RealHecate
Marks the real Hecate when she splits into three, so you can tell her from the clones.
CHANGELOG
Changelog
Format follows Keep a Changelog.
The release workflow folds the [Unreleased] section into the tagged
version, so the square brackets are load-bearing -- the action looks for
[Unreleased] exactly and fails the build without it.
Unreleased
1.0.1 - 2026-08-30
Documentation and source tidying. No change to how the mod behaves.
- README: added a note that the mod may be useful for accessibility, with an invitation to raise an issue if effects like these would help elsewhere in the game.
- README: credited
LuaENVY-ENVY, which is a declared dependency the credits had never named, and said what each dependency contributes. - Trimmed the comments in
main.luafrom 55% of the file to 39%, moving the development rationale to aDESIGN.mdthat stays in the repository and is not packaged. Removed comments describing settings and a function that no longer exist.
1.0.0 - 2026-08-29
First public release.
Marks the real Hecate during her Triple Divide with a red glow on the ground and a red outline, so she can be told from her two clones.
- Works in the ordinary fight, in the Rivals fight, and in Dream Dives.
- Adds only. The clones keep their own effects and so does Hecate; every removal is opt-in.
- Dream Dive fix: vanilla gives the base fight's clones the same red outline as the real Hecate, so the outline identifies nothing there. The clones' outline is removed so she is the only outlined one. No effect outside Dream runs.
- Eleven settings, all also on a panel in the modding overlay.
- Modifies no game files. Edits
EnemyDatain memory, attaches art that ships with the game, and wraps one function (UnitSplit).