Decompiled source of WalkingCane v1.0.0

WalkingCane.dll

Decompiled a day ago
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
internal class HarshRecoilController : MonoBehaviour
{
	public FVRFireArm weapon;

	public float disarmChance = 1f;

	public float recoilForceUp = 4f;

	public float recoilForceBack = 6f;

	public float recoilTorque = 12f;

	public float recoilRandomness = 1.5f;

	public bool debug;

	private List<bool> lastFrameSpent = new List<bool>();

	private List<Collider> disabledColliders = new List<Collider>();

	private float colliderRestoreTimer;

	private bool initialized;

	private void Start()
	{
		TryInitialize();
	}

	private void Update()
	{
		//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01db: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_0215: Unknown result type (might be due to invalid IL or missing references)
		//IL_0220: Unknown result type (might be due to invalid IL or missing references)
		//IL_0225: Unknown result type (might be due to invalid IL or missing references)
		//IL_0227: Unknown result type (might be due to invalid IL or missing references)
		//IL_0238: Unknown result type (might be due to invalid IL or missing references)
		//IL_023d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0241: Unknown result type (might be due to invalid IL or missing references)
		//IL_0243: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		if (!initialized)
		{
			TryInitialize();
		}
		else
		{
			if ((Object)(object)weapon == (Object)null || weapon.FChambers == null)
			{
				return;
			}
			if (colliderRestoreTimer > 0f)
			{
				colliderRestoreTimer -= Time.deltaTime;
				if (colliderRestoreTimer <= 0f)
				{
					RestoreColliders();
				}
			}
			for (int i = 0; i < weapon.FChambers.Count; i++)
			{
				FVRFireArmChamber val = weapon.FChambers[i];
				if ((Object)(object)val == (Object)null)
				{
					continue;
				}
				if (i >= lastFrameSpent.Count)
				{
					lastFrameSpent.Add(val.IsSpent);
				}
				bool isSpent = val.IsSpent;
				bool flag = isSpent && !lastFrameSpent[i];
				lastFrameSpent[i] = isSpent;
				if (flag && ((FVRInteractiveObject)weapon).IsHeld && (Object)(object)((FVRPhysicalObject)weapon).AltGrip == (Object)null && Random.value <= disarmChance)
				{
					if (debug)
					{
						Debug.Log((object)"HarshRecoilController: Weapon fired one-handed. Applying recoil physics and disarming.");
					}
					FVRViveHand hand = ((FVRInteractiveObject)weapon).m_hand;
					if ((Object)(object)hand != (Object)null)
					{
						hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
					}
					((FVRInteractiveObject)weapon).ForceBreakInteraction();
					DisableColliders();
					Rigidbody rootRigidbody = ((FVRPhysicalObject)weapon).RootRigidbody;
					if ((Object)(object)rootRigidbody != (Object)null)
					{
						Vector3 val2 = -((Component)weapon).transform.forward * recoilForceBack + ((Component)weapon).transform.up * recoilForceUp;
						Vector3 val3 = Random.insideUnitSphere * recoilRandomness;
						rootRigidbody.AddForce(val2 + val3, (ForceMode)2);
						Vector3 val4 = ((Component)weapon).transform.right * recoilTorque;
						Vector3 val5 = Random.insideUnitSphere * (recoilRandomness * 3f);
						rootRigidbody.AddTorque(val4 + val5, (ForceMode)2);
					}
				}
			}
		}
	}

	private void DisableColliders()
	{
		disabledColliders.Clear();
		Collider[] componentsInChildren = ((Component)weapon).GetComponentsInChildren<Collider>();
		foreach (Collider val in componentsInChildren)
		{
			if ((Object)(object)val != (Object)null && val.enabled)
			{
				val.enabled = false;
				disabledColliders.Add(val);
			}
		}
		colliderRestoreTimer = 0.25f;
	}

	private void RestoreColliders()
	{
		for (int i = 0; i < disabledColliders.Count; i++)
		{
			if ((Object)(object)disabledColliders[i] != (Object)null)
			{
				disabledColliders[i].enabled = true;
			}
		}
		disabledColliders.Clear();
	}

	private void TryInitialize()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<FVRFireArm>();
		}
		if (!((Object)(object)weapon != (Object)null) || weapon.FChambers == null)
		{
			return;
		}
		lastFrameSpent.Clear();
		for (int i = 0; i < weapon.FChambers.Count; i++)
		{
			if ((Object)(object)weapon.FChambers[i] != (Object)null)
			{
				lastFrameSpent.Add(weapon.FChambers[i].IsSpent);
			}
			else
			{
				lastFrameSpent.Add(item: false);
			}
		}
		initialized = true;
	}
}
internal class ManualChamberLoad : FVRInteractiveObject
{
	public FVRFireArmChamber chamber;

	public Transform ChamberSeatedPoint;

	public Collider vanillaChamberCollider;

	public float loadThreshold = -0.005f;

	public float extractThreshold = -0.05f;

	public AudioEvent AudEvent_ShellInStart;

	public AudioEvent AudEvent_ShellIn;

	public AudioEvent AudEvent_ShellOutStart;

	public AudioEvent AudEvent_ShellOut;

