adamant-Modpack icon

Modpack

Select your first hammer and various bug fixes/options.

CHANGELOG

Changelog

Unreleased

1.2.1 - 2026-03-12

Changed

  • Updated readme/tooltips for better readability and more through explanations

1.2.0 - 2026-03-12

Changed

  • Profile system overhaul — Replaced the old hardcoded preset system (AnyFear/HighFear/RTA defined in code) with a fully user-driven profile manager. Users can now save, load, name, and share their own configurations without editing any files.
  • Draft/commit model — All setting changes are now staged as a draft. Nothing takes effect until the user clicks Apply Changes. A Discard button reverts to the last applied state. This replaces the old behavior where some settings applied immediately and others required Apply.
  • Config hash now includes hammer selections — The hash encoding has been extended to capture both boolean settings and first hammer choices. The HUD marker continues to show only the short boolean hash for readability.

Added

  • Profiles tab — New dedicated tab for profile management:
    • Export/Import with Copy and Paste buttons for fully mouse-driven workflow
    • 10 saveable profile slots with custom names and tooltips
    • Restore Default Profiles button to reset slots to shipped defaults
    • "Exclude Hammers" checkbox on Copy to share toggle-only codes
  • Quick Setup tab — Dropdown lists only populated profiles. Select and click Load to apply a saved profile in one click.
  • Two-tone hash display — Export view shows boolean settings in green and hammer payload in gray, making it clear which part of the code is which.
  • Mod marker now appears on game load (previously only showed after first Apply).

Removed

  • Hardcoded preset definitions — replaced by user-managed profiles.
  • Auto-detection of "Custom" preset state — replaced by simple hash comparison.
  • Per-setting live apply behavior — all settings now go through the draft/commit flow.

1.1.0 - 2026-03-11

Added

  • QoL option to allow KBM players to pause the game during boon/pom/hex selection menu, PoS menus, and during death sequences.

1.0.13 - 2026-03-10

Added

  • Several QoL options, including: Death Cutscene skip, Spawn in Training Grounds directly, Auto Skip Dialogue.
  • Credit to PonyWarrior for their PonyQoL2 mod.

Fixed

  • Mod Marker implementation significantly improved and made independent of other game systems. now toggles when the mod is enabled/disabled
  • Mod now fully applies its config when enabled and revert all changes when disabled.

1.0.12 - 2026-03-09

Fixed

  • Implemented the Familiar Delay Fix in a less aggressive way to prevent a case where Raki attacked Chronos adds before the fight even started.
  • Fixed an issue causing Location string to render offscreen from the Modded mark

1.0.11 - 2026-03-08

Added

  • Modded Stamp to screen while running the mod to clarify that the run is modded as well as a hash code showing mod config
  • Mod UI Theme
  • Added an option to make Fig Leaf increment based on biome depth instead of a fixed percentage
  • Added an option to disable gem drops from bosses when using Grave Thirst

Fixed

  • Fixed a bug where passing a hammer room disabled the first hammer forcing
  • Preset dropdown fix
  • Preset description more clarified

1.0.10 - 2026-03-07

Added

  • Improved UI handling
  • Performance Optimization
  • Code restructing for expandability

1.0.9 - 2026-03-06

Added

  • Hammer selection now per aspect not just per weapon
  • Overhaul of the UI for better UX
  • Adding Backup/Restore system allowing changing configuration without returning to main men (BETA)

Fixed

  • Tightened the hammer selection logic to ensure it is only reset when the player actually receives the hammer.

1.0.8 - 2026-03-06

Added

  • Glorious Disaster now working with Aspect of Charon

Fixed

  • Encounter banning for RTA and Surface fixes

1.0.7 - 2026-03-05

  • Fixing RTA Mode missing two encounter sets

1.0.6 - 2026-03-05

  • Removed Field Mid shop chance. Now Echo is 100%
  • Adding RTA support by disabling all combat pausing encounters

1.0.5 - 2026-03-05

  • Changing Echo chance to 0.75 instead of 50/50 with the shop
  • Remove Arachne pity changes because some people use it and some people don't so no need to change it

1.0.4 - 2026-03-04

  • Adding Familiar delay fix
  • Adding Suffering on Sight Fix
  • General Surface adjustments

1.0.2 - 2026-03-03

  • Adding echo scam fix (experimental)
  • Fix Charybdis behavior adjustment caused mod to crash

1.0.1 - 2026-03-03

  • remove experimental code that made it to release

1.0.0 - 2026-03-03

  • Initial release