using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[HelpURL("https://geom.io/bakery/wiki/index.php?title=Manual#Bakery_Light_Filter")]
[DisallowMultipleComponent]
public class BakeryLightFilter : MonoBehaviour
{
public Texture2D texture;
[HideInInspector]
public int lmid = 0;
}
namespace JerryAr.EFT_Factory_White
{
[BepInPlugin("JerryAr.EFT_Factory_White", "EFT_Factory_White", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class EFT_Factory_WhitePlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JerryAr.EFT_Factory_White");
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "factory_white"));
}
}
}
public class CuttableMesh
{
private MeshRenderer inputMeshRenderer;
private bool hasUvs;
private bool hasUv1s;
private bool hasColours;
private List<CuttableSubMesh> subMeshes;
public CuttableMesh(Mesh inputMesh)
{
Init(inputMesh, ((Object)inputMesh).name);
}
public CuttableMesh(MeshRenderer input)
{
inputMeshRenderer = input;
MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
Mesh sharedMesh = component.sharedMesh;
Init(sharedMesh, ((Object)input).name);
}
public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
{
inputMeshRenderer = inputMesh.inputMeshRenderer;
hasUvs = inputMesh.hasUvs;
hasUv1s = inputMesh.hasUv1s;
hasColours = inputMesh.hasColours;
subMeshes = new List<CuttableSubMesh>();
subMeshes.AddRange(newSubMeshes);
}
private void Init(Mesh inputMesh, string debugName)
{
subMeshes = new List<CuttableSubMesh>();
if (inputMesh.isReadable)
{
Vector3[] vertices = inputMesh.vertices;
Vector3[] normals = inputMesh.normals;
Vector2[] uv = inputMesh.uv;
Vector2[] uv2 = inputMesh.uv2;
Color32[] colors = inputMesh.colors32;
hasUvs = uv != null && uv.Length > 0;
hasUv1s = uv2 != null && uv2.Length > 0;
hasColours = colors != null && colors.Length > 0;
for (int i = 0; i < inputMesh.subMeshCount; i++)
{
int[] indices = inputMesh.GetIndices(i);
CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
subMeshes.Add(item);
}
}
else
{
Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
}
}
public void Add(CuttableMesh other)
{
if (subMeshes.Count != other.subMeshes.Count)
{
throw new Exception("Mismatched submesh count");
}
for (int i = 0; i < subMeshes.Count; i++)
{
subMeshes[i].Add(other.subMeshes[i]);
}
}
public int NumSubMeshes()
{
return subMeshes.Count;
}
public bool HasUvs()
{
return hasUvs;
}
public bool HasColours()
{
return hasColours;
}
public List<CuttableSubMesh> GetSubMeshes()
{
return subMeshes;
}
public CuttableSubMesh GetSubMesh(int index)
{
return subMeshes[index];
}
public Transform GetTransform()
{
if ((Object)(object)inputMeshRenderer != (Object)null)
{
return ((Component)inputMeshRenderer).transform;
}
return null;
}
public MeshRenderer ConvertToRenderer(string newObjectName)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
Mesh val = CreateMesh();
if (val.vertexCount == 0)
{
return null;
}
GameObject val2 = new GameObject(newObjectName);
val2.transform.SetParent(((Component)inputMeshRenderer).transform);
val2.transform.localPosition = Vector3.zero;
val2.transform.localRotation = Quaternion.identity;
val2.transform.localScale = Vector3.one;
MeshFilter val3 = val2.AddComponent<MeshFilter>();
val3.mesh = val;
MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
return val4;
}
public Mesh CreateMesh()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
Mesh val = new Mesh();
int num = 0;
for (int i = 0; i < subMeshes.Count; i++)
{
num += subMeshes[i].NumIndices();
}
List<Vector3> list = new List<Vector3>();
List<Vector3> list2 = new List<Vector3>();
List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
List<int> list6 = new List<int>();
foreach (CuttableSubMesh subMesh in subMeshes)
{
list6.Add(list.Count);
subMesh.AddTo(list, list2, list3, list4, list5);
}
val.vertices = list.ToArray();
val.normals = list2.ToArray();
val.colors32 = ((!hasColours) ? null : list3.ToArray());
val.uv = ((!hasUvs) ? null : list4.ToArray());
val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
val.subMeshCount = subMeshes.Count;
for (int j = 0; j < subMeshes.Count; j++)
{
CuttableSubMesh cuttableSubMesh = subMeshes[j];
int num2 = list6[j];
int[] array = cuttableSubMesh.GenIndices();
for (int k = 0; k < array.Length; k++)
{
array[k] += num2;
}
val.SetTriangles(array, j, true);
}
return val;
}
}
public class CuttableSubMesh
{
private List<Vector3> vertices;
private List<Vector3> normals;
