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ThrowAssist

Hard Bullet style throw assist with some upgrades. I like spinning knives.

CHANGELOG

Changelog

1.4.6

Thrown knives find enemies standing in windows without a marker, even at steep angles. If the head is hidden or the arc would catch a roof edge or window frame, the throw goes for a part of the body it can actually reach, like the chest or legs. Spinning blades no longer clip the top of a window on the way in.

1.4.5

Grenades thrown at a marker inside a window or doorway now go in. The arc flattens to pass under the roof or lintel instead of hitting it. A grenade's spoon no longer knocks it off course when it flies off. The throw now goes for whatever your hand is pointing at.

1.4.4

Make hits that are supposed to hit hit.

1.4.3

Grenades, flashbangs, dynamite and molotovs lock on to your markers. Throw roughly at a dot and it lands there. Still never steered at an enemy without a marker.

1.4.2

Grenades, flashbangs, dynamite and molotovs can open marker edit mode too. Examples in every config description and in the readme.

1.4.1

Upgrade.

1.4.0

Gotta be better targetting for moving sosigs now.

1.3.2

Fixed leading moving targets. Throws were going way too far ahead of anyone moving. Added a LeadMovingTargets setting to tune or turn it off. Throws now follow an enemy's walking route around corners.

1.3.1

Major improvement in everything.

1.3.0

Aim markers. Hold a melee, double pull the trigger, point your other hand and drop a dot on anything. Throws go to your dot. It sticks to whatever it's on and disappears with it.

1.2.0

Stuck melee weapons let go before they are holstered, so retrieving one no longer drags the sosig back with it. Thrown melee weapons hit a bit harder.

1.1.0

Predict target future location.

1.0.1

Description and readme wording.

1.0.0

Initial release.