Decompiled source of Fort Bratwurst 2 v1.1.0
Fort_Bratwurst_2.dll
Decompiled 2 weeks ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using System.Text; using System.Xml; using System.Xml.Serialization; using Atlas; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using Sodalite.Api; using Sodalite.Utilities; using Technie.PhysicsCreator.QHull; using UnityEditor; using UnityEngine; using UnityEngine.AI; using UnityEngine.Profiling; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class CameraRange : MonoBehaviour { public float minDistance = 0.02f; public float maxDistance = 2000f; private Camera[] cameras; private GameObject[] dndObjects; private void Start() { ((MonoBehaviour)this).Invoke("DelayedStart", 5f); } private void DelayedStart() { Debug.Log((object)"Attempting to find cameras"); dndObjects = GetDontDestroyOnLoadObjects(); cameras = Object.FindObjectsOfType<Camera>(); for (int i = 0; i < cameras.Length; i++) { Debug.Log((object)("Camera " + i + " default Near/Far values: " + cameras[i].nearClipPlane + " / " + cameras[i].farClipPlane)); cameras[i].nearClipPlane = minDistance; cameras[i].farClipPlane = maxDistance; } if (dndObjects == null) { return; } for (int j = 0; j < dndObjects.Length; j++) { Camera component = dndObjects[j].GetComponent<Camera>(); if ((Object)(object)component != (Object)null) { Debug.Log((object)("Camera " + j + " default Near/Far values: " + component.nearClipPlane + " / " + component.farClipPlane)); component.nearClipPlane = minDistance; component.farClipPlane = maxDistance; } } } public static GameObject[] GetDontDestroyOnLoadObjects() { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Expected O, but got Unknown //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) GameObject val = null; try { val = new GameObject(); Object.DontDestroyOnLoad((Object)(object)val); Scene scene = val.scene; Object.DestroyImmediate((Object)(object)val); val = null; return ((Scene)(ref scene)).GetRootGameObjects(); } finally { if ((Object)(object)val != (Object)null) { Object.DestroyImmediate((Object)(object)val); } } } } namespace Packer { public class Packer_Platform : MovingPlatformBase { public void Awake() { ((MovingPlatformBase)this).Awake(); } public void FixedUpdate() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) base.refT.position = ((Component)this).transform.position; base.refT.rotation = ((Component)this).transform.rotation; } public override Vector3 PhysicsStep() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) base.refT.position = ((Component)this).transform.position; base.refT.rotation = ((Component)this).transform.rotation; return ((MovingPlatformBase)this).PhysicsStep(); } } } public class SniperRange : MonoBehaviour { public int initialSections; public GameObject sectionPrefab; public Transform startingPoint; public float offsetDistance = 100f; public Text sectionText; public Text teleportText; public AudioSource audSource; public AudioClip positiveclip; public AudioClip negativeclip; private int sectionindex; private int teleportindex; private List<GameObject> sections = new List<GameObject>(); private void Start() { for (int i = 0; i < initialSections; i++) { CreateNewSection(); } } public void CreateNewSection() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(startingPoint.position.x, startingPoint.position.y, startingPoint.position.z); val += startingPoint.forward * ((float)teleportindex * offsetDistance); GameObject item = Object.Instantiate<GameObject>(sectionPrefab, val, startingPoint.rotation); sections.Add(item); sectionindex++; audSource.PlayOneShot(positiveclip); teleportindex++; UpdateVis(); } public void DeleteSection() { if (sectionindex > 1) { GameObject val = sections.Last(); sections.Remove(val); Object.Destroy((Object)(object)val); sectionindex--; audSource.PlayOneShot(negativeclip); if (teleportindex > sectionindex) { teleportindex = sectionindex; } UpdateVis(); } } public void ChangeTeleportIndex(int change) { if (teleportindex + change >= 1 && teleportindex + change <= sections.Count) { teleportindex += change; UpdateVis(); } } public void TeleportToTargetSection() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(startingPoint.position.x, startingPoint.position.y, startingPoint.position.z); val += startingPoint.forward * ((float)teleportindex * offsetDistance - 2f); Teleport(val, startingPoint.forward); } private void Teleport(Vector3 pos, Vector3 rot) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) GM.CurrentMovementManager.TeleportToPoint(pos, true, rot); } public void ToggleFog() { if (RenderSettings.fog) { RenderSettings.fog = false; audSource.PlayOneShot(negativeclip); } else { RenderSettings.fog = true; audSource.PlayOneShot(positiveclip); } } private void UpdateVis() { teleportText.text = "Teleport: " + teleportindex * 100 + " Meters"; sectionText.text = "Range Length: " + sectionindex * 100 + " Meters"; } } namespace MeatKit { public class HideInNormalInspectorAttribute : PropertyAttribute { } } namespace Andr3a.Fort_Bratwurst_2 { [BepInPlugin("Andr3a.Fort_Bratwurst_2", "Fort_Bratwurst_2", "1.1.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("nrgill28.Atlas", "1.0.1")] public class Fort_Bratwurst_2Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Andr3a.Fort_Bratwurst_2"); AtlasPlugin.RegisterScene(Path.Combine(BasePath, "fb2")); } } } namespace SimpleLightProbePlacer { [RequireComponent(typeof(LightProbeGroup))] [AddComponentMenu("Rendering/Light Probe Group Control")] public class LightProbeGroupControl : MonoBehaviour { [SerializeField] private float m_mergeDistance = 0.5f; [SerializeField] private bool m_usePointLights = true; [SerializeField] private float m_pointLightRange = 1f; private int m_mergedProbes; private LightProbeGroup m_lightProbeGroup; public float MergeDistance { get { return m_mergeDistance; } set { m_mergeDistance = value; } } public int MergedProbes => m_mergedProbes; public bool UsePointLights { get { return m_usePointLights; } set { m_usePointLights = value; } } public float PointLightRange { get { return m_pointLightRange; } set { m_pointLightRange = value; } } public LightProbeGroup LightProbeGroup { get { if ((Object)(object)m_lightProbeGroup != (Object)null) { return m_lightProbeGroup; } return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>(); } } public void DeleteAll() { LightProbeGroup.probePositions = null; m_mergedProbes = 0; } public void Create() { DeleteAll(); List<Vector3> list = CreatePositions(); list.AddRange(CreateAroundPointLights(m_pointLightRange)); list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes); ApplyPositions(list); } public void Merge() { if (LightProbeGroup.probePositions != null) { List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes); source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList(); ApplyPositions(source); } } private void ApplyPositions(List<Vector3> positions) { LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray(); } private static List<Vector3> CreatePositions() { LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>(); if (array.Length == 0) { return new