using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Alloy
{
public static class EnumExtension
{
public static bool HasFlag(this Enum keys, Enum flag)
{
int num = Convert.ToInt32(keys);
int num2 = Convert.ToInt32(flag);
return (num & num2) == num2;
}
}
}
namespace JerryDR
{
public class Lockwithhead : MonoBehaviour
{
private void Update()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)GM.CurrentMovementManager != (Object)null)
{
((Component)this).gameObject.transform.position = ((Component)GM.CurrentMovementManager.Head).gameObject.transform.position;
((Component)this).gameObject.transform.rotation = ((Component)GM.CurrentMovementManager.Head).gameObject.transform.rotation;
}
}
}
public class SpawnVehicle : MonoBehaviour
{
public FVRObject id;
public bool spawned;
public GameObject car;
private void FixedUpdate()
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
if (!spawned && (Object)(object)GM.CurrentPlayerBody != (Object)null && ((Component)GM.CurrentPlayerBody).gameObject.activeInHierarchy)
{
if ((Object)(object)car != (Object)null)
{
Object.Destroy((Object)(object)car);
}
car = Object.Instantiate<GameObject>(((AnvilAsset)id).GetGameObject(), ((Component)this).gameObject.transform.position, ((Component)this).gameObject.transform.rotation);
spawned = true;
}
if ((Object)(object)GM.CurrentPlayerBody != (Object)null && !((Component)GM.CurrentPlayerBody).gameObject.activeInHierarchy)
{
spawned = false;
}
if ((Object)(object)GM.CurrentPlayerBody == (Object)null)
{
spawned = false;
}
}
}
}
namespace MeatKit
{
public class HideInNormalInspectorAttribute : PropertyAttribute
{
}
}
namespace JerryAr.DR_NewEngland
{
[BepInPlugin("JerryAr.DR_NewEngland", "DR_NewEngland", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class DR_NewEnglandPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "newengland"));
}
}
}
namespace SimpleLightProbePlacer
{
[RequireComponent(typeof(LightProbeGroup))]
[AddComponentMenu("Rendering/Light Probe Group Control")]
public class LightProbeGroupControl : MonoBehaviour
{
[SerializeField]
private float m_mergeDistance = 0.5f;
[SerializeField]
private bool m_usePointLights = true;
[SerializeField]
private float m_pointLightRange = 1f;
private int m_mergedProbes;
private LightProbeGroup m_lightProbeGroup;
public float MergeDistance
{
get
{
return m_mergeDistance;
}
set
{
m_mergeDistance = value;
}
}
public int MergedProbes => m_mergedProbes;
public bool UsePointLights
{
get
{
return m_usePointLights;
}
set
{
m_usePointLights = value;
}
}
public float PointLightRange
{
get
{
return m_pointLightRange;
}
set
{
m_pointLightRange = value;
}
}
public LightProbeGroup LightProbeGroup
{
get
{
if ((Object)(object)m_lightProbeGroup != (Object)null)
{
return m_lightProbeGroup;
}
return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
}
}
public void DeleteAll()
{
LightProbeGroup.probePositions = null;
m_mergedProbes = 0;
}
public void Create()
{
DeleteAll();
List<Vector3> list = CreatePositions();
list.AddRange(CreateAroundPointLights(m_pointLightRange));
list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
ApplyPositions(list);
}
public void Merge()
{
if (LightProbeGroup.probePositions != null)
{
List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
ApplyPositions(source);
}
}
private void ApplyPositions(List<Vector3> positions)
{
LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
}
private static List<Vector3> CreatePositions()
{
LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
if (array.Length == 0)
{
return new List<Vector3>();
}
List<Vector3> list = new List<Vector3>();
for (int i = 0; i < array.Length; i++)
{
list.AddRange(array[i].CreatePositions());
}
return list;
}
private static List<Vector3> CreateAroundPointLights(float range)
{
List<Light> list = (from x in Object.FindObjectsOfType<Light>()
where (int)x.type == 2
select x).ToList();
if (list.Count == 0)
{
return new List<Vector3>();
}
List<Vector3> list2 = new List<Vector3>();
for (int num = 0; num < list.Count; num++)
{
list2.AddRange(CreatePositionsAround(((Component)list[num]).transform, range));
}
return list2;
}
private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
if (positions == null)
{
mergedCount = 0;
return new List<Vector3>();
}
