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GunGame Progressions

GunGame, supercharged: 615 vanilla firearms and 553 compatible mags, plus all supported active modded guns and custom Sosigs.

CHANGELOG

Changelog

All notable changes to GunGame Progressions are documented here.

1.3.6

  • Runtime pools now refresh once after enabled content finishes loading; the included vanilla profiles remain ready during startup.
  • Prevented magnifier attachments from being selected as automatic scope loadouts.
  • Improved runtime loadout validation for compatible firearms, feeds, and optics.

1.3.5

  • Added separate Vanilla and Modded Rot and Mixed Enemy pools, so modded pools use only the weapon mods currently enabled in your profile.
  • Added mixed enemy pacing: basic Sosigs are common, operators are uncommon, and heavy or high-tier operators are rare.
  • Improved compatible loadouts: firearms receive the right magazines, clips, speedloaders, or cartridges, with suitable optics only on matching mounts.
  • Updated the Thunderstore listing with a clearer player guide to pools, difficulty, and compatible gear.

1.3.4

  • Refreshed the Thunderstore listing and icon with the verified vanilla catalog counts and runtime support for active modded guns and custom Sosigs.

1.3.3

  • Mixed Enemy profiles now use GunGame Count mode: the default is 3 kills to advance and every kill contributes one advance.
  • Reworked mixed-enemy values as spawn weights, preserving frequent easy core enemies and rare hard or unusual enemies without inflating the progression counter.
  • Added a Count-mode vanilla mixed fallback so a newly installed package starts at three kills immediately.
  • Added release documentation and packaged changelog metadata.

1.3.2

  • Classify runtime Sosigs by built-in SosigEnemyID enum membership rather than UGC module ownership.
  • Restore the vanilla mixed profile and restrict custom Sosigs to the active-content mixed profile.

1.3.1

  • Favored Rotwieners, SWAT, MercWieners, and Operators through repeated equal-value entries while retaining every active Sosig type.

1.3.0

  • Added startup metadata export with a later stable refresh after mod loading.
  • Added origin-split vanilla and all-active Rot and Mixed Enemy runtime profiles.
  • Added physical-mount-verified PIP scope and reflex sight selection.
  • Excluded firearms without a compatible feed instead of assigning generic ammunition.

1.2.9

  • Reduced packaged offline content to a single Rot baseline while making runtime-generated profiles the primary workflow.

1.2.8

  • Added exact mount matching for optics, excluded magnifiers, and removed stale runtime pools before regeneration.

1.2.7

  • Fixed runtime rules loading on H3VR Mono and enforced magazine, clip, then cartridge feed priority.

1.2.6

  • Added Gauntlet and Bounty runtime modes.

1.2.4

  • Converted profiles to GunGame Advanced format and added the independent runtime metadata exporter.

Earlier releases

  • Added and curated the original vanilla all-in-one firearm pools, blacklists, and additional weapon coverage through versions 1.0.0 to 1.2.0.