Decompiled source of HuntStickyBomb v1.1.3
HuntStickyBomb.dll
Decompiled 2 weeks ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace BitWizrd.HuntStickyBomb { [BepInPlugin("BitWizrd.HuntStickyBomb", "HuntStickyBomb", "1.1.3")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class HuntStickyBombPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntStickyBomb"); OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntStickyBomb", "", "huntstickybomb", "", ""); } } } public class AudioStopWhenDone : MonoBehaviour { public AudioSource Src; public float Delay; public float Duration = 1f; private void Awake() { if ((Object)(object)Src == (Object)null) { Src = ((Component)this).GetComponent<AudioSource>(); } } private void OnEnable() { ((MonoBehaviour)this).CancelInvoke(); if ((Object)(object)Src != (Object)null && Src.loop && !Src.isPlaying) { Src.Play(); } if (Duration > 0f) { ((MonoBehaviour)this).Invoke("StopLoop", Mathf.Max(0f, Delay) + Duration); } } private void OnDisable() { ((MonoBehaviour)this).CancelInvoke(); } private void StopLoop() { if ((Object)(object)Src != (Object)null && Src.loop) { Src.Stop(); } ((Behaviour)this).enabled = false; } } public class AutoDestructWhenDone : MonoBehaviour { [Tooltip("Seconds between checks.")] public float PollInterval = 0.5f; [Tooltip("Seconds after enabling before the first check, so a delayed start is not mistaken for finished.")] public float StartGrace = 1f; private ParticleSystem[] m_systems; private AudioSource[] m_sources; private float m_nextPoll; private void OnEnable() { m_nextPoll = Time.time + Mathf.Max(StartGrace, PollInterval); } private void Update() { if (!Application.isPlaying || Time.time < m_nextPoll) { return; } m_nextPoll = Time.time + PollInterval; if (m_systems == null) { m_systems = ((Component)this).GetComponentsInChildren<ParticleSystem>(true); m_sources = ((Component)this).GetComponentsInChildren<AudioSource>(true); } for (int i = 0; i < m_systems.Length; i++) { ParticleSystem val = m_systems[i]; if ((Object)(object)val != (Object)null && ((Component)val).gameObject.activeInHierarchy && val.IsAlive(false)) { return; } } for (int j = 0; j < m_sources.Length; j++) { AudioSource val2 = m_sources[j]; if ((Object)(object)val2 != (Object)null && ((Component)val2).gameObject.activeInHierarchy && val2.isPlaying) { return; } } Object.Destroy((Object)(object)((Component)this).gameObject); } } public class BloodBondSR : MonoBehaviour { private void Awake() { string name = "Ammo_69_CashMoney_D100(Clone)"; ((Object)((Component)this).gameObject).name = name; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true); for (int i = 0; i < componentsInChildren.Length; i++) { ((Object)((Component)componentsInChildren[i]).gameObject).name = name; } } } public class ComponentActivateRandomRuntime : MonoBehaviour { public float Probability; public int Group; public float SelectionStart; [NonSerialized] private bool rollResolved; [NonSerialized] private float sharedRoll; private void Awake() { if (Probability >= 1f) { return; } bool flag; if (Group != 0) { if (!rollResolved) { ResolveGroupRollsForRoot(); } flag = sharedRoll >= SelectionStart && sharedRoll <= SelectionStart + Probability; } else { flag = Random.value <= Probability; } if (!flag) { ((Component)this).gameObject.SetActive(false); } } private void ResolveGroupRollsForRoot() { ComponentActivateRandomRuntime[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<ComponentActivateRandomRuntime>(true); Dictionary<int, float> dictionary = new Dictionary<int, float>(); foreach (ComponentActivateRandomRuntime componentActivateRandomRuntime in componentsInChildren) { if (componentActivateRandomRuntime.Group != 0 && !componentActivateRandomRuntime.rollResolved) { if (!dictionary.TryGetValue(componentActivateRandomRuntime.Group, out var value)) { value = Random.value; dictionary[componentActivateRandomRuntime.Group] = value; } componentActivateRandomRuntime.sharedRoll = value; componentActivateRandomRuntime.rollResolved = true; } } } } public class CooldownSound : MonoBehaviour { public ClosedBoltWeapon weapon; public AudioClip[] audioClips; public float volume = 1f; public int minShots = 5; public int maxShots = 10; public float minDelay = 0.5f; public float maxDelay = 2f; public float resetTime = 1.5f; private AudioSource audioSource; private int shotCounter = 0; private float lastShotTime; private bool lastRoundSpent; private int nextShotThreshold; private bool isPlayingSound = false; private void Start() { if ((Object)(object)weapon == (Object)null) { weapon = ((Component)this).GetComponent<ClosedBoltWeapon>(); } if ((Object)(object)weapon == (Object)null) { Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon."); return; } audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>(); if ((Object)(object)audioSource == (Object)null) { audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>(); } audioSource.spatialBlend = 1f; audioSource.playOnAwake = false; audioSource.rolloffMode = (AudioRolloffMode)0; lastRoundSpent = weapon.Chamber.IsSpent; SetNewShotThreshold(); } private void Update() { DetectFiring(); } private void DetectFiring() { if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent) { OnWeaponFired(); } lastRoundSpent = weapon.Chamber.IsSpent; } private void OnWeaponFired() { float num = Time.time - lastShotTime; if (num > resetTime) { shotCounter = 0; SetNewShotThreshold(); } shotCounter++; lastShotTime = Time.time; if (shotCounter >= nextShotThreshold) { ((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay()); shotCounter = 0; SetNewShotThreshold(); } } private IEnumerator PlaySoundWithDelay() { if (!isPlayingSound) { isPlayingSound = true; float delay = Random.Range(minDelay, maxDelay); yield return (object)new WaitForSeconds(delay); if (audioClips.Length > 0) { int index = Random.Range(0, audioClips.Length); audioSource.clip = audioClips[index]; audioSource.PlayOneShot(audioSource.clip, volume); yield return (object)new WaitForSeconds(audioSource.clip.length); } isPlayingSound = false; } } private void SetNewShotThreshold() { nextShotThreshold = Random.Range(minShots, maxShots + 1); } } [ExecuteInEditMode] public class CryErosionDriver : MonoBehaviour { private static readonly int ErosionValueId = Shader.PropertyToID("_ErosionValue"); [Range(0f, 1f)] public float Burn = 0f; public Renderer[] Renderers; public bool HideWhenGone = true; private MaterialPropertyBlock _block; private float _burnRate; private float _lastApplied = -1f; public void BurnOver(float seconds) { _burnRate = ((!(seconds > 0.0001f)) ? 0f : ((1f - Burn) / seconds)); if (_burnRate <= 0f) { Burn = 1f; } } public void Restore() { _burnRate = 0f; Burn = 0f; Apply(force: true); } private void LateUpdate() { if (_burnRate > 0f && Application.isPlaying) { Burn = Mathf.Min(1f, Burn + _burnRate * Time.deltaTime); if (Burn >= 1f) { _burnRate = 0f; } } Apply(force: false); } private void OnValidate() { Apply(force: true); } private void Apply(bool force) { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown float num = Mathf.Clamp01(Burn); if (!force && Mathf.Approximately(num, _lastApplied)) { return; } _lastApplied = num; if (Renderers == null || Renderers.Length == 0) { Renderers = ((Component)this).GetComponentsInChildren<Renderer>(true); } if (_block == null) { _block = new MaterialPropertyBlock(); } bool flag = HideWhenGone && num >= 1f; for (int i = 0; i < Renderers.Length; i++) { Renderer val = Renderers[i]; if (!