Decompiled source of HuntMosinObrezDrum v1.0.4

HuntMosinObrezDrum.dll

Decompiled 3 hours ago
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntMosinObrezDrum;

[BepInPlugin("BitWizrd.HuntMosinObrezDrum", "HuntMosinObrezDrum", "1.0.4")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class HuntMosinObrezDrumPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntMosinObrezDrum");
		OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntMosinObrezDrum", "", "mosin obrez drum", "", "");
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}
}
public class FireLightFlicker : MonoBehaviour
{
	public Light Light;

	public float BaseIntensity = 1f;

	public float FlickerMin = 1f;

	public float FlickerMax = 1f;

	public float FlickerSpeed = 1f;

	private float noiseOffset;

	private void Awake()
	{
		if ((Object)(object)Light == (Object)null)
		{
			Light = ((Component)this).GetComponent<Light>();
		}
		noiseOffset = Random.value * 1000f;
	}

	private void Update()
	{
		if (!((Object)(object)Light == (Object)null))
		{
			float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f);
			Light.intensity = BaseIntensity * Mathf.Lerp(FlickerMin, FlickerMax, num);
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
public class LocationOffsetRuntime : MonoBehaviour
{
	[Serializable]
	public struct Entry
	{
		public Vector3 Direction;

		public float ScaleMin;

		public float ScaleMax;
	}

	public ParticleSystem Ps;

	public Entry[] Entries;

	private Particle[] buffer;

	private void Awake()
	{
		if ((Object)(object)Ps == (Object)null)
		{
			Ps = ((Component)this).GetComponent<ParticleSystem>();
		}
	}

	private void LateUpdate()
	{
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0146: Unknown result type (might be due to invalid IL or missing references)
		//IL_0155: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_018b: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Ps == (Object)null || Entries == null || Entries.Length == 0)
		{
			return;
		}
		int particleCount = Ps.particleCount;
		if (particleCount <= 0)
		{
			return;
		}
		if (buffer == null || buffer.Length < particleCount)
		{
			buffer = (Particle[])(object)new Particle[Mathf.Max(particleCount, 64)];
		}
		int particles = Ps.GetParticles(buffer);
		float num = Mathf.Max(Time.deltaTime, 0.0001f);
		bool flag = false;
		for (int i = 0; i < particles; i++)
		{
			float num2 = ((Particle)(ref buffer[i])).startLifetime - ((Particle)(ref buffer[i])).remainingLifetime;
			if (!(num2 > num * 0.5f))
			{
				float num3 = (float)(((Particle)(ref buffer[i])).randomSeed % 100000) / 100000f;
				Vector3 val = ((Particle)(ref buffer[i])).position;
				for (int j = 0; j < Entries.Length; j++)
				{
					float num4 = Mathf.Lerp(Entries[j].ScaleMin, Entries[j].ScaleMax, num3);
					val += Entries[j].Direction * num4;
				}
				((Particle)(ref buffer[i])).position = val;
				flag = true;
			}
		}
		if (flag)
		{
			Ps.SetParticles(buffer, particles);
		}
	}
}
public class MotionAffectorRuntime : MonoBehaviour
{
	[Serializable]
	public struct GravityEntry
	{
		public bool UseAxis;

		public float Accel;

		public float Decay;

		public Vector3 Axis;

		public Transform Target;
	}

	[Serializable]
	public struct VortexEntry
	{
		public float Speed;

		public float Decay;

		public Vector3 Axis;

		public Transform Target;
	}

	public ParticleSystem Ps;

	public GravityEntry[] GravityEntries;

	public VortexEntry[] VortexEntries;

	private Particle[] buffer;

	private void Awake()
	{
		if ((Object)(object)Ps == (Object)null)
		{
			Ps = ((Component)this).GetComponent<ParticleSystem>();
		}
	}