	public bool debug;

	private FVRFireArmRound m_loadingRound;

	private float m_handStartLocalZ;

	private float m_roundStartLocalZ;

	private bool m_isExtracting;

	private float m_gravitySlideZ;

	public override void Awake()
	{
		((FVRInteractiveObject)this).Awake();
		if ((Object)(object)chamber == (Object)null)
		{
			chamber = ((Component)this).GetComponent<FVRFireArmChamber>();
		}
		if ((Object)(object)vanillaChamberCollider != (Object)null)
		{
			vanillaChamberCollider.enabled = false;
			if (debug)
			{
				Debug.Log((object)"ManualChamberLoad: Disabled specified vanilla chamber collider.");
			}
		}
	}

	private void Update()
	{
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0202: Unknown result type (might be due to invalid IL or missing references)
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_015e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0179: Unknown result type (might be due to invalid IL or missing references)
		//IL_032a: Unknown result type (might be due to invalid IL or missing references)
		//IL_025e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0265: Unknown result type (might be due to invalid IL or missing references)
		//IL_027a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0285: Unknown result type (might be due to invalid IL or missing references)
		//IL_038f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0394: Unknown result type (might be due to invalid IL or missing references)
		//IL_03ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_03fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_03ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_0409: Unknown result type (might be due to invalid IL or missing references)
		//IL_040e: Unknown result type (might be due to invalid IL or missing references)
		//IL_04e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0472: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)chamber == (Object)null || (Object)(object)ChamberSeatedPoint == (Object)null)
		{
			return;
		}
		if ((Object)(object)m_loadingRound != (Object)null)
		{
			FVRViveHand hand = ((FVRInteractiveObject)m_loadingRound).m_hand;
			if ((Object)(object)hand == (Object)null || !((FVRInteractiveObject)m_loadingRound).IsHeld)
			{
				m_loadingRound = null;
				return;
			}
			float z = ChamberSeatedPoint.InverseTransformPoint(((Component)hand).transform.position).z;
			float num = z - m_handStartLocalZ;
			float num2 = m_roundStartLocalZ + num;
			if (num2 >= loadThreshold)
			{
				PlaySound(AudEvent_ShellIn);
				((FVRInteractiveObject)m_loadingRound).EndInteraction(hand);
				chamber.SetRound(m_loadingRound, false);
				Object.Destroy((Object)(object)((Component)m_loadingRound).gameObject);
				m_loadingRound = null;
				if (debug)
				{
					Debug.Log((object)"ManualChamberLoad: Round successfully seated.");
				}
			}
			else if (num2 < extractThreshold)
			{
				m_loadingRound = null;
				if (debug)
				{
					Debug.Log((object)"ManualChamberLoad: Loading aborted.");
				}
			}
			else
			{
				((Component)m_loadingRound).transform.position = ChamberSeatedPoint.TransformPoint(new Vector3(0f, 0f, num2));
				((Component)m_loadingRound).transform.rotation = ChamberSeatedPoint.rotation;
			}
		}
		if (m_isExtracting)
		{
			if (!((FVRInteractiveObject)this).IsHeld || (Object)(object)base.m_hand == (Object)null)
			{
				m_isExtracting = false;
				if ((Object)(object)chamber.ProxyRound != (Object)null)
				{
					chamber.ProxyRound.localPosition = Vector3.zero;
				}
				return;
			}
			float z2 = ChamberSeatedPoint.InverseTransformPoint(((Component)base.m_hand).transform.position).z;
			float num3 = z2 - m_handStartLocalZ;
			float num4 = m_roundStartLocalZ + num3;
			if (num4 <= extractThreshold)
			{
				PlaySound(AudEvent_ShellOut);
				FVRFireArmRound round = chamber.GetRound();
				if ((Object)(object)round != (Object)null)
				{
					GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)AM.GetRoundSelfPrefab(chamber.RoundType, round.RoundClass)).GetGameObject(), ChamberSeatedPoint.position, ChamberSeatedPoint.rotation);
					FVRFireArmRound component = val.GetComponent<FVRFireArmRound>();
					base.m_hand.ForceSetInteractable((FVRInteractiveObject)(object)component);
					((FVRInteractiveObject)component).BeginInteraction(base.m_hand);
					chamber.SetRound((FVRFireArmRound)null, false);
				}
				((FVRInteractiveObject)this).EndInteraction(base.m_hand);
				m_isExtracting = false;
				m_gravitySlideZ = 0f;
				if (debug)
				{
					Debug.Log((object)"ManualChamberLoad: Round successfully extracted.");
				}
			}
			else if ((Object)(object)chamber.ProxyRound != (Object)null)
			{
				chamber.ProxyRound.localPosition = new Vector3(0f, 0f, num4);
			}
		}
		if (!chamber.IsFull || chamber.IsSpent || !chamber.IsAccessible || ((FVRInteractiveObject)this).IsHeld || !((Object)(object)m_loadingRound == (Object)null))
		{
			return;
		}
		float num5 = Vector3.Angle(((Component)chamber).transform.forward, Vector3.up);
		if (num5 > 110f)
		{
			m_gravitySlideZ -= Time.deltaTime * 0.2f;
			if (m_gravitySlideZ <= extractThreshold)
			{
				PlaySound(AudEvent_ShellOut);
				chamber.EjectRound(ChamberSeatedPoint.position, -ChamberSeatedPoint.forward * 0.5f, Random.onUnitSphere, false);
				m_gravitySlideZ = 0f;
				if (debug)
				{
					Debug.Log((object)"ManualChamberLoad: Round dropped out due to gravity.");
				}
			}
			else if ((Object)(object)chamber.ProxyRound != (Object)null)
			{
				chamber.ProxyRound.localPosition = new Vector3(0f, 0f, m_gravitySlideZ);
			}
		}
		else if (m_gravitySlideZ < 0f)
		{
			m_gravitySlideZ = Mathf.MoveTowards(m_gravitySlideZ, 0f, Time.deltaTime * 0.5f);
			if ((Object)(object)chamber.ProxyRound != (Object)null)
			{
				chamber.ProxyRound.localPosition = new Vector3(0f, 0f, m_gravitySlideZ);
			}
		}
	}

