Decompiled source of HuntMaynardCarbine v1.0.0

HuntMaynardCarbine.dll

Decompiled 9 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntMaynardCarbine
{
	[BepInPlugin("BitWizrd.HuntMaynardCarbine", "HuntMaynardCarbine", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class HuntMaynardCarbinePlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntMaynardCarbine");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntMaynardCarbine", "", "maynard", "", "");
		}
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
public class ComponentActivateRandomRuntime : MonoBehaviour
{
	public float Probability;

	public int Group;

	public float SelectionStart;

	private static readonly Dictionary<Transform, Dictionary<int, float>> groupRolls = new Dictionary<Transform, Dictionary<int, float>>();

	private void Awake()
	{
		if (Probability >= 1f)
		{
			return;
		}
		bool flag;
		if (Group != 0)
		{
			Transform root = ((Component)this).transform.root;
			if (!groupRolls.TryGetValue(root, out var value))
			{
				value = new Dictionary<int, float>();
				groupRolls[root] = value;
			}
			if (!value.TryGetValue(Group, out var value2))
			{
				value2 = Random.value;
				value[Group] = value2;
			}
			flag = value2 >= SelectionStart && value2 <= SelectionStart + Probability;
		}
		else
		{
			flag = Random.value <= Probability;
		}
		if (!flag)
		{
			((Component)this).gameObject.SetActive(false);
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}
}
public class FireLightFlicker : MonoBehaviour
{
	public Light Light;

	public float BaseIntensity = 1f;

	public float FlickerMin = 1f;

	public float FlickerMax = 1f;

	public float FlickerSpeed = 1f;

	private float noiseOffset;

	private void Awake()
	{
		if ((Object)(object)Light == (Object)null)
		{
			Light = ((Component)this).GetComponent<Light>();
		}
		noiseOffset = Random.value * 1000f;
	}

	private void Update()
	{
		if (!((Object)(object)Light == (Object)null))
		{
			float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f);
			Light.intensity = BaseIntensity * Mathf.Lerp(FlickerMin, FlickerMax, num);
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
namespace BitWizrd.Rifle.Maynard
{
	public class MaynardRifle : FVRFireArm
	{
		private enum HammerState
		{
			Uncocked,
			Cocked
		}

		[Header("Cartridge Chamber")]
		public FVRFireArmChamber Chamber;

		[Header("Lever / Breech")]
		[Tooltip("Support-hand grip point used to rack the lever open/closed, same as LeverShotgun's ForeGrip.")]
		public FVRAlternateGrip ForeGrip;

		public Transform Lever;

		[Tooltip("x = fully open, y = fully closed (0).")]
		public Vector2 LeverAngleRange = new Vector2(-68f, 0f);

		[Header("Barrel Cant (breech exposure)")]
		[Tooltip("Barrel pivots on this transform; canted downward when the lever is open to expose the chamber.")]
		public Transform Barrel;

		[Tooltip("Degrees the barrel tips down at full lever-open. Simple angle, tune by eye.")]
		public float BarrelCantAngle = 25f;

		[Header("Lever Link (connecting link between lever and barrel)")]
		[Tooltip("The link/bar that visually bridges the lever and the barrel underlug, rotating in tandem with both as the lever is worked.")]
		public Transform LeverLink;

		[Tooltip("x = fully open (lever open / barrel canted), y = fully closed (0). Tune by eye alongside BarrelCantAngle.")]
		public Vector2 LeverLinkAngleRange = new Vector2(-25f, 0f);

		[Header("Lever Feel Tuning")]
		[Tooltip("Degrees of tolerance for when the lever's current rotation counts as fully open or fully closed.")]
		public float LeverPositionTolerance = 1f;

		[Tooltip("How far apart (in meters) the player's hands need to move to fully cycle the lever from closed to open.")]
		public float RackingDistanceForFullPull = 0.04f;

		[Tooltip("Fraction (0-1) of Racking Distance For Full Pull the hands must move before the lever starts rotating at all.")]
		[Range(0f, 1f)]
		public float RackingDeadzoneFraction = 0.125f;

		[Tooltip("Fraction (0-1) of Racking Distance For Full Pull after which the lever snaps the rest of the way.")]
		[Range(0f, 1f)]
		public float RackingSnapFraction = 0.875f;

		[Tooltip("Seconds for the lever to swing fully open<->closed. Fixed duration rather than a fixed degrees/sec speed, so a wider LeverAngleRange doesn't slow the swing down.")]
		public float LeverSwingDuration = 0.12f;

		[Header("Hammer")]
		public Transform Hammer;

		public Vector2 HammerRots;

		[Header("Hammer Swipe-Cock (support hand thumbs the hammer back)")]
		public bool UseHammerSwipeToCock = true;

		public float HammerSwipeDistance = 0.15f;

		public float HammerSwipeAngle = 60f;

		public float HammerSwipeVelocity = 1f;

		[Header("Primer Flick-Eject (support hand knocks a spent cap off the nipple)")]
		public bool UsePrimerFlickEject = true;

		public float PrimerFlickDistance = 0.1f;

		public float PrimerFlickVelocity = 1f;

		[Tooltip("Blocks flick for this long after the hammer swipe-cocks, so the same swipe that pulls the hammer back can't also register as flicking the cap off in the same motion.")]
		public float PrimerFlickCooldownAfterCock = 0.25f;

		[Header("Trigger")]
		public Transform Trigger;

		public Vector2 TriggerRots;

		[Header("Percussion Nipple Chamber")]
		public FVRFireArmChamber NippleChamber;

		public ParticleSystem PrimerSparks;

