using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using Sodalite.Api;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace JerryComponent
{
public class ClosedBoltHandleLock : ClosedBoltHandle
{
private bool isLocked = false;
private bool springread = false;
private float springh;
private float springb;
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
//IL_0336: Unknown result type (might be due to invalid IL or missing references)
//IL_0357: Unknown result type (might be due to invalid IL or missing references)
if (!(Vector3.Distance(((Component)this).gameObject.transform.position, base.Point_Rear.position) < 0.01f) || !((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null))
{
return;
}
if (!isLocked)
{
if ((((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed) || (!((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)this).m_hand.Input.Secondary2AxisNorthPressed))
{
if (!springread)
{
springh = base.Speed_Forward;
springb = base.Weapon.Bolt.Speed_Forward;
springread = true;
}
base.Speed_Forward = 0f;
base.Weapon.Bolt.Speed_Forward = 0f;
base.Weapon.Bolt.LockBolt();
base.CurPos = (HandlePos)2;
base.Weapon.Bolt.CurPos = (BoltPos)2;
((FVRInteractiveObject)this).ForceBreakInteraction();
isLocked = true;
}
if (((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && !((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed && !((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && !((FVRInteractiveObject)this).m_hand.Input.Secondary2AxisNorthPressed)
{
if (springread)
{
base.Speed_Forward = springh;
base.Weapon.Bolt.Speed_Forward = springb;
base.CurPos = (HandlePos)0;
base.Weapon.Bolt.ReleaseBolt();
base.Weapon.Bolt.CurPos = (BoltPos)0;
springread = false;
}
isLocked = false;
}
}
else
{
if (!isLocked)
{
return;
}
if ((((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed) || (!((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)this).m_hand.Input.Secondary2AxisNorthPressed))
{
if (!springread)
{
springh = base.Speed_Forward;
springb = base.Weapon.Bolt.Speed_Forward;
springread = true;
}
base.Speed_Forward = 0f;
base.Weapon.Bolt.Speed_Forward = 0f;
base.CurPos = (HandlePos)2;
base.Weapon.Bolt.LockBolt();
base.Weapon.Bolt.CurPos = (BoltPos)2;
((FVRInteractiveObject)this).ForceBreakInteraction();
isLocked = true;
}
if (((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && !((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed && !((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && !((FVRInteractiveObject)this).m_hand.Input.Secondary2AxisNorthPressed)
{
if (springread)
{
base.Speed_Forward = springh;
base.Weapon.Bolt.Speed_Forward = springb;
base.CurPos = (HandlePos)0;
base.Weapon.Bolt.ReleaseBolt();
base.Weapon.Bolt.CurPos = (BoltPos)0;
springread = false;
}
isLocked = false;
}
}
}
}
public class OTSGLTrigger : MonoBehaviour
{
public GP25 GLitself;
public AttachableFirearmPhysicalObject AFPO;
[NonSerialized]
public ClosedBoltWeapon gun;
public int prefireselectermode;
public bool stored = false;
private void FixedUpdate()
{
//IL_0328: Unknown result type (might be due to invalid IL or missing references)
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
//IL_0346: Unknown result type (might be due to invalid IL or missing references)
//IL_034b: Unknown result type (might be due to invalid IL or missing references)
//IL_0359: Unknown result type (might be due to invalid IL or missing references)
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((FVRFireArmAttachment)AFPO).curMount != (Object)null)
{
if (!GLitself.m_safetyEngaged)
{
if ((Object)(object)((Component)((FVRFireArmAttachment)AFPO).curMount.MyObject).gameObject.GetComponent<ClosedBoltWeapon>() != (Object)null)