	private void OnTriggerStay(Collider other)
	{
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)chamber == (Object)null || (Object)(object)ChamberSeatedPoint == (Object)null || !chamber.IsAccessible || chamber.IsFull || (Object)(object)m_loadingRound != (Object)null || m_isExtracting)
		{
			return;
		}
		FVRFireArmRound componentInParent = ((Component)other).GetComponentInParent<FVRFireArmRound>();
		if (!((Object)(object)componentInParent != (Object)null) || !((FVRInteractiveObject)componentInParent).IsHeld || componentInParent.RoundType != chamber.RoundType)
		{
			return;
		}
		FVRViveHand hand = ((FVRInteractiveObject)componentInParent).m_hand;
		if ((Object)(object)hand != (Object)null)
		{
			PlaySound(AudEvent_ShellInStart);
			m_loadingRound = componentInParent;
			m_handStartLocalZ = ChamberSeatedPoint.InverseTransformPoint(((Component)hand).transform.position).z;
			m_roundStartLocalZ = ChamberSeatedPoint.InverseTransformPoint(((Component)m_loadingRound).transform.position).z;
			if (debug)
			{
				Debug.Log((object)"ManualChamberLoad: Round entered loading zone. Restricting path.");
			}
		}
	}

	public override bool IsInteractable()
	{
		return (Object)(object)chamber != (Object)null && chamber.IsFull && chamber.IsAccessible;
	}

	public override void BeginInteraction(FVRViveHand hand)
	{
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).BeginInteraction(hand);
		if ((Object)(object)chamber != (Object)null && chamber.IsFull && chamber.IsAccessible)
		{
			PlaySound(AudEvent_ShellOutStart);
			m_isExtracting = true;
			m_handStartLocalZ = ChamberSeatedPoint.InverseTransformPoint(((Component)hand).transform.position).z;
			float roundStartLocalZ = 0f;
			if ((Object)(object)chamber.ProxyRound != (Object)null)
			{
				roundStartLocalZ = chamber.ProxyRound.localPosition.z;
			}
			m_roundStartLocalZ = roundStartLocalZ;
		}
	}

	public override void EndInteraction(FVRViveHand hand)
	{
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).EndInteraction(hand);
		m_isExtracting = false;
		if ((Object)(object)chamber != (Object)null && (Object)(object)chamber.ProxyRound != (Object)null)
		{
			chamber.ProxyRound.localPosition = Vector3.zero;
		}
	}

	private void PlaySound(AudioEvent aud)
	{
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		if (aud != null)
		{
			if ((Object)(object)chamber != (Object)null && (Object)(object)chamber.Firearm != (Object)null)
			{
				chamber.Firearm.PlayAudioAsHandling(aud, ((Component)this).transform.position);
			}
			else
			{
				SM.PlayCoreSound((FVRPooledAudioType)10, aud, ((Component)this).transform.position);
			}
		}
	}
}
internal class ManualRevolverEjectorRod : FVRInteractiveObject
{
	public SingleActionRevolver Revolver;

	public Transform EjectorRod;

	public Transform Point_Rod_Forward;

	public Transform Point_Rod_Rearward;

	public float Speed_Forward = 10f;

	public float Speed_Held = 20f;

	public float SpringStiffness = 40f;

	public float EjectThreshold = 0.9f;

	public float maxCasingPushDistance = 0.025f;

	public AudioEvent AudEvent_RodBack;

	public AudioEvent AudEvent_RodForward;

	public bool debug;

	private float m_rodZ;

	private float m_rodZ_forward;

	private float m_rodZ_rear;

	private float m_curSpeed;

	private bool m_isRearPlayed;

	private bool m_isForwardPlayed;

	private bool m_isAutoPushing;

	private int m_autoPushDir = 1;

	public override void Awake()
	{
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).Awake();
		if ((Object)(object)EjectorRod != (Object)null && (Object)(object)Point_Rod_Forward != (Object)null && (Object)(object)Point_Rod_Rearward != (Object)null)
		{
			m_rodZ_forward = Point_Rod_Forward.localPosition.z;
			m_rodZ_rear = Point_Rod_Rearward.localPosition.z;
			m_rodZ = m_rodZ_forward;
		}
	}