		[Header("Debug")]
		[Tooltip("Bypasses the primer requirement so chamber/firing can be tested before the percussion cap system is built. Disable before shipping.")]
		public bool DebugSkipPrimer;

		private HammerState m_hammerState;

		private float m_triggerVal;

		private float m_curLeverRot;

		private float m_tarLeverRot;

		private bool m_isLeverClosed = true;

		private float m_curDistanceBetweenGrips = 1f;

		private float m_lastDistanceBetweenGrips = -1f;

		private float m_rackingDisplacement;

		private bool m_nippleWasFull;

		private bool m_chamberWasFull;

		private float m_hammerCockedAtTime = -999f;

		private List<FVRFireArmChamber> m_allChambers = new List<FVRFireArmChamber>();

		private bool m_isFilteringChambers;

		private FireArmRoundType? m_lastFilteredType;

		private FireArmRoundType m_savedRoundType;

		public override void Awake()
		{
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).Awake();
			base.FChambers.Add(Chamber);
			base.FChambers.Add(NippleChamber);
			m_allChambers.Clear();
			m_allChambers.AddRange(base.FChambers);
			Chamber.IsManuallyChamberable = true;
			Chamber.IsManuallyExtractable = true;
			NippleChamber.IsManuallyChamberable = true;
			NippleChamber.IsManuallyExtractable = true;
			Chamber.Firearm = (FVRFireArm)(object)this;
			m_hammerState = HammerState.Uncocked;
			if ((Object)(object)Hammer != (Object)null)
			{
				Hammer.localEulerAngles = new Vector3(HammerRots.x, 0f, 0f);
			}
			m_curLeverRot = LeverAngleRange.y;
			m_tarLeverRot = LeverAngleRange.y;
			if ((Object)(object)Lever != (Object)null)
			{
				Lever.localEulerAngles = new Vector3(m_curLeverRot, 0f, 0f);
			}
			if ((Object)(object)Barrel != (Object)null)
			{
				Barrel.localEulerAngles = Vector3.zero;
			}
			if ((Object)(object)LeverLink != (Object)null)
			{
				LeverLink.localEulerAngles = new Vector3(LeverLinkAngleRange.y, 0f, 0f);
			}
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).EndInteraction(hand);
			m_triggerVal = 0f;
			if ((Object)(object)Trigger != (Object)null)
			{
				Trigger.localEulerAngles = new Vector3(TriggerRots.x, 0f, 0f);
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			UpdateLever();
			m_triggerVal = hand.Input.TriggerFloat;
			if ((Object)(object)Trigger != (Object)null)
			{
				Trigger.localEulerAngles = new Vector3(Mathf.Lerp(TriggerRots.x, TriggerRots.y, m_triggerVal), 0f, 0f);
			}
			if (m_isLeverClosed && m_hammerState == HammerState.Cocked && hand.Input.TriggerDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin)
			{
				DropHammer();
			}
			HandleCockButtonInput(hand);
			HandleHammerSwipeCock(hand);
			HandlePrimerFlickEject(hand);
		}

		public override void FVRFixedUpdate()
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).FVRFixedUpdate();
			float num = Mathf.Abs(LeverAngleRange.x - LeverAngleRange.y) / Mathf.Max(LeverSwingDuration, 0.001f);
			m_curLeverRot = Mathf.MoveTowards(m_curLeverRot, m_tarLeverRot, num * Time.deltaTime);
			if ((Object)(object)Lever != (Object)null)
			{
				Lever.localEulerAngles = new Vector3(m_curLeverRot, 0f, 0f);
			}
			float num2 = Mathf.InverseLerp(LeverAngleRange.y, LeverAngleRange.x, m_curLeverRot);
			if ((Object)(object)Barrel != (Object)null)
			{
				Barrel.localEulerAngles = new Vector3(Mathf.Lerp(0f, BarrelCantAngle, num2), 0f, 0f);
			}
			if ((Object)(object)LeverLink != (Object)null)
			{
				LeverLink.localEulerAngles = new Vector3(Mathf.Lerp(LeverLinkAngleRange.y, LeverLinkAngleRange.x, num2), 0f, 0f);
			}
			if ((Object)(object)NippleChamber != (Object)null)
			{
				NippleChamber.IsAccessible = m_hammerState == HammerState.Cocked;
			}
			bool flag = (Object)(object)NippleChamber != (Object)null && NippleChamber.IsFull;
			bool flag2 = flag && !m_nippleWasFull;
			m_nippleWasFull = flag;
			if (flag2)
			{
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)52, 1f);
			}
			bool flag3 = (Object)(object)Chamber != (Object)null && Chamber.IsFull;
			bool flag4 = !flag3 && m_chamberWasFull;
			m_chamberWasFull = flag3;
			if (flag4)
			{
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)53, 1f);
			}
		}

		public override void FVRUpdate()
		{
			((FVRFireArm)this).FVRUpdate();
			CheckQuickBeltSlotsForAmmo();
		}