int count = positions.Count;
bool flag = false;
while (!flag)
{
Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
for (int i = 0; i < positions.Count; i++)
{
List<Vector3> list = positions.Where(delegate(Vector3 x)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = x - positions[i];
return ((Vector3)(ref val)).magnitude < distance;
}).ToList();
if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
{
dictionary.Add(positions[i], list);
}
}
positions.Clear();
List<Vector3> list2 = dictionary.Keys.ToList();
for (int num = 0; num < list2.Count; num++)
{
Vector3 center = dictionary[list2[num]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[num]].Count;
if (!positions.Exists((Vector3 x) => x == center))
{
positions.Add(center);
}
}
flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
int result;
if (y != x)
{
Vector3 val = y - x;
result = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
}
else
{
result = 0;
}
return (byte)result != 0;
})).All((IEnumerable<Vector3> x) => !x.Any());
}
mergedCount = count - positions.Count;
return positions;
}
public static List<Vector3> CreatePositionsAround(Transform transform, float range)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
Vector3[] source = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
}
}
public enum LightProbeVolumeType
{
Fixed,
Float
}
[AddComponentMenu("Rendering/Light Probe Volume")]
public class LightProbeVolume : TransformVolume
{
[SerializeField]
private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;
[SerializeField]
private Vector3 m_densityFixed = Vector3.one;
[SerializeField]
private Vector3 m_densityFloat = Vector3.one;
public LightProbeVolumeType Type
{
get
{
return m_type;
}
set
{
m_type = value;
}
}
public Vector3 Density
{
get
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
return (m_type != LightProbeVolumeType.Fixed) ? m_densityFloat : m_densityFixed;
}
set
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
if (m_type == LightProbeVolumeType.Fixed)
{
m_densityFixed = value;
}
else
{
m_densityFloat = value;
}
}
}
public static Color EditorColor => new Color(1f, 0.9f, 0.25f);
public List<Vector3> CreatePositions()
{
return CreatePositions(m_type);
}
public List<Vector3> CreatePositions(LightProbeVolumeType type)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
return (type != LightProbeVolumeType.Fixed) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
}
public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
float num = size.x / (float)Mathf.FloorToInt(density.x);
float num2 = size.y / (float)Mathf.FloorToInt(density.y);
float num3 = size.z / (float)Mathf.FloorToInt(density.z);
val -= size * 0.5f;
for (int i = 0; (float)i <= density.x; i++)
{
for (int j = 0; (float)j <= density.y; j++)
{
for (int k = 0; (float)k <= density.z; k++)
{
Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
int num = Mathf.FloorToInt(size.x / density.x);
int num2 = Mathf.FloorToInt(size.y / density.y);
int num3 = Mathf.FloorToInt(size.z / density.z);
val -= size * 0.5f;
val.x += (size.x - (float)num * density.x) * 0.5f;
val.y += (size.y - (float)num2 * density.y) * 0.5f;
val.z += (size.z - (float)num3 * density.z) * 0.5f;
for (int i = 0; i <= num; i++)
{
for (int j = 0; j <= num2; j++)
{
for (int k = 0; k <= num3; k++)
{
Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
}
[AddComponentMenu("")]
public class TransformVolume : MonoBehaviour
{
[SerializeField]
private Volume m_volume = new Volume(Vector3.zero, Vector3.one);
public Volume Volume
{
get
{
return m_volume;
}
set
{
m_volume = value;
}
}
public Vector3 Origin => m_volume.Origin;
public Vector3 Size => m_volume.Size;
public bool IsInBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds = GetBounds();
return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
}
public bool IsOnBorder(Vector3[] points)
{
if (points.All((Vector3 x) => !IsInVolume(x)))
{
return false;
}
return !points.All(IsInVolume);
}
public bool IsInVolume(Vector3[] points)
{
return points.All(IsInVolume);
}
public bool IsInVolume(Vector3 position)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
for (int i = 0; i < 6; i++)
{
((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
if (((Plane)(ref val)).GetSide(position))
{
return false;