	private void Update()
	{
		//IL_0279: Unknown result type (might be due to invalid IL or missing references)
		//IL_027e: Unknown result type (might be due to invalid IL or missing references)
		//IL_028d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0292: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0180: Unknown result type (might be due to invalid IL or missing references)
		//IL_018b: Unknown result type (might be due to invalid IL or missing references)
		//IL_019b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_042f: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Revolver == (Object)null || (Object)(object)EjectorRod == (Object)null)
		{
			return;
		}
		bool isHeld = ((FVRInteractiveObject)this).IsHeld;
		float rodZ_forward = m_rodZ_forward;
		if ((Object)(object)((FVRInteractiveObject)Revolver).m_hand != (Object)null && ((FVRInteractiveObject)Revolver).m_hand.Input.TriggerDown && Revolver.m_isStateToggled && !isHeld)
		{
			m_isAutoPushing = true;
			m_autoPushDir = 1;
		}
		if (m_isAutoPushing)
		{
			m_curSpeed = 0f;
			if (m_autoPushDir == 1)
			{
				m_rodZ = Mathf.MoveTowards(m_rodZ, m_rodZ_rear, Speed_Held * 2f * Time.deltaTime);
				if (Mathf.Abs(m_rodZ - m_rodZ_rear) < 0.001f)
				{
					m_autoPushDir = -1;
				}
			}
			else
			{
				m_rodZ = Mathf.MoveTowards(m_rodZ, m_rodZ_forward, Speed_Forward * 2f * Time.deltaTime);
				if (Mathf.Abs(m_rodZ - m_rodZ_forward) < 0.001f)
				{
					m_isAutoPushing = false;
					m_autoPushDir = 1;
				}
			}
		}
		else if (isHeld && (Object)(object)base.m_hand != (Object)null)
		{
			Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(Point_Rod_Forward.position, Point_Rod_Rearward.position, ((HandInput)(ref base.m_hand.Input)).Pos);
			rodZ_forward = ((Component)Revolver).transform.InverseTransformPoint(closestValidPoint).z;
			m_curSpeed = 0f;
			m_rodZ = Mathf.MoveTowards(m_rodZ, rodZ_forward, Speed_Held * Time.deltaTime);
		}
		else
		{
			m_curSpeed = Mathf.MoveTowards(m_curSpeed, Speed_Forward, Time.deltaTime * SpringStiffness);
			m_rodZ = Mathf.MoveTowards(m_rodZ, rodZ_forward, m_curSpeed * Time.deltaTime);
		}
		float num = Mathf.Min(m_rodZ_forward, m_rodZ_rear);
		float num2 = Mathf.Max(m_rodZ_forward, m_rodZ_rear);
		m_rodZ = Mathf.Clamp(m_rodZ, num, num2);
		EjectorRod.localPosition = new Vector3(EjectorRod.localPosition.x, EjectorRod.localPosition.y, m_rodZ);
		float num3 = Mathf.InverseLerp(m_rodZ_forward, m_rodZ_rear, m_rodZ);
		if (num3 > EjectThreshold)
		{
			if (!m_isRearPlayed)
			{
				PlaySound(AudEvent_RodBack);
				m_isRearPlayed = true;
				m_isForwardPlayed = false;
				if (!m_isAutoPushing)
				{
					Revolver.EjectPrevCylinder();
				}
				if (debug)
				{
					Debug.Log((object)"ManualRevolverEjectorRod: Rod reached threshold. Ejecting.");
				}
			}
		}
		else if (num3 < 0.1f && !m_isForwardPlayed)
		{
			PlaySound(AudEvent_RodForward);
			m_isForwardPlayed = true;
			m_isRearPlayed = false;
		}
		int num4 = Revolver.PrevChamber;
		if (Revolver.IsAccessTwoChambersBack)
		{
			num4 = Revolver.PrevChamber2;
		}
		if ((Object)(object)Revolver.Cylinder != (Object)null && Revolver.Cylinder.Chambers != null && num4 < Revolver.Cylinder.Chambers.Length)
		{
			FVRFireArmChamber val = Revolver.Cylinder.Chambers[num4];
			if ((Object)(object)val != (Object)null && val.IsFull && (Object)(object)val.ProxyRound != (Object)null)
			{
				val.ProxyRound.localPosition = new Vector3(0f, 0f, (0f - num3) * maxCasingPushDistance);
			}
		}
	}

	private void PlaySound(AudioEvent aud)
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		if (aud != null && (Object)(object)Revolver != (Object)null)
		{
			((FVRFireArm)Revolver).PlayAudioAsHandling(aud, ((Component)this).transform.position);
		}
	}
}
public class SingleActionPhysicalEnhancer : MonoBehaviour
{
	public float CartridgeLength = 0.04f;

	public float CartridgePivotOffset = 0f;

	public bool DebugMode = false;

	private SingleActionRevolver _revolver;

	private List<ActiveSlidingRound> _slidingRounds = new List<ActiveSlidingRound>();

	private FVRViveHand _ejectorHand;

	private FVRViveHand _gateHand;

