Decompiled source of HuntRomero77Alamo v1.0.6

HuntRomero77Alamo.dll

Decompiled a month ago
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntRomero77Alamo
{
	[BepInProcess("h3vr.exe")]
	[BepInPlugin("BitWizrd.HuntRomero77Alamo", "HuntRomero77Alamo", "1.0.6")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	[Description("Built with MeatKit")]
	public class HuntRomero77AlamoPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntRomero77Alamo");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntRomero77Alamo", "", "romero77alamo", "", "");
		}
	}
}
namespace BitWizrd.Alamo
{
	public class AlofsDevice : MonoBehaviour
	{
		private enum EState
		{
			Open,
			Closed,
			Feeding,
			Closing
		}

		public BreakActionWeapon BreakActionWeapon;

		public Transform FeedDevice;

		public Transform ProxyRoundPos;

		public Transform ProxyRoundPosOpen;

		public Transform FeederLever;

		public Transform FeederLeverIdlePos;

		public Transform FeederLeverActivePos;

		[Header("Proximity Detection")]
		public Transform DetectionPoint;

		public float Range = 0.02f;

		public float OpenAngle;

		public float ClosedAngle;

		public float FeedingAngle;

		public float Speed = 180f;

		public float ForeClosingThreshhold;

		public Transform FeedDeviceFollower;

		public Transform FollowerEmptyPos;

		public Transform FollowerFilledPos;

		private float currentRotation;

		private Quaternion _targetRotation;

		private bool isOpen = false;

		private bool _wasChamberFull = false;

		private bool _wasFullAndSpent = false;

		private FVRFirearmMovingProxyRound m_proxy;

		private float _origSpeed;

		private bool lastFrameLatched = false;

		private bool _isLeverActive = false;

		private float _leverRotationProgress = 0f;

		private const float LEVER_CYCLE_TIME = 0.25f;

		private bool _hasTriggeredLeverCycle = false;

		private float curRot;

		private float tarRot;

		private bool _wasInRange = false;

		private bool _prevChamberFull = false;

		private bool _prevChamberSpent = false;

		private bool _hasDetectedEjection = false;

		private bool _wasHingeOpenEnough = false;

		private EState _state;

		private void Start()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)FeedDevice == (Object)null)
			{
				((Behaviour)this).enabled = false;
				return;
			}
			FeedDevice.localRotation = Quaternion.Euler(0f, 0f, ClosedAngle);
			_targetRotation = Quaternion.Euler(0f, 0f, ClosedAngle);
			currentRotation = ClosedAngle;
			_state = EState.Closed;
			isOpen = false;
			GameObject val = new GameObject("m_proxyRound");
			m_proxy = val.AddComponent<FVRFirearmMovingProxyRound>();
			m_proxy.Init(((Component)this).transform);
			val.transform.localPosition = ProxyRoundPos.localPosition;
			_origSpeed = Speed;
			((FVRFireArm)BreakActionWeapon).Magazine.IsDropInLoadable = false;
			_wasChamberFull = BreakActionWeapon.Barrels[0].Chamber.IsFull;
			if ((Object)(object)FeederLever != (Object)null)
			{
				_isLeverActive = false;
				_leverRotationProgress = 0f;
				FeederLever.localRotation = FeederLeverIdlePos.localRotation;
			}
		}

		private void FixedUpdate()
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			bool isFull = BreakActionWeapon.Barrels[0].Chamber.IsFull;
			bool isSpent = BreakActionWeapon.Barrels[0].Chamber.IsSpent;
			float num = Mathf.Abs(((Component)BreakActionWeapon.Hinge).transform.localEulerAngles.x);
			if (num >= BreakActionWeapon.HingeEjectLimit)
			{
				_wasHingeOpenEnough = true;
			}
			else
			{
				_wasHingeOpenEnough = false;
				_hasDetectedEjection = false;
			}
			bool flag = _wasHingeOpenEnough && _prevChamberFull && _prevChamberSpent && !isFull;
			_prevChamberFull = isFull;
			_prevChamberSpent = isSpent;
			if (isFull)
			{
				_hasDetectedEjection = false;
			}
			if (flag && !_hasDetectedEjection && _state == EState.Closed)
			{
				_hasDetectedEjection = true;
				StartFeeding();
			}
		}