{
gun = ((Component)((FVRFireArmAttachment)AFPO).curMount.MyObject).gameObject.GetComponent<ClosedBoltWeapon>();
if (!stored)
{
prefireselectermode = gun.m_fireSelectorMode;
stored = true;
}
if (gun.m_fireSelectorMode != 0)
{
gun.ToggleFireSelector();
}
}
if (((FVRInteractiveObject)((FVRFireArmAttachment)AFPO).curMount.MyObject).m_isHeld)
{
if ((Object)(object)gun != (Object)null && ((FVRInteractiveObject)gun).m_hand.Input.TriggerFloat >= gun.TriggerFiringThreshold && GLitself.Chamber.IsFull)
{
GLitself.Fire(true);
}
((Component)GLitself.Trigger).transform.localPosition = new Vector3(((Component)GLitself.Trigger).transform.localPosition.x, ((Component)GLitself.Trigger).transform.localPosition.y, GLitself.TriggerRange.y * ((FVRInteractiveObject)((FVRFireArmAttachment)AFPO).curMount.MyObject).m_hand.Input.TriggerFloat);
}
else if (!((FVRInteractiveObject)((FVRFireArmAttachment)AFPO).curMount.MyObject).m_isHeld)
{
((Component)GLitself.Trigger).transform.localPosition = new Vector3(((Component)GLitself.Trigger).transform.localPosition.x, ((Component)GLitself.Trigger).transform.localPosition.y, 0f);
}
}
else
{
if (!GLitself.m_safetyEngaged || !((Object)(object)((Component)((FVRFireArmAttachment)AFPO).curMount.MyObject).gameObject.GetComponent<ClosedBoltWeapon>() != (Object)null))
{
return;
}
gun = ((Component)((FVRFireArmAttachment)AFPO).curMount.MyObject).gameObject.GetComponent<ClosedBoltWeapon>();
if (stored && (Object)(object)gun != (Object)null)
{
if (gun.m_fireSelectorMode != prefireselectermode)
{
gun.ToggleFireSelector();
}
else if (gun.m_fireSelectorMode == prefireselectermode)
{
stored = false;
}
}
}
}
else
{
if (!((Object)(object)((FVRFireArmAttachment)AFPO).curMount == (Object)null))
{
return;
}
((Component)GLitself.Trigger).transform.localPosition = new Vector3(((Component)GLitself.Trigger).transform.localPosition.x, ((Component)GLitself.Trigger).transform.localPosition.y, 0f);
if (stored && (Object)(object)gun != (Object)null)
{
if (gun.m_fireSelectorMode != prefireselectermode)
{
gun.ToggleFireSelector();
}
else if (gun.m_fireSelectorMode == prefireselectermode)
{
gun = null;
stored = false;
}
}
}
}
}
}
namespace Volks.ModulGroza
{
[BepInPlugin("Volks.ModulGroza", "ModulGroza", "1.3.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
[BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")]
[BepInDependency("nrgill28.Sodalite", "1.4.2")]
public class ModulGrozaPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.ModulGroza");
OtherLoader.RegisterDirectLoad(BasePath, "Volks.ModulGroza", "", "", "modulgroza4", "");
GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_modulgroza"));
}
}
}
namespace JerryComponent
{
public class AttachableClosedBoltWeaponBoltRelease : MonoBehaviour
{
public AttachableClosedBolt bolt;
public AttachableClosedBoltWeapon weapon;
public bool buttonpressed = false;
public void Update()
{
if ((Object)(object)((FVRInteractiveObject)((AttachableFirearm)weapon).Interface).m_hand != (Object)null && ((FVRInteractiveObject)((AttachableFirearm)weapon).Interface).m_hand.IsInStreamlinedMode)
{
if (((FVRInteractiveObject)((AttachableFirearm)weapon).Interface).m_hand.Input.BYButtonPressed)
{
if (bolt.m_isBoltLocked)
{
weapon.IsBoltReleaseButtonHeld = true;
}
else if (!bolt.m_isBoltLocked && !buttonpressed)
{
weapon.ToggleFireSelector();
buttonpressed = true;
}
}
else if (!((FVRInteractiveObject)((AttachableFirearm)weapon).Interface).m_hand.Input.BYButtonPressed)
{
if (bolt.m_isBoltLocked)
{
weapon.IsBoltReleaseButtonHeld = false;
}
buttonpressed = false;
}
}
if (weapon.HasBoltReleaseButton && weapon.IsBoltReleaseButtonHeld)
{
bolt.ReleaseBolt();
}
}
}
}