Niko666-AddChamberTriggerToEveryGun icon

AddChamberTriggerToEveryGun

Add chamber triggers to every gun so you can manually insert a round into the chamber.

By Niko666
Last updated 2 days ago
Total downloads 681
Total rating 1 
Categories Tweaks
Dependency string Niko666-AddChamberTriggerToEveryGun-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_H3VR-5.4.1700 icon
BepInEx-BepInExPack_H3VR

BepInEx pack for H3VR. Preconfigured and ready to use.

Preferred version: 5.4.1700

README

Sticking Out Your Gyatt for Nerizzler

This is a little script allows you to do manual chambering (inserting cartiridge directly into the chamber) to the gun that doesn't have it.

Features

  • Literally above
  • Configurable, changes apply live

Known Issues and Limitations

  • State-of-the-art Shitcode There might be more bugs I havn't found
  • Anton actually implemented a ton of safety measurements to prevent this so it might not work with some guns
  • CiarencesUnbelievableModifications actually did the same thing but only for ClosedBoltWeapon. This mod by default will use CUM's chamber collider, if you want to use this mod's, enable IncludeVanillaColliders in the config or use per-weapon override JSON.

I Asked Myself These Questions

It's really useless and glitchy

  • Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: 妮可_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)

I want more

  • I'll do my best.🫡

Credits

  • H3VRPluginTemplate
  • Everybody in H3VR community, especially 科因COIN for the idea and GooberOne for the feedback
  • You

Generative AI Disclosure

Most parts of the mod was fixed using Deepseek (The Blue Fat Whale) because I'm a huge dumbass, but I did the manual code review and testing to ensure the mod works as intended (hopefully).

ko-fi