Decompiled source of HuntSnipersGift v1.0.0
HuntSnipersGift.dll
Decompiled 2 days ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace BitWizrd.HuntSnipersGift { [BepInPlugin("BitWizrd.HuntSnipersGift", "HuntSnipersGift", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class HuntSnipersGiftPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntSnipersGift"); OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntSnipersGift", "", "snipersgift", "", ""); } } } public class BloodBondSR : MonoBehaviour { private void Awake() { string name = "Ammo_69_CashMoney_D100(Clone)"; ((Object)((Component)this).gameObject).name = name; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true); for (int i = 0; i < componentsInChildren.Length; i++) { ((Object)((Component)componentsInChildren[i]).gameObject).name = name; } } } public class ComponentActivateRandomRuntime : MonoBehaviour { public float Probability; public int Group; public float SelectionStart; [NonSerialized] private bool rollResolved; [NonSerialized] private float sharedRoll; private void Awake() { if (Probability >= 1f) { return; } bool flag; if (Group != 0) { if (!rollResolved) { ResolveGroupRollsForRoot(); } flag = sharedRoll >= SelectionStart && sharedRoll <= SelectionStart + Probability; } else { flag = Random.value <= Probability; } if (!flag) { ((Component)this).gameObject.SetActive(false); } } private void ResolveGroupRollsForRoot() { ComponentActivateRandomRuntime[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<ComponentActivateRandomRuntime>(true); Dictionary<int, float> dictionary = new Dictionary<int, float>(); foreach (ComponentActivateRandomRuntime componentActivateRandomRuntime in componentsInChildren) { if (componentActivateRandomRuntime.Group != 0 && !componentActivateRandomRuntime.rollResolved) { if (!dictionary.TryGetValue(componentActivateRandomRuntime.Group, out var value)) { value = Random.value; dictionary[componentActivateRandomRuntime.Group] = value; } componentActivateRandomRuntime.sharedRoll = value; componentActivateRandomRuntime.rollResolved = true; } } } } public class CooldownSound : MonoBehaviour { public ClosedBoltWeapon weapon; public AudioClip[] audioClips; public float volume = 1f; public int minShots = 5; public int maxShots = 10; public float minDelay = 0.5f; public float maxDelay = 2f; public float resetTime = 1.5f; private AudioSource audioSource; private int shotCounter = 0; private float lastShotTime; private bool lastRoundSpent; private int nextShotThreshold; private bool isPlayingSound = false; private void Start() { if ((Object)(object)weapon == (Object)null) { weapon = ((Component)this).GetComponent<ClosedBoltWeapon>(); } if ((Object)(object)weapon == (Object)null) { Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon."); return; } audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>(); if ((Object)(object)audioSource == (Object)null) { audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>(); } audioSource.spatialBlend = 1f; audioSource.playOnAwake = false; audioSource.rolloffMode = (AudioRolloffMode)0; lastRoundSpent = weapon.Chamber.IsSpent; SetNewShotThreshold(); } private void Update() { DetectFiring(); } private void DetectFiring() { if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent) { OnWeaponFired(); } lastRoundSpent = weapon.Chamber.IsSpent; } private void OnWeaponFired() { float num = Time.time - lastShotTime; if (num > resetTime) { shotCounter = 0; SetNewShotThreshold(); } shotCounter++; lastShotTime = Time.time; if (shotCounter >= nextShotThreshold) { ((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay()); shotCounter = 0; SetNewShotThreshold(); } } private IEnumerator PlaySoundWithDelay() { if (!isPlayingSound) { isPlayingSound = true; float delay = Random.Range(minDelay, maxDelay); yield return (object)new WaitForSeconds(delay); if (audioClips.Length > 0) { int index = Random.Range(0, audioClips.Length); audioSource.clip = audioClips[index]; audioSource.PlayOneShot(audioSource.clip, volume); yield return (object)new WaitForSeconds(audioSource.clip.length); } isPlayingSound = false; } } private void SetNewShotThreshold() { nextShotThreshold = Random.Range(minShots, maxShots + 1); } } [ExecuteInEditMode] public class CryErosionDriver : MonoBehaviour { private static readonly int ErosionValueId = Shader.PropertyToID("_ErosionValue"); [Range(0f, 1f)] public float Burn = 0f; public Renderer[] Renderers; public bool HideWhenGone = true; private MaterialPropertyBlock _block; private float _burnRate; private float _lastApplied = -1f; public void BurnOver(float seconds) { _burnRate = ((!(seconds > 0.0001f)) ? 0f : ((1f - Burn) / seconds)); if (_burnRate <= 0f) { Burn = 1f; } } public void Restore() { _burnRate = 0f; Burn = 0f; Apply(force: true); } private void LateUpdate() { if (_burnRate > 0f && Application.isPlaying) { Burn = Mathf.Min(1f, Burn + _burnRate * Time.deltaTime); if (Burn >= 1f) { _burnRate = 0f; } } Apply(force: false); } private void OnValidate() { Apply(force: true); } private void Apply(bool force) { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown float num = Mathf.Clamp01(Burn); if (!force && Mathf.Approximately(num, _lastApplied)) { return; } _lastApplied = num; if (Renderers == null || Renderers.Length == 0) { Renderers = ((Component)this).GetComponentsInChildren<Renderer>(true); } if (_block == null) { _block = new MaterialPropertyBlock(); } bool flag = HideWhenGone && num >= 1f; for (int i = 0; i < Renderers.Length; i++) { Renderer val = Renderers[i]; if (!((Object)(object)val == (Object)null)) { val.GetPropertyBlock(_block); _block.SetFloat(ErosionValueId, 1f - num); val.SetPropertyBlock(_block); if (HideWhenGone) { val.enabled = !flag; } } } } } public class CustomWaggleJoint : MonoBehaviour { public float distanceLimit = 0.25f; public float angleLimitLeft = 45f; public float angleLimitRight = 45f; public float gravityScale = 1f; public bool useSpring; public float springApproachRate = 0.95f; public float damping; public Transform hingeGraphic; public Vector3 hingeGraphicRotationOffset; public bool invertWaggleAxis; public bool ManualExecution; public float onHitLimitCooldown = 0.05f; public Vector3 waggleAxis = Vector3.up; public Vector3 rotationAxis = Vector3.up; [Header("Gizmo Options")] public bool debugGizmos = false; public bool showRotationExtremes = false; public bool showRotationDirectionArrows = false; private Vector3 particlePos; private Vector3 particleVel; private bool leftCatchState; private bool rightCatchState; private float lastTouchTime = float.MinValue; private Vector3 EffectiveWaggleDir() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis)); } private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax) { if (invertWaggleAxis) { effectiveAngleMin = 0f - angleLimitLeft; effectiveAngleMax = angleLimitRight; } else { effectiveAngleMin = 0f - angleLimitRight; effectiveAngleMax = angleLimitLeft; } } public void ResetParticlePos() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit; particleVel = Vector3.zero; } private void OnHitLimit(float angularVelocity) { } public void Execute() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) float deltaTime = Time.deltaTime; Transform transform = ((Component)this).transform; Vector3 val = Physics.gravity * gravityScale; Vector3 val2 = particlePos; Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime; Vector3 val4 = val2 + val3 * deltaTime; Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized); Vector3 val6 = EffectiveWaggleDir(); Vector3 position = transform.position; if (useSpring) { val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime)); } GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax); particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax); particleVel = (particlePos - val2) / deltaTime; if ((Object)(object)hingeGraphic != (Object)null) { hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset); } } private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection); num = Mathf.Clamp(num, angleMin, angleMax); Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection; return val * distanceLimit + hingePivot; } private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Vector3 val = point - hingePivot; Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis); Vector3 normalized = ((Vector3)(ref val2)).normalized; return SignedAngle(hingeDirection, normalized, hingeAxis); } private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(from, to); return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to))); } private void Start() { ResetParticlePos(); } private void Update() { if (!ManualExecution) { Execute(); } } } namespace BitWizrd.Revolver.DoubleAction { public class DoubleActionEjectorRod : FVRInteractiveObject { public DoubleActionLoadingGateRevolver revolver; } public class DoubleActionLoadingGateEjectorRod : FVRInteractiveObject { public DoubleActionLoadingGateRevolver Revolver; public override void SimpleInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).SimpleInteraction(hand); Revolver.EjectPrevCylinder(); } } public class DoubleActionLoadingGateRevolver : FVRFireArm { public enum RotAxis { X, Y, Z } public enum CylinderRotAxis { Authored, X, Y, Z } [Header("Single Action Revolver")] public bool AllowsSuppressor; public Transform Hammer; public Transform LoadingGate; public Transform Trigger; public Transform EjectorRod; public SingleActionRevolverCylinder Cylinder; public CylinderRotAxis CylinderAxis = CylinderRotAxis.Authored; public bool InvertCylinderSpin; public bool InvertCylinderTranslate; public bool TranslateFromRealTrigger; public bool CylinderTranslateRelative; private Vector3 m_cylinderRestPos; public bool InvertHammerRot; public bool InvertLoadingGateRot; public bool InvertTriggerRot; public bool InvertSpinRot; public Transform HammerFanDir; private int m_curChamber; private float m_curChamberLerp; private float m_tarChamberLerp; [Header("Component Movement Params")] public float Hammer_Rot_Uncocked; public float Hammer_Rot_Halfcocked; public float Hammer_Rot_Cocked; public float LoadingGate_Rot_Closed; public float LoadingGate_Rot_Open; public float Trigger_Rot_Forward; public float Trigger_Rot_Rearward; public Vector3 EjectorRod_Pos_Forward; public Vector3 EjectorRod_Pos_Rearward; public bool DoesCylinderTranslateForward; public bool IsAccessTwoChambersBack; public Vector3 CylinderBackPos; public Vector3 CylinderFrontPos; public RotAxis HammerAxis = RotAxis.X; public RotAxis LoadingGateAxis = RotAxis.Z; public RotAxis TriggerAxis = RotAxis.X; [Header("Spinning Config")] public Transform PoseSpinHolder; public bool CanSpin = true; public bool CanFan = true; public RotAxis SpinAxis = RotAxis.X; private bool m_isSpinning; [Header("StateToggling")] public bool StateToggles = true; private bool m_isStateToggled; public Transform Pose_Main; public Transform Pose_Toggled; public float TriggerThreshold = 0.9f; public float TriggerResetThreshold = 0.3f; private float m_hammerTranslate; private float m_firedTriggerPeak; private float m_translateLerp; private float m_camFloor; private readonly List<FVRFireArmRound> m_hoveredRounds = new List<FVRFireArmRound>(); private float m_triggerFloat; private float xSpinRot; private float xSpinVel; private float timeSinceColFire; [Header("DoubleAction Config")] private float m_tarTriggerFloat; private float m_tarRealTriggerFloat; private float m_triggerCurrentRot; private float m_curTriggerFloat; private float m_curRealTriggerFloat; private float lastTriggerRot; private RecockingState m_recockingState; private float m_recockingLerp; private bool m_shouldRecock; [SerializeField] private bool DoesFiringRecock = false; private bool m_hasTriggerCycled; public bool CanManuallyCockHammer; private bool m_isHammerLocked; private float m_hammerCurrentRot; private Vector2 RecockingSpeeds = new Vector2(8f, 3f); public Transform RecockingPiece; public Transform RecockingPoint_Forward; public Transform RecockingPoint_Rearward; public float ejectedRoundOffset; public bool doesToggleStateHalfRotatesCylinder; public int CurChamber { get { return m_curChamber; } set { m_curChamber = value % Cylinder.NumChambers; } } public int NextChamber => (m_curChamber + 1) % Cylinder.NumChambers; public int PrevChamber { get { int num = m_curChamber - 1; return (num >= 0) ? num : (Cylinder.NumChambers - 1); } } public int PrevChamber2 { get { int num = m_curChamber - 2; return (num >= 0) ? num : (Cylinder.NumChambers + num); } } private static Vector3 AxisVector(RotAxis axis, float angle) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) return (Vector3)(axis switch { RotAxis.Y => new Vector3(0f, angle, 0f), RotAxis.Z => new Vector3(0f, 0f, angle), _ => new Vector3(angle, 0f, 0f), }); } private static float AxisValue(Vector3 euler, RotAxis axis) { return axis switch { RotAxis.Y => euler.y, RotAxis.Z => euler.z, _ => euler.x, }; } private Quaternion GetCylinderRotation(int chamberIndex) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) Quaternion localRotationFromCylinder = Cylinder.GetLocalRotationFromCylinder(chamberIndex); if (CylinderAxis == CylinderRotAxis.Authored) { return localRotationFromCylinder; } float num = 2f * Mathf.Atan2(localRotationFromCylinder.z, localRotationFromCylinder.w) * 57.29578f; if (InvertCylinderSpin) { num = 0f - num; } Vector3 val = Vector3.forward; if (CylinderAxis == CylinderRotAxis.X) { val = Vector3.right; } else if (CylinderAxis == CylinderRotAxis.Y) { val = Vector3.up; } return Quaternion.AngleAxis(num, val); } public override void Awake() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArm)this).Awake(); m_cylinderRestPos = ((Component)Cylinder).transform.localPosition; FVRFireArmChamber[] chambers = Cylinder.Chambers; foreach (FVRFireArmChamber item in chambers) { base.FChambers.Add(item); } if ((Object)(object)((FVRInteractiveObject)this).PoseOverride_Touch != (Object)null) { Pose_Main.localPosition = ((FVRInteractiveObject)this).PoseOverride_Touch.localPosition; Pose_Main.localRotation = ((FVRInteractiveObject)this).PoseOverride_Touch.localRotation; } } public override void BeginInteraction(FVRViveHand hand) { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArm)this).BeginInteraction(hand); if (((FVRPhysicalObject)this).IsAltHeld) { return; } if (!m_isStateToggled) { ((FVRInteractiveObject)this).PoseOverride.localPosition = Pose_Main.localPosition; ((FVRInteractiveObject)this).PoseOverride.localRotation = Pose_Main.localRotation; if ((Object)(object)((FVRInteractiveObject)this).m_grabPointTransform != (Object)null) { ((FVRInteractiveObject)this).m_grabPointTransform.localPosition = Pose_Main.localPosition; ((FVRInteractiveObject)this).m_grabPointTransform.localRotation = Pose_Main.localRotation; } } else { ((FVRInteractiveObject)this).PoseOverride.localPosition = Pose_Toggled.localPosition; ((FVRInteractiveObject)this).PoseOverride.localRotation = Pose_Toggled.localRotation; if ((Object)(object)((FVRInteractiveObject)this).m_grabPointTransform != (Object)null) { ((FVRInteractiveObject)this).m_grabPointTransform.localPosition = Pose_Toggled.localPosition; ((FVRInteractiveObject)this).m_grabPointTransform.localRotation = Pose_Toggled.localRotation; } } } public override void UpdateInteraction(FVRViveHand hand) { //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).UpdateInteraction(hand); m_isSpinning = false; if (!