List<Vector3>(); } List<Vector3> list = new List<Vector3>(); for (int i = 0; i < array.Length; i++) { list.AddRange(array[i].CreatePositions()); } return list; } private static List<Vector3> CreateAroundPointLights(float range) { List<Light> list = (from x in Object.FindObjectsOfType<Light>() where (int)x.type == 2 select x).ToList(); if (list.Count == 0) { return new List<Vector3>(); } List<Vector3> list2 = new List<Vector3>(); for (int num = 0; num < list.Count; num++) { list2.AddRange(CreatePositionsAround(((Component)list[num]).transform, range)); } return list2; } private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount) { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) if (positions == null) { mergedCount = 0; return new List<Vector3>(); } int count = positions.Count; bool flag = false; while (!flag) { Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>(); for (int i = 0; i < positions.Count; i++) { List<Vector3> list = positions.Where(delegate(Vector3 x) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) Vector3 val = x - positions[i]; return ((Vector3)(ref val)).magnitude < distance; }).ToList(); if (list.Count > 0 && !dictionary.ContainsKey(positions[i])) { dictionary.Add(positions[i], list); } } positions.Clear(); List<Vector3> list2 = dictionary.Keys.ToList(); for (int num = 0; num < list2.Count; num++) { Vector3 center = dictionary[list2[num]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[num]].Count; if (!positions.Exists((Vector3 x) => x == center)) { positions.Add(center); } } flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) int result; if (y != x) { Vector3 val = y - x; result = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0); } else { result = 0; } return (byte)result != 0; })).All((IEnumerable<Vector3> x) => !x.Any()); } mergedCount = count - positions.Count; return positions; } public static List<Vector3> CreatePositionsAround(Transform transform, float range) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) Vector3[] source = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList(); } } public enum LightProbeVolumeType { Fixed, Float } [AddComponentMenu("Rendering/Light Probe Volume")] public class LightProbeVolume : TransformVolume { [SerializeField] private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed; [SerializeField] private Vector3 m_densityFixed = Vector3.one; [SerializeField] private Vector3 m_densityFloat = Vector3.one; public LightProbeVolumeType Type { get { return m_type; } set { m_type = value; } } public Vector3 Density { get { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) return (m_type != LightProbeVolumeType.Fixed) ? m_densityFloat : m_densityFixed; } set { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) if (m_type == LightProbeVolumeType.Fixed) { m_densityFixed = value; } else { m_densityFloat = value; } } } public static Color EditorColor => new Color(1f, 0.9f, 0.25f); public List<Vector3> CreatePositions() { return CreatePositions(m_type); } public List<Vector3> CreatePositions(LightProbeVolumeType type) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return (type != LightProbeVolumeType.Fixed) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density); } public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; float num = size.x / (float)Mathf.FloorToInt(density.x); float num2 = size.y / (float)Mathf.FloorToInt(density.y); float num3 = size.z / (float)Mathf.FloorToInt(density.z); val -= size * 0.5f; for (int i = 0; (float)i <= density.x; i++) { for (int j = 0; (float)j <= density.y; j++) { for (int k = 0; (float)k <= density.z; k++) { Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; int num = Mathf.FloorToInt(size.x / density.x); int num2 = Mathf.FloorToInt(size.y / density.y); int num3 = Mathf.FloorToInt(size.z / density.z); val -= size * 0.5f; val.x += (size.x - (float)num * density.x) * 0.5f; val.y += (size.y - (float)num2 * density.y) * 0.5f; val.z += (size.z - (float)num3 * density.z) * 0.5f; for (int i = 0; i <= num; i++) { for (int j = 0; j <= num2; j++) { for (int k = 0; k <= num3; k++) { Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } } [AddComponentMenu("")] public class TransformVolume : MonoBehaviour { [SerializeField] private Volume m_volume = new Volume(Vector3.zero, Vector3.one); public Volume Volume { get { return m_volume; } set { m_volume = value; } } public Vector3 Origin => m_volume.Origin; public Vector3 Size => m_volume.Size; public bool IsInBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = GetBounds(); return ((Bounds)(ref bounds)).Intersects(GetBounds(points)); } public bool IsOnBorder(Vector3[] points) { if (points.All((Vector3 x) => !IsInVolume(x))) { return false; } return !points.All(IsInVolume); } public bool IsInVolume(Vector3[] points) { return points.All(IsInVolume); } public bool IsInVolume(Vector3 position) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) Plane val = default(Plane); for (int i = 0; i < 6; i++) { ((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i)); if (((Plane)(ref val)).GetSide(position)) { return false; } } return true; } public Vector3[] GetCorners() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference.x *= m_volume.Size.x; ref Vector3 reference2 = ref array[i]; reference2.y *= m_volume.Size.y; ref Vector3 reference3 = ref array[i]; reference3.z *= m_volume.Size.z; ref Vector3 reference4 = ref array[i]; reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]); } return array; } public Bounds GetBounds() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) return GetBounds(GetCorners()); } public Bounds GetBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) Vector3 val = points.Aggregate(Vector3.zero, (Vector3 val2, Vector3 point) => val2 + point) / (float)points.Length; Bounds result = default(Bounds); ((Bounds)(ref result))..ctor(val, Vector3.zero); for (int num = 0; num < points.Length; num++) { ((Bounds)(ref result)).Encapsulate(points[num]); } return result; } public GameObject[] GetGameObjectsInBounds(LayerMask layerMask) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>(); List<GameObject> list = new List<GameObject>(); Bounds bounds = GetBounds(); for (int i = 0; i < array.Length; i++) { if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds)) { list.Add(((Component)array[i]).gameObject); } } return list.ToArray(); } public Vector3 GetSideDirection(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformDirection(array[side]); } public Vector3 GetSidePosition(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin); } public float GetSizeAxis(int side) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) switch (side) { case 0: case 1: return m_volume.Size.x * 0.5f; case 2: case 3: return m_volume.Size.y * 0.5f; default: return m_volume.Size.z * 0.5f; } } public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Expected O, but got Unknown //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Expected O, but got Unknown //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown Vector3[] array = (Vector3[])(object)new Vector3[6]; Transform transform = ((Component)transformVolume).transform; Handles.color = color; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference = transformVolume.GetSidePosition(i); } ref Vector3 reference2 = ref array[0]; reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference3 = ref array[1]; reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference4 = ref array[2]; reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference5 = ref array[3]; reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference6 = ref array[4]; reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference7 = ref array[5]; reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); Vector3 origin = default(Vector3); origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x; origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y; origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z; Vector3 size = default(Vector3); size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x; size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y; size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z; return new Volume(origin, size); } } [Serializable] public struct Volume { [SerializeField] private Vector3 m_origin; [SerializeField] private Vector3 m_size; public Vector3 Origin => m_origin; public Vector3 Size => m_size; public Volume(Vector3 origin, Vector3 size) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) m_origin = origin; m_size = size; } public static bool operator ==(Volume left, Volume right) { return left.Equals(right); } public static bool operator !=(Volume left, Volume right) { return !left.Equals(right); } public bool Equals(Volume other) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) return Origin == other.Origin && Size == other.Size; } public override bool Equals(object obj) { if (object.ReferenceEquals(null, obj)) { return false; } return obj is Volume && Equals((Volume)obj); } public override int GetHashCode() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) return (((object)Origin/*cast due to .constrained prefix*/).GetHashCode() * 397) ^ ((object)Size/*cast due to .constrained prefix*/).GetHashCode(); } public override string ToString() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) return $"Origin: {Origin}, Size: {Size}"; } } } namespace nrgill28.AtlasSampleScene { public class CTF_CaptureZone : MonoBehaviour { public CTF_Manager Manager; public CTF_Team Team; public void OnTriggerEnter(Collider other) { CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>(); if (Object.op_Implicit((Object)(object)component) && component.Team != Team) { Manager.FlagCaptured(component); } } } public class CTF_Flag : FVRPhysicalObject { [Header("Flag stuffs")] public CTF_Team Team; public float RespawnDelay = 10f; public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f); private Vector3 _resetPosition; private Quaternion _resetRotation; private Transform _followTransform; private bool _isHeld; private bool _isTaken; private float _timer; private CTF_Sosig _heldBy; public override void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).Awake(); _resetPosition = ((Component)this).transform.position; _resetRotation = ((Component)this).transform.rotation; } private void Update() { if (_isTaken && !_isHeld) { _timer -= Time.deltaTime; if (_timer < 0f) { ReturnFlag(); } } } public void Take() { _isHeld = true; _isTaken = true; } public void Drop() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).IsHeld = false; _timer = RespawnDelay; NavMeshHit val = default(NavMeshHit); NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1); ((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset; ((Component)this).transform.rotation = Quaternion.identity; } public void ReturnFlag() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (((FVRInteractiveObject)this).IsHeld) { ((FVRInteractiveObject)this).ForceBreakInteraction(); } if (Object.op_Implicit((Object)(object)_heldBy)) { _heldBy.HeldFlag = null; } ((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation); _isTaken = false; } private void OnTriggerEnter(Collider other) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (_isHeld) { return; } CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>(); if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0) { if (componentInParent.Team == Team) { ReturnFlag(); return; } _heldBy = componentInParent; componentInParent.HeldFlag = this; Take(); } } public override void BeginInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).BeginInteraction(hand); Take(); } public override void EndInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).EndInteraction(hand); Drop(); } } public class CTF_Manager : MonoBehaviour { [Header("References")] public Text[] ScoreTexts; public Transform[] AttackPoints; public Text StartButtonText; [Header("Red Team")] public CTF_Flag RedFlag; public int RedTeamSize; public Transform[] RedSpawns; public SosigEnemyID[] RedTeam; [Header("Blue Team")] public CTF_Flag BlueFlag; public int BlueTeamSize; public Transform[] BlueSpawns; public SosigEnemyID[] BlueTeam; private int _blueScore; private int _redScore; private bool _running; private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>(); private readonly SpawnOptions _spawnOptions; public CTF_Manager() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown SpawnOptions val = new SpawnOptions(); val.SpawnState = (SosigOrder)7; val.SpawnActivated = true; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; _spawnOptions = val; ((MonoBehaviour)this)..ctor(); } private void Start() { UpdateScoreText(); } public void ToggleGame() { if (_running) { EndGame(); StartButtonText.text = "Start Game"; } else { StartGame(); StartButtonText.text = "Stop Game"; } } private void StartGame() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown ResetGame(); _running = true; GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent); ((MonoBehaviour)this).StartCoroutine(DoInitialSpawns()); } private void EndGame() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent); foreach (CTF_Sosig sosig in _sosigs) { sosig.Sosig.ClearSosig(); } _running = false; } private void CurrentSceneSettingsOnSosigKillEvent(Sosig s) { CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s); if (Object.op_Implicit((Object)(object)cTF_Sosig)) { ((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig)); } } private void SpawnSosig(CTF_Team team) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) _spawnOptions.IFF = (int)team; _spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position; Transform transform; SosigEnemyID random; if (team == CTF_Team.Red) { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam); } else { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam); } Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation); CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>(); _sosigs.Add(cTF_Sosig); cTF_Sosig.Sosig = val; cTF_Sosig.Team = team; } private IEnumerator DoInitialSpawns() { int i = 0; while (i < Mathf.Max(RedTeamSize, BlueTeamSize)) { if (i < RedTeamSize) { SpawnSosig(CTF_Team.Red); } if (i < BlueTeamSize) { SpawnSosig(CTF_Team.Blue); } i++; yield