Decompiled source of HuntSpringfield1866 v1.0.8

HuntSpringfield1866.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntSpringfield1866
{
	[BepInPlugin("BitWizrd.HuntSpringfield1866", "HuntSpringfield1866", "1.0.8")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class HuntSpringfield1866Plugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntSpringfield1866");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntSpringfield1866", "", "springfieldrifle1866", "", "");
		}
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
namespace BitWizrd.Breech
{
	public class BreechLoadingRifle : FVRFireArm
	{
		public enum BreechRifleState
		{
			HammerForward,
			HammerBackBreechClosed,
			HammerBackBreechOpen
		}

		[Header("Base Weapon Params")]
		public FVRFireArmChamber Chamber;

		public Transform Trigger;

		public Vector2 TriggerRots;

		public Transform Hammer;

		public Vector2 HammerRots;

		public Transform EjectPos;

		[Header("Hammer Settings")]
		public float hammerCockSpeed = 45f;

		public float hammerCockDamping = 1.5f;

		public float hammerReturnSpeed = 60f;

		public float hammerReturnDamping = 2.5f;

		public float hammerOvershoot = 4f;

		public float hammerSnapThreshold = 4f;

		public float hammerMaxVelocity = 1500f;

		[Header("Breech Components")]
		public Transform Breech;

		public Vector2 BreechRots;

		[Header("Breech Animation")]
		public float openDuration = 0.15f;

		public float closeDuration = 0.18f;

		public float bounceBaseDuration = 0.3f;

		public float bounceOvershootMin = 4f;

		public float bounceOvershootMax = 6f;

		public float bounceDamping = 3.5f;

		public float bounceFrequency = 2.8f;

		[Header("Interaction Settings")]
		public Transform BreechInteractionPoint;

		public float BreechInteractionDistance = 0.15f;

		public bool UseSwipeToInteract = false;

		public float SwipeInteractionDistance = 0.15f;

		public float SwipeVelocityThreshold = 1f;

		public float SwipeAngleThreshold = 60f;

		[Header("Ejection Settings")]
		public float forwardMultiplier = 1.2f;

		public float rightMultiplier = 0.7f;

		public float upMultiplier = 1.2f;

		public float ejectForceMultiplier = 2f;

		public float ejectUnfiredForceMultiplier = 2f;

		public Vector2 ejectSpinRange = new Vector2(180f, 360f);

		public bool bypassUnfiredEjection = false;

		[Header("Trigger Hold Prevention Settings")]
		public float TriggerBreakThreshold = 0.5f;

		public float TriggerResetThreshold = 0.3f;

		private BreechRifleState m_state;

		private float m_curHammerRot;

		private float m_tarHammerRot;

		private float m_triggerVal;

		private bool m_isPressedDown;

		private float m_customCurBreechRot;

		private Coroutine m_breechAnimation;

		private float m_hammerVelocity;

		private bool m_triggerWasHeldOnGrab = false;

		public override void Awake()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).Awake();
			base.FChambers.Add(Chamber);
			base.IsBreachOpenForGasOut = false;
			m_state = BreechRifleState.HammerForward;
			m_customCurBreechRot = BreechRots.x;
			if ((Object)(object)Breech != (Object)null)
			{
				Breech.localEulerAngles = new Vector3(m_customCurBreechRot, 0f, 0f);
			}
			if ((Object)(object)Hammer != (Object)null)
			{
				Hammer.localEulerAngles = new Vector3(HammerRots.x, 0f, 0f);
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRFireArm)this).BeginInteraction(hand);
			m_triggerWasHeldOnGrab = hand.Input.TriggerFloat >= TriggerBreakThreshold;
		}

		public override void FVRUpdate()
		{
			((FVRFireArm)this).FVRUpdate();
			UpdateHammerPhysics();
			UpdateBreechState();
			UpdateTriggerVisuals();
		}

		private void UpdateHammerPhysics()
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Hammer == (Object)null)
			{
				return;
			}
			float tarHammerRot = m_tarHammerRot;
			float curHammerRot = m_curHammerRot;
			float num = tarHammerRot - curHammerRot;
			if (Mathf.Abs(num) < hammerSnapThreshold)
			{
				m_curHammerRot = tarHammerRot;
				m_hammerVelocity = 0f;
				Hammer.localEulerAngles = new Vector3(m_curHammerRot, 0f, 0f);
				return;
			}
			float num2 = 0f;
			float num3 = 1f;
			if (m_state == BreechRifleState.HammerBackBreechClosed || m_state == BreechRifleState.HammerBackBreechOpen)
			{
				num2 = num * hammerCockSpeed * 3f;
				num3 = 1f - hammerCockDamping * Time.deltaTime;
			}
			else
			{
				num2 = num * hammerReturnSpeed * 4f;
				num3 = 1f - hammerReturnDamping * Time.deltaTime;
			}
			m_hammerVelocity += num2 * Time.deltaTime;
			m_hammerVelocity = Mathf.Clamp(m_hammerVelocity, 0f - hammerMaxVelocity, hammerMaxVelocity);
			m_hammerVelocity *= Mathf.Clamp01(num3);
			m_curHammerRot += m_hammerVelocity * Time.deltaTime * 2f;
			if ((m_state == BreechRifleState.HammerBackBreechClosed || m_state == BreechRifleState.HammerBackBreechOpen) && m_curHammerRot >= HammerRots.y + hammerOvershoot)
			{
				m_tarHammerRot = HammerRots.y;
			}
			Hammer.localEulerAngles = new Vector3(m_curHammerRot, 0f, 0f);
		}

		private void UpdateBreechState()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Breech != (Object)null)
			{
				Breech.localEulerAngles = new Vector3(m_customCurBreechRot, 0f, 0f);
			}
		}

		private void UpdateTriggerVisuals()
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Trigger != (Object)null)
			{
				float num = Mathf.Lerp(TriggerRots.x, TriggerRots.y, m_triggerVal);
				Trigger.localEulerAngles = new Vector3(num, 0f, 0f);
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			m_triggerVal = hand.Input.TriggerFloat;
			if (m_triggerVal < TriggerResetThreshold)
			{
				m_triggerWasHeldOnGrab = false;
			}
			HandleInputControls(hand);
			HandleHammerRelease(hand);
			HandleSwipeInteractions(hand);
		}

		private void HandleInputControls(FVRViveHand hand)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			Vector2 touchpadAxes = hand.Input.TouchpadAxes;
			if (hand.IsInStreamlinedMode)
			{
				if (hand.Input.BYButtonDown)
				{
					ClickUpward();
				}
				if (hand.Input.AXButtonDown)
				{
					ClickDownward();
				}
			}
			else if (hand.Input.TouchpadDown)
			{
				if (touchpadAxes.y > 0f)
				{
					ClickUpward();
				}
				else
				{
					ClickDownward();
				}
			}
		}

		private void HandleHammerRelease(FVRViveHand hand)
		{
			if (m_state == BreechRifleState.HammerBackBreechClosed && hand.Input.TriggerDown && !m_triggerWasHeldOnGrab)
			{
				m_isPressedDown = false;
				DropHammer();
				m_state = BreechRifleState.HammerForward;
			}
		}

		private void HandleSwipeInteractions(FVRViveHand hand)
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			if (!UseSwipeToInteract || (Object)(object)hand.OtherHand == (Object)null || !((FVRInteractiveObject)this).IsHeld || (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null || ((FVRFireArm)this).IsTwoHandStabilized())
			{
				return;
			}
			FVRViveHand otherHand = hand.OtherHand;
			Vector3 velLinearWorld = otherHand.Input.VelLinearWorld;
			float num = Vector3.Distance(BreechInteractionPoint.position, otherHand.PalmTransform.position);
			if (num > SwipeInteractionDistance || ((Vector3)(ref velLinearWorld)).magnitude <= SwipeVelocityThreshold)
			{
				return;
			}
			float num2 = Vector3.Angle(velLinearWorld, -((Component)this).transform.forward);
			float num3 = Vector3.Angle(velLinearWorld, ((Component)this).transform.forward);
			if (num2 < SwipeAngleThreshold)
			{
				if (m_state == BreechRifleState.HammerForward)
				{
					CockHammerAction();
				}
				else if (m_state == BreechRifleState.HammerBackBreechOpen)
				{
					CloseBreechAction();
				}
			}
			else if (num3 < SwipeAngleThreshold && m_state == BreechRifleState.HammerBackBreechClosed)
			{
				OpenBreechAction();
			}
		}

