Decompiled source of EFT Factory White v1.0.0

EFT_Factory_White.dll

Decompiled 3 days ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[HelpURL("https://geom.io/bakery/wiki/index.php?title=Manual#Bakery_Light_Filter")]
[DisallowMultipleComponent]
public class BakeryLightFilter : MonoBehaviour
{
	public Texture2D texture;

	[HideInInspector]
	public int lmid = 0;
}
namespace JerryAr.EFT_Factory_White
{
	[BepInPlugin("JerryAr.EFT_Factory_White", "EFT_Factory_White", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("nrgill28.Atlas", "1.0.1")]
	public class EFT_Factory_WhitePlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JerryAr.EFT_Factory_White");
			AtlasPlugin.RegisterScene(Path.Combine(BasePath, "factory_white"));
		}
	}
}
public class CuttableMesh
{
	private MeshRenderer inputMeshRenderer;

	private bool hasUvs;

	private bool hasUv1s;

	private bool hasColours;

	private List<CuttableSubMesh> subMeshes;

	public CuttableMesh(Mesh inputMesh)
	{
		Init(inputMesh, ((Object)inputMesh).name);
	}

	public CuttableMesh(MeshRenderer input)
	{
		inputMeshRenderer = input;
		MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
		Mesh sharedMesh = component.sharedMesh;
		Init(sharedMesh, ((Object)input).name);
	}

	public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
	{
		inputMeshRenderer = inputMesh.inputMeshRenderer;
		hasUvs = inputMesh.hasUvs;
		hasUv1s = inputMesh.hasUv1s;
		hasColours = inputMesh.hasColours;
		subMeshes = new List<CuttableSubMesh>();
		subMeshes.AddRange(newSubMeshes);
	}

	private void Init(Mesh inputMesh, string debugName)
	{
		subMeshes = new List<CuttableSubMesh>();
		if (inputMesh.isReadable)
		{
			Vector3[] vertices = inputMesh.vertices;
			Vector3[] normals = inputMesh.normals;
			Vector2[] uv = inputMesh.uv;
			Vector2[] uv2 = inputMesh.uv2;
			Color32[] colors = inputMesh.colors32;
			hasUvs = uv != null && uv.Length > 0;
			hasUv1s = uv2 != null && uv2.Length > 0;
			hasColours = colors != null && colors.Length > 0;
			for (int i = 0; i < inputMesh.subMeshCount; i++)
			{
				int[] indices = inputMesh.GetIndices(i);
				CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
				subMeshes.Add(item);
			}
		}
		else
		{
			Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
		}
	}

	public void Add(CuttableMesh other)
	{
		if (subMeshes.Count != other.subMeshes.Count)
		{
			throw new Exception("Mismatched submesh count");
		}
		for (int i = 0; i < subMeshes.Count; i++)
		{
			subMeshes[i].Add(other.subMeshes[i]);
		}
	}

	public int NumSubMeshes()
	{
		return subMeshes.Count;
	}

	public bool HasUvs()
	{
		return hasUvs;
	}

	public bool HasColours()
	{
		return hasColours;
	}

	public List<CuttableSubMesh> GetSubMeshes()
	{
		return subMeshes;
	}

	public CuttableSubMesh GetSubMesh(int index)
	{
		return subMeshes[index];
	}

	public Transform GetTransform()
	{
		if ((Object)(object)inputMeshRenderer != (Object)null)
		{
			return ((Component)inputMeshRenderer).transform;
		}
		return null;
	}

	public MeshRenderer ConvertToRenderer(string newObjectName)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Expected O, but got Unknown
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		Mesh val = CreateMesh();
		if (val.vertexCount == 0)
		{
			return null;
		}
		GameObject val2 = new GameObject(newObjectName);
		val2.transform.SetParent(((Component)inputMeshRenderer).transform);
		val2.transform.localPosition = Vector3.zero;
		val2.transform.localRotation = Quaternion.identity;
		val2.transform.localScale = Vector3.one;
		MeshFilter val3 = val2.AddComponent<MeshFilter>();
		val3.mesh = val;
		MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
		((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
		((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
		((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
		((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
		return val4;
	}

