Decompiled source of HandheldMortar v1.0.0
HandheldMortar.dll
Decompiled a day ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OpenScripts2; using OtherLoader; using UnityEngine; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class AT4 : SimpleLauncher { [Header("Trigger Settings")] public Transform Trigger; public Axis Trigger_Axis = (Axis)0; public Vector2 Trigger_ValRange = new Vector2(0f, 10f); private float m_triggerVal; [Header("Rocket Settings")] [HideInInspector] public bool hasFired = false; [Header("Self-Destruct")] public float DestroyDelay = 10f; private bool selfDestructStarted = false; public AT4ArmingLever ArmingLever; private void FireAT4() { if (base.Chamber.IsFull && !base.Chamber.IsSpent && !((Object)(object)ArmingLever == (Object)null) && ArmingLever.IsArmed) { base.Chamber.Fire(); ((FVRFireArm)this).FireMuzzleSmoke(); hasFired = true; StartSelfDestructCheck(); } } public override void UpdateInteraction(FVRViveHand hand) { //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Expected I4, but got Unknown //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected I4, but got Unknown //IL_0086: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ArmingLever != (Object)null && !ArmingLever.IsArmed) { if ((Object)(object)Trigger != (Object)null && (Object)(object)hand != (Object)null) { Vector3 localPosition = Trigger.localPosition; ((Vector3)(ref localPosition))[(int)Trigger_Axis] = Mathf.Lerp(Trigger_ValRange.x, Trigger_ValRange.y, hand.Input.TriggerFloat); Trigger.localPosition = localPosition; } return; } ((SimpleLauncher)this).UpdateInteraction(hand); if ((Object)(object)Trigger != (Object)null && (Object)(object)hand != (Object)null) { Vector3 localPosition2 = Trigger.localPosition; ((Vector3)(ref localPosition2))[(int)Trigger_Axis] = Mathf.Lerp(Trigger_ValRange.x, Trigger_ValRange.y, hand.Input.TriggerFloat); Trigger.localPosition = localPosition2; } if ((Object)(object)ArmingLever != (Object)null && ArmingLever.IsArmed && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)hand != (Object)null && hand.Input.TriggerDown && !hasFired && base.Chamber.IsFull && !base.Chamber.IsSpent) { FireAT4(); } if ((!base.Chamber.IsFull || hasFired) && !selfDestructStarted && !((FVRInteractiveObject)this).IsHeld) { StartSelfDestructCheck(); } } private void StartSelfDestructCheck() { if (!selfDestructStarted) { selfDestructStarted = true; ((MonoBehaviour)this).StartCoroutine(SelfDestructCheck()); } } private IEnumerator SelfDestructCheck() { float timer = 0f; while (timer < DestroyDelay) { if (!((FVRInteractiveObject)this).IsHeld) { timer += Time.deltaTime; } yield return null; } Object.Destroy((Object)(object)((Component)this).gameObject); } } public class AT4ArmingLever : FVRInteractiveObject { public AT4 Weapon; [Header("Lever Movement")] public Transform LeverRoot; public Transform ForwardPoint; public Transform RearPoint; [Header("Arming Settings")] public float ArmThreshold = 0.9f; [Header("Lever Rotation Settings")] [Tooltip("Which local axis to rotate around: 0=X, 1=Y, 2=Z")] public int RotationAxis = 1; [Tooltip("Starting rotation (degrees) for the selected axis.")] public float StartRotation = 0f; [Tooltip("Ending rotation (degrees) for the selected axis.")] public float EndRotation = 45f; [Tooltip("How far right (in local X units) the hand must move for full rotation.")] public float MaxRightOffset = 0.1f; private bool isArmed = false; private float leverProgress = 0f; private Vector3 startLocalPos; private Vector3 endLocalPos; public bool IsArmed => isArmed; public override void Awake() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).Awake(); if ((Object)(object)LeverRoot != (Object)null && (Object)(object)ForwardPoint != (Object)null && (Object)(object)RearPoint != (Object)null) { startLocalPos = RearPoint.localPosition; endLocalPos = ForwardPoint.localPosition; } } public override void UpdateInteraction(FVRViveHand hand) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); if ((Object)(object)LeverRoot == (Object)null || (Object)(object)ForwardPoint == (Object)null || (Object)(object)RearPoint == (Object)null || (Object)(object)Weapon == (Object)null) { return; } Vector3 position = RearPoint.position; Vector3 position2 = ForwardPoint.position; Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(position, position2, ((HandInput)(ref hand.Input)).Pos); float num = Vector3.Distance(position, closestValidPoint) / Vector3.Distance(position, position2); num = Mathf.Clamp01(num); if (num < 1f) { LeverRoot.position = closestValidPoint; leverProgress = num; SetLeverRotation(StartRotation); } else { LeverRoot.position = position2; float num2 = Mathf.Clamp(ForwardPoint.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).x, 0f - MaxRightOffset, MaxRightOffset); float num3 = ((!(MaxRightOffset > 0f)) ? 0f : ((num2 + MaxRightOffset) / (2f * MaxRightOffset))); float leverRotation = Mathf.Lerp(StartRotation, EndRotation, num3); SetLeverRotation(leverRotation); leverProgress = 1f; } if (!isArmed && leverProgress >= ArmThreshold) { isArmed = true; if ((Object)(object)Weapon != (Object)null) { ((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)12, 1f); } } else if (isArmed && leverProgress < 0.2f) { isArmed = false; } } private void SetLeverRotation(float angle) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) Vector3 zero = Vector3.zero; if (RotationAxis == 0) { zero.x = angle; } else if (RotationAxis == 1) { zero.y = angle; } else { zero.z = angle; } LeverRoot.localRotation = Quaternion.Euler(zero); } public override void EndInteraction(FVRViveHand hand) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).EndInteraction(hand); Vector3 position = RearPoint.position; Vector3 position2 = ForwardPoint.position; float num = Vector3.Distance(LeverRoot.position, position); float num2 = Vector3.Distance(LeverRoot.position, position2); if (num2 < num) { LeverRoot.position = position2; SetLeverRotation(EndRotation); } else { LeverRoot.position = position; SetLeverRotation(StartRotation); } } } public class AT4SightCover : FVRInteractiveObject { [Header("Sight References")] public Transform Sight; public Transform Cover; public Transform CoverRearPos; public Transform CoverForwardPos; [Header("Sight Local Positions & Rotations")] public Vector3 SightDownLocalPos; public Vector3 SightUpLocalPos; public Vector3 SightDownRot; public Vector3 SightUpRot; [Header("Interaction Settings")] [Range(0f, 1f)] public float CoverThreshold = 0.95f; private bool sightUp = false; public override void UpdateInteraction(FVRViveHand hand) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); if (!((Object)(object)Sight == (Object)null) && !((Object)(object)CoverRearPos == (Object)null) && !((Object)(object)CoverForwardPos == (Object)null)) { Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(CoverRearPos.position, CoverForwardPos.position, ((HandInput)(ref hand.Input)).Pos); float num = Vector3.Distance(CoverRearPos.position, closestValidPoint) / Vector3.Distance(CoverRearPos.position, CoverForwardPos.position); num = Mathf.Clamp01(num); if ((Object)(object)Cover != (Object)null) { Cover.position = Vector3.Lerp(CoverRearPos.position, CoverForwardPos.position, num); } else { ((Component)this).transform.position = Vector3.Lerp(CoverRearPos.position, CoverForwardPos.position, num); } Sight.localPosition = Vector3.Lerp(SightDownLocalPos, SightUpLocalPos, num); Sight.localEulerAngles = Vector3.Lerp(SightDownRot, SightUpRot, num); if (num >= CoverThreshold && !sightUp) { sightUp = true; } else if (num < CoverThreshold && sightUp) { sightUp = false; } } } } public class Arwen : FVRFireArm { [Header("Arwen 37mm Config")] public ArwenCylinder Cylinder; public FVRFireArmChamber[] Chambers; [Header("Trigger")] public Transform Trigger; [Tooltip("Trigger float value at which the weapon fires (DAO pull depth).")] public float TriggerFiringThreshold = 0.95f; [Tooltip("Trigger float value below which a spent shell ejects on release.")] public float TriggerEjectThreshold = 0.35f; [Tooltip("Trigger float value below which the trigger is considered fully reset.")] public float TriggerResetThreshold = 0.1f; public bool TriggerUsesRotation = true; public Vector3 TriggerRotationAxis = Vector3.right; public float TriggerMinAngle = 0f; public float TriggerMaxAngle = 30f; public bool TriggerUsesTranslation = false; public Vector3 TriggerTranslationAxis = Vector3.back; public float TriggerMinPosition = 0f; public float TriggerMaxPosition = 0.02f; [Header("Hammer")] public Transform Hammer; public bool HammerUsesRotation = true; public Vector3 HammerRotationAxis = Vector3.right; public float HammerMinAngle = 0f; public float HammerMaxAngle = 45f; public bool HammerUsesTranslation = false; public Vector3 HammerTranslationAxis = Vector3.back; public float HammerMinPosition = 0f; public float HammerMaxPosition = 0.01f; [Header("Bolt (animates forward→rear as trigger pulls)")] public Transform BoltTransform; public Transform Point_Bolt_Forward; public Transform Point_Bolt_Rear; [Header("Chamber Feed")] [Tooltip("How far (metres) the round nudges forward into the barrel as the trigger pulls.")] public float ChamberFeedDistance = 0.005f; [Header("Ejection")] public Transform EjectionPos; public Vector3 EjectionVelocity = new Vector3(0.2f, 0.5f, 0f); public Vector3 EjectionSpin = new Vector3(0f, 200f, 0f); [Header("Cylinder")] public float CylinderRotateDuration = 0.2f; [Header("Safety")] public Transform SafetySwitchLeft; public Transform SafetySwitchRight; public InterpStyle SafetyInterpStyle = (InterpStyle)1; public Axis SafetyAxis; public float SafetyPosition_Fire = 0f; public float SafetyPosition_Safe = 45f; private int m_curChamber = 0; private bool m_isSafetyOn = false; private bool m_hasTriggerCycled = false; private bool m_hasFired = false; private bool m_hasDryFired = false; private bool m_hasSafetyToggled = false; private bool m_isRestoringState = false; private bool[] m_prevChamberFull; private bool[] m_prevChamberPresent; private Coroutine m_cylinderCoroutine; public override void Awake() { ((FVRFireArm)this).Awake(); if (Chambers != null) { for (int i = 0; i < Chambers.Length; i++) { base.FChambers.Add(Chambers[i]); } } int num = ((Chambers != null) ? Chambers.Length : 0); m_prevChamberFull = new bool[num]; m_prevChamberPresent = new bool[num]; for (int j = 0; j < num; j++) { if (!