private List<Color32> colours;
private List<Vector2> uvs;
private List<Vector2> uv1s;
public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
{
vertices = new List<Vector3>();
if (hasNormals)
{
normals = new List<Vector3>();
}
if (hasColours)
{
colours = new List<Color32>();
}
if (hasUvs)
{
uvs = new List<Vector2>();
}
if (hasUv1)
{
uv1s = new List<Vector2>();
}
}
public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
vertices = new List<Vector3>();
if (inputNormals != null && inputNormals.Length > 0)
{
normals = new List<Vector3>();
}
if (inputColours != null && inputColours.Length > 0)
{
colours = new List<Color32>();
}
if (inputUvs != null && inputUvs.Length > 0)
{
uvs = new List<Vector2>();
}
if (inputUv1 != null && inputUv1.Length > 0)
{
uv1s = new List<Vector2>();
}
foreach (int num in indices)
{
vertices.Add(inputVertices[num]);
if (normals != null)
{
normals.Add(inputNormals[num]);
}
if (colours != null)
{
colours.Add(inputColours[num]);
}
if (uvs != null)
{
uvs.Add(inputUvs[num]);
}
if (uv1s != null)
{
uv1s.Add(inputUv1[num]);
}
}
}
public void Add(CuttableSubMesh other)
{
for (int i = 0; i < other.vertices.Count; i++)
{
CopyVertex(i, other);
}
}
public int NumVertices()
{
return vertices.Count;
}
public Vector3 GetVertex(int index)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return vertices[index];
}
public bool HasNormals()
{
return normals != null;
}
public bool HasColours()
{
return colours != null;
}
public bool HasUvs()
{
return uvs != null;
}
public bool HasUv1()
{
return uv1s != null;
}
public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
vertices.Add(srcMesh.vertices[srcIndex]);
if (normals != null)
{
normals.Add(srcMesh.normals[srcIndex]);
}
if (colours != null)
{
colours.Add(srcMesh.colours[srcIndex]);
}
if (uvs != null)
{
uvs.Add(srcMesh.uvs[srcIndex]);
}
if (uv1s != null)
{
uv1s.Add(srcMesh.uv1s[srcIndex]);
}
}
public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = srcMesh.GetVertex(i0);
Vector3 vertex2 = srcMesh.GetVertex(i1);
vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
if (normals != null)
{
List<Vector3> list = normals;
Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
list.Add(((Vector3)(ref val)).normalized);
}
if (colours != null)
{
colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
}
if (uvs != null)
{
uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
}
if (uv1s != null)
{
uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight));
}
}
public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s)
{
destVertices.AddRange(vertices);
if (normals != null)
{
destNormals.AddRange(normals);
}
if (colours != null)
{
destColours.AddRange(colours);
}
if (uvs != null)
{
destUvs.AddRange(uvs);
}
if (uv1s != null)
{
destUv1s.AddRange(uv1s);
}
}
public int NumIndices()
{
return vertices.Count;
}
public int[] GenIndices()
{
int[] array = new int[vertices.Count];
for (int i = 0; i < array.Length; i++)
{
array[i] = i;
}
return array;
}
}
public enum VertexClassification
{
Front = 1,
Back = 2,
OnPlane = 4
}
public class MeshCutter
{
private CuttableMesh inputMesh;
private List<CuttableSubMesh> outputFrontSubMeshes;
private List<CuttableSubMesh> outputBackSubMeshes;
public void Cut(CuttableMesh input, Plane worldCutPlane)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
inputMesh = input;
outputFrontSubMeshes = new List<CuttableSubMesh>();
outputBackSubMeshes = new List<CuttableSubMesh>();
Transform transform = inputMesh.GetTransform();
Plane cutPlane = default(Plane);
if ((Object)(object)transform != (Object)null)
{
Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero));
Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal);
((Plane)(ref cutPlane))..ctor(val2, val);
}
else
{
cutPlane = worldCutPlane;
}
foreach (CuttableSubMesh subMesh in input.GetSubMeshes())
{
Cut(subMesh, cutPlane);
}
}
private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point);
if (((Plane)(ref plane)).GetSide(point))
{
return point - ((Plane)(ref plane)).normal * distanceToPoint;
}
return point + ((Plane)(ref plane)).normal * distanceToPoint;
}
public CuttableMesh GetFrontOutput()
{
return new CuttableMesh(inputMesh, outputFrontSubMeshes);
}
public CuttableMesh GetBackOutput()
{
return new CuttableMesh(inputMesh, outputBackSubMeshes);
}
private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_02be: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