	public Mesh CreateMesh()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		Mesh val = new Mesh();
		int num = 0;
		for (int i = 0; i < subMeshes.Count; i++)
		{
			num += subMeshes[i].NumIndices();
		}
		List<Vector3> list = new List<Vector3>();
		List<Vector3> list2 = new List<Vector3>();
		List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
		List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
		List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
		List<int> list6 = new List<int>();
		foreach (CuttableSubMesh subMesh in subMeshes)
		{
			list6.Add(list.Count);
			subMesh.AddTo(list, list2, list3, list4, list5);
		}
		val.vertices = list.ToArray();
		val.normals = list2.ToArray();
		val.colors32 = ((!hasColours) ? null : list3.ToArray());
		val.uv = ((!hasUvs) ? null : list4.ToArray());
		val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
		val.subMeshCount = subMeshes.Count;
		for (int j = 0; j < subMeshes.Count; j++)
		{
			CuttableSubMesh cuttableSubMesh = subMeshes[j];
			int num2 = list6[j];
			int[] array = cuttableSubMesh.GenIndices();
			for (int k = 0; k < array.Length; k++)
			{
				array[k] += num2;
			}
			val.SetTriangles(array, j, true);
		}
		return val;
	}
}
public class CuttableSubMesh
{
	private List<Vector3> vertices;

	private List<Vector3> normals;

	private List<Color32> colours;

	private List<Vector2> uvs;

	private List<Vector2> uv1s;

	public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
	{
		vertices = new List<Vector3>();
		if (hasNormals)
		{
			normals = new List<Vector3>();
		}
		if (hasColours)
		{
			colours = new List<Color32>();
		}
		if (hasUvs)
		{
			uvs = new List<Vector2>();
		}
		if (hasUv1)
		{
			uv1s = new List<Vector2>();
		}
	}

	public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
	{
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		vertices = new List<Vector3>();
		if (inputNormals != null && inputNormals.Length > 0)
		{
			normals = new List<Vector3>();
		}
		if (inputColours != null && inputColours.Length > 0)
		{
			colours = new List<Color32>();
		}
		if (inputUvs != null && inputUvs.Length > 0)
		{
			uvs = new List<Vector2>();
		}
		if (inputUv1 != null && inputUv1.Length > 0)
		{
			uv1s = new List<Vector2>();
		}
		foreach (int num in indices)
		{
			vertices.Add(inputVertices[num]);
			if (normals != null)
			{
				normals.Add(inputNormals[num]);
			}
			if (colours != null)
			{
				colours.Add(inputColours[num]);
			}
			if (uvs != null)
			{
				uvs.Add(inputUvs[num]);
			}
			if (uv1s != null)
			{
				uv1s.Add(inputUv1[num]);
			}
		}
	}

	public void Add(CuttableSubMesh other)
	{
		for (int i = 0; i < other.vertices.Count; i++)
		{
			CopyVertex(i, other);
		}
	}

	public int NumVertices()
	{
		return vertices.Count;
	}

	public Vector3 GetVertex(int index)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		return vertices[index];
	}

	public bool HasNormals()
	{
		return normals != null;
	}

	public bool HasColours()
	{
		return colours != null;
	}

	public bool HasUvs()
	{
		return uvs != null;
	}

	public bool HasUv1()
	{
		return uv1s != null;
	}

	public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		vertices.Add(srcMesh.vertices[srcIndex]);
		if (normals != null)
		{
			normals.Add(srcMesh.normals[srcIndex]);
		}
		if (colours != null)
		{
			colours.Add(srcMesh.colours[srcIndex]);
		}
		if (uvs != null)
		{
			uvs.Add(srcMesh.uvs[srcIndex]);
		}
		if (uv1s != null)
		{
			uv1s.Add(srcMesh.uv1s[srcIndex]);
		}
	}

	public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = srcMesh.GetVertex(i0);
		Vector3 vertex2 = srcMesh.GetVertex(i1);
		vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
		if (normals != null)
		{
			List<Vector3> list = normals;
			Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
			list.Add(((Vector3)(ref val)).normalized);
		}
		if (colours != null)
		{
			colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
		}
		if (uvs != null)
		{
			uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
		}
		if (uv1s != null)
		{
			uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight));
		}
	}