((Object)(object)val == (Object)null)) { val.GetPropertyBlock(_block); _block.SetFloat(ErosionValueId, 1f - num); val.SetPropertyBlock(_block); if (HideWhenGone) { val.enabled = !flag; } } } } } [ExecuteInEditMode] public class CryRibbon : MonoBehaviour { private class ParentSlot { public uint Seed; public Vector3 Pos; public Vector3 Vel; public float Age01 = 1f; public bool Dead; } private struct SeedInfo { public int Slot; public float Fraction; } private sealed class AgeComparer : IComparer<int> { private readonly Particle[] m_buf; public AgeComparer(Particle[] buf) { m_buf = buf; } public int Compare(int a, int b) { float num = ((Particle)(ref m_buf[a])).startLifetime - ((Particle)(ref m_buf[a])).remainingLifetime; float num2 = ((Particle)(ref m_buf[b])).startLifetime - ((Particle)(ref m_buf[b])).remainingLifetime; if (num > num2) { return -1; } if (num < num2) { return 1; } return 0; } } public ParticleSystem OwnPs; public ParticleSystem ParentSystem; public Transform EffectRoot; public Material RibbonMaterial; public float SizeConstant = 1f; public AnimationCurve SizeOverLife = new AnimationCurve(); public AnimationCurve SizeBySpawnFraction = new AnimationCurve(); public float OpacityConstant = 1f; public AnimationCurve OpacityOverLife = new AnimationCurve(); public AnimationCurve OpacityBySpawnFraction = new AnimationCurve(); public Gradient ColorOverLife = new Gradient(); public bool StreamFromAge; public float TextureFrequency = 1f; public bool FlipU; public bool FlipV; public bool ConnectToParent; public bool SampleParentAlpha; public AnimationCurve ParentOpacityOverLife = null; public AnimationCurve FacingOpacity = null; public int PerParentTotal = 1; public float SpawnDelay; public float SpawnDuration; public bool RateMode; public float SpawnRate; public float CountMin = 1f; public float CountMax = 1f; public float RestartPeriod; public float LifetimeMin = 1f; public float LifetimeMax = 1f; public int VelocityMode; public Vector3 AxisLocal = Vector3.up; public float ConeAngle; public float SpeedMin; public float SpeedMax; public AnimationCurve SpeedBySpawnFraction = new AnimationCurve(); public float Drag; public float GravityScale; public bool LifetimePerInstance; public AnimationCurve DragParentAge = null; public AnimationCurve DragSpawnFraction = null; private readonly List<ParentSlot> m_parents = new List<ParentSlot>(); private readonly Dictionary<uint, int> m_parentIndex = new Dictionary<uint, int>(); private readonly Dictionary<uint, SeedInfo> m_vertSlot = new Dictionary<uint, SeedInfo>(); private readonly Dictionary<uint, int> m_seedFirstFrame = new Dictionary<uint, int>(); private readonly List<uint> m_prune = new List<uint>(); private readonly Dictionary<int, int> m_slotBirthCount = new Dictionary<int, int>(); private Particle[] m_ownBuf = (Particle[])(object)new Particle[0]; private Particle[] m_parentBuf = (Particle[])(object)new Particle[0]; private readonly HashSet<uint> m_liveSeeds = new HashSet<uint>(); private Mesh m_mesh; private readonly List<Vector3> m_verts = new List<Vector3>(); private readonly List<Vector2> m_uvs = new List<Vector2>(); private readonly List<Color32> m_cols = new List<Color32>(); private readonly List<Vector3> m_norms = new List<Vector3>(); private readonly List<Vector4> m_tans = new List<Vector4>(); private readonly List<int> m_tris = new List<int>(); private readonly Vector3[] m_posBuf = (Vector3[])(object)new Vector3[256]; private readonly float[] m_fracBuf = new float[256]; private readonly float[] m_ageBuf = new float[256]; public static readonly List<CryRibbon> EditInstances = new List<CryRibbon>(); private int m_lastFrame = -1; private static Camera s_viewerCamera; public bool IsBusy { get { if (!((Behaviour)this).isActiveAndEnabled) { return false; } if ((Object)(object)OwnPs == (Object)null) { OwnPs = ((Component)this).GetComponent<ParticleSystem>(); } if ((Object)(object)OwnPs != (Object)null && OwnPs.particleCount > 0) { return true; } if ((Object)(object)ParentSystem != (Object)null && ParentSystem.IsAlive(true)) { return true; } return false; } } public int InstanceCount => m_parents.Count; public int TrackCount => m_parents.Count; private void OnEnable() { //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown if (!Application.isPlaying && !EditInstances.Contains(this)) { EditInstances.Add(this); } m_parents.Clear(); m_parentIndex.Clear(); m_vertSlot.Clear(); m_seedFirstFrame.Clear(); m_slotBirthCount.Clear(); if ((Object)(object)OwnPs == (Object)null) { OwnPs = ((Component)this).GetComponent<ParticleSystem>(); } if ((Object)(object)m_mesh == (Object)null) { m_mesh = new Mesh(); ((Object)m_mesh).hideFlags = (HideFlags)61; ((Object)m_mesh).name = "CryRibbon"; m_mesh.MarkDynamic(); } } private void OnDisable() { EditInstances.Remove(this); } public void EditorTick() { if (!Application.isPlaying && !((Object)(object)this == (Object)null)) { LateUpdate(); } } private void OnDestroy() { if (!((Object)(object)m_mesh == (Object)null)) { if (Application.isPlaying) { Object.Destroy((Object)(object)m_mesh); } else { Object.DestroyImmediate((Object)(object)m_mesh); } } } private void LateUpdate() { //IL_008c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)RibbonMaterial == (Object)null) { return; } int frame = CryEditClock.Frame; if (m_lastFrame == frame) { return; } m_lastFrame = frame; if ((Object)(object)OwnPs == (Object)null) { OwnPs = ((Component)this).GetComponent<ParticleSystem>(); } if (!((Object)(object)OwnPs == (Object)null)) { UpdateParents(); Camera val = ResolveViewerCamera(); if (!((Object)(object)val == (Object)null)) { BuildAndDraw(((Component)val).transform.position); } } } private void UpdateParents() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ParentSystem == (Object)null) { return; } MainModule main = ParentSystem.main; int maxParticles = ((MainModule)(ref main)).maxParticles; if (m_parentBuf.Length < maxParticles) { m_parentBuf = (Particle[])(object)new Particle[maxParticles]; } int particles = ParentSystem.GetParticles(m_parentBuf); bool[] array = new bool[m_parents.Count]; for (int i = 0; i < particles; i++) { uint randomSeed = ((Particle)(ref m_parentBuf[i])).randomSeed; if (!m_parentIndex.TryGetValue(randomSeed, out var value)) { ParentSlot parentSlot = new ParentSlot(); parentSlot.Seed = randomSeed; value = m_parents.Count; m_parents.Add(parentSlot); m_parentIndex[randomSeed] = value; } ParentSlot parentSlot2 = m_parents[value]; parentSlot2.Pos = ToWorldPoint(ParentSystem, ((Particle)(ref m_parentBuf[i])).position); parentSlot2.Vel = ToWorldVector(ParentSystem, ((Particle)(ref m_parentBuf[i])).velocity); float startLifetime = ((Particle)(ref m_parentBuf[i])).startLifetime; float num = startLifetime - ((Particle)(ref m_parentBuf[i])).remainingLifetime; parentSlot2.Age01 = ((!(startLifetime > 1E-06f)) ? 1f : Mathf.Clamp01(num / startLifetime)); parentSlot2.Dead = false; if (value < array.Length) { array[value] = true; } } for (int j = 0; j < m_parents.Count; j++) { if (j >= array.Length || !array[j]) { m_parents[j].Dead = true; } } } private float ParentAge01(int slot) { if (slot < 0 || slot >= m_parents.Count) { return 1f; } return m_parents[slot].Age01; } private void BuildAndDraw(Vector3 camPos) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Unknown result type (might be due to invalid IL or missing references) //IL_0547: Unknown result type (might be due to invalid IL or missing references) //IL_02bc: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_0621: Unknown result type (might be due to invalid IL or missing references) m_verts.Clear(); m_uvs.Clear(); m_cols.Clear(); m_norms.Clear(); m_tans.Clear(); m_tris.Clear(); MainModule main = OwnPs.main; int maxParticles = ((MainModule)(ref main)).maxParticles; if (m_ownBuf.Length < maxParticles) { m_ownBuf = (Particle[])(object)new Particle[maxParticles]; } int particles = OwnPs.GetParticles(m_ownBuf); bool flag = m_parents.Count > 0; int frame = CryEditClock.Frame; for (int i = 0; i < particles; i++) { uint randomSeed = ((Particle)(ref m_ownBuf[i])).randomSeed; if (m_vertSlot.ContainsKey(randomSeed)) { continue; } if (!m_seedFirstFrame.ContainsKey(randomSeed)) { m_seedFirstFrame[randomSeed] = frame; } Vector3 val = ToWorldVector(OwnPs, ((Particle)(ref m_ownBuf[i])).velocity); bool flag2 = ((Vector3)(ref val)).sqrMagnitude > 1E-08f; bool flag3 = frame - m_seedFirstFrame[randomSeed] >= 3; if (!flag2 && !flag3 && flag) { continue; } SeedInfo value = new SeedInfo { Slot = 0, Fraction = 0f }; if (flag) { int slot = 0; Vector3 val2 = ToWorldPoint(OwnPs, ((Particle)(ref m_ownBuf[i])).position); float num = float.MaxValue; float num2 = float.MaxValue; for (int j = 0; j < m_parents.Count; j++) { if (!m_parents[j].Dead) { Vector3 val3 = val2 - m_parents[j].Pos; float sqrMagnitude = ((Vector3)(ref val3)).sqrMagnitude; if (sqrMagnitude < num) { num2 = num; num = sqrMagnitude; slot = j; } else if (sqrMagnitude < num2) { num2 = sqrMagnitude; } } } bool flag4 = num2 > 1E-12f && num <= num2 * 0.25f; if (!flag4 && flag2) { float num3 = -2f; Vector3 normalized = ((Vector3)(ref val)).normalized; for (int k = 0; k < m_parents.Count; k++) { if (m_parents[k].Dead) { continue; } Vector3 vel = m_parents[k].Vel; if (!