using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("Niko666")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Gradually slower bullet loading speed as the magazine fills up, mimicking H3VR2 behavior.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Niko666.DynamicMagazineBulletLoad")]
[assembly: AssemblyTitle("DynamicMagazineBulletLoad")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace Niko666
{
[BepInProcess("h3vr.exe")]
[BepInPlugin("Niko666.DynamicMagazineBulletLoad", "DynamicMagazineBulletLoad", "1.0.0")]
public class DynamicMagazineBulletLoad : BaseUnityPlugin
{
public ConfigEntry<float> configFastestLoadTime;
public ConfigEntry<float> configSlowestLoadTime;
private const float DefaultFastestLoadTime = 0.1f;
private const float DefaultSlowestLoadTime = 0.5f;
public const string Id = "Niko666.DynamicMagazineBulletLoad";
public static DynamicMagazineBulletLoad Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
public static string Name => "DynamicMagazineBulletLoad";
public static string Version => "1.0.0";
public void Awake()
{
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
configFastestLoadTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "FastestLoadTime", 0.1f, "The fastest possible load time for magazines (when empty). H3VR default: 0.3s.");
configSlowestLoadTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SlowestLoadTime", 0.5f, "The slowest possible load time for magazines (when near full). H3VR default: 0.3s.");
Harmony.CreateAndPatchAll(typeof(DynamicMagazineBulletLoadPatch), (string)null);
Logger.LogMessage((object)("H3VR2 Release when? Sent from Niko666.DynamicMagazineBulletLoad " + Version));
}
}
public static class MagazineLoadTimeCache
{
public static float GetLoadTime(FVRFireArmMagazine magazine)
{
if ((Object)(object)magazine == (Object)null)
{
return 0.3f;
}
if (magazine.m_capacity > 0)
{
return Mathf.Lerp(DynamicMagazineBulletLoad.Instance.configFastestLoadTime.Value, DynamicMagazineBulletLoad.Instance.configSlowestLoadTime.Value, (float)magazine.m_numRounds / (float)magazine.m_capacity);
}
return 0.3f;
}
}
public class DynamicMagazineBulletLoadPatch
{
[HarmonyPatch(typeof(FVRFireArmRound), "FVRFixedUpdate")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Expected O, but got Unknown
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Expected O, but got Unknown
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Expected O, but got Unknown
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
{
new CodeMatch((OpCode?)OpCodes.Ldc_R4, (object)0.3f, (string)null)
});
if (val.IsInvalid)
{
DynamicMagazineBulletLoad.Logger.LogError((object)"Could not find the round loading speed instruction to patch!");
return instructions;
}
FieldInfo field = typeof(FVRFireArmRound).GetField("m_hoverOverReloadTrigger", BindingFlags.Instance | BindingFlags.NonPublic);
FieldInfo field2 = typeof(FVRFireArmMagazineReloadTrigger).GetField("Magazine");
val.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Ldarg_0, (object)null)).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1]
{
new CodeInstruction(OpCodes.Ldfld, (object)field)
}).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1]
{
new CodeInstruction(OpCodes.Ldfld, (object)field2)
})
.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1]
{
new CodeInstruction(OpCodes.Call, (object)typeof(MagazineLoadTimeCache).GetMethod("GetLoadTime"))
});
return val.InstructionEnumeration();
}
[HarmonyPatch(typeof(SteamVR_LoadLevel), "Begin")]
[HarmonyPrefix]
public static bool BeginPatch()
{
((BaseUnityPlugin)DynamicMagazineBulletLoad.Instance).Config.Reload();
return true;
}
}
}