	private FVRViveHand _cylinderHand;

	private float _gateStartLocalY;

	private bool _hasEjectedThisStroke;

	private bool _hasIndexedThisPress;

	private void Awake()
	{
		_revolver = ((Component)this).GetComponent<SingleActionRevolver>();
		if (!((Object)(object)_revolver != (Object)null))
		{
			return;
		}
		_revolver.StateToggles = false;
		if (DebugMode)
		{
			Debug.Log((object)("SingleActionPhysicalEnhancer: Initialized on revolver " + ((Object)((Component)this).gameObject).name));
		}
		SingleActionEjectorRod componentInChildren = ((Component)this).GetComponentInChildren<SingleActionEjectorRod>();
		if ((Object)(object)componentInChildren != (Object)null)
		{
			Collider component = ((Component)componentInChildren).GetComponent<Collider>();
			if ((Object)(object)component != (Object)null)
			{
				component.enabled = false;
			}
		}
	}

	private void Update()
	{
		if (!((Object)(object)_revolver == (Object)null))
		{
			FVRViveHand[] hands = Object.FindObjectsOfType<FVRViveHand>();
			UpdateGateInteraction(hands);
			UpdateEjectorInteraction(hands);
			UpdateCylinderInteraction(hands);
			UpdateCartridgeDetection(hands);
			UpdateSlidingRounds(hands);
		}
	}

	private void OffsetChamber(int offset)
	{
		int numChambers = _revolver.Cylinder.NumChambers;
		int num = (_revolver.CurChamber + offset) % numChambers;
		if (num < 0)
		{
			num += numChambers;
		}
		_revolver.CurChamber = num;
		_revolver.UpdateCylinderRot();
	}

	private bool IsHandHoldingGun(FVRViveHand hand)
	{
		if ((Object)(object)hand == (Object)null)
		{
			return false;
		}
		if ((Object)(object)hand.CurrentInteractable == (Object)(object)_revolver)
		{
			return true;
		}
		if ((Object)(object)((FVRPhysicalObject)_revolver).AltGrip != (Object)null && (Object)(object)hand.CurrentInteractable == (Object)(object)((FVRPhysicalObject)_revolver).AltGrip)
		{
			return true;
		}
		return false;
	}

	private void UpdateGateInteraction(FVRViveHand[] hands)
	{
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)_gateHand == (Object)null)
		{
			foreach (FVRViveHand val in hands)
			{
				if (!((Object)(object)val == (Object)null) && !((Object)(object)val.PalmTransform == (Object)null) && !IsHandHoldingGun(val))
				{
					float num = Vector3.Distance(val.PalmTransform.position, _revolver.LoadingGate.position);
					if (num < 0.04f && val.Input.TriggerPressed)
					{
						_gateHand = val;
						_gateStartLocalY = ((Component)_revolver).transform.InverseTransformPoint(val.PalmTransform.position).y;
						break;
					}
				}
			}
			return;
		}
		if (!_gateHand.Input.TriggerPressed)
		{
			_gateHand = null;
			return;
		}
		float y = ((Component)_revolver).transform.InverseTransformPoint(_gateHand.PalmTransform.position).y;
		float num2 = y - _gateStartLocalY;
		if (num2 < -0.02f && !_revolver.m_isStateToggled)
		{
			if (DebugMode)
			{
				Debug.Log((object)"SingleActionPhysicalEnhancer: Manual gate opening registered.");
			}
			_revolver.ToggleState();
			((FVRFireArm)_revolver).PlayAudioEvent((FirearmAudioEventType)17, 1f);
			_gateHand = null;
		}
		else if (num2 > 0.02f && _revolver.m_isStateToggled)
		{
			if (DebugMode)
			{
				Debug.Log((object)"SingleActionPhysicalEnhancer: Manual gate closing registered.");
			}
			_revolver.ToggleState();
			((FVRFireArm)_revolver).PlayAudioEvent((FirearmAudioEventType)18, 1f);
			_gateHand = null;
		}
	}

	private void UpdateEjectorInteraction(FVRViveHand[] hands)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_0146: Unknown result type (might be due to invalid IL or missing references)
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0164: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0201: Unknown result type (might be due to invalid IL or missing references)
		//IL_0206: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		Vector3 ejectorRod_Pos_Forward = _revolver.EjectorRod_Pos_Forward;
		Vector3 ejectorRod_Pos_Rearward = _revolver.EjectorRod_Pos_Rearward;
		if ((Object)(object)_ejectorHand == (Object)null)
		{
			foreach (FVRViveHand val in hands)
			{
				if (!((Object)(object)val == (Object)null) && !((Object)(object)val.PalmTransform == (Object)null) && !IsHandHoldingGun(val))
				{
					float num = Vector3.Distance(val.PalmTransform.position, _revolver.EjectorRod.position);
					if (num < 0.04f && val.Input.TriggerPressed)
					{
						_ejectorHand = val;
						break;
					}
				}
			}
		}
		else if (!_ejectorHand.Input.TriggerPressed)
		{
			_ejectorHand = null;
		}
		else
		{
			float num2 = Mathf.Clamp(((Component)_revolver).transform.InverseTransformPoint(((HandInput)(ref _ejectorHand.Input)).Pos).z, ejectorRod_Pos_Forward.z, ejectorRod_Pos_Rearward.z);
			_revolver.EjectorRod.localPosition = new Vector3(_revolver.EjectorRod.localPosition.x, _revolver.EjectorRod.localPosition.y, num2);
			float num3 = (num2 - ejectorRod_Pos_Forward.z) / (ejectorRod_Pos_Rearward.z - ejectorRod_Pos_Forward.z);
			if (num3 > 0.9f && !_hasEjectedThisStroke)
			{
				if (DebugMode)
				{
					Debug.Log((object)"SingleActionPhysicalEnhancer: Ejector stroke completed. Clearing chamber.");
				}
				_revolver.EjectPrevCylinder();
				_hasEjectedThisStroke = true;
			}
		}
		if ((Object)(object)_ejectorHand == (Object)null)
		{
			_revolver.EjectorRod.localPosition = Vector3.MoveTowards(_revolver.EjectorRod.localPosition, ejectorRod_Pos_Forward, Time.deltaTime * 2f);
			_hasEjectedThisStroke = false;
		}
	}