(((Vector3)(ref vel)).sqrMagnitude < 1E-08f)) { float num4 = Vector3.Dot(normalized, ((Vector3)(ref vel)).normalized); if (num4 > num3) { num3 = num4; slot = k; } } } flag4 = true; } if (!flag4) { continue; } value.Slot = slot; } int value2 = 0; m_slotBirthCount.TryGetValue(value.Slot, out value2); int num5 = Mathf.Max(2, PerParentTotal); value.Fraction = Mathf.Clamp01((float)value2 / (float)(num5 - 1)); m_slotBirthCount[value.Slot] = value2 + 1; m_vertSlot[randomSeed] = value; } m_liveSeeds.Clear(); for (int l = 0; l < particles; l++) { m_liveSeeds.Add(((Particle)(ref m_ownBuf[l])).randomSeed); } m_prune.Clear(); foreach (KeyValuePair<uint, SeedInfo> item in m_vertSlot) { if (!m_liveSeeds.Contains(item.Key)) { m_prune.Add(item.Key); } } for (int m = 0; m < m_prune.Count; m++) { m_vertSlot.Remove(m_prune[m]); m_seedFirstFrame.Remove(m_prune[m]); } Dictionary<int, List<int>> dictionary = new Dictionary<int, List<int>>(); for (int n = 0; n < particles; n++) { if (m_vertSlot.TryGetValue(((Particle)(ref m_ownBuf[n])).randomSeed, out var value3)) { if (!dictionary.TryGetValue(value3.Slot, out var value4)) { value4 = new List<int>(); dictionary[value3.Slot] = value4; } value4.Add(n); } } foreach (KeyValuePair<int, List<int>> item2 in dictionary) { List<int> value5 = item2.Value; value5.Sort(new AgeComparer(m_ownBuf)); BuildStrip(value5, item2.Key, camPos); if (m_verts.Count >= 500) { break; } } m_mesh.Clear(); if (m_verts.Count >= 4) { m_mesh.SetVertices(m_verts); m_mesh.SetUVs(0, m_uvs); m_mesh.SetColors(m_cols); m_mesh.SetNormals(m_norms); m_mesh.SetTangents(m_tans); m_mesh.SetTriangles(m_tris, 0); m_mesh.RecalculateBounds(); Graphics.DrawMesh(m_mesh, Matrix4x4.identity, RibbonMaterial, ((Component)this).gameObject.layer, (Camera)null, 0, (MaterialPropertyBlock)null, false, false); } } private void BuildStrip(List<int> order, int slot, Vector3 camPos) { //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_05c6: Unknown result type (might be due to invalid IL or missing references) //IL_05cb: Unknown result type (might be due to invalid IL or missing references) //IL_05cd: Unknown result type (might be due to invalid IL or missing references) //IL_05cf: Unknown result type (might be due to invalid IL or missing references) //IL_05d0: Unknown result type (might be due to invalid IL or missing references) //IL_05d5: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_05f3: Unknown result type (might be due to invalid IL or missing references) //IL_05f8: Unknown result type (might be due to invalid IL or missing references) //IL_05fd: Unknown result type (might be due to invalid IL or missing references) //IL_05e8: Unknown result type (might be due to invalid IL or missing references) //IL_05ea: Unknown result type (might be due to invalid IL or missing references) //IL_065e: Unknown result type (might be due to invalid IL or missing references) //IL_0660: Unknown result type (might be due to invalid IL or missing references) //IL_0664: Unknown result type (might be due to invalid IL or missing references) //IL_0669: Unknown result type (might be due to invalid IL or missing references) //IL_067d: Unknown result type (might be due to invalid IL or missing references) //IL_068d: Unknown result type (might be due to invalid IL or missing references) //IL_069a: Unknown result type (might be due to invalid IL or missing references) //IL_06a7: Unknown result type (might be due to invalid IL or missing references) //IL_06b4: Unknown result type (might be due to invalid IL or missing references) //IL_06b6: Unknown result type (might be due to invalid IL or missing references) //IL_06ba: Unknown result type (might be due to invalid IL or missing references) //IL_06bf: Unknown result type (might be due to invalid IL or missing references) //IL_06d3: Unknown result type (might be due to invalid IL or missing references) //IL_06e3: Unknown result type (might be due to invalid IL or missing references) //IL_06f0: Unknown result type (might be due to invalid IL or missing references) //IL_06fd: Unknown result type (might be due to invalid IL or missing references) //IL_03c6: Unknown result type (might be due to invalid IL or missing references) //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_0381: Unknown result type (might be due to invalid IL or missing references) //IL_0385: Unknown result type (might be due to invalid IL or missing references) //IL_038c: Unknown result type (might be due to invalid IL or missing references) //IL_03cb: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Unknown result type (might be due to invalid IL or missing references) //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_040f: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Unknown result type (might be due to invalid IL or missing references) //IL_049b: Unknown result type (might be due to invalid IL or missing references) //IL_04a0: Unknown result type (might be due to invalid IL or missing references) //IL_04d6: Unknown result type (might be due to invalid IL or missing references) //IL_04db: Unknown result type (might be due to invalid IL or missing references) //IL_04df: Unknown result type (might be due to invalid IL or missing references) //IL_04e4: Unknown result type (might be due to invalid IL or missing references) //IL_04f8: Unknown result type (might be due to invalid IL or missing references) //IL_0508: Unknown result type (might be due to invalid IL or missing references) //IL_0515: Unknown result type (might be due to invalid IL or missing references) //IL_0522: Unknown result type (might be due to invalid IL or missing references) //IL_053c: Unknown result type (might be due to invalid IL or missing references) //IL_0541: Unknown result type (might be due to invalid IL or missing references) //IL_0545: Unknown result type (might be due to invalid IL or missing references) //IL_054a: Unknown result type (might be due to invalid IL or missing references) //IL_055e: Unknown result type (might be due to invalid IL or missing references) //IL_056e: Unknown result type (might be due to invalid IL or missing references) //IL_057b: Unknown result type (might be due to invalid IL or missing references) //IL_0588: Unknown result type (might be due to invalid IL or missing references) //IL_0593: Unknown result type (might be due to invalid IL or missing references) //IL_0595: Unknown result type (might be due to invalid IL or missing references) //IL_059b: Unknown result type (might be due to invalid IL or missing references) //IL_059d: Unknown result type (might be due to invalid IL or missing references) int num = order.Count; bool flag = ConnectToParent && (Object)(object)ParentSystem != (Object)null && slot >= 0 && slot < m_parents.Count && !m_parents[slot].Dead; if (num + (flag ? 1 : 0) < 2) { return; } if (num > m_posBuf.Length) { num = m_posBuf.Length; } int count = m_verts.Count; for (int i = 0; i < num; i++) { int num2 = order[i]; ref Vector3 reference = ref m_posBuf[i]; reference = ToWorldPoint(OwnPs, ((Particle)(ref m_ownBuf[num2])).position); float num3 = 0f; if (m_vertSlot.TryGetValue(((Particle)(ref m_ownBuf[num2])).randomSeed, out var value)) { num3 = value.Fraction; } m_fracBuf[i] = num3; float startLifetime = ((Particle)(ref m_ownBuf[num2])).startLifetime; float num4 = startLifetime - ((Particle)(ref m_ownBuf[num2])).remainingLifetime; m_ageBuf[i] = ((!(startLifetime > 1E-06f)) ? 