Decompiled source of HuntSmallDynamiteBundle v1.0.0

HuntSmallDynamiteBundle.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntSmallDynamiteBundle
{
	[BepInPlugin("BitWizrd.HuntSmallDynamiteBundle", "HuntSmallDynamiteBundle", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class HuntSmallDynamiteBundlePlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntSmallDynamiteBundle");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntSmallDynamiteBundle", "", "smalldynamitebundle", "", "");
		}
	}
}
public class AudioStopWhenDone : MonoBehaviour
{
	public AudioSource Src;

	public float Delay;

	public float Duration = 1f;

	private void Awake()
	{
		if ((Object)(object)Src == (Object)null)
		{
			Src = ((Component)this).GetComponent<AudioSource>();
		}
	}

	private void OnEnable()
	{
		((MonoBehaviour)this).CancelInvoke();
		if ((Object)(object)Src != (Object)null && Src.loop && !Src.isPlaying)
		{
			Src.Play();
		}
		if (Duration > 0f)
		{
			((MonoBehaviour)this).Invoke("StopLoop", Mathf.Max(0f, Delay) + Duration);
		}
	}

	private void OnDisable()
	{
		((MonoBehaviour)this).CancelInvoke();
	}

	private void StopLoop()
	{
		if ((Object)(object)Src != (Object)null && Src.loop)
		{
			Src.Stop();
		}
		((Behaviour)this).enabled = false;
	}
}
public class AutoDestructWhenDone : MonoBehaviour
{
	[Tooltip("Seconds between checks.")]
	public float PollInterval = 0.5f;

	[Tooltip("Seconds after enabling before the first check, so a delayed start is not mistaken for finished.")]
	public float StartGrace = 1f;

	private ParticleSystem[] m_systems;

	private AudioSource[] m_sources;

	private float m_nextPoll;

	private void OnEnable()
	{
		m_nextPoll = Time.time + Mathf.Max(StartGrace, PollInterval);
	}

	private void Update()
	{
		if (!Application.isPlaying || Time.time < m_nextPoll)
		{
			return;
		}
		m_nextPoll = Time.time + PollInterval;
		if (m_systems == null)
		{
			m_systems = ((Component)this).GetComponentsInChildren<ParticleSystem>(true);
			m_sources = ((Component)this).GetComponentsInChildren<AudioSource>(true);
		}
		for (int i = 0; i < m_systems.Length; i++)
		{
			ParticleSystem val = m_systems[i];
			if ((Object)(object)val != (Object)null && ((Component)val).gameObject.activeInHierarchy && val.IsAlive(false))
			{
				return;
			}
		}
		for (int j = 0; j < m_sources.Length; j++)
		{
			AudioSource val2 = m_sources[j];
			if ((Object)(object)val2 != (Object)null && ((Component)val2).gameObject.activeInHierarchy && val2.isPlaying)
			{
				return;
			}
		}
		Object.Destroy((Object)(object)((Component)this).gameObject);
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
public class ComponentActivateRandomRuntime : MonoBehaviour
{
	public float Probability;

	public int Group;

	public float SelectionStart;

	[NonSerialized]
	private bool rollResolved;

	[NonSerialized]
	private float sharedRoll;

	private void Awake()
	{
		if (Probability >= 1f)
		{
			return;
		}
		bool flag;
		if (Group != 0)
		{
			if (!rollResolved)
			{
				ResolveGroupRollsForRoot();
			}
			flag = sharedRoll >= SelectionStart && sharedRoll <= SelectionStart + Probability;
		}
		else
		{
			flag = Random.value <= Probability;
		}
		if (!flag)
		{
			((Component)this).gameObject.SetActive(false);
		}
	}

	private void ResolveGroupRollsForRoot()
	{
		ComponentActivateRandomRuntime[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<ComponentActivateRandomRuntime>(true);
		Dictionary<int, float> dictionary = new Dictionary<int, float>();
		foreach (ComponentActivateRandomRuntime componentActivateRandomRuntime in componentsInChildren)
		{
			if (componentActivateRandomRuntime.Group != 0 && !componentActivateRandomRuntime.rollResolved)
			{
				if (!dictionary.TryGetValue(componentActivateRandomRuntime.Group, out var value))
				{
					value = Random.value;
					dictionary[componentActivateRandomRuntime.Group] = value;
				}
				componentActivateRandomRuntime.sharedRoll = value;
				componentActivateRandomRuntime.rollResolved = true;
			}
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
[ExecuteInEditMode]
public class CryErosionDriver : MonoBehaviour
{
	private static readonly int ErosionValueId = Shader.PropertyToID("_ErosionValue");

	[Range(0f, 1f)]
	public float Burn = 0f;

	public Renderer[] Renderers;

	public bool HideWhenGone = true;

	private MaterialPropertyBlock _block;

	private float _burnRate;

	private float _lastApplied = -1f;

	public void BurnOver(float seconds)
	{
		_burnRate = ((!(seconds > 0.0001f)) ? 0f : ((1f - Burn) / seconds));
		if (_burnRate <= 0f)
		{
			Burn = 1f;
		}
	}

	public void Restore()
	{
		_burnRate = 0f;
		Burn = 0f;
		Apply(force: true);
	}

	private void LateUpdate()
	{
		if (_burnRate > 0f && Application.isPlaying)
		{
			Burn = Mathf.Min(1f, Burn + _burnRate * Time.deltaTime);
			if (Burn >= 1f)
			{
				_burnRate = 0f;
			}
		}
		Apply(force: false);
	}

	private void OnValidate()
	{
		Apply(force: true);
	}

	private void Apply(bool force)
	{
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Expected O, but got Unknown
		float num = Mathf.Clamp01(Burn);
		if (!force && Mathf.Approximately(num, _lastApplied))
		{
			return;
		}
		_lastApplied = num;
		if (Renderers == null || Renderers.Length == 0)
		{
			Renderers = ((Component)this).GetComponentsInChildren<Renderer>(true);
		}
		if (_block == null)
		{
			_block = new MaterialPropertyBlock();
		}
		bool flag = HideWhenGone && num >= 1f;
		for (int i = 0; i < Renderers.Length; i++)
		{
			Renderer val = Renderers[i];
			if (!((Object)(object)val == (Object)null))
			{
				val.GetPropertyBlock(_block);
				_block.SetFloat(ErosionValueId, 1f - num);
				val.SetPropertyBlock(_block);
				if (HideWhenGone)
				{
					val.enabled = !flag;
				}
			}
		}
	}
}
[ExecuteInEditMode]
public class CryRibbon : MonoBehaviour
{
	private class ParentSlot
	{
		public uint Seed;

		public Vector3 Pos;

		public Vector3 Vel;

		public float Age01 = 1f;

		public bool Dead;
	}

	private struct SeedInfo
	{
		public int Slot;

		public float Fraction;
	}

	private sealed class AgeComparer : IComparer<int>
	{
		private readonly Particle[] m_buf;

		public AgeComparer(Particle[] buf)
		{
			m_buf = buf;
		}

		public int Compare(int a, int b)
		{
			float num = ((Particle)(ref m_buf[a])).startLifetime - ((Particle)(ref m_buf[a])).remainingLifetime;
			float num2 = ((Particle)(ref m_buf[b])).startLifetime - ((Particle)(ref m_buf[b])).remainingLifetime;
			if (num > num2)
			{
				return -1;
			}
			if (num < num2)
			{
				return 1;
			}
			return 0;
		}
	}

	public ParticleSystem OwnPs;

	public ParticleSystem ParentSystem;

	public Transform EffectRoot;

	public Material RibbonMaterial;

	public float SizeConstant = 1f;

	public AnimationCurve SizeOverLife = new AnimationCurve();

	public AnimationCurve SizeBySpawnFraction = new AnimationCurve();

	public float OpacityConstant = 1f;

	public AnimationCurve OpacityOverLife = new AnimationCurve();

	public AnimationCurve OpacityBySpawnFraction = new AnimationCurve();

	public Gradient ColorOverLife = new Gradient();

	public bool StreamFromAge;

	public float TextureFrequency = 1f;

	public bool FlipU;

	public bool FlipV;

	public bool ConnectToParent;

	public bool SampleParentAlpha;

	public AnimationCurve ParentOpacityOverLife = null;

	public AnimationCurve FacingOpacity = null;

	public int PerParentTotal = 1;

	public float SpawnDelay;

	public float SpawnDuration;

	public bool RateMode;

	public float SpawnRate;

	public float CountMin = 1f;

	public float CountMax = 1f;

	public float RestartPeriod;

	public float LifetimeMin = 1f;