	private void LateUpdate()
	{
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_029e: Unknown result type (might be due to invalid IL or missing references)
		//IL_028e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0170: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0175: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0305: Unknown result type (might be due to invalid IL or missing references)
		//IL_0307: Unknown result type (might be due to invalid IL or missing references)
		//IL_0309: Unknown result type (might be due to invalid IL or missing references)
		//IL_030e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0310: Unknown result type (might be due to invalid IL or missing references)
		//IL_0312: Unknown result type (might be due to invalid IL or missing references)
		//IL_0314: Unknown result type (might be due to invalid IL or missing references)
		//IL_0316: Unknown result type (might be due to invalid IL or missing references)
		//IL_031d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0322: Unknown result type (might be due to invalid IL or missing references)
		//IL_0327: Unknown result type (might be due to invalid IL or missing references)
		//IL_0329: Unknown result type (might be due to invalid IL or missing references)
		//IL_032e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_035b: Unknown result type (might be due to invalid IL or missing references)
		//IL_035f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0364: Unknown result type (might be due to invalid IL or missing references)
		//IL_0366: Unknown result type (might be due to invalid IL or missing references)
		//IL_0370: Unknown result type (might be due to invalid IL or missing references)
		//IL_0375: Unknown result type (might be due to invalid IL or missing references)
		//IL_037a: Unknown result type (might be due to invalid IL or missing references)
		//IL_021f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0223: Unknown result type (might be due to invalid IL or missing references)
		//IL_022d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0232: Unknown result type (might be due to invalid IL or missing references)
		//IL_0237: Unknown result type (might be due to invalid IL or missing references)
		bool flag = GravityEntries != null && GravityEntries.Length > 0;
		bool flag2 = VortexEntries != null && VortexEntries.Length > 0;
		if ((Object)(object)Ps == (Object)null || (!flag && !flag2))
		{
			return;
		}
		int particleCount = Ps.particleCount;
		if (particleCount == 0)
		{
			return;
		}
		if (buffer == null || buffer.Length < particleCount)
		{
			buffer = (Particle[])(object)new Particle[Mathf.Max(particleCount, 64)];
		}
		int particles = Ps.GetParticles(buffer);
		float deltaTime = Time.deltaTime;
		if (deltaTime <= 0f)
		{
			return;
		}
		for (int i = 0; i < particles; i++)
		{
			Vector3 position = ((Particle)(ref buffer[i])).position;
			Vector3 val = ((Particle)(ref buffer[i])).velocity;
			if (flag)
			{
				for (int j = 0; j < GravityEntries.Length; j++)
				{
					GravityEntry gravityEntry = GravityEntries[j];
					Vector3 val2 = ((!((Object)(object)gravityEntry.Target != (Object)null)) ? ((Component)this).transform.position : gravityEntry.Target.position);
					Vector3 val3 = ((!(((Vector3)(ref gravityEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref gravityEntry.Axis)).normalized);
					float num = ((!(gravityEntry.Decay > 0f)) ? 0f : (1f / (gravityEntry.Decay * gravityEntry.Decay)));
					Vector3 val5;
					if (gravityEntry.UseAxis)
					{
						Vector3 val4 = position - val2;
						val5 = val2 + val3 * Vector3.Dot(val3, val4) - position;
					}
					else
					{
						val5 = val2 - position;
					}
					float sqrMagnitude = ((Vector3)(ref val5)).sqrMagnitude;
					if (sqrMagnitude > 1E-08f)
					{
						float num2 = gravityEntry.Accel / (1f + num * sqrMagnitude);
						val += ((Vector3)(ref val5)).normalized * (num2 * deltaTime);
					}
				}
			}
			if (flag2)
			{
				for (int k = 0; k < VortexEntries.Length; k++)
				{
					VortexEntry vortexEntry = VortexEntries[k];
					Vector3 val6 = ((!((Object)(object)vortexEntry.Target != (Object)null)) ? ((Component)this).transform.position : vortexEntry.Target.position);
					Vector3 val7 = ((!(((Vector3)(ref vortexEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref vortexEntry.Axis)).normalized);
					float num3 = ((!(vortexEntry.Decay > 0f)) ? 0f : (1f / (vortexEntry.Decay * vortexEntry.Decay)));
					Vector3 val8 = position - val6;
					Vector3 val9 = val6 + val7 * Vector3.Dot(val7, val8) - position;
					float sqrMagnitude2 = ((Vector3)(ref val9)).sqrMagnitude;
					if (sqrMagnitude2 > 1E-08f)
					{
						float num4 = vortexEntry.Speed / (1f + num3 * sqrMagnitude2);
						val += Vector3.Cross(((Vector3)(ref val9)).normalized, val7) * (num4 * deltaTime);
					}
				}
			}
			((Particle)(ref buffer[i])).position = position;
			((Particle)(ref buffer[i])).velocity = val;
		}
		Ps.SetParticles(buffer, particles);
	}
}
public class MoveRelativeToEmitterRuntime : MonoBehaviour
{
	public ParticleSystem Ps;

