber/firing can be tested before the percussion cap system is built. Disable before shipping.")]
public bool DebugSkipPrimer;
private HammerState m_hammerState;
private float m_triggerVal;
private float m_curLeverRot;
private float m_tarLeverRot;
private bool m_isLeverClosed = true;
private float m_curDistanceBetweenGrips = 1f;
private float m_lastDistanceBetweenGrips = -1f;
private float m_rackingDisplacement;
private bool m_nippleWasFull;
private bool m_chamberWasFull;
private float m_hammerCockedAtTime = -999f;
private List<FVRFireArmChamber> m_allChambers = new List<FVRFireArmChamber>();
private bool m_isFilteringChambers;
private FireArmRoundType? m_lastFilteredType;
private FireArmRoundType m_savedRoundType;
public override void Awake()
{
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)this).Awake();
base.FChambers.Add(Chamber);
base.FChambers.Add(NippleChamber);
m_allChambers.Clear();
m_allChambers.AddRange(base.FChambers);
Chamber.IsManuallyChamberable = true;
Chamber.IsManuallyExtractable = true;
NippleChamber.IsManuallyChamberable = true;
NippleChamber.IsManuallyExtractable = true;
Chamber.Firearm = (FVRFireArm)(object)this;
m_hammerState = HammerState.Uncocked;
if ((Object)(object)Hammer != (Object)null)
{
Hammer.localEulerAngles = new Vector3(HammerRots.x, 0f, 0f);
}
m_curLeverRot = LeverAngleRange.y;
m_tarLeverRot = LeverAngleRange.y;
if ((Object)(object)Lever != (Object)null)
{
Lever.localEulerAngles = new Vector3(m_curLeverRot, 0f, 0f);
}
if ((Object)(object)Barrel != (Object)null)
{
Barrel.localEulerAngles = Vector3.zero;
}
if ((Object)(object)LeverLink != (Object)null)
{
LeverLink.localEulerAngles = new Vector3(LeverLinkAngleRange.y, 0f, 0f);
}
}
public override void EndInteraction(FVRViveHand hand)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)this).EndInteraction(hand);
m_triggerVal = 0f;
if ((Object)(object)Trigger != (Object)null)
{
Trigger.localEulerAngles = new Vector3(TriggerRots.x, 0f, 0f);
}
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
UpdateLever();
m_triggerVal = hand.Input.TriggerFloat;
if ((Object)(object)Trigger != (Object)null)
{
Trigger.localEulerAngles = new Vector3(Mathf.Lerp(TriggerRots.x, TriggerRots.y, m_triggerVal), 0f, 0f);
}
if (m_isLeverClosed && m_hammerState == HammerState.Cocked && hand.Input.TriggerDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin)
{
DropHammer();
}
HandleCockButtonInput(hand);
HandleHammerSwipeCock(hand);
HandlePrimerFlickEject(hand);
}
public override void FVRFixedUpdate()
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)this).FVRFixedUpdate();
float num = Mathf.Abs(LeverAngleRange.x - LeverAngleRange.y) / Mathf.Max(LeverSwingDuration, 0.001f);
m_curLeverRot = Mathf.MoveTowards(m_curLeverRot, m_tarLeverRot, num * Time.deltaTime);
if ((Object)(object)Lever != (Object)null)
{
Lever.localEulerAngles = new Vector3(m_curLeverRot, 0f, 0f);
}
float num2 = Mathf.InverseLerp(LeverAngleRange.y, LeverAngleRange.x, m_curLeverRot);
if ((Object)(object)Barrel != (Object)null)
{
Barrel.localEulerAngles = new Vector3(Mathf.Lerp(0f, BarrelCantAngle, num2), 0f, 0f);
}
if ((Object)(object)LeverLink != (Object)null)
{
LeverLink.localEulerAngles = new Vector3(Mathf.Lerp(LeverLinkAngleRange.y, LeverLinkAngleRange.x, num2), 0f, 0f);
}
if ((Object)(object)NippleChamber != (Object)null)
{
NippleChamber.IsAccessible = m_hammerState == HammerState.Cocked;
}
bool flag = (Object)(object)NippleChamber != (Object)null && NippleChamber.IsFull;
bool flag2 = flag && !m_nippleWasFull;
m_nippleWasFull = flag;
if (flag2)
{
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)52, 1f);
}
bool flag3 = (Object)(object)Chamber != (Object)null && Chamber.IsFull;
bool flag4 = !flag3 && m_chamberWasFull;
m_chamberWasFull = flag3;
if (flag4)
{
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)53, 1f);
}
}
public override void FVRUpdate()
{
((FVRFireArm)this).FVRUpdate();
CheckQuickBeltSlotsForAmmo();
}
private void CheckQuickBeltSlotsForAmmo()
{
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
FVRViveHand val = null;
FVRViveHand[] hands = GM.CurrentMovementManager.Hands;
foreach (FVRViveHand val2 in hands)
{
if ((Object)(object)val2.CurrentInteractable == (Object)(object)this)
{
val = val2;
break;
}
}
if ((Object)(object)val == (Object)null)
{
return;
}
FVRViveHand val3 = ((!((Object)(object)val == (Object)(object)GM.CurrentMovementManager.Hands[0])) ? GM.CurrentMovementManager.Hands[0] : GM.CurrentMovementManager.Hands[1]);
if ((Object)(object)val3.CurrentHoveredQuickbeltSlot != (Object)null && val3.CurrentHoveredQuickbeltSlot.HeldObject is FVRFireArmRound)
