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Decompiled source of Revolt And Devotion v1.0.2
RevoltAndDevotion.dll
Decompiled 7 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Threading.Tasks; using BepInEx; using HarmonyLib; using HutongGames.PlayMaker; using HutongGames.PlayMaker.Actions; using Microsoft.CodeAnalysis; using MonoMod.Cil; using MonoMod.RuntimeDetour; using Silksong.FsmUtil; using TeamCherry.Localization; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RevoltAndDevotion")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+0b02b220e8a6b8ef4a44144904b6da7a1ded914c")] [assembly: AssemblyProduct("RevoltAndDevotion")] [assembly: AssemblyTitle("RevoltAndDevotion")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/astrum-nova/RevoltAndDevotion")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } internal static class WidowSceneLoader { private static readonly string sceneFolder; private static readonly string bellsFolder; private static AssetBundle? sceneBundle; private static bool loadedAssets; public static async Task<GameObject> LoadWidowIntoScene(string sourceScene, Scene targetScene) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)sceneBundle != (Object)null) { sceneBundle.Unload(true); } sceneBundle = null; sceneBundle = AssetBundle.LoadFromFile(Path.Combine(sceneFolder, (sourceScene + ".bundle").ToLower())); LoadAsset("atlases_assets_assets\\sprites\\_atlases\\spinner_thread_pull.spriteatlas.bundle"); LoadAsset("materials_assets_areabell.bundle"); LoadAsset("tk2dcollections_assets_areabell.bundle"); LoadAsset("localpoolprefabs_assets_areabell.bundle"); LoadAsset("enemycorpses_assets_areabell.bundle"); LoadAsset("tk2danimations_assets_areabell.bundle"); LoadAsset("fsmtemplates_assets_areabell.bundle"); LoadAsset("animations_assets_areabell.bundle"); LoadAsset("textures_assets_areabell.bundle"); LoadAsset("sfxdynamic_assets_areabell.bundle"); LoadAsset("audiocuesdynamic_assets_areabell.bundle"); LoadAsset("sfxstatic_assets_areabell.bundle"); LoadAsset("audiocuesstatic_assets_areabell.bundle"); if (!loadedAssets) { new Hook((MethodBase)typeof(AssetBundle).GetMethod("UnloadAsync"), (Delegate)(Func<Func<AssetBundle, bool, AssetBundleUnloadOperation>, AssetBundle, bool, AssetBundleUnloadOperation>)((Func<AssetBundle, bool, AssetBundleUnloadOperation> orig, AssetBundle self, bool _) => orig.Invoke(self, false))); loadedAssets = true; } Awaiter val = AsyncOperationAwaitableExtensions.GetAwaiter(SceneManager.LoadSceneAsync(sourceScene, (LoadSceneMode)1)); Awaiter val2 = default(Awaiter); if (!((Awaiter)(ref val)).IsCompleted) { await val; val = val2; val2 = default(Awaiter); } ((Awaiter)(ref val)).GetResult(); Scene widowScene = SceneManager.GetSceneByName(sourceScene); GameObject widowClone = Object.Instantiate<GameObject>(FindGameObjectInChildren("Boss Scene", FindGameObjectInChildren("Normal World", ((IEnumerable<GameObject>)((Scene)(ref widowScene)).GetRootGameObjects()).FirstOrDefault((Func<GameObject, bool>)((GameObject go) => ((Object)go).name == "Black Thread States Thread Only Variant"))))); Object.Destroy((Object)(object)FindGameObjectInChildren("Gates", widowClone)); Object.Destroy((Object)(object)FindGameObjectInChildren("CamLock B", widowClone)); Object.Destroy((Object)(object)FindGameObjectInChildren("Intro Spinner", widowClone)); Object.Destroy((Object)(object)FindGameObjectInChildren("Bell Bench", widowClone)); Object.Destroy((Object)(object)FindGameObjectInChildren("Challenge Region", widowClone)); Object.Destroy((Object)(object)FindGameObjectInChildren("Speak Region", widowClone)); SceneManager.MoveGameObjectToScene(widowClone, targetScene); SceneManager.MoveGameObjectToScene(Object.Instantiate<GameObject>(((IEnumerable<GameObject>)((Scene)(ref widowScene)).GetRootGameObjects()).FirstOrDefault((Func<GameObject, bool>)((GameObject go) => ((Object)go).name == "_Managers"))), targetScene); Awaiter val3 = AsyncOperationAwaitableExtensions.GetAwaiter(SceneManager.UnloadSceneAsync(sourceScene)); if (!