((Object)(object)Chambers[j] == (Object)null)) { m_prevChamberFull[j] = Chambers[j].IsFull && !Chambers[j].IsSpent; m_prevChamberPresent[j] = Chambers[j].IsFull; } } SetAllChambersAccessible(accessible: true); UpdateSafetyVisual(); } public override void FVRUpdate() { ((FVRFireArm)this).FVRUpdate(); if (!m_isRestoringState) { DetectShellLoaded(); } } private void DetectShellLoaded() { if (Chambers == null) { return; } for (int i = 0; i < Chambers.Length; i++) { bool flag = Chambers[i].IsFull && !Chambers[i].IsSpent; bool isFull = Chambers[i].IsFull; if (flag && !m_prevChamberFull[i]) { OnShellLoaded(); } if (!isFull && m_prevChamberPresent[i]) { OnShellRemoved(i); } m_prevChamberFull[i] = flag; m_prevChamberPresent[i] = isFull; } } private void OnShellLoaded() { RotateToChamber(m_curChamber = (m_curChamber - 1 + Chambers.Length) % Chambers.Length); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)20, 1f); } private void OnShellRemoved(int chamberIndex) { if (chamberIndex == m_curChamber) { int num = FindNextLoadedChamberClockwise(); if (num != m_curChamber) { RotateToChamber(num); m_curChamber = num; } } } private int FindNextLoadedChamberClockwise() { for (int i = 1; i < Chambers.Length; i++) { int num = (m_curChamber + i) % Chambers.Length; if (Chambers[num].IsFull && !Chambers[num].IsSpent) { return num; } } return m_curChamber; } public override void UpdateInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).UpdateInteraction(hand); if (!((Object)(object)hand == (Object)null)) { float triggerFloat = hand.Input.TriggerFloat; UpdateTriggerVisual(triggerFloat); UpdateHammerVisual(triggerFloat); UpdateBoltVisual(triggerFloat); UpdateChamberFeedVisual(triggerFloat); HandleSafetyInput(hand); if (m_hasFired && triggerFloat < TriggerEjectThreshold) { EjectCurrentChamber(); AdvanceChamberClockwise(); m_hasFired = false; } if (m_hasDryFired && triggerFloat < TriggerResetThreshold) { AdvanceChamberClockwise(); m_hasDryFired = false; } if (!m_isSafetyOn && triggerFloat >= TriggerFiringThreshold && !m_hasTriggerCycled) { FireOrDryFire(); m_hasTriggerCycled = true; } if (triggerFloat < TriggerResetThreshold && m_hasTriggerCycled) { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)16, 1f); m_hasTriggerCycled = false; } } } private void FireOrDryFire() { //IL_0097: Unknown result type (might be due to invalid IL or missing references) FVRFireArmChamber val = Chambers[m_curChamber]; if (val.IsFull && !val.IsSpent) { val.Fire(); ((FVRFireArm)this).Fire(val, (!((Object)(object)base.MuzzlePos != (Object)null)) ? ((Component)this).transform : base.MuzzlePos, true, 1f, -1f); ((FVRFireArm)this).FireMuzzleSmoke(); ((FVRFireArm)this).Recoil(((FVRFireArm)this).IsTwoHandStabilized(), (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null, ((FVRFireArm)this).IsShoulderStabilized(), (FVRFireArmRecoilProfile)null, 1f); ((FVRFireArm)this).PlayAudioGunShot(val.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f); if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo) { val.IsSpent = false; val.UpdateProxyDisplay(); } m_hasFired = true; } else { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f); m_hasDryFired = true; } } private void EjectCurrentChamber() { //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) FVRFireArmChamber val = Chambers[m_curChamber]; if (val.IsFull) { if ((Object)(object)EjectionPos != (Object)null) { val.EjectRound(EjectionPos.position, EjectionVelocity, EjectionSpin, EjectionPos.position, EjectionPos.rotation, false); } else { val.EjectRound(((Component)val).transform.position + ((Component)val).transform.forward * 0.1f, ((Component)val).transform.forward * 3f + Vector3.up * 1.5f, Vector3.up * 200f, true); } } } private void AdvanceChamberClockwise() { int num = (m_curChamber + 1) % Chambers.Length; RotateToChamber(num); m_curChamber = num; } private void RotateToChamber(int index) { if (m_cylinderCoroutine != null) { ((MonoBehaviour)this).StopCoroutine(m_cylinderCoroutine); } m_cylinderCoroutine = ((MonoBehaviour)this).StartCoroutine(RotateCylinderTo(index)); } private IEnumerator RotateCylinderTo(int toIndex) { if (!((Object)(object)Cylinder == (Object)null)) { Quaternion from = ((Component)Cylinder).transform.localRotation; Quaternion to = Cylinder.GetLocalRotationFromCylinder(toIndex); float elapsed = 0f; float dur = Mathf.Max(0.01f, CylinderRotateDuration); while (elapsed < 1f) { elapsed += Time.deltaTime / dur; ((Component)Cylinder).transform.localRotation = Quaternion.Slerp(from, to, elapsed); yield return null; } ((Component)Cylinder).transform.localRotation = to; } } public void StopCylinderRotation() { if (m_cylinderCoroutine != null) { ((MonoBehaviour)this).StopCoroutine(m_cylinderCoroutine); m_cylinderCoroutine = null; } } public void SyncChamberFromCylinder() { if ((Object)(object)Cylinder != (Object)null) { m_curChamber = Cylinder.GetClosestChamberIndex(); } } private void UpdateTriggerVisual(float t) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)Trigger == (Object)null)) { if (TriggerUsesRotation) { Trigger.localRotation = Quaternion.AngleAxis(Mathf.Lerp(TriggerMinAngle, TriggerMaxAngle, t), TriggerRotationAxis); } if (TriggerUsesTranslation) { Trigger.localPosition = ((Vector3)(ref TriggerTranslationAxis)).normalized * Mathf.Lerp(TriggerMinPosition, TriggerMaxPosition, t); } } } private void UpdateHammerVisual(float t) { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)Hammer == (Object)null)) { float num = ((!m_isSafetyOn) ? t : 0f); if (HammerUsesRotation) { Hammer.localRotation = Quaternion.AngleAxis(Mathf.Lerp(HammerMinAngle, HammerMaxAngle, num), HammerRotationAxis); } if (HammerUsesTranslation) { Hammer.localPosition = ((Vector3)(ref HammerTranslationAxis)).normalized * Mathf.Lerp(HammerMinPosition, HammerMaxPosition, num); } } } private void UpdateBoltVisual(float t) { //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)BoltTransform == (Object)null) && !((Object)(object)Point_Bolt_Forward == (Object)null) && !((Object)(object)Point_Bolt_Rear == (Object)null)) { float num = ((!m_isSafetyOn) ? t : 0f); BoltTransform.localPosition = Vector3.Lerp(Point_Bolt_Forward.localPosition, Point_Bolt_Rear.localPosition, num); } } private void UpdateChamberFeedVisual(float t) { //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) if (Chambers != null && m_curChamber < Chambers.Length) { FVRFireArmChamber val = Chambers[m_curChamber]; if (val.IsFull && !((Object)(object)val.ProxyRound == (Object)null)) { float num = ((!m_isSafetyOn) ? t : 0f); val.ProxyRound.localPosition = Vector3.Lerp(Vector3.zero, Vector3.forward * ChamberFeedDistance, num); } } } private void HandleSafetyInput(FVRViveHand hand) { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) if (hand.IsInStreamlinedMode) { if (hand.Input.BYButtonDown && !m_hasSafetyToggled) { ToggleSafety(); m_hasSafetyToggled = true; } else if (!hand.Input.BYButtonDown) { m_hasSafetyToggled = false; } } else if (hand.Input.TouchpadDown) { Vector2 touchpadAxes = hand.Input.TouchpadAxes; if (((Vector2)(ref touchpadAxes)).magnitude > 0.2f && Vector2.Angle(touchpadAxes, Vector2.left) < 45f) { ToggleSafety(); } } } private void ToggleSafety() { m_isSafetyOn = !m_isSafetyOn; UpdateSafetyVisual(); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f); } private void UpdateSafetyVisual() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) float num = ((!m_isSafetyOn) ? SafetyPosition_Fire : SafetyPosition_Safe); if ((Object)(object)SafetySwitchLeft != (Object)null) { ((FVRPhysicalObject)this).SetAnimatedComponent(SafetySwitchLeft, num, SafetyInterpStyle, SafetyAxis); } if ((Object)(object)SafetySwitchRight != (Object)null) { ((FVRPhysicalObject)this).SetAnimatedComponent(SafetySwitchRight, num, SafetyInterpStyle, SafetyAxis); } } private void SetAllChambersAccessible(bool accessible) { if (Chambers == null) { return; } for (int i = 0; i < Chambers.Length; i++) { if ((Object)(object)Chambers[i] != (Object)null) { Chambers[i].IsAccessible = accessible; } } } public override List<FireArmRoundClass> GetChamberRoundList() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) bool flag = false; List<FireArmRoundClass> list = new