	public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s)
	{
		destVertices.AddRange(vertices);
		if (normals != null)
		{
			destNormals.AddRange(normals);
		}
		if (colours != null)
		{
			destColours.AddRange(colours);
		}
		if (uvs != null)
		{
			destUvs.AddRange(uvs);
		}
		if (uv1s != null)
		{
			destUv1s.AddRange(uv1s);
		}
	}

	public int NumIndices()
	{
		return vertices.Count;
	}

	public int[] GenIndices()
	{
		int[] array = new int[vertices.Count];
		for (int i = 0; i < array.Length; i++)
		{
			array[i] = i;
		}
		return array;
	}
}
public enum VertexClassification
{
	Front = 1,
	Back = 2,
	OnPlane = 4
}
public class MeshCutter
{
	private CuttableMesh inputMesh;

	private List<CuttableSubMesh> outputFrontSubMeshes;

	private List<CuttableSubMesh> outputBackSubMeshes;

	public void Cut(CuttableMesh input, Plane worldCutPlane)
	{
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		inputMesh = input;
		outputFrontSubMeshes = new List<CuttableSubMesh>();
		outputBackSubMeshes = new List<CuttableSubMesh>();
		Transform transform = inputMesh.GetTransform();
		Plane cutPlane = default(Plane);
		if ((Object)(object)transform != (Object)null)
		{
			Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero));
			Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal);
			((Plane)(ref cutPlane))..ctor(val2, val);
		}
		else
		{
			cutPlane = worldCutPlane;
		}
		foreach (CuttableSubMesh subMesh in input.GetSubMeshes())
		{
			Cut(subMesh, cutPlane);
		}
	}

	private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point);
		if (((Plane)(ref plane)).GetSide(point))
		{
			return point - ((Plane)(ref plane)).normal * distanceToPoint;
		}
		return point + ((Plane)(ref plane)).normal * distanceToPoint;
	}

	public CuttableMesh GetFrontOutput()
	{
		return new CuttableMesh(inputMesh, outputFrontSubMeshes);
	}

	public CuttableMesh GetBackOutput()
	{
		return new CuttableMesh(inputMesh, outputBackSubMeshes);
	}

	private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane)
	{
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_02be: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02df: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01af: Unknown result type (might be due to invalid IL or missing references)
		//IL_021d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0204: Unknown result type (might be due to invalid IL or missing references)
		//IL_029d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0284: Unknown result type (might be due to invalid IL or missing references)
		//IL_0261: Unknown result type (might be due to invalid IL or missing references)
		//IL_0248: Unknown result type (might be due to invalid IL or missing references)
		bool hasNormals = inputSubMesh.HasNormals();
		bool hasColours = inputSubMesh.HasColours();
		bool hasUvs = inputSubMesh.HasUvs();
		bool hasUv = inputSubMesh.HasUv1();
		CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
		CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
		for (int i = 0; i < inputSubMesh.NumVertices(); i += 3)
		{
			int num = i;
			int num2 = i + 1;
			int num3 = i + 2;
			Vector3 vertex = inputSubMesh.GetVertex(num);
			Vector3 vertex2 = inputSubMesh.GetVertex(num2);
			Vector3 vertex3 = inputSubMesh.GetVertex(num3);
			VertexClassification vertexClassification = Classify(vertex, cutPlane);
			VertexClassification vertexClassification2 = Classify(vertex2, cutPlane);
			VertexClassification vertexClassification3 = Classify(vertex3, cutPlane);
			int numFront = 0;
			int numBehind = 0;
			CountSides(vertexClassification, ref numFront, ref numBehind);
			CountSides(vertexClassification2, ref numFront, ref numBehind);
			CountSides(vertexClassification3, ref numFront, ref numBehind);
			if (numFront > 0 && numBehind == 0)
			{
				KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
			}
			else if (numFront == 0 && numBehind > 0)
			{
				KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
			}
			else if (numFront == 2 && numBehind == 1)
			{
				if (vertexClassification == VertexClassification.Back)
				{
					SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
				else if (vertexClassification2 == VertexClassification.Back)
				{
					SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
				else
				{
					SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
			}
			else if (numFront == 1 && numBehind == 2)
			{
				if (vertexClassification == VertexClassification.Front)
				{
					SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
				else if (vertexClassification2 == VertexClassification.Front)
				{
					SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
				else
				{
					SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
			}
			else if (numFront == 1 && numBehind == 1)
			{
				if (vertexClassification == VertexClassification.OnPlane)
				{
					if (vertexClassification3 == VertexClassification.Front)
					{
						SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					else
					{
						SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					continue;
				}
				switch (vertexClassification2)
				{
				case VertexClassification.OnPlane:
					if (vertexClassification == VertexClassification.Front)
					{
						SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					else
					{
						SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					break;
				case VertexClassification.Front:
					SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					break;
				default:
					SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					break;
				}
			}
			else if (numFront == 0 && numBehind == 0)
			{
				Vector3 val = vertex2 - vertex;
				Vector3 val2 = vertex3 - vertex;
				Vector3 val3 = Vector3.Cross(val, val2);
				if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f)
				{
					KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
				}
				else
				{
					KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
				}
			}
		}
		outputFrontSubMeshes.Add(cuttableSubMesh);
		outputBackSubMeshes.Add(cuttableSubMesh2);
	}