{
FVRInteractiveObject heldObject = val3.CurrentHoveredQuickbeltSlot.HeldObject;
FVRFireArmRound val4 = (FVRFireArmRound)(object)((heldObject is FVRFireArmRound) ? heldObject : null);
if (m_isFilteringChambers)
{
FireArmRoundType? lastFilteredType = m_lastFilteredType;
if (lastFilteredType.GetValueOrDefault() == val4.RoundType && lastFilteredType.HasValue)
{
return;
}
}
FilterChambersForRoundType(val4.RoundType);
}
else if (m_isFilteringChambers)
{
RestoreAllChambers();
}
}
private void FilterChambersForRoundType(FireArmRoundType roundType)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
m_isFilteringChambers = true;
m_lastFilteredType = roundType;
m_savedRoundType = base.RoundType;
base.RoundType = roundType;
base.FChambers.Clear();
foreach (FVRFireArmChamber allChamber in m_allChambers)
{
if (allChamber.RoundType == roundType)
{
base.FChambers.Add(allChamber);
}
}
}
private void RestoreAllChambers()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
base.RoundType = m_savedRoundType;
m_isFilteringChambers = false;
m_lastFilteredType = null;
base.FChambers.Clear();
base.FChambers.AddRange(m_allChambers);
}
private void UpdateLever()
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
if (!((FVRPhysicalObject)this).IsAltHeld && (Object)(object)ForeGrip != (Object)null && (Object)(object)((FVRInteractiveObject)ForeGrip).m_hand != (Object)null)
{
m_curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)ForeGrip).m_hand.PalmTransform.position);
if (m_lastDistanceBetweenGrips < 0f)
{
m_lastDistanceBetweenGrips = m_curDistanceBetweenGrips;
}
Vector3 val = ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld - ((FVRInteractiveObject)ForeGrip).m_hand.Input.VelLinearWorld;
float num = ((Vector3)(ref val)).magnitude * Time.deltaTime * 2f;
float num2 = Mathf.Clamp(m_lastDistanceBetweenGrips - m_curDistanceBetweenGrips, 0f - num, num);
if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent)
{
bool flag = ((!((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode) ? ((FVRInteractiveObject)this).m_hand.Input.TouchpadPressed : ((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed);
if (num2 > 0f && !flag)
{
num2 = 0f;
}
}
m_rackingDisplacement += num2;
m_rackingDisplacement = Mathf.Clamp(m_rackingDisplacement, 0f, RackingDistanceForFullPull);
if (m_rackingDisplacement < RackingDeadzoneFraction * RackingDistanceForFullPull)
{
m_rackingDisplacement = 0f;
}
if (m_rackingDisplacement > RackingSnapFraction * RackingDistanceForFullPull)
{
m_rackingDisplacement = RackingDistanceForFullPull;
}
m_tarLeverRot = Mathf.Lerp(LeverAngleRange.y, LeverAngleRange.x, m_rackingDisplacement / RackingDistanceForFullPull);
m_lastDistanceBetweenGrips = m_curDistanceBetweenGrips;
}
else
{
m_lastDistanceBetweenGrips = -1f;
}
bool isLeverClosed = m_isLeverClosed;
m_isLeverClosed = Mathf.Abs(m_curLeverRot - LeverAngleRange.y) < LeverPositionTolerance;
if (m_isLeverClosed != isLeverClosed)
{
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)((!m_isLeverClosed) ? 17 : 18), 1f);
}
Chamber.IsAccessible = !m_isLeverClosed;
base.IsBreachOpenForGasOut = !m_isLeverClosed && !Chamber.IsFull;
}
private void HandleCockButtonInput(FVRViveHand hand)
{
if (hand.IsInStreamlinedMode)
{
if (hand.Input.AXButtonDown)
{
HandleDownwardAction();
}
if (hand.Input.BYButtonDown)
{
HandleUpwardAction();
}
}
else if (hand.Input.TouchpadDown)
{
if (hand.Input.TouchpadAxes.y > 0f)
{
HandleUpwardAction();
}
else
{
HandleDownwardAction();
}
}
}
private void HandleDownwardAction()
{
if (m_hammerState == HammerState.Uncocked)
{
CockHammer();
}
else if (m_isLeverClosed)
{
m_rackingDisplacement = RackingDistanceForFullPull;
m_tarLeverRot = LeverAngleRange.x;
}
}
private void HandleUpwardAction()
{
if (!m_isLeverClosed)
{
m_rackingDisplacement = 0f;
m_tarLeverRot = LeverAngleRange.y;
}
else
{
DecockHammer();
}
}
private void HandleHammerSwipeCock(FVRViveHand hand)
{
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
if (UseHammerSwipeToCock && !((Object)(object)Hammer == (Object)null) && m_hammerState != HammerState.Cocked && ((FVRInteractiveObject)this).IsHeld && !((Object)(object)hand.OtherHand == (Object)null) && !((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null) && !((FVRFireArm)this).IsTwoHandStabilized())
{
FVRViveHand otherHand = hand.OtherHand;
Vector3 velLinearWorld = otherHand.Input.VelLinearWorld;
float num = Vector3.Distance(otherHand.PalmTransform.position, Hammer.position);
if (!(num > HammerSwipeDistance) && !(((Vector3)(ref velLinearWorld)).magnitude <= HammerSwipeVelocity) && Vector3.Angle(velLinearWorld, -((Component)this).transform.forward) < HammerSwipeAngle)