return (object)new WaitForSeconds(2.5f); } } private IEnumerator RespawnSosig(CTF_Sosig sosig) { yield return (object)new WaitForSeconds(5f); sosig.Sosig.ClearSosig(); _sosigs.Remove(sosig); yield return (object)new WaitForSeconds(5f); if (_running) { int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team); int teamSize = ((sosig.Team != CTF_Team.Red) ? BlueTeamSize : RedTeamSize); if (sosigsLeft < teamSize) { SpawnSosig(sosig.Team); } } } public void ResetGame() { _blueScore = 0; _redScore = 0; UpdateScoreText(); if (Object.op_Implicit((Object)(object)RedFlag)) { RedFlag.ReturnFlag(); } if (Object.op_Implicit((Object)(object)BlueFlag)) { BlueFlag.ReturnFlag(); } } public void FlagCaptured(CTF_Flag flag) { if (flag.Team == CTF_Team.Red) { _blueScore++; } else { _redScore++; } UpdateScoreText(); flag.ReturnFlag(); } public void UpdateScoreText() { Text[] scoreTexts = ScoreTexts; foreach (Text val in scoreTexts) { val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>"; } } private void OnDrawGizmos() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = Color.red; Transform[] redSpawns = RedSpawns; foreach (Transform val in redSpawns) { Gizmos.DrawSphere(val.position, 0.15f); } Gizmos.color = Color.blue; Transform[] blueSpawns = BlueSpawns; foreach (Transform val2 in blueSpawns) { Gizmos.DrawSphere(val2.position, 0.15f); } Gizmos.color = Color.green; Transform[] attackPoints = AttackPoints; foreach (Transform val3 in attackPoints) { Gizmos.DrawSphere(val3.position, 0.15f); } } } public class CTF_Sosig : MonoBehaviour { public CTF_Team Team; public CTF_Flag HeldFlag; public Sosig Sosig; private void Awake() { Sosig = ((Component)this).GetComponent<Sosig>(); } private void Update() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)HeldFlag)) { Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f; ((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation); } } } public enum CTF_Team { Red, Blue } public class PopupTarget : MonoBehaviour, IFVRDamageable { [Flags] public enum TargetRange { Near = 1, Mid = 2, Far = 4, All = 7 } public PopupTargetManager Manager; public TargetRange Range; public Transform Pivot; public Vector3 SetRotation; private Quaternion _startRotation; private Quaternion _endRotation; private bool _set; public bool Set { get { return _set; } set { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) if (_set != value) { _set = value; ((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation)); } } } private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) _startRotation = Pivot.rotation; _endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles); } void IFVRDamageable.Damage(Damage dam) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 if (Set && (int)dam.Class == 1) { Set = false; Manager.TargetHit(this); } } private IEnumerator RotateTo(Quaternion from, Quaternion to) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) float elapsed = 0f; while (elapsed < 0.25f) { yield return null; elapsed += Time.deltaTime; Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f); } Pivot.rotation = to; } } public class PopupTargetManager : MonoBehaviour { public List<PopupTarget> Targets; private readonly List<PopupTarget> _setTargets = new List<PopupTarget>(); private void Awake() { ((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All)); } private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges) { yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay)); IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets); _setTargets.Clear(); foreach (PopupTarget target in Targets) { if ((target.Range & ranges) != 0) { target.Set = true; _setTargets.Add(target); numTargets--; } if (numTargets == 0) { break; } } } public void TargetHit(PopupTarget target) { if (_setTargets.Contains(target)) { _setTargets.Remove(target); if (_setTargets.Count == 0) { ((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All)); } } } } } namespace TSR { public class TSR_Configurable_Course : MonoBehaviour { [Header("Course Setup")] [Tooltip("The courses to cycle through")] public TSR_Course[] courses; [Tooltip("The names of each course (name 1 goes to course 1 and so on)")] public string[] courseNames; [Tooltip("Game Object to enable whenever its corresponding course is selected (and disabled when another course is swapped to)")] public GameObject[] courseGameObjects; [Tooltip("The default course that is selected")] public int defaultCourseIndex; [Header("Objects")] [Tooltip("Text component that the name of the current course is displayed to")] public Text[] currentCourseNameDisplays; [HideInInspector] public int courseIndex; private void OnValidate() { if (courses != null) { if (courseNames == null || courseNames.Length != courses.Length) { Array.Resize(ref courseNames, courses.Length); } if (courseGameObjects == null || courseGameObjects.Length != courses.Length) { Array.Resize(ref courseGameObjects, courses.Length); } } } private void Start() { courseIndex = Mathf.Clamp(defaultCourseIndex, 0, courses.Length - 1); UpdateVis(); } public void CycleCourseFoward() { if (courses != null && courses.Length != 0) { bool flag = false; if (courses[courseIndex].isTargetsActive) { courses[courseIndex].SpawnTargets(); flag = true; } courseIndex = (courseIndex + 1) % courses.Length; if (flag) { courses[courseIndex].SpawnTargets(); } UpdateVis(); } } public void CycleCourseBackward() { if (courses != null && courses.Length != 0) { bool flag = false; if (courses[courseIndex].isTargetsActive) { courses[courseIndex].SpawnTargets(); flag = true; } courseIndex = (courseIndex - 1 + courses.Length) % courses.Length; if (flag) { courses[courseIndex].SpawnTargets(); } UpdateVis(); } } public void UpdateVis() { string text = ""; if (courseNames != null && courseIndex >= 0 && courseIndex < courseNames.Length && courseNames[courseIndex] != null) { text = courseNames[courseIndex]; } if (currentCourseNameDisplays != null) { Text[] array = currentCourseNameDisplays; foreach (Text val in array) { if ((Object)(object)val != (Object)null) { val.text = text; } } } if (courseGameObjects != null) { for (int j = 0; j < courseGameObjects.Length; j++) { if ((Object)(object)courseGameObjects[j] != (Object)null) { courseGameObjects[j].SetActive(false); } } if (courseIndex >= 0 && courseIndex < courseGameObjects.Length && (Object)(object)courseGameObjects[courseIndex] != (Object)null) { courseGameObjects[courseIndex].SetActive(true); } } if (courseGameObjects != null && (Object)(object)courseGameObjects[courseIndex] != (Object)null) { courseGameObjects[courseIndex].SetActive(true); } } } public class TSR_Course : MonoBehaviour { [Header("Target Setup")] [Tooltip("Array of targets")] public TSR_Target[] targets; [Tooltip("Total ammount of targets to spawn (leave -1 to spawn all targets)")] public int targetsToSpawn = -1; [Tooltip("Whether this course and its targets are enabled or disabled whenever the map starts or this object is enabled.")] public bool isTargetsEnabledAtStart; [Tooltip("The range (x = min, y = max) in random seconds of delay from pressing reset/enable on this course to the