//IL_02df: Unknown result type (might be due to invalid IL or missing references)
//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
//IL_0284: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_0248: Unknown result type (might be due to invalid IL or missing references)
bool hasNormals = inputSubMesh.HasNormals();
bool hasColours = inputSubMesh.HasColours();
bool hasUvs = inputSubMesh.HasUvs();
bool hasUv = inputSubMesh.HasUv1();
CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
for (int i = 0; i < inputSubMesh.NumVertices(); i += 3)
{
int num = i;
int num2 = i + 1;
int num3 = i + 2;
Vector3 vertex = inputSubMesh.GetVertex(num);
Vector3 vertex2 = inputSubMesh.GetVertex(num2);
Vector3 vertex3 = inputSubMesh.GetVertex(num3);
VertexClassification vertexClassification = Classify(vertex, cutPlane);
VertexClassification vertexClassification2 = Classify(vertex2, cutPlane);
VertexClassification vertexClassification3 = Classify(vertex3, cutPlane);
int numFront = 0;
int numBehind = 0;
CountSides(vertexClassification, ref numFront, ref numBehind);
CountSides(vertexClassification2, ref numFront, ref numBehind);
CountSides(vertexClassification3, ref numFront, ref numBehind);
if (numFront > 0 && numBehind == 0)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
}
else if (numFront == 0 && numBehind > 0)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
}
else if (numFront == 2 && numBehind == 1)
{
if (vertexClassification == VertexClassification.Back)
{
SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
else if (vertexClassification2 == VertexClassification.Back)
{
SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
else
{
SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
}
else if (numFront == 1 && numBehind == 2)
{
if (vertexClassification == VertexClassification.Front)
{
SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else if (vertexClassification2 == VertexClassification.Front)
{
SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
}
else if (numFront == 1 && numBehind == 1)
{
if (vertexClassification == VertexClassification.OnPlane)
{
if (vertexClassification3 == VertexClassification.Front)
{
SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
continue;
}
switch (vertexClassification2)
{
case VertexClassification.OnPlane:
if (vertexClassification == VertexClassification.Front)
{
SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
break;
case VertexClassification.Front:
SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
break;
default:
SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
break;
}
}
else if (numFront == 0 && numBehind == 0)
{
Vector3 val = vertex2 - vertex;
Vector3 val2 = vertex3 - vertex;
Vector3 val3 = Vector3.Cross(val, val2);
if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
}
else
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
}
}
}
outputFrontSubMeshes.Add(cuttableSubMesh);
outputBackSubMeshes.Add(cuttableSubMesh2);
}
private VertexClassification Classify(Vector3 vertex, Plane cutPlane)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z);
float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val);
double num = 9.999999747378752E-06;
if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num)
{
return VertexClassification.OnPlane;
}
if (distanceToPoint > 0f)
{
return VertexClassification.Front;
}
return VertexClassification.Back;
}
private void CountSides(VertexClassification c, ref int numFront, ref int numBehind)
{
switch (c)
{
case VertexClassification.Front:
numFront++;
break;
case VertexClassification.Back:
numBehind++;
break;
}
}
private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh)
{
destSubMesh.CopyVertex(i0, inputSubMesh);
destSubMesh.CopyVertex(i1, inputSubMesh);
destSubMesh.CopyVertex(i2, inputSubMesh);
}
private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i1);
Vector3 vertex3 = inputSubMesh.GetVertex(i2);
CalcIntersection(vertex, vertex2, cutPlane, out var weight);
CalcIntersection(vertex3, vertex, cutPlane, out var weight2);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
}
private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i2);
CalcIntersection(vertex2, vertex, cutPlane, out var weight);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.CopyVertex(i1, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
}
private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i1);
