TGM_Scene

Updated 2 months ago

TGM Scene

The core scene component that allows Teams Game Mode to setup menus and data in the scene

TGM_Scene

Variable Setting
Teams A List containing both teams, see Teams below
Areas A List all areas in this map, see the TGM_Area page for more information on areas, Areas should be listed from Red (Attackers) to Blue (Defenders) in linear order top to bottom
Avoidance Quailty Default LowQualityObstacleAvoidance, should be left on default unless having issues with navigation with other sosigs
Player Reset Point Transform used for resetting the player after dying, should sit in the main menu area by default, should contain the Player Reset Point component
Main Menu Transform used for placement of the Main Menu
Team Setup Menu Transform used for placement of the Team Setup Menu
Profiles Menu Transform used for placement of the Profiles Menu
Item Spawner Transform used for placement of the Item Spawner
Spectator Static Cameras List of Transforms for the spectator camera to view from
Rush Capture Prefab The Rush Capture Prefab, can be altered to fit the map theme
Audio Overwrite All Audio overwrites if custom audio is desired for special maps, any not filled will use the default sounds
Audio Capturing Audio that plays while capturing objectives
Audio Background Background Audio that plays if filled, audio file should be looped. If blank nothing will play

Teams

Variable Setting
Respawn Area The location where the player will spawn after joining the team or when they die and respawn
Start Spawn Area Defined first Spawn area for this team, some gamemodes may change this. Default - Red should be first Area on the TGM_Scene areas list, Blue should be last area in areas
Team Spawn Time The time between wave respawns for this team, can be overwritten by the player or gamemode