		private void CheckQuickBeltSlotsForAmmo()
		{
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			FVRViveHand val = null;
			FVRViveHand[] hands = GM.CurrentMovementManager.Hands;
			foreach (FVRViveHand val2 in hands)
			{
				if ((Object)(object)val2.CurrentInteractable == (Object)(object)this)
				{
					val = val2;
					break;
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			FVRViveHand val3 = ((!((Object)(object)val == (Object)(object)GM.CurrentMovementManager.Hands[0])) ? GM.CurrentMovementManager.Hands[0] : GM.CurrentMovementManager.Hands[1]);
			if ((Object)(object)val3.CurrentHoveredQuickbeltSlot != (Object)null && val3.CurrentHoveredQuickbeltSlot.HeldObject is FVRFireArmRound)
			{
				FVRInteractiveObject heldObject = val3.CurrentHoveredQuickbeltSlot.HeldObject;
				FVRFireArmRound val4 = (FVRFireArmRound)(object)((heldObject is FVRFireArmRound) ? heldObject : null);
				if (m_isFilteringChambers)
				{
					FireArmRoundType? lastFilteredType = m_lastFilteredType;
					if (lastFilteredType.GetValueOrDefault() == val4.RoundType && lastFilteredType.HasValue)
					{
						return;
					}
				}
				FilterChambersForRoundType(val4.RoundType);
			}
			else if (m_isFilteringChambers)
			{
				RestoreAllChambers();
			}
		}

		private void FilterChambersForRoundType(FireArmRoundType roundType)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			m_isFilteringChambers = true;
			m_lastFilteredType = roundType;
			m_savedRoundType = base.RoundType;
			base.RoundType = roundType;
			base.FChambers.Clear();
			foreach (FVRFireArmChamber allChamber in m_allChambers)
			{
				if (allChamber.RoundType == roundType)
				{
					base.FChambers.Add(allChamber);
				}
			}
		}

		private void RestoreAllChambers()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			base.RoundType = m_savedRoundType;
			m_isFilteringChambers = false;
			m_lastFilteredType = null;
			base.FChambers.Clear();
			base.FChambers.AddRange(m_allChambers);
		}

		private void UpdateLever()
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			if (!((FVRPhysicalObject)this).IsAltHeld && (Object)(object)ForeGrip != (Object)null && (Object)(object)((FVRInteractiveObject)ForeGrip).m_hand != (Object)null)
			{
				m_curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)ForeGrip).m_hand.PalmTransform.position);
				if (m_lastDistanceBetweenGrips < 0f)
				{
					m_lastDistanceBetweenGrips = m_curDistanceBetweenGrips;
				}
				Vector3 val = ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld - ((FVRInteractiveObject)ForeGrip).m_hand.Input.VelLinearWorld;
				float num = ((Vector3)(ref val)).magnitude * Time.deltaTime * 2f;
				float num2 = Mathf.Clamp(m_lastDistanceBetweenGrips - m_curDistanceBetweenGrips, 0f - num, num);
				if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent)
				{
					bool flag = ((!((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode) ? ((FVRInteractiveObject)this).m_hand.Input.TouchpadPressed : ((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed);
					if (num2 > 0f && !flag)
					{
						num2 = 0f;
					}
				}
				m_rackingDisplacement += num2;
				m_rackingDisplacement = Mathf.Clamp(m_rackingDisplacement, 0f, RackingDistanceForFullPull);
				if (m_rackingDisplacement < RackingDeadzoneFraction * RackingDistanceForFullPull)
				{
					m_rackingDisplacement = 0f;
				}
				if (m_rackingDisplacement > RackingSnapFraction * RackingDistanceForFullPull)
				{
					m_rackingDisplacement = RackingDistanceForFullPull;
				}
				m_tarLeverRot = Mathf.Lerp(LeverAngleRange.y, LeverAngleRange.x, m_rackingDisplacement / RackingDistanceForFullPull);
				m_lastDistanceBetweenGrips = m_curDistanceBetweenGrips;
			}
			else
			{
				m_lastDistanceBetweenGrips = -1f;
			}
			bool isLeverClosed = m_isLeverClosed;
			m_isLeverClosed = Mathf.Abs(m_curLeverRot - LeverAngleRange.y) < LeverPositionTolerance;
			if (m_isLeverClosed != isLeverClosed)
			{
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)((!m_isLeverClosed) ? 17 : 18), 1f);
			}
			Chamber.IsAccessible = !m_isLeverClosed;
			base.IsBreachOpenForGasOut = !m_isLeverClosed && !Chamber.IsFull;
		}

		private void HandleCockButtonInput(FVRViveHand hand)
		{
			if (hand.IsInStreamlinedMode)
			{
				if (hand.Input.AXButtonDown)
				{
					HandleDownwardAction();
				}
				if (hand.Input.BYButtonDown)
				{
					HandleUpwardAction();
				}
			}
			else if (hand.Input.TouchpadDown)
			{
				if (hand.Input.TouchpadAxes.y > 0f)
				{
					HandleUpwardAction();
				}
				else
				{
					HandleDownwardAction();
				}
			}
		}

		private void HandleDownwardAction()
		{
			if (m_hammerState == HammerState.Uncocked)
			{
				CockHammer();
			}
			else if (m_isLeverClosed)
			{
				m_rackingDisplacement = RackingDistanceForFullPull;
				m_tarLeverRot = LeverAngleRange.x;
			}
		}

		private void HandleUpwardAction()
		{
			if (!m_isLeverClosed)
			{
				m_rackingDisplacement = 0f;
				m_tarLeverRot = LeverAngleRange.y;
			}
			else
			{
				DecockHammer();
			}
		}

		private void HandleHammerSwipeCock(FVRViveHand hand)
		{
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			if (UseHammerSwipeToCock && !((Object)(object)Hammer == (Object)null) && m_hammerState != HammerState.Cocked && ((FVRInteractiveObject)this).IsHeld && !((Object)(object)hand.OtherHand == (Object)null) && !((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null) && !((FVRFireArm)this).IsTwoHandStabilized())
			{
				FVRViveHand otherHand = hand.OtherHand;
				Vector3 velLinearWorld = otherHand.Input.VelLinearWorld;
				float num = Vector3.Distance(otherHand.PalmTransform.position, Hammer.position);
				if (!(num > HammerSwipeDistance) && !(((Vector3)(ref velLinearWorld)).magnitude <= HammerSwipeVelocity) && Vector3.Angle(velLinearWorld, -((Component)this).transform.forward) < HammerSwipeAngle)
				{
					CockHammer();
				}
			}
		}