		private void Update()
		{
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_0242: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			bool flag = BreakActionWeapon.IsLatched && !lastFrameLatched;
			lastFrameLatched = BreakActionWeapon.IsLatched;
			bool flag2 = false;
			float num = 1f;
			if ((Object)(object)GM.CurrentMovementManager != (Object)null && (Object)(object)DetectionPoint != (Object)null)
			{
				for (int i = 0; i < GM.CurrentMovementManager.Hands.Length; i++)
				{
					FVRViveHand val = GM.CurrentMovementManager.Hands[i];
					if ((Object)(object)val != (Object)null && (Object)(object)val.CurrentInteractable != (Object)null && val.CurrentInteractable is FVRFireArmRound)
					{
						float num2 = Vector3.Distance(((Component)val.CurrentInteractable).transform.position, DetectionPoint.position);
						if (num2 < num)
						{
							num = num2;
							flag2 = true;
						}
					}
				}
			}
			if (flag2)
			{
				if (num <= Range)
				{
					tarRot = (Range - num) / Range;
				}
				else
				{
					tarRot = 0f;
				}
			}
			else
			{
				tarRot = 0f;
			}
			if (_state != EState.Feeding && tarRot != curRot)
			{
				curRot = tarRot;
				FeedDevice.localEulerAngles = new Vector3(0f, 0f, Mathf.Lerp(ClosedAngle, OpenAngle, curRot * 2f));
				if (curRot > 0.25f)
				{
					if (_state == EState.Closed)
					{
						_state = EState.Open;
						isOpen = true;
						((FVRFireArm)BreakActionWeapon).PlayAudioEvent((FirearmAudioEventType)21, 1f);
					}
				}
				else if (_state == EState.Open)
				{
					_state = EState.Closing;
					isOpen = false;
					((FVRFireArm)BreakActionWeapon).PlayAudioEvent((FirearmAudioEventType)20, 1f);
				}
			}
			if (flag && _state == EState.Feeding)
			{
				_state = EState.Closing;
				FeedDevice.localEulerAngles = new Vector3(0f, 0f, ClosedAngle);
				isOpen = false;
				Speed = _origSpeed;
				((FVRFireArm)BreakActionWeapon).PlayAudioEvent((FirearmAudioEventType)20, 1f);
				_hasTriggeredLeverCycle = false;
				if (m_proxy.IsFull && !BreakActionWeapon.Barrels[0].Chamber.IsFull)
				{
					ChamberRound();
				}
			}
			if (_state == EState.Closed && !m_proxy.IsFull && ((FVRFireArm)BreakActionWeapon).Magazine.HasARound())
			{
				FillTube();
				_hasTriggeredLeverCycle = false;
			}
			if (_state == EState.Open)
			{
				((FVRFireArm)BreakActionWeapon).Magazine.IsDropInLoadable = true;
			}
			else
			{
				((FVRFireArm)BreakActionWeapon).Magazine.IsDropInLoadable = false;
			}
			UpdateRotation();
			UpdateProxyRoundPosition();
		}

