Ambient Muter
Mutes map ambient sounds and background music. Gun sounds, sosig voices, and gameplay audio are untouched.
By invent60
CHANGELOG
2.2.2
- Stopped an error flood with Aiyke's Audio Balancing when a modded explosion has a missing sound (Ketchum grenade)
- Stopped Sirdoggy's Dynamic Audio Balancing erroring on chambers that are not on a gun (Ketchum grenade plunger)
2.2.1
- Spotify music no longer dips or stutters when it is held back to stay in step with the game (seamless now)
- Added option to turn the music down under loud game sounds like gunshots (off by default)
2.2.0
- Made it play my Spotify music in game
2.1.0
- Fixed mod failing to load on H3VR 1.0 (silent failure, no config file, no log line after "Loading")
- Music muting now detects H3VR 1.0/U120 vs older installs and patches accordingly
1.0.7
- Minor improvement
1.0.4
- Added full config support (BepInEx ConfigurationManager compatible)
- New toggles: mute music, mute ambient, keep footsteps, keep interactive sounds, mute player hurt sounds, sweep delay
- Fixed: buttons, levers, and panel interactive sounds were being muted — now kept by default
1.0.1
- Footstep mods no longer get muted (PlayerFootsteps, AlyxFootsteps, EFT Frame, player body mods)
1.0.0
- Release!