		private void HandlePrimerFlickEject(FVRViveHand hand)
		{
			if (UsePrimerFlickEject && !((Object)(object)NippleChamber == (Object)null) && NippleChamber.IsFull && NippleChamber.IsSpent && NippleChamber.IsAccessible && !(Time.time - m_hammerCockedAtTime < PrimerFlickCooldownAfterCock) && ((FVRInteractiveObject)this).IsHeld && !((Object)(object)hand.OtherHand == (Object)null) && !((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null) && !((FVRFireArm)this).IsTwoHandStabilized())
			{
				TryFlickWithHand(hand.OtherHand);
			}
		}

		private void TryFlickWithHand(FVRViveHand h)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			Vector3 velLinearWorld = h.Input.VelLinearWorld;
			float num = Vector3.Distance(h.PalmTransform.position, ((Component)NippleChamber).transform.position);
			if (!(num > PrimerFlickDistance) && !(((Vector3)(ref velLinearWorld)).magnitude <= PrimerFlickVelocity))
			{
				NippleChamber.EjectRound(((Component)NippleChamber).transform.position, velLinearWorld, Vector3.zero, false);
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)50, 1f);
			}
		}

		private void CockHammer()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			if (m_hammerState != HammerState.Cocked)
			{
				m_hammerState = HammerState.Cocked;
				m_hammerCockedAtTime = Time.time;
				if ((Object)(object)Hammer != (Object)null)
				{
					Hammer.localEulerAngles = new Vector3(HammerRots.y, 0f, 0f);
				}
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
			}
		}

		private void DecockHammer()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			if (m_hammerState != HammerState.Uncocked)
			{
				m_hammerState = HammerState.Uncocked;
				if ((Object)(object)Hammer != (Object)null)
				{
					Hammer.localEulerAngles = new Vector3(HammerRots.x, 0f, 0f);
				}
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			}
		}

		private void DropHammer()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			m_hammerState = HammerState.Uncocked;
			if ((Object)(object)Hammer != (Object)null)
			{
				Hammer.localEulerAngles = new Vector3(HammerRots.x, 0f, 0f);
			}
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			if (!DebugSkipPrimer)
			{
				if ((Object)(object)NippleChamber == (Object)null || !NippleChamber.IsFull || NippleChamber.IsSpent)
				{
					return;
				}
				NippleChamber.Fire();
				FVRFireArmRound round = NippleChamber.GetRound();
				if ((Object)(object)round != (Object)null)
				{
					round.Fire();
				}
				if ((Object)(object)PrimerSparks != (Object)null)
				{
					PrimerSparks.Emit(12);
				}
				if (!((Object)(object)Chamber != (Object)null) || !Chamber.IsFull || Chamber.IsSpent)
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)51, 1f);
				}
			}
			if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent)
			{
				Fire();
			}
		}

		private void Fire()
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			if (Chamber.Fire())
			{
				((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
				((FVRFireArm)this).FireMuzzleSmoke();
				((FVRFireArm)this).Recoil(((FVRFireArm)this).IsTwoHandStabilized(), (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null, ((FVRFireArm)this).IsShoulderStabilized(), (FVRFireArmRecoilProfile)null, 1f);
				((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
			}
		}

		public override List<FireArmRoundClass> GetChamberRoundList()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			List<FireArmRoundClass> list = new List<FireArmRoundClass>();
			if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent)
			{
				list.Add(Chamber.GetRound().RoundClass);
			}
			if ((Object)(object)NippleChamber != (Object)null && NippleChamber.IsFull && !NippleChamber.IsSpent)
			{
				list.Add(NippleChamber.GetRound().RoundClass);
			}
			return (list.Count <= 0) ? null : list;
		}

		public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			if (rounds.Count > 0)
			{
				Chamber.Autochamber(rounds[0]);
			}
			if (rounds.Count > 1)
			{
				NippleChamber.Autochamber(rounds[1]);
			}
		}

		public override void ConfigureFromFlagDic(Dictionary<string, string> f)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			if (f.TryGetValue("HammerState", out var value) && value == "Cocked")
			{
				m_hammerState = HammerState.Cocked;
				if ((Object)(object)Hammer != (Object)null)
				{
					Hammer.localEulerAngles = new Vector3(HammerRots.y, 0f, 0f);
				}
			}
			((FVRFireArm)this).ConfigureFromFlagDic(f);
		}

		public override Dictionary<string, string> GetFlagDic()
		{
			Dictionary<string, string> flagDic = ((FVRFireArm)this).GetFlagDic();
			flagDic.Add("HammerState", (m_hammerState != HammerState.Cocked) ? "Uncocked" : "Cocked");
			return flagDic;
		}
	}
}
public class ParticleAffectorCoordinator : MonoBehaviour
{
	[Serializable]
	public struct BeamConfig
	{
		public Transform SourceTransform;

		public Vector3 SourceOffset;

		public Transform DestTransform;

		public Vector3 DestOffset;

		public bool HasLine;
	}

	[Serializable]
	public struct LocationOffsetEntry
	{
		public Vector3 Direction;

		public float ScaleMin;

		public float ScaleMax;
	}

	[Serializable]
	public struct VelocityExtraEntry
	{
		public Vector3 Direction;

		public float ConeAngleDeg;

		public float SpeedMin;

		public float SpeedMax;
	}

	[Serializable]
	public struct GravityEntry
	{
		public bool UseAxis;

		public float Accel;

		public float Decay;

		public Vector3 Axis;

		public Transform Target;
	}

	[Serializable]
	public struct VortexEntry
	{
		public float Speed;

		public float Decay;

		public Vector3 Axis;

		public Transform Target;

		public float Drag;
	}

	public ParticleSystem Ps;

	public bool HasBeam;

	public BeamConfig Beam;

	public LocationOffsetEntry[] LocationOffsets;

	public string[] LocationOffsetScaleCurveKeysStrs;