List<FireArmRoundClass>(); for (int i = 0; i < Chambers.Length; i++) { if (Chambers[i].IsFull && !Chambers[i].IsSpent) { list.Add(Chambers[i].GetRound().RoundClass); flag = true; } else { list.Add((FireArmRoundClass)(-1)); } } return (!flag) ? null : list; } public override void SetLoadedChambers(List<FireArmRoundClass> rounds) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Invalid comparison between Unknown and I4 //IL_0032: Unknown result type (might be due to invalid IL or missing references) if (rounds == null) { return; } m_isRestoringState = true; for (int i = 0; i < rounds.Count && i < Chambers.Length; i++) { if ((int)rounds[i] >= 0) { Chambers[i].Autochamber(rounds[i]); } } for (int j = 0; j < Chambers.Length; j++) { m_prevChamberFull[j] = Chambers[j].IsFull && !Chambers[j].IsSpent; m_prevChamberPresent[j] = Chambers[j].IsFull; } m_isRestoringState = false; } } public class ArwenCylinder : FVRInteractiveObject { [Header("Arwen Cylinder Config")] public Arwen Arwen; public int numChambers = 5; private float m_fakeAngularVel; public override void Awake() { ((FVRInteractiveObject)this).Awake(); } public override bool IsInteractable() { return true; } public override void BeginInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).BeginInteraction(hand); if ((Object)(object)Arwen != (Object)null) { Arwen.StopCylinderRotation(); } } public override void UpdateInteraction(FVRViveHand hand) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); if (!((Object)(object)Arwen == (Object)null)) { float num = (0f - ((Component)Arwen).transform.InverseTransformDirection(hand.Input.VelLinearWorld).y) * 120f; ((Component)this).transform.localEulerAngles = new Vector3(0f, 0f, ((Component)this).transform.localEulerAngles.z + num); m_fakeAngularVel = Mathf.Clamp(num, -360f, 360f); } } public override void EndInteraction(FVRViveHand hand) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Arwen != (Object)null) { m_fakeAngularVel = Mathf.Clamp((0f - ((Component)Arwen).transform.InverseTransformDirection(hand.Input.VelLinearWorld).y) * 120f, -360f, 360f); Arwen.SyncChamberFromCylinder(); } ((FVRInteractiveObject)this).EndInteraction(hand); } public override void FVRUpdate() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).FVRUpdate(); if (!((FVRInteractiveObject)this).IsHeld && Mathf.Abs(m_fakeAngularVel) > 0.01f) { ((Component)this).transform.localEulerAngles = new Vector3(0f, 0f, ((Component)this).transform.localEulerAngles.z + m_fakeAngularVel); m_fakeAngularVel = Mathf.Lerp(m_fakeAngularVel, 0f, Time.deltaTime * 0.8f); } else if (!((FVRInteractiveObject)this).IsHeld) { m_fakeAngularVel = 0f; } } public int GetClosestChamberIndex() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) float num = 0f - ((Component)this).transform.localEulerAngles.z; num += 360f / (float)numChambers * 0.5f; num = Mathf.Repeat(num, 360f); return Mathf.Clamp(Mathf.CeilToInt(num / (360f / (float)numChambers)) - 1, 0, numChambers - 1); } public Quaternion GetLocalRotationFromCylinder(int cylinder) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Repeat((float)cylinder * (360f / (float)numChambers) * -1f, 360f); return Quaternion.Euler(0f, 0f, num); } } public class BouncingBetty : PinnedGrenade { [Header("Betty Settings")] public float BounceHeight = 2f; public float ExplosionDelay = 0.5f; public float ArmDelay = 0.4f; [Header("Proximity Settings")] public float ProxRange = 3f; public LayerMask LM_Prox; [Header("Parts")] public GameObject BottomPartToDisable; public AudioEvent LaunchSound; public AudioEvent ArmSound; [Header("Stick Settings")] [Tooltip("Point Z to direction to check. If an layer object is within 0.05m from the raycastdir, it will lock.")] public Transform RaycastDir; public LayerMask StickLayer; [Tooltip("If velocity is below this, it will allow it to lock.")] public float MinStickVelocity = 0.1f; private bool isArmed = false; private bool isSet = false; private bool hasBounced = false; private bool beginCountdown = false; private float timer = 0f; private bool timerReached = false; private bool hasExploded = false; private bool isPinPulled = false; private bool isStuck = false; private bool isLocked = false; private Vector3 stuckNormal; private Transform stuckToSurface; public override void Awake() { ((PinnedGrenade)this).Awake(); base.m_isLeverReleased = true; base.m_isFused = false; base.m_fuseTime = float.MaxValue; base.m_startFuseTime = float.MaxValue; base.FuseOnSpawn = false; if ((Object)(object)base.FakeHandle != (Object)null) { base.FakeHandle.SetActive(false); } if ((Object)(object)base.RealHandle != (Object)null) { base.RealHandle.SetActive(false); } if ((Object)(object)base.LeverJoint != (Object)null) { Object.Destroy((Object)(object)base.LeverJoint); } } public override void FVRUpdate() { //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) ((PinnedGrenade)this).FVRUpdate(); if (base.m_rings.Count > 0) { isPinPulled = true; foreach (PinnedGrenadeRing ring in base.m_rings) { if (!ring.HasPinDetached()) { isPinPulled = false; } } } if (!isPinPulled || isStuck || !((FVRInteractiveObject)this).IsHeld) { } if (isStuck && !beginCountdown && !isArmed) { BeginArming(); } if (beginCountdown && !timerReached) { timer += Time.deltaTime; if (timer >= ArmDelay) { isSet = true; beginCountdown = false; timerReached = true; isArmed = true; } } if (isSet && isArmed && !hasBounced && !hasExploded) { Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, ProxRange, LayerMask.op_Implicit(LM_Prox)); if (array.Length > 0) { hasBounced = true; ((MonoBehaviour)this).StartCoroutine(BounceAndExplode()); } } } public override void OnCollisionEnter(Collision collision) { //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) if (isPinPulled && !isStuck && !((FVRInteractiveObject)this).IsHeld && ((1 << collision.gameObject.layer) & (LayerMask.GetMask(new string[1] { "Default" }) | LayerMask.GetMask(new string[1] { "Environment" }))) != 0) { ContactPoint val = collision.contacts[0]; ((Component)this).transform.position = ((ContactPoint)(ref val)).point; stuckNormal = ((ContactPoint)(ref val)).normal; stuckToSurface = collision.transform; Rigidbody component = ((Component)this).GetComponent<Rigidbody>(); if ((Object)(object)component != (Object)null) { component.isKinematic = true; component.velocity = Vector3.zero; component.angularVelocity = Vector3.zero; } isStuck = true; if ((Object)(object)BottomPartToDisable != (Object)null) { BottomPartToDisable.SetActive(false); } } } private void BeginArming() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) beginCountdown = true; timer = 0f; if (ArmSound != null) { SM.PlayCoreSound((FVRPooledAudioType)0, ArmSound, ((Component)this).transform.position); } } private IEnumerator BounceAndExplode() { Rigidbody rb = ((Component)this).GetComponent<Rigidbody>(); if ((Object)(object)rb == (Object)null) { rb = ((Component)this).gameObject.AddComponent<Rigidbody>(); } rb.isKinematic = false; float bounceVel = Mathf.Sqrt(19.62f * BounceHeight); rb.velocity = Vector3.zero; rb.AddForce(Vector3.up * bounceVel, (ForceMode)2); if (LaunchSound != null) { SM.PlayCoreSound((FVRPooledAudioType)0, LaunchSound, ((Component)this).transform.position); } yield return (object)new WaitForSeconds(ExplosionDelay); TriggerExplosion(); } private void TriggerExplosion() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) if (hasExploded) { return; } hasExploded = true; for (int i = 0; i < base.SpawnOnSplode.Count; i++) { GameObject val = Object.Instantiate<GameObject>(base.SpawnOnSplode[i], ((Component)this).transform.position, Quaternion.identity); Explosion component = val.GetComponent<Explosion>(); if ((Object)(object)component != (Object)null) { component.IFF = base.IFF; } ExplosionSound component2 = val.GetComponent<ExplosionSound>(); if ((Object)(object)component2 != (Object)null) { component2.IFF = base.IFF; } GrenadeExplosion component3 = val.GetComponent<GrenadeExplosion>(); if ((Object)(object)component3 != (Object)null) { component3.IFF = base.IFF; } } if ((Object)(object)base.SmokeEmitter != (Object)null) { base.SmokeEmitter.Engaged = true; } Object.Destroy((Object)(object)((Component)this).gameObject); } private void OnDrawGizmosSelected() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = Color.red; Gizmos.DrawWireSphere(((Component)this).transform.position, ProxRange); } public override void FVRFixedUpdate() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) ((PinnedGrenade)this).FVRFixedUpdate(); base.m_isImpactFuseActive = false; base.m_impactFuseBurnDown = float.MaxValue; Rigidbody component = ((Component)this).GetComponent<Rigidbody>(); if ((Object)(object)component != (Object)null && !isStuck && isPinPulled && !