		private void CockHammerAction()
		{
			CockHammer();
			m_state = BreechRifleState.HammerBackBreechClosed;
		}

		private void CloseBreechAction()
		{
			CloseCustomBreech();
			m_state = BreechRifleState.HammerBackBreechClosed;
		}

		private void OpenBreechAction()
		{
			OpenCustomBreech();
			m_state = BreechRifleState.HammerBackBreechOpen;
		}

		private void ClickUpward()
		{
			switch (m_state)
			{
			case BreechRifleState.HammerBackBreechClosed:
				m_state = BreechRifleState.HammerForward;
				DecockHammer();
				break;
			case BreechRifleState.HammerBackBreechOpen:
				m_state = BreechRifleState.HammerBackBreechClosed;
				CloseCustomBreech();
				break;
			}
		}

		private void ClickDownward()
		{
			switch (m_state)
			{
			case BreechRifleState.HammerForward:
				CockHammer();
				m_state = BreechRifleState.HammerBackBreechClosed;
				break;
			case BreechRifleState.HammerBackBreechClosed:
				OpenCustomBreech();
				m_state = BreechRifleState.HammerBackBreechOpen;
				break;
			}
		}

		private void CockHammer()
		{
			m_tarHammerRot = HammerRots.y + hammerOvershoot;
			m_hammerVelocity = 0f;
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
		}

		private void DecockHammer()
		{
			m_tarHammerRot = HammerRots.x;
			m_hammerVelocity = 0f;
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
		}

		private void DropHammer()
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			m_curHammerRot = HammerRots.x;
			m_tarHammerRot = HammerRots.x;
			m_hammerVelocity = 0f;
			if ((Object)(object)Hammer != (Object)null)
			{
				Hammer.localEulerAngles = new Vector3(m_curHammerRot, 0f, 0f);
			}
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			if ((Object)(object)Chamber != (Object)null && Chamber.IsFull)
			{
				Fire();
			}
		}

		private void OpenCustomBreech()
		{
			if (m_breechAnimation != null)
			{
				((MonoBehaviour)this).StopCoroutine(m_breechAnimation);
			}
			m_breechAnimation = ((MonoBehaviour)this).StartCoroutine(AnimateBreechOpen());
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)17, 1f);
			if ((Object)(object)Chamber != (Object)null && Chamber.IsFull)
			{
				EjectRound();
			}
			base.IsBreachOpenForGasOut = true;
			Chamber.IsAccessible = true;
		}

		private void CloseCustomBreech()
		{
			if (m_breechAnimation != null)
			{
				((MonoBehaviour)this).StopCoroutine(m_breechAnimation);
			}
			m_breechAnimation = ((MonoBehaviour)this).StartCoroutine(AnimateBreechClose());
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)18, 1f);
			base.IsBreachOpenForGasOut = false;
			Chamber.IsAccessible = false;
		}

		private IEnumerator AnimateBreechOpen()
		{
			float elapsed = 0f;
			float startAngle = m_customCurBreechRot;
			float openAngle = BreechRots.y;
			while (elapsed < openDuration)
			{
				elapsed += Time.deltaTime;
				m_customCurBreechRot = Mathf.Lerp(startAngle, openAngle, elapsed / openDuration);
				yield return null;
			}
			m_customCurBreechRot = openAngle;
			float bounceTimer = 0f;
			float amplitude = Random.Range(bounceOvershootMin, bounceOvershootMax);
			float naturalFreq = bounceFrequency * (float)Math.PI * 2f;
			float damping = bounceDamping * 0.5f;
			float velocity = amplitude * naturalFreq;
			float position = 0f;
			while (bounceTimer < bounceBaseDuration)
			{
				bounceTimer += Time.deltaTime;
				float acceleration = (0f - naturalFreq) * naturalFreq * position - damping * velocity;
				velocity += acceleration * Time.deltaTime;
				position += velocity * Time.deltaTime;
				m_customCurBreechRot = openAngle + position * Mathf.Exp((0f - bounceDamping) * bounceTimer);
				if (Mathf.Abs(position) < 0.5f && velocity < 5f && bounceTimer > bounceBaseDuration * 0.3f)
				{
					break;
				}
				yield return null;
			}
			m_customCurBreechRot = openAngle;
			m_breechAnimation = null;
		}

		private IEnumerator AnimateBreechClose()
		{
			float elapsed = 0f;
			float startAngle = m_customCurBreechRot;
			float closeAngle = BreechRots.x;
			while (elapsed < closeDuration)
			{
				elapsed += Time.deltaTime;
				m_customCurBreechRot = Mathf.Lerp(startAngle, closeAngle, elapsed / closeDuration);
				yield return null;
			}
			m_customCurBreechRot = closeAngle;
			m_breechAnimation = null;
		}

		private void Fire()
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			if (Chamber.Fire())
			{
				((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
				((FVRFireArm)this).FireMuzzleSmoke();
				((FVRFireArm)this).Recoil(((FVRFireArm)this).IsTwoHandStabilized(), (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null, ((FVRFireArm)this).IsShoulderStabilized(), (FVRFireArmRecoilProfile)null, 1f);
				((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
			}
		}

		public override List<FireArmRoundClass> GetChamberRoundList()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			object result;
			if (Chamber.IsFull && !Chamber.IsSpent)
			{
				List<FireArmRoundClass> list = new List<FireArmRoundClass>();
				list.Add(Chamber.GetRound().RoundClass);
				result = list;
			}
			else
			{
				result = null;
			}
			return (List<FireArmRoundClass>)result;
		}

		public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			if (rounds.Count > 0)
			{
				Chamber.Autochamber(rounds[0]);
			}
		}

		private void EjectRound()
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)Chamber == (Object)null) && Chamber.IsFull && (Chamber.IsSpent || !bypassUnfiredEjection))
			{
				Vector3 val = ((Component)this).transform.forward * forwardMultiplier + ((Component)this).transform.right * rightMultiplier + ((Component)this).transform.up * upMultiplier;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				float num = ((!Chamber.IsSpent) ? ejectUnfiredForceMultiplier : ejectForceMultiplier);
				Chamber.EjectRound(((Component)this).transform.position, normalized * num, new Vector3(0f, 0f, Random.Range(ejectSpinRange.x, ejectSpinRange.y)), false);
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f);
			}
		}
	}
}
public class ComponentActivateRandomRuntime : MonoBehaviour
{
	public float Probability;

	public int Group;

	public float SelectionStart;

	private static readonly Dictionary<Transform, Dictionary<int, float>> groupRolls = new Dictionary<Transform, Dictionary<int, float>>();

	private void Awake()
	{
		if (Probability >= 1f)
		{
			return;
		}
		bool flag;
		if (Group != 0)
		{
			Transform root = ((Component)this).transform.root;
			if (!groupRolls.TryGetValue(root, out var value))
			{
				value = new Dictionary<int, float>();
				groupRolls[root] = value;
			}
			if (!value.TryGetValue(Group, out var value2))
			{
				value2 = Random.value;
				value[Group] = value2;
			}
			flag = value2 >= SelectionStart && value2 <= SelectionStart + Probability;
		}
		else
		{
			flag = Random.value <= Probability;
		}
		if (!flag)
		{
			((Component)this).gameObject.SetActive(false);
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}
}
namespace BitWizrd.Breech
{
	[RequireComponent(typeof(FVRFireArm))]
	public class EyeReliefAutoStock : MonoBehaviour
	{
		[Header("Target Firearm (auto-filled)")]
		public FVRFireArm Firearm;

		[Header("Scope References (auto-detected if null)")]
		public PIPScope Scope;

		public Transform RearLens;

		public PIPScopeController ScopeController;

		public Amplifier LegacyAmplifier;

		[Header("Eye Relief Tuning")]
		[Tooltip("If > 0, overrides whatever the scope reports. Meters.")]
		public float DesiredEyeReliefOverride = 0f;

		[Tooltip("Used when the scope reports no usable relief value (legacy ScopeCam optics).")]
		public float FallbackEyeRelief = 0.075f;

		[Tooltip("Manual trim added to desired relief. + moves gun away from face. Meters.")]
		public float ManualTrim = 0f;