		private void UpdateRotation()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0242: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01db: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			float x = ((Component)BreakActionWeapon.Hinge).transform.localEulerAngles.x;
			bool flag = x < ForeClosingThreshhold && x >= 0f && BreakActionWeapon.IsLatched;
			bool flag2 = x >= BreakActionWeapon.HingeEjectLimit && x < 180f;
			if (flag)
			{
				_hasTriggeredLeverCycle = false;
				if (_state == EState.Feeding)
				{
					_state = EState.Closing;
					FeedDevice.localEulerAngles = new Vector3(0f, 0f, ClosedAngle);
					isOpen = false;
					((FVRFireArm)BreakActionWeapon).PlayAudioEvent((FirearmAudioEventType)20, 1f);
					if ((Object)(object)FeederLever != (Object)null)
					{
						_isLeverActive = false;
						_leverRotationProgress = 0f;
						FeederLever.localRotation = FeederLeverIdlePos.localRotation;
					}
				}
			}
			if (_state == EState.Feeding && flag2)
			{
				FeedDevice.localEulerAngles = new Vector3(0f, 0f, FeedingAngle);
				if ((Object)(object)FeederLever != (Object)null && _isLeverActive)
				{
					_leverRotationProgress += Time.deltaTime / 0.25f;
					if (_leverRotationProgress <= 0.5f)
					{
						float num = _leverRotationProgress * 2f;
						FeederLever.localRotation = Quaternion.Slerp(FeederLeverIdlePos.localRotation, FeederLeverActivePos.localRotation, num);
					}
					else
					{
						float num2 = (_leverRotationProgress - 0.5f) * 2f;
						FeederLever.localRotation = Quaternion.Slerp(FeederLeverActivePos.localRotation, FeederLeverIdlePos.localRotation, num2);
					}
					if (_leverRotationProgress >= 1f)
					{
						_isLeverActive = false;
						_leverRotationProgress = 0f;
						ChamberRound();
					}
				}
			}
			else if (_state == EState.Closing)
			{
				FeedDevice.localEulerAngles = new Vector3(0f, 0f, ClosedAngle);
				if (Mathf.Approximately(FeedDevice.localEulerAngles.z, ClosedAngle))
				{
					_state = EState.Closed;
					isOpen = false;
					Speed = _origSpeed;
				}
			}
		}

		public bool StartFeeding()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (!_hasDetectedEjection || !_wasHingeOpenEnough)
			{
				return false;
			}
			_state = EState.Feeding;
			FeedDevice.localEulerAngles = new Vector3(0f, 0f, FeedingAngle);
			Speed = _origSpeed;
			if (!m_proxy.IsFull && ((FVRFireArm)BreakActionWeapon).Magazine.HasARound())
			{
				FillTube();
			}
			if ((Object)(object)FeederLever != (Object)null)
			{
				_isLeverActive = true;
				_leverRotationProgress = 0f;
			}
			return true;
		}

		private void FillTube()
		{
			((FVRFireArm)BreakActionWeapon).PlayAudioEvent((FirearmAudioEventType)42, 1f);
			m_proxy.SetFromPrefabReference(((FVRFireArm)BreakActionWeapon).Magazine.RemoveRound(true));
		}

		private bool ChamberRound()
		{
			if (!m_proxy.IsFull || BreakActionWeapon.Barrels[0].Chamber.IsFull)
			{
				return false;
			}
			((FVRFireArm)BreakActionWeapon).PlayAudioEvent((FirearmAudioEventType)42, 1f);
			BreakActionWeapon.Barrels[0].Chamber.SetRound(m_proxy.Round, false);
			m_proxy.ClearProxy();
			if (((FVRFireArm)BreakActionWeapon).Magazine.HasARound())
			{
				FillTube();
			}
			return true;
		}

