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Decompiled source of ForsakenSentinels v1.0.1
PhantinelBoss.dll
Decompiled 5 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using HutongGames.PlayMaker; using HutongGames.PlayMaker.Actions; using Microsoft.CodeAnalysis; using Silksong.AssetHelper.ManagedAssets; using Silksong.FsmUtil; using TeamCherry.Localization; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PhantinelBoss")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+17e36a0caced438fce4ff7097c57afd3c1e5e2d1")] [assembly: AssemblyProduct("PhantinelBoss")] [assembly: AssemblyTitle("ForsakenSentinels")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/CCArchive878/PhantinelBoss")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace PhantinelBoss { public class RaisePhantom : FsmStateAction { private GameObject Phantom; public RaisePhantom(GameObject go) { Phantom = go; } private void DieLift() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) if (!(Phantom.transform.position.y >= 106f)) { Extensions.SetPositionY(Phantom.transform, 105.765f); } } public override void OnEnter() { if ((Object)(object)Phantom == (Object)null) { ((FsmStateAction)this).Finish(); } DieLift(); ((FsmStateAction)this).Finish(); } } public class PrepP2 : FsmStateAction { private PlayMakerFSM Senti; public PrepP2(PlayMakerFSM _control) { Senti = _control; } private void Prep() { FsmUtil.RemoveTransition(Senti, "Idle", "WAKE"); FsmUtil.RemoveTransition(Senti, "Do Move", "WAKE"); FsmUtil.RemoveTransition(Senti, "Move Choice", "WAKE"); } public override void OnEnter() { if ((Object)(object)Senti == (Object)null) { ((FsmStateAction)this).Finish(); } Prep(); ((FsmStateAction)this).Finish(); } } public class ScaleChange : FsmStateAction { private GameObject go; private int x; private float y; private bool frame; public ScaleChange(GameObject ThingtoScale, int xScale) { go = ThingtoScale; x = xScale; } private void DoScaleChange() { Extensions.SetScaleX(go.transform, (float)x); } public override void OnEnter() { if ((Object)(object)go == (Object)null) { ((FsmStateAction)this).Finish(); } if (!frame) { DoScaleChange(); ((FsmStateAction)this).Finish(); } } } public class TeamBlastInst : FsmStateAction { public GameObject blast; public TeamBlastInst(GameObject BlastGO) { blast = BlastGO; } public override void OnEnter() { SetUp(); ((FsmStateAction)this).Finish(); } private void SetUp() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(blast); val.transform.position = new Vector3(94.2f, GameObject.Find("Projectile Point").transform.position.y, GameObject.Find("Projectile Point").transform.position.z); val.transform.localScale = new Vector3(1.65f, 2f, 1f); ((Object)val).name = "TEAMATTACKNEW"; ((Behaviour)val.GetComponent<PolygonCollider2D>()).enabled = true; val.SetActive(true); Rigidbody2D component = val.GetComponent<Rigidbody2D>(); component.linearVelocityX = -50f; } } public class ActivateSilkflies : FsmStateAction { public GameObject[] Flies = null; public ActivateSilkflies(GameObject[] flies) { Flies = flies; } public override void OnEnter() { GameObject[] flies = Flies; foreach (GameObject val in flies) { ((Component)val.transform.GetChild(0)).gameObject.SetActive(true); ((Behaviour)val.GetComponent<PlayMakerFSM>()).enabled = true; } ((FsmStateAction)this).Finish(); } } public class PhantomSingCute : FsmStateAction { public ProbabilityAudioClip[] allClips = null; public AudioSource player; public RandomAudioClipTable table; public GameObject hornet; private int clipTotal; private int cur; public PhantomSingCute(RandomAudioClipTable singClips, AudioSource toPlay) { allClips = singClips.clips; player = toPlay; table = singClips; } public PhantomSingCute(RandomAudioClipTable singClips, AudioSource toPlay, GameObject hero) { allClips = singClips.clips; player = toPlay; table = singClips; hornet = hero; } public override void OnEnter() { cur = 0; clipTotal = allClips.Length; ((Behaviour)player).enabled = true; } public override void OnUpdate() { //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) if (!player.isPlaying) { AudioClip