}
}
return true;
}
public Vector3[] GetCorners()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference.x *= m_volume.Size.x;
ref Vector3 reference2 = ref array[i];
reference2.y *= m_volume.Size.y;
ref Vector3 reference3 = ref array[i];
reference3.z *= m_volume.Size.z;
ref Vector3 reference4 = ref array[i];
reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
}
return array;
}
public Bounds GetBounds()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return GetBounds(GetCorners());
}
public Bounds GetBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = points.Aggregate(Vector3.zero, (Vector3 val2, Vector3 point) => val2 + point) / (float)points.Length;
Bounds result = default(Bounds);
((Bounds)(ref result))..ctor(val, Vector3.zero);
for (int num = 0; num < points.Length; num++)
{
((Bounds)(ref result)).Encapsulate(points[num]);
}
return result;
}
public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
List<GameObject> list = new List<GameObject>();
Bounds bounds = GetBounds();
for (int i = 0; i < array.Length; i++)
{
if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
{
list.Add(((Component)array[i]).gameObject);
}
}
return list.ToArray();
}
public Vector3 GetSideDirection(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformDirection(array[side]);
}
public Vector3 GetSidePosition(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
}
public float GetSizeAxis(int side)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
switch (side)
{
case 0:
case 1:
return m_volume.Size.x * 0.5f;
case 2:
case 3:
return m_volume.Size.y * 0.5f;
default:
return m_volume.Size.z * 0.5f;
}
}
}
[Serializable]
public struct Volume
{
[SerializeField]
private Vector3 m_origin;
[SerializeField]
private Vector3 m_size;
public Vector3 Origin => m_origin;
public Vector3 Size => m_size;
public Volume(Vector3 origin, Vector3 size)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
m_origin = origin;
m_size = size;
}
public static bool operator ==(Volume left, Volume right)
{
return left.Equals(right);
}
public static bool operator !=(Volume left, Volume right)
{
return !left.Equals(right);
}
public bool Equals(Volume other)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
return Origin == other.Origin && Size == other.Size;
}
public override bool Equals(object obj)
{
if (object.ReferenceEquals(null, obj))
{
return false;
}
return obj is Volume && Equals((Volume)obj);
}
public override int GetHashCode()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
return (((object)Origin/*cast due to .constrained prefix*/).GetHashCode() * 397) ^ ((object)Size/*cast due to .constrained prefix*/).GetHashCode();
}
public override string ToString()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
return $"Origin: {Origin}, Size: {Size}";
}
}
}
namespace DRNewEngland
{
[RequireComponent(typeof(AudioSource))]
public sealed class DRPacenotePlayer : MonoBehaviour
{
public Transform player;
public DRPacenoteTrack track;
public AudioSource voice;
public float extraLookAheadSeconds = 0f;
public float maximumLookAheadMeters = 60f;
public float distanceOffset = 0f;
public float maximumRouteDistance = 40f;
public float teleportDistance = 40f;
public float maximumLateMeters = 100f;
public float progress;
public string lastCall;
private int segment;
private int nextCue;
private bool initialized;
private Vector3 lastPosition;
private readonly Queue<int> queue = new Queue<int>();
private void Awake()
{
if ((Object)(object)voice == (Object)null)
{
voice = ((Component)this).GetComponent<AudioSource>();
}
voice.playOnAwake = false;
voice.loop = false;
voice.spatialBlend = 0f;
}
private bool Valid()
{
return (Object)(object)player != (Object)null && (Object)(object)track != (Object)null && track.points != null && track.points.Length > 1 && track.distances != null && track.distances.Length == track.points.Length && track.cues != null;
}
public void Resynchronize()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
if (Valid())
{
queue.Clear();
if ((Object)(object)voice != (Object)null)
{
voice.Stop();
}
progress = Project(player.position, global: true, out var _);
nextCue = 0;
while (nextCue < track.cues.Length && track.cues[nextCue].distance + distanceOffset < progress - 5f)
{