CalcIntersection(vertex, vertex2, cutPlane, out var weight);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
frontSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
}
private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = v1 - v0;
float magnitude = ((Vector3)(ref val)).magnitude;
Ray val2 = default(Ray);
((Ray)(ref val2))..ctor(v0, val / magnitude);
float num = default(float);
((Plane)(ref plane)).Raycast(val2, ref num);
Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num;
weight = num / magnitude;
return result;
}
}
namespace calafex.FactoryDebug
{
public class ControllableCamera : MonoBehaviour
{
private int moving = 0;
private void Update()
{
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown((KeyCode)119))
{
moving = 1;
}
if (Input.GetKeyDown((KeyCode)115))
{
moving = 2;
}
if (Input.GetKeyUp((KeyCode)119) || Input.GetKeyUp((KeyCode)115))
{
moving = 0;
}
switch (moving)
{
case 1:
{
Transform transform2 = ((Component)this).transform;
transform2.localPosition += new Vector3(0f, 0f, 0.01f);
break;
}
case 2:
{
Transform transform = ((Component)this).transform;
transform.localPosition -= new Vector3(0f, 0f, 0.01f);
break;
}
}
}
}
}
namespace calafex.Factory.Culling
{
public class BehaviourCullingManager : MonoBehaviour
{
private bool _initialized = false;
public Camera Camera;
[NonSerialized]
[HideInInspector]
public CullingGroup _cullingGroup;
[NonSerialized]
[HideInInspector]
public BoundingSphere[] _boundingSpheres = (BoundingSphere[])(object)new BoundingSphere[64];
public void Update()
{
if (!_initialized)
{
if ((Object)(object)Camera == (Object)null)
{
Camera = Camera.main;
}
if ((Object)(object)Camera != (Object)null)
{
Init(Camera);
_initialized = true;
Debug.Log((object)"Culling system init success.");
}
}
}
private void Init(Camera camera)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
int count = Tracker<CullableTrack>.Count;
while (_boundingSpheres.Length < count)
{
Array.Resize(ref _boundingSpheres, _boundingSpheres.Length * 2);
}
for (int i = 0; i < count; i++)
{
ref BoundingSphere reference = ref _boundingSpheres[i];
reference = Tracker<CullableTrack>.All[i].BoundingSphere;
}
_cullingGroup = new CullingGroup();
_cullingGroup.targetCamera = camera;
_cullingGroup.SetBoundingSpheres(_boundingSpheres);
_cullingGroup.SetBoundingSphereCount(count);
}
public void LateUpdate()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
if (!_initialized)
{
return;
}
int count = Tracker<CullableTrack>.Count;
for (int i = 0; i < count; i++)
{
CullableTrack cullableTrack = Tracker<CullableTrack>.All[i];
bool flag = true;
if (cullableTrack.CullMode == CullMode.Distance || cullableTrack.CullMode == CullMode.DistanceAndVisibility)
{
float num = Vector3.Distance(cullableTrack.BoundingSphere.position, ((Component)Camera).transform.position);
flag = num <= cullableTrack.CullDistance;
}
bool flag2 = false;
if (cullableTrack.CullMode == CullMode.Distance)
{
flag2 = true;
}
else if (flag)
{
flag2 = _cullingGroup.IsVisible(i);
}
ToggleBehaviour(i, flag2 && flag);
}
}
private void ToggleBehaviour(int index, bool isVisible)
{
if (isVisible != Tracker<CullableTrack>.All[index].Enabled)
{
Tracker<CullableTrack>.All[index].Enabled = isVisible;
}
}
public void OnDestroy()
{
if (_cullingGroup != null)
{
_cullingGroup.Dispose();
}
}
}
public enum CullMode
{
Distance = 1,
Visibility,
DistanceAndVisibility
}
public class CullableAudioSource : CullableBehaviour
{
public override bool Enabled
{
get
{
AudioSource component = ((Component)this).GetComponent<AudioSource>();
return component.isPlaying;
}
set
{
AudioSource component = ((Component)this).GetComponent<AudioSource>();
((Behaviour)component).enabled = value;
}
}
public CullableAudioSource()
{
CullMode = CullMode.Distance;
CullDistance = 10f;
}
protected override BoundingSphere GetBoundingSphere()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
AudioSource component = ((Component)this).GetComponent<AudioSource>();
return new BoundingSphere(((Component)this).transform.position, component.minDistance * RadiusScale);
}
}
public abstract class CullableBehaviour : MonoBehaviour
{
[NonSerialized]
[HideInInspector]
public CullableTrack _track;
public float RadiusScale = 1f;
public CullMode CullMode = CullMode.Visibility;
[Tooltip("Maximum distance to the behaviour at which it is culled. Only effective if mode set to Distance or Distance and Visibility.")]
