CHANGELOG

Changelog

0.2.0 The Keepsake Update

The first slice of a new Drafted Builds game mode I wanna introduce. You can now pick a Keepsake before the match, and both heroes carry theirs into the fight. The final form of this will allow you to select boons and hammers based on a "cost," and also select weapon aspects. I figured it would be good to ship this piece early before I go underground for like a month getting the rest of it to work.

Added

  • Draftable Keepsakes. In the Versus setup screen each player picks one Keepsake. You get it and it shows on the HUD for both players.
  • Keepsakes reworked for PvP. Vanilla Keepsakes are built around actual runs, so a lot of their effects do nothing in a mel vs mel fight. I've readapted/reworked a bunch of them so they feel useful in a duel. Here's a list of all of em and their current description text:
    • Blackened Fleece: Once you take 300 damage in the match, your Omega moves deal +30% damage.
    • Silver Wheel: +100 Magick for the whole match.
    • Silken Sash: Start each round with 150 Armor.
    • Transcendent Embryo: Gain a new random Chaos blessing each round.
    • Metallic Droplet: Move, strike, and Channel 20% faster for the first 3 rounds.
    • Evil Eye: After you lose a round, deal +25% damage for the next round.
    • Lion Fang: Deal +40% damage, fading by 10% each round.
    • Discordant Bell: From round 2, deal AND take +10% more damage each round, up to +30%.
    • Knuckle Bones: After the first 18 seconds of each round, deal +25% damage.
    • Ghost Onion: Gain +50 max Life each round after the first, up to +200.
    • White Antler: 25% chance for critical damage, but your Life is capped at 500.

Fixed

  • Fixed a crash when entering a second Versus match in the same session.
  • Fixed Versus getting wedged on re-entry after quitting a match from the pause menu.
  • Fixed a crash tied to Player 2 missing run-level survival state (death defiance bs).
  • The Versus sandbox now empties out cleanly when you return to the menu after a pause-menu quit.

Notes

  • Keepsakes that only make sense in a full run are not in the picker. If you have ideas for how these could work. Please let me know. Tho keep in mind boons are coming. (eventually)
  • Balance is still a work in progress lemme know if any keepsakes feel dumb or could be better.
  • Hexs are not in yet (I was gonna include them this update). I gotta sort out a player 2 crash caused by them.