	[NonSerialized]
	private AnimationCurve[] _locationOffsetScaleCurves;

	public VelocityExtraEntry[] VelocityExtras;

	public GravityEntry[] GravityEntries;

	public VortexEntry[] VortexEntries;

	public bool HasGravityDrag;

	public float GravityDrag;

	public bool HasMoveRelativeToEmitter;

	public Transform MoveRelEmitter;

	public float MoveRelPositionInherit;

	public float MoveRelVelocityInherit;

	public bool HasAlignRotation;

	public Transform AlignParentTransform;

	public Vector3 AlignAxisLocal;

	[NonSerialized]
	private Vector3 _alignTargetWorldDir;

	private Particle[] buffer;

	private Vector3 beamSourceWorld;

	private Vector3 beamDestWorld;

	private Vector3 lastEmitterPos;

	private Quaternion lastEmitterRot;

	private HashSet<uint> lastFrameSeeds = new HashSet<uint>();

	private HashSet<uint> currentFrameSeeds = new HashSet<uint>();

	private void Awake()
	{
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0217: Unknown result type (might be due to invalid IL or missing references)
		//IL_020d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_021c: Unknown result type (might be due to invalid IL or missing references)
		//IL_021f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0222: Unknown result type (might be due to invalid IL or missing references)
		//IL_0227: Unknown result type (might be due to invalid IL or missing references)
		//IL_022c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0230: Unknown result type (might be due to invalid IL or missing references)
		//IL_0235: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0185: Unknown result type (might be due to invalid IL or missing references)
		//IL_0192: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Ps == (Object)null)
		{
			Ps = ((Component)this).GetComponent<ParticleSystem>();
		}
		if (LocationOffsetScaleCurveKeysStrs != null && LocationOffsetScaleCurveKeysStrs.Length > 0)
		{
			_locationOffsetScaleCurves = (AnimationCurve[])(object)new AnimationCurve[LocationOffsetScaleCurveKeysStrs.Length];
			for (int i = 0; i < LocationOffsetScaleCurveKeysStrs.Length; i++)
			{
				_locationOffsetScaleCurves[i] = ParseScaleCurveKeysStr(LocationOffsetScaleCurveKeysStrs[i]);
			}
		}
		if (HasBeam)
		{
			Vector3 val = ((!((Object)(object)Beam.SourceTransform != (Object)null)) ? ((Component)this).transform.position : Beam.SourceTransform.position);
			Vector3 val2 = ((!((Object)(object)Beam.DestTransform != (Object)null)) ? ((Component)this).transform.position : Beam.DestTransform.position);
			beamSourceWorld = val + Beam.SourceOffset;
			beamDestWorld = val2 + Beam.DestOffset;
			if (Beam.HasLine)
			{
				LineRenderer val3 = ((Component)this).GetComponent<LineRenderer>();
				if ((Object)(object)val3 == (Object)null)
				{
					val3 = ((Component)this).gameObject.AddComponent<LineRenderer>();
				}
				ParticleSystemRenderer component = ((Component)this).GetComponent<ParticleSystemRenderer>();
				if ((Object)(object)component != (Object)null)
				{
					((Renderer)val3).material = ((Renderer)component).sharedMaterial;
				}
				val3.useWorldSpace = true;
				val3.positionCount = 2;
				val3.SetPosition(0, beamSourceWorld);
				val3.SetPosition(1, beamDestWorld);
			}
		}
		if (HasMoveRelativeToEmitter)
		{
			if ((Object)(object)MoveRelEmitter == (Object)null)
			{
				MoveRelEmitter = ((Component)this).transform;
			}
			lastEmitterPos = MoveRelEmitter.position;
			lastEmitterRot = MoveRelEmitter.rotation;
		}
		if (HasAlignRotation)
		{
			Quaternion val4 = ((!((Object)(object)AlignParentTransform != (Object)null)) ? Quaternion.identity : AlignParentTransform.rotation);
			Vector3 val5 = val4 * AlignAxisLocal;
			_alignTargetWorldDir = ((Vector3)(ref val5)).normalized;
		}
	}