nextCue++;
}
lastPosition = player.position;
initialized = true;
}
}
private float Project(Vector3 p, bool global, out float off)
{
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
int num = ((!global) ? Mathf.Max(0, segment - 5) : 0);
int num2 = ((!global) ? Mathf.Min(track.points.Length - 2, segment + 20) : (track.points.Length - 2));
float num3 = float.MaxValue;
float result = progress;
int num4 = segment;
for (int i = num; i <= num2; i++)
{
Vector3 val = ((Component)this).transform.TransformPoint(track.points[i]);
Vector3 val2 = ((Component)this).transform.TransformPoint(track.points[i + 1]);
Vector3 val3 = val2 - val;
float num5 = ((!(((Vector3)(ref val3)).sqrMagnitude > 1E-05f)) ? 0f : Mathf.Clamp01(Vector3.Dot(p - val, val3) / ((Vector3)(ref val3)).sqrMagnitude));
Vector3 val4 = p - (val + val3 * num5);
float sqrMagnitude = ((Vector3)(ref val4)).sqrMagnitude;
if (sqrMagnitude < num3)
{
num3 = sqrMagnitude;
num4 = i;
result = Mathf.Lerp(track.distances[i], track.distances[i + 1], num5);
}
}
segment = num4;
off = Mathf.Sqrt(num3);
return result;
}
private void Update()
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
if (!Valid() || Time.deltaTime <= 0f)
{
return;
}
if (!initialized)
{
Resynchronize();
return;
}
float num = Vector3.Distance(player.position, lastPosition);
if (num > Mathf.Max(1f, teleportDistance))
{
Resynchronize();
return;
}
lastPosition = player.position;
float off;
float num2 = Project(player.position, global: false, out off);
float num3 = Mathf.Clamp((num2 - progress) / Time.deltaTime, 0f, 100f);
progress = num2;
if (off > maximumRouteDistance || num / Time.deltaTime < 0.2f)
{
return;
}
float num4 = Mathf.Clamp(num3 * Mathf.Max(0f, extraLookAheadSeconds), 0f, maximumLookAheadMeters);
while (nextCue < track.cues.Length && track.cues[nextCue].distance + distanceOffset <= progress + num4)
{
DRPacenoteCue dRPacenoteCue = track.cues[nextCue];
if ((Object)(object)dRPacenoteCue.clip != (Object)null && progress <= dRPacenoteCue.distance + distanceOffset + maximumLateMeters && queue.Count < 4)
{
queue.Enqueue(nextCue);
}
nextCue++;
}
if ((Object)(object)voice == (Object)null || voice.isPlaying)
{
return;
}
while (queue.Count > 0)
{
DRPacenoteCue dRPacenoteCue2 = track.cues[queue.Dequeue()];
if (progress > dRPacenoteCue2.distance + distanceOffset + maximumLateMeters || (Object)(object)dRPacenoteCue2.clip == (Object)null)
{
continue;
}
voice.clip = dRPacenoteCue2.clip;
voice.Play();
lastCall = dRPacenoteCue2.name;
break;
}
}
private void OnDisable()
{
initialized = false;
queue.Clear();
if ((Object)(object)voice != (Object)null)
{
voice.Stop();
}
}
private void OnDrawGizmosSelected()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)track == (Object)null) && track.points != null)
{
Gizmos.color = Color.cyan;
for (int i = 1; i < track.points.Length; i++)
{
Gizmos.DrawLine(((Component)this).transform.TransformPoint(track.points[i - 1]), ((Component)this).transform.TransformPoint(track.points[i]));
}
}
}
}
[Serializable]
public class DRPacenoteCue
{
public string name;
public float distance;
public string hint;
public AudioClip clip;
}
public sealed class DRPacenoteTrack : ScriptableObject
{
public Vector3[] points;
public float[] distances;
public DRPacenoteCue[] cues;
}
public sealed class DRVegetationDistanceCuller : MonoBehaviour
{
public Transform target;
public bool useMainCameraIfTargetMissing = true;
public float disableDistance = 100f;
public float reenableDistance = 95f;
public float scanInterval = 0.25f;
public int checksPerFrame = 4096;
public bool horizontalDistanceOnly = true;
[Range(0f, 1f)]
public float fadeDuration = 0.3f;
public List<GameObject> instances = new List<GameObject>();
private Vector3[] positions;
private GameObject[] managed;
private bool[] originallyActive;
private bool[] wanted;
private bool[] sampled;
private float[] opacity;
private int cursor;
private float nextScan;
private float nextCameraLookup;
private bool scanning;
private bool ready;
private bool hadObserver;
private Transform cachedCamera;
private readonly Dictionary<int, Renderer[]> fading = new Dictionary<int, Renderer[]>();
private readonly List<int> finished = new List<int>();
private readonly MaterialPropertyBlock block = new MaterialPropertyBlock();