{
CockHammer();
}
}
}
private void HandlePrimerFlickEject(FVRViveHand hand)
{
if (UsePrimerFlickEject && !((Object)(object)NippleChamber == (Object)null) && NippleChamber.IsFull && NippleChamber.IsSpent && NippleChamber.IsAccessible && !(Time.time - m_hammerCockedAtTime < PrimerFlickCooldownAfterCock) && ((FVRInteractiveObject)this).IsHeld && !((Object)(object)hand.OtherHand == (Object)null) && !((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null) && !((FVRFireArm)this).IsTwoHandStabilized())
{
TryFlickWithHand(hand.OtherHand);
}
}
private void TryFlickWithHand(FVRViveHand h)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
Vector3 velLinearWorld = h.Input.VelLinearWorld;
float num = Vector3.Distance(h.PalmTransform.position, ((Component)NippleChamber).transform.position);
if (!(num > PrimerFlickDistance) && !(((Vector3)(ref velLinearWorld)).magnitude <= PrimerFlickVelocity))
{
NippleChamber.EjectRound(((Component)NippleChamber).transform.position, velLinearWorld, Vector3.zero, false);
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)50, 1f);
}
}
private void CockHammer()
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
if (m_hammerState != HammerState.Cocked)
{
m_hammerState = HammerState.Cocked;
m_hammerCockedAtTime = Time.time;
if ((Object)(object)Hammer != (Object)null)
{
Hammer.localEulerAngles = new Vector3(HammerRots.y, 0f, 0f);
}
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
}
}
private void DecockHammer()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
if (m_hammerState != HammerState.Uncocked)
{
m_hammerState = HammerState.Uncocked;
if ((Object)(object)Hammer != (Object)null)
{
Hammer.localEulerAngles = new Vector3(HammerRots.x, 0f, 0f);
}
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
}
}
private void DropHammer()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
m_hammerState = HammerState.Uncocked;
if ((Object)(object)Hammer != (Object)null)
{
Hammer.localEulerAngles = new Vector3(HammerRots.x, 0f, 0f);
}
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
if (!DebugSkipPrimer)
{
if ((Object)(object)NippleChamber == (Object)null || !NippleChamber.IsFull || NippleChamber.IsSpent)
{
return;
}
NippleChamber.Fire();
FVRFireArmRound round = NippleChamber.GetRound();
if ((Object)(object)round != (Object)null)
{
round.Fire();
}
if ((Object)(object)PrimerSparks != (Object)null)
{
PrimerSparks.Emit(12);
}
if (!((Object)(object)Chamber != (Object)null) || !Chamber.IsFull || Chamber.IsSpent)
{
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)51, 1f);
}
}
if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent)
{
Fire();
}
}
private void Fire()
{
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
if (Chamber.Fire())
{
((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
((FVRFireArm)this).FireMuzzleSmoke();
((FVRFireArm)this).Recoil(((FVRFireArm)this).IsTwoHandStabilized(), (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null, ((FVRFireArm)this).IsShoulderStabilized(), (FVRFireArmRecoilProfile)null, 1f);
((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
}
}
public override List<FireArmRoundClass> GetChamberRoundList()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
List<FireArmRoundClass> list = new List<FireArmRoundClass>();
if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent)
{
list.Add(Chamber.GetRound().RoundClass);
}
if ((Object)(object)NippleChamber != (Object)null && NippleChamber.IsFull && !NippleChamber.IsSpent)
{
list.Add(NippleChamber.GetRound().RoundClass);
}
return (list.Count <= 0) ? null : list;
}
public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (rounds.Count > 0)
{
Chamber.Autochamber(rounds[0]);
}
if (rounds.Count > 1)
{
NippleChamber.Autochamber(rounds[1]);
}
}
public override void ConfigureFromFlagDic(Dictionary<string, string> f)
{
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
if (f.TryGetValue("HammerState", out var value) && value == "Cocked")
{
m_hammerState = HammerState.Cocked;
if ((Object)(object)Hammer != (Object)null)
{
Hammer.localEulerAngles = new Vector3(HammerRots.y, 0f, 0f);
}
}
((FVRFireArm)this).ConfigureFromFlagDic(f);
}
public override Dictionary<string, string> GetFlagDic()
{
Dictionary<string, string> flagDic = ((FVRFireArm)this).GetFlagDic();
flagDic.Add("HammerState", (m_hammerState != HammerState.Cocked) ? "Uncocked" : "Cocked");
return flagDic;
}
}
}
public class ParticleAffectorCoordinator : MonoBehaviour
{
[Serializable]
public struct BeamConfig
{
public Transform SourceTransform;
