Decompiled source of Instant black death screen v1.0.0

InstantBlackScreen.mod_name.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using FistVR;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("Goosepamine")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Simply changes the on-death black screen fade to instant")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InstantBlackScreen.mod_name")]
[assembly: AssemblyTitle("Instant black death screen")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
		{
		}
	}
}
namespace Goosepamine
{
	[BepInProcess("h3vr.exe")]
	[BepInPlugin("InstantBlackScreen.mod_name", "Instant black death screen", "1.0.0")]
	public class InstantBlackScreen : BaseUnityPlugin
	{
		private FieldInfo playerDeathFadeField;

		private float newValue = 0f;

		public const string Id = "InstantBlackScreen.mod_name";

		public static string Name => "Instant black death screen";

		public static string Version => "1.0.0";

		private void Awake()
		{
			Type typeFromHandle = typeof(FVRSceneSettings);
			playerDeathFadeField = typeFromHandle.GetField("PlayerDeathFade", BindingFlags.Static | BindingFlags.NonPublic);
			if ((object)playerDeathFadeField == null)
			{
				Debug.LogError((object)"PlayerDeathFade field not found!");
			}
		}

		private void ModifyPlayerDeathFade()
		{
			if ((object)playerDeathFadeField != null)
			{
				playerDeathFadeField.SetValue(null, newValue);
			}
		}

		private void Start()
		{
			ModifyPlayerDeathFade();
		}
	}
}