	public float LifetimeMax = 1f;

	public int VelocityMode;

	public Vector3 AxisLocal = Vector3.up;

	public float ConeAngle;

	public float SpeedMin;

	public float SpeedMax;

	public AnimationCurve SpeedBySpawnFraction = new AnimationCurve();

	public float Drag;

	public float GravityScale;

	public bool LifetimePerInstance;

	public AnimationCurve DragParentAge = null;

	public AnimationCurve DragSpawnFraction = null;

	private readonly List<ParentSlot> m_parents = new List<ParentSlot>();

	private readonly Dictionary<uint, int> m_parentIndex = new Dictionary<uint, int>();

	private readonly Dictionary<uint, SeedInfo> m_vertSlot = new Dictionary<uint, SeedInfo>();

	private readonly Dictionary<uint, int> m_seedFirstFrame = new Dictionary<uint, int>();

	private readonly List<uint> m_prune = new List<uint>();

	private readonly Dictionary<int, int> m_slotBirthCount = new Dictionary<int, int>();

	private Particle[] m_ownBuf = (Particle[])(object)new Particle[0];

	private Particle[] m_parentBuf = (Particle[])(object)new Particle[0];

	private readonly HashSet<uint> m_liveSeeds = new HashSet<uint>();

	private Mesh m_mesh;

	private readonly List<Vector3> m_verts = new List<Vector3>();

	private readonly List<Vector2> m_uvs = new List<Vector2>();

	private readonly List<Color32> m_cols = new List<Color32>();

	private readonly List<Vector3> m_norms = new List<Vector3>();

	private readonly List<Vector4> m_tans = new List<Vector4>();

	private readonly List<int> m_tris = new List<int>();

	private readonly Vector3[] m_posBuf = (Vector3[])(object)new Vector3[256];

	private readonly float[] m_fracBuf = new float[256];

	private readonly float[] m_ageBuf = new float[256];

	public static readonly List<CryRibbon> EditInstances = new List<CryRibbon>();

	private int m_lastFrame = -1;

	private static Camera s_viewerCamera;

	public bool IsBusy
	{
		get
		{
			if (!((Behaviour)this).isActiveAndEnabled)
			{
				return false;
			}
			if ((Object)(object)OwnPs == (Object)null)
			{
				OwnPs = ((Component)this).GetComponent<ParticleSystem>();
			}
			if ((Object)(object)OwnPs != (Object)null && OwnPs.particleCount > 0)
			{
				return true;
			}
			if ((Object)(object)ParentSystem != (Object)null && ParentSystem.IsAlive(true))
			{
				return true;
			}
			return false;
		}
	}

	public int InstanceCount => m_parents.Count;

	public int TrackCount => m_parents.Count;

	private void OnEnable()
	{
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Expected O, but got Unknown
		if (!Application.isPlaying && !EditInstances.Contains(this))
		{
			EditInstances.Add(this);
		}
		m_parents.Clear();
		m_parentIndex.Clear();
		m_vertSlot.Clear();
		m_seedFirstFrame.Clear();
		m_slotBirthCount.Clear();
		if ((Object)(object)OwnPs == (Object)null)
		{
			OwnPs = ((Component)this).GetComponent<ParticleSystem>();
		}
		if ((Object)(object)m_mesh == (Object)null)
		{
			m_mesh = new Mesh();
			((Object)m_mesh).hideFlags = (HideFlags)61;
			((Object)m_mesh).name = "CryRibbon";
			m_mesh.MarkDynamic();
		}
	}

	private void OnDisable()
	{
		EditInstances.Remove(this);
	}

	public void EditorTick()
	{
		if (!Application.isPlaying && !((Object)(object)this == (Object)null))
		{
			LateUpdate();
		}
	}

	private void OnDestroy()
	{
		if (!((Object)(object)m_mesh == (Object)null))
		{
			if (Application.isPlaying)
			{
				Object.Destroy((Object)(object)m_mesh);
			}
			else
			{
				Object.DestroyImmediate((Object)(object)m_mesh);
			}
		}
	}

	private void LateUpdate()
	{
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)RibbonMaterial == (Object)null)
		{
			return;
		}
		int frame = CryEditClock.Frame;
		if (m_lastFrame == frame)
		{
			return;
		}
		m_lastFrame = frame;
		if ((Object)(object)OwnPs == (Object)null)
		{
			OwnPs = ((Component)this).GetComponent<ParticleSystem>();
		}
		if (!((Object)(object)OwnPs == (Object)null))
		{
			UpdateParents();
			Camera val = ResolveViewerCamera();
			if (!((Object)(object)val == (Object)null))
			{
				BuildAndDraw(((Component)val).transform.position);
			}
		}
	}

	private void UpdateParents()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)ParentSystem == (Object)null)
		{
			return;
		}
		MainModule main = ParentSystem.main;
		int maxParticles = ((MainModule)(ref main)).maxParticles;
		if (m_parentBuf.Length < maxParticles)
		{
			m_parentBuf = (Particle[])(object)new Particle[maxParticles];
		}
		int particles = ParentSystem.GetParticles(m_parentBuf);
		bool[] array = new bool[m_parents.Count];
		for (int i = 0; i < particles; i++)
		{
			uint randomSeed = ((Particle)(ref m_parentBuf[i])).randomSeed;
			if (!m_parentIndex.TryGetValue(randomSeed, out var value))
			{
				ParentSlot parentSlot = new ParentSlot();
				parentSlot.Seed = randomSeed;
				value = m_parents.Count;
				m_parents.Add(parentSlot);
				m_parentIndex[randomSeed] = value;
			}
			ParentSlot parentSlot2 = m_parents[value];
			parentSlot2.Pos = ToWorldPoint(ParentSystem, ((Particle)(ref m_parentBuf[i])).position);
			parentSlot2.Vel = ToWorldVector(ParentSystem, ((Particle)(ref m_parentBuf[i])).velocity);
			float startLifetime = ((Particle)(ref m_parentBuf[i])).startLifetime;
			float num = startLifetime - ((Particle)(ref m_parentBuf[i])).remainingLifetime;
			parentSlot2.Age01 = ((!(startLifetime > 1E-06f)) ? 1f : Mathf.Clamp01(num / startLifetime));
			parentSlot2.Dead = false;
			if (value < array.Length)
			{
				array[value] = true;
			}
		}
		for (int j = 0; j < m_parents.Count; j++)
		{
			if (j >= array.Length || !array[j])
			{
				m_parents[j].Dead = true;
			}
		}
	}

	private float ParentAge01(int slot)
	{
		if (slot < 0 || slot >= m_parents.Count)
		{
			return 1f;
		}
		return m_parents[slot].Age01;
	}