	public Transform Emitter;

	public float PositionInherit = 1f;

	public float VelocityInherit = 1f;

	private Vector3 lastEmitterPos;

	private Quaternion lastEmitterRot;

	private Particle[] buffer;

	private void Awake()
	{
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Ps == (Object)null)
		{
			Ps = ((Component)this).GetComponent<ParticleSystem>();
		}
		if ((Object)(object)Emitter == (Object)null)
		{
			Emitter = ((Component)this).transform;
		}
		lastEmitterPos = Emitter.position;
		lastEmitterRot = Emitter.rotation;
	}

	private void LateUpdate()
	{
		//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01db: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0158: Unknown result type (might be due to invalid IL or missing references)
		//IL_015a: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Unknown result type (might be due to invalid IL or missing references)
		//IL_015d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0162: Unknown result type (might be due to invalid IL or missing references)
		//IL_0171: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Ps == (Object)null || (Object)(object)Emitter == (Object)null || (PositionInherit <= 0f && VelocityInherit <= 0f))
		{
			return;
		}
		int particleCount = Ps.particleCount;
		if (particleCount > 0)
		{
			if (buffer == null || buffer.Length < particleCount)
			{
				buffer = (Particle[])(object)new Particle[Mathf.Max(particleCount, 64)];
			}
			Vector3 position = Emitter.position;
			Quaternion rotation = Emitter.rotation;
			Quaternion val = rotation * Quaternion.Inverse(lastEmitterRot);
			int particles = Ps.GetParticles(buffer);
			for (int i = 0; i < particles; i++)
			{
				if (PositionInherit > 0f)
				{
					Vector3 position2 = ((Particle)(ref buffer[i])).position;
					Vector3 val2 = val * (position2 - lastEmitterPos) + position;
					((Particle)(ref buffer[i])).position = Vector3.Lerp(position2, val2, PositionInherit);
				}
				if (VelocityInherit > 0f)
				{
					Vector3 velocity = ((Particle)(ref buffer[i])).velocity;
					Vector3 val3 = val * velocity;
					((Particle)(ref buffer[i])).velocity = Vector3.Lerp(velocity, val3, VelocityInherit);
				}
			}
			Ps.SetParticles(buffer, particles);
			lastEmitterPos = position;
			lastEmitterRot = rotation;
		}
		else
		{
			lastEmitterPos = Emitter.position;
			lastEmitterRot = Emitter.rotation;
		}
	}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
	public AudioClip[] spawnSounds;

	public float volume = 1f;

	[Header("Pitch Settings")]
	public float minPitch = 0.9f;

	public float maxPitch = 1.1f;

	private AudioSource audioSource;

	private void Start()
	{
		if (spawnSounds.Length > 0)
		{
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.playOnAwake = false;
			audioSource.spatialBlend = 1f;
			audioSource.volume = volume;
			AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
			audioSource.pitch = Random.Range(minPitch, maxPitch);
			audioSource.PlayOneShot(val);
		}
	}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
	public float spinForce = 0.5f;

	public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);

	private Rigidbody rb;

	private void Start()
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		rb = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)rb != (Object)null)
		{
			((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
			rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
		}
	}
}
public class VelocityExtraRuntime : MonoBehaviour
{
	[Serializable]
	public struct Entry
	{
		public Vector3 Direction;

