Nuigo_Ftrmarket-KVK_99M_Assault_Rifle icon

KVK 99M Assault Rifle

The Black Ops signature hyperburst weapon, from 2 all the way to 7! AN94 style hyperburst included!

Last updated a day ago
Total downloads 3170
Total rating 0 
Categories Weapons
Dependency string Nuigo_Ftrmarket-KVK_99M_Assault_Rifle-1.1.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

devyndamonster-OtherLoader-1.3.0 icon
devyndamonster-OtherLoader

A whole new loader

Preferred version: 1.3.0
Okkim-Bag_Of_Scripts-1.10.1 icon
Okkim-Bag_Of_Scripts

Another code library, yay!

Preferred version: 1.10.1
Arpy-PuppyScripts-1.4.1 icon
Arpy-PuppyScripts

Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.

Preferred version: 1.4.1
WFIOST-H3VRUtilities-8.11.1 icon
WFIOST-H3VRUtilities

H3VR Utilities is a dependency mod that is required for many custom items.

Preferred version: 8.11.1
cityrobo-OpenScripts-1.6.0 icon
cityrobo-OpenScripts

Collection of scripts to make your modding life more funky! And make impossible things possible.

Preferred version: 1.6.0
cityrobo-OpenScripts2-2.11.3 icon
cityrobo-OpenScripts2

OpenScripts2: Return of the Impossible!

Preferred version: 2.11.3

README

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KVK 9MM Assault Rifle

From Andrew to Jerry to now with the BO3 version, the AN94 is an elusive idea that many have asked Anton to deliver, but truth be told with the hyperburst so blindingly fast it'd be tough to catch it in real time, you're just left to assume it's working as intended (or maybe I have it set up incorrectly, thats on the table too).


Source

From Treyarch's Black Ops 3

All thanks to Kirloper's asset repo

Updates

V1.1.0 -- I have a confession to make

I didn't have confidence in making hyperburst guns. I only was inspired by Jerry's AN94 and nabbed his scripts, making this happen just in time for Space Race II... But in demonstration, it didn't feel like it actually had hyberburst to me. I couldn't tell if it was because it was VR and frames made me not see it or if it was because the dnspy ripped code didn't work because it was ripped, for whatever reason.

In comes Catcher bringing up how they'd do it and they were gonna use Cityrobo's Firearm Heating script just like what I did for the SVA, but take it to the extremes. Perhaps, a little too extreme, because the image had the cooldown rate larger than the heating rate, which is a no-go for the script... But it did get me to think.

Completely redoing the hyperburst for the KVK now with City's heating script, bolt speeds to the hundreds and multipliers to the .01s, low and behold it works... Exactly like I had wished for.

Just like how dual wielding the Kodots was a VR Treat, this properly done hyperburst, I am proud of how it turned out. Tap firing in full auto especially, since thats what I did with BF3's AN94 all the time, alongside MWIII's SVA. It's perfect.

Now I feel more amped to bring it to CDZ, too.