((Awaiter)(ref val3)).IsCompleted) { await val3; val3 = val2; } ((Awaiter)(ref val3)).GetResult(); return widowClone; } private static void LoadAsset(string assetPath) { AssetBundle.LoadFromFile(Path.Combine(bellsFolder, assetPath.ToLower())); } public static GameObject FindGameObjectInChildren(string gameObjectName, GameObject parent) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown GameObject result = null; foreach (Transform item in parent.transform) { Transform val = item; if (((Object)((Component)val).gameObject).name == gameObjectName) { result = ((Component)val).gameObject; } } return result; } static WidowSceneLoader() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Invalid comparison between Unknown and I4 //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Invalid comparison between Unknown and I4 //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Invalid comparison between Unknown and I4 //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Invalid comparison between Unknown and I4 //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Invalid comparison between Unknown and I4 //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Invalid comparison between Unknown and I4 string streamingAssetsPath = Application.streamingAssetsPath; RuntimePlatform platform = Application.platform; if (1 == 0) { } string path = (((int)platform == 1) ? "StandaloneOSX" : (((int)platform == 2) ? "StandaloneWindows64" : (((int)platform != 13) ? "" : "StandaloneLinux64"))); if (1 == 0) { } sceneFolder = Path.Combine(streamingAssetsPath, "aa", path, "scenes_scenes_scenes"); string streamingAssetsPath2 = Application.streamingAssetsPath; RuntimePlatform platform2 = Application.platform; if (1 == 0) { } path = (((int)platform2 == 1) ? "StandaloneOSX" : (((int)platform2 == 2) ? "StandaloneWindows64" : (((int)platform2 != 13) ? "" : "StandaloneLinux64"))); if (1 == 0) { } bellsFolder = Path.Combine(streamingAssetsPath2, "aa", path); } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Microsoft.CodeAnalysis.Embedded] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Microsoft.CodeAnalysis.Embedded] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace Microsoft.CodeAnalysis { [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace RevoltAndDevotion { public class BellStunner : MonoBehaviour { private bool deflected; private void OnTriggerEnter2D(Collider2D collision) { if (!RevoltAndDevotionPlugin.foundWidowControl || !RevoltAndDevotionPlugin.foundSinnerControl) { return; } bool flag; switch (RevoltAndDevotionPlugin.sinnerControl.ActiveStateName) { case "Death Stagger F": case "Death Stagger End": case "Set P2 Start": flag = true; break; default: flag = false; break; } if (!flag) { if (((Object)((Component)collision).gameObject).name.Contains("Slash")) { deflected = true; } if ((Object)(object)RevoltAndDevotionPlugin.sinnerControl != (Object)null && (Object)(object)((Component)collision).gameObject == (Object)(object)((Component)RevoltAndDevotionPlugin.sinnerControl).gameObject && deflected) { RevoltAndDevotionPlugin.sinnerControl.SetState("Bind Break"); HealthManager component = ((Component)RevoltAndDevotionPlugin.sinnerControl).gameObject.GetComponent<HealthManager>(); component.hp -= 30; deflected = false; } } } private void OnEnable() { deflected = false; } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("io.github.astrum-nova.revoltanddevotion", "RevoltAndDevotion", "0.1.0")] public class RevoltAndDevotionPlugin : BaseUnityPlugin { [CompilerGenerated] private sealed class <Start>d__19 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public RevoltAndDevotionPlugin <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Start>d__19(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(2f); <>1__state = 1; return true; case 1: <>1__state = -1; Harmony.CreateAndPatchAll(typeof(TitleNamePatch), (string)null); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <StopWidowAfterDeath>d__30 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <StopWidowAfterDeath>d__30(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(3f); <>1__state = 1; return true; case 1: <>1__state = -1; widowControl.Fsm.manualUpdate = false; widowControl.SetState("Tele Out"); <>2__current = (object)new WaitForSeconds(0.25f); <>1__state = 2; return true; case 2: <>1__state = -1; widowControl.Fsm.manualUpdate = true; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static bool foundWidowControl; public static bool foundSinnerControl; private static bool p2ForBoth; private static int lastSinnerHp; private static int PHASE_1_HP = 1300; private static int PHASE_2_HP = 1000; private static int PHASE_3_HP = 630; private const float WIDOW_GROUND = 18.5f; public static PlayMakerFSM widowControl; public static PlayMakerFSM sinnerControl; private static HealthManager widowHealthManager; private static HealthManager sinnerHealthManager; private static Transform? widowTransform; private static GameObject widowClone; public const string Id = "io.github.astrum-nova.revoltanddevotion"; private static RevoltAndDevotionPlugin Instance { get; set; } = null; public static string Name => "RevoltAndDevotion"; public static string Version => "0.1.0"; private void Awake() { Instance = this; ((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.astrum-nova.revoltanddevotion) has loaded!")); PHASE_1_HP = ((BaseUnityPlugin)this).Config.Bind<int>("Revolt And Devotion", "Phase 1 HP", 1300, "Sets the starting HP").Value; PHASE_2_HP = ((BaseUnityPlugin)this).Config.Bind<int>("Revolt And Devotion", "Phase 2 HP", 1000, "Sets the HP where widow unlocks the mass bells attack").Value; PHASE_3_HP = ((BaseUnityPlugin)this).Config.Bind<int>("Revolt And Devotion", "Phase 3 HP", 630, "Sets the HP for phase 2").Value; Harmony.CreateAndPatchAll(typeof(RevoltAndDevotionPlugin), (string)null); } [IteratorStateMachine(typeof(<Start>d__19))] public IEnumerator Start() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Start>d__19(0) { <>4__this = this }; } public void OnEnable() { SceneManager.sceneLoaded += sceneLoadSetup; } public void OnDisable() { SceneManager.sceneLoaded -= sceneLoadSetup; } private void sceneLoadSetup(Scene scene, LoadSceneMode mode) { if (((Scene)(ref scene)).name != "Slab_10b") { DeathReset(); } else { SpawnWidow(); } } private static async void SpawnWidow() { widowClone = await WidowSceneLoader.LoadWidowIntoScene("Belltown_Shrine", SceneManager.GetSceneByName("Slab_10b")); SetupWidow(); } private static void SetupWidow() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) widowClone.transform.position = new Vector3(47f, 18.5f, 0f); GameObject val = WidowSceneLoader.FindGameObjectInChildren("Bellshrine Sequence Bellhart", widowClone); val.transform.position = new Vector3(val.transform.position.x, val.transform.position.y, 0.3f); GameObject val2 = WidowSceneLoader.FindGameObjectInChildren("Spinner Boss", widowClone); ConstrainPosition component = val2.GetComponent<ConstrainPosition>(); component.constrainX = true; component.xMin = 23.4001f; component.xMax = 53.5146f; GameObject parent = WidowSceneLoader.FindGameObjectInChildren("HarpShots", widowClone); GameObject val3 = WidowSceneLoader.FindGameObjectInChildren("Spinner BellShot 1", parent); GameObject val4 = WidowSceneLoader.FindGameObjectInChildren("Spinner BellShot 2", parent); FsmUtil.GetFirstActionOfType<FloatClamp>(FSMUtility.LocateMyFSM(val3, "Control"), "Pos R").maxValue = FsmFloat.op_Implicit(49f); FsmUtil.GetFirstActionOfType<FloatClamp>(FSMUtility.LocateMyFSM(val3, "Control"), "Pos L").minValue = FsmFloat.op_Implicit(28f); FsmUtil.GetFirstActionOfType<FloatClamp>(FSMUtility.LocateMyFSM(val4, "Control"), "Pos R").maxValue = FsmFloat.op_Implicit(49f); FsmUtil.GetFirstActionOfType<FloatClamp>(FSMUtility.LocateMyFSM(val4, "Control"), "Pos