	private VertexClassification Classify(Vector3 vertex, Plane cutPlane)
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = default(Vector3);
		((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z);
		float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val);
		double num = 9.999999747378752E-06;
		if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num)
		{
			return VertexClassification.OnPlane;
		}
		if (distanceToPoint > 0f)
		{
			return VertexClassification.Front;
		}
		return VertexClassification.Back;
	}

	private void CountSides(VertexClassification c, ref int numFront, ref int numBehind)
	{
		switch (c)
		{
		case VertexClassification.Front:
			numFront++;
			break;
		case VertexClassification.Back:
			numBehind++;
			break;
		}
	}

	private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh)
	{
		destSubMesh.CopyVertex(i0, inputSubMesh);
		destSubMesh.CopyVertex(i1, inputSubMesh);
		destSubMesh.CopyVertex(i2, inputSubMesh);
	}

	private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i1);
		Vector3 vertex3 = inputSubMesh.GetVertex(i2);
		CalcIntersection(vertex, vertex2, cutPlane, out var weight);
		CalcIntersection(vertex3, vertex, cutPlane, out var weight2);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
	}

	private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i2);
		CalcIntersection(vertex2, vertex, cutPlane, out var weight);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.CopyVertex(i1, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
	}

	private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i1);
		CalcIntersection(vertex, vertex2, cutPlane, out var weight);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		frontSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
	}

	private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = v1 - v0;
		float magnitude = ((Vector3)(ref val)).magnitude;
		Ray val2 = default(Ray);
		((Ray)(ref val2))..ctor(v0, val / magnitude);
		float num = default(float);
		((Plane)(ref plane)).Raycast(val2, ref num);
		Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num;
		weight = num / magnitude;
		return result;
	}
}
namespace calafex.FactoryDebug
{
	public class ControllableCamera : MonoBehaviour
	{
		private int moving = 0;

		private void Update()
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			if (Input.GetKeyDown((KeyCode)119))
			{
				moving = 1;
			}
			if (Input.GetKeyDown((KeyCode)115))
			{
				moving = 2;
			}
			if (Input.GetKeyUp((KeyCode)119) || Input.GetKeyUp((KeyCode)115))
			{
				moving = 0;
			}
			switch (moving)
			{
			case 1:
			{
				Transform transform2 = ((Component)this).transform;
				transform2.localPosition += new Vector3(0f, 0f, 0.01f);
				break;
			}
			case 2:
			{
				Transform transform = ((Component)this).transform;
				transform.localPosition -= new Vector3(0f, 0f, 0.01f);
				break;
			}
			}
		}
	}
}
namespace calafex.Factory.Culling
{
	public class BehaviourCullingManager : MonoBehaviour
	{
		private bool _initialized = false;

		public Camera Camera;

		[NonSerialized]
		[HideInInspector]
		public CullingGroup _cullingGroup;