targets actually spawning and scoring starting if enabled. (leave either x or y -1 to instead start immediately)")] public Vector2 startDelay = new Vector2(-1f, -1f); [Tooltip("Bypasses the start delay when turning the course on, meaning the delayed start only happens on a reset.")] public bool instantEnable = true; [Tooltip("Audio source that is played when the course starts after a delay. (Think shotclock starting beep)")] public AudioSource[] delayedStartAudio; [Header("Sosig Settings")] [Tooltip("Whether sosigs under this course will splode or silently dissapear when despawned or reset. (warning! sosigs sploding creates alot of lag)")] public bool doSosigsSplodeWhenDespawned = false; [Tooltip("Whether sosigs under this course will splode after after a short delay once dead like in TNH or stay as a dead body till reset or despawned.")] public bool doSosigsSplodeWhenKilled = false; [Header("Visuals")] [Tooltip("Game Object thats enabled whenever the targets are turned on.")] public GameObject enabledVis; [Tooltip("Game Object thats enabled whenever the targets are turned off.")] public GameObject disabledVis; [Header("Scoring")] [Tooltip("Whether or not to have scoring (timer or score) enabled for this course.")] public bool isScoringEnabled = false; [Tooltip("Text components that the course score displays to. (does nothing if isScoringEnabled is not true)")] public Text[] scoreDisplays; [Tooltip("Text components that the course timer displays to. (does nothing if isScoringEnabled is not true)")] public Text[] timeDisplays; [HideInInspector] public bool isTargetsActive; [HideInInspector] public FVRObject mainObject; [HideInInspector] public List<GameObject> allTargets = new List<GameObject>(); [HideInInspector] public List<Sosig> activeSosigs = new List<Sosig>(); [HideInInspector] public bool buttonPressed; [HideInInspector] public List<TSR_ExternalButton> externalButtons = new List<TSR_ExternalButton>(); [HideInInspector] public float score; [HideInInspector] public float maxscore; [HideInInspector] public float timeTaken; [HideInInspector] public float timetillStart = 0f; [HideInInspector] public bool isDelayingStart; [HideInInspector] public int delayType = 0; [HideInInspector] public TSR_Course_Linker linkedcourse; private void Start() { for (int i = 0; i < targets.Length; i++) { for (int num = ((Component)targets[i]).transform.childCount - 1; num >= 0; num--) { ((Component)((Component)targets[i]).transform.GetChild(num)).gameObject.SetActive(false); } } } private void Update() { //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Invalid comparison between Unknown and I4 if (isDelayingStart) { CheckDelay(); } else if (isTargetsActive && isScoringEnabled) { timeTaken += Time.deltaTime; } if (!doSosigsSplodeWhenKilled) { return; } for (int i = 0; i < activeSosigs.Count; i++) { if ((Object)(object)activeSosigs[i] != (Object)null && (int)activeSosigs[i].BodyState == 3) { activeSosigs[i].ClearSosig(); activeSosigs.Remove(activeSosigs[i]); } } } public void ResetTargets() { if (!isTargetsActive || !isTargetsActive) { return; } if ((startDelay.x > -1f && !isDelayingStart) || (startDelay.y > -1f && !isDelayingStart)) { BeginDelayingStart(1); return; } if (isDelayingStart && timetillStart <= 0f) { isDelayingStart = false; } else if (isDelayingStart) { return; } for (int i = 0; i < allTargets.Count; i++) { if ((Object)(object)allTargets[i] != (Object)null) { FVRPhysicalObject component = allTargets[i].GetComponent<FVRPhysicalObject>(); if ((Object)(object)component != (Object)null && ((FVRInteractiveObject)component).IsHeld) { FVRViveHand hand = ((FVRInteractiveObject)component).m_hand; hand.ForceSetInteractable((FVRInteractiveObject)null); ((FVRInteractiveObject)component).EndInteraction(hand); } Object.Destroy((Object)(object)allTargets[i]); } } allTargets.Clear(); for (int j = 0; j < activeSosigs.Count; j++) { if ((Object)(object)activeSosigs[j] != (Object)null) { if (!doSosigsSplodeWhenDespawned) { activeSosigs[j].DeSpawnSosig(); } else { activeSosigs[j].ClearSosig(); } } } activeSosigs.Clear(); TSR_Target[] array = targets; foreach (TSR_Target tSR_Target in array) { tSR_Target.isActive = false; } if (isScoringEnabled) { if ((Object)(object)linkedcourse != (Object)null) { linkedcourse.maxscore -= maxscore; linkedcourse.score -= maxscore; linkedcourse.timeTaken -= linkedcourse.timeTaken - timeTaken; } maxscore = 0f; score = 0f; timeTaken = 0f; } if (targetsToSpawn < 0 || targetsToSpawn > targets.Length) { for (int l = 0; l < targets.Length; l++) { SpawnTarget(targets[l]); } } else { int num = 0; while (num < targetsToSpawn) { int num2 = Random.Range(0, targets.Length); TSR_Target tSR_Target2 = targets[num2]; if (!tSR_Target2.isActive) { SpawnTarget(tSR_Target2); num++; } } } UpdateScore(); } public void SpawnTargets() { if (!isTargetsActive) { if (!instantEnable) { if ((startDelay.x > -1f && !isDelayingStart) || (startDelay.y > -1f && !isDelayingStart)) { BeginDelayingStart(2); return; } if (isDelayingStart && timetillStart <= 0f) { isDelayingStart = false; } else if (isDelayingStart) { isDelayingStart = false; return; } } if (targets != null) { if (targetsToSpawn < 0 || targetsToSpawn > targets.Length) { for (int i = 0; i < targets.Length; i++) { SpawnTarget(targets[i]); } } else { int num = 0; while (num < targetsToSpawn) { int num2 = Random.Range(0, targets.Length); TSR_Target tSR_Target = targets[num2]; if (!tSR_Target.isActive) { SpawnTarget(tSR_Target); num++; } } } } isTargetsActive = true; UpdateVis(); UpdateScore(); } else { if (!isTargetsActive) { return; } if (allTargets != null) { for (int j = 0; j < allTargets.Count; j++) { if ((Object)(object)allTargets[j] != (Object)null) { FVRPhysicalObject component = allTargets[j].GetComponent<FVRPhysicalObject>(); if ((Object)(object)component != (Object)null && ((FVRInteractiveObject)component).IsHeld) { FVRViveHand hand = ((FVRInteractiveObject)component).m_hand; hand.ForceSetInteractable((FVRInteractiveObject)null); ((FVRInteractiveObject)component).EndInteraction(hand); } Object.Destroy((Object)(object)allTargets[j]); } } allTargets.Clear(); } if (activeSosigs != null) { for (int k = 0; k < activeSosigs.Count; k++) { if ((Object)(object)activeSosigs[k] != (Object)null) { if (!doSosigsSplodeWhenDespawned) { activeSosigs[k].DeSpawnSosig(); } else { activeSosigs[k].ClearSosig(); } } } activeSosigs.Clear(); } if (targets != null) { TSR_Target[] array = targets; foreach (TSR_Target tSR_Target2 in array) { tSR_Target2.isActive = false; } } if (isScoringEnabled) { if ((Object)(object)linkedcourse != (Object)null) { linkedcourse.maxscore -= maxscore; linkedcourse.score -= maxscore; linkedcourse.timeTaken -= linkedcourse.timeTaken - timeTaken; } maxscore = 0f; score = 0f; timeTaken = 0f; } isTargetsActive = false; UpdateVis(); UpdateScore(); } } public void SpawnTarget(TSR_Target target) { //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Expected O, but got Unknown //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Expected O, but got Unknown //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Expected O, but got Unknown //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_03c1: Unknown result type (might be due to invalid IL or missing references) //IL_03d3: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Unknown result type (might be due to invalid IL or missing references) //IL_03f2: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_0366: Unknown result type (might be due to invalid IL or missing references) //IL_0370: Unknown result type (might be due to invalid IL or missing references) //IL_037c: Unknown result type (might be due to invalid IL or missing references) //IL_0383: Unknown result type (might be due to invalid IL or missing references) if (Random.Range(0f, 1f) > target.spawnChance) { return; } int num = 0; if (target.mixedTargets.Count <= 0) { return; } num = Random.Range(0, target.mixedTargets.Count); target.isActive = true; if (target.mixedTargets[num] is string) { string key = (string)target.mixedTargets[num]; if (IM.OD.TryGetValue(key, out mainObject)) { GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)mainObject).GetGameObject(), ((Component)target).transform.position, ((Component)target).transform.rotation); allTargets.Add(val); if (target.isPhysicsLocked) { PhysLock(val); } if (isScoringEnabled && target.isScored) { SetupScoring(val, target); } } } else if (target.mixedTargets[num] is GameObject) { GameObject val2 = (GameObject)target.mixedTargets[num]; GameObject val3 = Object.Instantiate<GameObject>(val2, ((Component)target).transform.position, ((Component)target).transform.rotation); allTargets.Add(val3); if (target.isPhysicsLocked) { PhysLock(val3); } if (isScoringEnabled && target.isScored) { SetupScoring(val3, target); } val3.SetActive(true); } else if (target.mixedTargets[num] is TSR_Target_Sosig) { TSR_Target_Sosig tSR_Target_Sosig = (TSR_Target_Sosig)target.mixedTargets[num]; SpawnOptions val4 = new SpawnOptions(); val4.SpawnState = tSR_Target_Sosig.spawnState; val4.SpawnActivated = tSR_Target_Sosig.spawnActive; val4.EquipmentMode = tSR_Target_Sosig.equipmentMode; val4.SpawnWithFullAmmo = tSR_Target_Sosig.spawnWithFullAmmo; val4.IFF = tSR_Target_Sosig.iFF; val4.SosigTargetPosition = ((Component)target).transform.position; val4.SosigTargetRotation = ((Component)target).transform.eulerAngles; SpawnOptions val5 = val4; Sosig val6 = new Sosig(); val6 = ((!tSR_Target_Sosig.usesCustomSosigID) ? SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[tSR_Target_Sosig.vanillaSosigType], val5, ((Component)target).transform.position, ((Component)target).transform.rotation) : SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[(SosigEnemyID)tSR_Target_Sosig.customSosigID], val5, ((Component)target).transform.position, ((Component)target).transform.rotation)); activeSosigs.Add(val6); val6.IgnoresNeedForWeapons = tSR_Target_Sosig.ignoresNeedForWeapon; if (tSR_Target_Sosig.doesPath) { List<Vector3> list = new List<Vector3>(); List<Vector3> list2 = new List<Vector3>(); list = tSR_Target_Sosig.pathPoints.Select((Transform t) => t.position).ToList(); list2 = tSR_Target_Sosig.pathPoints.Select((Transform t) => t.eulerAngles).ToList(); val6.CommandPathTo(list, list2, 1f, Vector2.one * 4f, 2f, tSR_Target_Sosig.pathingMoveSpeed, tSR_Target_Sosig.pathingLoopType, (List<Sosig>)null, 0.2f, 1f, tSR_Target_Sosig.pathingIsPatrol, 50f); } else { List<Vector3> list3 = new List<Vector3>(); List<Vector3> list4 = new List<Vector3>(); list3.Add(((Component)target).transform.position); list4.Add(((Component)target).transform.eulerAngles); val6.CommandPathTo(list3, list4, 1f, Vector2.one * 4f, 2f, tSR_Target_Sosig.pathingMoveSpeed, (PathLoopType)0, (List<Sosig>)null, 0.2f, 1f, tSR_Target_Sosig.pathingIsPatrol, 50f); } } else { Debug.LogWarning((object)("TSR_Target: \"" + ((Object)((Component)target).gameObject).name + "\" picked an invalid data type? Honestly idk how this could happen")); } } public void BeginDelayingStart(int delaytype) { timetillStart = Random.Range(startDelay.x, startDelay.y); delayType = delaytype; isDelayingStart = true; } public void CheckDelay() { timetillStart -= Time.deltaTime; if (timetillStart <= 0f) { if (delayType == 1) { ResetTargets(); } else if (delayType == 2) { SpawnTargets(); } AudioSource[] array = delayedStartAudio; foreach (AudioSource val in array) { val.Play(); } } } public void PhysLock(GameObject obj) { Rigidbody component = obj.GetComponent<Rigidbody>(); if ((Object)(object)component != (Object)null) { component.isKinematic = true; } } public void UpdateVis() { if (isTargetsActive) { if ((Object)(object)enabledVis != (Object)null) { enabledVis.SetActive(true); } if ((Object)(object)disabledVis != (Object)null) { disabledVis.SetActive(false); } } else { if ((Object)(object)enabledVis != (Object)null) { enabledVis.SetActive(false); } if ((Object)(object)disabledVis != (Object)null) { disabledVis.SetActive(true); } } externalButtons.ForEach(delegate(TSR_ExternalButton b) { b.UpdateVis(); }); } public void SetupScoring(GameObject target, TSR_Target targetSettings) { //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) TSR_Scoring component = target.GetComponent<TSR_Scoring>(); if ((Object)(object)component != (Object)null) { component.course = this; component.CalculateValue(); return; } TSR_Scoring tSR_Scoring = target.AddComponent<TSR_Scoring>(); tSR_Scoring.hitsToScore = targetSettings.hitsToScore; tSR_Scoring.bestHitsScore = targetSettings.bestHitsScore; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true); Collider[] array = componentsInChildren; foreach (Collider val in array) { if ((Object)(object)((Component)val).GetComponent<TSR_ScoringHitbox>() == (Object)null && ((Component)val).gameObject.layer == 0) { TSR_ScoringHitbox tSR_ScoringHitbox = ((Component)val).gameObject.AddComponent<TSR_ScoringHitbox>(); component.hitBoxes.Add(tSR_ScoringHitbox); tSR_ScoringHitbox.hitValue = targetSettings.hitsToScore; tSR_ScoringHitbox.hitPowerFactor = targetSettings.hitPowerFactor; tSR_ScoringHitbox.hitPowerFactorThresholds = targetSettings.hitPowerFactorThresholds; tSR_ScoringHitbox.hitTime = targetSettings.hitTime; tSR_ScoringHitbox.damageThreshold = targetSettings.damageThreshold; tSR_ScoringHitbox.ignoreMelee = targetSettings.ignoreMelee; tSR_ScoringHitbox.doesDebugLogHits = targetSettings.doesDebugLogHits; } } tSR_Scoring.course = this; tSR_Scoring.CalculateValue(); } public void UpdateScore() { if (scoreDisplays != null) { string text = FormatScore(score, maxscore); Text[] array = scoreDisplays; foreach (Text val in array) { if ((Object)(object)val != (Object)null) { val.text = text; } } } if (timeDisplays == null) { return; } string text2 = FormatTime(timeTaken); Text[] array2 = timeDisplays; foreach (Text val2 in array2) { if ((Object)(object)val2 != (Object)null) { val2.text = text2; } } } private string FormatScore(float current, float max) { current = (float)Math.Round(current, 3); max = (float)Math.Round(max, 3); int decimalPlaces = GetDecimalPlaces(current); int decimalPlaces2 = GetDecimalPlaces(max); int num = Mathf.Max(decimalPlaces, decimalPlaces2); num = Mathf.Min(num, 3); string text = "F" + num; return $"{current.ToString(text, CultureInfo.InvariantCulture)}/{max.ToString(text, CultureInfo.InvariantCulture)}"; } private int GetDecimalPlaces(float value) { string text = value.ToString(CultureInfo.InvariantCulture); int num = text.IndexOf('.'); return (num >= 0) ? Mathf.Min(text.Length - num - 1, 3) : 0; } public static string FormatTime(float timeSeconds) { if (timeSeconds < 0f) { timeSeconds = 0f; } int num = Mathf.FloorToInt(timeSeconds / 60f); float num2 = timeSeconds % 60f; num2 = Mathf.Round(num2 * 1000f) / 1000f; if (num > 0) { return $"{num}:{num2:00.000}"; } if (num2 >= 10f) { return $"{num2:00.000}"; } return $"{num2:0.000}"; } private void OnTriggerEnter(Collider collider) { if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController") { SpawnTargets(); buttonPressed = true; } } private void OnTriggerExit(Collider collider) { if (((Component)collider).gameObject.tag == "GameController") { buttonPressed = false; } } private void OnDisable() { if (isTargetsActive) { SpawnTargets(); } } private void OnEnable() { if (isTargetsEnabledAtStart) { SpawnTargets(); } else if (!isTargetsEnabledAtStart) { isTargetsActive = false; UpdateVis(); } } } public class TSR_Course_Linker : MonoBehaviour { public TSR_Course[] normalCourses; public TSR_Configurable_Course[] configurableCourses; [Tooltip("Whether this button and its targets are enabled or disabled whenever the map starts or this object is enabled.")] public bool isCoursesEnabledAtStart; [Tooltip("The range (x = min, y = max) in random seconds of delay from pressing reset/enable on this course to the targets actually spawning and scoring starting if enabled. (leave either x or y -1 to instead start immediately)")] public Vector2 startDelay = new Vector2(-1f, -1f); [Tooltip("Bypasses the start delay when turning the course on, meaning the delayed start only happens on a reset.")] public bool instantEnable = true; [Tooltip("Audio source that is played when the course starts after a delay. (Think shotclock starting beep)")] public AudioSource[] delayedStartAudio; [Tooltip("Game Object thats enabled whenever the targets are turned on")] public GameObject enabledVis; [Tooltip("Game Object thats enabled whenever the targets are turned off")] public GameObject disabledVis; [Header("Scoring")] [Tooltip("Whether or not to have scoring (timer or score) enabled for this course.")] public bool isScoringEnabled = false; [Tooltip("Text components that the course score displays to. (does nothing if isScoringEnabled is not true)")] public Text[] scoreDisplays; [Tooltip("Text components that the course timer displays to. (does nothing if isScoringEnabled is not true)")] public Text[] timeDisplays; [HideInInspector] public bool isCoursesActive; [HideInInspector] public List<TSR_ExternalButton> externalButtons = new List<TSR_ExternalButton>(); [HideInInspector] public bool buttonPressed; [HideInInspector] public float score; [HideInInspector] public float maxscore; [HideInInspector] public float timeTaken; [HideInInspector] public float timetillStart = 0f; [HideInInspector] public bool isDelayingStart; [HideInInspector] public int delayType = 0; private void Start() { if (normalCourses != null) { TSR_Course[] array = normalCourses; foreach (TSR_Course tSR_Course in array) { tSR_Course.linkedcourse = this; } } if (configurableCourses == null) { return; } TSR_Configurable_Course[] array2 = configurableCourses; foreach (TSR_Configurable_Course tSR_Configurable_Course in array2) { TSR_Course[] courses = tSR_Configurable_Course.courses; foreach (TSR_Course tSR_Course2 in courses) { tSR_Course2.linkedcourse = this; } } } public void Update() { if (isDelayingStart) { CheckDelay(); } else if (isCoursesActive && isScoringEnabled) { timeTaken += Time.deltaTime; } } public void StartCourses() { if (!instantEnable) { if ((startDelay.x > -1f && !isDelayingStart) || (startDelay.y > -1f && !isDelayingStart)) { BeginDelayingStart(2); return; } if (isDelayingStart && timetillStart <= 0f) { isDelayingStart = false; } else if (isDelayingStart) { isDelayingStart = false; return; } } if (normalCourses != null) { TSR_Course[] array = normalCourses; foreach (TSR_Course tSR_Course in array) { tSR_Course.SpawnTargets(); } } if (configurableCourses != null) { TSR_Configurable_Course[] array2 = configurableCourses; foreach (TSR_Configurable_Course tSR_Configurable_Course in array2) { tSR_Configurable_Course.courses[tSR_Configurable_Course.courseIndex].SpawnTargets(); } } if (!isCoursesActive) { isCoursesActive = true; } else { isCoursesActive = false; if (isScoringEnabled) { maxscore = 0f; score = 0f; timeTaken = 0f; } } UpdateVis(); UpdateScore(); } public void ResetCourses() { if ((startDelay.x > -1f && !isDelayingStart) || (startDelay.y > -1f && !isDelayingStart)) { BeginDelayingStart(1); return; } if (isDelayingStart && timetillStart <= 0f) { isDelayingStart = false; } else if (isDelayingStart) { return; } if (normalCourses != null) { TSR_Course[] array = normalCourses; foreach (TSR_Course tSR_Course in array) { tSR_Course.ResetTargets(); } } if (configurableCourses != null) { TSR_Configurable_Course[] array2 = configurableCourses; foreach (TSR_Configurable_Course tSR_Configurable_Course in array2) { tSR_Configurable_Course.courses[tSR_Configurable_Course.courseIndex].ResetTargets(); } } if (isScoringEnabled) { maxscore = 0f; score = 0f; timeTaken = 0f; UpdateScore(); } } public void BeginDelayingStart(int delaytype) { timetillStart = Random.Range(startDelay.x, startDelay.y); delayType = delaytype; isDelayingStart = true; } public void CheckDelay() { timetillStart -= Time.deltaTime; if (timetillStart <= 0f) { if (delayType == 1) { ResetCourses(); } else if (delayType == 2) { StartCourses(); } AudioSource[] array = delayedStartAudio; foreach (AudioSource val in array) { val.Play(); } } } public void UpdateVis() { if (isCoursesActive) { if ((Object)(object)enabledVis != (Object)null) { enabledVis.SetActive(true); } if ((Object)(object)disabledVis != (Object)null) { disabledVis.SetActive(false); } } else { if ((Object)(object)enabledVis != (Object)null) { enabledVis.SetActive(false); } if ((Object)(object)disabledVis != (Object)null) { disabledVis.SetActive(true); } } externalButtons.ForEach(delegate(TSR_ExternalButton b) { b.UpdateVis(); }); } public void UpdateScore() { if (scoreDisplays != null) { string text = FormatScore(score, maxscore); Text[] array = scoreDisplays; foreach (Text val in array) { if ((Object)(object)val != (Object)null) { val.text = text; } } } if (timeDisplays == null) { return; } string text2 = FormatTime(timeTaken); Text[] array2 = timeDisplays; foreach (Text val2 in array2) { if ((Object)(object)val2 != (Object)null) { val2.text = text2; } } } private string FormatScore(float current, float max) { current = (float)Math.Round(current, 3); max = (float)Math.Round(max, 3); int decimalPlaces = GetDecimalPlaces(current); int decimalPlaces2 = GetDecimalPlaces(max); int num = Mathf.Max(decimalPlaces, decimalPlaces2); num = Mathf.Min(num, 3); string text = "F" + num; return $"{current.ToString(text, CultureInfo.InvariantCulture)}/{max.ToString(text, CultureInfo.InvariantCulture)}"; } private int