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Decompiled source of NoTelegraphCogwork v1.1.0
NoTelegraphCogwork.dll
Decompiled 9 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NoTelegraphClockwork")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoTelegraphClockwork")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("456811a0-3b2f-4025-aa6c-7a2717ec486a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoTelegraphClockwork { [BepInPlugin("com.AquaEther.NoTelegraphCogwork", "NoTelegraphCogwork", "1.0.0")] public class NoTelegraphCogworkPlugin : BaseUnityPlugin { private const string MyGUID = "com.AquaEther.NoTelegraphCogwork"; private const string PluginName = "NoTelegraphCogwork"; private const string VersionString = "1.0.0"; private static readonly Harmony Harmony = new Harmony("com.AquaEther.NoTelegraphCogwork"); public static ManualLogSource Log = new ManualLogSource("NoTelegraphCogwork"); public ConfigEntry<bool> clover; public ConfigEntry<bool> cogwork; public void Awake() { cogwork = ((BaseUnityPlugin)this).Config.Bind<bool>("Cogwork/Clover Dancer Settings", "Disable Cogwork Telegraphs", true, ""); clover = ((BaseUnityPlugin)this).Config.Bind<bool>("Cogwork/Clover Dancer Settings", "Disable Clover Telegraphs", true, ""); ((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: NoTelegraphCogwork, VersionString: 1.0.0 is loading..."); Harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: NoTelegraphCogwork, VersionString: 1.0.0 is loaded."); Log = ((BaseUnityPlugin)this).Logger; SceneManager.sceneLoaded -= OnSceneLoaded; SceneManager.sceneLoaded += OnSceneLoaded; } public void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (((Scene)(ref scene)).name == "Cog_Dancers_boss" && cogwork.Value) { GameObject val = GameObject.Find("Dancer Control"); GameObject val2 = GameObject.Find("Dancer Control/Dancer A"); GameObject val3 = GameObject.Find("Dancer Control/Dancer B"); SpriteRenderer[] componentsInChildren = val.GetComponentsInChildren<SpriteRenderer>(true); MeshRenderer[] componentsInChildren2 = val3.GetComponentsInChildren<MeshRenderer>(true); MeshRenderer[] componentsInChildren3 = val2.GetComponentsInChildren<MeshRenderer>(true); ((Renderer)componentsInChildren3[1]).enabled = false; ((Renderer)componentsInChildren3[2]).enabled = false; ((Renderer)componentsInChildren3[3]).enabled = false; ((Renderer)componentsInChildren2[1]).enabled = false; ((Renderer)componentsInChildren2[2]).enabled = false; ((Renderer)componentsInChildren2[3]).enabled = false; SpriteRenderer[] array = componentsInChildren; foreach (SpriteRenderer val4 in array) { if (((Object)((Component)val4).gameObject).name == "beam") { ((Renderer)val4).enabled = false; } if (((Object)((Component)val4).gameObject).name == "haze2") { ((Renderer)val4).forceRenderingOff = true; } if (((Object)((Component)val4).gameObject).name == "Join Glow") { ((Renderer)val4).enabled = false; } if (((Object)((Component)val4).gameObject).name == "Join Ring") { ((Renderer)val4).enabled = false; } if (((Object)((Component)val4).gameObject).name == "White Flash R") { ((Renderer)val4).enabled = false; } } } if (!(((Scene)(ref scene)).name == "Clover_10") || !clover.Value) { return; } GameObject val5 = GameObject.Find("Boss Scene/Dancer Control"); GameObject val6 = GameObject.Find("Boss Scene/Dancer Control/Dancer A"); GameObject val7 = GameObject.Find("Boss Scene/Dancer Control/Dancer B"); SpriteRenderer[] componentsInChildren4 = val5.GetComponentsInChildren<SpriteRenderer>(true); MeshRenderer[] componentsInChildren5 = val7.GetComponentsInChildren<MeshRenderer>(true); MeshRenderer[] componentsInChildren6 = val6.GetComponentsInChildren<MeshRenderer>(true); ((Renderer)componentsInChildren6[1]).enabled = false; ((Renderer)componentsInChildren6[2]).enabled = false; ((Renderer)componentsInChildren6[3]).enabled = false; ((Renderer)componentsInChildren5[1]).enabled = false; ((Renderer)componentsInChildren5[2]).enabled = false; ((Renderer)componentsInChildren5[3]).enabled = false; SpriteRenderer[] array2 = componentsInChildren4; foreach (SpriteRenderer val8 in array2) { if (((Object)((Component)val8).gameObject).name == "beam") { ((Renderer)val8).enabled = false; } if (((Object)((Component)val8).gameObject).name == "haze2") { ((Renderer)val8).forceRenderingOff = true; } if (((Object)((Component)val8).gameObject).name == "Join Glow") { ((Renderer)val8).enabled = false; } if (((Object)((Component)val8).gameObject).name == "Join Ring") { ((Renderer)val8).enabled = false; } if (((Object)((Component)val8).gameObject).name == "White Flash R") { ((Renderer)val8).enabled = false; } } } } } namespace NoTelegraphClockwork.MonoBehaviours { internal class NoTelegraphClockworkComponent : MonoBehaviour { public void Awake() { } public void Start() { } public void Update() { } public void LateUpdate() { } } }