((FVRPhysicalObject)this).IsAltHeld) { if (!m_isStateToggled) { if (hand.Input.TouchpadPressed && !hand.IsInStreamlinedMode && (double)Vector2.Angle(hand.Input.TouchpadAxes, Vector2.up) < 45.0) { m_isSpinning = true; } if (hand.IsInStreamlinedMode) { if (hand.Input.BYButtonDown && StateToggles) { ToggleState(); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)17, 1f); } } else if (hand.Input.TouchpadDown && (double)Vector2.Angle(hand.Input.TouchpadAxes, Vector2.left) < 45.0 && StateToggles) { ToggleState(); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)17, 1f); } } else { if (hand.IsInStreamlinedMode) { if (hand.Input.AXButtonDown) { AdvanceCylinder(); } if (hand.Input.BYButtonDown && StateToggles) { ToggleState(); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)18, 1f); } } else if (hand.Input.TouchpadDown) { if ((double)Vector2.Angle(hand.Input.TouchpadAxes, Vector2.left) < 45.0 && StateToggles) { ToggleState(); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)18, 1f); } else if ((double)Vector2.Angle(hand.Input.TouchpadAxes, Vector2.right) < 45.0) { AdvanceCylinder(); } } if (hand.Input.TriggerDown) { EjectPrevCylinder(); } } } UpdateTriggerHammer(); UpdateCylinderRot(); if (!((FVRInteractiveObject)this).IsHeld || ((FVRPhysicalObject)this).IsAltHeld || (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null) { m_isSpinning = false; } } public override void EndInteraction(FVRViveHand hand) { //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) m_triggerFloat = 0f; m_hasTriggerCycled = false; m_curTriggerFloat = 0f; m_curRealTriggerFloat = 0f; m_firedTriggerPeak = 0f; m_triggerCurrentRot = Trigger_Rot_Forward; lastTriggerRot = m_triggerCurrentRot; if ((Object)(object)Trigger != (Object)null) { Trigger.localEulerAngles = AxisVector(TriggerAxis, (!InvertTriggerRot) ? m_triggerCurrentRot : (0f - m_triggerCurrentRot)); } m_hammerTranslate = ((!m_isHammerLocked) ? 0f : 1f); m_camFloor = 0f; UpdateCylinderTranslate(snap: true); ((FVRFireArm)this).EndInteraction(hand); ((FVRPhysicalObject)this).RootRigidbody.AddRelativeTorque(new Vector3(xSpinVel, 0f, 0f), (ForceMode)1); } public override void FVRUpdate() { ((FVRFireArm)this).FVRUpdate(); UpdateRecocking(); } public override void FVRFixedUpdate() { UpdateSpinning(); if ((double)timeSinceColFire < 3.0) { timeSinceColFire += Time.deltaTime; } ((FVRFireArm)this).FVRFixedUpdate(); UpdateHoveredRounds(); } private void UpdateHoveredRounds() { //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) FVRFireArmChamber val = null; if (m_isStateToggled) { for (int i = 0; i < Cylinder.Chambers.Length; i++) { if (Cylinder.Chambers[i].IsAccessible) { val = Cylinder.Chambers[i]; break; } } } Collider val2 = ((!((Object)(object)val != (Object)null) || val.IsFull) ? null : ((Component)val).GetComponent<Collider>()); List<FVRFireArmRound> list = null; if ((Object)(object)val2 != (Object)null) { Bounds bounds = val2.bounds; Collider[] array = Physics.OverlapBox(((Bounds)(ref bounds)).center, ((Bounds)(ref bounds)).extents, Quaternion.identity, -1, (QueryTriggerInteraction)2); for (int j = 0; j < array.Length; j++) { FVRFireArmRound componentInParent = ((Component)array[j]).GetComponentInParent<FVRFireArmRound>(); if (!((Object)(object)componentInParent == (Object)null) && !componentInParent.IsSpent && componentInParent.isManuallyChamberable && componentInParent.RoundType == val.RoundType && !((Object)(object)componentInParent.m_hoverOverReloadTrigger != (Object)null)) { if (list == null) { list = new List<FVRFireArmRound>(); } if (!list.Contains(componentInParent)) { list.Add(componentInParent); } } } } for (int num = m_hoveredRounds.Count - 1; num >= 0; num--) { FVRFireArmRound val3 = m_hoveredRounds[num]; if ((Object)(object)val3 == (Object)null) { m_hoveredRounds.RemoveAt(num); } else if (list == null || !list.Contains(val3)) { if ((Object)(object)val3.HoveredOverChamber != (Object)null && IsOurChamber(val3.HoveredOverChamber)) { val3.HoveredOverChamber = null; } m_hoveredRounds.RemoveAt(num); } } if (list == null) { return; } for (int k = 0; k < list.Count; k++) { FVRFireArmRound val4 = list[k]; if ((Object)(object)val4.HoveredOverChamber == (Object)null) { val4.HoveredOverChamber = val; if (!m_hoveredRounds.Contains(val4)) { m_hoveredRounds.Add(val4); } } } } private bool IsOurChamber(FVRFireArmChamber chamber) { for (int i = 0; i < Cylinder.Chambers.Length; i++) { if ((Object)(object)Cylinder.Chambers[i] == (Object)(object)chamber) { return true; } } return false; } private void UpdateRecocking() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Invalid comparison between Unknown and I4 //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Invalid comparison between Unknown and I4 //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) RecockingState recockingState = m_recockingState; if ((int)recockingState != 1) { if ((int)recockingState == 2) { m_recockingLerp -= Time.deltaTime * RecockingSpeeds.y; if ((double)m_recockingLerp <= 0.0) { m_recockingState = (RecockingState)0; } m_recockingLerp = Mathf.Clamp(m_recockingLerp, 0f, 1f); RecockingPiece.position = Vector3.Lerp(RecockingPoint_Forward.position, RecockingPoint_Rearward.position, m_recockingLerp); } } else { m_recockingLerp += Time.deltaTime * RecockingSpeeds.x; if ((double)m_recockingLerp >= 1.0) { m_recockingState = (RecockingState)2; m_isHammerLocked = true; } m_recockingLerp = Mathf.Clamp(m_recockingLerp, 0f, 1f); RecockingPiece.position = Vector3.Lerp(RecockingPoint_Forward.position, RecockingPoint_Rearward.position, m_recockingLerp); } } private void InitiateRecock() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) if ((int)m_recockingState == 0) { m_recockingLerp = 0f; m_recockingState = (RecockingState)1; } } private void UpdateCylinderTranslate() { UpdateCylinderTranslate(snap: false); } private void UpdateCylinderTranslate(bool snap) { //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) if (DoesCylinderTranslateForward) { m_hammerTranslate = Mathf.MoveTowards(m_hammerTranslate, (!m_isHammerLocked) ? 0f : 1f, Time.deltaTime * 14f); float num = ((!TranslateFromRealTrigger) ? m_curTriggerFloat : m_curRealTriggerFloat); if (m_hasTriggerCycled) { num = m_curRealTriggerFloat / Mathf.Max(m_firedTriggerPeak, 0.01f); } num = Mathf.Max(num, m_hammerTranslate); m_translateLerp = ((!snap) ? Mathf.MoveTowards(m_translateLerp, num, Time.deltaTime * 20f) : num); float num2 = ((!InvertCylinderTranslate) ? m_translateLerp : (1f - m_translateLerp)); Vector3 val = Vector3.Lerp(CylinderBackPos, CylinderFrontPos, num2); if (CylinderTranslateRelative) { val += m_cylinderRestPos; } ((Component)Cylinder).transform.localPosition = val; } } private void UpdateTriggerHammer() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Invalid comparison between Unknown and I4 //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_0599: Unknown result type (might be due to invalid IL or missing references) //IL_03b3: Unknown result type (might be due to invalid IL or missing references) //IL_03b9: Invalid comparison between Unknown and I4 //IL_05ee: Unknown result type (might be due to invalid IL or missing references) //IL_0438: Unknown result type (might be due to invalid IL or missing references) //IL_043d: Unknown result type (might be due to invalid IL or missing references) if (CanFan && ((FVRInteractiveObject)this).IsHeld && !m_isStateToggled && !m_isHammerLocked && (Object)(object)((FVRInteractiveObject)this).m_hand.OtherHand != (Object)null) { Vector3 velLinearWorld = ((FVRInteractiveObject)this).m_hand.OtherHand.Input.VelLinearWorld; if (Vector3.Distance(((FVRInteractiveObject)this).m_hand.OtherHand.PalmTransform.position, HammerFanDir.position) < 0.15f && Vector3.Angle(velLinearWorld, HammerFanDir.forward) < 60f && ((Vector3)(ref velLinearWorld)).magnitude > 1f) { CockHammer(10f); } } if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !m_isSpinning && !m_isStateToggled && !