		public float ConeAngleDeg;

		public float SpeedMin;

		public float SpeedMax;
	}

	public ParticleSystem Ps;

	public Entry[] Entries;

	private Particle[] buffer;

	private void Awake()
	{
		if ((Object)(object)Ps == (Object)null)
		{
			Ps = ((Component)this).GetComponent<ParticleSystem>();
		}
	}

	private void LateUpdate()
	{
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_0160: Unknown result type (might be due to invalid IL or missing references)
		//IL_0165: Unknown result type (might be due to invalid IL or missing references)
		//IL_0194: Unknown result type (might be due to invalid IL or missing references)
		//IL_0196: Unknown result type (might be due to invalid IL or missing references)
		//IL_019a: Unknown result type (might be due to invalid IL or missing references)
		//IL_019f: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Ps == (Object)null || Entries == null || Entries.Length == 0)
		{
			return;
		}
		int particleCount = Ps.particleCount;
		if (particleCount <= 0)
		{
			return;
		}
		if (buffer == null || buffer.Length < particleCount)
		{
			buffer = (Particle[])(object)new Particle[Mathf.Max(particleCount, 64)];
		}
		int particles = Ps.GetParticles(buffer);
		float num = Mathf.Max(Time.deltaTime, 0.0001f);
		bool flag = false;
		for (int i = 0; i < particles; i++)
		{
			float num2 = ((Particle)(ref buffer[i])).startLifetime - ((Particle)(ref buffer[i])).remainingLifetime;
			if (!(num2 > num * 0.5f))
			{
				uint randomSeed = ((Particle)(ref buffer[i])).randomSeed;
				Vector3 val = ((Particle)(ref buffer[i])).velocity;
				for (int j = 0; j < Entries.Length; j++)
				{
					float u = HashFrac(randomSeed, (uint)(j * 3 + 1));
					float u2 = HashFrac(randomSeed, (uint)(j * 3 + 2));
					float num3 = HashFrac(randomSeed, (uint)(j * 3 + 3));
					Vector3 val2 = RandomDirectionInCone(Entries[j].Direction, Entries[j].ConeAngleDeg, u, u2);
					float num4 = Mathf.Lerp(Entries[j].SpeedMin, Entries[j].SpeedMax, num3);
					val += val2 * num4;
				}
				((Particle)(ref buffer[i])).velocity = val;
				flag = true;
			}
		}
		if (flag)
		{
			Ps.SetParticles(buffer, particles);
		}
	}

	private static float HashFrac(uint seed, uint salt)
	{
		uint num = seed ^ (uint)((int)salt * -1640531535);
		num ^= num >> 15;
		num *= 2246822519u;
		num ^= num >> 13;
		num *= 3266489917u;
		num ^= num >> 16;
		return (float)(num % 100000) / 100000f;
	}

	private static Vector3 RandomDirectionInCone(Vector3 axis, float halfAngleDeg, float u1, float u2)
	{
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		if (halfAngleDeg >= 179.9f || ((Vector3)(ref axis)).sqrMagnitude < 1E-08f)
		{
			float num = 1f - 2f * u1;
			float num2 = Mathf.Sqrt(Mathf.Max(0f, 1f - num * num));
			float num3 = u2 * 2f * (float)Math.PI;
			return new Vector3(num2 * Mathf.Cos(num3), num2 * Mathf.Sin(num3), num);
		}
		float num4 = halfAngleDeg * ((float)Math.PI / 180f);
		float num5 = Mathf.Lerp(Mathf.Cos(num4), 1f, u1);
		float num6 = Mathf.Sqrt(Mathf.Max(0f, 1f - num5 * num5));
		float num7 = u2 * 2f * (float)Math.PI;
		Vector3 val = default(Vector3);
		((Vector3)(ref val))..ctor(num6 * Mathf.Cos(num7), num6 * Mathf.Sin(num7), num5);
		Quaternion val2 = Quaternion.FromToRotation(Vector3.forward, ((Vector3)(ref axis)).normalized);
		return val2 * val;
	}
}