		[Header("Authority (meters of stock-length change)")]
		[Tooltip("How much the stock may lengthen (pushes gun AWAY from face).")]
		public float MaxLengthen = 0.07f;

		[Tooltip("How much the stock may shorten (pulls gun TOWARD face).")]
		public float MaxShorten = 0.07f;

		[Header("Gating")]
		public bool RequireShouldered = true;

		[Tooltip("Require fore-end grip held or supporting hand at the gun. Keeps one-hand admin handling from driving the stock.")]
		public bool RequireBothHands = true;

		public float ShoulderEngageDist = 0.25f;

		[Tooltip("Disengage only beyond this StockDist (hysteresis against own ±7cm authority).")]
		public float ShoulderReleaseDist = 0.32f;

		[Tooltip("Max head-forward vs bore angle before correction fades out.")]
		public float AimAngleLimit = 25f;

		[Tooltip("Max lateral eye-to-axis offset before correction disengages. Meters.")]
		public float LateralLimit = 0.06f;

		[Tooltip("Eye must be within this distance of ideal relief to count as looking down the scope. Wider than correction authority. Meters.")]
		public float SightDistanceWindow = 0.15f;

		public bool DisableWhenBipod = true;

		[Header("Smoothing")]
		[Tooltip("Meters per second toward the target correction.")]
		public float CorrectRate = 0.35f;

		[Tooltip("Meters per second back to zero when disengaged.")]
		public float ReleaseRate = 0.25f;

		[Tooltip("Hold correction still this long after a recoil kick is seen.")]
		public float RecoilFreezeTime = 0.15f;

		public float RecoilKickThreshold = 0.004f;

		[Header("Debug")]
		public bool LogToConsole = false;

		public float LogInterval = 1f;

		[NonSerialized]
		public float CurrentEyeDist;

		[NonSerialized]
		public float DesiredRelief;

		[NonSerialized]
		public float CurrentAdjust;

		[NonSerialized]
		public float CurrentLateral;

		[NonSerialized]
		public bool IsEngaged;

		private Vector3 m_baseStockLocalPos;

		private bool m_hasBase;

		private float m_curAdjust;

		private float m_freezeUntil;

		private float m_resolveTimer;

		private float m_logTimer;

		private bool m_shoulderLatch;

		public void Awake()
		{
			if ((Object)(object)Firearm == (Object)null)
			{
				Firearm = ((Component)this).GetComponent<FVRFireArm>();
			}
			m_curAdjust = 0f;
			m_freezeUntil = -10f;
			m_resolveTimer = 0f;
			m_logTimer = 0f;
			IsEngaged = false;
		}

		public void OnEnable()
		{
			CacheBaseStock();
		}

		public void OnDisable()
		{
			RestoreBaseStock();
		}

		public void OnDestroy()
		{
			RestoreBaseStock();
		}

		private void CacheBaseStock()
		{
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			if (!m_hasBase)
			{
				if ((Object)(object)Firearm == (Object)null)
				{
					Firearm = ((Component)this).GetComponent<FVRFireArm>();
				}
				if ((Object)(object)Firearm != (Object)null && (Object)(object)Firearm.StockPos != (Object)null)
				{
					m_baseStockLocalPos = Firearm.StockPos.localPosition;
					m_hasBase = true;
				}
			}
		}

		private void RestoreBaseStock()
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			if (m_hasBase && (Object)(object)Firearm != (Object)null && (Object)(object)Firearm.StockPos != (Object)null)
			{
				Firearm.StockPos.localPosition = m_baseStockLocalPos;
			}
			m_curAdjust = 0f;
			CurrentAdjust = 0f;
			IsEngaged = false;
			m_shoulderLatch = false;
		}

		public void FixedUpdate()
		{
			if ((Object)(object)Firearm == (Object)null)
			{
				Firearm = ((Component)this).GetComponent<FVRFireArm>();
				if ((Object)(object)Firearm == (Object)null)
				{
					return;
				}
			}
			if (!m_hasBase)
			{
				CacheBaseStock();
				if (!m_hasBase)
				{
					return;
				}
			}
			if ((Object)(object)Firearm.StockPos == (Object)null || !Firearm.HasActiveShoulderStock)
			{
				BleedToZero();
				return;
			}
			if ((Object)(object)GM.CurrentPlayerBody == (Object)null || GM.Options == null || GM.Options.ControlOptions == null)
			{
				BleedToZero();
				return;
			}
			if (!GM.Options.ControlOptions.UseVirtualStock)
			{
				BleedToZero();
				return;
			}
			m_resolveTimer -= Time.deltaTime;
			if ((Object)(object)Scope == (Object)null && (Object)(object)LegacyAmplifier == (Object)null && m_resolveTimer <= 0f)
			{
				m_resolveTimer = 1f;
				ResolveScope();
			}
			Transform eyeTransform = GetEyeTransform();
			if ((Object)(object)eyeTransform == (Object)null)
			{
				BleedToZero();
				return;
			}
			bool flag = CheckEngaged(eyeTransform);
			float num = 0f;
			if (flag)
			{
				num = ComputeTarget(eyeTransform);
			}
			if (Mathf.Abs(Firearm.m_recoilLinearZ) > RecoilKickThreshold)
			{
				m_freezeUntil = Time.time + RecoilFreezeTime;
			}
			if (Time.time < m_freezeUntil)
			{
				ApplyAdjust();
				IsEngaged = flag;
				return;
			}
			float num2 = ((!flag) ? ReleaseRate : CorrectRate);
			m_curAdjust = Mathf.MoveTowards(m_curAdjust, num, num2 * Time.deltaTime);
			ApplyAdjust();
			IsEngaged = flag && Mathf.Abs(m_curAdjust) > 0.0005f;
			if (LogToConsole)
			{
				m_logTimer -= Time.deltaTime;
				if (m_logTimer <= 0f)
				{
					m_logTimer = LogInterval;
					Debug.Log((object)("[EyeRelief] engaged=" + flag + " eye=" + CurrentEyeDist.ToString("F3") + " want=" + DesiredRelief.ToString("F3") + " lat=" + CurrentLateral.ToString("F3") + " adj=" + m_curAdjust.ToString("F3")));
				}
			}
		}

		private void BleedToZero()
		{
			m_curAdjust = Mathf.MoveTowards(m_curAdjust, 0f, ReleaseRate * Time.deltaTime);
			ApplyAdjust();
			IsEngaged = false;
		}

		private void ApplyAdjust()
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Firearm != (Object)null && (Object)(object)Firearm.StockPos != (Object)null && m_hasBase)
			{
				Firearm.StockPos.localPosition = m_baseStockLocalPos + new Vector3(0f, 0f, m_curAdjust);
			}
			CurrentAdjust = m_curAdjust;
		}

		private Transform GetEyeTransform()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			if ((int)GM.Options.ControlOptions.HandFiltering == 0)
			{
				return GM.CurrentPlayerBody.Head;
			}
			if ((Object)(object)GM.CurrentPlayerBody.FilteredHead != (Object)null)
			{
				return GM.CurrentPlayerBody.FilteredHead;
			}
			return GM.CurrentPlayerBody.Head;
		}

		private void ResolveScope()
		{
			Scope = null;
			ScopeController = null;
			LegacyAmplifier = null;
			RearLens = null;
			PIPScope[] componentsInChildren = ((Component)Firearm).GetComponentsInChildren<PIPScope>();
			foreach (PIPScope val in componentsInChildren)
			{
				if ((Object)(object)val != (Object)null && !val.isDecorative && ((Behaviour)val).enabled && ((Component)val).gameObject.activeInHierarchy)
				{
					Scope = val;
					break;
				}
			}
			if ((Object)(object)Scope != (Object)null)
			{
				if ((Object)(object)Scope.lensRenderer != (Object)null)
				{
					RearLens = ((Component)Scope.lensRenderer).transform;
				}
				else
				{
					RearLens = ((Component)Scope).transform;
				}
				PIPScopeController[] componentsInChildren2 = ((Component)Firearm).GetComponentsInChildren<PIPScopeController>();
				for (int j = 0; j < componentsInChildren2.Length; j++)
				{
					if ((Object)(object)componentsInChildren2[j] != (Object)null && (Object)(object)componentsInChildren2[j].PScope == (Object)(object)Scope)
					{
						ScopeController = componentsInChildren2[j];
						break;
					}
				}
				return;
			}
			Amplifier[] componentsInChildren3 = ((Component)Firearm).GetComponentsInChildren<Amplifier>();
			foreach (Amplifier val2 in componentsInChildren3)
			{
				if ((Object)(object)val2 != (Object)null && ((Behaviour)val2).isActiveAndEnabled && (Object)(object)val2.ScopeCam != (Object)null && val2.ScopeCam.MagnificationEnabled)
				{
					LegacyAmplifier = val2;
					RearLens = ((Component)val2).transform;
					break;
				}
			}
		}