((FVRPhysicalObject)this).IsAltHeld) { m_tarTriggerFloat = ((FVRInteractiveObject)this).m_hand.Input.TriggerFloat; m_tarRealTriggerFloat = ((FVRInteractiveObject)this).m_hand.Input.TriggerFloat; } else { m_tarTriggerFloat = 0f; m_tarRealTriggerFloat = 0f; } if (m_isHammerLocked) { m_tarTriggerFloat += 0.8f; m_triggerCurrentRot = Mathf.Lerp(Trigger_Rot_Forward, Trigger_Rot_Rearward, m_curTriggerFloat); } else { m_triggerCurrentRot = Mathf.Lerp(Trigger_Rot_Forward, Trigger_Rot_Rearward, m_curTriggerFloat); } m_curTriggerFloat = Mathf.MoveTowards(m_curTriggerFloat, m_tarTriggerFloat, Time.deltaTime * 14f); m_curRealTriggerFloat = Mathf.MoveTowards(m_curRealTriggerFloat, m_tarRealTriggerFloat, Time.deltaTime * 14f); if (m_hasTriggerCycled) { m_firedTriggerPeak = Mathf.Max(m_firedTriggerPeak, m_curRealTriggerFloat); } else { m_firedTriggerPeak = 0f; } if (m_hasTriggerCycled) { m_camFloor = 1f; } else { m_camFloor = Mathf.Min(m_camFloor, m_curTriggerFloat); } UpdateCylinderTranslate(); if (Mathf.Abs(m_triggerCurrentRot - lastTriggerRot) > 0.01f && (Object)(object)Trigger != (Object)null) { Trigger.localEulerAngles = AxisVector(TriggerAxis, (!InvertTriggerRot) ? m_triggerCurrentRot : (0f - m_triggerCurrentRot)); } lastTriggerRot = m_triggerCurrentRot; if (m_shouldRecock) { m_shouldRecock = false; InitiateRecock(); } if (!m_hasTriggerCycled) { if ((!DoesFiringRecock || (int)m_recockingState == 0) && m_curTriggerFloat >= 0.95f && !((FVRInteractiveObject)this).m_hand.Input.TouchpadPressed) { if (!m_isStateToggled) { m_hasTriggerCycled = true; m_isHammerLocked = false; CurChamber++; m_curChamberLerp = 0f; m_tarChamberLerp = 0f; Fire(); if (DoesFiringRecock) { m_shouldRecock = true; } } } else if (m_curTriggerFloat <= 0.14f && !m_isHammerLocked && CanManuallyCockHammer) { bool flag = DoesFiringRecock && (int)m_recockingState != 0; if (!((FVRPhysicalObject)this).IsAltHeld && !flag && !m_isStateToggled) { if (((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode) { if (((FVRInteractiveObject)this).m_hand.Input.AXButtonDown) { CockHammer(5f); } } else if (((FVRInteractiveObject)this).m_hand.Input.TouchpadDown && Vector2.Angle(((FVRInteractiveObject)this).m_hand.Input.TouchpadAxes, Vector2.down) < 45f) { CockHammer(5f); } } } } else if (m_hasTriggerCycled && m_curRealTriggerFloat <= Mathf.Min(TriggerResetThreshold, Mathf.Max(m_firedTriggerPeak - 0.1f, 0.05f))) { m_hasTriggerCycled = false; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)16, 1f); } if (m_isStateToggled) { m_hammerCurrentRot = Hammer_Rot_Halfcocked; } else { m_hammerCurrentRot = (m_hasTriggerCycled ? (m_isHammerLocked ? Mathf.Lerp(m_hammerCurrentRot, Hammer_Rot_Cocked, Time.deltaTime * 10f) : Hammer_Rot_Uncocked) : (m_isHammerLocked ? Mathf.Lerp(m_hammerCurrentRot, Hammer_Rot_Cocked, Time.deltaTime * 10f) : Mathf.Lerp(Hammer_Rot_Uncocked, Hammer_Rot_Cocked, GetCamTrigger()))); } if ((Object)(object)Hammer != (Object)null) { Hammer.localEulerAngles = AxisVector(HammerAxis, (!InvertHammerRot) ? m_hammerCurrentRot : (0f - m_hammerCurrentRot)); } if ((Object)(object)LoadingGate != (Object)null) { float num = ((!m_isStateToggled) ? LoadingGate_Rot_Closed : LoadingGate_Rot_Open); if (InvertLoadingGateRot) { num = 0f - num; } LoadingGate.localEulerAngles = AxisVector(LoadingGateAxis, num); } } private float GetCamTrigger() { return Mathf.Clamp01((m_curTriggerFloat - m_camFloor) / Mathf.Max(1f - m_camFloor, 0.05f)); } private void UpdateCylinderRelease() { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) if (m_isHammerLocked) { m_tarChamberLerp = 1f; } else if (!m_hasTriggerCycled) { m_tarChamberLerp = GetCamTrigger() * 1.4f; } m_curChamberLerp = Mathf.Lerp(m_curChamberLerp, m_tarChamberLerp, Time.deltaTime * 16f); int chamberIndex = (CurChamber + 1) % Cylinder.NumChambers; ((Component)Cylinder).transform.localRotation = Quaternion.Slerp(GetCylinderRotation(CurChamber), GetCylinderRotation(chamberIndex), m_curChamberLerp); } private void AdvanceCylinder() { CurChamber++; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f); } public void EjectPrevCylinder() { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) if (m_isStateToggled) { int num = PrevChamber; if (IsAccessTwoChambersBack) { num = PrevChamber2; } FVRFireArmChamber val = Cylinder.Chambers[num]; if (val.IsFull) { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f); } val.EjectRound(((Component)val).transform.position + ((Component)val).transform.forward * ejectedRoundOffset, -((Component)val).transform.forward, Vector3.zero, false); } } private void Fire() { //IL_009c: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f); if (Cylinder.Chambers[CurChamber].Fire()) { FVRFireArmChamber val = Cylinder.Chambers[CurChamber]; ((FVRFireArm)this).Fire(val, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f); ((FVRFireArm)this).FireMuzzleSmoke(); FVRFireArmRound round = val.GetRound(); if (round.IsHighPressure) { ((FVRFireArm)this).Recoil(((FVRFireArm)this).IsTwoHandStabilized(), (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null, ((FVRFireArm)this).IsShoulderStabilized(), (FVRFireArmRecoilProfile)null, 1f); } ((FVRFireArm)this).PlayAudioGunShot(round, GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f); if (round.IsCaseless) { val.SetRound((FVRFireArmRound)null, false); } else if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo) { val.IsSpent = false; val.UpdateProxyDisplay(); } } } private void UpdateCylinderRot() { //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) if (m_isStateToggled) { int num = PrevChamber; if (IsAccessTwoChambersBack) { num = PrevChamber2; } for (int i = 0; i < Cylinder.Chambers.Length; i++) { Cylinder.Chambers[i].IsAccessible = i == num; } int chamberIndex = (CurChamber + 1) % Cylinder.NumChambers; float num2 = (m_tarChamberLerp = (m_curChamberLerp = ((!doesToggleStateHalfRotatesCylinder) ? 0f : 0.5f))); ((Component)Cylinder).transform.localRotation = ((!(num2 > 0f)) ? GetCylinderRotation(CurChamber) : Quaternion.Slerp(GetCylinderRotation(CurChamber), GetCylinderRotation(chamberIndex), num2)); } else { for (int j = 0; j < Cylinder.Chambers.Length; j++) { Cylinder.Chambers[j].IsAccessible = false; } UpdateCylinderRelease(); } } private void UpdateSpinning() { //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) if (!