private static readonly int FadeId = Shader.PropertyToID("_DRFade");
private void OnEnable()
{
ready = false;
}
private void Start()
{
Rebuild();
}
public void Rebuild()
{
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
Restore();
managed = instances.ToArray();
int num = managed.Length;
positions = (Vector3[])(object)new Vector3[num];
originallyActive = new bool[num];
wanted = new bool[num];
sampled = new bool[num];
opacity = new float[num];
for (int i = 0; i < num; i++)
{
if (!((Object)(object)managed[i] == (Object)null) && !((Object)(object)managed[i] == (Object)(object)((Component)this).gameObject))
{
ref Vector3 reference = ref positions[i];
reference = managed[i].transform.position;
bool[] array = wanted;
int num2 = i;
bool activeSelf;
originallyActive[i] = (activeSelf = managed[i].activeSelf);
array[num2] = activeSelf;
opacity[i] = 1f;
}
}
cursor = 0;
nextScan = 0f;
scanning = false;
ready = true;
}
private void SetOpacity(Renderer[] renderers, float value)
{
foreach (Renderer val in renderers)
{
if (!((Object)(object)val == (Object)null))
{
val.GetPropertyBlock(block);
block.SetFloat(FadeId, value);
val.SetPropertyBlock(block);
block.Clear();
}
}
}
private void Request(int index, bool active)
{
if (wanted[index] != active)
{
wanted[index] = active;
GameObject val = managed[index];
if (!fading.TryGetValue(index, out var value))
{
value = val.GetComponentsInChildren<Renderer>(true);
fading.Add(index, value);
}
if (active)
{
SetOpacity(value, opacity[index]);
val.SetActive(true);
}
}
}
private void UpdateFades()
{
finished.Clear();
float num = ((!(fadeDuration <= 0f)) ? (Time.deltaTime / fadeDuration) : 1f);
foreach (KeyValuePair<int, Renderer[]> item in fading)
{
int key = item.Key;
if ((Object)(object)managed[key] == (Object)null)
{
finished.Add(key);
continue;
}
float num2 = ((!wanted[key]) ? 0f : 1f);
opacity[key] = Mathf.MoveTowards(opacity[key], num2, num);
SetOpacity(item.Value, opacity[key]);
if (opacity[key] == num2)
{
if (!wanted[key])
{
managed[key].SetActive(false);
}
finished.Add(key);
}
}
foreach (int item2 in finished)
{
fading.Remove(item2);
}
}
private void Update()
{
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
if (!ready || managed.Length != instances.Count)
{
Rebuild();
}
Transform val = target;
if ((Object)(object)val == (Object)null && useMainCameraIfTargetMissing)
{
if (Time.unscaledTime >= nextCameraLookup)
{
Camera main = Camera.main;
cachedCamera = ((!((Object)(object)main == (Object)null)) ? ((Component)main).transform : null);
nextCameraLookup = Time.unscaledTime + 0.5f;
}
val = cachedCamera;
}
if ((Object)(object)val == (Object)null)
{
if (hadObserver)
{
Restore();
ready = false;
}
hadObserver = false;
return;
}
hadObserver = true;
UpdateFades();
if (!scanning)
{
if (Time.unscaledTime < nextScan)
{
return;
}
scanning = true;
cursor = 0;
}
float num = Mathf.Max(1f, disableDistance);
float num2 = Mathf.Clamp(reenableDistance, 0f, num);
Vector3 position = val.position;
for (int num3 = Mathf.Min(managed.Length, cursor + Mathf.Max(1, checksPerFrame)); cursor < num3; cursor++)
{
GameObject val2 = managed[cursor];
if ((Object)(object)val2 == (Object)null || !originallyActive[cursor])
{
continue;
}
Vector3 val3 = positions[cursor] - position;
if (horizontalDistanceOnly)
{
val3.y = 0f;
}
float num4 = ((!wanted[cursor]) ? num2 : num);
bool flag = ((Vector3)(ref val3)).sqrMagnitude <= num4 * num4;
if (!sampled[cursor])
{
sampled[cursor] = true;
if (!flag)
{
wanted[cursor] = false;
opacity[cursor] = 0f;
val2.SetActive(false);
continue;
}
}
Request(cursor, flag);
}
if (cursor == managed.Length)
{
scanning = false;
nextScan = Time.unscaledTime + Mathf.Max(0f, scanInterval);
}
}
private void Restore()
{
if (managed == null)
{
return;
}
foreach (KeyValuePair<int, Renderer[]> item in fading)
{
SetOpacity(item.Value, 1f);
}
for (int i = 0; i < managed.Length; i++)
{
if (!((Object)(object)managed[i] == (Object)null) && !((Object)(object)managed[i] == (Object)(object)((Component)this).gameObject))
{
if (sampled[i] && opacity[i] < 1f)
{
SetOpacity(managed[i].GetComponentsInChildren<Renderer>(true), 1f);
}
managed[i].SetActive(originallyActive[i]);
}
}
fading.Clear();
}
private void OnDisable()
{
Restore();
ready = false;
}
}
}