	private void UpdateCylinderInteraction(FVRViveHand[] hands)
	{
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)_cylinderHand == (Object)null)
		{
			foreach (FVRViveHand val in hands)
			{
				if (!((Object)(object)val == (Object)null) && !((Object)(object)val.PalmTransform == (Object)null) && !IsHandHoldingGun(val))
				{
					float num = Vector3.Distance(val.PalmTransform.position, ((Component)_revolver.Cylinder).transform.position);
					if (num < 0.06f && val.Input.GripPressed && _revolver.m_isStateToggled)
					{
						_cylinderHand = val;
						_hasIndexedThisPress = false;
						break;
					}
				}
			}
		}
		else if (!_cylinderHand.Input.GripPressed || !_revolver.m_isStateToggled)
		{
			_cylinderHand = null;
		}
		else if (_cylinderHand.Input.TouchpadDown || _cylinderHand.Input.TriggerDown || _cylinderHand.Input.AXButtonDown || _cylinderHand.Input.BYButtonDown)
		{
			if (!_hasIndexedThisPress)
			{
				if (DebugMode)
				{
					Debug.Log((object)"SingleActionPhysicalEnhancer: Offhand index input registered.");
				}
				OffsetChamber(1);
				_hasIndexedThisPress = true;
			}
		}
		else
		{
			_hasIndexedThisPress = false;
		}
	}

	private void UpdateCartridgeDetection(FVRViveHand[] hands)
	{
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		if (!_revolver.m_isStateToggled)
		{
			return;
		}
		int num = _revolver.PrevChamber;
		if (_revolver.IsAccessTwoChambersBack)
		{
			num = _revolver.PrevChamber2;
		}
		FVRFireArmChamber val = _revolver.Cylinder.Chambers[num];
		if (val.IsFull)
		{
			return;
		}
		foreach (FVRViveHand val2 in hands)
		{
			if ((Object)(object)val2 == (Object)null)
			{
				continue;
			}
			FVRInteractiveObject currentInteractable = val2.CurrentInteractable;
			FVRFireArmRound val3 = (FVRFireArmRound)(object)((currentInteractable is FVRFireArmRound) ? currentInteractable : null);
			if (!((Object)(object)val3 != (Object)null))
			{
				continue;
			}
			float num2 = Vector3.Distance(((Component)val3).transform.position, ((Component)val).transform.position);
			if (num2 < 0.05f && !IsRoundAlreadySliding(val3))
			{
				if (DebugMode)
				{
					Debug.Log((object)("SingleActionPhysicalEnhancer: Proximity trigger met. Dropping cartridge and binding round: " + ((Object)val3).name));
				}
				((FVRInteractiveObject)val3).ForceBreakInteraction();
				BindRoundToChamber(val3, val, val2);
			}
		}
	}

	private bool IsRoundAlreadySliding(FVRFireArmRound round)
	{
		for (int i = 0; i < _slidingRounds.Count; i++)
		{
			if ((Object)(object)_slidingRounds[i].Round == (Object)(object)round)
			{
				return true;
			}
		}
		return false;
	}

	private void BindRoundToChamber(FVRFireArmRound round, FVRFireArmChamber chamber, FVRViveHand hand)
	{
		Rigidbody component = ((Component)round).GetComponent<Rigidbody>();
		if ((Object)(object)component != (Object)null)
		{
			component.isKinematic = true;
			component.useGravity = false;
		}
		Collider[] componentsInChildren = ((Component)round).GetComponentsInChildren<Collider>();
		Collider[] array = componentsInChildren;
		foreach (Collider val in array)
		{
			val.enabled = false;
		}
		float num = 0f - CartridgePivotOffset;
		ActiveSlidingRound activeSlidingRound = new ActiveSlidingRound();
		activeSlidingRound.Round = round;
		activeSlidingRound.Chamber = chamber;
		activeSlidingRound.Hand = hand;
		activeSlidingRound.MaxZ = num;
		activeSlidingRound.MinZ = num - CartridgeLength;
		activeSlidingRound.LocalProgress = activeSlidingRound.MinZ;
		_slidingRounds.Add(activeSlidingRound);
	}