((FVRInteractiveObject)this).IsHeld) { Vector3 velocity = component.velocity; RaycastHit val = default(RaycastHit); if (((Vector3)(ref velocity)).magnitude <= MinStickVelocity && (Object)(object)RaycastDir != (Object)null && Physics.Raycast(RaycastDir.position, RaycastDir.forward, ref val, 2f, LayerMask.op_Implicit(StickLayer))) { isStuck = true; isLocked = true; component.isKinematic = true; component.velocity = Vector3.zero; component.angularVelocity = Vector3.zero; ((Component)this).transform.position = ((RaycastHit)(ref val)).point; stuckNormal = ((RaycastHit)(ref val)).normal; stuckToSurface = ((RaycastHit)(ref val)).transform; if ((Object)(object)BottomPartToDisable != (Object)null) { BottomPartToDisable.SetActive(false); } } } if (isLocked && ((FVRInteractiveObject)this).IsHeld) { isLocked = false; if ((Object)(object)component != (Object)null) { component.isKinematic = false; } } } } [Serializable] public class GrenadeExplosionMapping { [Tooltip("The ScriptableObject asset name of the rifle grenade round (e.g., 'RifleGrenade_HEAT' or 'M9_Frag').")] public string RoundNameID; [Tooltip("The custom explosion prefabs to trigger if this specific grenade is loaded and shot with a live round.")] public List<GameObject> ExplosionPrefabs = new List<GameObject>(); } public class RifleGrenadeAdapterFixed : MuzzleDevice { private enum WeaponActionType { None, OpenBolt, ClosedBolt, Handgun } [Header("Rifle Grenade Adapter Config")] public FVRFireArmChamber GrenadeChamber; public Transform GrenadeMuzzle; public float VelocityMultiplier = 1f; public float RangeOverride = -1f; public FVRFireArmRecoilProfile OverrideRecoilProfile; public FVRFireArmRecoilProfile OverrideRecoilProfileStocked; public AudioEvent GrenadeShot; [Tooltip("Normally, only caseless rounds will be removed from the chamber when fired. Enabling this will also remove fired cased rounds from the chamber automatically.")] public bool DoesClearCasedRounds = false; [Header("Safe Rounds Settings (\"Blank Firing rounds\")")] [Tooltip("Do you need to use a specific round class to not make the grenade go boom on the muzzle?\nLike Blank firing rounds and such.")] public bool UsesSafeRoundClass = false; public FireArmRoundClass SafeRoundClass; [Tooltip("Fallback explosion prefabs to spawn on the barrel if the loaded grenade's submunitions cannot be resolved statically.")] public List<GameObject> DefaultExplosionPrefabs = new List<GameObject>(); [Header("Custom Grenade Detonation Map")] [Tooltip("List of specific rifle grenades and their custom on-barrel explosion prefabs.")] public List<GrenadeExplosionMapping> CustomDetonationMaps = new List<GrenadeExplosionMapping>(); [Header("Gas Cutoff Configuration")] [Tooltip("If enabled, the player can manually shut off the gas system using the valve component.")] public bool SupportsManualGasCutoff = true; [Tooltip("If true, chambering a blank round will automatically cut off the gas, requiring a manual cycle.")] public bool AutoCutoffOnBlank = true; [Header("Gas Valve Animation & Sound")] public Transform GasValveGeo; [Tooltip("How fast the transition occurs (1 / duration in seconds). E.g., 2 means 0.5 seconds.")] public float TransitionSpeed = 2f; public AudioEvent AudEvent_ValveOpen; public AudioEvent AudEvent_ValveClose; [Header("Valve Local Transformations (Open vs. Closed)")] [Tooltip("The local position of the valve when the gas system is OPEN (normal weapon cycling).")] public Vector3 OpenLocalPosition = Vector3.zero; [Tooltip("The local position of the valve when the gas system is CLOSED (manual cycling required).")] public Vector3 ClosedLocalPosition = Vector3.zero; [Space(5f)] [Tooltip("The local Euler angles of the valve when the gas system is OPEN (normal weapon cycling).")] public Vector3 OpenLocalRotation = Vector3.zero; [Tooltip("The local Euler angles of the valve when the gas system is CLOSED (manual cycling required).")] public Vector3 ClosedLocalRotation = Vector3.zero; [Header("One-Handed Firing Penalty")] [Tooltip("If enabled, firing the grenade one-handed (without stabilization) forces the player to drop the gun.")] public bool ForceDropOneHanded = true; [Tooltip("If true, shoulder-bracing (stock pressed to chest) bypasses the one-handed drop penalty.")] public bool AllowShoulderStabilization = true; [Tooltip("How violently the gun kicks backward out of the hands during a one-handed drop.")] public float RearwardLurchForce = 12f; private Vector3 _origMuzzlePos; private Quaternion _origMuzzleRot; private FVRFireArm _fireArm; private FVRFireArmRecoilProfile _origRecoilProfile; private FVRFireArmRecoilProfile _origRecoilProfileStocked; private bool _recoilProfileSet = false; private bool _isFiringGrenade = false; private bool _isGasCutoffActive = false; private bool _isBoltSpeedModified = false; private float _prevBoltSpeedRearward = 0f; private float _valveProgress = 0f; public override void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown ((MuzzleDevice)this).Awake(); _origMuzzlePos = base.Muzzle.localPosition; _origMuzzleRot = base.Muzzle.localRotation; _valveProgress = 0f; OpenScripts2_BasePlugin.ProjectileFiredEvent += new ProjectileFired(ProjectileFiredEvent); } private void ProjectileFiredEvent(FVRFireArm fireArm, ref BallisticProjectile projectile) { if (!_isFiringGrenade && !((Object)(object)((FVRFireArmAttachment)this).curMount == (Object)null) && !((Object)(object)((FVRFireArmAttachment)this).curMount.GetRootMount() == (Object)null) && !((Object)(object)GrenadeChamber == (Object)null) && (Object)(object)fireArm == (Object)(object)((FVRFireArmAttachment)this).curMount.GetRootMount().MyObject && GrenadeChamber.IsFull) { Object.Destroy((Object)(object)((Component)projectile).gameObject); } } public override void OnDestroy() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown OpenScripts2_BasePlugin.ProjectileFiredEvent -= new ProjectileFired(ProjectileFiredEvent); ((FVRPhysicalObject)this).OnDestroy(); } public override void FVRUpdate() { ((FVRPhysicalObject)this).FVRUpdate(); if ((Object)(object)((FVRFireArmAttachment)this).curMount != (Object)null && (Object)(object)_fireArm == (Object)null) { ref FVRFireArm fireArm = ref _fireArm; FVRPhysicalObject myObject = ((FVRFireArmAttachment)this).curMount.GetRootMount().MyObject; fireArm = (FVRFireArm)(object)((myObject is FVRFireArm) ? myObject : null); } else if ((Object)(object)((FVRFireArmAttachment)this).curMount == (Object)null && (Object)(object)_fireArm != (Object)null) { OnDetach(); } if ((Object)(object)GrenadeChamber == (Object)null) { return; } if (GrenadeChamber.IsFull) { if (!_recoilProfileSet && (Object)(object)_fireArm != (Object)null && (Object)(object)OverrideRecoilProfile != (Object)null) { _origRecoilProfile = _fireArm.RecoilProfile; _origRecoilProfileStocked = _fireArm.RecoilProfileStocked; if ((Object)(object)OverrideRecoilProfileStocked != (Object)null) { _fireArm.RecoilProfile = OverrideRecoilProfile; _fireArm.RecoilProfileStocked = OverrideRecoilProfileStocked; } else { _fireArm.RecoilProfile = OverrideRecoilProfile; _fireArm.RecoilProfileStocked = OverrideRecoilProfile; } _recoilProfileSet = true; } if (GrenadeChamber.IsSpent && (GrenadeChamber.GetRound().IsCaseless || DoesClearCasedRounds)) { GrenadeChamber.Unload(); } } else if (_recoilProfileSet && (Object)(object)_fireArm != (Object)null) { _fireArm.RecoilProfile = _origRecoilProfile; _fireArm.RecoilProfileStocked = _origRecoilProfileStocked; _recoilProfileSet = false; } UpdateGasCutoffState(); UpdateValveAnimation(); } private void OnDetach() { if (_recoilProfileSet && (Object)(object)_fireArm != (Object)null) { _fireArm.RecoilProfile = _origRecoilProfile; _fireArm.RecoilProfileStocked = _origRecoilProfileStocked; _recoilProfileSet = false; } if (_isBoltSpeedModified && (Object)(object)_fireArm != (Object)null) { WeaponActionType weaponActionType = GetWeaponActionType(_fireArm); if (weaponActionType != WeaponActionType.None) { SetBoltSpeedRearward(_fireArm, weaponActionType, _prevBoltSpeedRearward); } _isBoltSpeedModified = false; } _fireArm = null; } public void ToggleGasCutoff() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) if (SupportsManualGasCutoff) { _isGasCutoffActive = !_isGasCutoffActive; AudioEvent val = ((!_isGasCutoffActive) ? AudEvent_ValveOpen : AudEvent_ValveClose); if ((Object)(object)_fireArm != (Object)null) { _fireArm.PlayAudioAsHandling(val, ((Component)this).transform.position); } else { SM.PlayCoreSound((FVRPooledAudioType)10, val, ((Component)this).transform.position); } } } private void UpdateGasCutoffState() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_fireArm == (Object)null) { if (_isBoltSpeedModified) { _isBoltSpeedModified = false; } return; } WeaponActionType weaponActionType = GetWeaponActionType(_fireArm); if (weaponActionType == WeaponActionType.None) { return; } bool flag = false; FVRFireArmChamber currentChamber = OpenScripts2_BasePlugin.GetCurrentChamber(_fireArm); if ((Object)(object)currentChamber != (Object)null && (Object)(object)currentChamber.m_round != (Object)null && currentChamber.m_round.RoundClass == SafeRoundClass) { flag = true; } if (_isGasCutoffActive || (flag && AutoCutoffOnBlank)) { if (!_isBoltSpeedModified) { _prevBoltSpeedRearward = GetBoltSpeedRearward(_fireArm, weaponActionType); SetBoltSpeedRearward(_fireArm, weaponActionType, 0f); _isBoltSpeedModified = true; } } else if (_isBoltSpeedModified) { SetBoltSpeedRearward(_fireArm, weaponActionType, _prevBoltSpeedRearward); _isBoltSpeedModified = false; } } private void UpdateValveAnimation() { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)GasValveGeo == (Object)null)) { float num = ((!_isGasCutoffActive) ? 