((FVRInteractiveObject)this).IsHeld || ((FVRPhysicalObject)this).IsAltHeld || (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null) { m_isSpinning = false; } if (m_isSpinning) { Vector3 val = Vector3.zero; if ((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null) { val = ((FVRInteractiveObject)this).m_hand.Input.VelLinearLocal; } float num = Mathf.Clamp(Vector3.Dot(((Vector3)(ref val)).normalized, ((Component)this).transform.up), 0f - ((Vector3)(ref val)).magnitude, ((Vector3)(ref val)).magnitude); if (Mathf.Abs(xSpinVel) < 90f) { xSpinVel += num * Time.deltaTime * 600f; } else if (Mathf.Sign(num) == Mathf.Sign(xSpinVel)) { xSpinVel += num * Time.deltaTime * 600f; } if (Mathf.Abs(xSpinVel) < 90f) { if (Vector3.Dot(((Component)this).transform.up, Vector3.down) >= 0f && Mathf.Sign(xSpinVel) == 1f) { xSpinVel += Time.deltaTime * 50f; } if (Vector3.Dot(((Component)this).transform.up, Vector3.down) < 0f && Mathf.Sign(xSpinVel) == -1f) { xSpinVel -= Time.deltaTime * 50f; } } xSpinVel = Mathf.Clamp(xSpinVel, -500f, 500f); xSpinRot += xSpinVel * Time.deltaTime * 5f; PoseSpinHolder.localEulerAngles = AxisVector(SpinAxis, (!InvertSpinRot) ? xSpinRot : (0f - xSpinRot)); xSpinVel = Mathf.Lerp(xSpinVel, 0f, Time.deltaTime * 0.6f); } else { xSpinRot = 0f; xSpinVel = 0f; PoseSpinHolder.localRotation = Quaternion.RotateTowards(PoseSpinHolder.localRotation, Quaternion.identity, Time.deltaTime * 500f); PoseSpinHolder.localEulerAngles = AxisVector(SpinAxis, AxisValue(PoseSpinHolder.localEulerAngles, SpinAxis)); } } private void CockHammer(float speed) { if (!m_isHammerLocked && !m_isStateToggled) { m_isHammerLocked = true; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f); } } private void ToggleState() { //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) m_isHammerLocked = false; m_isStateToggled = !m_isStateToggled; if (((FVRPhysicalObject)this).IsAltHeld) { return; } if (!m_isStateToggled) { ((FVRInteractiveObject)this).PoseOverride.localPosition = Pose_Main.localPosition; ((FVRInteractiveObject)this).PoseOverride.localRotation = Pose_Main.localRotation; if ((Object)(object)((FVRInteractiveObject)this).m_grabPointTransform != (Object)null) { ((FVRInteractiveObject)this).m_grabPointTransform.localPosition = Pose_Main.localPosition; ((FVRInteractiveObject)this).m_grabPointTransform.localRotation = Pose_Main.localRotation; } } else { ((FVRInteractiveObject)this).PoseOverride.localPosition = Pose_Toggled.localPosition; ((FVRInteractiveObject)this).PoseOverride.localRotation = Pose_Toggled.localRotation; if ((Object)(object)((FVRInteractiveObject)this).m_grabPointTransform != (Object)null) { ((FVRInteractiveObject)this).m_grabPointTransform.localPosition = Pose_Toggled.localPosition; ((FVRInteractiveObject)this).m_grabPointTransform.localRotation = Pose_Toggled.localRotation; } } } public override List<FireArmRoundClass> GetChamberRoundList() { //IL_003c: Unknown result type (might be due to invalid IL or missing references) bool flag = false; List<FireArmRoundClass> list = new List<FireArmRoundClass>(); for (int i = 0; i < Cylinder.Chambers.Length; i++) { if (Cylinder.Chambers[i].IsFull) { list.Add(Cylinder.Chambers[i].GetRound().RoundClass); flag = true; } } return (!flag) ? null : list; } public override void SetLoadedChambers(List<FireArmRoundClass> rounds) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) if (rounds.Count <= 0) { return; } for (int i = 0; i < Cylinder.Chambers.Length; i++) { if (i < rounds.Count) { Cylinder.Chambers[i].Autochamber(rounds[i]); } } } } } public class FireLightFlicker : MonoBehaviour { public Light Light; public float BaseIntensity = 1f; public float FlickerMin = 1f; public float FlickerMax = 1f; public float FlickerSpeed = 1f; private float noiseOffset; private void Awake() { if ((Object)(object)Light == (Object)null) { Light = ((Component)this).GetComponent<Light>(); } noiseOffset = Random.value * 1000f; } private void Update() { if (!((Object)(object)Light == (Object)null)) { float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f); Light.intensity = BaseIntensity * Mathf.Lerp(FlickerMin, FlickerMax, num); } } } public class GunStockLace : MonoBehaviour { public float length = 0.5f; public float gravity = 9.81f; public float damping = 0.05f; public float maxDeviationAngle = 45f; public LayerMask collisionMask; public bool showGizmos = false; private Vector3 pendulumDirection; private Vector3 angularVelocity; private Quaternion baseRotation; private Vector3 restDirection; private Vector3 previousPosition; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) baseRotation = ((Component)this).transform.rotation; restDirection = baseRotation * -Vector3.up; pendulumDirection = restDirection; previousPosition = ((Component)this).transform.position; } private void FixedUpdate() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.position - previousPosition; previousPosition = ((Component)this).transform.position; float fixedDeltaTime = Time.fixedDeltaTime; Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length; Vector3 val3 = val * 10f / fixedDeltaTime; angularVelocity += (val2 + val3) * fixedDeltaTime; angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime); Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f); pendulumDirection = val4 * pendulumDirection; HandleCollisionLimits(); ClampToMaxAngle(); ((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation; } private void HandleCollisionLimits() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask))) { Vector3 normal = ((RaycastHit)(ref val)).normal; Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal); Vector3 normalized = ((Vector3)(ref val2)).normalized; float num = Vector3.Angle(pendulumDirection, normalized); pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f); angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal); } } private void ClampToMaxAngle() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(restDirection, pendulumDirection); if (num > maxDeviationAngle) { pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f); angularVelocity *= 0.5f; } } private void OnDrawGizmos() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) if (showGizmos) { Gizmos.color = Color.yellow; Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length); Gizmos.color = Color.red; Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f); } } } public class HuntDollarSR : MonoBehaviour { private IEnumerator Start() { yield return (object)new WaitForSeconds(3f); string str = "CharcoalBriquette(Clone)"; ((Object)((Component)this).gameObject).name = str; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true); for (int i = 0; i < componentsInChildren.Length; i++) { Component val = (Component)(object)componentsInChildren[i]; ((Object)val.gameObject).name = str; } } } public class ParticleAffectorCoordinator : MonoBehaviour { [Serializable] public struct BeamConfig { public Transform SourceTransform; public Vector3 SourceOffset; public Transform DestTransform; public Vector3 DestOffset; public bool HasLine; } [Serializable] public struct LocationOffsetEntry { public Vector3 Direction; public float ScaleMin; public float ScaleMax; } [Serializable] public struct VelocityExtraEntry { public Vector3 Direction; public float ConeAngleDeg; public float SpeedMin; public float SpeedMax; } [Serializable] public struct GravityEntry { public bool UseAxis; public float Accel; public float Decay; public Vector3 Axis; public Transform Target; } [Serializable] public struct VortexEntry { public float Speed; public float Decay; public Vector3 Axis; public Transform Target; public float Drag; } public ParticleSystem Ps; public bool HasBeam; public BeamConfig Beam; public LocationOffsetEntry[] LocationOffsets; public string[] LocationOffsetScaleCurveKeysStrs; [NonSerialized] private AnimationCurve[] _locationOffsetScaleCurves; public VelocityExtraEntry[] VelocityExtras; public GravityEntry[] GravityEntries; public VortexEntry[] VortexEntries; public bool HasGravityDrag; public float GravityDrag; public bool HasDragCurve; public AnimationCurve DragCurve; public Vector3 DragWind; public float MaxCameraDistance; [NonSerialized] private ParticleSystemRenderer _cullRenderer; public bool HasMoveRelativeToEmitter; public Transform MoveRelEmitter; public float MoveRelPositionInherit; public float MoveRelVelocityInherit; public bool HasAlignRotation; public Transform AlignParentTransform; public Vector3 AlignAxisLocal; [NonSerialized] private Vector3 _alignTargetWorldDir; public Quaternion ShapeAimRotation = Quaternion.identity; [NonSerialized] private Quaternion _inverseShapeAim = Quaternion.identity; private Particle[] buffer; private Vector3 beamSourceWorld; private Vector3 beamDestWorld; private Vector3 lastEmitterPos; private Quaternion lastEmitterRot; private HashSet<uint> lastFrameSeeds = new HashSet<uint>(); private HashSet<uint> currentFrameSeeds = new HashSet<uint>(); private static Camera s_viewerCamera; private void Awake() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Ps == (Object)null) { Ps = ((Component)this).GetComponent<ParticleSystem>(); } Quaternion val = ShapeAimRotation; if (val.x == 0f && val.y == 0f && val.z == 0f && val.w == 0f) { val = Quaternion.identity; } _inverseShapeAim = Quaternion.Inverse(val); if (LocationOffsetScaleCurveKeysStrs != null && LocationOffsetScaleCurveKeysStrs.Length > 0) { _locationOffsetScaleCurves = (AnimationCurve[])(object)new AnimationCurve[LocationOffsetScaleCurveKeysStrs.Length]; for (int i = 0; i < LocationOffsetScaleCurveKeysStrs.Length; i++) { _locationOffsetScaleCurves[i] = ParseScaleCurveKeysStr(LocationOffsetScaleCurveKeysStrs[i]); } } if (HasBeam) { Vector3 val2 = ((!