		private bool CheckEngaged(Transform eye)
		{
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			if (!((FVRInteractiveObject)Firearm).IsHeld)
			{
				return false;
			}
			if (RequireBothHands && !HasSupportingHand())
			{
				return false;
			}
			if (DisableWhenBipod && (Object)(object)((FVRPhysicalObject)Firearm).Bipod != (Object)null && ((FVRPhysicalObject)Firearm).Bipod.IsBipodActive)
			{
				return false;
			}
			if (((FVRPhysicalObject)Firearm).IsPivotLocked)
			{
				return false;
			}
			if (!IsScopeOnHeldGun() && !HasExternalZero())
			{
				Scope = null;
				ScopeController = null;
				LegacyAmplifier = null;
				RearLens = null;
				return false;
			}
			if ((Object)(object)Scope == (Object)null && (Object)(object)LegacyAmplifier == (Object)null)
			{
				return false;
			}
			if ((Object)(object)Scope != (Object)null && (!((Behaviour)Scope).enabled || !((Component)Scope).gameObject.activeInHierarchy))
			{
				return false;
			}
			if ((Object)(object)ScopeController != (Object)null && (Object)(object)ScopeController.FlipTransform != (Object)null && ScopeController.Flipped == 1)
			{
				return false;
			}
			if (RequireShouldered)
			{
				if (Firearm.IsShoulderStabilized() || Firearm.StockDist <= ShoulderEngageDist)
				{
					m_shoulderLatch = true;
				}
				else if (Firearm.StockDist > ShoulderReleaseDist)
				{
					m_shoulderLatch = false;
				}
				if (!m_shoulderLatch)
				{
					return false;
				}
			}
			Vector3 boreForward = GetBoreForward();
			float num = Vector3.Angle(eye.forward, boreForward);
			if (num > AimAngleLimit)
			{
				return false;
			}
			MeasureEye(eye, out var eyeDist, out var lateral);
			CurrentEyeDist = eyeDist;
			CurrentLateral = lateral;
			if (lateral > LateralLimit)
			{
				return false;
			}
			if (eyeDist < 0f || Mathf.Abs(eyeDist - ResolveDesiredRelief()) > SightDistanceWindow)
			{
				return false;
			}
			return true;
		}

		private bool HasSupportingHand()
		{
			if ((Object)(object)((FVRPhysicalObject)Firearm).AltGrip != (Object)null && ((FVRInteractiveObject)((FVRPhysicalObject)Firearm).AltGrip).IsHeld)
			{
				return true;
			}
			if (Firearm.IsTwoHandStabilized())
			{
				return true;
			}
			return false;
		}

		private bool IsScopeOnHeldGun()
		{
			if ((Object)(object)Scope != (Object)null && ((Component)Scope).transform.IsChildOf(((Component)Firearm).transform))
			{
				return true;
			}
			if ((Object)(object)LegacyAmplifier != (Object)null && ((Component)LegacyAmplifier).transform.IsChildOf(((Component)Firearm).transform))
			{
				return true;
			}
			return false;
		}

		private bool HasExternalZero()
		{
			if ((Object)(object)ScopeController != (Object)null && ((Object)(object)ScopeController.OverrideFireArm != (Object)null || (Object)(object)ScopeController.OverrideMuzzle != (Object)null))
			{
				return true;
			}
			if ((Object)(object)LegacyAmplifier != (Object)null && ((Object)(object)LegacyAmplifier.BackupFireArm != (Object)null || (Object)(object)LegacyAmplifier.BackupMuzzle != (Object)null))
			{
				return true;
			}
			return false;
		}

		private Vector3 GetBoreForward()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			Transform muzzle = Firearm.GetMuzzle();
			if ((Object)(object)muzzle != (Object)null)
			{
				return muzzle.forward;
			}
			return ((Component)Firearm).transform.forward;
		}

		private void MeasureEye(Transform eye, out float eyeDist, out float lateral)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)RearLens == (Object)null)
			{
				eyeDist = -1f;
				lateral = 999f;
				return;
			}
			Vector3 boreForward = GetBoreForward();
			Vector3 val = eye.position - RearLens.position;
			eyeDist = Vector3.Dot(val, boreForward) * -1f;
			Vector3 val2 = val + boreForward * eyeDist;
			lateral = ((Vector3)(ref val2)).magnitude;
		}

		private float ComputeTarget(Transform eye)
		{
			if ((Object)(object)RearLens == (Object)null)
			{
				return 0f;
			}
			float num = (DesiredRelief = ResolveDesiredRelief());
			MeasureEye(eye, out var eyeDist, out var lateral);
			CurrentEyeDist = eyeDist;
			CurrentLateral = lateral;
			float num2 = eyeDist - num;
			return Mathf.Clamp(num2, 0f - MaxLengthen, MaxShorten);
		}

		private float ResolveDesiredRelief()
		{
			float num = ((DesiredEyeReliefOverride > 0f) ? (DesiredEyeReliefOverride + ManualTrim) : (((Object)(object)Scope != (Object)null && Scope.eyeReliefOcular > 0f) ? (Scope.eyeReliefOcular + ManualTrim) : ((!((Object)(object)Scope != (Object)null) || !(Scope.cameraOffsetRearLens > 0f)) ? (FallbackEyeRelief + ManualTrim) : (Scope.cameraOffsetRearLens + ManualTrim))));
			return Mathf.Max(0.01f, num);
		}
	}
}
public class FireLightFlicker : MonoBehaviour
{
	public Light Light;

	public float BaseIntensity = 1f;

	public float FlickerMin = 1f;

	public float FlickerMax = 1f;

	public float FlickerSpeed = 1f;

	private float noiseOffset;

	private void Awake()
	{
		if ((Object)(object)Light == (Object)null)
		{
			Light = ((Component)this).GetComponent<Light>();
		}
		noiseOffset = Random.value * 1000f;
	}

	private void Update()
	{
		if (!((Object)(object)Light == (Object)null))
		{
			float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f);
			Light.intensity = BaseIntensity * Mathf.Lerp(FlickerMin, FlickerMax, num);
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
namespace BitWizrd.Breech
{
	public class LoadingBox : MonoBehaviour
	{
		public Transform LoadingGateObject;

		public Vector3 StartRotation = Vector3.zero;

		public Vector3 EndRotation;

		private float curRot;

		private float tarRot;

		public float Range = 0.02f;

		[Header("Animation")]
		public float OpenCloseSpeed = 2f;

		[Header("Physical Toggle")]
		public bool AllowPhysicalToggle = false;

		public float ToggleRange = 0.05f;

		private bool isHandInRange = false;

		private bool wasHandInRange = false;

