TGM Scene
The core scene component that allows Teams Game Mode to setup menus and data in the scene
TGM_Scene
| Variable |
Setting |
| Teams |
A List containing both teams, see Teams below |
| Areas |
A List all areas in this map, see the TGM_Area page for more information on areas, Areas should be listed from Red (Attackers) to Blue (Defenders) in linear order top to bottom |
| Avoidance Quailty |
Default LowQualityObstacleAvoidance, should be left on default unless having issues with navigation with other sosigs |
| Player Reset Point |
Transform used for resetting the player after dying, should sit in the main menu area by default, should contain the Player Reset Point component |
| Main Menu |
Transform used for placement of the Main Menu |
| Team Setup Menu |
Transform used for placement of the Team Setup Menu |
| Profiles Menu |
Transform used for placement of the Profiles Menu |
| Item Spawner |
Transform used for placement of the Item Spawner |
| Spectator Static Cameras |
List of Transforms for the spectator camera to view from |
| Rush Capture Prefab |
The Rush Capture Prefab, can be altered to fit the map theme |
| Audio Overwrite |
All Audio overwrites if custom audio is desired for special maps, any not filled will use the default sounds |
| Audio Capturing |
Audio that plays while capturing objectives |
| Audio Background |
Background Audio that plays if filled, audio file should be looped. If blank nothing will play |
Teams
| Variable |
Setting |
| Respawn Area |
The location where the player will spawn after joining the team or when they die and respawn |
| Start Spawn Area |
Defined first Spawn area for this team, some gamemodes may change this. Default - Red should be first Area on the TGM_Scene areas list, Blue should be last area in areas |
| Team Spawn Time |
The time between wave respawns for this team, can be overwritten by the player or gamemode |