L").minValue = FsmFloat.op_Implicit(28f); widowControl = FSMUtility.LocateMyFSM(val2, "Control"); widowHealthManager = ((Component)widowControl).gameObject.GetComponent<HealthManager>(); foundWidowControl = true; FsmUtil.GetFirstActionOfType<RandomFloat>(widowControl, "Random Pos").min = FsmFloat.op_Implicit(25f); FsmUtil.GetFirstActionOfType<RandomFloat>(widowControl, "Random Pos").max = FsmFloat.op_Implicit(52f); FsmUtil.GetFirstActionOfType<RandomFloat>(widowControl, "Close Pos").min = FsmFloat.op_Implicit(25f); FsmUtil.GetFirstActionOfType<RandomFloat>(widowControl, "Close Pos").max = FsmFloat.op_Implicit(52f); FsmUtil.GetFirstActionOfType<RandomFloat>(widowControl, "Close Pos Low").min = FsmFloat.op_Implicit(25f); FsmUtil.GetFirstActionOfType<RandomFloat>(widowControl, "Close Pos Low").max = FsmFloat.op_Implicit(52f); FsmUtil.GetFirstActionOfType<CheckXPosition>(widowControl, "Set Scuttle").compareTo = FsmFloat.op_Implicit(38.5f); FsmUtil.GetFirstActionOfType<CheckXPosition>(widowControl, "Scream Side").compareTo = FsmFloat.op_Implicit(38.5f); FsmUtil.GetFirstActionOfType<CheckXPosition>(widowControl, "Ptn Choice").compareTo = FsmFloat.op_Implicit(33f); FsmUtil.GetLastActionOfType<CheckXPosition>(widowControl, "Ptn Choice").compareTo = FsmFloat.op_Implicit(43f); FsmUtil.GetFirstActionOfType<FloatClamp>(widowControl, "SlamString 1").minValue = FsmFloat.op_Implicit(25f); FsmUtil.GetFirstActionOfType<FloatClamp>(widowControl, "SlamString 1").maxValue = FsmFloat.op_Implicit(52f); FsmUtil.GetFirstActionOfType<FloatClamp>(widowControl, "SlamString 3").minValue = FsmFloat.op_Implicit(25f); FsmUtil.GetFirstActionOfType<FloatClamp>(widowControl, "SlamString 3").maxValue = FsmFloat.op_Implicit(52f); FsmUtil.GetFirstActionOfType<FloatCompare>(widowControl, "Aim SlamString").float2 = FsmFloat.op_Implicit(52f); FsmUtil.GetLastActionOfType<FloatCompare>(widowControl, "Aim SlamString").float2 = FsmFloat.op_Implicit(25f); FsmUtil.GetLastActionOfType<Wait>(widowControl, "Death Stagger F").time = FsmFloat.op_Implicit(1.2f); ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams L")); ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams L 2")); ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams R")); ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams R 2")); ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams Mid")); ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams Mid 2")); ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams Outer")); ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Slams Outer 2")); ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Ptn 1")); ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Ptn 2")); ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Ptn 3")); ShiftSlams(FsmUtil.GetActionsOfType<SpawnObjectFromGlobalPoolDelay>(widowControl, "Ptn 4")); FsmUtil.GetLastActionOfType<CompareHP>(widowControl, "Phase Check").integer2 = FsmInt.op_Implicit(PHASE_2_HP); widowClone.SetActive(true); PlayerData.instance.encounteredFirstWeaver = true; } private static void ShiftSlams(SpawnObjectFromGlobalPoolDelay[] bells) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) foreach (SpawnObjectFromGlobalPoolDelay val in bells) { FsmVector3 position = val.position; position.Value -= new Vector3(14.5f, 0f, 0f); } } [HarmonyPostfix] [HarmonyPatch(typeof(PlayMakerFSM), "Start")] private static void OnFsmStart(PlayMakerFSM __instance) { if (((Object)__instance).name.StartsWith("Spinner AtkBell")) { ((Component)__instance).gameObject.AddComponent<BellStunner>(); RemoveEventFromState(__instance, "Air", "WALL L"); RemoveEventFromState(__instance, "Air", "WALL R"); } } public static void RemoveEventFromState(PlayMakerFSM fsm, string stateName, string eventName) { string eventName2 = eventName; FsmState state = fsm.Fsm.GetState(stateName); if (((state != null) ? state.Transitions : null) != null) { List<FsmTransition> list = state.Transitions.ToList(); int num = list.RemoveAll((FsmTransition t) => t.EventName == eventName2); if (num > 0) { state.Transitions = list.ToArray(); } } } [HarmonyPostfix] [HarmonyPatch(typeof(FsmState), "OnEnter")] private static void OnFsmStateEntered(FsmState __instance) { //IL_00f4: Unknown result type (might be due to invalid IL or missing references) if (__instance.name == "Hornet Dead") { DeathReset(); } string name = ((Object)__instance.Fsm.FsmComponent).name; string text = name; if (!