	private void LateUpdate()
	{
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		//IL_0128: Unknown result type (might be due to invalid IL or missing references)
		//IL_0188: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0954: Unknown result type (might be due to invalid IL or missing references)
		//IL_0956: Unknown result type (might be due to invalid IL or missing references)
		//IL_0962: Unknown result type (might be due to invalid IL or missing references)
		//IL_0967: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_019b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0203: Unknown result type (might be due to invalid IL or missing references)
		//IL_0208: Unknown result type (might be due to invalid IL or missing references)
		//IL_020d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0228: Unknown result type (might be due to invalid IL or missing references)
		//IL_022d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0238: Unknown result type (might be due to invalid IL or missing references)
		//IL_023f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0244: Unknown result type (might be due to invalid IL or missing references)
		//IL_0246: Unknown result type (might be due to invalid IL or missing references)
		//IL_032f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0334: Unknown result type (might be due to invalid IL or missing references)
		//IL_0343: Unknown result type (might be due to invalid IL or missing references)
		//IL_0348: Unknown result type (might be due to invalid IL or missing references)
		//IL_037b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0380: Unknown result type (might be due to invalid IL or missing references)
		//IL_0384: Unknown result type (might be due to invalid IL or missing references)
		//IL_0389: Unknown result type (might be due to invalid IL or missing references)
		//IL_038e: Unknown result type (might be due to invalid IL or missing references)
		//IL_048e: Unknown result type (might be due to invalid IL or missing references)
		//IL_049d: Unknown result type (might be due to invalid IL or missing references)
		//IL_04b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_04bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_04f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_04f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_04f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_04fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0501: Unknown result type (might be due to invalid IL or missing references)
		//IL_08c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_08dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0567: Unknown result type (might be due to invalid IL or missing references)
		//IL_0557: Unknown result type (might be due to invalid IL or missing references)
		//IL_068b: Unknown result type (might be due to invalid IL or missing references)
		//IL_068d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0698: Unknown result type (might be due to invalid IL or missing references)
		//IL_069d: Unknown result type (might be due to invalid IL or missing references)
		//IL_06a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_06f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_06e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_056c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0843: Unknown result type (might be due to invalid IL or missing references)
		//IL_0845: Unknown result type (might be due to invalid IL or missing references)
		//IL_0848: Unknown result type (might be due to invalid IL or missing references)
		//IL_084d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0852: Unknown result type (might be due to invalid IL or missing references)
		//IL_0857: Unknown result type (might be due to invalid IL or missing references)
		//IL_0859: Unknown result type (might be due to invalid IL or missing references)
		//IL_085e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0860: Unknown result type (might be due to invalid IL or missing references)
		//IL_0862: Unknown result type (might be due to invalid IL or missing references)
		//IL_086a: Unknown result type (might be due to invalid IL or missing references)
		//IL_086f: Unknown result type (might be due to invalid IL or missing references)
		//IL_06f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0595: Unknown result type (might be due to invalid IL or missing references)
		//IL_058b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0422: Unknown result type (might be due to invalid IL or missing references)
		//IL_0424: Unknown result type (might be due to invalid IL or missing references)
		//IL_0433: Unknown result type (might be due to invalid IL or missing references)
		//IL_0438: Unknown result type (might be due to invalid IL or missing references)
		//IL_043f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0444: Unknown result type (might be due to invalid IL or missing references)
		//IL_0449: Unknown result type (might be due to invalid IL or missing references)
		//IL_0883: Unknown result type (might be due to invalid IL or missing references)
		//IL_0885: Unknown result type (might be due to invalid IL or missing references)
		//IL_0887: Unknown result type (might be due to invalid IL or missing references)
		//IL_088c: Unknown result type (might be due to invalid IL or missing references)
		//IL_088e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0890: Unknown result type (might be due to invalid IL or missing references)
		//IL_0898: Unknown result type (might be due to invalid IL or missing references)
		//IL_089d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0720: Unknown result type (might be due to invalid IL or missing references)
		//IL_0716: Unknown result type (might be due to invalid IL or missing references)
		//IL_059a: Unknown result type (might be due to invalid IL or missing references)
		//IL_059c: Unknown result type (might be due to invalid IL or missing references)
		//IL_059e: Unknown result type (might be due to invalid IL or missing references)
		//IL_05a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_05a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0725: Unknown result type (might be due to invalid IL or missing references)
		//IL_0727: Unknown result type (might be due to invalid IL or missing references)
		//IL_0729: Unknown result type (might be due to invalid IL or missing references)
		//IL_072b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0730: Unknown result type (might be due to invalid IL or missing references)
		//IL_0764: Unknown result type (might be due to invalid IL or missing references)
		//IL_0766: Unknown result type (might be due to invalid IL or missing references)
		//IL_0768: Unknown result type (might be due to invalid IL or missing references)
		//IL_076d: Unknown result type (might be due to invalid IL or missing references)
		//IL_076f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0771: Unknown result type (might be due to invalid IL or missing references)
		//IL_0773: Unknown result type (might be due to invalid IL or missing references)
		//IL_0775: Unknown result type (might be due to invalid IL or missing references)
		//IL_077c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0781: Unknown result type (might be due to invalid IL or missing references)
		//IL_0786: Unknown result type (might be due to invalid IL or missing references)
		//IL_0788: Unknown result type (might be due to invalid IL or missing references)
		//IL_078d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0618: Unknown result type (might be due to invalid IL or missing references)
		//IL_061a: Unknown result type (might be due to invalid IL or missing references)
		//IL_061c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0621: Unknown result type (might be due to invalid IL or missing references)
