SPM ItemPrices Example
[Example Mod for Safehouse Progression Mode] For modders to use as a sample when adding new item prices to new modded guns/items.
By NGA
| Last updated | 21 hours ago |
| Total downloads | 21 |
| Total rating | 0 |
| Categories | |
| Dependency string | NGA-SPM_ItemPrices_Example-0.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Item Price Example mod
Who: For modders to use as an example when making their own "Safehouse Progression Mode" config mods.
What: Contains these README instructions, a sample shItmPr_Support.csv file, an icon.png, and manifest.json. The sufficient resources for a newbie modder to copy the entire folder and make their own mod from. It also contains a dependency to install the mod Iqsbasiczz-Kevin_Machine_Pistol-1.0.0, for which the price is modified. This is optional and can be uninstalled safely.
When: NOW!
Where: If using R2ModMan (aka R2MM) you can find this folder under the path: "C:\Users\<USER>\AppData\Roaming\r2modmanPlus-local\H3VR\profiles\<PROFILE_NAME>\BepInEx\plugins\NGA-SPM_HousePrices_Example"
Why
Suppose you've made a ridiculous amount of mods, like a Volks-ian amount of mods, and want to ensure they're all appropiately priced. Well now you can release your own mod where you can assign prices to each one of those Object IDs!
Details
- For "Safehouse Progression Mode" to load your item prices into the game, your CSV file name must have the prefix
shItmPr_and file type.csv - The file contains two columns with no column headers
- The first column contains, IMPORTANTLY AND SPECIFICALLY, the
Object IDof the item. For exampleAirgunorPotatoGun.- To find the Object ID of an item, go to a sandbox scene, bring out the
Toolboxfrom the wrist-menu, on the top side of it bring out theInfo Panel, grab the Stylus and point it at the object, then look around the tablet's info for the Object ID.
- To find the Object ID of an item, go to a sandbox scene, bring out the
- If someone else has a
shItmPr_file that overrides the same map ID that you do, it's "random" which one will get loaded ingame