public Vector3 SourceOffset;
public Transform DestTransform;
public Vector3 DestOffset;
public bool HasLine;
}
[Serializable]
public struct LocationOffsetEntry
{
public Vector3 Direction;
public float ScaleMin;
public float ScaleMax;
}
[Serializable]
public struct VelocityExtraEntry
{
public Vector3 Direction;
public float ConeAngleDeg;
public float SpeedMin;
public float SpeedMax;
}
[Serializable]
public struct GravityEntry
{
public bool UseAxis;
public float Accel;
public float Decay;
public Vector3 Axis;
public Transform Target;
}
[Serializable]
public struct VortexEntry
{
public float Speed;
public float Decay;
public Vector3 Axis;
public Transform Target;
public float Drag;
}
public ParticleSystem Ps;
public bool HasBeam;
public BeamConfig Beam;
public LocationOffsetEntry[] LocationOffsets;
public string[] LocationOffsetScaleCurveKeysStrs;
[NonSerialized]
private AnimationCurve[] _locationOffsetScaleCurves;
public VelocityExtraEntry[] VelocityExtras;
public GravityEntry[] GravityEntries;
public VortexEntry[] VortexEntries;
public bool HasGravityDrag;
public float GravityDrag;
public bool HasMoveRelativeToEmitter;
public Transform MoveRelEmitter;
public float MoveRelPositionInherit;
public float MoveRelVelocityInherit;
public bool HasAlignRotation;
public Transform AlignParentTransform;
public Vector3 AlignAxisLocal;
[NonSerialized]
private Vector3 _alignTargetWorldDir;
private Particle[] buffer;
private Vector3 beamSourceWorld;
private Vector3 beamDestWorld;
private Vector3 lastEmitterPos;
private Quaternion lastEmitterRot;
private HashSet<uint> lastFrameSeeds = new HashSet<uint>();
private HashSet<uint> currentFrameSeeds = new HashSet<uint>();
private void Awake()
{
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_021f: Unknown result type (might be due to invalid IL or missing references)
//IL_0222: Unknown result type (might be due to invalid IL or missing references)
//IL_0227: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_0230: Unknown result type (might be due to invalid IL or missing references)
//IL_0235: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Ps == (Object)null)
{
Ps = ((Component)this).GetComponent<ParticleSystem>();
}
if (LocationOffsetScaleCurveKeysStrs != null && LocationOffsetScaleCurveKeysStrs.Length > 0)
{
_locationOffsetScaleCurves = (AnimationCurve[])(object)new AnimationCurve[LocationOffsetScaleCurveKeysStrs.Length];
for (int i = 0; i < LocationOffsetScaleCurveKeysStrs.Length; i++)
{
_locationOffsetScaleCurves[i] = ParseScaleCurveKeysStr(LocationOffsetScaleCurveKeysStrs[i]);
}
}
if (HasBeam)
{
Vector3 val = ((!((Object)(object)Beam.SourceTransform != (Object)null)) ? ((Component)this).transform.position : Beam.SourceTransform.position);
Vector3 val2 = ((!((Object)(object)Beam.DestTransform != (Object)null)) ? ((Component)this).transform.position : Beam.DestTransform.position);
beamSourceWorld = val + Beam.SourceOffset;
beamDestWorld = val2 + Beam.DestOffset;
if (Beam.HasLine)
{
LineRenderer val3 = ((Component)this).GetComponent<LineRenderer>();
if ((Object)(object)val3 == (Object)null)
{
val3 = ((Component)this).gameObject.AddComponent<LineRenderer>();
}
ParticleSystemRenderer component = ((Component)this).GetComponent<ParticleSystemRenderer>();
if ((Object)(object)component != (Object)null)
{
((Renderer)val3).material = ((Renderer)component).sharedMaterial;
}
val3.useWorldSpace = true;
val3.positionCount = 2;
val3.SetPosition(0, beamSourceWorld);
val3.SetPosition(1, beamDestWorld);
}
}
if (HasMoveRelativeToEmitter)
{
if ((Object)(object)MoveRelEmitter == (Object)null)
{
MoveRelEmitter = ((Component)this).transform;
}
lastEmitterPos = MoveRelEmitter.position;
lastEmitterRot = MoveRelEmitter.rotation;
}
if (HasAlignRotation)
{
Quaternion val4 = ((!((Object)(object)AlignParentTransform != (Object)null)) ? Quaternion.identity : AlignParentTransform.rotation);
Vector3 val5 = val4 * AlignAxisLocal;
_alignTargetWorldDir = ((Vector3)(ref val5)).normalized;
}
}
private void LateUpdate()
{
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_0954: Unknown result type (might be due to invalid IL or missing references)
//IL_0956: Unknown result type (might be due to invalid IL or missing references)
//IL_0962: Unknown result type (might be due to invalid IL or missing references)
//IL_0967: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_0208: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
//IL_0246: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_0334: Unknown result type (might be due to invalid IL or missing references)