		//IL_05e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_05e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_05ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_05ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_05f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_05f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_05f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_05f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_05fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0603: Unknown result type (might be due to invalid IL or missing references)
		//IL_0608: Unknown result type (might be due to invalid IL or missing references)
		//IL_060a: Unknown result type (might be due to invalid IL or missing references)
		//IL_060f: Unknown result type (might be due to invalid IL or missing references)
		//IL_07bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_07c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_07c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_07ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_07cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_07d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_07d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_07d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_07d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_07e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_07ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_07ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_07f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_064f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0653: Unknown result type (might be due to invalid IL or missing references)
		//IL_065d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0662: Unknown result type (might be due to invalid IL or missing references)
		//IL_0667: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Ps == (Object)null)
		{
			return;
		}
		bool flag = GravityEntries != null && GravityEntries.Length > 0;
		bool flag2 = VortexEntries != null && VortexEntries.Length > 0;
		bool flag3 = LocationOffsets != null && LocationOffsets.Length > 0;
		bool flag4 = VelocityExtras != null && VelocityExtras.Length > 0;
		if (!HasBeam && !flag3 && !flag4 && !flag && !flag2 && !HasMoveRelativeToEmitter && !HasAlignRotation)
		{
			return;
		}
		float num = Mathf.Max(Time.deltaTime, 0.0001f);
		Vector3 val = Vector3.zero;
		Quaternion val2 = Quaternion.identity;
		if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null)
		{
			val = MoveRelEmitter.position;
			val2 = MoveRelEmitter.rotation * Quaternion.Inverse(lastEmitterRot);
		}
		int particleCount = Ps.particleCount;
		if (particleCount > 0)
		{
			if (buffer == null || buffer.Length < particleCount)
			{
				buffer = (Particle[])(object)new Particle[Mathf.Max(particleCount, 64)];
			}
			int particles = Ps.GetParticles(buffer);
			Quaternion rotation = ((Component)this).transform.rotation;
			Vector3 val3 = ((!HasBeam) ? Vector3.zero : (beamDestWorld - beamSourceWorld));
			bool flag5 = false;
			float rotation2 = 0f;
			if (HasAlignRotation && (Object)(object)Camera.main != (Object)null)
			{
				Transform transform = ((Component)Camera.main).transform;
				Vector3 val4 = _alignTargetWorldDir - Vector3.Dot(_alignTargetWorldDir, transform.forward) * transform.forward;
				if (((Vector3)(ref val4)).sqrMagnitude > 1E-06f)
				{
					float num2 = Vector3.Angle(transform.up, val4);
					float num3 = Mathf.Sign(Vector3.Dot(transform.forward, Vector3.Cross(transform.up, val4)));
					rotation2 = num2 * num3;
					flag5 = true;
				}
			}
			currentFrameSeeds.Clear();
			for (int i = 0; i < particles; i++)
			{
				currentFrameSeeds.Add(((Particle)(ref buffer[i])).randomSeed);
			}
			int num4 = 0;
			if (HasBeam)
			{
				for (int j = 0; j < particles; j++)
				{
					if (!lastFrameSeeds.Contains(((Particle)(ref buffer[j])).randomSeed))
					{
						num4++;
					}
				}
			}
			int num5 = 0;
			for (int k = 0; k < particles; k++)
			{
				bool flag6 = !lastFrameSeeds.Contains(((Particle)(ref buffer[k])).randomSeed);
				Vector3 val5 = ((Particle)(ref buffer[k])).position;
				Vector3 val6 = ((Particle)(ref buffer[k])).velocity;
				if (HasBeam && flag6)
				{
					float num6 = ((num4 <= 1) ? 0.5f : ((float)num5 / (float)(num4 - 1)));
					val5 = beamSourceWorld + val3 * num6;
					num5++;
				}
				if (flag3 && flag6)
				{
					float value = Random.value;
					for (int l = 0; l < LocationOffsets.Length; l++)
					{
						AnimationCurve val7 = ((_locationOffsetScaleCurves == null || l >= _locationOffsetScaleCurves.Length) ? null : _locationOffsetScaleCurves[l]);
						float num7 = ((val7 == null) ? Mathf.Lerp(LocationOffsets[l].ScaleMin, LocationOffsets[l].ScaleMax, value) : val7.Evaluate(value));
						val5 += rotation * LocationOffsets[l].Direction * num7;
					}
				}
				if (flag4 && flag6)
				{
					for (int m = 0; m < VelocityExtras.Length; m++)
					{
						float value2 = Random.value;
						float value3 = Random.value;
						float value4 = Random.value;
						Vector3 val8 = rotation * RandomDirectionInCone(VelocityExtras[m].Direction, VelocityExtras[m].ConeAngleDeg, value2, value3);
						float num8 = Mathf.Lerp(VelocityExtras[m].SpeedMin, VelocityExtras[m].SpeedMax, value4);
						val6 += val8 * num8;
					}
				}
				if (flag)
				{
					for (int n = 0; n < GravityEntries.Length; n++)
					{
						GravityEntry gravityEntry = GravityEntries[n];
						Vector3 val9 = ((!((Object)(object)gravityEntry.Target != (Object)null)) ? ((Component)this).transform.position : gravityEntry.Target.position);
						Vector3 val10 = ((!(((Vector3)(ref gravityEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref gravityEntry.Axis)).normalized);
						Vector3 val11 = rotation * val10;
						float num9 = ((!(gravityEntry.Decay > 0f)) ? 0f : (1f / (gravityEntry.Decay * gravityEntry.Decay)));
						Vector3 val13;
						if (gravityEntry.UseAxis)
						{
							Vector3 val12 = val5 - val9;
							val13 = val9 + val11 * Vector3.Dot(val11, val12) - val5;
						}
						else
						{
							val13 = val9 - val5;
						}
						float sqrMagnitude = ((Vector3)(ref val13)).sqrMagnitude;
						if (sqrMagnitude > 1E-08f)
						{
							float num10 = gravityEntry.Accel / (1f + num9 * sqrMagnitude);
							val6 += ((Vector3)(ref val13)).normalized * (num10 * num);
						}
					}
					if (HasGravityDrag)
					{
						val6 -= val6 * (GravityDrag * num);
					}
				}
				if (flag2)
				{
					for (int num11 = 0; num11 < VortexEntries.Length; num11++)
					{
						VortexEntry vortexEntry = VortexEntries[num11];
						Vector3 val14 = ((!((Object)(object)vortexEntry.Target != (Object)null)) ? ((Component)this).transform.position : vortexEntry.Target.position);
						Vector3 val15 = ((!(((Vector3)(ref vortexEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref vortexEntry.Axis)).normalized);
						Vector3 val16 = rotation * val15;
						float num12 = ((!(vortexEntry.Decay > 0f)) ? 0f : (1f / (vortexEntry.Decay * vortexEntry.Decay)));
						Vector3 val17 = val5 - val14;
						Vector3 val18 = val14 + val16 * Vector3.Dot(val16, val17) - val5;
						float sqrMagnitude2 = ((Vector3)(ref val18)).sqrMagnitude;
						if (sqrMagnitude2 > 1E-08f)
						{
							float num13 = vortexEntry.Speed / (1f + num12 * sqrMagnitude2);
							Vector3 val19 = Vector3.Cross(((Vector3)(ref val18)).normalized, val16) * num13;
							val6 += (val19 - val6) * vortexEntry.Drag * num;
						}
					}
				}
				if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null && !flag6)
				{
					if (MoveRelPositionInherit > 0f)
					{
						Vector3 val20 = val2 * (val5 - lastEmitterPos) + val;
						val5 = Vector3.Lerp(val5, val20, MoveRelPositionInherit);
					}
					if (MoveRelVelocityInherit > 0f)
					{
						Vector3 val21 = val2 * val6;
						val6 = Vector3.Lerp(val6, val21, MoveRelVelocityInherit);
					}
				}
				if (flag5)
				{
					((Particle)(ref buffer[k])).rotation = rotation2;
				}
				((Particle)(ref buffer[k])).position = val5;
				((Particle)(ref buffer[k])).velocity = val6;
			}
			Ps.SetParticles(buffer, particles);
			HashSet<uint> hashSet = lastFrameSeeds;
			lastFrameSeeds = currentFrameSeeds;
			currentFrameSeeds = hashSet;
		}
		else
		{
			lastFrameSeeds.Clear();
		}
		if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null)
		{
			lastEmitterPos = val;
			lastEmitterRot = MoveRelEmitter.rotation;
		}
	}