		[NonSerialized]
		[HideInInspector]
		public BoundingSphere[] _boundingSpheres = (BoundingSphere[])(object)new BoundingSphere[64];

		public void Update()
		{
			if (!_initialized)
			{
				if ((Object)(object)Camera == (Object)null)
				{
					Camera = Camera.main;
				}
				if ((Object)(object)Camera != (Object)null)
				{
					Init(Camera);
					_initialized = true;
					Debug.Log((object)"Culling system init success.");
				}
			}
		}

		private void Init(Camera camera)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Expected O, but got Unknown
			int count = Tracker<CullableTrack>.Count;
			while (_boundingSpheres.Length < count)
			{
				Array.Resize(ref _boundingSpheres, _boundingSpheres.Length * 2);
			}
			for (int i = 0; i < count; i++)
			{
				ref BoundingSphere reference = ref _boundingSpheres[i];
				reference = Tracker<CullableTrack>.All[i].BoundingSphere;
			}
			_cullingGroup = new CullingGroup();
			_cullingGroup.targetCamera = camera;
			_cullingGroup.SetBoundingSpheres(_boundingSpheres);
			_cullingGroup.SetBoundingSphereCount(count);
		}

		public void LateUpdate()
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			if (!_initialized)
			{
				return;
			}
			int count = Tracker<CullableTrack>.Count;
			for (int i = 0; i < count; i++)
			{
				CullableTrack cullableTrack = Tracker<CullableTrack>.All[i];
				bool flag = true;
				if (cullableTrack.CullMode == CullMode.Distance || cullableTrack.CullMode == CullMode.DistanceAndVisibility)
				{
					float num = Vector3.Distance(cullableTrack.BoundingSphere.position, ((Component)Camera).transform.position);
					flag = num <= cullableTrack.CullDistance;
				}
				bool flag2 = false;
				if (cullableTrack.CullMode == CullMode.Distance)
				{
					flag2 = true;
				}
				else if (flag)
				{
					flag2 = _cullingGroup.IsVisible(i);
				}
				ToggleBehaviour(i, flag2 && flag);
			}
		}

		private void ToggleBehaviour(int index, bool isVisible)
		{
			if (isVisible != Tracker<CullableTrack>.All[index].Enabled)
			{
				Tracker<CullableTrack>.All[index].Enabled = isVisible;
			}
		}

		public void OnDestroy()
		{
			if (_cullingGroup != null)
			{
				_cullingGroup.Dispose();
			}
		}
	}
	public enum CullMode
	{
		Distance = 1,
		Visibility,
		DistanceAndVisibility
	}
	public class CullableAudioSource : CullableBehaviour
	{
		public override bool Enabled
		{
			get
			{
				AudioSource component = ((Component)this).GetComponent<AudioSource>();
				return component.isPlaying;
			}
			set
			{
				AudioSource component = ((Component)this).GetComponent<AudioSource>();
				((Behaviour)component).enabled = value;
			}
		}

		public CullableAudioSource()
		{
			CullMode = CullMode.Distance;
			CullDistance = 10f;
		}

		protected override BoundingSphere GetBoundingSphere()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			AudioSource component = ((Component)this).GetComponent<AudioSource>();
			return new BoundingSphere(((Component)this).transform.position, component.minDistance * RadiusScale);
		}
	}
	public abstract class CullableBehaviour : MonoBehaviour
	{
		[NonSerialized]
		[HideInInspector]
		public CullableTrack _track;

		public float RadiusScale = 1f;

		public CullMode CullMode = CullMode.Visibility;

		[Tooltip("Maximum distance to the behaviour at which it is culled. Only effective if mode set to Distance or Distance and Visibility.")]
		public float CullDistance = 0f;

		public bool DrawBoundingSphereGizmo = false;

		public abstract bool Enabled { get; set; }

		public void OnEnable()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			_track = new CullableTrack
			{
				Behaviour = this,
				CullDistance = CullDistance,
				BoundingSphere = GetBoundingSphere(),
				Enabled = false,
				CullMode = CullMode
			};
			Tracker<CullableTrack>.Register(_track);
		}

		public void OnDisable()
		{
			Tracker<CullableTrack>.Deregister(_track);
		}

		private void OnDrawGizmos()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (DrawBoundingSphereGizmo && ((Component)this).gameObject.activeInHierarchy)
			{
				BoundingSphere boundingSphere = GetBoundingSphere();
				Gizmos.DrawWireSphere(boundingSphere.position, boundingSphere.radius);
			}
		}