	private void UpdateSlidingRounds(FVRViveHand[] hands)
	{
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0184: Unknown result type (might be due to invalid IL or missing references)
		//IL_0194: Unknown result type (might be due to invalid IL or missing references)
		//IL_019f: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Unknown result type (might be due to invalid IL or missing references)
		//IL_0116: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		//IL_0209: Unknown result type (might be due to invalid IL or missing references)
		for (int num = _slidingRounds.Count - 1; num >= 0; num--)
		{
			ActiveSlidingRound activeSlidingRound = _slidingRounds[num];
			if ((Object)(object)activeSlidingRound.Round == (Object)null || (Object)(object)activeSlidingRound.Chamber == (Object)null)
			{
				_slidingRounds.RemoveAt(num);
			}
			else if (((FVRInteractiveObject)activeSlidingRound.Round).IsHeld)
			{
				if (DebugMode)
				{
					Debug.Log((object)"SingleActionPhysicalEnhancer: Cartridge was grabbed again. Restoring physics.");
				}
				RestoreRoundPhysics(activeSlidingRound.Round);
				_slidingRounds.RemoveAt(num);
			}
			else
			{
				Vector3 forward = ((Component)activeSlidingRound.Chamber).transform.forward;
				Vector3 position = ((Component)activeSlidingRound.Chamber).transform.position;
				foreach (FVRViveHand val in hands)
				{
					if (!((Object)(object)val == (Object)null) && !((Object)(object)val.PalmTransform == (Object)null))
					{
						Vector3 val2 = val.PalmTransform.position - position;
						float num2 = Vector3.Dot(val2, forward);
						Vector3 val3 = val2 - forward * num2;
						if (((Vector3)(ref val3)).magnitude < 0.03f && num2 < activeSlidingRound.MaxZ && num2 > activeSlidingRound.LocalProgress)
						{
							activeSlidingRound.LocalProgress = num2;
						}
					}
				}
				((Component)activeSlidingRound.Round).transform.position = ((Component)activeSlidingRound.Chamber).transform.position + ((Component)activeSlidingRound.Chamber).transform.forward * activeSlidingRound.LocalProgress;
				((Component)activeSlidingRound.Round).transform.rotation = ((Component)activeSlidingRound.Chamber).transform.rotation;
				if (activeSlidingRound.LocalProgress >= activeSlidingRound.MaxZ - 0.002f)
				{
					if (DebugMode)
					{
						Debug.Log((object)"SingleActionPhysicalEnhancer: Cartridge reached seating threshold. Chambering round.");
					}
					activeSlidingRound.Chamber.Autochamber(activeSlidingRound.Round.RoundClass);
					((FVRFireArm)_revolver).PlayAudioEvent((FirearmAudioEventType)42, 1f);
					((Component)activeSlidingRound.Round).gameObject.SetActive(false);
					Object.Destroy((Object)(object)((Component)activeSlidingRound.Round).gameObject);
					_slidingRounds.RemoveAt(num);
				}
			}
		}
	}

	private void RestoreRoundPhysics(FVRFireArmRound round)
	{
		Rigidbody component = ((Component)round).GetComponent<Rigidbody>();
		if ((Object)(object)component != (Object)null)
		{
			component.isKinematic = false;
			component.useGravity = true;
		}
		Collider[] componentsInChildren = ((Component)round).GetComponentsInChildren<Collider>();
		Collider[] array = componentsInChildren;
		foreach (Collider val in array)
		{
			val.enabled = true;
		}
	}
}
public class ActiveSlidingRound
{
	public FVRFireArmRound Round;

	public FVRFireArmChamber Chamber;

	public FVRViveHand Hand;

	public float MinZ;

	public float MaxZ;

	public float LocalProgress;
}
internal class Mauser0608Controller : MonoBehaviour
{
	public FVRFireArm weapon;

	public float slideForwardShiftOnMagEject = 0.004f;

	public bool debug;

	public Transform manualReleaseTriggerPoint;

	public float triggerRadius = 0.03f;

	private Handgun hg;

	private FVRFireArmMagazine lastFrameMag;

	private float originalSlideZLock;

	private FieldInfo slideZLockField;

	private FieldInfo slideSpeedField;

	private bool initialized;