public float CullDistance = 0f;
public bool DrawBoundingSphereGizmo = false;
public abstract bool Enabled { get; set; }
public void OnEnable()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
_track = new CullableTrack
{
Behaviour = this,
CullDistance = CullDistance,
BoundingSphere = GetBoundingSphere(),
Enabled = false,
CullMode = CullMode
};
Tracker<CullableTrack>.Register(_track);
}
public void OnDisable()
{
Tracker<CullableTrack>.Deregister(_track);
}
private void OnDrawGizmos()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if (DrawBoundingSphereGizmo && ((Component)this).gameObject.activeInHierarchy)
{
BoundingSphere boundingSphere = GetBoundingSphere();
Gizmos.DrawWireSphere(boundingSphere.position, boundingSphere.radius);
}
}
protected abstract BoundingSphere GetBoundingSphere();
}
public class CullableParticleSystem : CullableBehaviour
{
public override bool Enabled
{
get
{
ParticleSystem component = ((Component)this).GetComponent<ParticleSystem>();
return component.isEmitting;
}
set
{
ParticleSystem component = ((Component)this).GetComponent<ParticleSystem>();
if (value)
{
component.Play();
}
else
{
component.Stop();
}
}
}
public CullableParticleSystem()
{
CullMode = CullMode.DistanceAndVisibility;
CullDistance = 10f;
}
protected override BoundingSphere GetBoundingSphere()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Invalid comparison between Unknown and I4
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
ParticleSystem component = ((Component)this).GetComponent<ParticleSystem>();
ShapeModule shape = component.shape;
float num;
if ((int)((ShapeModule)(ref shape)).shapeType == 5)
{
ShapeModule shape2 = component.shape;
Vector3 box = ((ShapeModule)(ref shape2)).box;
num = ((Vector3)(ref box)).magnitude * 0.5f;
}
else
{
num = 1f;
}
return new BoundingSphere(((Component)component).transform.position, num * RadiusScale);
}
}
public class CullableReflectionProbe : CullableBehaviour
{
public override bool Enabled
{
get
{
ReflectionProbe component = ((Component)this).GetComponent<ReflectionProbe>();
return ((Behaviour)component).enabled;
}
set
{
ReflectionProbe component = ((Component)this).GetComponent<ReflectionProbe>();
((Behaviour)component).enabled = value;
}
}
protected override BoundingSphere GetBoundingSphere()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
ReflectionProbe component = ((Component)this).GetComponent<ReflectionProbe>();
Bounds bounds = component.bounds;
Vector3 center = ((Bounds)(ref bounds)).center;
Bounds bounds2 = component.bounds;
Vector3 extents = ((Bounds)(ref bounds2)).extents;
return new BoundingSphere(center, ((Vector3)(ref extents)).magnitude * RadiusScale);
}
}
public struct CullableTrack : ITracked
{
public CullableBehaviour Behaviour;
private bool _enabled;
public BoundingSphere BoundingSphere;
public CullMode CullMode;
public float CullDistance;
public bool Enabled
{
get
{
return _enabled;
}
set
{
_enabled = value;
Behaviour.Enabled = value;
}
}
public int Index { get; set; }
}
}
namespace calafex.Factory
{
public class DamageArea : MonoBehaviour
{
private Dictionary<Collider, IFVRDamageable> _trackedDamageables = new Dictionary<Collider, IFVRDamageable>();
public int Damage = 25;
public DamageAreaType DamageAreaType;
public bool IsContinuous = false;
public float DamageFrequency = 0.5f;
private float _timeUntilNextHit = 0f;
public bool PlaySoundOnHit = false;
public AudioSource AudioSource;
public AudioClip[] AudioClips;
private float _timeAfterLastSoundPlay = 0f;
private void Start()