(text == "First Weaver")) { if (text == "Spinner Boss" && __instance.name == "Death Stagger") { widowControl.Fsm.manualUpdate = true; ((MonoBehaviour)Instance).StartCoroutine(StopWidowAfterDeath()); } return; } bool flag = !foundSinnerControl; bool flag2 = flag; if (flag2) { string name2 = __instance.name; bool flag3 = ((name2 == "Refight Appear" || name2 == "Intro Flourish") ? true : false); flag2 = flag3; } if (flag2) { sinnerControl = __instance.Fsm.FsmComponent; sinnerHealthManager = ((Component)sinnerControl).gameObject.GetComponent<HealthManager>(); foundSinnerControl = true; widowControl.SetState("Intro In"); ((Component)widowControl).gameObject.transform.position = new Vector3(32f, 12f, 0f); widowControl.Fsm.manualUpdate = false; Object.Destroy((Object)(object)FSMUtility.LocateMyFSM(((Component)sinnerControl).gameObject, "Fake Death")); Object.Destroy((Object)(object)FSMUtility.LocateMyFSM(((Component)sinnerControl).gameObject, "Stun Control")); Object.Destroy((Object)(object)FSMUtility.LocateMyFSM(((Component)widowControl).gameObject, "Fake Death")); Object.Destroy((Object)(object)FSMUtility.LocateMyFSM(((Component)widowControl).gameObject, "Stun Control")); FsmUtil.RemoveAction(FsmUtil.GetState(widowControl, "Death Stagger F"), 14); FsmUtil.RemoveAction(FsmUtil.GetState(widowControl, "Death Stagger"), 18); widowTransform = ((Component)widowControl).gameObject.transform; widowHealthManager.hp = PHASE_1_HP; sinnerHealthManager.hp = PHASE_1_HP; } } private static void DeathReset() { foundWidowControl = false; foundSinnerControl = false; p2ForBoth = false; Object.Destroy((Object)(object)widowClone); } [IteratorStateMachine(typeof(<StopWidowAfterDeath>d__30))] private static IEnumerator StopWidowAfterDeath() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <StopWidowAfterDeath>d__30(0); } private void LateUpdate() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) if (!foundWidowControl || !foundSinnerControl) { return; } if (widowTransform.position.y < 12f) { widowTransform.position = new Vector3(((Component)widowControl).gameObject.transform.position.x, 12f, 0f); if (widowControl.ActiveStateName.StartsWith("DashSlash") && !widowControl.ActiveStateName.EndsWith("Land")) { widowControl.SetState("DashSlash Land"); } } int hp = sinnerHealthManager.hp; int hp2 = widowHealthManager.hp; int num = ((lastSinnerHp >= hp) ? Math.Min(hp, hp2) : Math.Max(hp, hp2)); if (!p2ForBoth && num < PHASE_3_HP) { sinnerControl.SetState("Death Stagger F"); widowControl.SetState("Death Stagger F"); p2ForBoth = true; num = PHASE_3_HP; } if (hp <= 0 || hp2 <= 0) { sinnerHealthManager.Die((float?)0f, (AttackTypes)1, false); widowHealthManager.Die((float?)0f, (AttackTypes)1, false); foundWidowControl = false; foundSinnerControl = false; p2ForBoth = false; } sinnerHealthManager.hp = num; widowHealthManager.hp = num; lastSinnerHp = hp; } } [HarmonyPatch(typeof(Language), "Get")] [HarmonyPatch(new Type[] { typeof(string), typeof(string) })] public class TitleNamePatch { private static void Postfix(string key, string sheetTitle, ref string __result) { if (1 == 0) { } string text; switch (key) { case "FIRST_WEAVER_SUPER": case "SPINNER_SUPER": text = "First Sinner and Widow"; break; case "FIRST_WEAVER_MAIN": case "SPINNER_MAIN": text = "Revolt and Devotion"; break; default: text = __result; break; } if (1 == 0) { } __result = text; } } }