	private static AnimationCurve ParseScaleCurveKeysStr(string keysStr)
	{
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Expected O, but got Unknown
		if (string.IsNullOrEmpty(keysStr))
		{
			return null;
		}
		string[] array = keysStr.Split(new char[1] { ';' });
		Keyframe[] array2 = (Keyframe[])(object)new Keyframe[array.Length];
		for (int i = 0; i < array.Length; i++)
		{
			string[] array3 = array[i].Split(new char[1] { ',' });
			float num = float.Parse(array3[0], CultureInfo.InvariantCulture);
			float num2 = float.Parse(array3[1], CultureInfo.InvariantCulture);
			ref Keyframe reference = ref array2[i];
			reference = new Keyframe(num, num2, 0f, 0f);
		}
		return new AnimationCurve(array2);
	}

	private static Vector3 RandomDirectionInCone(Vector3 axis, float halfAngleDeg, float u1, float u2)
	{
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		if (halfAngleDeg >= 179.9f || ((Vector3)(ref axis)).sqrMagnitude < 1E-08f)
		{
			float num = 1f - 2f * u1;
			float num2 = Mathf.Sqrt(Mathf.Max(0f, 1f - num * num));
			float num3 = u2 * 2f * (float)Math.PI;
			return new Vector3(num2 * Mathf.Cos(num3), num2 * Mathf.Sin(num3), num);
		}
		float num4 = halfAngleDeg * ((float)Math.PI / 180f);
		float num5 = Mathf.Lerp(Mathf.Cos(num4), 1f, u1);
		float num6 = Mathf.Sqrt(Mathf.Max(0f, 1f - num5 * num5));
		float num7 = u2 * 2f * (float)Math.PI;
		Vector3 val = default(Vector3);
		((Vector3)(ref val))..ctor(num6 * Mathf.Cos(num7), num6 * Mathf.Sin(num7), num5);
		Quaternion val2 = Quaternion.FromToRotation(Vector3.forward, ((Vector3)(ref axis)).normalized);
		return val2 * val;
	}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
	public AudioClip[] spawnSounds;

	public float volume = 1f;

	[Header("Pitch Settings")]
	public float minPitch = 0.9f;

	public float maxPitch = 1.1f;

	private AudioSource audioSource;

	private void Start()
	{
		if (spawnSounds.Length > 0)
		{
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.playOnAwake = false;
			audioSource.spatialBlend = 1f;
			audioSource.volume = volume;
			AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
			audioSource.pitch = Random.Range(minPitch, maxPitch);
			audioSource.PlayOneShot(val);
		}
	}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
	public float spinForce = 0.5f;

	public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);

	private Rigidbody rb;

	private void Start()
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		rb = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)rb != (Object)null)
		{
			((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
			rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
		}
	}
}
public class SpawnDurationRuntime : MonoBehaviour
{
	public float Delay;

	public float Duration;

	private ParticleSystem ps;

	private void Awake()
	{
		ps = ((Component)this).GetComponent<ParticleSystem>();
	}

	private void OnEnable()
	{
		if (Duration > 0f)
		{
			((MonoBehaviour)this).Invoke("StopEmission", Delay + Duration);
		}
	}

	private void StopEmission()
	{
		if ((Object)(object)ps != (Object)null)
		{
			ps.Stop(false, (ParticleSystemStopBehavior)1);
		}
	}
}