{
_timeUntilNextHit = DamageFrequency;
}
private void OnTriggerEnter(Collider col)
{
Component component = ((Component)col).gameObject.GetComponent(typeof(IFVRDamageable));
if (!Object.op_Implicit((Object)(object)component))
{
return;
}
IFVRDamageable val = (IFVRDamageable)(object)((component is IFVRDamageable) ? component : null);
if (IsAffectable(col, val))
{
ApplyDamage(col, val);
if (IsContinuous && !_trackedDamageables.ContainsKey(col))
{
_trackedDamageables.Add(col, val);
}
}
}
private void OnTriggerExit(Collider col)
{
if (IsContinuous && _trackedDamageables.ContainsKey(col))
{
_trackedDamageables.Remove(col);
}
}
private void Update()
{
if (_timeAfterLastSoundPlay < 1f)
{
_timeAfterLastSoundPlay += Time.deltaTime;
}
if (!IsContinuous)
{
return;
}
_timeUntilNextHit -= Time.deltaTime;
if (_timeUntilNextHit > 0f)
{
return;
}
_trackedDamageables = _trackedDamageables.Where((KeyValuePair<Collider, IFVRDamageable> kvp) => (Object)(object)kvp.Key != (Object)null).ToDictionary((KeyValuePair<Collider, IFVRDamageable> kvp) => kvp.Key, (KeyValuePair<Collider, IFVRDamageable> kvp) => kvp.Value);
foreach (KeyValuePair<Collider, IFVRDamageable> trackedDamageable in _trackedDamageables)
{
ApplyDamage(trackedDamageable.Key, trackedDamageable.Value);
}
_timeUntilNextHit = DamageFrequency;
}
private bool IsAffectable(Collider col, IFVRDamageable damageable)
{
bool result = false;
if (DamageAreaType == DamageAreaType.Fire)
{
if ((Object)(object)((Component)col).gameObject.GetComponent<FVRIgnitable>() != (Object)null)
{
result = true;
}
if (damageable is FVRMatchhead)
{
result = true;
}
if (damageable is HairsprayCan || damageable is HairsprayIgnitionTrigger)
{
result = true;
}
if (damageable is RotrwCharcoal)
{
result = true;
}
}
if (DamageAreaType == DamageAreaType.Piercing)
{
if (damageable is UberShatterable)
{
result = true;
}
if (damageable is SodaCan)
{
result = true;
}
}
if (damageable is FVRPlayerHitbox)
{
result = true;
}
if (damageable is SosigLink)
{
result = true;
}
if (damageable is MeatCrab)
{
result = true;
}
if (damageable is JerryCan)
{
result = true;
}
if (damageable is LightFluid)
{
result = true;
}
if (damageable is Molotov)
{
result = true;
}
return result;
}
private void ApplyDamage(Collider col, IFVRDamageable damageable)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
Vector3 hitPoint = col.ClosestPoint(((Component)this).transform.position);
damageable.Damage(GetDamage(hitPoint));
if (DamageAreaType == DamageAreaType.Fire)
{
FVRIgnitable component = ((Component)col).gameObject.GetComponent<FVRIgnitable>();
if (Object.op_Implicit((Object)(object)component))
{
FXM.Ignite(component, Random.Range(0.5f, 1.5f));
}
}
if (PlaySoundOnHit)
{
PlaySound();
}
}
private void PlaySound()
{
if (_timeAfterLastSoundPlay > 0.2f)
{
AudioSource.PlayOneShot(AudioClips[Random.Range(0, AudioClips.Length)]);
_timeAfterLastSoundPlay = 0f;
}
}
private Damage GetDamage(Vector3 hitPoint)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
Damage val = new Damage();
val.point = hitPoint;
val.hitNormal = Vector3.up;
val.strikeDir = ((Component)this).transform.up;
Damage val2 = val;
switch (DamageAreaType)
{
case DamageAreaType.Fire:
val2.Class = (DamageClass)0;
val2.Dam_Thermal = Damage;
val2.Dam_TotalEnergetic = Damage;
break;
case DamageAreaType.Piercing:
val2.Class = (DamageClass)3;
val2.Dam_Piercing = Damage;
val2.Dam_TotalKinetic = Damage;
break;
}
return val2;
}
}
public enum DamageAreaType
{
Fire = 1,
Piercing
}
}
namespace calafex.FactoryDebug
{