1f : Mathf.Clamp01(num4 / startLifetime)); } bool flag2 = FacingOpacity != null && FacingOpacity.length > 0; Vector3 val = Vector3.right; float num5 = 0f; Color32 item = default(Color32); ((Color32)(ref item))..ctor(byte.MaxValue, byte.MaxValue, byte.MaxValue, (byte)0); float num6 = 0f; Vector3 val2 = Vector3.forward; Vector4 item2 = default(Vector4); for (int j = 0; j < num; j++) { float num7 = m_ageBuf[j]; Vector3 val3 = m_posBuf[Mathf.Min(j + 1, num - 1)] - m_posBuf[Mathf.Max(j - 1, 0)]; Vector3 val4 = m_posBuf[j] - camPos; Vector3 val5 = Vector3.Cross(val3, val4); if (((Vector3)(ref val5)).sqrMagnitude < 1E-12f) { val5 = val; } else { ((Vector3)(ref val5)).Normalize(); } val = val5; float num8 = ((SizeOverLife == null || SizeOverLife.length <= 0) ? SizeConstant : SizeOverLife.Evaluate(num7)); if (SizeBySpawnFraction != null && SizeBySpawnFraction.length > 0) { num8 *= SizeBySpawnFraction.Evaluate(m_fracBuf[j]); } float num9 = Mathf.Max(num8, 0f); float num10 = ((OpacityOverLife == null || OpacityOverLife.length <= 0) ? OpacityConstant : OpacityOverLife.Evaluate(num7)); if (OpacityBySpawnFraction != null && OpacityBySpawnFraction.length > 0) { num10 *= OpacityBySpawnFraction.Evaluate(m_fracBuf[j]); } if (SampleParentAlpha) { num10 *= EvaluateParentAlpha(ParentAge01(slot)); } if (flag2) { float magnitude = ((Vector3)(ref val3)).magnitude; if (magnitude > 1E-06f) { num10 *= FacingOpacity.Evaluate(Mathf.Clamp01(Mathf.Abs(Vector3.Dot(val3 / magnitude, ((Vector3)(ref val4)).normalized)))); } } Color val6 = ((ColorOverLife == null) ? Color.white : ColorOverLife.Evaluate(num7)); num10 *= 1f - Mathf.SmoothStep(0f, 1f, Mathf.Clamp01((num7 - 0.85f) / 0.15f)); val6.a = Mathf.Clamp01(num10); Color32 val7 = Color32.op_Implicit(val6); float num11 = 1f - ((!StreamFromAge) ? m_fracBuf[j] : num7) * TextureFrequency; num11 -= Mathf.Floor(num11); if (FlipV) { num11 = 1f - num11; } float num12 = ((!FlipU) ? 0f : 1f); float num13 = ((!FlipU) ? 1f : 0f); Vector3 val8 = -((Vector3)(ref val4)).normalized; ((Vector4)(ref item2))..ctor(val5.x, val5.y, val5.z, -1f); m_verts.Add(m_posBuf[j] - val5 * num9); m_uvs.Add(new Vector2(num12, num11)); m_cols.Add(val7); m_norms.Add(val8); m_tans.Add(item2); m_verts.Add(m_posBuf[j] + val5 * num9); m_uvs.Add(new Vector2(num13, num11)); m_cols.Add(val7); m_norms.Add(val8); m_tans.Add(item2); num5 = num9; item = val7; num6 = num11; val2 = val8; } int num14 = num - 1; if (flag) { Vector3 pos = m_parents[slot].Pos; Vector3 item3 = pos - camPos; item3 = ((!(((Vector3)(ref item3)).sqrMagnitude < 1E-12f)) ? (-((Vector3)(ref item3)).normalized) : val2); Vector4 item4 = default(Vector4); ((Vector4)(ref item4))..ctor(val.x, val.y, val.z, -1f); float num15 = ((!FlipU) ? 0f : 1f); float num16 = ((!FlipU) ? 1f : 0f); m_verts.Add(pos - val * num5); m_uvs.Add(new Vector2(num15, num6)); m_cols.Add(item); m_norms.Add(item3); m_tans.Add(item4); m_verts.Add(pos + val * num5); m_uvs.Add(new Vector2(num16, num6)); m_cols.Add(item); m_norms.Add(item3); m_tans.Add(item4); num14 = num; } for (int k = 0; k < num14; k++) { int num17 = count + k * 2; m_tris.Add(num17); m_tris.Add(num17 + 2); m_tris.Add(num17 + 1); m_tris.Add(num17 + 1); m_tris.Add(num17 + 2); m_tris.Add(num17 + 3); m_tris.Add(num17); m_tris.Add(num17 + 1); m_tris.Add(num17 + 2); m_tris.Add(num17 + 1); m_tris.Add(num17 + 3); m_tris.Add(num17 + 2); } } private float EvaluateParentAlpha(float parentAge01) { if (ParentOpacityOverLife == null || ParentOpacityOverLife.length == 0) { return 1f; } return Mathf.Clamp01(ParentOpacityOverLife.Evaluate(Mathf.Clamp01(parentAge01))); } private static Vector3 ToWorldPoint(ParticleSystem ps, Vector3 p) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Invalid comparison between Unknown and I4 //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) MainModule main = ps.main; return ((int)((MainModule)(ref main)).simulationSpace != 1) ? ((Component)ps).transform.TransformPoint(p) : p; } private static Vector3 ToWorldVector(ParticleSystem ps, Vector3 v) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Invalid comparison between Unknown and I4 //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) MainModule main = ps.main; return ((int)((MainModule)(ref main)).simulationSpace != 1) ? ((Component)ps).transform.TransformVector(v) : v; } private static Camera ResolveViewerCamera() { if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled) { return s_viewerCamera; } s_viewerCamera = Camera.main; if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled) { return s_viewerCamera; } s_viewerCamera = Camera.current; if ((Object)(object)s_viewerCamera != (Object)null && ((Behaviour)s_viewerCamera).isActiveAndEnabled) { return s_viewerCamera; } Camera[] allCameras = Camera.allCameras; s_viewerCamera = ((allCameras == null || allCameras.Length <= 0) ? null : allCameras[0]); return s_viewerCamera; } } public class CustomWaggleJoint : MonoBehaviour { public float distanceLimit = 0.25f; public float angleLimitLeft = 45f; public float angleLimitRight = 45f; public float gravityScale = 1f; public bool useSpring; public float springApproachRate = 0.95f; public float damping; public Transform hingeGraphic; public Vector3 hingeGraphicRotationOffset; public bool invertWaggleAxis; public bool ManualExecution; public float onHitLimitCooldown = 0.05f; public Vector3 waggleAxis = Vector3.up; public Vector3 rotationAxis = Vector3.up; [Header("Gizmo Options")] public bool debugGizmos = false; public bool showRotationExtremes = false; public bool showRotationDirectionArrows = false; private Vector3 particlePos; private Vector3 particleVel; private bool leftCatchState; private bool rightCatchState; private float lastTouchTime = float.MinValue; private Vector3 EffectiveWaggleDir() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis)); } private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax) { if (invertWaggleAxis) { effectiveAngleMin = 0f - angleLimitLeft; effectiveAngleMax = angleLimitRight; } else { effectiveAngleMin = 0f - angleLimitRight; effectiveAngleMax = angleLimitLeft; } } public void ResetParticlePos() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit; particleVel = Vector3.zero; } private void OnHitLimit(float angularVelocity) { } public void Execute() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) float deltaTime = Time.deltaTime; Transform transform = ((Component)this).transform; Vector3 val = Physics.gravity * gravityScale; Vector3 val2 = particlePos; Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime; Vector3 val4 = val2 + val3 * deltaTime; Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized); Vector3 val6 = EffectiveWaggleDir(); Vector3 position = transform.position; if (useSpring) { val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime)); } GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax); particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax); particleVel = (particlePos - val2) / deltaTime; if ((Object)(object)hingeGraphic != (Object)null) { hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset); } } private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection); num = Mathf.Clamp(num, angleMin, angleMax); Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection; return val * distanceLimit + hingePivot; } private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Vector3 val = point - hingePivot; Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis); Vector3 normalized = ((Vector3)(ref val2)).normalized; return SignedAngle(hingeDirection, normalized, hingeAxis); } private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(from, to); return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to))); } private void Start() { ResetParticlePos(); } private void Update() { if (!ManualExecution) { Execute(); } } } public class DecalLayFlat : MonoBehaviour { private void Awake() { Flatten(); } private void OnEnable() { if (Application.isPlaying) { Flatten(); } } private void Flatten() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = ((Component)this).transform.rotation; float y = ((Quaternion)(ref rotation)).eulerAngles.y; ((Component)this).transform.rotation = Quaternion.Euler(90f, y, 0f); } } public class ExplosionLightFade : MonoBehaviour { public Light Light; public float BaseIntensity = 1f; public float Delay; public float Lifetime = 1f; public AnimationCurve IntensityOverLife; public float FlickerMin; public float FlickerMax; public float FlickerSpeed = 1f; private float startTime; private float noiseOffset; private void Awake() { if ((Object)(object)Light == (Object)null) { Light = ((Component)this).GetComponent<Light>(); } noiseOffset = Random.value * 1000f; } private void OnEnable() { startTime = Time.time; } private void Update() { if ((Object)(object)Light == (Object)null || Lifetime <= 0f) { return; } float num = (Time.time - startTime - Delay) / Lifetime; if (num < 0f) { Light.intensity = 0f; return; } if (num >= 1f) { ((Behaviour)Light).enabled = false; ((Behaviour)this).enabled = false; return; } float num2 = ((IntensityOverLife == null) ? 