	private void Start()
	{
		TryInitialize();
	}

	private void Update()
	{
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Invalid comparison between Unknown and I4
		//IL_0220: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		if (!initialized)
		{
			TryInitialize();
		}
		else
		{
			if ((Object)(object)hg == (Object)null)
			{
				return;
			}
			FVRFireArmMagazine magazine = ((FVRFireArm)hg).Magazine;
			if ((Object)(object)magazine != (Object)(object)lastFrameMag)
			{
				if ((Object)(object)magazine != (Object)null && (Object)(object)lastFrameMag == (Object)null)
				{
					OnMagazineInserted();
				}
				else if ((Object)(object)magazine == (Object)null && (Object)(object)lastFrameMag != (Object)null)
				{
					OnMagazineEjected();
				}
				lastFrameMag = magazine;
			}
			if (!((Object)(object)magazine == (Object)null) || !((Object)(object)hg.Slide != (Object)null))
			{
				return;
			}
			if ((int)hg.Slide.CurPos == 4 && !hg.IsSlideLockUp)
			{
				if (debug)
				{
					Debug.Log((object)"Mauser0608Controller: Slide racked to rear without a magazine. Locking open.");
				}
				hg.EngageSlideRelease();
			}
			if (((FVRInteractiveObject)hg.Slide).IsHeld && (Object)(object)((FVRInteractiveObject)hg.Slide).m_hand != (Object)null)
			{
				FVRViveHand hand = ((FVRInteractiveObject)hg.Slide).m_hand;
				bool flag = false;
				if (hand.IsInStreamlinedMode)
				{
					if (hand.Input.BYButtonDown || hand.Input.AXButtonDown)
					{
						flag = true;
					}
				}
				else if (hand.Input.TouchpadDown && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f)
				{
					flag = true;
				}
				if (flag && hg.IsSlideLockUp)
				{
					if (debug)
					{
						Debug.Log((object)"Mauser0608Controller: Manual slide release override triggered via hand input.");
					}
					hg.DropSlideRelease();
				}
			}
			if (!((Object)(object)manualReleaseTriggerPoint != (Object)null) || !hg.IsSlideLockUp)
			{
				return;
			}
			Collider[] array = Physics.OverlapSphere(manualReleaseTriggerPoint.position, triggerRadius);
			for (int i = 0; i < array.Length; i++)
			{
				FVRViveHand componentInParent = ((Component)array[i]).GetComponentInParent<FVRViveHand>();
				if ((Object)(object)componentInParent != (Object)null && (Object)(object)componentInParent != (Object)(object)((FVRInteractiveObject)hg).m_hand && ((Object)(object)hg.Slide == (Object)null || (Object)(object)componentInParent != (Object)(object)((FVRInteractiveObject)hg.Slide).m_hand))
				{
					if (debug)
					{
						Debug.Log((object)"Mauser0608Controller: Hand detected near trigger point. Releasing slide.");
					}
					hg.DropSlideRelease();
					break;
				}
			}
		}
	}

	private void TryInitialize()
	{
		if (!((Object)(object)weapon != (Object)null) || !(weapon is Handgun))
		{
			return;
		}
		ref Handgun reference = ref hg;
		FVRFireArm obj = weapon;
		reference = (Handgun)(object)((obj is Handgun) ? obj : null);
		lastFrameMag = ((FVRFireArm)hg).Magazine;
		slideZLockField = typeof(HandgunSlide).GetField("m_slideZ_lock", BindingFlags.Instance | BindingFlags.NonPublic);
		slideSpeedField = typeof(HandgunSlide).GetField("m_curSlideSpeed", BindingFlags.Instance | BindingFlags.NonPublic);
		if ((Object)(object)hg.Slide != (Object)null && (object)slideZLockField != null)
		{
			originalSlideZLock = (float)slideZLockField.GetValue(hg.Slide);
			initialized = true;
			if ((Object)(object)lastFrameMag == (Object)null)
			{
				float num = originalSlideZLock + slideForwardShiftOnMagEject;
				slideZLockField.SetValue(hg.Slide, num);
			}
			if (debug)
			{
				Debug.Log((object)("Mauser0608Controller: Initialized. Original Z lock is " + originalSlideZLock));
			}
		}
	}

	private void OnMagazineInserted()
	{
		if (debug)
		{
			Debug.Log((object)"Mauser0608Controller: Magazine inserted.");
		}
		ResetSlideLock();
		if (hg.IsSlideLockUp)
		{
			if (debug)
			{
				Debug.Log((object)"Mauser0608Controller: Slide is locked. Dropping slide release.");
			}
			hg.DropSlideRelease();
		}
	}

	private void OnMagazineEjected()
	{
		if (debug)
		{
			Debug.Log((object)"Mauser0608Controller: Magazine ejected.");
		}
		if (hg.IsSlideLockUp && (object)slideZLockField != null)
		{
			float num = originalSlideZLock + slideForwardShiftOnMagEject;
			if (debug)
			{
				Debug.Log((object)("Mauser0608Controller: Shifting slide lock to " + num));
			}
			slideZLockField.SetValue(hg.Slide, num);
			if ((object)slideSpeedField != null)
			{
				slideSpeedField.SetValue(hg.Slide, hg.Slide.Speed_Forward);
			}
		}
	}

	private void ResetSlideLock()
	{
		if ((Object)(object)hg.Slide != (Object)null && (object)slideZLockField != null)
		{
			if (debug)
			{
				Debug.Log((object)("Mauser0608Controller: Resetting slide lock to " + originalSlideZLock));
			}
			slideZLockField.SetValue(hg.Slide, originalSlideZLock);
		}
	}
}
namespace Volks.WalkingCane;

[BepInPlugin("Volks.WalkingCane", "WalkingCane", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class WalkingCanePlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.WalkingCane");
		OtherLoader.RegisterDirectLoad(BasePath, "Volks.WalkingCane", "", "", "walkingcane_melee", "");
	}
}