//IL_0343: Unknown result type (might be due to invalid IL or missing references)
//IL_0348: Unknown result type (might be due to invalid IL or missing references)
//IL_037b: Unknown result type (might be due to invalid IL or missing references)
//IL_0380: Unknown result type (might be due to invalid IL or missing references)
//IL_0384: Unknown result type (might be due to invalid IL or missing references)
//IL_0389: Unknown result type (might be due to invalid IL or missing references)
//IL_038e: Unknown result type (might be due to invalid IL or missing references)
//IL_048e: Unknown result type (might be due to invalid IL or missing references)
//IL_049d: Unknown result type (might be due to invalid IL or missing references)
//IL_04b8: Unknown result type (might be due to invalid IL or missing references)
//IL_04bd: Unknown result type (might be due to invalid IL or missing references)
//IL_04c2: Unknown result type (might be due to invalid IL or missing references)
//IL_04f1: Unknown result type (might be due to invalid IL or missing references)
//IL_04f3: Unknown result type (might be due to invalid IL or missing references)
//IL_04f7: Unknown result type (might be due to invalid IL or missing references)
//IL_04fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0501: Unknown result type (might be due to invalid IL or missing references)
//IL_08c9: Unknown result type (might be due to invalid IL or missing references)
//IL_08dd: Unknown result type (might be due to invalid IL or missing references)
//IL_0567: Unknown result type (might be due to invalid IL or missing references)
//IL_0557: Unknown result type (might be due to invalid IL or missing references)
//IL_068b: Unknown result type (might be due to invalid IL or missing references)
//IL_068d: Unknown result type (might be due to invalid IL or missing references)
//IL_0698: Unknown result type (might be due to invalid IL or missing references)
//IL_069d: Unknown result type (might be due to invalid IL or missing references)
//IL_06a2: Unknown result type (might be due to invalid IL or missing references)
//IL_06f2: Unknown result type (might be due to invalid IL or missing references)
//IL_06e2: Unknown result type (might be due to invalid IL or missing references)
//IL_056c: Unknown result type (might be due to invalid IL or missing references)
//IL_0843: Unknown result type (might be due to invalid IL or missing references)
//IL_0845: Unknown result type (might be due to invalid IL or missing references)
//IL_0848: Unknown result type (might be due to invalid IL or missing references)
//IL_084d: Unknown result type (might be due to invalid IL or missing references)
//IL_0852: Unknown result type (might be due to invalid IL or missing references)
//IL_0857: Unknown result type (might be due to invalid IL or missing references)
//IL_0859: Unknown result type (might be due to invalid IL or missing references)
//IL_085e: Unknown result type (might be due to invalid IL or missing references)
//IL_0860: Unknown result type (might be due to invalid IL or missing references)
//IL_0862: Unknown result type (might be due to invalid IL or missing references)
//IL_086a: Unknown result type (might be due to invalid IL or missing references)
//IL_086f: Unknown result type (might be due to invalid IL or missing references)
//IL_06f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0595: Unknown result type (might be due to invalid IL or missing references)
//IL_058b: Unknown result type (might be due to invalid IL or missing references)
//IL_0422: Unknown result type (might be due to invalid IL or missing references)
//IL_0424: Unknown result type (might be due to invalid IL or missing references)
//IL_0433: Unknown result type (might be due to invalid IL or missing references)
//IL_0438: Unknown result type (might be due to invalid IL or missing references)
//IL_043f: Unknown result type (might be due to invalid IL or missing references)
//IL_0444: Unknown result type (might be due to invalid IL or missing references)
//IL_0449: Unknown result type (might be due to invalid IL or missing references)
//IL_0883: Unknown result type (might be due to invalid IL or missing references)
//IL_0885: Unknown result type (might be due to invalid IL or missing references)
//IL_0887: Unknown result type (might be due to invalid IL or missing references)
//IL_088c: Unknown result type (might be due to invalid IL or missing references)
//IL_088e: Unknown result type (might be due to invalid IL or missing references)
//IL_0890: Unknown result type (might be due to invalid IL or missing references)
