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quaternion-Skywurst-0.1.4 icon

Skywurst

A Minecraft sky island beneath a permanent night sky. Sandbox map designed for Safehouse Progression.

Date uploaded 5 days ago
Version 0.1.4
Download link quaternion-Skywurst-0.1.4.zip
Downloads 56
Dependency string quaternion-Skywurst-0.1.4

This mod requires the following mods to function

nrgill28-Atlas-1.0.2 icon
nrgill28-Atlas

The next generation of mapping tools for H3VR

Preferred version: 1.0.2

README

Skywurst

A little slice of Minecraft, suspended above the void. Bring your own sausages.

A custom Skyblock-style island built by @Bridget, ported to H3VR as a nighttime sandbox and intended home for Safehouse Progression.

What's inside

  • A floating island with a main house, storage huts, an underground shooting range and a dark room for testing lights and night vision.
  • A permanent Minecraft-style night sky, with extra celestial detail visible through night vision.
  • Detailed lanterns, cozy lighting for your gear, and an animated fountain with Minecraft running-water ambience.
  • H3VR surface responses, climbable ladders and navigation.
  • Fall recovery returns the player and loose physical items to the spawn area after dropping roughly 30 metres below spawn.

Quick setup

  1. Install Skywurst through r2modman or Thunderstore Mod Manager, including Atlas and its dependencies.
  2. Launch H3VR using Start modded.
  3. Open the Atlas sandbox map selection and choose Skywurst.

For progression play, also install Safehouse Progression Mode Beta and its dependencies. Remove Toolbox Check is optional if you want toolbox access throughout the map.

The Safehouse shop replaces the regular item spawner. Furnish the island with your own items and save them through your chosen scene-save/progression setup.

Known issues / future work

  • The island has open edges. Fall recovery is there to catch you, but watch your step, and your equipment.
  • Chests are decorative; use your own items and storage setup to furnish the map.

Credits

  • Map request and original Minecraft layout: @Bridget.
  • H3VR map port and setup: @Quaternion.
  • Original Minecraft block models, textures and running-water sound: Mojang Studios / Minecraft.
  • Built with MeatKit and Atlas.
  • Safehouse Progression: NGA.

Changelog

  • 0.1.4: Shortened package description.
  • 0.1.3: Increased probe intensity to 6x.
  • 0.1.3-rc1: Added probe intensity controls and brewing stand/flower pot collision.
  • 0.1.2: Added realtime lighting for held and stored items.
  • 0.1.1: Fixed ladder feedback, range impacts, fountain audio, NV sky, texture seams and gunshot sounds.
  • 0.1.0: Initial sandbox test release.

Support

Ko-fi Tips are welcome on Ko-fi. Find my other projects and links at quaternion7.github.io.

With love from Brazil.

CHANGELOG

Changelog

1.0.0

  • Replaced the smoking dock's lower fences with a solid wood floor beneath a single railing.
  • Added wood supports beneath the corner railing posts and updated navigation.

0.1.5

  • Updated the in-world signature, map-selector description and package credits.

0.1.4

  • Shortened the package description. Map files are unchanged from 0.1.3.

0.1.3 - Release

  • Finalized environment/sky light-probe intensity at 6x, up from the 2x RC1 setting. Realtime lamp settings remain unchanged.
  • Added a saved editor slider for previewing and adjusting probe intensity.
  • Added collision and native impact surfaces to the brewing stand and flower pot, leaving flowers and flat bottle decorations non-solid.
  • Includes the realtime lighting, ladder feedback, range decals, fountain audio, night-vision sky and texture-seam fixes from pre-release playtesting.

0.1.3-rc1 - Second playtest corrections

  • Doubled the environment and sky contribution from light probes to held and stored objects.
  • Added an editor slider for previewing and saving probe intensity independently of realtime lamps.
  • Added collision and native impact surfaces to the brewing stand and flower pot. The flower and flat brewing-bottle decorations remain non-solid.
  • Preserved light-probe positions, reflection probes, realtime lamp settings and map brightness.

Local release candidate; the package manifest uses numeric version 0.1.3. Headset verification is pending.

0.1.2 - Realtime lamp lighting

  • Native realtime point and spot lights illuminate held and stored items at the map's 22 light sources.
  • Light probes retain the environment and sky contribution; removed the added emitter contribution to avoid counting lamp light twice.
  • Preserved the reviewed probe placements, reflection probes, brightness and map edits.
  • Includes all first-playtest corrections from 0.1.1.

Headset performance, object lighting near walls and Safehouse item-heavy scenes still need verification.

0.1.1 - First playtest corrections

  • Stronger warm-white lamp contribution to held-object lighting; preserved probe placements and dark-room illumination.
  • Native ladder hover/grab feedback.
  • Native plaster bullet-hole response on the existing range target.
  • Corrected the outside sound environment for gunshot tails.
  • Hardened fountain startup/restart and added a distance mute boundary.
  • Removed undefined NV galaxy shader calculations.
  • Clamped non-tiling detail textures to prevent edge seams.

These corrections still need headset verification.

0.1.0 — Local VR test

  • Initial Skywurst sandbox package.
  • Updated Minecraft island layout with detailed lanterns and repaired fences/floors.
  • Static night lighting, native dynamic-object probes and a night-vision sky variant.
  • Animated fountain water and localized Minecraft running-water ambience.
  • H3VR collision surfaces, ladders, navigation, spawn and item-spawner setup.

Headset and Safehouse Progression testing are pending.