	private void BuildAndDraw(Vector3 camPos)
	{
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0187: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0191: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_0266: Unknown result type (might be due to invalid IL or missing references)
		//IL_026b: Unknown result type (might be due to invalid IL or missing references)
		//IL_029f: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0547: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0621: Unknown result type (might be due to invalid IL or missing references)
		m_verts.Clear();
		m_uvs.Clear();
		m_cols.Clear();
		m_norms.Clear();
		m_tans.Clear();
		m_tris.Clear();
		MainModule main = OwnPs.main;
		int maxParticles = ((MainModule)(ref main)).maxParticles;
		if (m_ownBuf.Length < maxParticles)
		{
			m_ownBuf = (Particle[])(object)new Particle[maxParticles];
		}
		int particles = OwnPs.GetParticles(m_ownBuf);
		bool flag = m_parents.Count > 0;
		int frame = CryEditClock.Frame;
		for (int i = 0; i < particles; i++)
		{
			uint randomSeed = ((Particle)(ref m_ownBuf[i])).randomSeed;
			if (m_vertSlot.ContainsKey(randomSeed))
			{
				continue;
			}
			if (!m_seedFirstFrame.ContainsKey(randomSeed))
			{
				m_seedFirstFrame[randomSeed] = frame;
			}
			Vector3 val = ToWorldVector(OwnPs, ((Particle)(ref m_ownBuf[i])).velocity);
			bool flag2 = ((Vector3)(ref val)).sqrMagnitude > 1E-08f;
			bool flag3 = frame - m_seedFirstFrame[randomSeed] >= 3;
			if (!flag2 && !flag3 && flag)
			{
				continue;
			}
			SeedInfo value = new SeedInfo
			{
				Slot = 0,
				Fraction = 0f
			};
			if (flag)
			{
				int slot = 0;
				Vector3 val2 = ToWorldPoint(OwnPs, ((Particle)(ref m_ownBuf[i])).position);
				float num = float.MaxValue;
				float num2 = float.MaxValue;
				for (int j = 0; j < m_parents.Count; j++)
				{
					if (!m_parents[j].Dead)
					{
						Vector3 val3 = val2 - m_parents[j].Pos;
						float sqrMagnitude = ((Vector3)(ref val3)).sqrMagnitude;
						if (sqrMagnitude < num)
						{
							num2 = num;
							num = sqrMagnitude;
							slot = j;
						}
						else if (sqrMagnitude < num2)
						{
							num2 = sqrMagnitude;
						}
					}
				}
				bool flag4 = num2 > 1E-12f && num <= num2 * 0.25f;
				if (!flag4 && flag2)
				{
					float num3 = -2f;
					Vector3 normalized = ((Vector3)(ref val)).normalized;
					for (int k = 0; k < m_parents.Count; k++)
					{
						if (m_parents[k].Dead)
						{
							continue;
						}
						Vector3 vel = m_parents[k].Vel;
						if (!(((Vector3)(ref vel)).sqrMagnitude < 1E-08f))
						{
							float num4 = Vector3.Dot(normalized, ((Vector3)(ref vel)).normalized);
							if (num4 > num3)
							{
								num3 = num4;
								slot = k;
							}
						}
					}
					flag4 = true;
				}
				if (!flag4)
				{
					continue;
				}
				value.Slot = slot;
			}
			int value2 = 0;
			m_slotBirthCount.TryGetValue(value.Slot, out value2);
			int num5 = Mathf.Max(2, PerParentTotal);
			value.Fraction = Mathf.Clamp01((float)value2 / (float)(num5 - 1));
			m_slotBirthCount[value.Slot] = value2 + 1;
			m_vertSlot[randomSeed] = value;
		}
		m_liveSeeds.Clear();
		for (int l = 0; l < particles; l++)
		{
			m_liveSeeds.Add(((Particle)(ref m_ownBuf[l])).randomSeed);
		}
		m_prune.Clear();
		foreach (KeyValuePair<uint, SeedInfo> item in m_vertSlot)
		{
			if (!m_liveSeeds.Contains(item.Key))
			{
				m_prune.Add(item.Key);
			}
		}
		for (int m = 0; m < m_prune.Count; m++)
		{
			m_vertSlot.Remove(m_prune[m]);
			m_seedFirstFrame.Remove(m_prune[m]);
		}
		Dictionary<int, List<int>> dictionary = new Dictionary<int, List<int>>();
		for (int n = 0; n < particles; n++)
		{
			if (m_vertSlot.TryGetValue(((Particle)(ref m_ownBuf[n])).randomSeed, out var value3))
			{
				if (!dictionary.TryGetValue(value3.Slot, out var value4))
				{
					value4 = new List<int>();
					dictionary[value3.Slot] = value4;
				}
				value4.Add(n);
			}
		}
		foreach (KeyValuePair<int, List<int>> item2 in dictionary)
		{
			List<int> value5 = item2.Value;
			value5.Sort(new AgeComparer(m_ownBuf));
			BuildStrip(value5, item2.Key, camPos);
			if (m_verts.Count >= 500)
			{
				break;
			}
		}
		m_mesh.Clear();
		if (m_verts.Count >= 4)
		{
			m_mesh.SetVertices(m_verts);
			m_mesh.SetUVs(0, m_uvs);
			m_mesh.SetColors(m_cols);
			m_mesh.SetNormals(m_norms);
			m_mesh.SetTangents(m_tans);
			m_mesh.SetTriangles(m_tris, 0);
			m_mesh.RecalculateBounds();
			Graphics.DrawMesh(m_mesh, Matrix4x4.identity, RibbonMaterial, ((Component)this).gameObject.layer, (Camera)null, 0, (MaterialPropertyBlock)null, false, false);
		}
	}

