Niko666-Doom_AR_SR icon

Doom AR SR

Beeg gun means... beeg boom! (COD Online Weapon)

By Niko666
Last updated a day ago
Total downloads 86
Total rating 0 
Categories Weapons
Dependency string Niko666-Doom_AR_SR-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Sirdoggy-OtherLoaderPatched-2.0.0 icon
Sirdoggy-OtherLoaderPatched

Loader for custom guns and items, updated to work better on newest versions of H3VR!

Preferred version: 2.0.0
cityrobo-OpenScripts2-2.10.0 icon
cityrobo-OpenScripts2

OpenScripts2: Return of the Impossible!

Preferred version: 2.10.0
WFIOST-H3VRUtilities-8.11.1 icon
WFIOST-H3VRUtilities

H3VR Utilities is a dependency mod that is required for many custom items.

Preferred version: 8.11.1
Niko666-Variable_Energy_Ammo-0.0.3 icon
Niko666-Variable_Energy_Ammo

A set of caseless "Energy" ammo mainly for sci-fi weapons.

Preferred version: 0.0.3

README

R.I.P Call of Duty: Online (CODOL)

Doom

Possessing a unique hybrid form factor of assault rifle and sniper rifle, this weapon utilizes an electronic rail-based firing mechanism, making it an all-around weapon. It can quickly transform from a highly powerful assault rifle into a formidable sniper rifle.

The eleventh (second to last) installment of "Transformable" or "Convertible" weapon in Call of Duty: Online, Doom is a combination of MK17-CQC and L115A3. Since its both form are pretty powerful (especially the MK17-CQC being one of the meta rifle at the time), it is imo the first real "Pay to Win" transformable weapon in CODOL. That said players weren't complaining about it since the game was already a mess.

Can be found in Firearms/CODOnline.

Doom1 Doom2 Doom5

Sometimes the gifs are not playing automatically, you can click the image to play them in new tabs

Features

  • A cool transformable weapon, press B/Y/Touchpad Left to transform & switch modes, press A/X/Touchpad Down to open/close the magazine lid
  • The battery (magazine) will automatically recharge over time as long as the fuse is not broken; the fuse will break and eject if the magazine is empty; once the magazine fuse is ejected there's no way to reuse it, you have to use a new magazine
  • 3 Picatinny rails for attachments (2 pre occupied by the holo sight and laser)
  • Unique "Beacon" variant with glowing line effect and 45-round extended magazine
  • Toggles: the pressure pad kinda thing -> laser, the wire connector -> holo sight, the hinge -> scope
  • PBR-Converted and upscaled textures
  • Other minor details

Known Issues and Limitations

  • State-of-the-art Shitcode There might be more bugs I havn't found
  • Goofy ahh animations and shaders and basically everything, I did my best to fix them
  • Didn't faithfully implement all mechanics e.g. the reload
  • The mag lid control isn't very responsive
  • No controls for holo sight, idk why but if I added the controller the reticle will be invisible
  • The reticle in the scope is very thin, almost invisible especially if your resolution is low
  • Didn't adapt to modular workshop system because I'm lazy and it doesn't support skinned mesh renderer
  • Didn't implement ways to replace the broken fuse
  • Probably more, it's been a long time since my last transformable weapon mod and I'm addicted to Vtubers recently

I Asked Myself These Questions

It is hard to aim with the sights

  • This weapon is ported from CODOL, where players can even aim without rear sights. So bear with it😢.

It's really ugly and buggy

  • Sorry, I'm not good at modding. If you have any suggestions, please tell me. (Discord: 妮可_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)

I want more

  • I'll do my best.🫡

Credits

  • Activision and Tencent for making Call of Duty: Online
  • 闫智障没有春天 for the image
  • Everybody in H3VR community
  • You

ko-fi