		protected abstract BoundingSphere GetBoundingSphere();
	}
	public class CullableParticleSystem : CullableBehaviour
	{
		public override bool Enabled
		{
			get
			{
				ParticleSystem component = ((Component)this).GetComponent<ParticleSystem>();
				return component.isEmitting;
			}
			set
			{
				ParticleSystem component = ((Component)this).GetComponent<ParticleSystem>();
				if (value)
				{
					component.Play();
				}
				else
				{
					component.Stop();
				}
			}
		}

		public CullableParticleSystem()
		{
			CullMode = CullMode.DistanceAndVisibility;
			CullDistance = 10f;
		}

		protected override BoundingSphere GetBoundingSphere()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Invalid comparison between Unknown and I4
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			ParticleSystem component = ((Component)this).GetComponent<ParticleSystem>();
			ShapeModule shape = component.shape;
			float num;
			if ((int)((ShapeModule)(ref shape)).shapeType == 5)
			{
				ShapeModule shape2 = component.shape;
				Vector3 box = ((ShapeModule)(ref shape2)).box;
				num = ((Vector3)(ref box)).magnitude * 0.5f;
			}
			else
			{
				num = 1f;
			}
			return new BoundingSphere(((Component)component).transform.position, num * RadiusScale);
		}
	}
	public class CullableReflectionProbe : CullableBehaviour
	{
		public override bool Enabled
		{
			get
			{
				ReflectionProbe component = ((Component)this).GetComponent<ReflectionProbe>();
				return ((Behaviour)component).enabled;
			}
			set
			{
				ReflectionProbe component = ((Component)this).GetComponent<ReflectionProbe>();
				((Behaviour)component).enabled = value;
			}
		}

		protected override BoundingSphere GetBoundingSphere()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			ReflectionProbe component = ((Component)this).GetComponent<ReflectionProbe>();
			Bounds bounds = component.bounds;
			Vector3 center = ((Bounds)(ref bounds)).center;
			Bounds bounds2 = component.bounds;
			Vector3 extents = ((Bounds)(ref bounds2)).extents;
			return new BoundingSphere(center, ((Vector3)(ref extents)).magnitude * RadiusScale);
		}
	}
	public struct CullableTrack : ITracked
	{
		public CullableBehaviour Behaviour;

		private bool _enabled;

		public BoundingSphere BoundingSphere;

		public CullMode CullMode;

		public float CullDistance;

		public bool Enabled
		{
			get
			{
				return _enabled;
			}
			set
			{
				_enabled = value;
				Behaviour.Enabled = value;
			}
		}

		public int Index { get; set; }
	}
}
namespace calafex.Factory
{
	public class DamageArea : MonoBehaviour
	{
		private Dictionary<Collider, IFVRDamageable> _trackedDamageables = new Dictionary<Collider, IFVRDamageable>();

		public int Damage = 25;

		public DamageAreaType DamageAreaType;

		public bool IsContinuous = false;

		public float DamageFrequency = 0.5f;

		private float _timeUntilNextHit = 0f;

		public bool PlaySoundOnHit = false;

		public AudioSource AudioSource;

		public AudioClip[] AudioClips;

		private float _timeAfterLastSoundPlay = 0f;

		private void Start()
		{
			_timeUntilNextHit = DamageFrequency;
		}

		private void OnTriggerEnter(Collider col)
		{
			Component component = ((Component)col).gameObject.GetComponent(typeof(IFVRDamageable));
			if (!Object.op_Implicit((Object)(object)component))
			{
				return;
			}
			IFVRDamageable val = (IFVRDamageable)(object)((component is IFVRDamageable) ? component : null);
			if (IsAffectable(col, val))
			{
				ApplyDamage(col, val);
				if (IsContinuous && !_trackedDamageables.ContainsKey(col))
				{
					_trackedDamageables.Add(col, val);
				}
			}
		}

		private void OnTriggerExit(Collider col)
		{
			if (IsContinuous && _trackedDamageables.ContainsKey(col))
			{
				_trackedDamageables.Remove(col);
			}
		}