	private void BuildStrip(List<int> order, int slot, Vector3 camPos)
	{
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0192: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01be: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0205: Unknown result type (might be due to invalid IL or missing references)
		//IL_020a: Unknown result type (might be due to invalid IL or missing references)
		//IL_020f: Unknown result type (might be due to invalid IL or missing references)
		//IL_021e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0223: Unknown result type (might be due to invalid IL or missing references)
		//IL_0224: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_022b: Unknown result type (might be due to invalid IL or missing references)
		//IL_022d: Unknown result type (might be due to invalid IL or missing references)
		//IL_022f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		//IL_0247: Unknown result type (might be due to invalid IL or missing references)
		//IL_0249: Unknown result type (might be due to invalid IL or missing references)
		//IL_05c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_05cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_05cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_05cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_05d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_05d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0257: Unknown result type (might be due to invalid IL or missing references)
		//IL_0259: Unknown result type (might be due to invalid IL or missing references)
		//IL_05f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_05f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_05fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_05e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_05ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_065e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0660: Unknown result type (might be due to invalid IL or missing references)
		//IL_0664: Unknown result type (might be due to invalid IL or missing references)
		//IL_0669: Unknown result type (might be due to invalid IL or missing references)
		//IL_067d: Unknown result type (might be due to invalid IL or missing references)
		//IL_068d: Unknown result type (might be due to invalid IL or missing references)
		//IL_069a: Unknown result type (might be due to invalid IL or missing references)
		//IL_06a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_06b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_06b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_06ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_06bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_06d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_06e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_06f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_06fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0381: Unknown result type (might be due to invalid IL or missing references)
		//IL_0385: Unknown result type (might be due to invalid IL or missing references)
		//IL_038c: Unknown result type (might be due to invalid IL or missing references)
		//IL_03cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0408: Unknown result type (might be due to invalid IL or missing references)
		//IL_040a: Unknown result type (might be due to invalid IL or missing references)
		//IL_040f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0496: Unknown result type (might be due to invalid IL or missing references)
		//IL_049b: Unknown result type (might be due to invalid IL or missing references)
		//IL_04a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_04db: Unknown result type (might be due to invalid IL or missing references)
		//IL_04df: Unknown result type (might be due to invalid IL or missing references)
		//IL_04e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_04f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0508: Unknown result type (might be due to invalid IL or missing references)
		//IL_0515: Unknown result type (might be due to invalid IL or missing references)
		//IL_0522: Unknown result type (might be due to invalid IL or missing references)
		//IL_053c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0541: Unknown result type (might be due to invalid IL or missing references)
		//IL_0545: Unknown result type (might be due to invalid IL or missing references)
		//IL_054a: Unknown result type (might be due to invalid IL or missing references)
		//IL_055e: Unknown result type (might be due to invalid IL or missing references)
		//IL_056e: Unknown result type (might be due to invalid IL or missing references)
		//IL_057b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0588: Unknown result type (might be due to invalid IL or missing references)
		//IL_0593: Unknown result type (might be due to invalid IL or missing references)
		//IL_0595: Unknown result type (might be due to invalid IL or missing references)
		//IL_059b: Unknown result type (might be due to invalid IL or missing references)
		//IL_059d: Unknown result type (might be due to invalid IL or missing references)
		int num = order.Count;
		bool flag = ConnectToParent && (Object)(object)ParentSystem != (Object)null && slot >= 0 && slot < m_parents.Count && !m_parents[slot].Dead;
		if (num + (flag ? 1 : 0) < 2)
		{
			return;
		}
		if (num > m_posBuf.Length)
		{
			num = m_posBuf.Length;
		}
		int count = m_verts.Count;
		for (int i = 0; i < num; i++)
		{
			int num2 = order[i];
			ref Vector3 reference = ref m_posBuf[i];
			reference = ToWorldPoint(OwnPs, ((Particle)(ref m_ownBuf[num2])).position);
			float num3 = 0f;
			if (m_vertSlot.TryGetValue(((Particle)(ref m_ownBuf[num2])).randomSeed, out var value))
			{
				num3 = value.Fraction;
			}
			m_fracBuf[i] = num3;
			float startLifetime = ((Particle)(ref m_ownBuf[num2])).startLifetime;
			float num4 = startLifetime - ((Particle)(ref m_ownBuf[num2])).remainingLifetime;
			m_ageBuf[i] = ((!(startLifetime > 1E-06f)) ? 1f : Mathf.Clamp01(num4 / startLifetime));
		}
		bool flag2 = FacingOpacity != null && FacingOpacity.length > 0;
		Vector3 val = Vector3.right;
		float num5 = 0f;
		Color32 item = default(Color32);
		((Color32)(ref item))..ctor(byte.MaxValue, byte.MaxValue, byte.MaxValue, (byte)0);
		float num6 = 0f;
		Vector3 val2 = Vector3.forward;
		Vector4 item2 = default(Vector4);
		for (int j = 0; j < num; j++)
		{
			float num7 = m_ageBuf[j];
			Vector3 val3 = m_posBuf[Mathf.Min(j + 1, num - 1)] - m_posBuf[Mathf.Max(j - 1, 0)];
			Vector3 val4 = m_posBuf[j] - camPos;
			Vector3 val5 = Vector3.Cross(val3, val4);
			if (((Vector3)(ref val5)).sqrMagnitude < 1E-12f)
			{
				val5 = val;
			}
			else
			{
				((Vector3)(ref val5)).Normalize();
			}
			val = val5;
			float num8 = ((SizeOverLife == null || SizeOverLife.length <= 0) ? SizeConstant : SizeOverLife.Evaluate(num7));
			if (SizeBySpawnFraction != null && SizeBySpawnFraction.length > 0)
			{
				num8 *= SizeBySpawnFraction.Evaluate(m_fracBuf[j]);
			}
			float num9 = Mathf.Max(num8, 0f);
			float num10 = ((OpacityOverLife == null || OpacityOverLife.length <= 0) ? OpacityConstant : OpacityOverLife.Evaluate(num7));
			if (OpacityBySpawnFraction != null && OpacityBySpawnFraction.length > 0)
			{
				num10 *= OpacityBySpawnFraction.Evaluate(m_fracBuf[j]);
			}
			if (SampleParentAlpha)
			{
				num10 *= EvaluateParentAlpha(ParentAge01(slot));
			}
			if (flag2)
			{
				float magnitude = ((Vector3)(ref val3)).magnitude;
				if (magnitude > 1E-06f)
				{
					num10 *= FacingOpacity.Evaluate(Mathf.Clamp01(Mathf.Abs(Vector3.Dot(val3 / magnitude, ((Vector3)(ref val4)).normalized))));
				}
			}
			Color val6 = ((ColorOverLife == null) ? Color.white : ColorOverLife.Evaluate(num7));
			num10 *= 1f - Mathf.SmoothStep(0f, 1f, Mathf.Clamp01((num7 - 0.85f) / 0.15f));
			val6.a = Mathf.Clamp01(num10);
			Color32 val7 = Color32.op_Implicit(val6);
			float num11 = 1f - ((!StreamFromAge) ? m_fracBuf[j] : num7) * TextureFrequency;
			num11 -= Mathf.Floor(num11);
			if (FlipV)
			{
				num11 = 1f - num11;
			}
			float num12 = ((!FlipU) ? 0f : 1f);
			float num13 = ((!FlipU) ? 1f : 0f);
			Vector3 val8 = -((Vector3)(ref val4)).normalized;
			((Vector4)(ref item2))..ctor(val5.x, val5.y, val5.z, -1f);
			m_verts.Add(m_posBuf[j] - val5 * num9);
			m_uvs.Add(new Vector2(num12, num11));
			m_cols.Add(val7);
			m_norms.Add(val8);
			m_tans.Add(item2);
			m_verts.Add(m_posBuf[j] + val5 * num9);
			m_uvs.Add(new Vector2(num13, num11));
			m_cols.Add(val7);
			m_norms.Add(val8);
			m_tans.Add(item2);
			num5 = num9;
			item = val7;
			num6 = num11;
			val2 = val8;
		}
		int num14 = num - 1;
		if (flag)
		{
			Vector3 pos = m_parents[slot].Pos;
			Vector3 item3 = pos - camPos;
			item3 = ((!(((Vector3)(ref item3)).sqrMagnitude < 1E-12f)) ? (-((Vector3)(ref item3)).normalized) : val2);
			Vector4 item4 = default(Vector4);
			((Vector4)(ref item4))..ctor(val.x, val.y, val.z, -1f);
			float num15 = ((!FlipU) ? 0f : 1f);
			float num16 = ((!FlipU) ? 1f : 0f);
			m_verts.Add(pos - val * num5);
			m_uvs.Add(new Vector2(num15, num6));
			m_cols.Add(item);
			m_norms.Add(item3);
			m_tans.Add(item4);
			m_verts.Add(pos + val * num5);
			m_uvs.Add(new Vector2(num16, num6));
			m_cols.Add(item);
			m_norms.Add(item3);
			m_tans.Add(item4);
			num14 = num;
		}
		for (int k = 0; k < num14; k++)
		{
			int num17 = count + k * 2;
			m_tris.Add(num17);
			m_tris.Add(num17 + 2);
			m_tris.Add(num17 + 1);
			m_tris.Add(num17 + 1);
			m_tris.Add(num17 + 2);
			m_tris.Add(num17 + 3);
			m_tris.Add(num17);
			m_tris.Add(num17 + 1);
			m_tris.Add(num17 + 2);
			m_tris.Add(num17 + 1);
			m_tris.Add(num17 + 3);
			m_tris.Add(num17 + 2);
		}
	}

	private float EvaluateParentAlpha(float parentAge01)
	{
		if (ParentOpacityOverLife == null || ParentOpacityOverLife.length == 0)
		{
			return 1f;
		}
		return Mathf.Clamp01(ParentOpacityOverLife.Evaluate(Mathf.Clamp01(parentAge01)));
	}

	private static Vector3 ToWorldPoint(ParticleSystem ps, Vector3 p)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Invalid comparison between Unknown and I4
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		MainModule main = ps.main;
		return ((int)((MainModule)(ref main)).simulationSpace != 1) ? ((Component)ps).transform.TransformPoint(p) : p;
	}

	private static Vector3 ToWorldVector(ParticleSystem ps, Vector3 v)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Invalid comparison between Unknown and I4
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		MainModule main = ps.main;
		return ((int)((MainModule)(ref main)).simulationSpace != 1) ? ((Component)ps).transform.TransformVector(v) : v;
	}

	private static Camera ResolveViewerCamera()
	{
		if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled)
		{
			return s_viewerCamera;
		}
		s_viewerCamera = Camera.main;
		if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled)
		{
			return s_viewerCamera;
		}
		s_viewerCamera = Camera.current;
		if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled)
		{
			return s_viewerCamera;
		}
		Camera[] allCameras = Camera.allCameras;
		s_viewerCamera = ((allCameras == null || allCameras.Length <= 0) ? null : allCameras[0]);
		return s_viewerCamera;
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}
}
public class DecalLayFlat : MonoBehaviour
{
	private void Awake()
	{
		Flatten();
	}

	private void OnEnable()
	{
		if (Application.isPlaying)
		{
			Flatten();
		}
	}

	private void Flatten()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		Quaternion rotation = ((Component)this).transform.rotation;
		float y = ((Quaternion)(ref rotation)).eulerAngles.y;
		((Component)this).transform.rotation = Quaternion.Euler(90f, y, 0f);
	}
}
namespace BitWizrd.Explosives
{
	[Serializable]
	public class DynamiteSensitivity
	{
		[Tooltip("Master switch. Off: hits behave as vanilla (kinetic over 100 or any heat lights the fuse).")]
		public bool DetonateOnDamage = false;

		[Tooltip("Damage the dynamite soaks up before it goes off. 100 = one hit that would have lit the vanilla fuse.")]
		public float Toughness = 100f;

		[Tooltip("x = flat amount ignored from each hit, y = multiplier on the rest. Same as FVRDestroyableObject.")]
		public Vector2 ResistBlunt = new Vector2(0f, 1f);

		public Vector2 ResistPiercing = new Vector2(0f, 1f);

		public Vector2 ResistCutting = new Vector2(0f, 1f);

		[Header("What counts")]
		public bool FromBullets = true;

		public bool FromExplosions = true;

		public bool FromMelee = false;

		[Tooltip("Hard knocks: dropped or thrown fast enough. Uses the barrel's collision formula.")]
		public bool FromImpact = false;

		[Tooltip("Minimum collision speed (m/s) before an impact counts. The barrel uses 2.5; a throw is faster than that.")]
		public float ImpactMinSpeed = 12f;

		[Header("Behaviour")]
		[Tooltip("A hit that carries heat (an incendiary round) still lights the fuse as vanilla does, when it did not set the dynamite off.")]
		public bool ThermalLightsFuse = true;

		[Tooltip("Seconds between the killing hit and the explosion. 0 = instant.")]
		public float DelaySeconds = 0f;

		[Tooltip("Dynamite hit by something while in a quickbelt slot (vanilla never lights a fuse there).")]
		public bool WorksInQuickbelt = false;

		[Header("Cook-off")]
		[Tooltip("Once damaged past CookOffAfter, toughness drains by itself and it goes off on its own (the barrel's decay).")]
		public bool CookOff = false;