		private void UpdateProxyRoundPosition()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			if (_state != EState.Open && m_proxy.ProxyRound.position != ProxyRoundPos.position)
			{
				m_proxy.ProxyRound.position = ProxyRoundPos.position;
				m_proxy.ProxyRound.localScale = ProxyRoundPos.localScale;
			}
			else if (_state == EState.Open && m_proxy.ProxyRound.position != ProxyRoundPosOpen.position)
			{
				m_proxy.ProxyRound.position = ProxyRoundPosOpen.position;
				m_proxy.ProxyRound.localScale = ProxyRoundPosOpen.localScale;
			}
			if (m_proxy.IsFull && (Object)(object)FeedDeviceFollower != (Object)null && FeedDeviceFollower.position != FollowerFilledPos.position)
			{
				FeedDeviceFollower.position = FollowerFilledPos.position;
			}
			else if (!m_proxy.IsFull && (Object)(object)FeedDeviceFollower != (Object)null && FeedDeviceFollower.position != FollowerEmptyPos.position)
			{
				FeedDeviceFollower.position = FollowerEmptyPos.position;
			}
		}
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
namespace BitWizrd.Break
{
	public class BreakActionForegrip : FVRShotgunForegrip
	{
		public override void FVRFixedUpdate()
		{
			if (!((Object)(object)base.RB == (Object)null))
			{
				((FVRShotgunForegrip)this).FVRFixedUpdate();
			}
		}

		public override bool IsInteractable()
		{
			return ((FVRShotgunForegrip)this).IsInteractable();
		}

		public override void FVRUpdate()
		{
			if (!((Object)(object)base.Hinge == (Object)null))
			{
				((FVRShotgunForegrip)this).FVRUpdate();
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			if (!((Object)(object)base.Hinge == (Object)null))
			{
				((FVRShotgunForegrip)this).UpdateInteraction(hand);
			}
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			if ((Object)(object)base.Hinge != (Object)null)
			{
				((FVRShotgunForegrip)this).EndInteraction(hand);
				return;
			}
			((FVRInteractiveObject)this).m_isHeld = false;
			((FVRInteractiveObject)this).m_hand = null;
			if (((FVRAlternateGrip)this).FunctionalityEnabled && (Object)(object)((FVRAlternateGrip)this).PrimaryObject != (Object)null && (Object)(object)((FVRAlternateGrip)this).PrimaryObject.AltGrip == (Object)(object)this)
			{
				((FVRAlternateGrip)this).PrimaryObject.AltGrip = null;
			}
		}
	}
	public class BreakActionModded : BreakActionWeapon
	{
		private GameObject m_hingeGO;

		private Transform m_hingeOriginalParent;

		private Rigidbody m_hingeRB;

		private float m_cachedMass;

		private float m_cachedDrag;

		private float m_cachedAngularDrag;

		private bool m_cachedUseGravity;

		private RigidbodyInterpolation m_cachedInterpolation;

		private CollisionDetectionMode m_cachedCollisionDetection;

		private RigidbodyConstraints m_cachedConstraints;

		private Vector3 m_cachedAxis;

		private Vector3 m_cachedAnchor;

		private Vector3 m_cachedConnectedAnchor;

		private Rigidbody m_cachedConnectedBody;

		private JointLimits m_cachedLimits;

		private bool m_cachedUseSpring;

		private JointSpring m_cachedSpring;

		private bool m_cachedUseMotor;

		private JointMotor m_cachedMotor;

		private bool m_initialized;

		private FVRShotgunForegrip m_foregrip;

		private Vector3 m_weldedLocalPos;

		private Quaternion m_weldedLocalRot;

		private bool m_needsPreciseSnap;