		[Header("Audio")]
		public FVRFireArm FireArm;

		private bool isOpen = false;

		private void Start()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			LoadingGateObject.localEulerAngles = StartRotation;
		}

		private void Update()
		{
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			if (AllowPhysicalToggle)
			{
				CheckForHandToggle();
			}
			else
			{
				CheckForBulletProximity();
			}
			float num = curRot;
			float num2 = OpenCloseSpeed * 2f * Time.deltaTime;
			if (curRot != tarRot)
			{
				curRot = Mathf.MoveTowards(curRot, tarRot, num2);
			}
			if (num < 0.1f && curRot >= 0.1f && !isOpen)
			{
				if ((Object)(object)FireArm != (Object)null)
				{
					FireArm.PlayAudioEvent((FirearmAudioEventType)23, 1f);
				}
				isOpen = true;
			}
			else if (num > 0.9f && curRot <= 0.9f && isOpen)
			{
				if ((Object)(object)FireArm != (Object)null)
				{
					FireArm.PlayAudioEvent((FirearmAudioEventType)24, 1f);
				}
				isOpen = false;
			}
			LoadingGateObject.localEulerAngles = new Vector3(Mathf.Lerp(StartRotation.x, EndRotation.x, curRot), Mathf.Lerp(StartRotation.y, EndRotation.y, curRot), Mathf.Lerp(StartRotation.z, EndRotation.z, curRot));
		}

		private void CheckForBulletProximity()
		{
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			float num = 1f;
			if (!((Object)(object)GM.CurrentMovementManager != (Object)null))
			{
				return;
			}
			for (int i = 0; i < GM.CurrentMovementManager.Hands.Length; i++)
			{
				if ((Object)(object)GM.CurrentMovementManager.Hands[i] != (Object)null && (Object)(object)GM.CurrentMovementManager.Hands[i].CurrentInteractable != (Object)null && GM.CurrentMovementManager.Hands[i].CurrentInteractable is FVRFireArmRound)
				{
					float num2 = Vector3.Distance(((Component)GM.CurrentMovementManager.Hands[i].CurrentInteractable).transform.position, ((Component)this).transform.position);
					if (num2 < num)
					{
						num = num2;
						flag = true;
					}
				}
			}
			if (flag && num <= Range)
			{
				tarRot = 1f;
			}
			else
			{
				tarRot = 0f;
			}
		}

		private void CheckForHandToggle()
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)GM.CurrentMovementManager != (Object)null))
			{
				return;
			}
			isHandInRange = false;
			float num = ToggleRange + 0.1f;
			for (int i = 0; i < GM.CurrentMovementManager.Hands.Length; i++)
			{
				FVRViveHand val = GM.CurrentMovementManager.Hands[i];
				if (!((Object)(object)val != (Object)null))
				{
					continue;
				}
				float num2 = Vector3.Distance(((Component)val).transform.position, ((Component)this).transform.position);
				if (num2 < num)
				{
					num = num2;
					if (num2 <= ToggleRange && val.Input.TriggerDown)
					{
						isHandInRange = true;
					}
				}
			}
			if (isHandInRange && !wasHandInRange)
			{
				tarRot = ((!(tarRot < 0.5f)) ? 0f : 1f);
			}
			wasHandInRange = isHandInRange;
		}
	}
	public class Martini : FVRFireArm
	{
		public enum BreechRifleState
		{
			HammerForward,
			HammerBackBreechClosed,
			HammerBackBreechOpen
		}

		[Header("Chamber Settings")]
		public FVRFireArmChamber Chamber;

		[Header("Transform References")]
		public Transform Trigger;

		public Transform Hammer;

		public Transform Breech;

		public Transform Lever;

		public Transform LeverRoot;

		[Header("Alternate Grip")]
		public FVRAlternateGrip AltGrip;

		[Header("Hammer Settings")]
		public Vector2 HammerRots;

		public float hammerCockSpeed = 45f;

		public float hammerReturnSpeed = 60f;

		[Header("Trigger Settings")]
		public Vector2 TriggerRots;

		[Header("Breech Settings")]
		public Vector2 BreechRots;

		[Header("Lever Settings")]
		public Vector2 LeverAngleRange;

		public float leverSpeed = 900f;

		public float LeverClosedTolerance = 0.5f;

		[Header("Ejection Settings")]
		public float EjectOffset = 0f;

		public float EjectSpeed = 0f;

		public bool bypassUnfiredEjection = false;

		[Header("Auto Close Settings")]
		public bool AutoCloseOnRegrab = true;

		private BreechRifleState m_state;

		private float m_tarHammerRot;

		private float m_triggerVal;

		private bool m_isHammerCocked;

		private float leverProgress;

		private float m_curLeverRot;

		private float m_tarLeverRot;

		private bool m_triggerWasHeldOnGrab;

		private float m_rackingDisplacement;

		private float m_lastHandZ;

		private bool m_handZInitialized;

		private bool m_wasBreechOpenOnRelease;

		private float m_lastDistanceBetweenGrips = -1f;

		public override void Awake()
		{
			((FVRFireArm)this).Awake();
			base.FChambers.Add(Chamber);
			m_tarLeverRot = LeverAngleRange.y;
			m_curLeverRot = LeverAngleRange.y;
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).BeginInteraction(hand);
			if (AutoCloseOnRegrab && m_wasBreechOpenOnRelease)
			{
				leverProgress = 0f;
				m_rackingDisplacement = 0f;
				m_tarLeverRot = LeverAngleRange.y;
				m_state = BreechRifleState.HammerBackBreechClosed;
				CloseCustomBreech();
				m_wasBreechOpenOnRelease = false;
			}
			m_triggerWasHeldOnGrab = hand.Input.TriggerFloat > 0f;
			if (Object.op_Implicit((Object)(object)LeverRoot))
			{
				m_lastHandZ = LeverRoot.InverseTransformPoint(hand.PalmTransform.position).z;
				m_handZInitialized = true;
			}
			if ((Object)(object)AltGrip != (Object)null && (Object)(object)((FVRInteractiveObject)AltGrip).m_hand != (Object)null)
			{
				m_lastDistanceBetweenGrips = Vector3.Distance(hand.PalmTransform.position, ((FVRInteractiveObject)AltGrip).m_hand.PalmTransform.position);
			}
			else
			{
				m_lastDistanceBetweenGrips = -1f;
			}
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRFireArm)this).EndInteraction(hand);
			m_wasBreechOpenOnRelease = m_state == BreechRifleState.HammerBackBreechOpen;
			m_handZInitialized = false;
			m_lastDistanceBetweenGrips = -1f;
		}

		public override void FVRUpdate()
		{
			((FVRFireArm)this).FVRUpdate();
			UpdateHammerPhysics();
			UpdateTriggerVisuals();
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			m_triggerVal = Mathf.Clamp(hand.Input.TriggerFloat, 0f, 1f);
			if (m_triggerVal == 0f)
			{
				m_triggerWasHeldOnGrab = false;
			}
			HandleInputControls(hand);
			HandleHammerRelease(hand);
			if ((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null)
			{
				HandleLeverManualControl(hand);
			}
		}

		public override void FVRFixedUpdate()
		{
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).FVRFixedUpdate();
			if (!m_isHammerCocked)
			{
				leverProgress = 0f;
				m_rackingDisplacement = 0f;
				m_tarLeverRot = LeverAngleRange.y;
			}
			m_curLeverRot = Mathf.MoveTowards(m_curLeverRot, m_tarLeverRot, leverSpeed * Time.deltaTime);
			Lever.localEulerAngles = new Vector3(m_curLeverRot, 0f, 0f);
			float num = (LeverAngleRange.y - m_curLeverRot) / (LeverAngleRange.y - LeverAngleRange.x);
			num = Mathf.Clamp01(num);
			if (Object.op_Implicit((Object)(object)Breech))
			{
				Breech.localEulerAngles = new Vector3(Mathf.Lerp(BreechRots.x, BreechRots.y, num), 0f, 0f);
			}
			base.IsBreachOpenForGasOut = (Object)(object)Chamber != (Object)null && Chamber.IsAccessible;
		}

		private bool IsLeverClosed()
		{
			float num = Mathf.Abs(m_curLeverRot - LeverAngleRange.y);
			return num < LeverClosedTolerance;
		}

		private void HandleInputControls(FVRViveHand hand)
		{
			bool flag = false;
			bool flag2 = false;
			if (hand.IsInStreamlinedMode)
			{
				flag = hand.Input.BYButtonDown;
				flag2 = hand.Input.AXButtonDown;
			}
			else if (hand.Input.TouchpadDown)
			{
				flag = hand.Input.TouchpadAxes.y > 0f;
				flag2 = hand.Input.TouchpadAxes.y <= 0f;
			}
			if (flag)
			{
				HandleUpwardAction();
			}
			if (flag2)
			{
				HandleDownwardAction();
			}
		}

		private void HandleUpwardAction()
		{
			if (m_state == BreechRifleState.HammerBackBreechOpen)
			{
				leverProgress = 0f;
				m_rackingDisplacement = 0f;
				m_tarLeverRot = LeverAngleRange.y;
				m_state = BreechRifleState.HammerBackBreechClosed;
				CloseCustomBreech();
			}
			else if (m_state == BreechRifleState.HammerBackBreechClosed)
			{
				m_state = BreechRifleState.HammerForward;
				DecockHammer();
			}
		}