((Object)(object)Beam.SourceTransform != (Object)null)) ? ((Component)this).transform.position : Beam.SourceTransform.position); Vector3 val3 = ((!((Object)(object)Beam.DestTransform != (Object)null)) ? ((Component)this).transform.position : Beam.DestTransform.position); beamSourceWorld = val2 + Beam.SourceOffset; beamDestWorld = val3 + Beam.DestOffset; if (Beam.HasLine) { LineRenderer val4 = ((Component)this).GetComponent<LineRenderer>(); if ((Object)(object)val4 == (Object)null) { val4 = ((Component)this).gameObject.AddComponent<LineRenderer>(); } ParticleSystemRenderer component = ((Component)this).GetComponent<ParticleSystemRenderer>(); if ((Object)(object)component != (Object)null) { ((Renderer)val4).material = ((Renderer)component).sharedMaterial; } val4.useWorldSpace = true; val4.positionCount = 2; val4.SetPosition(0, beamSourceWorld); val4.SetPosition(1, beamDestWorld); } } if (HasMoveRelativeToEmitter) { if ((Object)(object)MoveRelEmitter == (Object)null) { MoveRelEmitter = ((Component)this).transform; } lastEmitterPos = MoveRelEmitter.position; lastEmitterRot = MoveRelEmitter.rotation; } if (HasAlignRotation) { Quaternion val5 = ((!((Object)(object)AlignParentTransform != (Object)null)) ? Quaternion.identity : AlignParentTransform.rotation); Vector3 val6 = val5 * AlignAxisLocal; _alignTargetWorldDir = ((Vector3)(ref val6)).normalized; } } private void LateUpdate() { //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_0a32: Unknown result type (might be due to invalid IL or missing references) //IL_0a34: Unknown result type (might be due to invalid IL or missing references) //IL_0a40: Unknown result type (might be due to invalid IL or missing references) //IL_0a45: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_0362: Unknown result type (might be due to invalid IL or missing references) //IL_0367: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Unknown result type (might be due to invalid IL or missing references) //IL_03ae: Unknown result type (might be due to invalid IL or missing references) //IL_03b3: Unknown result type (might be due to invalid IL or missing references) //IL_03b7: Unknown result type (might be due to invalid IL or missing references) //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_03c1: Unknown result type (might be due to invalid IL or missing references) //IL_04c1: Unknown result type (might be due to invalid IL or missing references) //IL_04d0: Unknown result type (might be due to invalid IL or missing references) //IL_04eb: Unknown result type (might be due to invalid IL or missing references) //IL_04f0: Unknown result type (might be due to invalid IL or missing references) //IL_04f5: Unknown result type (might be due to invalid IL or missing references) //IL_0524: Unknown result type (might be due to invalid IL or missing references) //IL_0526: Unknown result type (might be due to invalid IL or missing references) //IL_052a: Unknown result type (might be due to invalid IL or missing references) //IL_052f: Unknown result type (might be due to invalid IL or missing references) //IL_0534: Unknown result type (might be due to invalid IL or missing references) //IL_059a: Unknown result type (might be due to invalid IL or missing references) //IL_058a: Unknown result type (might be due to invalid IL or missing references) //IL_06be: Unknown result type (might be due to invalid IL or missing references) //IL_06c0: Unknown result type (might be due to invalid IL or missing references) //IL_06cb: Unknown result type (might be due to invalid IL or missing references) //IL_06d0: Unknown result type (might be due to invalid IL or missing references) //IL_06d5: Unknown result type (might be due to invalid IL or missing references) //IL_09a7: Unknown result type (might be due to invalid IL or missing references) //IL_09bb: Unknown result type (might be due to invalid IL or missing references) //IL_059f: Unknown result type (might be due to invalid IL or missing references) //IL_07d0: Unknown result type (might be due to invalid IL or missing references) //IL_07c0: Unknown result type (might be due to invalid IL or missing references) //IL_0756: Unknown result type (might be due to invalid IL or missing references) //IL_0759: Unknown result type (might be due to invalid IL or missing references) //IL_075e: Unknown result type (might be due to invalid IL or missing references) //IL_0760: Unknown result type (might be due to invalid IL or missing references) //IL_0776: Unknown result type (might be due to invalid IL or missing references) //IL_077b: Unknown result type (might be due to invalid IL or missing references) //IL_0780: Unknown result type (might be due to invalid IL or missing references) //IL_05c8: Unknown result type (might be due to invalid IL or missing references) //IL_05be: Unknown result type (might be due to invalid IL or missing references) //IL_0455: Unknown result type (might be due to invalid IL or missing references) //IL_0457: Unknown result type (might be due to invalid IL or missing references) //IL_0466: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_0921: Unknown result type (might be due to invalid IL or missing references) //IL_0923: Unknown result type (might be due to invalid IL or missing references) //IL_0926: Unknown result type (might be due to invalid IL or missing references) //IL_092b: Unknown result type (might be due to invalid IL or missing references) //IL_0930: Unknown result type (might be due to invalid IL or missing references) //IL_0935: Unknown result type (might be due to invalid IL or missing references) //IL_0937: Unknown result type (might be due to invalid IL or missing references) //IL_093c: Unknown result type (might be due to invalid IL or missing references) //IL_093e: Unknown result type (might be due to invalid IL or missing references) //IL_0940: Unknown result type (might be due to invalid IL or missing references) //IL_0948: Unknown result type (might be due to invalid IL or missing references) //IL_094d: Unknown result type (might be due to invalid IL or missing references) //IL_07d5: Unknown result type (might be due to invalid IL or missing references) //IL_05cd: Unknown result type (might be due to invalid IL or missing references) //IL_05cf: Unknown result type (might be due to invalid IL or missing references) //IL_05d1: Unknown result type (might be due to invalid IL or missing references) //IL_05d3: Unknown result type (might be due to invalid IL or missing references) //IL_05d8: Unknown result type (might be due to invalid IL or missing references) //IL_0961: Unknown result type (might be due to invalid IL or missing references) //IL_0963: Unknown result type (might be due to invalid IL or missing references) //IL_0965: Unknown result type (might be due to invalid IL or missing references) //IL_096a: Unknown result type (might be due to invalid IL or missing references) //IL_096c: Unknown result type (might be due to invalid IL or missing references) //IL_096e: Unknown result type (might be due to invalid IL or missing references) //IL_0976: Unknown result type (might be due to invalid IL or missing references) //IL_097b: Unknown result type (might be due to invalid IL or missing references) //IL_07fe: Unknown result type (might be due to invalid IL or missing references) //IL_07f4: Unknown result type (might be due to invalid IL or missing references) //IL_0803: Unknown result type (might be due to invalid IL or missing references) //IL_0805: Unknown result type (might be due to invalid IL or missing references) //IL_0807: Unknown result type (might be due to invalid IL or missing references) //IL_0809: Unknown result type (might be due to invalid IL or missing references) //IL_080e: Unknown result type (might be due to invalid IL or missing references) //IL_064b: Unknown result type (might be due to invalid IL or missing references) //IL_064d: Unknown result type (might be due to invalid IL or missing references) //IL_064f: Unknown result type (might be due to invalid IL or missing references) //IL_0654: Unknown result type (might be due to invalid IL or missing references) //IL_0619: Unknown result type (might be due to invalid IL or missing references) //IL_061b: Unknown result type (might be due to invalid IL or missing references) //IL_061d: Unknown result type (might be due to invalid IL or missing references) //IL_0622: Unknown result type (might be due to invalid IL or missing references) //IL_0624: Unknown result type (might be due to invalid IL or missing references) //IL_0626: Unknown result type (might be due to invalid IL or missing references) //IL_0628: Unknown result type (might be due to invalid IL or missing references) //IL_062a: Unknown result type (might be due to invalid IL or missing references) //IL_0631: Unknown result type (might be due to invalid IL or missing references) //IL_0636: Unknown result type (might be due to invalid IL or missing references) //IL_063b: Unknown result type (might be due to invalid IL or missing references) //IL_063d: Unknown result type (might be due to invalid IL or missing references) //IL_0642: Unknown result type (might be due to invalid IL or missing references) //IL_0842: Unknown result type (might be due to invalid IL or missing references) //IL_0844: Unknown result type (might be due to invalid IL or missing references) //IL_0846: Unknown result type (might be due to invalid IL or missing references) //IL_084b: Unknown result type (might be due to invalid IL or missing references) //IL_084d: Unknown result type (might be due to invalid IL or missing references) //IL_084f: Unknown result type (might be due to invalid IL or missing references) //IL_0851: Unknown result type (might be due to invalid IL or missing references) //IL_0853: Unknown result type (might be due to invalid IL or missing references) //IL_085a: Unknown result type (might be due to invalid IL or missing references) //IL_085f: Unknown result type (might be due to invalid IL or missing references) //IL_0864: Unknown result type (might be due to invalid IL or missing references) //IL_0866: Unknown result type (might be due to invalid IL or missing references) //IL_086b: Unknown result type (might be due to invalid IL or missing references) //IL_089a: Unknown result type (might be due to invalid IL or missing references) //IL_089f: Unknown result type (might be due to invalid IL or missing references) //IL_08a1: Unknown result type (might be due to invalid IL or missing references) //IL_08a8: Unknown result type (might be due to invalid IL or missing references) //IL_08ad: Unknown result type (might be due to invalid IL or missing references) //IL_08af: Unknown result type (might be due to invalid IL or missing references) //IL_08b1: Unknown result type (might be due to invalid IL or missing references) //IL_08b3: Unknown result type (might be due to invalid IL or missing references) //IL_08b5: Unknown result type (might be due to invalid IL or missing references) //IL_08c1: Unknown result type (might be due to invalid IL or missing references) //IL_08c8: Unknown result type (might be due to invalid IL or missing references) //IL_08cd: Unknown result type (might be due to invalid IL or missing references) //IL_08d2: Unknown result type (might be due to invalid IL or missing references) //IL_0682: Unknown result type (might be due to invalid IL or missing references) //IL_0686: Unknown result type (might be due to invalid IL or missing references) //IL_0690: Unknown result type (might be due to invalid IL or missing references) //IL_0695: Unknown result type (might be due to invalid IL or missing references) //IL_069a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Ps == (Object)null) { return; } bool flag = GravityEntries != null && GravityEntries.Length > 0; bool flag2 = VortexEntries != null && VortexEntries.Length > 0; bool flag3 = LocationOffsets != null && LocationOffsets.Length > 0; bool flag4 = VelocityExtras != null && VelocityExtras.Length > 0; if (MaxCameraDistance > 0f) { UpdateDistanceCull(); } if (!HasBeam && !flag3 && !flag4 && !flag && !flag2 && !HasMoveRelativeToEmitter && !HasAlignRotation && !HasDragCurve) { return; } float num = Mathf.Max(Time.deltaTime, 0.0001f); Vector3 val = Vector3.zero; Quaternion val2 = Quaternion.identity; if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null) { val = MoveRelEmitter.position; val2 = MoveRelEmitter.rotation * Quaternion.Inverse(lastEmitterRot); } int particleCount = Ps.particleCount; if (particleCount > 0) { if (buffer == null || buffer.Length < particleCount) { buffer = (Particle[])(object)new Particle[Mathf.Max(particleCount, 64)]; } int particles = Ps.GetParticles(buffer); Quaternion val3 = ((Component)this).transform.rotation * _inverseShapeAim; Vector3 val4 = ((!HasBeam) ? Vector3.zero : (beamDestWorld - beamSourceWorld)); bool flag5 = false; float rotation = 0f; Camera val5 = ((!HasAlignRotation) ? null : ResolveViewerCamera()); if ((Object)(object)val5 != (Object)null) { Transform transform = ((Component)val5).transform; Vector3 val6 = _alignTargetWorldDir - Vector3.Dot(_alignTargetWorldDir, transform.forward) * transform.forward; if (((Vector3)(ref val6)).sqrMagnitude > 1E-06f) { float num2 = Vector3.Angle(transform.up, val6); float num3 = Mathf.Sign(Vector3.Dot(transform.forward, Vector3.Cross(transform.up, val6))); rotation = num2 * num3; flag5 = true; } } currentFrameSeeds.Clear(); for (int i = 0; i < particles; i++) { currentFrameSeeds.Add(((Particle)(ref buffer[i])).randomSeed); } int num4 = 0; if (HasBeam) { for (int j = 0; j < particles; j++) { if (!lastFrameSeeds.Contains(((Particle)(ref buffer[j])).randomSeed)) { num4++; } } } int num5 = 0; for (int k = 0; k < particles; k++) { bool flag6 = !lastFrameSeeds.Contains(((Particle)(ref buffer[k])).randomSeed); Vector3 val7 = ((Particle)(ref buffer[k])).position; Vector3 val8 = ((Particle)(ref buffer[k])).velocity; if (HasBeam && flag6) { float num6 = ((num4 <= 1) ? 