1f : Mathf.Max(0f, IntensityOverLife.Evaluate(num))); float num3 = 1f; if (FlickerMax > FlickerMin) { num3 = Mathf.Lerp(FlickerMin, FlickerMax, Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f)); } Light.intensity = BaseIntensity * num2 * num3; } } namespace BitWizrd.ExplosionRicochet { public class ExplosionRicochet : MonoBehaviour { public AudioClip[] whizBySounds; public AudioClip[] ricochetSounds; [Range(0f, 100f)] public float ricochetPlayChance = 5f; [Range(1f, 10f)] public int minWhizBySounds = 1; [Range(1f, 10f)] public int maxWhizBySounds = 5; [Range(1f, 10f)] public int minRicochetSounds = 1; [Range(1f, 10f)] public int maxRicochetSounds = 5; [Range(0f, 1f)] public float volume = 1f; public float minDelay = 0.1f; public float maxDelay = 1f; [Range(0f, 1f)] public float spatialBlend = 1f; public bool playOnSpawn = true; public bool debugMode = false; private const float speedOfSound = 343f; private const float maxWhizDistance = 20f; private const float maxRicochetDistance = 15f; private void Start() { if (playOnSpawn) { ((MonoBehaviour)this).StartCoroutine(PlaySoundsWithDelay()); } } public IEnumerator PlaySoundsWithDelay() { float delay = 0f; float distance = 0f; if ((Object)(object)GM.CurrentPlayerBody != (Object)null) { distance = Vector3.Distance(((Component)GM.CurrentPlayerBody).transform.position, ((Component)this).transform.position); delay = distance / 343f; } if (distance <= 20f && whizBySounds != null && whizBySounds.Length > 0) { List<AudioClip> availableWhizBySounds = new List<AudioClip>(whizBySounds); int whizBySoundCount = Mathf.Min(Random.Range(minWhizBySounds, maxWhizBySounds + 1), availableWhizBySounds.Count); for (int i = 0; i < whizBySoundCount; i++) { PlayBuzzingSound(ref availableWhizBySounds, delay, distance, 20f); float randomDelay = Random.Range(minDelay, maxDelay); yield return (object)new WaitForSeconds(randomDelay); } } if (distance <= 15f && !(Random.Range(0f, 100f) > ricochetPlayChance) && ricochetSounds != null && ricochetSounds.Length > 0) { List<AudioClip> availableRicochetSounds = new List<AudioClip>(ricochetSounds); int ricochetSoundCount = Mathf.Min(Random.Range(minRicochetSounds, maxRicochetSounds + 1), availableRicochetSounds.Count); for (int j = 0; j < ricochetSoundCount; j++) { PlayBuzzingSound(ref availableRicochetSounds, delay, distance, 15f); float randomDelay2 = Random.Range(minDelay, maxDelay); yield return (object)new WaitForSeconds(randomDelay2); } } } private void PlayBuzzingSound(ref List<AudioClip> availableSounds, float soundDelay, float distance, float maxDistance) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown if (availableSounds.Count != 0) { int index = Random.Range(0, availableSounds.Count); AudioClip val = availableSounds[index]; availableSounds.RemoveAt(index); GameObject val2 = new GameObject("TempAudioObject"); AudioSource val3 = val2.AddComponent<AudioSource>(); val3.clip = val; float num = Mathf.Clamp01(1f - distance / maxDistance); val3.volume = num * volume; val3.spatialBlend = spatialBlend; float panStereo = ((!(Random.Range(0f, 1f) < 0.5f)) ? Random.Range(0.5f, 1f) : Random.Range(-1f, -0.5f)); val3.panStereo = panStereo; val3.PlayDelayed(soundDelay); Object.Destroy((Object)(object)val2, val.length + soundDelay); } } } } public class FireLightFlicker : MonoBehaviour { public Light Light; public float BaseIntensity = 1f; public float FlickerMin = 1f; public float FlickerMax = 1f; public float FlickerSpeed = 1f; private float noiseOffset; private void Awake() { if ((Object)(object)Light == (Object)null) { Light = ((Component)this).GetComponent<Light>(); } noiseOffset = Random.value * 1000f; } private void Update() { if (!((Object)(object)Light == (Object)null)) { float num = Mathf.PerlinNoise(Time.time * FlickerSpeed + noiseOffset, 0f); Light.intensity = BaseIntensity * Mathf.Lerp(FlickerMin, FlickerMax, num); } } } namespace BitWizrd.GrenadeMod { public static class PlayerBleedingImmunity { private static bool s_isBloodlessActive = false; public static void SetBloodless(bool isActive) { s_isBloodlessActive = isActive; } public static bool IsBloodless() { return s_isBloodlessActive; } } public class GrenadeBleedingMod : MonoBehaviour { [Header("Bleeding Settings")] public bool InducesBleeding = false; public float BleedingRadius = 10f; [Tooltip("Bleeding amount per projectile. Each projectile that hits will apply this amount (scaled by distance). Multiple hits accumulate. Note: This value is further multiplied by BleedDamageMult (typically 0.5) when applied to sosigs. Default 20 provides noticeable bleeding per hit.")] public float BleedingAmount = 20f; [Header("Player Bleeding")] public bool CanBleedPlayer = false; [Tooltip("Total damage percent that will be applied to player over the bleeding duration. For example, 0.1 = 10% of max health over the duration.")] public float PlayerBleedingDamagePercent = 0.1f; [Tooltip("Duration in seconds for player bleeding effect (damage over time).")] public float PlayerBleedingDuration = 5f; [Header("Bleed Projectiles")] public int BleedProjectileCount = 20; public float BleedProjectileSpread = 180f; [Tooltip("Layer mask that determines which layers the bleed projectile raycasts will hit. Only sosigs on these layers will be affected by bleeding. Set to -1 (Everything) to check all layers, or specify only sosig layers for better performance. Sosigs are usually on the 'AgentBody' layer (layer index 17).")] public LayerMask SosigLayerMask = LayerMask.op_Implicit(-1); [Header("Debug Gizmos")] public bool ShowGizmos = false; public Color GizmoRaycastColor = Color.red; public Color GizmoRadiusColor = Color.yellow; private bool hasAppliedBleeding = false; private bool previousShowGizmos = false; private Vector3[] cachedGizmoDirections; private RaycastHit[] cachedGizmoHits; private bool[] cachedGizmoHitResults; private GrenadeExplosion grenadeExplosion; private void Awake() { grenadeExplosion = ((Component)this).GetComponent<GrenadeExplosion>(); if ((Object)(object)grenadeExplosion == (Object)null) { Debug.LogWarning((object)"GrenadeBleedingMod: No GrenadeExplosion component found on same GameObject. This script must be on the explosion prefab!"); } } private void OnEnable() { if (InducesBleeding && !hasAppliedBleeding) { ApplyBleeding(); hasAppliedBleeding = true; } } private void ApplyBleeding() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) if (!InducesBleeding) { return; } Vector3 position = ((Component)this).transform.position; RaycastHit val = default(RaycastHit); for (int i = 0; i < BleedProjectileCount; i++) { Vector3 randomDirection = GetRandomDirection(); if (!Physics.Raycast(position, randomDirection, ref val, BleedingRadius, LayerMask.op_Implicit(SosigLayerMask))) { continue; } Collider collider = ((RaycastHit)(ref val)).collider; if (CanBleedPlayer && (Object)(object)GM.CurrentPlayerBody != (Object)null) { if (PlayerBleedingImmunity.IsBloodless()) { continue; } FVRPlayerHitbox component = ((Component)collider).GetComponent<FVRPlayerHitbox>(); if ((Object)(object)component != (Object)null) { float distance = ((RaycastHit)(ref val)).distance; float