public class InteractableToggle : FVRInteractiveObject
{
public Material Mat_Unpushed;
public Material Mat_Pushed;
[NonSerialized]
[HideInInspector]
public Renderer m_rend;
[NonSerialized]
[HideInInspector]
public bool _hasBeenPressed;
public GameObject Target;
public string Method;
private float _deltaTime = 0f;
public override void Awake()
{
((FVRInteractiveObject)this).Awake();
m_rend = ((Component)this).GetComponent<Renderer>();
}
public override void Poke(FVRViveHand hand)
{
((FVRInteractiveObject)this).Poke(hand);
if (!_hasBeenPressed)
{
_hasBeenPressed = true;
Press();
}
}
public void Press()
{
m_rend.material = Mat_Pushed;
if ((Object)(object)Target != (Object)null)
{
Target.SendMessage(Method);
}
}
private void Update()
{
if (_hasBeenPressed)
{
_deltaTime += Time.deltaTime;
if (_deltaTime > 1f)
{
Reset();
}
}
}
public void Reset()
{
_deltaTime = 0f;
m_rend.material = Mat_Unpushed;
_hasBeenPressed = false;
}
}
}
namespace calafex.Factory
{
public class ObjectWithCollisionSound : MonoBehaviour
{
public AudioSource AudioSource;
public AudioClip[] AudioClips;
private float _timeAfterLastSoundPlay = 0f;
private void OnCollisionEnter(Collision col)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)col.gameObject.GetComponent<SmokeSolid>() != (Object)null))
{
Vector3 relativeVelocity = col.relativeVelocity;
float num = ((Vector3)(ref relativeVelocity)).magnitude * col.rigidbody.mass;
float num2 = num / 10f;
if (num2 > 0.2f)
{
PlaySound(num2);
}
}
}
private void PlaySound(float volumeCoef)
{
if (_timeAfterLastSoundPlay > 0.2f)
{
AudioSource.PlayOneShot(AudioClips[Random.Range(0, AudioClips.Length)], (!(volumeCoef > 1f)) ? volumeCoef : 1f);
_timeAfterLastSoundPlay = 0f;
}
}
private void Update()
{
if (_timeAfterLastSoundPlay < 1f)
{
_timeAfterLastSoundPlay += Time.deltaTime;
}
}
}
public class ReverbSystemWithGizmos : FVRReverbSystem
{
public bool DrawReverbEnvironmentGizmos = false;
private void OnDrawGizmos()
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
if (!DrawReverbEnvironmentGizmos || !((Behaviour)this).enabled)
{
return;
}
IEnumerable<Transform> enumerable = base.Environments.Select((FVRReverbEnvironment e) => ((Component)e).transform);
Gizmos.color = Color.green;
foreach (Transform item in enumerable)
{
if (((Component)item).gameObject.activeInHierarchy)
{
Gizmos.DrawWireCube(item.position, item.TransformVector(Vector3.one));
}
}
}
}
}
namespace calafex.FactoryDebug
{
public class VisualDebugManager : MonoBehaviour
{
private bool _particleSystemsEnabled = true;
public GameObject EffectsParent;
public GameObject[] GameObjects;
public void ToggleParticleSystems()
{
if ((Object)(object)EffectsParent == (Object)null)
{
return;
}
ParticleSystem[] componentsInChildren = EffectsParent.GetComponentsInChildren<ParticleSystem>();
ParticleSystem[] array = componentsInChildren;
foreach (ParticleSystem val in array)
{
if (_particleSystemsEnabled)
{
val.Stop();
}
else
{
val.Play();
}
}
_particleSystemsEnabled = !_particleSystemsEnabled;
}
public void ToggleGameObjects()
{
GameObject[] gameObjects = GameObjects;
foreach (GameObject val in gameObjects)
{
val.SetActive(!val.activeSelf);
}
}
public void LogParticleCount()
{
if (!((Object)(object)EffectsParent == (Object)null))
{
int num = 0;
ParticleSystem[] componentsInChildren = EffectsParent.GetComponentsInChildren<ParticleSystem>();
ParticleSystem[] array = componentsInChildren;
foreach (ParticleSystem val in array)
{
num += val.particleCount;
}
Debug.Log((object)("Current particle count: " + num));
}
}
}
}