		private void Update()
		{
			if (_timeAfterLastSoundPlay < 1f)
			{
				_timeAfterLastSoundPlay += Time.deltaTime;
			}
			if (!IsContinuous)
			{
				return;
			}
			_timeUntilNextHit -= Time.deltaTime;
			if (_timeUntilNextHit > 0f)
			{
				return;
			}
			_trackedDamageables = _trackedDamageables.Where((KeyValuePair<Collider, IFVRDamageable> kvp) => (Object)(object)kvp.Key != (Object)null).ToDictionary((KeyValuePair<Collider, IFVRDamageable> kvp) => kvp.Key, (KeyValuePair<Collider, IFVRDamageable> kvp) => kvp.Value);
			foreach (KeyValuePair<Collider, IFVRDamageable> trackedDamageable in _trackedDamageables)
			{
				ApplyDamage(trackedDamageable.Key, trackedDamageable.Value);
			}
			_timeUntilNextHit = DamageFrequency;
		}

		private bool IsAffectable(Collider col, IFVRDamageable damageable)
		{
			bool result = false;
			if (DamageAreaType == DamageAreaType.Fire)
			{
				if ((Object)(object)((Component)col).gameObject.GetComponent<FVRIgnitable>() != (Object)null)
				{
					result = true;
				}
				if (damageable is FVRMatchhead)
				{
					result = true;
				}
				if (damageable is HairsprayCan || damageable is HairsprayIgnitionTrigger)
				{
					result = true;
				}
				if (damageable is RotrwCharcoal)
				{
					result = true;
				}
			}
			if (DamageAreaType == DamageAreaType.Piercing)
			{
				if (damageable is UberShatterable)
				{
					result = true;
				}
				if (damageable is SodaCan)
				{
					result = true;
				}
			}
			if (damageable is FVRPlayerHitbox)
			{
				result = true;
			}
			if (damageable is SosigLink)
			{
				result = true;
			}
			if (damageable is MeatCrab)
			{
				result = true;
			}
			if (damageable is JerryCan)
			{
				result = true;
			}
			if (damageable is LightFluid)
			{
				result = true;
			}
			if (damageable is Molotov)
			{
				result = true;
			}
			return result;
		}

		private void ApplyDamage(Collider col, IFVRDamageable damageable)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			Vector3 hitPoint = col.ClosestPoint(((Component)this).transform.position);
			damageable.Damage(GetDamage(hitPoint));
			if (DamageAreaType == DamageAreaType.Fire)
			{
				FVRIgnitable component = ((Component)col).gameObject.GetComponent<FVRIgnitable>();
				if (Object.op_Implicit((Object)(object)component))
				{
					FXM.Ignite(component, Random.Range(0.5f, 1.5f));
				}
			}
			if (PlaySoundOnHit)
			{
				PlaySound();
			}
		}

		private void PlaySound()
		{
			if (_timeAfterLastSoundPlay > 0.2f)
			{
				AudioSource.PlayOneShot(AudioClips[Random.Range(0, AudioClips.Length)]);
				_timeAfterLastSoundPlay = 0f;
			}
		}

		private Damage GetDamage(Vector3 hitPoint)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			Damage val = new Damage();
			val.point = hitPoint;
			val.hitNormal = Vector3.up;
			val.strikeDir = ((Component)this).transform.up;
			Damage val2 = val;
			switch (DamageAreaType)
			{
			case DamageAreaType.Fire:
				val2.Class = (DamageClass)0;
				val2.Dam_Thermal = Damage;
				val2.Dam_TotalEnergetic = Damage;
				break;
			case DamageAreaType.Piercing:
				val2.Class = (DamageClass)3;
				val2.Dam_Piercing = Damage;
				val2.Dam_TotalKinetic = Damage;
				break;
			}
			return val2;
		}
	}
	public enum DamageAreaType
	{
		Fire = 1,
		Piercing
	}
}
namespace calafex.FactoryDebug
{
	public class InteractableToggle : FVRInteractiveObject
	{
		public Material Mat_Unpushed;

		public Material Mat_Pushed;

		[NonSerialized]
		[HideInInspector]
		public Renderer m_rend;