		private void HandleDownwardAction()
		{
			if (!m_isHammerCocked)
			{
				CockHammer();
			}
			else if (m_state == BreechRifleState.HammerBackBreechClosed)
			{
				leverProgress = 1f;
				m_rackingDisplacement = 0.04f;
				m_tarLeverRot = LeverAngleRange.x;
				m_state = BreechRifleState.HammerBackBreechOpen;
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)17, 1f);
				Chamber.IsAccessible = true;
				EjectRound();
			}
		}

		private void HandleHammerRelease(FVRViveHand hand)
		{
			if (m_state == BreechRifleState.HammerBackBreechClosed && IsLeverClosed() && hand.Input.TriggerDown && !m_triggerWasHeldOnGrab)
			{
				DropHammer();
				m_state = BreechRifleState.HammerForward;
			}
		}

		private void HandleLeverManualControl(FVRViveHand hand)
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			if ((!((Object)(object)Chamber != (Object)null) || !Chamber.IsFull || Chamber.IsSpent || m_state != BreechRifleState.HammerBackBreechClosed) && m_isHammerCocked && !((Object)(object)AltGrip == (Object)null) && !((Object)(object)((FVRInteractiveObject)AltGrip).m_hand == (Object)null))
			{
				float num = Vector3.Distance(hand.PalmTransform.position, ((FVRInteractiveObject)AltGrip).m_hand.PalmTransform.position);
				if (m_lastDistanceBetweenGrips < 0f)
				{
					m_lastDistanceBetweenGrips = num;
				}
				if (num < m_lastDistanceBetweenGrips)
				{
					float num2 = m_lastDistanceBetweenGrips - num;
					m_rackingDisplacement += num2;
				}
				else
				{
					float num3 = num - m_lastDistanceBetweenGrips;
					m_rackingDisplacement -= num3;
				}
				m_lastDistanceBetweenGrips = num;
				m_rackingDisplacement = Mathf.Clamp(m_rackingDisplacement, 0f, 0.04f);
				float num4 = Mathf.Clamp01(m_rackingDisplacement * 25f);
				leverProgress = num4;
				if (leverProgress >= 1f && m_state == BreechRifleState.HammerBackBreechClosed)
				{
					m_tarLeverRot = LeverAngleRange.x;
					m_state = BreechRifleState.HammerBackBreechOpen;
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)17, 1f);
					Chamber.IsAccessible = true;
					EjectRound();
					m_lastDistanceBetweenGrips = num;
				}
				else if (leverProgress <= 0f && m_state == BreechRifleState.HammerBackBreechOpen)
				{
					m_tarLeverRot = LeverAngleRange.y;
					m_state = BreechRifleState.HammerBackBreechClosed;
					CloseCustomBreech();
					m_lastDistanceBetweenGrips = num;
				}
			}
		}

		private void UpdateHammerPhysics()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)Hammer))
			{
				Quaternion val = Quaternion.Euler(m_tarHammerRot, 0f, 0f);
				float num = ((!(m_tarHammerRot > Hammer.localEulerAngles.x)) ? hammerReturnSpeed : hammerCockSpeed);
				Hammer.localRotation = Quaternion.RotateTowards(Hammer.localRotation, val, num * Time.deltaTime);
			}
		}

		private void CockHammer()
		{
			m_tarHammerRot = HammerRots.x;
			m_isHammerCocked = true;
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
			m_state = BreechRifleState.HammerBackBreechClosed;
		}

		private void DropHammer()
		{
			m_tarHammerRot = HammerRots.y;
			m_isHammerCocked = false;
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			if (Chamber.IsFull)
			{
				Fire();
			}
		}

		private void DecockHammer()
		{
			m_tarHammerRot = HammerRots.y;
			m_isHammerCocked = false;
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
		}

		private void CloseCustomBreech()
		{
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)18, 1f);
			Chamber.IsAccessible = false;
		}

		private void EjectRound()
		{
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)Chamber == (Object)null) && Chamber.IsFull && (Chamber.IsSpent || !bypassUnfiredEjection))
			{
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f);
				Chamber.EjectRound(((Component)Chamber).transform.position + ((Component)Chamber).transform.forward * EjectOffset, ((Component)Chamber).transform.forward * EjectSpeed, Vector3.right, false);
			}
		}

		private void Fire()
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			if (Chamber.Fire())
			{
				((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
				((FVRFireArm)this).FireMuzzleSmoke();
				bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
				bool flag2 = (Object)(object)AltGrip != (Object)null;
				bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
				((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
				((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
			}
		}

		public override List<FireArmRoundClass> GetChamberRoundList()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			if (Chamber.IsFull && !Chamber.IsSpent)
			{
				List<FireArmRoundClass> list = new List<FireArmRoundClass>();
				list.Add(Chamber.GetRound().RoundClass);
				return list;
			}
			return null;
		}

		public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if (rounds.Count > 0)
			{
				Chamber.Autochamber(rounds[0]);
			}
		}

		private void UpdateTriggerVisuals()
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)Trigger))
			{
				float num = Mathf.Lerp(TriggerRots.x, TriggerRots.y, m_triggerVal);
				Trigger.localEulerAngles = new Vector3(num, 0f, 0f);
			}
		}
	}
	public class MartiniHenry : FVRFireArm
	{
		public enum ZPos
		{
			Forward,
			Middle,
			Rear
		}

		private enum RoundAnimState
		{
			NotLoaded,
			LoadedFromMag,
			InLowerPath,
			InUpperPath,
			ReadyForChamber
		}

		[Serializable]
		public class LeverActuatedPiece
		{
			public Transform Piece;

			public Vector3 PosBack;

			public Vector3 PosForward;

			public InterpStyle InterpStyle;

			public ActuationType ActuationType;
		}

		public enum ActuationType
		{
			Lever,
			Hammer
		}

		private RoundAnimState m_roundAnimState = RoundAnimState.NotLoaded;

		[Header("LeverAction Config")]
		public FVRFireArmChamber Chamber;

		public bool UsesSecondChamber;

		public FVRFireArmChamber Chamber2;

		public Transform SecondEjectionSpot;

		public Transform SecondMuzzle;

		private bool m_isHammerCocked2;

		private bool m_isSecondaryMuzzlePos;

		public Transform Lever;

		public Transform LeverRoot;

		public Transform Hammer;

		public Transform LoadingGate;

		public Transform Trigger;

		public Vector2 TriggerRotRange;

		public FVRAlternateGrip ForeGrip;

		public Vector2 LeverAngleRange = new Vector2(-68f, 0f);

		public Vector2 HammerAngleRange = new Vector2(-36f, 0f);

		public Vector2 LoadingGateAngleRange = new Vector2(-24f, 0f);

		public Vector3 EjectionDir = new Vector3(0f, 2f, 0f);

		public Vector3 EjectionSpin = new Vector3(80f, 0f, 0f);

		private bool m_isLeverReleasePressed;

		private float m_curLeverRot;

		private float m_tarLeverRot;

		private float m_leverRotSpeed = 700f;

		private bool m_isActionMovingForward;

		private ZPos m_curLeverPos = ZPos.Rear;

		private ZPos m_lastLeverPos = ZPos.Rear;

		private FVRFirearmMovingProxyRound m_proxy;

		private FVRFirearmMovingProxyRound m_proxy2;

		[Header("Round Positions Config")]
		public Transform ReceiverLowerPathForward;

		public Transform ReceiverLowerPathRearward;

		public Transform ReceiverUpperPathForward;

		public Transform ReceiverUpperPathRearward;

		public Transform ReceiverEjectionPathForward;

		public Transform ReceiverEjectionPathRearward;

		public Transform ReceiverEjectionPoint;

		public bool GrabsRoundFromMagOnBoltForward;

		private bool m_isHammerCocked;

		[Header("Spinning Config")]
		public Transform PoseSpinHolder;

		public bool CanSpin;

		private bool m_isSpinning;

		public LeverActuatedPiece[] ActuatedPieces;

		private bool useLinearRacking = true;

		private float baseDistance = 1f;

		private float BaseAngleOffset;

		private bool m_wasLeverLocked;

		private Vector3 m_baseSpinPosition = Vector3.zero;

		private float curDistanceBetweenGrips = 1f;

		private float lastDistanceBetweenGrips = -1f;

		private float m_rackingDisplacement;

		private float xSpinRot;

		private float xSpinVel;

