AddChamberTriggerToEveryGun
Add chamber triggers to every gun so you can manually insert a round into the chamber.
By Niko666
| Last updated | 2 days ago |
| Total downloads | 681 |
| Total rating | 1 |
| Categories | Tweaks |
| Dependency string | Niko666-AddChamberTriggerToEveryGun-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_H3VR
BepInEx pack for H3VR. Preconfigured and ready to use.
Preferred version: 5.4.1700README
Sticking Out Your Gyatt for Nerizzler
This is a little script allows you to do manual chambering (inserting cartiridge directly into the chamber) to the gun that doesn't have it.
Features
- Literally above
- Configurable, changes apply live
Known Issues and Limitations
There might be more bugs I havn't found
- Anton actually implemented a ton of safety measurements to prevent this so it might not work with some guns
- CiarencesUnbelievableModifications actually did the same thing but only for ClosedBoltWeapon. This mod by default will use CUM's chamber collider, if you want to use this mod's, enable
IncludeVanillaCollidersin the config or use per-weapon override JSON.
I Asked Myself These Questions
It's really useless and glitchy
- Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: 妮可_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)
I want more
- I'll do my best.🫡
Credits
- H3VRPluginTemplate
- Everybody in H3VR community, especially 科因COIN for the idea and GooberOne for the feedback
- You
Generative AI Disclosure
Most parts of the mod was fixed using Deepseek (The Blue Fat Whale) because I'm a huge dumbass, but I did the manual code review and testing to ensure the mod works as intended (hopefully).