		public override void Awake()
		{
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			((BreakActionWeapon)this).Awake();
			if (!((Object)(object)base.Hinge == (Object)null))
			{
				m_hingeGO = ((Component)base.Hinge).gameObject;
				m_hingeRB = m_hingeGO.GetComponent<Rigidbody>();
				m_hingeOriginalParent = m_hingeGO.transform.parent;
				m_cachedMass = m_hingeRB.mass;
				m_cachedDrag = m_hingeRB.drag;
				m_cachedAngularDrag = m_hingeRB.angularDrag;
				m_cachedUseGravity = m_hingeRB.useGravity;
				m_cachedInterpolation = m_hingeRB.interpolation;
				m_cachedCollisionDetection = m_hingeRB.collisionDetectionMode;
				m_cachedConstraints = m_hingeRB.constraints;
				m_cachedAxis = ((Joint)base.Hinge).axis;
				m_cachedAnchor = ((Joint)base.Hinge).anchor;
				m_cachedConnectedAnchor = ((Joint)base.Hinge).connectedAnchor;
				m_cachedConnectedBody = ((Joint)base.Hinge).connectedBody;
				m_cachedLimits = base.Hinge.limits;
				m_cachedUseSpring = base.Hinge.useSpring;
				m_cachedSpring = base.Hinge.spring;
				m_cachedUseMotor = base.Hinge.useMotor;
				m_cachedMotor = base.Hinge.motor;
				m_weldedLocalPos = ((Component)this).transform.InverseTransformPoint(m_hingeGO.transform.position);
				m_weldedLocalRot = Quaternion.Inverse(((Component)this).transform.rotation) * m_hingeGO.transform.rotation;
				m_foregrip = m_hingeGO.GetComponentInChildren<FVRShotgunForegrip>(true);
			}
		}

		private void WeldBarrel()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)m_hingeGO == (Object)null))
			{
				if ((Object)(object)m_hingeRB != (Object)null)
				{
					m_hingeRB.velocity = Vector3.zero;
					m_hingeRB.angularVelocity = Vector3.zero;
				}
				if ((Object)(object)base.Hinge != (Object)null)
				{
					Object.Destroy((Object)(object)base.Hinge);
					base.Hinge = null;
				}
				m_hingeGO.transform.localPosition = base.m_foreStartPos;
				m_hingeGO.transform.localEulerAngles = Vector3.zero;
				if ((Object)(object)m_hingeRB != (Object)null)
				{
					Object.Destroy((Object)(object)m_hingeRB);
					m_hingeRB = null;
				}
				m_hingeGO.transform.SetParent(((Component)this).transform, true);
				m_needsPreciseSnap = true;
			}
		}

		private void SeparateBarrel()
		{
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)m_hingeGO == (Object)null))
			{
				m_hingeGO.transform.SetParent(m_hingeOriginalParent, true);
				m_hingeRB = m_hingeGO.AddComponent<Rigidbody>();
				m_hingeRB.mass = m_cachedMass;
				m_hingeRB.drag = m_cachedDrag;
				m_hingeRB.angularDrag = m_cachedAngularDrag;
				m_hingeRB.useGravity = m_cachedUseGravity;
				m_hingeRB.interpolation = m_cachedInterpolation;
				m_hingeRB.collisionDetectionMode = m_cachedCollisionDetection;
				m_hingeRB.constraints = m_cachedConstraints;
				m_hingeRB.velocity = Vector3.zero;
				m_hingeRB.angularVelocity = Vector3.zero;
				HingeJoint val = m_hingeGO.AddComponent<HingeJoint>();
				((Joint)val).axis = m_cachedAxis;
				((Joint)val).anchor = m_cachedAnchor;
				((Joint)val).autoConfigureConnectedAnchor = false;
				((Joint)val).connectedAnchor = m_cachedConnectedAnchor;
				((Joint)val).connectedBody = m_cachedConnectedBody;
				val.useLimits = true;
				JointLimits cachedLimits = m_cachedLimits;
				((JointLimits)(ref cachedLimits)).max = base.HingeLimit;
				val.limits = cachedLimits;
				val.useSpring = m_cachedUseSpring;
				if (m_cachedUseSpring)
				{
					val.spring = m_cachedSpring;
				}
				val.useMotor = m_cachedUseMotor;
				if (m_cachedUseMotor)
				{
					val.motor = m_cachedMotor;
				}
				base.Hinge = val;
				if ((Object)(object)m_foregrip != (Object)null)
				{
					m_foregrip.Hinge = val;
					m_foregrip.RB = m_hingeRB;
				}
			}
		}