		[Tooltip("Fraction of toughness already lost before the cook-off begins (0..1).")]
		public float CookOffAfter = 0.5f;

		[Tooltip("Seconds from the start of the cook-off to the explosion.")]
		public float CookOffSeconds = 3f;

		public DynamiteSensitivity Clone()
		{
			return (DynamiteSensitivity)MemberwiseClone();
		}
	}
	public class Dynamite : FVRFuse, IFVRDamageable
	{
		[Tooltip("Seconds from lighting the tip to the explosion. Vanilla FVRFuse is fixed at 10.")]
		public float BurnSeconds = 10f;

		[Tooltip("How far along the fuse a lighter, flame or hot hit on the item starts it, 0 = the tip (full burn time). Touching a fuse segment still starts at that segment's own position.")]
		[Range(0f, 0.9f)]
		public float HeatStartF = 0f;

		public DynamiteSensitivity Sensitivity = new DynamiteSensitivity();

		[Header("Fast Throw Sound")]
		public AudioSource fastThrowAudioSource;

		public AudioClip[] fastThrowClips;

		public float fastThrowVelocityThreshold = 10f;

		public float releaseWindow = 0.5f;

		private bool hasPlayedFastThrowSound = false;

		private bool shouldCheckVelocity = false;

		private float timeSinceRelease = 0f;

		private bool wasHeld = false;

		private static readonly FieldInfo s_tickField = typeof(FVRFuse).GetField("m_igniteTick", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);

		private static bool s_warned;

		private float m_fallbackTick;

		private Dynamite m_primary;

		private bool m_toughnessReady;

		private float m_toughness;

		private bool m_detonationPending;

		private FVRPhysicalObject m_physicalObject;

		public float BurnProgress => GetTick();

		public bool HasExploded => base.hasBoomed;

		public bool DetonationPending => Primary.m_detonationPending;

		public float SecondsRemaining => (!((FVRFuse)this).IsIgnited()) ? BurnSeconds : Mathf.Max(0f, (1f - GetTick()) * BurnSeconds);

		public float ToughnessRemaining
		{
			get
			{
				Dynamite primary = Primary;
				primary.EnsureToughness();
				return primary.m_toughness;
			}
		}

		private Dynamite Primary
		{
			get
			{
				if ((Object)(object)m_primary == (Object)null)
				{
					Dynamite dynamite = ((!((Object)(object)base.DynamiteCenter != (Object)null)) ? null : ((Component)base.DynamiteCenter).GetComponentInChildren<Dynamite>(true));
					m_primary = ((!((Object)(object)dynamite != (Object)null)) ? this : dynamite);
				}
				return m_primary;
			}
		}

		private void Awake()
		{
			m_physicalObject = ((!((Object)(object)base.Dynamite != (Object)null)) ? ((Component)this).GetComponentInParent<FVRPhysicalObject>() : base.Dynamite);
			if ((Object)(object)fastThrowAudioSource == (Object)null)
			{
				fastThrowAudioSource = ((Component)this).GetComponent<AudioSource>();
				if ((Object)(object)fastThrowAudioSource == (Object)null)
				{
					fastThrowAudioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
					fastThrowAudioSource.playOnAwake = false;
					fastThrowAudioSource.spatialBlend = 1f;
					fastThrowAudioSource.volume = 1f;
				}
			}
		}

		private float GetTick()
		{
			if ((object)s_tickField != null)
			{
				return (float)s_tickField.GetValue(this);
			}
			return m_fallbackTick;
		}

		private void SetTick(float value)
		{
			if ((object)s_tickField != null)
			{
				s_tickField.SetValue(this, value);
			}
			else
			{
				m_fallbackTick = value;
			}
		}

		private void EnsureToughness()
		{
			if (!m_toughnessReady)
			{
				m_toughnessReady = true;
				m_toughness = ((Sensitivity == null) ? 100f : Mathf.Max(1f, Sensitivity.Toughness));
			}
		}

		public bool ReceiveDamage(Damage d)
		{
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected I4, but got Unknown
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			Dynamite primary = Primary;
			if ((Object)(object)primary != (Object)(object)this)
			{
				return primary.ReceiveDamage(d);
			}
			DynamiteSensitivity sensitivity = Sensitivity;
			if (sensitivity == null || !sensitivity.DetonateOnDamage || d == null)
			{
				return false;
			}
			if (base.hasBoomed || m_detonationPending)
			{
				return true;
			}
			if (!sensitivity.WorksInQuickbelt && (Object)(object)base.Dynamite != (Object)null && (Object)(object)base.Dynamite.QuickbeltSlot != (Object)null)
			{
				return false;
			}
			DamageClass val = d.Class;
			if ((val - 1) switch
			{
				0 => sensitivity.FromBullets ? 1 : 0, 
				1 => sensitivity.FromExplosions ? 1 : 0, 
				2 => sensitivity.FromMelee ? 1 : 0, 
				3 => sensitivity.FromImpact ? 1 : 0, 
				_ => 0, 
			} == 0)
			{
				return false;
			}
			EnsureToughness();
			float num = Resisted(d.Dam_Blunt, sensitivity.ResistBlunt) + Resisted(d.Dam_Cutting, sensitivity.ResistCutting) + Resisted(d.Dam_Piercing, sensitivity.ResistPiercing);
			m_toughness -= num;
			if (m_toughness <= 0f)
			{
				Detonate(sensitivity);
				return true;
			}
			return !sensitivity.ThermalLightsFuse || !(d.Dam_Thermal > 0f);
		}

		private static float Resisted(float dam, Vector2 resist)
		{
			return Mathf.Clamp((dam - resist.x) * resist.y, 0f, Mathf.Max(0f, dam));
		}

		private void Detonate(DynamiteSensitivity s)
		{
			m_detonationPending = true;
			if (s.DelaySeconds <= 0.001f)
			{
				((FVRFuse)this).Boom();
			}
			else
			{
				((MonoBehaviour)this).Invoke("DetonateNow", s.DelaySeconds);
			}
		}

		private void DetonateNow()
		{
			((FVRFuse)this).Boom();
		}

		void IFVRDamageable.Damage(Damage dam)
		{
			if (!ReceiveDamage(dam) && dam != null && (dam.Dam_Thermal > 0f || dam.Dam_TotalKinetic > 100f))
			{
				IgniteFromHeat(HeatStartF);
			}
		}

		public void IgniteFromHeat(float startF)
		{
			if (!base.hasBoomed && !((FVRFuse)this).IsIgnited())
			{
				((FVRFuse)this).Ignite(Mathf.Clamp01(startF));
			}
		}

		public void Damage(Damage dam)
		{
			((IFVRDamageable)this).Damage(dam);
		}

		private void Update()
		{
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			if (base.hasBoomed)
			{
				return;
			}
			if ((Object)(object)m_physicalObject == (Object)null)
			{
				m_physicalObject = ((!((Object)(object)base.Dynamite != (Object)null)) ? ((Component)this).GetComponentInParent<FVRPhysicalObject>() : base.Dynamite);
			}
			bool flag = (Object)(object)m_physicalObject != (Object)null && ((FVRInteractiveObject)m_physicalObject).IsHeld;
			if (flag && !wasHeld)
			{
				hasPlayedFastThrowSound = false;
				shouldCheckVelocity = false;
				timeSinceRelease = 0f;
				wasHeld = true;
			}
			else if (!flag && wasHeld)
			{
				shouldCheckVelocity = ((FVRFuse)this).IsIgnited();
				timeSinceRelease = 0f;
				wasHeld = false;
			}
			TickCookOff();
			if (((FVRFuse)this).IsIgnited())
			{
				if ((object)s_tickField == null && !s_warned)
				{
					s_warned = true;
					Debug.LogWarning((object)"[Dynamite] FVRFuse.m_igniteTick was not found (the game changed). Burn time still works, but touching a fuse segment no longer skips ahead.");
				}
				base.FuseFire.SetActive(true);
				float num = GetTick() + Time.deltaTime / Mathf.Max(0.05f, BurnSeconds);
				SetTick(num);
				if (num >= 1f)
				{
					((FVRFuse)this).Boom();
				}
				int num2 = base.JointPos.Length;
				int num3 = Mathf.Clamp(Mathf.FloorToInt(num * (float)num2), 0, num2 - 1);
				int num4 = Mathf.Clamp(Mathf.RoundToInt(num * (float)num2), 0, num2 - 1);
				base.FuseFire.transform.position = Vector3.Lerp(base.JointPos[num3].position, base.JointPos[num4].position, num);
				base.FuseRend.material.SetFloat("_DissolveCutoff", num);
			}
		}