GetDecimalPlaces(float value) { string text = value.ToString(CultureInfo.InvariantCulture); int num = text.IndexOf('.'); return (num >= 0) ? Mathf.Min(text.Length - num - 1, 3) : 0; } public static string FormatTime(float timeSeconds) { if (timeSeconds < 0f) { timeSeconds = 0f; } int num = Mathf.FloorToInt(timeSeconds / 60f); float num2 = timeSeconds % 60f; num2 = Mathf.Round(num2 * 1000f) / 1000f; if (num > 0) { return $"{num}:{num2:00.000}"; } if (num2 >= 10f) { return $"{num2:00.000}"; } return $"{num2:0.000}"; } private void OnTriggerEnter(Collider collider) { if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController") { StartCourses(); buttonPressed = true; } } private void OnTriggerExit(Collider collider) { if (((Component)collider).gameObject.tag == "GameController") { buttonPressed = false; } } private void OnDisable() { if (isCoursesActive) { StartCourses(); } } private void OnEnable() { if (isCoursesEnabledAtStart && !isCoursesActive) { StartCourses(); } else if (!isCoursesEnabledAtStart && !isCoursesActive) { isCoursesActive = false; UpdateVis(); } } } public class TSR_ExternalButton : MonoBehaviour { public TSR_Course mainButton; public bool isLinkedCourseButton; public TSR_Course_Linker mainLinkedCourse; public bool isResetButton; public AudioSource resetAudio; [Tooltip("Game Object thats enabled whenever the targets are turned on")] public GameObject enabledVis; [Tooltip("Game Object thats enabled whenever the targets are turned off")] public GameObject disabledVis; [HideInInspector] public bool buttonPressed; private void Start() { if ((Object)(object)mainButton != (Object)null) { mainButton.externalButtons.Add(this); } if ((Object)(object)mainLinkedCourse != (Object)null) { mainLinkedCourse.externalButtons.Add(this); } UpdateVis(); if ((Object)(object)mainLinkedCourse != (Object)null && !isLinkedCourseButton) { Debug.LogWarning((object)("Linked course assigned on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" but is not marked as \"isLinkedCourseButton\"")); } if ((Object)(object)mainButton != (Object)null && isLinkedCourseButton) { Debug.LogWarning((object)("Normal course assigned on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" but is marked as \"isLinkedCourseButton\"")); } if ((Object)(object)mainButton != (Object)null && (Object)(object)mainLinkedCourse != (Object)null) { Debug.LogWarning((object)("TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" has both a normal and linked course assigned. This is unsupported and may cause issues")); } } public void UpdateVis() { if (((Object)(object)mainButton != (Object)null && mainButton.isTargetsActive) || ((Object)(object)mainLinkedCourse != (Object)null && mainLinkedCourse.isCoursesActive)) { if ((Object)(object)enabledVis != (Object)null) { enabledVis.SetActive(true); } if ((Object)(object)disabledVis != (Object)null) { disabledVis.SetActive(false); } } else { if ((Object)(object)enabledVis != (Object)null) { enabledVis.SetActive(false); } if ((Object)(object)disabledVis != (Object)null) { disabledVis.SetActive(true); } } } public void ClickButton() { if (isResetButton && !isLinkedCourseButton && mainButton.isTargetsActive) { mainButton.ResetTargets(); resetAudio.Play(); } else if (isResetButton && isLinkedCourseButton && mainLinkedCourse.isCoursesActive) { mainLinkedCourse.ResetCourses(); resetAudio.Play(); } else if (!isLinkedCourseButton && !isResetButton) { mainButton.SpawnTargets(); } else if (isLinkedCourseButton && !isResetButton) { mainLinkedCourse.StartCourses(); } } private void OnTriggerEnter(Collider collider) { if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController") { ClickButton(); buttonPressed = true; } } private void OnTriggerExit(Collider collider) { if (((Component)collider).gameObject.tag == "GameController") { buttonPressed = false; } } } public class TSR_Scoring : MonoBehaviour { [Tooltip("How many hits count for score.")] public int hitsToScore = 1; [Tooltip("Enables hitting the target more than it's hitsToScore, counting the best hits instead.")] public bool bestHitsScore = false; public List<TSR_ScoringHitbox> hitBoxes = new List<TSR_ScoringHitbox>(); [HideInInspector] public List<Vector2> hits = new List<Vector2>(); [HideInInspector] public float maxScore; [HideInInspector] public TSR_Course course; public void CalculateValue() { float num = 0f; for (int i = 0; i < hitBoxes.Count; i++) { hitBoxes[i].myScore = this; float num2 = hitBoxes[i].hitValue * hitBoxes[i].hitPowerFactor.y; if (num2 > num) { num = num2; } } maxScore = num * (float)hitsToScore; if ((Object)(object)course != (Object)null) { course.maxscore += maxScore; } if ((Object)(object)course != (Object)null && (Object)(object)course.linkedcourse != (Object)null) { course.linkedcourse.maxscore += maxScore; } } public void AddNewHit(Vector2 hit) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)course == (Object)null || course.isDelayingStart) { return; } if (hits.Count < hitsToScore) { hits.Add(hit); course.score += hit.x; if ((Object)(object)course.linkedcourse != (Object)null) { course.linkedcourse.score += hit.x; } if (hit.y != 0f) { course.timeTaken += hit.y; if ((Object)(object)course.linkedcourse != (Object)null) { course.linkedcourse.timeTaken += hit.y; } } course.UpdateScore(); if ((Object)(object)course.linkedcourse != (Object)null) { course.linkedcourse.UpdateScore(); } } else { if (!bestHitsScore) { return; } int index = 0; float x = hits[0].x; for (int i = 1; i < hits.Count; i++) { if (hits[i].x < x) { x = hits[i].x; index = i; } } if (!(hit.x > x)) { return; } course.score -= x; if ((Object)(object)course.linkedcourse != (Object)null) { course.linkedcourse.score -= x; } if (hit.y != 0f) { course.timeTaken -= hits[index].y; if ((Object)(object)course.linkedcourse != (Object)null) { course.linkedcourse.timeTaken -= hits[index].y; } } hits[index] = hit; course.score += hit.x; if ((Object)(object)course.linkedcourse != (Object)null) { course.linkedcourse.score += hit.x; } if (hit.y != 0f) { course.timeTaken += hit.y; if ((Object)(object)course.linkedcourse != (Object)null) { course.linkedcourse.timeTaken += hit.y; } } course.UpdateScore(); if ((Object)(object)course.linkedcourse != (Object)null) { course.linkedcourse.UpdateScore(); } } } } public class TSR_ScoringHitbox : MonoBehaviour, IFVRDamageable { [Tooltip("Ammount of score this hitbox is worth when hit.")] public float hitValue = 1f; public Vector2 hitPowerFactor = new Vector2(1f, 1f); public Vector2 hitPowerFactorThresholds = new Vector2(-1f, -1f); [Tooltip("Time added (or removed with negative numbers) from the timer when this hit box is hit.")] public float hitTime = 0f; [Tooltip("The ammount of damage a hit has to exceed to score.")] public float damageThreshold = 5f; [Tooltip("Ignores damage from melee counting as a hit when true.")] public bool ignoreMelee = true; [Tooltip("Prints how much damage this hit box takes to the log for fine tuning the damage threshold. (respects whether ignoreMelee is true or not)")] public bool doesDebugLogHits; [HideInInspector] public Vector2 valuestoadd; [HideInInspector] public TSR_Scoring myScore; public