		public override void FVRFixedUpdate()
		{
			if (!m_initialized)
			{
				m_initialized = true;
				if (base.m_isLatched)
				{
					WeldBarrel();
				}
			}
			if (base.m_isLatched && (Object)(object)base.Hinge == (Object)null && (Mathf.Abs(base.m_latchRot) > 5f || base.m_isExternallyUnlatched))
			{
				SeparateBarrel();
			}
			if ((Object)(object)base.Hinge == (Object)null)
			{
				base.m_isLatched = true;
				base.m_latchRot = 0f;
				base.m_isExternallyUnlatched = false;
				base.IsLatchHeldOpen = false;
			}
			bool isLatched = base.m_isLatched;
			((BreakActionWeapon)this).FVRFixedUpdate();
			if (!isLatched && base.m_isLatched)
			{
				WeldBarrel();
			}
		}

		public override void FVRUpdate()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			if (m_needsPreciseSnap && (Object)(object)m_hingeGO != (Object)null)
			{
				m_hingeGO.transform.localPosition = m_weldedLocalPos;
				m_hingeGO.transform.localRotation = m_weldedLocalRot;
				m_needsPreciseSnap = false;
			}
			((FVRFireArm)this).FVRUpdate();
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}
}
public class FireLightFlicker : MonoBehaviour
{
	public Light Light;

	public float BaseIntensity = 1f;

	public float FlickerMin = 1f;

	public float FlickerMax = 1f;

	public float FlickerSpeed = 1f;

	private float noiseOffset;

	private void Awake()
	{
		if ((Object)(object)Light == (Object)null)
		{
			Light = ((Component)this).GetComponent<Light>();
		}
		noiseOffset = Random.value * 1000f;
	}

	private void Update()
	{
		if (!((Object)(object)Light == (Object)null))
		{
			float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f);
			Light.intensity = BaseIntensity * Mathf.Lerp(FlickerMin, FlickerMax, num);
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
public class MotionAffectorRuntime : MonoBehaviour
{
	public ParticleSystem Ps;

	public bool HasGravity;

	public string GravityType = "Spherical";

	public float GravityAccel;

	public float GravityDecay = 10f;

	public Vector3 GravityAxis = Vector3.up;

	public Transform GravityTarget;

	public bool HasVortex;

	public float VortexSpeed;

	public float VortexDecay = 10f;

	public Vector3 VortexAxis = Vector3.up;

	public Transform VortexTarget;

	private Particle[] buffer;

	private void Awake()
	{
		if ((Object)(object)Ps == (Object)null)
		{
			Ps = ((Component)this).GetComponent<ParticleSystem>();
		}
	}