		private void FixedUpdate()
		{
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			if (base.hasBoomed)
			{
				return;
			}
			if ((Object)(object)m_physicalObject == (Object)null)
			{
				m_physicalObject = ((!((Object)(object)base.Dynamite != (Object)null)) ? ((Component)this).GetComponentInParent<FVRPhysicalObject>() : base.Dynamite);
			}
			if (!shouldCheckVelocity || !((FVRFuse)this).IsIgnited() || !((Object)(object)m_physicalObject != (Object)null) || ((FVRInteractiveObject)m_physicalObject).IsHeld)
			{
				return;
			}
			timeSinceRelease += Time.fixedDeltaTime;
			if (timeSinceRelease <= releaseWindow)
			{
				Rigidbody rootRigidbody = m_physicalObject.RootRigidbody;
				if ((Object)(object)rootRigidbody != (Object)null)
				{
					Vector3 velocity = rootRigidbody.velocity;
					if (((Vector3)(ref velocity)).magnitude > fastThrowVelocityThreshold && !hasPlayedFastThrowSound)
					{
						PlayFastThrowSound();
					}
				}
			}
			else
			{
				shouldCheckVelocity = false;
			}
		}

		private void PlayFastThrowSound()
		{
			if (fastThrowClips != null && fastThrowClips.Length > 0 && (Object)(object)fastThrowAudioSource != (Object)null)
			{
				AudioClip val = fastThrowClips[Random.Range(0, fastThrowClips.Length)];
				fastThrowAudioSource.PlayOneShot(val);
			}
			hasPlayedFastThrowSound = true;
		}

		private void TickCookOff()
		{
			if ((Object)(object)Primary != (Object)(object)this)
			{
				return;
			}
			DynamiteSensitivity sensitivity = Sensitivity;
			if (sensitivity == null || !sensitivity.DetonateOnDamage || !sensitivity.CookOff || m_detonationPending)
			{
				return;
			}
			EnsureToughness();
			float num = Mathf.Max(1f, sensitivity.Toughness);
			if (!(m_toughness >= num) && !(1f - m_toughness / num < Mathf.Clamp01(sensitivity.CookOffAfter)))
			{
				float num2 = num * (1f - Mathf.Clamp01(sensitivity.CookOffAfter)) / Mathf.Max(0.1f, sensitivity.CookOffSeconds);
				m_toughness -= num2 * Time.deltaTime;
				if (m_toughness <= 0f)
				{
					Detonate(sensitivity);
				}
			}
		}
	}
	public class DynamiteFuseContact : FVRFuseContact, IFVRDamageable
	{
		void IFVRDamageable.Damage(Damage dam)
		{
			Dynamite dynamite = base.Fuse as Dynamite;
			if ((Object)(object)dynamite == (Object)null)
			{
				((FVRFuseContact)this).Damage(dam);
			}
			else if (!dynamite.ReceiveDamage(dam))
			{
				dynamite.IgniteFromHeat(base.StartF);
			}
		}

		public void Damage(Damage dam)
		{
			((IFVRDamageable)this).Damage(dam);
		}
	}
	public class DynamiteImpactSensor : MonoBehaviour
	{
		private Dynamite m_fuse;

		private Rigidbody m_rb;

		private void OnCollisionEnter(Collision col)
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Expected O, but got Unknown
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)m_fuse == (Object)null)
			{
				m_fuse = ((Component)this).GetComponentInChildren<Dynamite>(true);
			}
			if ((Object)(object)m_fuse == (Object)null)
			{
				return;
			}
			DynamiteSensitivity sensitivity = m_fuse.Sensitivity;
			if (sensitivity == null || !sensitivity.DetonateOnDamage || !sensitivity.FromImpact)
			{
				return;
			}
			Vector3 relativeVelocity = col.relativeVelocity;
			float magnitude = ((Vector3)(ref relativeVelocity)).magnitude;
			if (!(magnitude < Mathf.Max(0f, sensitivity.ImpactMinSpeed)))
			{
				if ((Object)(object)m_rb == (Object)null)
				{
					m_rb = ((Component)this).GetComponent<Rigidbody>();
				}
				float num = ((!((Object)(object)m_rb != (Object)null)) ? 100f : m_rb.mass);
				float num2 = ((!((Object)(object)col.rigidbody != (Object)null)) ? num : col.rigidbody.mass);
				float num3 = magnitude * (num2 / Mathf.Max(0.0001f, num));
				Damage val = new Damage();
				val.Class = (DamageClass)4;
				val.Dam_Blunt = num3 * magnitude * 50f;
				if (col.contacts.Length > 0)
				{
					val.hitNormal = ((ContactPoint)(ref col.contacts[0])).normal;
					val.point = ((ContactPoint)(ref col.contacts[0])).point;
				}
				Vector3 relativeVelocity2 = col.relativeVelocity;
				val.strikeDir = ((Vector3)(ref relativeVelocity2)).normalized;
				m_fuse.ReceiveDamage(val);
			}
		}
	}
	public class DynamiteItem : FVRFusedThrowable, IFVRDamageable
	{
		void IFVRDamageable.Damage(Damage dam)
		{
			Dynamite dynamite = base.Fuse as Dynamite;
			if ((Object)(object)dynamite == (Object)null)
			{
				((FVRFusedThrowable)this).Damage(dam);
			}
			else if (!dynamite.ReceiveDamage(dam) && dam != null && (Object)(object)((FVRPhysicalObject)this).QuickbeltSlot == (Object)null && (dam.Dam_Thermal > 0f || dam.Dam_TotalKinetic > 100f))
			{
				dynamite.IgniteFromHeat(dynamite.HeatStartF);
			}
		}

		public void Damage(Damage dam)
		{
			((IFVRDamageable)this).Damage(dam);
		}
	}
}
public class ExplosionLightFade : MonoBehaviour
{
	public Light Light;

	public float BaseIntensity = 1f;

	public float Delay;

	public float Lifetime = 1f;

	public AnimationCurve IntensityOverLife;

	public float FlickerMin;

	public float FlickerMax;

	public float FlickerSpeed = 1f;

	private float startTime;

	private float noiseOffset;

	private void Awake()
	{
		if ((Object)(object)Light == (Object)null)
		{
			Light = ((Component)this).GetComponent<Light>();
		}
		noiseOffset = Random.value * 1000f;
	}

	private void OnEnable()
	{
		startTime = Time.time;
	}

	private void Update()
	{
		if ((Object)(object)Light == (Object)null || Lifetime <= 0f)
		{
			return;
		}
		float num = (Time.time - startTime - Delay) / Lifetime;
		if (num < 0f)
		{
			Light.intensity = 0f;
			return;
		}
		if (num >= 1f)
		{
			((Behaviour)Light).enabled = false;
			((Behaviour)this).enabled = false;
			return;
		}
		float num2 = ((IntensityOverLife == null) ? 1f : Mathf.Max(0f, IntensityOverLife.Evaluate(num)));
		float num3 = 1f;
		if (FlickerMax > FlickerMin)
		{
			num3 = Mathf.Lerp(FlickerMin, FlickerMax, Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f));
		}
		Light.intensity = BaseIntensity * num2 * num3;
	}
}
public class FireLightFlicker : MonoBehaviour
{
	public Light Light;

	public float BaseIntensity = 1f;

	public float FlickerMin = 1f;

	public float FlickerMax = 1f;

	public float FlickerSpeed = 1f;

	private float noiseOffset;

	private void Awake()
	{
		if ((Object)(object)Light == (Object)null)
		{
			Light = ((Component)this).GetComponent<Light>();
		}
		noiseOffset = Random.value * 1000f;
	}

	private void Update()
	{
		if (!((Object)(object)Light == (Object)null))
		{
			float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f);
			Light.intensity = BaseIntensity * Mathf.Lerp(FlickerMin, FlickerMax, num);
		}
	}
}
namespace BitWizrd.Explosives
{
	public class FuseFlameIgnitor : MonoBehaviour
	{
		public FVRFuse Owner;

		[Tooltip("How far from the flame a fuse contact is lit (metres).")]
		public float Radius = 0.02f;

		[Tooltip("Seconds between pulses.")]
		public float Interval = 0.2f;

		[Tooltip("Thermal damage in each pulse. FVRFuseContact ignores the amount; it only needs to be above zero.")]
		public float ThermalDamage = 1f;