0f : 1f); if (Mathf.Abs(_valveProgress - num) > 0.001f) { _valveProgress = Mathf.MoveTowards(_valveProgress, num, Time.deltaTime * TransitionSpeed); GasValveGeo.localPosition = Vector3.Lerp(OpenLocalPosition, ClosedLocalPosition, _valveProgress); GasValveGeo.localRotation = Quaternion.Slerp(Quaternion.Euler(OpenLocalRotation), Quaternion.Euler(ClosedLocalRotation), _valveProgress); } } } public override void OnShot(FVRFireArm f, FVRTailSoundClass tailClass) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) ((MuzzleDevice)this).OnShot(f, tailClass); FireGrenade(); } private void FireGrenade() { //IL_0424: Unknown result type (might be due to invalid IL or missing references) //IL_043d: Unknown result type (might be due to invalid IL or missing references) //IL_0442: Unknown result type (might be due to invalid IL or missing references) //IL_044c: Unknown result type (might be due to invalid IL or missing references) //IL_0451: Unknown result type (might be due to invalid IL or missing references) //IL_05d5: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_049e: Unknown result type (might be due to invalid IL or missing references) //IL_04a8: Unknown result type (might be due to invalid IL or missing references) //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_04c5: Unknown result type (might be due to invalid IL or missing references) //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_04cc: Unknown result type (might be due to invalid IL or missing references) //IL_04d7: Unknown result type (might be due to invalid IL or missing references) //IL_04e3: Unknown result type (might be due to invalid IL or missing references) //IL_04e8: Unknown result type (might be due to invalid IL or missing references) //IL_04ed: Unknown result type (might be due to invalid IL or missing references) //IL_04f2: Unknown result type (might be due to invalid IL or missing references) //IL_04f7: Unknown result type (might be due to invalid IL or missing references) //IL_0501: Unknown result type (might be due to invalid IL or missing references) //IL_0508: Unknown result type (might be due to invalid IL or missing references) //IL_050d: Unknown result type (might be due to invalid IL or missing references) //IL_053c: Unknown result type (might be due to invalid IL or missing references) //IL_0572: Unknown result type (might be due to invalid IL or missing references) //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_03c1: Unknown result type (might be due to invalid IL or missing references) //IL_03cc: Unknown result type (might be due to invalid IL or missing references) //IL_03d1: Unknown result type (might be due to invalid IL or missing references) //IL_03e2: Unknown result type (might be due to invalid IL or missing references) //IL_03e7: Unknown result type (might be due to invalid IL or missing references) //IL_03ec: Unknown result type (might be due to invalid IL or missing references) //IL_03f0: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_0409: Unknown result type (might be due to invalid IL or missing references) //IL_040e: Unknown result type (might be due to invalid IL or missing references) //IL_0412: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)GrenadeChamber == (Object)null || (Object)(object)_fireArm == (Object)null) { return; } if (UsesSafeRoundClass && GrenadeChamber.IsFull && !GrenadeChamber.IsSpent) { FVRFireArmChamber currentChamber = OpenScripts2_BasePlugin.GetCurrentChamber(_fireArm); if ((Object)(object)currentChamber != (Object)null && (Object)(object)currentChamber.m_round != (Object)null && currentChamber.m_round.RoundClass != SafeRoundClass) { FVRFireArmRound loadedGrenade = GrenadeChamber.GetRound(); List<GameObject> list = new List<GameObject>(); if ((Object)(object)loadedGrenade != (Object)null && CustomDetonationMaps != null && CustomDetonationMaps.Count > 0) { GrenadeExplosionMapping grenadeExplosionMapping = CustomDetonationMaps.FirstOrDefault((GrenadeExplosionMapping map) => !string.IsNullOrEmpty(map.RoundNameID) && ((Object)loadedGrenade).name.IndexOf(map.RoundNameID, StringComparison.OrdinalIgnoreCase) >= 0); if (grenadeExplosionMapping != null && grenadeExplosionMapping.ExplosionPrefabs != null && grenadeExplosionMapping.ExplosionPrefabs.Count > 0) { list = grenadeExplosionMapping.ExplosionPrefabs; } } if (list.Count == 0 && DefaultExplosionPrefabs != null && DefaultExplosionPrefabs.Count > 0) { list = DefaultExplosionPrefabs; } if (list.Count == 0) { BallisticProjectile val = ((!((Object)(object)loadedGrenade != (Object)null) || !((Object)(object)loadedGrenade.BallisticProjectilePrefab != (Object)null)) ? null : loadedGrenade.BallisticProjectilePrefab.GetComponent<BallisticProjectile>()); if ((Object)(object)val != (Object)null && val.Submunitions != null) { foreach (Submunition item in val.Submunitions.Where((Submunition submun) => (int)submun.Type == 0)) { if (item.Prefabs == null) { continue; } foreach (GameObject prefab in item.Prefabs) { if ((Object)(object)prefab != (Object)null) { list.Add(prefab); } } } } } foreach (GameObject item2 in list) { if ((Object)(object)item2 != (Object)null) { Object.Instantiate<GameObject>(item2, ((Component)this).transform.TransformPoint(_origMuzzlePos), ((Component)this).transform.rotation); } } GrenadeChamber.Unload(); return; } } if (!GrenadeChamber.Fire()) { return; } if (ForceDropOneHanded && !_fireArm.IsTwoHandStabilized() && !_fireArm.IsForegripStabilized() && (!AllowShoulderStabilization || !_fireArm.IsShoulderStabilized())) { FVRAlternateGrip altGrip = ((FVRPhysicalObject)_fireArm).AltGrip; ((FVRInteractiveObject)_fireArm).ForceBreakInteraction(); if ((Object)(object)altGrip != (Object)null) { ((FVRInteractiveObject)altGrip).ForceBreakInteraction(); } Rigidbody rootRigidbody = ((FVRPhysicalObject)_fireArm).RootRigidbody; if ((Object)(object)rootRigidbody != (Object)null && !rootRigidbody.isKinematic) { Vector3 val2 = -GrenadeMuzzle.forward * RearwardLurchForce + Vector3.up * (RearwardLurchForce * 0.33f); rootRigidbody.AddForce(val2, (ForceMode)1); Vector3 val3 = Random.onUnitSphere * (RearwardLurchForce * 0.66f); rootRigidbody.AddTorque(val3, (ForceMode)1); } } float num = _fireArm.GetCombinedFixedDrop(base.MechanicalAccuracy) * 0.0166667f; Vector2 val4 = _fireArm.GetCombinedFixedDrift(base.MechanicalAccuracy) * 0.0166667f; _isFiringGrenade = true; for (int num2 = 0; num2 < GrenadeChamber.GetRound().NumProjectiles; num2++) { float num3 = GrenadeChamber.GetRound().ProjectileSpread + base.m_mechanicalAccuracy; if ((Object)(object)GrenadeChamber.GetRound().BallisticProjectilePrefab != (Object)null) { Vector3 val5 = GrenadeMuzzle.forward * 0.005f; GameObject val6 = Object.Instantiate<GameObject>(GrenadeChamber.GetRound().BallisticProjectilePrefab, GrenadeMuzzle.position - val5, GrenadeMuzzle.rotation); Vector2 val7 = (Random.insideUnitCircle + Random.insideUnitCircle + Random.insideUnitCircle) * (1f / 3f) * num3; val6.transform.Rotate(new Vector3(val7.x + val4.y + num, val7.y + val4.x, 0f)); BallisticProjectile component = val6.GetComponent<BallisticProjectile>(); component.Fire(component.MuzzleVelocityBase * GrenadeChamber.ChamberVelocityMultiplier * VelocityMultiplier, val6.transform.forward, _fireArm, true); if (RangeOverride > 0f) { component.ForceSetMaxDist(RangeOverride); } } } _isFiringGrenade = false; SM.PlayCoreSound((FVRPooledAudioType)1, GrenadeShot, GrenadeMuzzle.position); } private WeaponActionType GetWeaponActionType(FVRFireArm weapon) { if (weapon is OpenBoltReceiver) { return WeaponActionType.OpenBolt; } if (weapon is ClosedBoltWeapon) { return WeaponActionType.ClosedBolt; } if (weapon is Handgun) { return WeaponActionType.Handgun; } return WeaponActionType.None; } private float GetBoltSpeedRearward(FVRFireArm weapon, WeaponActionType type) { switch (type) { case WeaponActionType.OpenBolt: { OpenBoltReceiver val3 = (OpenBoltReceiver)(object)((weapon is OpenBoltReceiver) ? weapon : null); return (!((Object)(object)val3 != (Object)null) || !((Object)(object)val3.Bolt != (Object)null)) ? 0f : val3.Bolt.BoltSpeed_Rearward; } case WeaponActionType.ClosedBolt: { ClosedBoltWeapon val2 = (ClosedBoltWeapon)(object)((weapon is ClosedBoltWeapon) ? weapon : null); return (!((Object)(object)val2 != (Object)null) || !((Object)(object)val2.Bolt != (Object)null)) ? 0f : val2.Bolt.Speed_Rearward; } case WeaponActionType.Handgun: { Handgun val = (Handgun)(object)((weapon is Handgun) ? weapon : null); return (!((Object)(object)val != (Object)null) || !((Object)(object)val.Slide != (Object)null)) ? 