0.5f : ((float)num5 / (float)(num4 - 1))); val7 = beamSourceWorld + val4 * num6; num5++; } if (flag3 && flag6) { float value = Random.value; for (int l = 0; l < LocationOffsets.Length; l++) { AnimationCurve val9 = ((_locationOffsetScaleCurves == null || l >= _locationOffsetScaleCurves.Length) ? null : _locationOffsetScaleCurves[l]); float num7 = ((val9 == null) ? Mathf.Lerp(LocationOffsets[l].ScaleMin, LocationOffsets[l].ScaleMax, value) : val9.Evaluate(value)); val7 += val3 * LocationOffsets[l].Direction * num7; } } if (flag4 && flag6) { for (int m = 0; m < VelocityExtras.Length; m++) { float value2 = Random.value; float value3 = Random.value; float value4 = Random.value; Vector3 val10 = val3 * RandomDirectionInCone(VelocityExtras[m].Direction, VelocityExtras[m].ConeAngleDeg, value2, value3); float num8 = Mathf.Lerp(VelocityExtras[m].SpeedMin, VelocityExtras[m].SpeedMax, value4); val8 += val10 * num8; } } if (flag) { for (int n = 0; n < GravityEntries.Length; n++) { GravityEntry gravityEntry = GravityEntries[n]; Vector3 val11 = ((!((Object)(object)gravityEntry.Target != (Object)null)) ? ((Component)this).transform.position : gravityEntry.Target.position); Vector3 val12 = ((!(((Vector3)(ref gravityEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref gravityEntry.Axis)).normalized); Vector3 val13 = val3 * val12; float num9 = ((!(gravityEntry.Decay > 0f)) ? 0f : (1f / (gravityEntry.Decay * gravityEntry.Decay))); Vector3 val15; if (gravityEntry.UseAxis) { Vector3 val14 = val7 - val11; val15 = val11 + val13 * Vector3.Dot(val13, val14) - val7; } else { val15 = val11 - val7; } float sqrMagnitude = ((Vector3)(ref val15)).sqrMagnitude; if (sqrMagnitude > 1E-08f) { float num10 = gravityEntry.Accel / (1f + num9 * sqrMagnitude); val8 += ((Vector3)(ref val15)).normalized * (num10 * num); } } if (HasGravityDrag) { val8 -= val8 * (GravityDrag * num); } } if (HasDragCurve && DragCurve != null) { float startLifetime = ((Particle)(ref buffer[k])).startLifetime; float num11 = ((!(startLifetime > 0f)) ? 0f : Mathf.Clamp01(1f - ((Particle)(ref buffer[k])).remainingLifetime / startLifetime)); float num12 = DragCurve.Evaluate(num11); if (num12 > 0f) { val8 += (DragWind - val8) * (1f - Mathf.Exp((0f - num12) * num)); } } if (flag2) { for (int num13 = 0; num13 < VortexEntries.Length; num13++) { VortexEntry vortexEntry = VortexEntries[num13]; Vector3 val16 = ((!((Object)(object)vortexEntry.Target != (Object)null)) ? ((Component)this).transform.position : vortexEntry.Target.position); Vector3 val17 = ((!(((Vector3)(ref vortexEntry.Axis)).sqrMagnitude > 1E-06f)) ? Vector3.up : ((Vector3)(ref vortexEntry.Axis)).normalized); Vector3 val18 = val3 * val17; float num14 = ((!(vortexEntry.Decay > 0f)) ? 0f : (1f / (vortexEntry.Decay * vortexEntry.Decay))); Vector3 val19 = val7 - val16; Vector3 val20 = val16 + val18 * Vector3.Dot(val18, val19) - val7; float sqrMagnitude2 = ((Vector3)(ref val20)).sqrMagnitude; if (sqrMagnitude2 > 1E-08f) { float num15 = vortexEntry.Speed / (1f + num14 * sqrMagnitude2); Vector3 val21 = Vector3.Cross(((Vector3)(ref val20)).normalized, val18) * num15; val8 += (val21 - val8) * vortexEntry.Drag * num; } } } if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null && !flag6) { if (MoveRelPositionInherit > 0f) { Vector3 val22 = val2 * (val7 - lastEmitterPos) + val; val7 = Vector3.Lerp(val7, val22, MoveRelPositionInherit); } if (MoveRelVelocityInherit > 0f) { Vector3 val23 = val2 * val8; val8 = Vector3.Lerp(val8, val23, MoveRelVelocityInherit); } } if (flag5) { ((Particle)(ref buffer[k])).rotation = rotation; } ((Particle)(ref buffer[k])).position = val7; ((Particle)(ref buffer[k])).velocity = val8; } Ps.SetParticles(buffer, particles); HashSet<uint> hashSet = lastFrameSeeds; lastFrameSeeds = currentFrameSeeds; currentFrameSeeds = hashSet; } else { lastFrameSeeds.Clear(); } if (HasMoveRelativeToEmitter && (Object)(object)MoveRelEmitter != (Object)null) { lastEmitterPos = val; lastEmitterRot = MoveRelEmitter.rotation; } } private void UpdateDistanceCull() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_cullRenderer == (Object)null) { _cullRenderer = ((Component)this).GetComponent<ParticleSystemRenderer>(); } if (!((Object)(object)_cullRenderer == (Object)null)) { Camera val = ResolveViewerCamera(); if (!((Object)(object)val == (Object)null)) { Vector3 val2 = ((Component)val).transform.position - ((Component)this).transform.position; float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude; ((Renderer)_cullRenderer).enabled = sqrMagnitude <= MaxCameraDistance * MaxCameraDistance; } } } private static Camera ResolveViewerCamera() { if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled) { return s_viewerCamera; } s_viewerCamera = Camera.main; if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled) { return s_viewerCamera; } s_viewerCamera = Camera.current; if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled) { return s_viewerCamera; } Camera[] allCameras = Camera.allCameras; s_viewerCamera = ((allCameras == null || allCameras.Length <= 0) ? null : allCameras[0]); return s_viewerCamera; } private static AnimationCurve ParseScaleCurveKeysStr(string keysStr) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Expected O, but got Unknown if (string.IsNullOrEmpty(keysStr)) { return null; } string[] array = keysStr.Split(new char[1] { ';' }); Keyframe[] array2 = (Keyframe[])(object)new Keyframe[array.Length]; for (int i = 0; i < array.Length; i++) { string[] array3 = array[i].Split(new char[1] { ',' }); float num = float.Parse(array3[0], CultureInfo.InvariantCulture); float num2 = float.Parse(array3[1], CultureInfo.InvariantCulture); ref Keyframe reference = ref array2[i]; reference = new Keyframe(num, num2, 0f, 0f); } return new AnimationCurve(array2); } private static Vector3 RandomDirectionInCone(Vector3 axis, float halfAngleDeg, float u1, float u2) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) if (halfAngleDeg >= 179.9f || ((Vector3)(ref axis)).sqrMagnitude < 1E-08f) { float num = 1f - 2f * u1; float num2 = Mathf.Sqrt(Mathf.Max(0f, 1f - num * num)); float num3 = u2 * 2f * (float)Math.PI; return new Vector3(num2 * Mathf.Cos(num3), num2 * Mathf.Sin(num3), num); } float num4 = halfAngleDeg * ((float)Math.PI / 180f); float num5 = Mathf.Lerp(Mathf.Cos(num4), 1f, u1); float num6 = Mathf.Sqrt(Mathf.Max(0f, 1f - num5 * num5)); float num7 = u2 * 2f * (float)Math.PI; Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(num6 * Mathf.Cos(num7), num6 * Mathf.Sin(num7), num5); Quaternion val2 = Quaternion.FromToRotation(Vector3.forward, ((Vector3)(ref axis)).normalized); return val2 * val; } } public class PlayRandomSoundOnSpawn : MonoBehaviour { public AudioClip[] spawnSounds; public float volume = 1f; [Header("Pitch Settings")] public float minPitch = 0.9f; public float maxPitch = 1.1f; private AudioSource audioSource; private void Start() { if (spawnSounds.Length > 0) { audioSource = ((Component)this).gameObject.AddComponent<AudioSource>(); audioSource.playOnAwake = false; audioSource.spatialBlend = 1f; audioSource.volume = volume; AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)]; audioSource.pitch = Random.Range(minPitch, maxPitch); audioSource.PlayOneShot(val); } } } public class RandomSpinOnSpawn : MonoBehaviour { public float spinForce = 0.5f; public Vector3 torqueAxis = new Vector3(1f, 0f, 0f); private Rigidbody rb; private void Start() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) rb = ((Component)this).GetComponent<Rigidbody>(); if ((Object)(object)rb != (Object)null) { ((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f); rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1); } } } namespace BitWizrd.Scope { [RequireComponent(typeof(FVRFireArm))] public class ScopeEyeRelief : MonoBehaviour { private enum SightState { OnScope, Outside, Unavailable } [Header("References (auto-detected if null)")] public FVRFireArm Firearm; public PIPScope Scope; [Tooltip("Optional. Used for the flip-cap state and external-zero rigs.")] p