	private void LateUpdate()
	{
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0165: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_0198: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0203: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0217: Unknown result type (might be due to invalid IL or missing references)
		//IL_033f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0353: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02df: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_025f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0261: Unknown result type (might be due to invalid IL or missing references)
		//IL_0263: Unknown result type (might be due to invalid IL or missing references)
		//IL_0268: Unknown result type (might be due to invalid IL or missing references)
		//IL_022d: Unknown result type (might be due to invalid IL or missing references)
		//IL_022f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0231: Unknown result type (might be due to invalid IL or missing references)
		//IL_0236: Unknown result type (might be due to invalid IL or missing references)
		//IL_0238: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_023c: Unknown result type (might be due to invalid IL or missing references)
		//IL_023e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_024a: Unknown result type (might be due to invalid IL or missing references)
		//IL_024f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0251: Unknown result type (might be due to invalid IL or missing references)
		//IL_0256: Unknown result type (might be due to invalid IL or missing references)
		//IL_0310: Unknown result type (might be due to invalid IL or missing references)
		//IL_0314: Unknown result type (might be due to invalid IL or missing references)
		//IL_0319: Unknown result type (might be due to invalid IL or missing references)
		//IL_031b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0324: Unknown result type (might be due to invalid IL or missing references)
		//IL_0329: Unknown result type (might be due to invalid IL or missing references)
		//IL_032e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0294: Unknown result type (might be due to invalid IL or missing references)
		//IL_0298: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Ps == (Object)null || (!HasGravity && !HasVortex))
		{
			return;
		}
		int particleCount = Ps.particleCount;
		if (particleCount == 0)
		{
			return;
		}
		if (buffer == null || buffer.Length < particleCount)
		{
			buffer = (Particle[])(object)new Particle[Mathf.Max(particleCount, 64)];
		}
		int particles = Ps.GetParticles(buffer);
		float deltaTime = Time.deltaTime;
		if (deltaTime <= 0f)
		{
			return;
		}
		float num = ((!HasGravity || !(GravityDecay > 0f)) ? 0f : (1f / (GravityDecay * GravityDecay)));
		float num2 = ((!HasVortex || !(VortexDecay > 0f)) ? 0f : (1f / (VortexDecay * VortexDecay)));
		bool flag = string.Equals(GravityType, "Cylindrical", StringComparison.OrdinalIgnoreCase);
		Vector3 val = ((!(((Vector3)(ref GravityAxis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref GravityAxis)).normalized);
		Vector3 val2 = ((!(((Vector3)(ref VortexAxis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref VortexAxis)).normalized);
		Vector3 val3 = ((!HasGravity || !((Object)(object)GravityTarget != (Object)null)) ? ((Component)this).transform.position : GravityTarget.position);
		Vector3 val4 = ((!HasVortex || !((Object)(object)VortexTarget != (Object)null)) ? ((Component)this).transform.position : VortexTarget.position);
		for (int i = 0; i < particles; i++)
		{
			Vector3 position = ((Particle)(ref buffer[i])).position;
			Vector3 val5 = ((Particle)(ref buffer[i])).velocity;
			if (HasGravity)
			{
				Vector3 val7;
				if (flag)
				{
					Vector3 val6 = position - val3;
					val7 = val3 + val * Vector3.Dot(val, val6) - position;
				}
				else
				{
					val7 = val3 - position;
				}
				float sqrMagnitude = ((Vector3)(ref val7)).sqrMagnitude;
				if (sqrMagnitude > 1E-08f)
				{
					float num3 = GravityAccel / (1f + num * sqrMagnitude);
					val5 += ((Vector3)(ref val7)).normalized * (num3 * deltaTime);
				}
			}
			if (HasVortex)
			{
				Vector3 val8 = position - val4;
				Vector3 val9 = val4 + val2 * Vector3.Dot(val2, val8) - position;
				float sqrMagnitude2 = ((Vector3)(ref val9)).sqrMagnitude;
				if (sqrMagnitude2 > 1E-08f)
				{
					float num4 = VortexSpeed / (1f + num2 * sqrMagnitude2);
					val5 += Vector3.Cross(((Vector3)(ref val9)).normalized, val2) * (num4 * deltaTime);
				}
			}
			((Particle)(ref buffer[i])).position = position;
			((Particle)(ref buffer[i])).velocity = val5;
		}
		Ps.SetParticles(buffer, particles);
	}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
	public AudioClip[] spawnSounds;

	public float volume = 1f;

	[Header("Pitch Settings")]
	public float minPitch = 0.9f;

	public float maxPitch = 1.1f;

	private AudioSource audioSource;

	private void Start()
	{
		if (spawnSounds.Length > 0)
		{
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.playOnAwake = false;
			audioSource.spatialBlend = 1f;
			audioSource.volume = volume;
			AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
			audioSource.pitch = Random.Range(minPitch, maxPitch);
			audioSource.PlayOneShot(val);
		}
	}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
	public float spinForce = 0.5f;

	public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);

	private Rigidbody rb;

	private void Start()
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		rb = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)rb != (Object)null)
		{
			((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
			rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
		}
	}
}