		[Header("Loading Box Animations")]
		public bool UseLoadingBoxAnimations = false;

		public Transform SideBoxHatch;

		public Transform Kickout;

		public Transform KickoutArm;

		public Vector2 SideBoxHatchRotRange = new Vector2(0f, -45f);

		public Vector2 KickoutRotRange = new Vector2(0f, 30f);

		public Vector2 KickoutArmRotRange = new Vector2(0f, 45f);

		public float BoxAnimationSpeed = 1f;

		private float m_curSideBoxHatchRot = 0f;

		private float m_curKickoutRot = 0f;

		private float m_curKickoutArmRot = 0f;

		private float m_boxAnimSpeed = 300f;

		private bool m_isBoxAnimating = false;

		private float m_boxAnimTimer = 0f;

		private float m_boxAnimDuration = 1.5f;

		public bool IsHammerCocked => m_isHammerCocked;

		public override void Awake()
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			((FVRFireArm)this).Awake();
			base.FChambers.Add(Chamber);
			if (UsesSecondChamber && (Object)(object)Chamber2 != (Object)null)
			{
				base.FChambers.Add(Chamber2);
			}
			GameObject val = new GameObject("m_proxyRound");
			m_proxy = val.AddComponent<FVRFirearmMovingProxyRound>();
			m_proxy.Init(((Component)this).transform);
			if (UsesSecondChamber)
			{
				GameObject val2 = new GameObject("m_proxyRound2");
				m_proxy2 = val2.AddComponent<FVRFirearmMovingProxyRound>();
				m_proxy2.Init(((Component)this).transform);
			}
			m_baseSpinPosition = PoseSpinHolder.localPosition;
		}

		public override Transform GetMuzzle()
		{
			if (!UsesSecondChamber)
			{
				return ((FVRFireArm)this).GetMuzzle();
			}
			if (m_isSecondaryMuzzlePos)
			{
				return SecondMuzzle;
			}
			return base.MuzzlePos;
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRFireArm)this).BeginInteraction(hand);
			SetBaseHandAngle(hand);
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			UpdateLever();
			if (hand.Input.TriggerDown && !((FVRPhysicalObject)this).IsAltHeld && m_curLeverPos == ZPos.Rear && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && (m_isHammerCocked || m_isHammerCocked2))
			{
				Fire();
			}
			Trigger.localEulerAngles = new Vector3(Mathf.Lerp(TriggerRotRange.x, TriggerRotRange.y, hand.Input.TriggerFloat), 0f, 0f);
			float num = Mathf.InverseLerp(LeverAngleRange.y, LeverAngleRange.x, m_curLeverRot);
			if ((Object)(object)Hammer != (Object)null)
			{
				if (m_isHammerCocked)
				{
					Hammer.localEulerAngles = new Vector3(HammerAngleRange.x, 0f, 0f);
				}
				else
				{
					Hammer.localEulerAngles = new Vector3(Mathf.Lerp(HammerAngleRange.y, HammerAngleRange.x, num), 0f, 0f);
				}
			}
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			Trigger.localEulerAngles = new Vector3(0f, 0f, 0f);
			((FVRFireArm)this).EndInteraction(hand);
		}

		private void SetBaseHandAngle(FVRViveHand hand)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = Vector3.ProjectOnPlane(((FVRInteractiveObject)this).m_hand.PoseOverride.forward, LeverRoot.right);
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			Vector3 forward = LeverRoot.forward;
			float baseAngleOffset = Mathf.Atan2(Vector3.Dot(LeverRoot.right, Vector3.Cross(forward, normalized)), Vector3.Dot(forward, normalized)) * 57.29578f;
			BaseAngleOffset = baseAngleOffset;
		}