		[NonSerialized]
		[HideInInspector]
		public bool _hasBeenPressed;

		public GameObject Target;

		public string Method;

		private float _deltaTime = 0f;

		public override void Awake()
		{
			((FVRInteractiveObject)this).Awake();
			m_rend = ((Component)this).GetComponent<Renderer>();
		}

		public override void Poke(FVRViveHand hand)
		{
			((FVRInteractiveObject)this).Poke(hand);
			if (!_hasBeenPressed)
			{
				_hasBeenPressed = true;
				Press();
			}
		}

		public void Press()
		{
			m_rend.material = Mat_Pushed;
			if ((Object)(object)Target != (Object)null)
			{
				Target.SendMessage(Method);
			}
		}

		private void Update()
		{
			if (_hasBeenPressed)
			{
				_deltaTime += Time.deltaTime;
				if (_deltaTime > 1f)
				{
					Reset();
				}
			}
		}

		public void Reset()
		{
			_deltaTime = 0f;
			m_rend.material = Mat_Unpushed;
			_hasBeenPressed = false;
		}
	}
}
namespace calafex.Factory
{
	public class ObjectWithCollisionSound : MonoBehaviour
	{
		public AudioSource AudioSource;

		public AudioClip[] AudioClips;

		private float _timeAfterLastSoundPlay = 0f;

		private void OnCollisionEnter(Collision col)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)col.gameObject.GetComponent<SmokeSolid>() != (Object)null))
			{
				Vector3 relativeVelocity = col.relativeVelocity;
				float num = ((Vector3)(ref relativeVelocity)).magnitude * col.rigidbody.mass;
				float num2 = num / 10f;
				if (num2 > 0.2f)
				{
					PlaySound(num2);
				}
			}
		}

		private void PlaySound(float volumeCoef)
		{
			if (_timeAfterLastSoundPlay > 0.2f)
			{
				AudioSource.PlayOneShot(AudioClips[Random.Range(0, AudioClips.Length)], (!(volumeCoef > 1f)) ? volumeCoef : 1f);
				_timeAfterLastSoundPlay = 0f;
			}
		}

		private void Update()
		{
			if (_timeAfterLastSoundPlay < 1f)
			{
				_timeAfterLastSoundPlay += Time.deltaTime;
			}
		}
	}
	public class ReverbSystemWithGizmos : FVRReverbSystem
	{
		public bool DrawReverbEnvironmentGizmos = false;

		private void OnDrawGizmos()
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			if (!DrawReverbEnvironmentGizmos || !((Behaviour)this).enabled)
			{
				return;
			}
			IEnumerable<Transform> enumerable = base.Environments.Select((FVRReverbEnvironment e) => ((Component)e).transform);
			Gizmos.color = Color.green;
			foreach (Transform item in enumerable)
			{
				if (((Component)item).gameObject.activeInHierarchy)
				{
					Gizmos.DrawWireCube(item.position, item.TransformVector(Vector3.one));
				}
			}
		}
	}
}
namespace calafex.FactoryDebug
{
	public class VisualDebugManager : MonoBehaviour
	{
		private bool _particleSystemsEnabled = true;

		public GameObject EffectsParent;

		public GameObject[] GameObjects;

		public void ToggleParticleSystems()
		{
			if ((Object)(object)EffectsParent == (Object)null)
			{
				return;
			}
			ParticleSystem[] componentsInChildren = EffectsParent.GetComponentsInChildren<ParticleSystem>();
			ParticleSystem[] array = componentsInChildren;
			foreach (ParticleSystem val in array)
			{
				if (_particleSystemsEnabled)
				{
					val.Stop();
				}
				else
				{
					val.Play();
				}
			}
			_particleSystemsEnabled = !_particleSystemsEnabled;
		}

		public void ToggleGameObjects()
		{
			GameObject[] gameObjects = GameObjects;
			foreach (GameObject val in gameObjects)
			{
				val.SetActive(!val.activeSelf);
			}
		}

		public void LogParticleCount()
		{
			if (!((Object)(object)EffectsParent == (Object)null))
			{
				int num = 0;
				ParticleSystem[] componentsInChildren = EffectsParent.GetComponentsInChildren<ParticleSystem>();
				ParticleSystem[] array = componentsInChildren;
				foreach (ParticleSystem val in array)
				{
					num += val.particleCount;
				}
				Debug.Log((object)("Current particle count: " + num));
			}
		}
	}
}