		[Tooltip("Layers searched for fuse contacts (the contact joints sit on Flammable).")]
		public LayerMask Mask;

		private float m_tick;

		private Damage m_damage;

		private static readonly Collider[] s_buffer = (Collider[])(object)new Collider[48];

		private void OnEnable()
		{
			m_tick = Interval;
		}

		private void Update()
		{
			if (!((Object)(object)Owner == (Object)null) && Owner.IsIgnited())
			{
				m_tick -= Time.deltaTime;
				if (!(m_tick > 0f))
				{
					m_tick = Interval;
					Pulse();
				}
			}
		}

		public int Pulse()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Owner == (Object)null)
			{
				return 0;
			}
			if (m_damage == null)
			{
				m_damage = new Damage();
			}
			Vector3 position = ((Component)this).transform.position;
			int num = Physics.OverlapSphereNonAlloc(position, Radius, s_buffer, ((LayerMask)(ref Mask)).value, (QueryTriggerInteraction)2);
			int num2 = 0;
			for (int i = 0; i < num; i++)
			{
				Collider val = s_buffer[i];
				if (!((Object)(object)val == (Object)null))
				{
					FVRFuseContact component = ((Component)val).GetComponent<FVRFuseContact>();
					if (!((Object)(object)component == (Object)null) && !((Object)(object)component.Fuse == (Object)null) && !((Object)(object)component.Fuse == (Object)(object)Owner) && !component.Fuse.IsIgnited())
					{
						Vector3 val2 = val.ClosestPointOnBounds(position);
						Vector3 val3 = position - val2;
						val3 = ((!(((Vector3)(ref val3)).sqrMagnitude > 1E-10f)) ? Vector3.up : ((Vector3)(ref val3)).normalized);
						m_damage.Class = (DamageClass)0;
						m_damage.Dam_Thermal = ThermalDamage;
						m_damage.Dam_TotalEnergetic = ThermalDamage;
						m_damage.point = val2;
						m_damage.hitNormal = val3;
						m_damage.strikeDir = -val3;
						component.Damage(m_damage);
						num2++;
					}
				}
			}
			return num2;
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
[ExecuteInEditMode]
public class ParticleAffectorCoordinator : MonoBehaviour
{
	[Serializable]
	public struct BeamConfig
	{
		public Transform SourceTransform;

		public Vector3 SourceOffset;

		public Transform DestTransform;

		public Vector3 DestOffset;

		public bool HasLine;
	}

	[Serializable]
	public struct LocationOffsetEntry
	{
		public Vector3 Direction;

		public float ScaleMin;

		public float ScaleMax;
	}

	[Serializable]
	public struct VelocityExtraEntry
	{
		public Vector3 Direction;

		public float ConeAngleDeg;

		public float SpeedMin;

		public float SpeedMax;
	}

	[Serializable]
	public struct ConeParams
	{
		public float AngleMin;

		public float AngleMax;

		public float Inner;

		public string SFCurve;

		public string RandCurve;
	}

	[Serializable]
	public struct CompassEntry
	{
		public float PolarBaseDeg;

		public string PolarCurve;

		public float AzimuthBaseDeg;

		public string AzimuthCurve;

		public float AzimuthOriginDeg;

		public ConeParams Cone;

		public float SpeedMin;

		public float SpeedMax;

		public string SpeedCurve;

		public string SpeedRandomCurve;
	}

	[Serializable]
	public struct ConeEntry
	{
		public Vector3 Axis;

		public ConeParams Cone;

		public float SpeedMin;

		public float SpeedMax;

		public string SpeedCurve;

		public string SpeedRandomCurve;
	}

	[Serializable]
	public struct RadialVelocityEntry
	{
		public bool Sphere;

		public Vector3 Axis;

		public Vector3 Scale;

		public float InnerFraction;

		public float SpeedMin;

		public float SpeedMax;

		public string SpeedCurve;
	}

	[Serializable]
	public struct GravityEntry
	{
		public bool UseAxis;

		public float Accel;

		public float Decay;

		public Vector3 Axis;

		public Transform Target;
	}

	[Serializable]
	public struct VortexEntry
	{
		public float Speed;

		public float Decay;

		public Vector3 Axis;

		public Transform Target;

		public float Drag;
	}

	private sealed class LinearCurve
	{
		private readonly float[] t;

		private readonly float[] v;

		public LinearCurve(string keys)
		{
			string[] array = keys.Split(new char[1] { ';' });
			t = new float[array.Length];
			v = new float[array.Length];
			for (int i = 0; i < array.Length; i++)
			{
				string[] array2 = array[i].Split(new char[1] { ',' });
				t[i] = float.Parse(array2[0], CultureInfo.InvariantCulture);
				v[i] = float.Parse(array2[1], CultureInfo.InvariantCulture);
			}
		}

		public float Evaluate(float x)
		{
			if (x <= t[0])
			{
				return v[0];
			}
			for (int i = 1; i < t.Length; i++)
			{
				if (x <= t[i])
				{
					float num = t[i] - t[i - 1];
					float num2 = ((!(num > 1E-06f)) ? 1f : ((x - t[i - 1]) / num));
					return Mathf.Lerp(v[i - 1], v[i], num2);
				}
			}
			return v[v.Length - 1];
		}
	}

	public ParticleSystem Ps;

	public bool HasBeam;

	public BeamConfig Beam;

	public LocationOffsetEntry[] LocationOffsets;

	public string[] LocationOffsetScaleCurveKeysStrs;

	[NonSerialized]
	private AnimationCurve[] _locationOffsetScaleCurves;

	public VelocityExtraEntry[] VelocityExtras;

	public CompassEntry[] CompassEntries;

	public RadialVelocityEntry[] RadialVelocities;

	public ConeEntry[] ConeEntries;

	public int SpawnCountHint = 1;

	public GravityEntry[] GravityEntries;

	public VortexEntry[] VortexEntries;

	public bool HasGravityDrag;

	public float GravityDrag;

	public bool HasUniformAccel;

	public Vector3 UniformAccel;

	public AnimationCurve UniformAccelCurve;

	private static readonly bool UnityUsesNewVelocityForPosition = true;

	public bool HasDragCurve;

	public AnimationCurve DragCurve;

	public Vector3 DragWind;

	public bool HasDragRandom;

	public float DragRandomMin;

	public float DragRandomMax;

	public bool HasFacingFade;

	public AnimationCurve FacingSizeCurve;

	public AnimationCurve FacingOpacityCurve;

	private readonly Dictionary<uint, Vector2> _facingBase = new Dictionary<uint, Vector2>();

	private readonly List<uint> _facingPrune = new List<uint>();

	public bool HasPixelClamp;

	public float PixelSizeMin;

	public float PixelSizeMax;

	public bool PixelSizeMaxInfinite;

	public bool PixelSizeAffectOpacity;

	public float MaxCameraDistance;

	[NonSerialized]
	private ParticleSystemRenderer _cullRenderer;

	public bool HasMoveRelativeToEmitter;

	public Transform MoveRelEmitter;

	public float MoveRelPositionInherit;

	public float MoveRelVelocityInherit;

	public bool HasAlignRotation;

	public Transform AlignParentTransform;

	public Vector3 AlignAxisLocal;

	[NonSerialized]
	private Vector3 _alignTargetWorldDir;

	public Quaternion ShapeAimRotation = Quaternion.identity;

	[NonSerialized]
	private Quaternion _inverseShapeAim = Quaternion.identity;

	private Particle[] buffer;

	private Vector3 beamSourceWorld;

	private Vector3 beamDestWorld;

	private Vector3 lastEmitterPos;

	private Quaternion lastEmitterRot;

	private HashSet<uint> lastFrameSeeds = new HashSet<uint>();

	private HashSet<uint> currentFrameSeeds = new HashSet<uint>();

	public static readonly List<ParticleAffectorCoordinator> EditInstances = new List<ParticleAffectorCoordinator>();

	public ParticleSystem ParentFramePs;

	public ParticleAffectorCoordinator ParentFrameCoord;

	public Vector3 ParentAlignAxis;

	public bool ParentFrameUnique;

	public bool ParentCollides;

	public float ParentFrameScatterDeg;

	[NonSerialized]
	private int _processedFrame = -1;

	[NonSerialized]
	private int _parentLoadFrame = -1;

	[NonSerialized]
	private int _parentCount;

	[NonSerialized]
	private Particle[] _parentBuf;

	[NonSerialized]
	private bool[] _parentTaken;

	private static Camera s_viewerCamera;

	[NonSerialized]
	private int _spawnRank;

	[NonSerialized]
	private LinearCurve[] _compassPolar;

	[NonSerialized]
	private LinearCurve[] _compassAzimuth;

	[NonSerialized]
	private LinearCurve[] _compassSpeed;