		private void UpdateLever()
		{
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_0527: Unknown result type (might be due to invalid IL or missing references)
			//IL_023a: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0402: Unknown result type (might be due to invalid IL or missing references)
			//IL_0407: Unknown result type (might be due to invalid IL or missing references)
			//IL_040f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0414: Unknown result type (might be due to invalid IL or missing references)
			//IL_041c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0421: Unknown result type (might be due to invalid IL or missing references)
			//IL_0423: Unknown result type (might be due to invalid IL or missing references)
			//IL_0425: Unknown result type (might be due to invalid IL or missing references)
			//IL_042f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0431: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02da: Unknown result type (might be due to invalid IL or missing references)
			//IL_0375: Unknown result type (might be due to invalid IL or missing references)
			//IL_037a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0385: Unknown result type (might be due to invalid IL or missing references)
			//IL_038f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0394: Unknown result type (might be due to invalid IL or missing references)
			//IL_1160: Unknown result type (might be due to invalid IL or missing references)
			//IL_07a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_07b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_07c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_07cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_07dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_07e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_07fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0802: Unknown result type (might be due to invalid IL or missing references)
			//IL_080d: Unknown result type (might be due to invalid IL or missing references)
			//IL_081d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0828: Unknown result type (might be due to invalid IL or missing references)
			//IL_0838: Unknown result type (might be due to invalid IL or missing references)
			//IL_083d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0848: Unknown result type (might be due to invalid IL or missing references)
			//IL_0858: Unknown result type (might be due to invalid IL or missing references)
			//IL_085d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0868: Unknown result type (might be due to invalid IL or missing references)
			//IL_0873: Unknown result type (might be due to invalid IL or missing references)
			//IL_118d: Unknown result type (might be due to invalid IL or missing references)
			//IL_1198: Unknown result type (might be due to invalid IL or missing references)
			//IL_119f: Unknown result type (might be due to invalid IL or missing references)
			//IL_11ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_11c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_11cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ce5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d00: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d99: Unknown result type (might be due to invalid IL or missing references)
			//IL_0da4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0dab: Unknown result type (might be due to invalid IL or missing references)
			//IL_0dc6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0dd1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0dd8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e86: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e91: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e98: Unknown result type (might be due to invalid IL or missing references)
			//IL_0eb3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ebe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ec5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f6a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f75: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f7c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f97: Unknown result type (might be due to invalid IL or missing references)
			//IL_0fa2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0fa9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d37: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e0f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0efc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0fe0: Unknown result type (might be due to invalid IL or missing references)
			//IL_1204: Unknown result type (might be due to invalid IL or missing references)
			//IL_120f: Unknown result type (might be due to invalid IL or missing references)
			//IL_1216: Unknown result type (might be due to invalid IL or missing references)
			//IL_1231: Unknown result type (might be due to invalid IL or missing references)
			//IL_123c: Unknown result type (might be due to invalid IL or missing references)
			//IL_1243: Unknown result type (might be due to invalid IL or missing references)
			//IL_10a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_10b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_10b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_10d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_10de: Unknown result type (might be due to invalid IL or missing references)
			//IL_10e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_100d: Unknown result type (might be due to invalid IL or missing references)
			//IL_1018: Unknown result type (might be due to invalid IL or missing references)
			//IL_101f: Unknown result type (might be due to invalid IL or missing references)
			//IL_103a: Unknown result type (might be due to invalid IL or missing references)
			//IL_1045: Unknown result type (might be due to invalid IL or missing references)
			//IL_104c: Unknown result type (might be due to invalid IL or missing references)
			//IL_08d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_08df: Unknown result type (might be due to invalid IL or missing references)
			//IL_08ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_08fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_090a: Unknown result type (might be due to invalid IL or missing references)
			//IL_090f: Unknown result type (might be due to invalid IL or missing references)
			//IL_091a: Unknown result type (might be due to invalid IL or missing references)
			//IL_092a: Unknown result type (might be due to invalid IL or missing references)
			//IL_092f: Unknown result type (might be due to invalid IL or missing references)
			//IL_093a: Unknown result type (might be due to invalid IL or missing references)
			//IL_094a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0955: Unknown result type (might be due to invalid IL or missing references)
			//IL_0965: Unknown result type (might be due to invalid IL or missing references)
			//IL_096a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0975: Unknown result type (might be due to invalid IL or missing references)
			//IL_0985: Unknown result type (might be due to invalid IL or missing references)
			//IL_098a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0995: Unknown result type (might be due to invalid IL or missing references)
			//IL_09a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_111c: Unknown result type (might be due to invalid IL or missing references)
			//IL_1083: Unknown result type (might be due to invalid IL or missing references)
			//IL_12e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_1346: Unknown result type (might be due to invalid IL or missing references)
			//IL_1354: Unknown result type (might be due to invalid IL or missing references)
			//IL_135b: Unknown result type (might be due to invalid IL or missing references)
			//IL_1309: Unknown result type (might be due to invalid IL or missing references)
			//IL_1317: Unknown result type (might be due to invalid IL or missing references)
			//IL_131e: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			bool flag2 = false;
			if (((FVRInteractiveObject)this).IsHeld)
			{
				if (((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode)
				{
					flag = ((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed;
					flag2 = ((FVRInteractiveObject)this).m_hand.Input.BYButtonUp;
				}
				else
				{
					flag = ((FVRInteractiveObject)this).m_hand.Input.TouchpadPressed;
					flag2 = ((FVRInteractiveObject)this).m_hand.Input.TouchpadUp;
				}
			}
			m_isLeverReleasePressed = false;
			bool flag3 = false;
			if (!((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRInteractiveObject)ForeGrip).m_hand != (Object)null)
			{
				if (((FVRInteractiveObject)ForeGrip).m_hand.Input.TriggerPressed && ((FVRInteractiveObject)ForeGrip).m_hasTriggeredUpSinceBegin && (int)GM.Options.ControlOptions.LongGunSnipingAssist != 1)
				{
					flag3 = true;
				}
				m_isLeverReleasePressed = true;
				curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.PalmTransform.position);
				if (lastDistanceBetweenGrips < 0f)
				{
					lastDistanceBetweenGrips = curDistanceBetweenGrips;
				}
			}
			else
			{
				lastDistanceBetweenGrips = -1f;
			}
			bool flag4 = !((FVRPhysicalObject)this).IsAltHeld && flag;
			m_isSpinning = false;
			if (flag4 && CanSpin)
			{
				m_isSpinning = true;
			}
			bool flag5 = false;
			if ((m_isHammerCocked || m_isHammerCocked2) && !flag4 && m_curLeverPos == ZPos.Rear)
			{
				flag5 = true;
			}
			if (flag3)
			{
				flag5 = false;
			}
			if ((Object)(object)((FVRPhysicalObject)this).AltGrip == (Object)null && !((FVRPhysicalObject)this).IsAltHeld)
			{
				flag5 = true;
			}
			if (flag5 && useLinearRacking)
			{
				SetBaseHandAngle(((FVRInteractiveObject)this).m_hand);
				lastDistanceBetweenGrips = curDistanceBetweenGrips;
			}
			m_wasLeverLocked = flag5;
			if (flag2 && m_curLeverPos != ZPos.Forward && m_rackingDisplacement < 0.005f)
			{
				m_tarLeverRot = 0f;
				PoseSpinHolder.localPosition = m_baseSpinPosition;
				lastDistanceBetweenGrips = curDistanceBetweenGrips;
				m_rackingDisplacement = 0f;
			}
			else if (m_isLeverReleasePressed && !flag5)
			{
				if (useLinearRacking)
				{
					curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.PalmTransform.position);
					Vector3 val = ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld - ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.Input.VelLinearWorld;
					float num = ((Vector3)(ref val)).magnitude * Time.deltaTime * 2f;
					float num2 = Mathf.Clamp(lastDistanceBetweenGrips - curDistanceBetweenGrips, 0f - num, num);
					m_rackingDisplacement += num2;
					m_rackingDisplacement = Mathf.Clamp(m_rackingDisplacement, 0f, 0.04f);
					if (m_rackingDisplacement < 0.005f)
					{
						m_rackingDisplacement = 0f;
					}
					if (m_rackingDisplacement > 0.035f)
					{
						m_rackingDisplacement = 0.04f;
					}
					PoseSpinHolder.localPosition = m_baseSpinPosition + Vector3.forward * m_rackingDisplacement * 2f;
					m_tarLeverRot = Mathf.Lerp(LeverAngleRange.y, LeverAngleRange.x, m_rackingDisplacement * 25f);
					lastDistanceBetweenGrips = curDistanceBetweenGrips;
				}
				else
				{
					Vector3 val2 = Vector3.ProjectOnPlane(((FVRInteractiveObject)this).m_hand.PoseOverride.forward, LeverRoot.right);
					Vector3 normalized = ((Vector3)(ref val2)).normalized;
					Vector3 forward = LeverRoot.forward;
					float num3 = Mathf.Atan2(Vector3.Dot(LeverRoot.right, Vector3.Cross(forward, normalized)), Vector3.Dot(forward, normalized)) * 57.29578f;
					num3 -= BaseAngleOffset;
					num3 *= 3f;
					num3 = Mathf.Clamp(num3, LeverAngleRange.x, LeverAngleRange.y);
					m_tarLeverRot = num3;
				}
			}
			else if (m_isSpinning)
			{
				float num4 = Mathf.Clamp(((Vector3)(ref ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld)).magnitude - 1f, 0f, 3f);
				float num5 = num4 * 120f;
				float num6 = Mathf.Repeat(Mathf.Abs(xSpinRot), 360f);
				num5 = Mathf.Clamp(num5, 0f, num6 * 0.5f);
				m_tarLeverRot = Mathf.Clamp(0f - num5, LeverAngleRange.x, LeverAngleRange.y);
				PoseSpinHolder.localPosition = m_baseSpinPosition;
			}
			if (Mathf.Abs(m_curLeverRot - LeverAngleRange.y) < 1f)
			{
				if (m_lastLeverPos == ZPos.Forward)
				{
					m_curLeverPos = ZPos.Middle;
				}
				else
				{
					m_curLeverPos = ZPos.Rear;
				}
			}
			else if (Mathf.Abs(m_curLeverRot - LeverAngleRange.x) < 1f)
			{
				if (m_lastLeverPos == ZPos.Rear)
				{
					m_curLeverPos = ZPos.Middle;
				}
				else
				{
					m_curLeverPos = ZPos.Forward;
				}
			}
			else
			{
				m_curLeverPos = ZPos.Middle;
			}
			if (m_curLeverPos == ZPos.Rear && m_lastLeverPos != ZPos.Rear)
			{
				m_tarLeverRot = LeverAngleRange.y;
				m_curLeverRot = LeverAngleRange.y;
				if (m_isActionMovingForward && m_proxy.IsFull && !Chamber.IsFull)
				{
					((FVRInteractiveObject)this).m_hand.Buzz(((FVRInteractiveObject)this).m_hand.Buzzer.Buzz_OnHoverInteractive);
					Chamber.SetRound(m_proxy.Round, false);
					m_proxy.ClearProxy();
					m_roundAnimState = RoundAnimState.NotLoaded;
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)10, 1f);
				}
				else
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)41, 1f);
				}
				if (UsesSecondChamber && m_isActionMovingForward && m_proxy2.IsFull && !Chamber2.IsFull)
				{
					Chamber2.SetRound(m_proxy2.Round, false);
					m_proxy2.ClearProxy();
				}
				m_isActionMovingForward = false;
			}
			else if (m_curLeverPos == ZPos.Forward && m_lastLeverPos != ZPos.Forward)
			{
				m_tarLeverRot = LeverAngleRange.x;
				m_curLeverRot = LeverAngleRange.x;
				m_isHammerCocked = true;
				if (UsesSecondChamber)
				{
					m_isHammerCocked2 = true;
				}
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
				if (!m_isActionMovingForward && Chamber.IsFull)
				{
					((FVRInteractiveObject)this).m_hand.Buzz(((FVRInteractiveObject)this).m_hand.Buzzer.Buzz_OnHoverInteractive);
					Chamber.EjectRound(ReceiverEjectionPoint.position, ((Component)this).transform.right * EjectionDir.x + ((Component)this).transform.up * EjectionDir.y + ((Component)this).transform.forward * EjectionDir.z, ((Component)this).transform.right * EjectionSpin.x + ((Component)this).transform.up * EjectionSpin.y + ((Component)this).transform.forward * EjectionSpin.z, ReceiverEjectionPoint.position, ReceiverEjectionPoint.rotation, false);
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f);
				}
				else
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)40, 1f);
				}
				if (UsesSecondChamber && !m_isActionMovingForward && Chamber2.IsFull)
				{
					Chamber2.EjectRound(SecondEjectionSpot.position, ((Component)this).transform.right * EjectionDir.x + ((Component)this).transform.up * EjectionDir.y + ((Component)this).transform.forward * EjectionDir.z, ((Component)this).transform.right * EjectionSpi