0f : val.Slide.Speed_Rearward; } default: return 0f; } } private void SetBoltSpeedRearward(FVRFireArm weapon, WeaponActionType type, float speed) { switch (type) { case WeaponActionType.OpenBolt: { OpenBoltReceiver val3 = (OpenBoltReceiver)(object)((weapon is OpenBoltReceiver) ? weapon : null); if ((Object)(object)val3 != (Object)null && (Object)(object)val3.Bolt != (Object)null) { val3.Bolt.BoltSpeed_Rearward = speed; } break; } case WeaponActionType.ClosedBolt: { ClosedBoltWeapon val2 = (ClosedBoltWeapon)(object)((weapon is ClosedBoltWeapon) ? weapon : null); if ((Object)(object)val2 != (Object)null && (Object)(object)val2.Bolt != (Object)null) { val2.Bolt.Speed_Rearward = speed; } break; } case WeaponActionType.Handgun: { Handgun val = (Handgun)(object)((weapon is Handgun) ? weapon : null); if ((Object)(object)val != (Object)null && (Object)(object)val.Slide != (Object)null) { val.Slide.Speed_Rearward = speed; } break; } } } } public class RifleGrenadeGasValve : FVRInteractiveObject { public RifleGrenadeAdapterFixed Adapter; public override void SimpleInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).SimpleInteraction(hand); if ((Object)(object)Adapter != (Object)null) { Adapter.ToggleGasCutoff(); } } } public class Idle : StateMachineBehaviour { } public class LazeTargeting : FVRPhysicalObject { [Header("Laze Settings")] public Transform LaserOrigin; public LayerMask LazeLayerMask; public GameObject ArrowIndicator; public Image FillBar; public Text StatusText; public AudioEvent ConfirmedSound; public AudioEvent DeniedSound; public AudioEvent ErrorSound; [Tooltip("List of possible strike prefabs. First is default.")] public List<GameObject> StrikePrefabs; public float HoldTimeToConfirm = 2f; public float CooldownTime = 5f; public float MaxLazeDistance = 500f; public float SpawnAltitude = 100f; public int StrikeCount = 1; public float StrikeInterval = 0.2f; public float StrikeSpread = 0f; public LayerMask SkyObstructionMask; [Header("Strike Type UI")] public GameObject StrikeTypeUI; [Header("Laser Visuals")] public LaserLight laserLight; public AudioEvent LaserOnSound; public AudioEvent LaserOffSound; [Header("Strike Type Text")] public GameObject TextRoot; public Text TextField; [Header("Strike Knob Visual")] public Transform StrikeKnobMesh; [Tooltip("Set true for translation, false for rotation, per strike type.")] public bool[] UseTranslationForStrike; public Vector3 KnobTranslation = new Vector3(0f, 0.02f, 0f); public Vector3 KnobRotation = new Vector3(0f, 30f, 0f); [Header("Laser Button Visual")] public Transform LaserButtonMesh; public Vector3 LaserButtonDefaultLocalPos = Vector3.zero; public Vector3 LaserButtonPressedLocalPos = new Vector3(0f, -0.01f, 0f); private float holdTimer = 0f; private float cooldownTimer = 0f; private bool isLazing = false; private RaycastHit hit; private int currentStrikeIndex = 0; private bool isStrikeTypeUIActive = false; private bool isButtonHeld = false; private float buttonHeldTime = 0f; private bool hasEventFiredSincePress = false; private float holdToOpenStrikeUI = 0.6f; private bool m_isLaserOn = false; public override void FVRUpdate() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_0677: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_05f5: Unknown result type (might be due to invalid IL or missing references) //IL_0616: Unknown result type (might be due to invalid IL or missing references) //IL_0599: Unknown result type (might be due to invalid IL or missing references) //IL_0422: Unknown result type (might be due to invalid IL or missing references) //IL_0427: Unknown result type (might be due to invalid IL or missing references) //IL_0432: Unknown result type (might be due to invalid IL or missing references) //IL_0437: Unknown result type (might be due to invalid IL or missing references) //IL_043c: Unknown result type (might be due to invalid IL or missing references) //IL_0448: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_048f: Unknown result type (might be due to invalid IL or missing references) //IL_0503: Unknown result type (might be due to invalid IL or missing references) //IL_0539: Unknown result type (might be due to invalid IL or missing references) //IL_055a: Unknown result type (might be due to invalid IL or missing references) //IL_04c8: Unknown result type (might be due to invalid IL or missing references) //IL_04e0: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).FVRUpdate(); UpdateLaserVisual(); Vector3 position = LaserOrigin.position; Vector3 forward = LaserOrigin.forward; float num = 1000f; bool flag = Physics.Raycast(position, forward, ref hit, num, LayerMask.op_Implicit(LazeLayerMask)); Vector3 position2; Vector3 up; if (flag) { position2 = ((RaycastHit)(ref hit)).point; up = ((RaycastHit)(ref hit)).normal; } else { position2 = position + forward * num; up = Vector3.up; } if ((Object)(object)ArrowIndicator != (Object)null) { ArrowIndicator.transform.position = position2; ArrowIndicator.transform.up = up; ArrowIndicator.SetActive(true); } if ((Object)(object)LaserButtonMesh != (Object)null) { LaserButtonMesh.localPosition = ((!m_isLaserOn) ? LaserButtonDefaultLocalPos : LaserButtonPressedLocalPos); } FVRViveHand hand = ((FVRInteractiveObject)this).m_hand; if ((Object)(object)hand != (Object)null) { Vector2 touchpadAxes = hand.Input.TouchpadAxes; bool flag2 = (hand.IsInStreamlinedMode && hand.Input.BYButtonDown) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && Vector2.Angle(touchpadAxes, Vector2.up) <= 45f); bool flag3 = (hand.IsInStreamlinedMode && hand.Input.BYButtonUp) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadUp); if ((hand.IsInStreamlinedMode && hand.Input.AXButtonDown) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.left) < 45f)) { ToggleLaser(); } if (flag2) { isButtonHeld = true; hasEventFiredSincePress = false; buttonHeldTime = 0f; } if (flag3) { if (!hasEventFiredSincePress && buttonHeldTime < holdToOpenStrikeUI && StrikePrefabs != null && StrikePrefabs.Count > 0) { currentStrikeIndex = (currentStrikeIndex + 1) % StrikePrefabs.Count; ShowStrikeText(); UpdateStrikeKnobVisual(); } isButtonHeld = false; buttonHeldTime = 0f; if (isStrikeTypeUIActive) { isStrikeTypeUIActive = false; if ((Object)(object)StrikeTypeUI != (Object)null) { StrikeTypeUI.SetActive(false); } } } if (isButtonHeld && !hasEventFiredSincePress) { buttonHeldTime += Time.deltaTime; if (buttonHeldTime >= holdToOpenStrikeUI) { hasEventFiredSincePress = true; isStrikeTypeUIActive = !isStrikeTypeUIActive; if ((Object)(object)StrikeTypeUI != (Object)null) { StrikeTypeUI.SetActive(isStrikeTypeUIActive); } if (isStrikeTypeUIActive) { ShowStrikeText(); } } } if (m_isLaserOn && hand.Input.TriggerPressed && cooldownTimer <= 0f && !isStrikeTypeUIActive) { if (flag) { holdTimer += Time.deltaTime; FillBar.fillAmount = holdTimer / HoldTimeToConfirm; StatusText.text = "Lazing..."; if (holdTimer >= HoldTimeToConfirm) { bool flag4 = ((RaycastHit)(ref hit)).distance > MaxLazeDistance; bool flag5 = Physics.Raycast(((RaycastHit)(ref hit)).point + Vector3.up * SpawnAltitude, Vector3.down, SpawnAltitude, LayerMask.op_Implicit(SkyObstructionMask)); if (flag4) { StatusText.text = "Target too far!"; ((Graphic)FillBar).color = Color.red; SM.PlayCoreSound((FVRPooledAudioType)10, DeniedSound, ((RaycastHit)(ref hit)).point); holdTimer = 0f; return; } if (flag5) { StatusText.text = "No sky sight!"; ((Graphic)FillBar).color = Color.red; SM.PlayCoreSound((FVRPooledAudioType)10, ErrorSound, ((RaycastHit)(ref hit)).point); holdTimer = 0f; return; } ((MonoBehaviour)this).StartCoroutine(SpawnStrikeBarrage(((RaycastHit)(ref hit)).point, StrikeCount, StrikeInterval, StrikeSpread, SpawnAltitude)); SM.PlayCoreSound((FVRPooledAudioType)10, ConfirmedSound, ((RaycastHit)(ref hit)).point); StatusText.text = "Strike Confirmed!"; ((Graphic)FillBar).color = Color.green; cooldownTimer = CooldownTime; holdTimer = 0f; } } else { StatusText.text = "No Target"; ((Graphic)FillBar).color = Color.red; FillBar.fillAmount = 0f; holdTimer = 0f; } } else { if (holdTimer > 0f && cooldownTimer <= 0f) { SM.PlayCoreSound((FVRPooledAudioType)10, DeniedSound, ((Component)this).transform.position); StatusText.text = "Cancelled"; ((Graphic)FillBar).color = Color.red; } holdTimer = 0f; FillBar.fillAmount = 0f; } } if (cooldownTimer > 0f) { cooldownTimer -= Time.deltaTime; StatusText.text = "Cooldown..."; ((Graphic)FillBar).color = Color.yellow; } } private void UpdateLaserVisual() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)laserLight == (Object)null) && !((Object)(object)LaserOrigin == (Object)null)) { laserLight.LaserAperture.position = LaserOrigin.position; laserLight.LaserAperture.rotation = LaserOrigin.rotation; laserLight.IsActive = m_isLaserOn; } } public void ToggleLaser() { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) m_isLaserOn = !m_isLaserOn; if ((Object)(object)laserLight != (Object)null) { laserLight.IsActive = m_isLaserOn; } if (m_isLaserOn && LaserOnSound != null) { SM.PlayCoreSound((FVRPooledAudioType)10, LaserOnSound, ((Component)this).transform.position); } else if (!m_isLaserOn && LaserOffSound != null) { SM.PlayCoreSound((FVRPooledAudioType)10, LaserOffSound, ((Component)this).transform.position); } } public void SetStrikeIndex(int idx) { if (StrikePrefabs != null && StrikePrefabs.Count != 0) { currentStrikeIndex = Mathf.Clamp(idx, 0, StrikePrefabs.Count - 1); ShowStrikeText(); UpdateStrikeKnobVisual(); } } private void ShowStrikeText() { if ((Object)(object)TextField != (Object)null && StrikePrefabs != null && StrikePrefabs.Count > 0) { TextField.text = "Strike: " + ((Object)StrikePrefabs[currentStrikeIndex]).name; if ((Object)(object)TextRoot != (Object)null) { TextRoot.SetActive(true); } ((MonoBehaviour)this).StopCoroutine("HideStrikeText"); ((MonoBehaviour)this).StartCoroutine("HideStrikeText"); } if ((Object)(object)StatusText != (Object)null && StrikePrefabs != null && StrikePrefabs.Count > 0) { StatusText.text = "Strike: " + ((Object)StrikePrefabs[currentStrikeIndex]).name; } } private void UpdateStrikeKnobVisual() { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)StrikeKnobMesh == (Object)null) && StrikePrefabs != null && StrikePrefabs.Count != 0) { int num = currentStrikeIndex; bool flag = false; if (UseTranslationForStrike != null && num < UseTranslationForStrike.Length) { flag = UseTranslationForStrike[num]; } if (flag) { StrikeKnobMesh.localPosition = KnobTranslation * (float)num; StrikeKnobMesh.localRotation = Quaternion.identity; } else { StrikeKnobMesh.localPosition = Vector3.zero; StrikeKnobMesh.localRotation = Quaternion.Euler(KnobRotation * (float)num); } } } private IEnumerator HideStrikeText() { yield return (object)new WaitForSeconds(1f); if ((Object)(object)TextRoot != (Object)null) { TextRoot.SetActive(false); } } private IEnumerator SpawnStrikeBarrage(Vector3 target, int count, float interval, float spread, float altitude) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("SpawnStrikeBarrage called. Prefab count: " + ((StrikePrefabs == null) ? "null" : StrikePrefabs.Count.ToString()))); for (int i = 0; i < count; i++) { Vector3 offset = (Vector3)((!