	[NonSerialized]
	private LinearCurve[] _compassSpeedRand;

	[NonSerialized]
	private LinearCurve[] _radialSpeed;

	[NonSerialized]
	private LinearCurve[] _compassConeSF;

	[NonSerialized]
	private LinearCurve[] _compassConeRand;

	[NonSerialized]
	private LinearCurve[] _coneSF;

	[NonSerialized]
	private LinearCurve[] _coneRand;

	[NonSerialized]
	private LinearCurve[] _coneSpeed;

	[NonSerialized]
	private LinearCurve[] _coneSpeedRand;

	private void OnEnable()
	{
		_spawnRank = 0;
		_processedFrame = -1;
		_parentLoadFrame = -1;
		if (!Application.isPlaying && !EditInstances.Contains(this))
		{
			EditInstances.Add(this);
		}
	}

	private void OnDisable()
	{
		EditInstances.Remove(this);
	}

	public void EditorTick()
	{
		if (!Application.isPlaying && !((Object)(object)this == (Object)null))
		{
			Process();
		}
	}

	private bool TryParentFrame(Vector3 pos, float childAge, out Quaternion q)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_0167: Unknown result type (might be due to invalid IL or missing references)
		//IL_016c: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0206: Unknown result type (might be due to invalid IL or missing references)
		//IL_020b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0210: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0214: Unknown result type (might be due to invalid IL or missing references)
		//IL_0219: Unknown result type (might be due to invalid IL or missing references)
		//IL_021e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_024a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0250: Unknown result type (might be due to invalid IL or missing references)
		//IL_0255: Unknown result type (might be due to invalid IL or missing references)
		//IL_025a: Unknown result type (might be due to invalid IL or missing references)
		q = Quaternion.identity;
		if ((Object)(object)ParentFramePs == (Object)null || ((Vector3)(ref ParentAlignAxis)).sqrMagnitude < 1E-06f)
		{
			return false;
		}
		if (_parentLoadFrame != CryEditClock.Frame)
		{
			_parentLoadFrame = CryEditClock.Frame;
			MainModule main = ParentFramePs.main;
			int maxParticles = ((MainModule)(ref main)).maxParticles;
			if (_parentBuf == null || _parentBuf.Length < maxParticles)
			{
				_parentBuf = (Particle[])(object)new Particle[maxParticles];
				_parentTaken = new bool[maxParticles];
			}
			_parentCount = ParentFramePs.GetParticles(_parentBuf);
			Array.Clear(_parentTaken, 0, _parentTaken.Length);
		}
		float num = 0.05f + CryEditClock.Dt * 2f;
		int num2 = -1;
		float num3 = float.MaxValue;
		for (int i = 0; i < _parentCount; i++)
		{
			if (ParentFrameUnique && _parentTaken[i])
			{
				continue;
			}
			Particle val = _parentBuf[i];
			if (Mathf.Abs(((Particle)(ref val)).startLifetime - ((Particle)(ref val)).remainingLifetime - childAge) > num)
			{
				continue;
			}
			Vector3 velocity = ((Particle)(ref val)).velocity;
			if (!(((Vector3)(ref velocity)).sqrMagnitude < 1E-06f))
			{
				Vector3 val2 = ((Particle)(ref val)).position - pos;
				float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude < num3)
				{
					num3 = sqrMagnitude;
					num2 = i;
				}
			}
		}
		if (num2 < 0)
		{
			return false;
		}
		if (ParentFrameUnique)
		{
			_parentTaken[num2] = true;
		}
		Vector3 normalized = ((Vector3)(ref ParentAlignAxis)).normalized;
		Vector3 val3 = ParentDirection(num2);
		q = Quaternion.FromToRotation(normalized, ((Vector3)(ref val3)).normalized);
		if (ParentFrameScatterDeg > 0.01f)
		{
			Vector3 val4 = q * ((Vector3)(ref ParentAlignAxis)).normalized;
			Vector3 val5 = Vector3.Cross(val4, Random.onUnitSphere);
			if (((Vector3)(ref val5)).sqrMagnitude > 1E-06f)
			{
				q = Quaternion.AngleAxis(ParentFrameScatterDeg * Mathf.Sqrt(Random.value), ((Vector3)(ref val5)).normalized) * q;
			}
		}
		return true;
	}

	private Vector3 ParentDirection(int i)
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		Vector3 velocity = ((Particle)(ref _parentBuf[i])).velocity;
		if (ParentCollides && velocity.y < 0f)
		{
			velocity.y = 0f - velocity.y;
		}
		return velocity;
	}

	private void Awake()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_011a: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0243: Unknown result type (might be due to invalid IL or missing references)
		//IL_0248: Unknown result type (might be due to invalid IL or missing references)
		//IL_0254: Unknown result type (might be due to invalid IL or missing references)
		//IL_0259: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_028c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0282: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		//IL_0291: Unknown result type (might be due to invalid IL or missing references)
		//IL_0294: Unknown result type (might be due to invalid IL or missing references)
		//IL_0297: Unknown result type (might be due to invalid IL or missing references)
		//IL_029c: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0156: Unknown result type (might be due to invalid IL or missing references)
		//IL_0158: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0164: Unknown result type (might be due to invalid IL or missing references)
		//IL_0169: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0176: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0180: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0207: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Ps == (Object)null)
		{
			Ps = ((Component)this).GetComponent<ParticleSystem>();
		}
		Quaternion val = ShapeAimRotation;
		if (val.x == 0f && val.y == 0f && val.z == 0f && val.w == 0f)
		{
			val = Quaternion.identity;
		}
		_inverseShapeAim = Quaternion.Inverse(val);
		BuildSpawnVelocityCurves();
		if (LocationOffsetScaleCurveKeysStrs != null && LocationOffsetScaleCurveKeysStrs.Length > 0)
		{
			_locationOffsetScaleCurves = (AnimationCurve[])(object)new AnimationCurve[LocationOffsetScaleCurveKeysStrs.Length];
			for (int i = 0; i < LocationOffsetScaleCurveKeysStrs.Length; i++)
			{
				_locationOffsetScaleCurves[i] = ParseScaleCurveKeysStr(LocationOffsetScaleCurveKeysStrs[i]);
			}
		}
		if (HasBeam)
		{
			Vector3 val2 = ((!((Object)(object)Beam.SourceTransform != (Object)null)) ? ((Component)this).transform.position : Beam.SourceTransform.position);
			Vector3 val3 = ((!((Object)(object)Beam.DestTransform != (Object)null)) ? ((Component)this).transform.position : Beam.DestTransform.position);
			beamSourceWorld = val2 + Beam.SourceOffset;
			beamDestWorld = val3 + Beam.DestOffset;
			if (Beam.HasLine && Application.isPlaying)
			{
				LineRenderer val4 = ((Component)this).GetComponent<LineRenderer>();
				if ((Object)(object)val4 == (Object)null)
				{
					val4 = ((Component)this).gameObject.AddComponent<LineRenderer>();
				}
				ParticleSystemRenderer component = ((Component)this).GetComponent<ParticleSystemRenderer>();
				if ((Object)(object)component != (Object)null)
				{
					((Renderer)val4).material = ((Renderer)component).sharedMaterial;
				}
				val4.useWorldSpace = true;
				val4.positionCount = 2;
				val4.SetPosition(0, beamSourceWorld);
				val4.SetPosition(1, beamDestWorld);
			}
		}
		if (HasMoveRelativeToEmitter)
		{
			if ((Object)(object)MoveRelEmitter == (Object)null)
			{
				MoveRelEmitter = ((Component)this).transform;
			}
			lastEmitterPos = MoveRelEmitter.position;
			lastEmitterRot = MoveRelEmitter.rotation;
		}
		if (HasAlignRotation)
		{
			Quaternion val5 = ((!((Object)(object)AlignParentTransform != (Object)null)) ? Quaternion.identity : AlignParentTransform.rotation);
			Vector3 val6 = val5 * AlignAxisLocal;
			_alignTargetWorldDir = ((Vector3)(ref val6)).normalized;
		}
	}

	private void LateUpdate()
	{
		Process();
	}

	private void Process()
	{
		if (_processedFrame != CryEditClock.Frame)
		{
			_processedFrame = CryEditClock.Frame;
			if ((Object)(object)ParentFrameCoord != (Object)null)
			{
				ParentFrameCoord.Process();
			}
			ProcessCore();
		}
	}

	private void ProcessCore()
	{
		//IL_0187: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0193: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0240: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_024a: Unknown result type (might be due to invalid IL or missing references)
		//IL_12f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_12fa: Unknown result type