//IL_0898: Unknown result type (might be due to invalid IL or missing references)
//IL_089d: Unknown result type (might be due to invalid IL or missing references)
//IL_0720: Unknown result type (might be due to invalid IL or missing references)
//IL_0716: Unknown result type (might be due to invalid IL or missing references)
//IL_059a: Unknown result type (might be due to invalid IL or missing references)
//IL_059c: Unknown result type (might be due to invalid IL or missing references)
//IL_059e: Unknown result type (might be due to invalid IL or missing references)
//IL_05a0: Unknown result type (might be due to invalid IL or missing references)
//IL_05a5: Unknown result type (might be due to invalid IL or missing references)
//IL_0725: Unknown result type (might be due to invalid IL or missing references)
//IL_0727: Unknown result type (might be due to invalid IL or missing references)
//IL_0729: Unknown result type (might be due to invalid IL or missing references)
//IL_072b: Unknown result type (might be due to invalid IL or missing references)
//IL_0730: Unknown result type (might be due to invalid IL or missing references)
//IL_0764: Unknown result type (might be due to invalid IL or missing references)
//IL_0766: Unknown result type (might be due to invalid IL or missing references)
//IL_0768: Unknown result type (might be due to invalid IL or missing references)
//IL_076d: Unknown result type (might be due to invalid IL or missing references)
//IL_076f: Unknown result type (might be due to invalid IL or missing references)
//IL_0771: Unknown result type (might be due to invalid IL or missing references)
//IL_0773: Unknown result type (might be due to invalid IL or missing references)
//IL_0775: Unknown result type (might be due to invalid IL or missing references)
//IL_077c: Unknown result type (might be due to invalid IL or missing references)
//IL_0781: Unknown result type (might be due to invalid IL or missing references)
//IL_0786: Unknown result type (might be due to invalid IL or missing references)
//IL_0788: Unknown result type (might be due to invalid IL or missing references)
//IL_078d: Unknown result type (might be due to invalid IL or missing references)
//IL_0618: Unknown result type (might be due to invalid IL or missing references)
//IL_061a: Unknown result type (might be due to invalid IL or missing references)
//IL_061c: Unknown result type (might be due to invalid IL or missing references)
//IL_0621: Unknown result type (might be due to invalid IL or missing references)
//IL_05e6: Unknown result type (might be due to invalid IL or missing references)
//IL_05e8: Unknown result type (might be due to invalid IL or missing references)
//IL_05ea: Unknown result type (might be due to invalid IL or missing references)
//IL_05ef: Unknown result type (might be due to invalid IL or missing references)
//IL_05f1: Unknown result type (might be due to invalid IL or missing references)
//IL_05f3: Unknown result type (might be due to invalid IL or missing references)
//IL_05f5: Unknown result type (might be due to invalid IL or missing references)
//IL_05f7: Unknown result type (might be due to invalid IL or missing references)
//IL_05fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0603: Unknown result type (might be due to invalid IL or missing references)
//IL_0608: Unknown result type (might be due to invalid IL or missing references)
//IL_060a: Unknown result type (might be due to invalid IL or missing references)
//IL_060f: Unknown result type (might be due to invalid IL or missing references)
//IL_07bc: Unknown result type (might be due to invalid IL or missing references)
//IL_07c1: Unknown result type (might be due to invalid IL or missing references)
//IL_07c3: Unknown result type (might be due to invalid IL or missing references)
//IL_07ca: Unknown result type (might be due to invalid IL or missing references)
//IL_07cf: Unknown result type (might be due to invalid IL or missing references)
//IL_07d1: Unknown result type (might be due to invalid IL or missing references)
//IL_07d3: Unknown result type (might be due to invalid IL or missing references)
//IL_07d5: Unknown result type (might be due to invalid IL or missing references)
//IL_07d7: Unknown result type (might be due to invalid IL or missing references)
//IL_07e3: Unknown result type (might be due to invalid IL or missing references)
//IL_07ea: Unknown result type (might be due to invalid IL or missing references)
//IL_07ef: Unknown result type (might be due to invalid IL or missing references)