num = 1f - distance / BleedingRadius; num = Mathf.Clamp01(num); float num2 = PlayerBleedingDamagePercent / (float)BleedProjectileCount * num; if (num2 > 0f) { ApplyPlayerBleeding(num2); } } } SosigLink component2 = ((Component)collider).GetComponent<SosigLink>(); if ((Object)(object)component2 == (Object)null && (Object)(object)collider.attachedRigidbody != (Object)null) { component2 = ((Component)collider.attachedRigidbody).GetComponent<SosigLink>(); } if ((Object)(object)component2 != (Object)null && (Object)(object)component2.S != (Object)null && component2.S.Mustard > 0f) { float distance2 = ((RaycastHit)(ref val)).distance; float num3 = 1f - distance2 / BleedingRadius; num3 = Mathf.Clamp01(num3); float num4 = BleedingAmount * num3; if (num4 > 0f) { CreateBleedingEvent(component2, ((RaycastHit)(ref val)).point, randomDirection, num4); } } } } private void CreateBleedingEvent(SosigLink sosigLink, Vector3 hitPoint, Vector3 direction, float bloodAmount) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Invalid comparison between Unknown and I4 //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Expected O, but got Unknown if ((Object)(object)sosigLink == (Object)null || (Object)(object)sosigLink.S == (Object)null || sosigLink.S.Mustard <= 0f) { return; } Sosig s = sosigLink.S; float num = bloodAmount * s.BleedDamageMult; Vector3 val = sosigLink.C.ClosestPoint(hitPoint); Vector3 val2 = -((Vector3)(ref direction)).normalized; if (num >= 10f && (Object)(object)s.DamageFX_LargeMustardBurst != (Object)null) { Object.Instantiate<GameObject>(s.DamageFX_LargeMustardBurst, val, Quaternion.LookRotation(val2)); } if (num >= 1f && (Object)(object)s.DamageFX_SmallMustardBurst != (Object)null) { Object.Instantiate<GameObject>(s.DamageFX_SmallMustardBurst, val, Quaternion.LookRotation(val2)); } if (num >= 0.1f) { GameObject val3 = ((!(num >= 10f)) ? s.DamageFX_MustardSpoutSmall : s.DamageFX_MustardSpoutLarge); if ((Object)(object)val3 != (Object)null) { Type typeFromHandle = typeof(Sosig); FieldInfo field = typeFromHandle.GetField("m_bleedingEvents", BindingFlags.Instance | BindingFlags.NonPublic); if ((object)field != null && field.GetValue(s) is List<BleedingEvent> list) { float num2 = Mathf.Max(num, 1f); BleedingEvent item = new BleedingEvent(val3, sosigLink, num2, val, val2, num2 * 0.25f, s.BleedVFXIntensity); list.Add(item); } } } if ((int)s.BodyState != 3 && (int)sosigLink.BodyPart == 0) { Type typeFromHandle2 = typeof(Sosig); typeFromHandle2.GetField("m_receivedHeadShot", BindingFlags.Instance | BindingFlags.NonPublic)?.SetValue(s, true); } } private void ApplyPlayerBleeding(float damagePercent) { if (!((Object)(object)GM.CurrentPlayerBody == (Object)null)) { GM.CurrentPlayerBody.m_isHurting = true; GM.CurrentPlayerBody.m_isHealing = false; float buffIntensity_HealHarm = damagePercent / PlayerBleedingDuration; if (GM.CurrentPlayerBody.m_debuffTime_Hurt <= 0f) { GM.CurrentPlayerBody.m_buffIntensity_HealHarm = buffIntensity_HealHarm; GM.CurrentPlayerBody.m_debuffTime_Hurt = PlayerBleedingDuration; return; } float num = GM.CurrentPlayerBody.m_buffIntensity_HealHarm * GM.CurrentPlayerBody.m_debuffTime_Hurt; float num2 = num + damagePercent; float num3 = Mathf.Max(GM.CurrentPlayerBody.m_debuffTime_Hurt, PlayerBleedingDuration); GM.CurrentPlayerBody.m_buffIntensity_HealHarm = num2 / num3; GM.CurrentPlayerBody.m_debuffTime_Hurt = num3; } } public void StopPlayerBleeding() { if (!((Object)(object)GM.CurrentPlayerBody == (Object)null)) { GM.CurrentPlayerBody.m_isHurting = false; GM.CurrentPlayerBody.m_debuffTime_Hurt = 0f; GM.CurrentPlayerBody.m_buffIntensity_HealHarm = 0f; } } public bool IsPlayerBleeding() { if ((Object)(object)GM.CurrentPlayerBody == (Object)null) { return false; } return GM.CurrentPlayerBody.m_isHurting && GM.CurrentPlayerBody.m_debuffTime_Hurt > 0f; } private Vector3 GetRandomDirection() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Random.onUnitSphere; if (BleedProjectileSpread < 180f) { Vector3 forward = Vector3.forward; float num = BleedProjectileSpread * ((float)Math.PI / 180f) * 0.5f; float num2 = Random.Range(0f, num); float num3 = Random.Range(0f, (float)Math.PI * 2f); val = Quaternion.Euler(Mathf.Sin(num3) * num2 * 57.29578f, Mathf.Cos(num3) * num2 * 57.29578f, 0f) * forward; } return ((Vector3)(ref val)).normalized; } private void OnValidate() { if (ShowGizmos && !previousShowGizmos) { GenerateGizmoRaycasts(); } previousShowGizmos = ShowGizmos; } private void GenerateGizmoRaycasts() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) if (BleedProjectileCount <= 0) { cachedGizmoDirections = null; cachedGizmoHits = null; cachedGizmoHitResults = null; return; } Vector3 position = ((Component)this).transform.position; cachedGizmoDirections = (Vector3[])(object)new Vector3[BleedProjectileCount]; cachedGizmoHits = (RaycastHit[])(object)new RaycastHit[BleedProjectileCount]; cachedGizmoHitResults = new bool[BleedProjectileCount]; for (int i = 0; i < BleedProjectileCount; i++) { Vector3 randomDirection = GetRandomDirection(); cachedGizmoDirections[i] = randomDirection; cachedGizmoHitResults[i] = Physics.Raycast(position, randomDirection, ref cachedGizmoHits[i], BleedingRadius, LayerMask.op_Implicit(SosigLayerMask)); } } private void OnDrawGizmos() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) if (!ShowGizmos || !InducesBleeding) { return; } if (cachedGizmoDirections == null || cachedGizmoHits == null || cachedGizmoHitResults == null) { GenerateGizmoRaycasts(); } Vector3 position = ((Component)this).transform.position; Gizmos.color = GizmoRadiusColor; Gizmos.DrawWireSphere(position, BleedingRadius); if (cachedGizmoDirections == null || cachedGizmoDirections.Length <= 0) { return; } Gizmos.color = GizmoRaycastColor; for (int i = 0; i < cachedGizmoDirections.Length; i++) { Vector3 val = cachedGizmoDirections[i]; if (cachedGizmoHitResults[i]) { Gizmos.DrawLine(position, ((RaycastHit)(ref cachedGizmoHits[i])).point); Gizmos.DrawSphere(((RaycastHit)(ref cachedGizmoHits[i])).point, 0.05f); } else { Vector3 val2 = position + val * BleedingRadius; Gizmos.DrawLine(position, val2); Gizmos.DrawWireSphere(val2, 0.03f); } } } } public class GrenadeMod : MonoBehaviour { [Header("Grenade Settings")] public GameObject grenadeGameObject; public PinnedGrenadeRing pinnedGrenadeRing; public Rigidbody grenadeRigidbody; public bool activateLeverOnPinPull = false; [Header("Sticky Grenade Settings")] public bool isStickyGrenade = true; public Collider stickyCollider; public float stickingDistance = 0.1f; public LayerMask stickyLayers; public float embeddingDistance = 0.02f; public bool playStickSoundForRigidbodiesOnly = true; public AudioSource stickSoundSource; public AudioClip[] stickSounds; public float minimumStickVelocity = 2f; public float regrabActivationDelay = 0.5f; public float massWhileStuck = 10f; [Header("Grenade Cooking Settings")] public GameObject pinPullEffectPrefab; public AudioSource cookingAudioSource; public AudioClip[] cookingClips; public float cookingSoundDelay = 1f; [Header("Grenade Fast Throw Settings")] public AudioSource fastThrowAudioSource; public AudioClip[] fastThrowClips; public float fastThrowVelocityThreshold = 10f; public float releaseWindow = 0.5f; private PinnedGrenade grenade; private bool hasPlayedFastThrowSound = false; private bool isPinPulled = false; private bool isHeld = false; private bool wasHeld = false; private bool pinPulledChecked = false; private bool shouldCheckVelocity = false; private bool hasReleasedLever = false; private bool isSticking = false; private float timeSinceRelease = 0f; private GameObject parentObject; private bool isCookingCoroutineRunning = false; private void Awake() { if ((Object)(object)grenadeGameObject != (Object)null) { grenade = grenadeGameObject.GetComponent<PinnedGrenade>(); } if ((Object)(object)grenade == (Object)null) { grenade = ((Component)this).GetComponent<PinnedGrenade>(); } if ((Object)(object)grenade == (Object)null) { Debug.LogWarning((object)("GrenadeMod: No PinnedGrenade component found on " + ((Object)((Component)this).gameObject).name + ".")); } } private void Update() { if ((Object)(object)grenade == (Object)null) { return; } isHeld = ((FVRInteractiveObject)grenade).IsHeld; if ((Object)(object)pinnedGrenadeRing != (Object)null) { isPinPulled = pinnedGrenadeRing.HasPinDetached(); if (!pinPulledChecked && isPinPulled) { pinPulledChecked = true; shouldCheckVelocity = true; if (isStickyGrenade) { EnableStickyCollider(); } if ((Object)(object)pinPullEffectPrefab != (Object)null) { pinPullEffectPrefab.SetActive(true); } } if (!wasHeld && isHeld) { hasPlayedFastThrowSound = false; timeSinceRelease = 0f; if (isPinPulled) { EnableStickyCollider(); } shouldCheckVelocity = isPinPulled; wasHeld = true; isSticking = false; FixedJoint component = ((Component)this).GetComponent<FixedJoint>(); if ((Object)(object)component != (Object)null) { Object.Destroy((Object)(object)component); if ((Object)(object)grenadeRigidbody != (Object)null) { grenadeRigidbody.isKinematic = false; grenadeRigidbody.detectCollisions = true; grenadeRigidbody.useGravity = true; grenadeRigidbody.constraints = (RigidbodyConstraints)0; } Debug.Log((object)"FixedJoint grenade unstuck upon being picked up."); } else if ((Object)(object)((Component)this).transform.parent != (Object)null && ((Object)((Component)((Component)this).transform.parent).gameObject).name == "DummyParent") { GameObject gameObject = ((Component)((Component)this).transform.parent).gameObject; ((Component)this).transform.SetParent((Transform)null, true); Object.Destroy((Object)(object)gameObject); if ((Object)(object)grenadeRigidbody != (Object)null) { grenadeRigidbody.isKinematic = false; grenadeRigidbody.detectCollisions = true; grenadeRigidbody.useGravity = true; grenadeRigidbody.constraints = (RigidbodyConstraints)0; } Debug.Log((object)"Static-stuck grenade unstuck upon being picked up."); } if (isStickyGrenade) { DisableStickyColliderTemporarily(); } } if (wasHeld && !isHeld) { isSticking = false; wasHeld = false; } } if (isPinPulled || !isHeld) { DisableMeleeDamage(); } else { EnableMeleeDamage(); } if (isPinPulled && (Object)(object)cookingAudioSource != (Object)null && !cookingAudioSource.isPlaying && cookingClips.Length > 0 && !isCookingCoroutineRunning) { if (cookingSoundDelay == 0f) { PlayCookingSoundImmediately(); } else { ((MonoBehaviour)this).StartCoroutine(HandleCookingSoundDelay()); } } if (isPinPulled && (Object)(object)pinPullEffectPrefab != (Object)null) { pinPullEffectPrefab.SetActive(true); } if (isPinPulled && activateLeverOnPinPull && !hasReleasedLever) { grenade.ReleaseLever(); hasReleasedLever = true; } } private void FixedUpdate() { //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)grenade == (Object)null || (Object)(object)grenadeRigidbody == (Object)null) { return; } if (!shouldCheckVelocity || isHeld) { } if (!shouldCheckVelocity || isHeld) { return; } timeSinceRelease += Time.fixedDeltaTime; if (timeSinceRelease <= releaseWindow) { Vector3 velocity = grenadeRigidbody.velocity; if (((Vector3)(ref velocity)).magnitude > fastThrowVelocityThreshold && !hasPlayedFastThrowSound) { PlayFastThrowSound(); } } else { shouldCheckVelocity = false; } } private void DisableMeleeDamage() { if (((FVRPhysicalObject)grenade).MP != null && ((FVRPhysicalObject)grenade).MP.IsMeleeWeapon) { ((FVRPhysicalObject)grenade).MP.IsMeleeWeapon = false; } } private void EnableMeleeDamage() { if (((FVRPhysicalObject)grenade).MP != null && !((FVRPhysicalObject)grenade).MP.IsMeleeWeapon) { ((FVRPhysicalObject)grenade).MP.IsMeleeWeapon = true; } } private void PlayFastThrowSound() { if (fastThrowClips.Length > 0 && (Object)(object)fastThrowAudioSource != (Object)null) { AudioClip val = fastThrowClips[Random.Range(0, fastThrowClips.Length)]; fastThrowAudioSource.PlayOneShot(val); } hasPlayedFastThrowSound = true; } private void OnCollisionEnter(Collision collision) { //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)grenade == (Object)null || !isPinPulled || isSticking || !isStickyGrenade || !((Object)(object)stickyCollider != (Object)null) || (Object)(object)collision.gameObject.GetComponent<BreakableGlass>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenade>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenadePin>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<SosigWeapon>() != (Object)null) { return; } ContactPoint[] contacts = collision.contacts; for (int i = 0; i < contacts.Length; i++) { ContactPoint contact = contacts[i]; if (!((Object)(object)((ContactPoint)(ref contact)).thisCollider == (Object)(object)stickyCollider)) { continue; } if ((LayerMask.op_Implicit(stickyLayers) & (1 << collision.gameObject.layer)) == 0 || !IsContactPointWithinStickingDistance(((ContactPoint)(ref contact)).point)) { break; } isSticking = true; StickToSurface(collision, contact); PlayStickingSound(collision); parentObject = collision.gameObject; if ((Object)(object)parentObject != (Object)null) { DestroyNotifier destroyNotifier = parentObject.GetComponent<DestroyNotifier>(); if ((Object)(object)destroyNotifier == (Object)null) { destroyNotifier = parentObject.AddComponent<DestroyNotifier>(); } destroyNotifier.OnDestroyed += OnDestroyUnstickGrenade; } break; } } private bool IsContactPointWithinStickingDistance(Vector3 contactPoint) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Vector3 val = stickyCollider.ClosestPoint(contactPoint); float num = Vector3.Distance(contactPoint, val); return num < stickingDistance; } private void StickToSurface(Collision collision, ContactPoint contact) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Expected O, but got Unknown //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)stickyCollider == (Object)null) { return; } if (((FVRInteractiveObject)grenade).IsHeld) { ((FVRInteractiveObject)grenade).ForceBreakInteraction(); } Vector3 lossyScale = ((Component)this).transform.lossyScale; Quaternion rotation = ((Component)this).transform.rotation; Rigidbody rigidbody = collision.rigidbody; Vector3 val = ((ContactPoint)(ref contact)).normal * embeddingDistance; if ((Object)(object)rigidbody != (Object)null) { ((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val; FixedJoint component = ((Component)this).GetComponent<FixedJoint>(); if ((Object)(object)component != (Object)null) { Object.Destroy((Object)(object)component); } FixedJoint val2 = ((Component)this).gameObject.AddComponent<FixedJoint>(); ((Joint)val2).connectedBody = rigidbody; ((Joint)val2).breakForce = float.MaxValue; ((Joint)val2).breakTorque = float.MaxValue; grenadeRigidbody.useGravity = false; grenadeRigidbody.isKinematic = false; grenadeRigidbody.constraints = (RigidbodyConstraints)0; grenadeRigidbody.mass = massWhileStuck; SetCollidersToLayer(stickyCollider, "NoCol"); } else { GameObject val3 = new GameObject("DummyParent"); val3.transform.position = ((ContactPoint)(ref contact)).point; val3.transform.rotation = collision.transform.rotation; grenadeRigidbody.isKinematic = true; val3.transform.SetParent(collision.transform, true); ((Component)this).transform.SetParent(val3.transform, false); ((Component)this).transform.localScale = new Vector3(lossyScale.x / ((Component)this).transform.lossyScale.x, lossyScale.y / ((Component)this).transform.lossyScale.y, lossyScale.z / ((Component)this).transform.lossyScale.z); ((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val; ((Component)this).transform.rotation = rotation; } } private void EnableStickyCollider() { if ((Object)(object)stickyCollider != (Object)null) { stickyCollider.enabled = true; } } private void DisableStickyColliderTemporarily() { if ((Object)(object)stickyCollider != (Object)null) { stickyCollider.enabled = false; } ((MonoBehaviour)this).StartCoroutine(ReenableStickyColliderAfterDelay()); } private IEnumerator ReenableStickyColliderAfterDelay() { yield return (object)new WaitForSeconds(regrabActivationDelay); EnableStickyCollider(); } private void PlayStickingSound(Collision collision) { if ((Object)(object)stickSoundSource != (Object)null && stickSounds.Length > 0 && ((playStickSoundForRigidbodiesOnly && (Object)(object)collision.rigidbody != (Object)null) || !playStickSoundForRigidbodiesOnly)) { int num = Random.Range(0, stickSounds.Length); stickSoundSource.clip = stickSounds[num]; stickSoundSource.Play(); } } private void OnDestroyUnstickGrenade() { if ((Object)(object)this == (Object)null) { return; } if ((Object)(object)parentObject != (Object)null) { DestroyNotifier component = parentObject.GetComponent<DestroyNotifier>(); if ((Object)(object)component != (Object)null) { component.OnDestroyed -= OnDestroyUnstickGrenade; } parentObject = null; } FixedJoint component2 = ((Component)this).GetComponent<FixedJoint>(); if ((Object)(object)component2 != (Object)null) { Object.Destroy((Object)(object)component2); } else if ((Object)(object)((Component)this).transform.parent != (Object)null) { ((Component)this).transform.SetParent((Transform)null); } if ((Object)(object)grenadeRigidbody != (Object)null) { grenadeRigidbody.isKinematic = false; grenadeRigidbody.detectCollisions = true; grenadeRigidbody.useGravity = true; grenadeRigidbody.constraints = (RigidbodyConstraints)0; } isSticking = false; if ((Object)(object)stickyCollider != (Object)null) { stickyCollider.enabled = false; } } private void SetCollidersToLayer(Collider collider, string layer) { ((Component)collider).gameObject.layer = LayerMask.NameToLayer(layer); } private IEnumerator HandleCookingSoundDelay() { isCookingCoroutineRunning = true; if (cookingSoundDelay > 0f) { yield return (object)new WaitForSeconds(cookingSoundDelay); } if ((Object)(object)cookingAudioSource != (Object)null && cookingClips.Length > 0) { int num = Random.Range(0, cookingClips.Length); cookingAudioSource.clip = cookingClips[num]; cookingAudioSource.Play(); } isCookingCoroutineRunning = false; } private void PlayCookingSoundImmediately() { if ((Object)(object)cookingAudioSource != (Object)null && cookingClips.Length > 0) { int num = Random.Range(0, cookingClips.Length); cookingAudioSource.clip = cookingClips[num]; cookingAudioSource.Play(); } } private void OnDestroy() { if ((Object)(object)parentObject != (Object)null) { DestroyNotifier component = parentObject.GetComponent<DestroyNotifier>(); if ((Object)(object)component != (Object)null) { component.OnDestroyed -= OnDestroyUnstickGrenade; } } } } public class DestroyNotifier : MonoBehaviour { public delegate void DestroyedAction(); public event DestroyedAction OnDestroyed; private void OnDestroy() { if (this.OnDestroyed != null) { this.OnDestroyed(); } } } } public class GunStockLace : MonoBehaviour { public float length = 0.5f; public float gravity = 9.81f; public float damping = 0.05f; public float maxDeviationAngle = 45f; public LayerMask collisionMask; public bool showGizmos = false; private Vector3 pendulumDirection; private Vector3 angularVelocity; private Quaternion baseRotation; private Vector3 restDirection; private Vector3 previousPosition; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) baseRotation = ((Component)this).transform.rotation; restDirection = baseRotation * -Vector3.up; pendulumDirection = restDirection; previousPosition = ((Component)this).transform.position; } private void FixedUpdate() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.position - previousPosition; previousPosition = ((Component)this).transform.position; float fixedDeltaTime = Time.fixedDeltaTime; Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length; Vector3 val3 = val * 10f / fixedDeltaTime; angularVelocity += (val2 + val3) * fixedDeltaTime; angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime); Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f); pendulumDirection = val4 * pendulumDirection; HandleCollisionLimits(); ClampToMaxAngle(); ((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation; } private void HandleCollisionLimits() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask))) { Vector3 normal = ((RaycastHit)(ref val)).normal; Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal); Vector3 normalized = ((Vector3)(ref val2)).normalized; float num = Vector3.Angle(pendulumDirection, normalized); pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f); angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal); } } private void ClampToMaxAngle() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(restDirection, pendulumDirection); if (num > maxDeviationAngle) { pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f); angularVelocity *= 0.5f; } } private void OnDrawGizmos() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) if (showGizmos) { Gizmos.color = Color.yellow; Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length); Gizmos.color = Color.red; Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f); } } } public class HuntDollarSR : MonoBehaviour { private IEnumerator Start() { yield return (object)new WaitForSeconds(3f); string str = "CharcoalBriquette(Clone)"; ((Object)((Component)this).gameObject).name = str; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true); for (int i = 0; i < componentsInChildren.Length; i++) { Component val = (Component)(object)componentsInChildren[i]; ((Object)val.gameObject).name = str; } } } [ExecuteInEditMode] public class ParticleAffectorCoordinator : MonoBehaviour { [Serializable] public struct BeamConfig { public Transform SourceTransform; public Vector3 SourceOffset; public Transform DestTransform; public Vector3 DestOffset; public bool HasLine; } [Serializable] public struct LocationOffsetEntry { public Vector3 Direction; public float ScaleMin; public float ScaleMax; } [Serializable] public struct VelocityExtraEntry { public Vector3 Direction; public float ConeAngleDeg; public float SpeedMin; public float SpeedMax; } [Serializable] public struct ConeParams { public float AngleMin; public float AngleMax; public float Inner; public string SFCurve; public string RandCurve; } [Serializable] public struct CompassEntry { public float PolarBaseDeg; public string PolarCurve; public float AzimuthBaseDeg; public string AzimuthCurve; public float AzimuthOriginDeg; public ConeParams Cone; public float SpeedMin; public float SpeedMax; public string SpeedCurve; public string SpeedRandomCurve; } [Serializable] public struct ConeEntry { public Vector3 Axis; public ConeParams Cone; public float SpeedMin; public float SpeedMax; public string SpeedCurve; public string SpeedRandomCurve; } [Serializable] public struct RadialVelocityEntry { public bool Sphere; public Vector3 Axis; public Vector3 Scale; public float InnerFraction; public float SpeedMin; public float SpeedMax; public string SpeedCurve; } [Serializable] public struct GravityEntry { public bool UseAxis; public float Accel; public float Decay; public Vector3 Axis; public Transform Target; } [Serializable] public struct VortexEntry { public float Speed; public float Decay; public Vector3 Axis; public Transform Target; public float Drag; } private sealed class LinearCurve { private readonly float[] t; private readonly float[] v; public LinearCurve(string keys) { string[] array = keys.Split(new char[1] { ';' }); t = new float[array.Length]; v = new float[array.Length]; for (int i = 0; i < array.Length; i++) { string[] array2 = array[i].Split(new char[1] { ',' }); t[i] = float.Parse(array2[0], CultureInfo.InvariantCulture); v[i] = float.Parse(array2[1], CultureInfo.InvariantCulture); } } public float Evaluate(float x) { if (x <= t[0]) { return v[0]; } for (int i = 1; i < t.Length; i++) { if (x <= t[i]) { float num = t[i] - t[i - 1]; float num2 = ((!(num > 1E-06f)) ? 1f : ((x - t[i - 1]) / num)); return Mathf.Lerp(v[i - 1], v[i], num2); } } return v[v.Length - 1]; } } public ParticleSystem Ps; public bool HasBeam; public BeamConfig Beam; public LocationOffsetEntry[] LocationOffsets; public string[] LocationOffsetScaleCurveKeysStrs; [NonSerialized] private AnimationCurve[] _locationOffsetScaleCurves; public VelocityExtraEntry[] VelocityExtras; public CompassEntry[] CompassEntries; public RadialVelocityEntry[] RadialVelocities; public ConeEntry[] ConeEntries; public int SpawnCountHint = 1; public GravityEntry[