(spread > 0f)) ? Vector3.zero : new Vector3(Random.Range(0f - spread, spread), 0f, Random.Range(0f - spread, spread))); Vector3 spawnPos = target + offset + Vector3.up * altitude; if (StrikePrefabs != null && StrikePrefabs.Count > 0 && (Object)(object)StrikePrefabs[currentStrikeIndex] != (Object)null) { Debug.Log((object)("Spawning prefab: " + ((Object)StrikePrefabs[currentStrikeIndex]).name + " at " + spawnPos)); Object.Instantiate<GameObject>(StrikePrefabs[currentStrikeIndex], spawnPos, Quaternion.identity); } else { Debug.LogError((object)"Strike prefab is null or not assigned!"); } yield return (object)new WaitForSeconds(interval); } } } public class FVRCappedGrenadeCapExtended : FVRCappedGrenadeCap { [Header("Extra Behaviours")] public GameObject EnableOnRemove; public GameObject ExplosionPrefab; public LayerMask TriggerLayers; public float ImpactVelocity = 2f; private bool _isRemoved = false; public override void BeginInteraction(FVRViveHand hand) { ((FVRCappedGrenadeCap)this).BeginInteraction(hand); if (!_isRemoved) { _isRemoved = true; if ((Object)(object)EnableOnRemove != (Object)null) { EnableOnRemove.SetActive(true); } } } private void OnCollisionEnter(Collision col) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) if (!_isRemoved) { return; } Vector3 relativeVelocity = col.relativeVelocity; if (((Vector3)(ref relativeVelocity)).magnitude > ImpactVelocity && ((1 << col.gameObject.layer) & ((LayerMask)(ref TriggerLayers)).value) != 0) { if ((Object)(object)ExplosionPrefab != (Object)null) { Object.Instantiate<GameObject>(ExplosionPrefab, ((Component)this).transform.position, Quaternion.identity); } Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class LungeMine : FVRCappedGrenade { [Header("Lunge Mine Settings")] public bool ExplodeOnAnyContactWhenArmed = false; public LayerMask TriggerLayers = LayerMask.op_Implicit(-1); public bool ForceArmOnPrimaryCap = true; public float MinArmedDelay = 0f; private bool m_isArmed = false; private float m_armedTime = -1f; private bool m_prevObservedArmedState = false; public override void Start() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) ((FVRCappedGrenade)this).Start(); base.FuseType = (CappedGrenadeFuseType)1; if (ForceArmOnPrimaryCap) { base.UsesSecondaryCap = false; } } private void Update() { bool flag = (ForceArmOnPrimaryCap ? base.IsPrimaryCapRemoved : ((!base.UsesSecondaryCap) ? base.IsPrimaryCapRemoved : (base.IsPrimaryCapRemoved && base.IsSecondaryCapRemoved))); if (flag && !m_prevObservedArmedState) { m_isArmed = true; m_armedTime = Time.time; } else if (!flag && m_prevObservedArmedState) { m_isArmed = false; m_armedTime = -1f; } m_prevObservedArmedState = flag; } public override void OnCollisionEnter(Collision col) { //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) ((FVRCappedGrenade)this).OnCollisionEnter(col); if (!m_isArmed || (MinArmedDelay > 0f && m_armedTime > 0f && Time.time - m_armedTime < MinArmedDelay) || ((1 << col.gameObject.layer) & LayerMask.op_Implicit(TriggerLayers)) == 0) { return; } if (ExplodeOnAnyContactWhenArmed) { ((FVRCappedGrenade)this).Explode(); return; } Vector3 relativeVelocity = col.relativeVelocity; float magnitude = ((Vector3)(ref relativeVelocity)).magnitude; if (magnitude >= base.ImpactFuseVelThreshold) { ((FVRCappedGrenade)this).Explode(); } } public void Disarm() { m_isArmed = false; m_armedTime = -1f; } public void ForceDetonate() { ((FVRCappedGrenade)this).Explode(); } } public class LungeMineProng : MonoBehaviour { [Tooltip("If left empty, the script will auto-find FVRCappedGrenade in parent.")] public FVRCappedGrenade Grenade; [Tooltip("Which layers can trigger the prong (set in inspector).")] public LayerMask TriggerLayers = LayerMask.op_Implicit(-1); [Tooltip("Minimum collision velocity required to trigger.")] public float MinVelocity = 1f; [Tooltip("Require grenade to be armed (cap removed) before it can detonate.")] public bool RequireArmed = true; [Tooltip("Show debug logs in console.")] public bool DebugEnabled = false; private void Start() { if ((Object)(object)Grenade == (Object)null) { Grenade = ((Component)this).GetComponentInParent<FVRCappedGrenade>(); if (DebugEnabled) { Debug.Log((object)("[LungeMineProng] Auto-found grenade: " + ((Object)(object)Grenade != (Object)null))); } } } private void OnCollisionEnter(Collision col) { //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) if (DebugEnabled) { Debug.Log((object)"[LungeMineProng] OnCollisionEnter called."); } if (DebugEnabled) { Rigidbody component = ((Component)this).GetComponent<Rigidbody>(); Collider component2 = ((Component)this).GetComponent<Collider>(); Debug.Log((object)("[LungeMineProng] Rigidbody: " + ((Object)(object)component != (Object)null) + " Collider: " + ((Object)(object)component2 != (Object)null))); } if ((Object)(object)Grenade == (Object)null) { if (DebugEnabled) { Debug.Log((object)"[LungeMineProng] No grenade reference."); } return; } if (((1 << col.gameObject.layer) & ((LayerMask)(ref TriggerLayers)).value) == 0) { if (DebugEnabled) { Debug.Log((object)("[LungeMineProng] Wrong layer: " + LayerMask.LayerToName(col.gameObject.layer))); } return; } Vector3 relativeVelocity = col.relativeVelocity; float magnitude = ((Vector3)(ref relativeVelocity)).magnitude; if (magnitude < MinVelocity) { if (DebugEnabled) { Debug.Log((object)("[LungeMineProng] Hit too soft: " + magnitude)); } return; } bool flag = true; if (RequireArmed) { PropertyInfo property = ((object)Grenade).GetType().GetProperty("IsPrimaryCapRemoved"); if ((object)property != null) { flag = (bool)property.GetValue(Grenade, null); } else { if (DebugEnabled) { Debug.Log((object)"[LungeMineProng] Could not find IsPrimaryCapRemoved property."); } flag = false; } } if (!flag) { if (DebugEnabled) { Debug.Log((object)"[LungeMineProng] Grenade not armed yet."); } return; } if (DebugEnabled) { Debug.Log((object)("[LungeMineProng] Detonating! Velocity: " + magnitude + " Object: " + ((Object)col.gameObject).name)); } ((Component)Grenade).gameObject.SendMessage("Explode", (SendMessageOptions)1); } } namespace Volks.HandheldMortar; [BepInPlugin("Volks.HandheldMortar", "HandheldMortar", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class HandheldMortarPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.HandheldMortar"); OtherLoader.RegisterDirectLoad(BasePath, "Volks.HandheldMortar", "", "", "handheldmortar_launcher", ""); } } public class AttachableHammerFirearm : AttachableFirearm { [Header("Hammer Params")] public Transform Hammer; public bool HasVisibleHammer = true; public bool CanCockHammer = true; public Axis HammerAxis; public InterpStyle HammerInterp = (InterpStyle)1; public float HammerMinRot; public float HammerMaxRot = -70f; [Header("Trigger Params")] public Transform Trigger; public Vector2 TriggerForwardBackRots; [Header("Chamber")] public FVRFireArmChamber Chamber; private bool m_isHammerCocked; private bool m_isTriggerReset = true; public void CockHammer() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) if (!m_isHammerCocked && CanCockHammer) { m_isHammerCocked = true; if ((Object)(object)Hammer != (Object)null) { SetAnimatedComponent(Hammer, HammerMaxRot, HammerInterp, HammerAxis); } ((AttachableFirearm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f); } } public void SetHammerCocked(bool cocked) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) m_isHammerCocked = cocked; if ((Object)(object)Hammer != (Object)null) { float rot = ((!cocked) ? HammerMinRot : HammerMaxRot); SetAnimatedComponent(Hammer, rot, HammerInterp, HammerAxis); } } public override void ProcessInput(FVRViveHand hand, bool fromInterface, FVRInteractiveObject o) { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) ((AttachableFirearm)this).ProcessInput(hand, fromInterface, o); if ((Object)(object)Trigger != (Object)null) { float triggerFloat = hand.Input.TriggerFloat; float x = Mathf.Lerp(TriggerForwardBackRots.x, TriggerForwardBackRots.y, triggerFloat); Vector3 localEulerAngles = Trigger.localEulerAngles; localEulerAngles.x = x; Trigger.localEulerAngles = localEulerAngles; } if (CanCockHammer) { if (hand.IsInStreamlinedMode) { if (hand.Input.BYButtonDown) { CockHammer(); } } else if (hand.Input.TouchpadUp) { CockHammer(); } } if (m_isHammerCocked && hand.Input.TriggerFloat > 0.7f && m_isTriggerReset) { m_isTriggerReset = false; SetHammerCocked(cocked: false); if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent) { FireHammerAction(fromInterface); } else { ((AttachableFirearm)this).PlayAudioEvent((FirearmAudioEventType)16, 1f); } } else if (hand.Input.TriggerFloat < 0.2f && !m_isTriggerReset) { m_isTriggerReset = true; } } private void FireHammerAction(bool firedFromInterface) { //IL_005f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Chamber != (Object)null && Chamber.Fire()) { ((AttachableFirearm)this).FireMuzzleSmoke(); ((AttachableFirearm)this).Fire(Chamber, ((AttachableFirearm)this).GetMuzzle(), true, (FVRFireArm)null, 1f); ((AttachableFirearm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f); ((AttachableFirearm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f); Chamber.SetRound((FVRFireArmRound)null, false); Chamber.UpdateProxyDisplay(); } } protected void SetAnimatedComponent(Transform t, float rot, InterpStyle interp, Axis axis) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Invalid comparison between Unknown and I4 //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Invalid comparison between Unknown and I4 if ((Object)(object)t == (Object)null) { return; } Vector3 localEulerAngles = t.localEulerAngles; if ((int)axis != 0) { if ((int)axis != 1) { if ((int)axis == 2) { localEulerAngles.z = rot; } } else { localEulerAngles.y = rot; } } else { localEulerAngles.x = rot; } t.localEulerAngles = localEulerAngles; } } public class TripwireMine : FVRPhysicalObject { [Header("Tripwire Settings")] public float TripwireMaxRange = 5f; public Material TripwireValidMat; public LineRenderer TripwireLineTemplate; [Header("Parts")] public GameObject DeployVisual; [Header("Explosion/Smoke")] public List<GameObject> SpawnOnTrigger; public SmokeSolidEmitter SmokeEmitter; [Header("Audio")] public AudioEvent TriggerSound; public AudioEvent PlantMineSound; [Header("Deployment")] public LayerMask DeployLayerMask = LayerMask.op_Implicit(-1); public float DeployCheckDistance = 0.12f; [Header("Jab Settings")] public Transform JabOrigin; public Vector3 JabDirection = Vector3.down; public float JabSinkDepth = 0.05f; [Header("Wire/Laser Settings")] public List<Transform> WireOrigins = new List<Transform>(); public List<Vector3> WireDirections = new List<Vector3> { Vector3.forward }; public LayerMask TripwireTriggerLayerMask = LayerMask.op_Implicit(-1); public LayerMask WireStopLayerMask = LayerMask.op_Implicit(-1); [Header("Wire End")] public GameObject WireEndPrefab; private bool isPlanted = false; private bool isArmed = false; private bool hasDetonated = false; private float cooldown = 0f; private float armingTimer = 0f; public float ArmingDelay = 0.5f; private bool pendingArming = false; private List<LineRenderer> TripwireLines = new List<LineRenderer>(); private List<bool> hasPlacedWireEnd = new List<bool>(); private List<GameObject> spawnedWireEnds = new List<GameObject>(); public override void Awake() { ((FVRPhysicalObject)this).Awake(); } public override void Start() { ((FVRInteractiveObject)this).Start(); TripwireLines.Clear(); hasPlacedWireEnd.Clear(); spawnedWireEnds.Clear(); for (int i = 0; i < WireDirections.Count; i++) { LineRenderer val = null; if ((Object)(object)TripwireLineTemplate != (Object)null) { val = Object.Instantiate<LineRenderer>(TripwireLineTemplate, ((Component)this).transform); ((Renderer)val).enabled = false; if ((Object)(object)((Renderer)val).material == (Object)null && (Object)(object)TripwireValidMat != (Object)null) { ((Renderer)val).material = TripwireValidMat; } } TripwireLines.Add(val); hasPlacedWireEnd.Add(item: false); spawnedWireEnds.Add(null); } if ((Object)(object)DeployVisual != (Object)null) { DeployVisual.SetActive(false); } } public override void BeginInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).BeginInteraction(hand); cooldown = 0f; ((FVRPhysicalObject)this).RootRigidbody.isKinematic = false; } public override void OnCollisionEnter(Collision col) { ((FVRPhysicalObject)this).OnCollisionEnter(col); if (cooldown > 0.5f && ((FVRInteractiveObject)this).IsHeld && (Object)(object)col.collider.attachedRigidbody == (Object)null) { ((FVRInteractiveObject)this).ForceBreakInteraction(); ((FVRPhysicalObject)this).RootRigidbody.isKinematic = true; } } public override void FVRUpdate() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0413: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_0424: Unknown result type (might be due to invalid IL or missing references) //IL_0429: Unknown result type (might be due to invalid IL or missing references) //IL_042e: Unknown result type (might be due to invalid IL or missing references) //IL_0438: Unknown result type (might be due to invalid IL or missing references) //IL_043a: Unknown result type (might be due to invalid IL or missing references) //IL_045c: Unknown result type (might be due to invalid IL or missing references) //IL_045e: Unknown result type (might be due to invalid IL or missing references) //IL_0462: Unknown result type (might be due to invalid IL or missing references) //IL_0467: Unknown result type (might be due to invalid IL or missing references) //IL_0452: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_046c: Unknown result type (might be due to invalid IL or missing references) //IL_0495: Unknown result type (might be due to invalid IL or missing references) //IL_04aa: Unknown result type (might be due to invalid IL or missing references) //IL_04f9: Unknown result type (might be due to invalid IL or missing references) //IL_0501: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).FVRUpdate(); if (cooldown < 1f) { cooldown += Time.deltaTime; } if (!isPlanted && ((FVRInteractiveObject)this).IsHeld && (Object)(object)((FVRPhysicalObject)this).QuickbeltSlot == (Object)null) { Vector3 val = ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.position : JabOrigin.position); Vector3 val2 = ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.TransformDirection(JabDirection) : JabOrigin.TransformDirection(JabDirection)); RaycastHit val3 = default(RaycastHit); if (Physics.Raycast(val, val2, ref val3, DeployCheckDistance, LayerMask.op_Implicit(DeployLayerMask), (QueryTriggerInteraction)1)) { ((Component)this).transform.position = ((RaycastHit)(ref val3)).point + ((Vector3)(ref val2)).normalized * JabSinkDepth; Vector3 normal = ((RaycastHit)(ref val3)).normal; Vector3 val4 = Vector3.ProjectOnPlane(((Component)this).transform.forward, normal); if (((Vector3)(ref val4)).sqrMagnitude < 0.01f) { val4 = Vector3.ProjectOnPlane(((Component)this).transform.right, normal); } ((Component)this).transform.rotation = Quaternion.LookRotation(val4, normal); if (!isPlanted && (Object)(object)((FVRPhysicalObject)this).QuickbeltSlot == (Object)null && ((FVRInteractiveObject)this).IsHeld) { ((FVRInteractiveObject)this).ForceBreakInteraction(); } isPlanted = true; isArmed = true; pendingArming = false; armingTimer = 0f; base.IsPickUpLocked = true; if (PlantMineSound != null) { SM.PlayCoreSound((FVRPooledAudioType)0, PlantMineSound, ((Component)this).transform.position); } for (int i = 0; i < TripwireLines.Count; i++) { if ((Object)(object)TripwireLines[i] != (Object)null) { ((Renderer)TripwireLines[i]).enabled = true; Vector3 val5 = ((WireOrigins.Count > i && (Object)(object)WireOrigins[i] != (Object)null) ? WireOrigins[i].position : ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.position : JabOrigin.position)); TripwireLines[i].SetPosition(0, val5); TripwireLines[i].SetPosition(1, val5); if ((Object)(object)((Renderer)TripwireLines[i]).material == (Object)null && (Object)(object)TripwireValidMat != (Object)null) { ((Renderer)TripwireLines[i]).material = TripwireValidMat; } } } if ((Object)(object)DeployVisual != (Object)null) { DeployVisual.SetActive(true); } if (((FVRInteractiveObject)this).IsHeld) { ((FVRInteractiveObject)this).ForceBreakInteraction(); } ((FVRPhysicalObject)this).RootRigidbody.isKinematic = true; } } if (isPlanted && pendingArming && !isArmed) { armingTimer += Time.deltaTime; if (armingTimer >= ArmingDelay) { isArmed = true; pendingArming = false; } } if (!isPlanted || !isArmed || hasDetonated) { return; } RaycastHit val8 = default(RaycastHit); for (int j = 0; j < WireDirections.Count; j++) { Transform val6 = ((WireOrigins.Count > j && (Object)(object)WireOrigins[j] != (Object)null) ? WireOrigins[j] : ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform : JabOrigin)); Vector3 position = val6.position; Vector3 val7 = val6.TransformDirection(WireDirections[j]); float tripwireMaxRange = TripwireMaxRange; bool flag = Physics.Raycast(position, val7, ref val8, tripwireMaxRange, -1, (QueryTriggerInteraction)2); Vector3 val9 = ((!flag) ? (position + val7 * tripwireMaxRange) : ((RaycastHit)(ref val8)).point); if ((Object)(object)TripwireLines[j] != (Object)null) { TripwireLines[j].SetPosition(0, position); TripwireLines[j].SetPosition(1, val9); } if (!flag && !hasPlacedWireEnd[j] && (Object)(object)WireEndPrefab != (Object)null) { hasPlacedWireEnd[j] = true; spawnedWireEnds[j] = Object.Instantiate<GameObject>(WireEndPrefab, val9, ((Component)this).transform.rotation); } if (flag && (Object)(object)((RaycastHit)(ref val8)).collider.attachedRigidbody != (Object)null &