//IL_07f4: Unknown result type (might be due to invalid IL or missing references)
//IL_064f: Unknown result type (might be due to invalid IL or missing references)
//IL_0653: Unknown result type (might be due to invalid IL or missing references)
//IL_065d: Unknown result type (might be due to invalid IL or missing references)
//IL_0662: Unknown result type (might be due to invalid IL or missing references)
//IL_0667: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Ps == (Object)null)
{
return;
}
bool flag = GravityEntries != null && GravityEntries.Length > 0;
bool flag2 = VortexEntries != null && VortexEntries.Length > 0;
bool flag3 = LocationOffsets != null && LocationOffsets.Length > 0;
bool flag4 = VelocityExtras != null && VelocityExtras.Length > 0;
if (!HasBeam && !flag3 && !flag4 && !flag && !flag2 && !HasMoveRelativeToEmitter && !HasAlignRotation)
{
return;
}
float num = Mathf.Max(Time.deltaTime, 0.0001f);
Vector3 val = Vector3.zero;
Quaternion val2 = Quaternion.identity;
if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null)
{
val = MoveRelEmitter.position;
val2 = MoveRelEmitter.rotation * Quaternion.Inverse(lastEmitterRot);
}
int particleCount = Ps.particleCount;
if (particleCount > 0)
{
if (buffer == null || buffer.Length < particleCount)
{
buffer = (Particle[])(object)new Particle[Mathf.Max(particleCount, 64)];
}
int particles = Ps.GetParticles(buffer);
Quaternion rotation = ((Component)this).transform.rotation;
Vector3 val3 = ((!HasBeam) ? Vector3.zero : (beamDestWorld - beamSourceWorld));
bool flag5 = false;
float rotation2 = 0f;
if (HasAlignRotation && (Object)(object)Camera.main != (Object)null)
{
Transform transform = ((Component)Camera.main).transform;
Vector3 val4 = _alignTargetWorldDir - Vector3.Dot(_alignTargetWorldDir, transform.forward) * transform.forward;
if (((Vector3)(ref val4)).sqrMagnitude > 1E-06f)
{
float num2 = Vector3.Angle(transform.up, val4);
float num3 = Mathf.Sign(Vector3.Dot(transform.forward, Vector3.Cross(transform.up, val4)));
rotation2 = num2 * num3;
flag5 = true;
}
}
currentFrameSeeds.Clear();
for (int i = 0; i < particles; i++)
{
currentFrameSeeds.Add(((Particle)(ref buffer[i])).randomSeed);
}
int num4 = 0;
if (HasBeam)
{
for (int j = 0; j < particles; j++)
{
if (!lastFrameSeeds.Contains(((Particle)(ref buffer[j])).randomSeed))
{
num4++;
}
}
}
int num5 = 0;
for (int k = 0; k < particles; k++)
{
bool flag6 = !lastFrameSeeds.Contains(((Particle)(ref buffer[k])).randomSeed);
Vector3 val5 = ((Particle)(ref buffer[k])).position;
Vector3 val6 = ((Particle)(ref buffer[k])).velocity;
if (HasBeam && flag6)
{
float num6 = ((num4 <= 1) ? 0.5f : ((float)num5 / (float)(num4 - 1)));
val5 = beamSourceWorld + val3 * num6;
num5++;
}
if (flag3 && flag6)
{
float value = Random.value;
for (int l = 0; l < LocationOffsets.Length; l++)
{
AnimationCurve val7 = ((_locationOffsetScaleCurves == null || l >= _locationOffsetScaleCurves.Length) ? null : _locationOffsetScaleCurves[l]);
float num7 = ((val7 == null) ? Mathf.Lerp(LocationOffsets[l].ScaleMin, LocationOffsets[l].ScaleMax, value) : val7.Evaluate(value));
val5 += rotation * LocationOffsets[l].Direction * num7;
}
}
if (flag4 && flag6)
{
for (int m = 0; m < VelocityExtras.Length; m++)
{
float value2 = Random.value;
float value3 = Random.value;
float value4 = Random.value;
Vector3 val8 = rotation * RandomDirectionInCone(VelocityExtras[m].Direction, VelocityExtras[m].ConeAngleDeg, value2, value3);
float num8 = Mathf.Lerp(VelocityExtras[m].SpeedMin, VelocityExtras[m].SpeedMax, value4);
val6 += val8 * num8;
}
}
if (flag)
{
for (int n = 0; n < GravityEntries.Length; n++)
{
GravityEntry gravityEntry = GravityEntries[n];
Vector3 val9 = ((!((Object)(object)gravityEntry.Target != (Object)null)) ? ((Component)this).transform.position : gravityEntry.Target.position);
Vector3 val10 = ((!(((Vector3)(ref gravityEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref gravityEntry.Axis)).normalized);
Vector3 val11 = rotation * val10;
float num9 = ((!(gravityEntry.Decay > 0f)) ? 0f : (1f / (gravityEntry.Decay * gravityEntry.Decay)));
Vector3 val13;
if (gravityEntry.UseAxis)
{
Vector3 val12 = val5 - val9;
val13 = val9 + val11 * Vector3.Dot(val11, val12) - val5;
}
else
{
val13 = val9 - val5;
}
float sqrMagnitude = ((Vector3)(ref val13)).sqrMagnitude;
if (sqrMagnitude > 1E-08f)
{
float num10 = gravityEntry.Accel / (1f + num9 * sqrMagnitude);
val6 += ((Vector3)(ref val13)).normalized * (num10 * num);
}
}
if (HasGravityDrag)
{
val6 -= val6 * (GravityDrag * num);
}
}
if (flag2)
{
for (int num11 = 0; num11 < VortexEntries.Length; num11++)
{
VortexEntry vortexEntry = VortexEntries[num11];
Vector3 val14 = ((!((Object)(object)vortexEntry.Target != (Object)null)) ? ((Component)this).transform.position : vortexEntry.Target.position);
Vector3 val15 = ((!(((Vector3)(ref vortexEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref vortexEntry.Axis)).normalized);
Vector3 val16 = rotation * val15;
float num12 = ((!(vortexEntry.Decay > 0f)) ? 0f : (1f / (vortexEntry.Decay * vortexEntry.Decay)));
Vector3 val17 = val5 - val14;
Vector3 val18 = val14 + val16 * Vector3.Dot(val16, val17) - val5;
float sqrMagnitude2 = ((Vector3)(ref val18)).sqrMagnitude;
if (sqrMagnitude2 > 1E-08f)
{
float num13 = vortexEntry.Speed / (1f + num12 * sqrMagnitude2);
Vector3 val19 = Vector3.Cross(((Vector3)(ref val18)).normalized, val16) * num13;
val6 += (val19 - val6) * vortexEntry.Drag * num;
}
}
}
if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null && !flag6)
{
if (MoveRelPositionInherit > 0f)
{
Vector3 val20 = val2 * (val5 - lastEmitterPos) + val;
val5 = Vector3.Lerp(val5, val20, MoveRelPositionInherit);
}
if (MoveRelVelocityInherit > 0f)
{
Vector3 val21 = val2 * val6;
val6 = Vector3.Lerp(val6, val21, MoveRelVelocityInherit);
}
}
if (flag5)
{
((Particle)(ref buffer[k])).rotation = rotation2;
}
((Particle)(ref buffer[k])).position = val5;
((Particle)(ref buffer[k])).velocity = val6;
}
Ps.SetParticles(buffer, particles);
HashSet<uint> hashSet = lastFrameSeeds;
lastFrameSeeds = currentFrameSeeds;
currentFrameSeeds = hashSet;
}
else
{
lastFrameSeeds.Clear();
}
if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null)
{
lastEmitterPos = val;
lastEmitterRot = MoveRelEmitter.rotation;
}
}
private static AnimationCurve ParseScaleCurveKeysStr(string keysStr)
{
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Expected O, but got Unknown
if (string.IsNullOrEmpty(keysStr))
{
return null;
}
string[] array = keysStr.Split(new char[1] { ';' });
Keyframe[] array2 = (Keyframe[])(object)new Keyframe[array.Length];
for (int i = 0; i < array.Length; i++)
{
string[] array3 = array[i].Split(new char[1] { ',' });
float num = float.Parse(array3[0], CultureInfo.InvariantCulture);
float num2 = float.Parse(array3[1], CultureInfo.InvariantCulture);
ref Keyframe reference = ref array2[i];
reference = new Keyframe(num, num2, 0f, 0f);
}
return new AnimationCurve(array2);
}
private static Vector3 RandomDirectionInCone(Vector3 axis, float halfAngleDeg, float u1, float u2)
{
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
if (halfAngleDeg >= 179.9f || ((Vector3)(ref axis)).sqrMagnitude < 1E-08f)
{
float num = 1f - 2f * u1;
float num2 = Mathf.Sqrt(Mathf.Max(0f, 1f - num * num));
float num3 = u2 * 2f * (float)Math.PI;
return new Vector3(num2 * Mathf.Cos(num3), num2 * Mathf.Sin(num3), num);
}
float num4 = halfAngleDeg * ((float)Math.PI / 180f);
float num5 = Mathf.Lerp(Mathf.Cos(num4), 1f, u1);
float num6 = Mathf.Sqrt(Mathf.Max(0f, 1f - num5 * num5));
float num7 = u2 * 2f * (float)Math.PI;
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(num6 * Mathf.Cos(num7), num6 * Mathf.Sin(num7), num5);
Quaternion val2 = Quaternion.FromToRotation(Vector3.forward, ((Vector3)(ref axis)).normalized);
return val2 * val;
}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
public AudioClip[] spawnSounds;
public float volume = 1f;
[Header("Pitch Settings")]
public float minPitch = 0.9f;
public float maxPitch = 1.1f;
private AudioSource audioSource;
private void Start()
{
if (spawnSounds.Length > 0)
{
audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
audioSource.spatialBlend = 1f;
audioSource.volume = volume;
AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
audioSource.pitch = Random.Range(minPitch, maxPitch);
audioSource.PlayOneShot(val);
}
}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
public float spinForce = 0.5f;
public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);
private Rigidbody rb;
private void Start()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
rb = ((Component)this).GetComponent<Rigidbody>();
if ((Object)(object)rb != (Object)null)
{
((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
}
}
}
public class SpawnDurationRuntime : MonoBehaviour
{
public float Delay;
public float Duration;
private ParticleSystem ps;
private void Awake()
{
ps = ((Component)this).GetComponent<ParticleSystem>();
}
private void OnEnable()
{
if (Duration > 0f)
{
((MonoBehaviour)this).Invoke("StopEmission", Delay + Duration);
}
}
private void StopEmission()
{
if ((Object)(object)ps != (Object)null)
{
ps.Stop(false, (ParticleSystemStopBehavior)1);
}
}
}