clip = allClips[cur].Clip; player.clip = clip; player.Play(0.85); cur++; if (cur == clipTotal) { cur = 0; } } if ((Object)(object)hornet != (Object)null) { float num = Mathf.Abs(((Component)player).gameObject.transform.position.y - hornet.transform.position.y); num /= 100f; if (num > 1f) { num = 1f; } player.volume = Mathf.Abs(0.9f - num); } } public override void OnExit() { ((Behaviour)player).enabled = false; ((FsmStateAction)this).Finish(); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("io.github.ccarchive878.phantinelboss", "ForsakenSentinels", "1.0.1")] public class PhantinelBossPlugin : BaseUnityPlugin { private static Harmony _harmony; public const string Id = "io.github.ccarchive878.phantinelboss"; public static string Name => "ForsakenSentinels"; public static string Version => "1.0.1"; private void Awake() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.ccarchive878.phantinelboss) has loaded!")); _harmony = new Harmony("PhantinelBoss"); ManagedAsset<GameObject> val = ManagedAsset<GameObject>.FromSceneAsset("hang_17b", "Boss Scene - To Additive Load/Song Knight"); ManagedAsset<GameObject> val2 = ManagedAsset<GameObject>.FromSceneAsset("hang_17b", "Boss Scene - To Additive Load/Silkfly Ambient"); ManagedAsset<GameObject> val3 = ManagedAsset<GameObject>.FromSceneAsset("hang_17b", "Boss Scene - To Additive Load/Silkfly Ambient Perched"); SceneManager.activeSceneChanged += OnSceneChange; } private void OnSceneChange(Scene oldScene, Scene newScene) { if (!(((Scene)(ref newScene)).name == "Organ_01")) { return; } _harmony.UnpatchSelf(); if (!GameManager.GetSaveStatsFromData(GameManager.instance.GetSaveGameData(PlayerData.instance.profileID)).saveGameData.playerData.defeatedPhantom) { ((BaseUnityPlugin)this).Logger.LogMessage((object)"Phantom is not defeated on this save file. . ."); if (GameManager.GetSaveStatsFromData(GameManager.instance.GetSaveGameData(PlayerData.instance.profileID)).saveGameData.playerData.wokeSongChevalier) { ((BaseUnityPlugin)this).Logger.LogMessage((object)". . . and the Sentinel is awake. Patching in modded encounter. . ."); _harmony.PatchAll(typeof(PhantomAndSentiPatches)); } else { ((BaseUnityPlugin)this).Logger.LogMessage((object)". . . but the Sentinel remains asleep."); } } else { ((BaseUnityPlugin)this).Logger.LogMessage((object)"Phantom has already been defeated in this save file!"); } } private void OnDestroy() { _harmony.UnpatchSelf(); } } internal static class PhantomAndSentiPatches { [HarmonyPrefix] [HarmonyPatch(typeof(PlayMakerFSM), "Start")] private static void ModifyPhantom(PlayMakerFSM __instance) { if (((Object)__instance).name == "Phantom" && __instance.FsmName == "Control" && ((Component)__instance).gameObject.layer == LayerMask.NameToLayer("Enemies")) { ((Component)__instance).gameObject.AddComponent<PhantinelComponent>(); } } [HarmonyPostfix] [HarmonyPatch(typeof(Language), "Get", new Type[] { typeof(string), typeof(string) })] private static void ChangePhantomTitle(string key, ref string __result) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Invalid comparison between Unknown and I4 if (1 == 0) { } string text2; if (!(key == "PHANTOM_SUPER")) { if (key == "PHANTOM_MAIN") { LanguageCode val = Language.CurrentLanguage(); if (1 == 0) { } string text = (((int)val != 44) ? __result : "Sentinels"); if (1 == 0) { } text2 = text; } else { text2 = __result; } } else { LanguageCode val2 = Language.CurrentLanguage(); if (1 == 0) { } string text = (((int)val2 != 44) ? __result : "Forsaken"); if (1 == 0) { } text2 = text; } if (1 == 0) { } __result = text2; } } internal class PhantinelComponent : MonoBehaviour { [CompilerGenerated] private sealed class <SetupBoss>d__14 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public PhantinelComponent <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <SetupBoss>d__14(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>4__this.sentinel.Load(); <>4__this.silkfly.Load(); <>4__this.perchfly.Load(); <>2__current = (object)new WaitUntil((Func<bool>)(() => <>4__this.sentinel.IsLoaded && <>4__this.silkfly.IsLoaded && <>4__this.perchfly.IsLoaded)); <>1__state = 1; return true; case 1: <>1__state = -1; <>2__current = <>4__this.sentinel.Handle; <>1__state = 2; return true; case 2: <>1__state = -1; if (<>4__this.sentinel.Handle.OperationException != null) { <>4__this.l.LogError((object)$"Error loading asset: {<>4__this.sentinel.Handle.OperationException}"); return false; } if (<>4__this.silkfly.Handle.OperationException != null) { <>4__this.l.LogError((object)$"Error loading asset: {<>4__this.silkfly.Handle.OperationException}"); return false; } if (<>4__this.perchfly.Handle.OperationException != null) { <>4__this.l.LogError((object)$"Error loading asset: {<>4__this.perchfly.Handle.OperationException}"); return false; } <>4__this.senti = ManagedAssetExtensions.InstantiateAsset<GameObject>(<>4__this.sentinel); ((Object)<>4__this.senti).name = "Second Sentinel"; <>4__this.senti.transform.position = new Vector3(76.5f, 106f); <>4__this.senti.transform.localScale = new Vector3(-1f, 1f, 1f); <>4__this.senti.SetActive(true); <>4__this.ambientFly = ManagedAssetExtensions.InstantiateAsset<GameObject>(<>4__this.silkfly); ((Object)<>4__this.ambientFly).name = "Silkfly Normal"; <>4__this.perchedFly = ManagedAssetExtensions.InstantiateAsset<GameObject>(<>4__this.perchfly); ((Object)<>4__this.perchedFly).name = "Silkfly Perched"; <>4__this.GetComponents(); <>4__this.EventSenders(); <>4__this.FixSenti(); <>4__this.SetupSilkflies(); <>4__this.CoordinateIntro(); <>4__this.DeathManager(); <>4__this.CoordinateHealth(); <>4__this.PrepareTeamBlast(); <>4__this.TeamAttack(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private ManagedAsset<GameObject> sentinel; private ManagedAsset<GameObject> silkfly; private ManagedAsset<GameObject> perchfly; private GameObject? ambientFly; private GameObject? perchedFly; private GameObject[] arenaFlies = null; private ManualLogSource l = Logger.CreateLogSource("ComponentLogger"); private PlayMakerFSM _phanControl = null; private GameObject senti = null; private GameObject TeamWind = null; private PlayMakerFSM _senControl = null; private SendEventByName sendToPhan = null; private SendEventByName sendToSenti = null; private void Awake() { ManualLogSource val = Logger.CreateLogSource("ComponentLogger"); sentinel = ManagedAsset<GameObject>.FromSceneAsset("hang_17b", "Boss Scene - To Additive Load/Song Knight"); silkfly = ManagedAsset<GameObject>.FromSceneAsset("hang_17b", "Boss Scene - To Additive Load/Silkfly Ambient"); perchfly = ManagedAsset<GameObject>.FromSceneAsset("hang_17b", "Boss Scene - To Additive Load/Silkfly Ambient Perched"); ((MonoBehaviour)this).StartCoroutine(SetupBoss()); } [IteratorStateMachine(typeof(<SetupBoss>d__14))] private IEnumerator SetupBoss() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <SetupBoss>d__14(0) { <>4__this = this }; } private void GetComponents() { _phanControl = FSMUtility.LocateMyFSM(((Component)this).gameObject, "Control"); _senControl = FSMUtility.LocateMyFSM(senti, "Control"); } private void EventSenders() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Expected O, but got Unknown FsmEvent val = new FsmEvent("TEAM NEXT"); FsmEventTarget val2 = new FsmEventTarget(); val2.gameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(((Component)_phanControl).gameObject), ownerOption = (OwnerDefaultOption)1 }; val2.target = (EventTarget)1; sendToPhan = new SendEventByName { eventTarget = val2, sendEvent = FsmString.op_Implicit("TEAM NEXT"), delay = FsmFloat.op_Implicit(1f), everyFrame = true }; FsmEventTarget val3 = new FsmEventTarget(); val3.gameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(senti), ownerOption = (OwnerDefaultOption)1 }; val3.target = (EventTarget)1; sendToSenti = new SendEventByName { eventTarget = val3, sendEvent = FsmString.op_Implicit("TEAM NEXT"), delay = FsmFloat.op_Implicit(1f), everyFrame = true }; } private void FixSenti() { FsmUtil.ChangeTransition(_senControl, "Init", "UNENCOUNTERED", "Encountered"); FsmUtil.GetState(_senControl, "Battle Start").Actions[6].enabled = false; PlayMakerFSM val = FSMUtility.LocateMyFSM(senti, "Save Hero"); FsmStateAction[] actions = FsmUtil.GetState(val, "State 2").Actions; foreach (FsmStateAction val2 in actions) { FloatClamp val3 = (FloatClamp)(object)((val2 is FloatClamp) ? val2 : null); if (val3 != null) { val3.minValue = FsmFloat.op_Implicit(72.15f); val3.maxValue = FsmFloat.op_Implicit(96.85f); } } FsmStateAction[] actions2 = FsmUtil.GetState(_senControl, "Dash Slash 3").Actions; foreach (FsmStateAction val4 in actions2) { FloatClamp val5 = (FloatClamp)(object)((val4 is FloatClamp) ? val4 : null); if (val5 != null) { val5.minValue = FsmFloat.op_Implicit(72.15f); val5.maxValue = FsmFloat.op_Implicit(96.85f); } } senti.AddComponent<ConstrainPosition>(); ConstrainPosition component = senti.GetComponent<ConstrainPosition>(); component.constrainY = true; component.yMin = 104f; component.yMax = 200f; } private void SetupSilkflies() { //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) ((Behaviour)ambientFly.GetComponent<PersistentBoolItem>()).enabled = false; ((Behaviour)perchedFly.GetComponent<PersistentBoolItem>()).enabled = false; float[] array = new float[3] { 103.234f, 105.489f, 127.9104f }; float[] array2 = new float[3] { 87f, 75.8677f, 91.0935f }; float[] array3 = new float[4] { 101.3855f, 104.6476f, 110f, 115f }; for (int i = 0; i < 3; i++) { GameObject val = Object.Instantiate<GameObject>(ambientFly); ((Object)val).name = "Silkfly Path Air " + i; val.transform.position = new Vector3(array[i], array2[i], ((Component)this).transform.position.z); val.SetActive(true); } for (int j = 0; j < 4; j++) { GameObject val2 = Object.Instantiate<GameObject>(perchedFly); ((Object)val2).name = "Silkfly Path Perched " + j; val2.transform.position = new Vector3(array3[j], 104.5677f, ((Component)this).transform.position.z); val2.SetActive(true); } ((Behaviour)ambientFly.GetComponent<PlayMakerFSM>()).enabled = false; ((Behaviour)perchedFly.GetComponent<PlayMakerFSM>()).enabled = false; ((Component)ambientFly.transform.GetChild(0)).gameObject.SetActive(false); ((Component)ambientFly.transform.GetChild(1)).gameObject.SetActive(false); ((Component)perchedFly.transform.GetChild(0)).gameObject.SetActive(false); ((Component)perchedFly.transform.GetChild(1)).gameObject.SetActive(false); int num = 0; float[] array4 = new float[4] { 75f, 80f, 87.654f, 78f }; for (int k = 0; k < 4; k++) { float num2 = Random.Range(-1f, 1.5f); float num3 = 0f; num3 = ((k != 0 || k != 3) ? 4f : 3.615f); GameObject val3 = Object.Instantiate<GameObject>(perchedFly); ((Object)val3).name = "Silkfly Arena Perched " + k; val3.transform.position = new Vector3(82.6914f + (float)num, 107.7305f, num3); val3.SetActive(true); GameObject val4 = Object.Instantiate<GameObject>(ambientFly); ((Object)val4).name = "Silkfly Arena Air " + k; val4.transform.position = new Vector3(array4[k], 107f + num2, ambientFly.transform.position.z); val4.SetActive(true); arenaFlies = CollectionExtensions.AddToArray<GameObject>(arenaFlies, val4); arenaFlies = CollectionExtensions.AddToArray<GameObject>(arenaFlies, val3); num++; } ambientFly.SetActive(false); perchedFly.SetActive(false); } private void CoordinateIntro() { //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Expected O, but got Unknown //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Expected O, but got Unknown //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Expected O, but got Unknown //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Expected O, but got Unknown //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Expected O, but got Unknown //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Expected O, but got Unknown //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02e4: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown //IL_030b: Unknown result type (might be due to invalid IL or missing references) //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_032b: Unknown result type (might be due to invalid IL or missing references) //IL_0347: Unknown result type (might be due to invalid IL or missing references) //IL_035d: Unknown result type (might be due to invalid IL or missing references) //IL_0367: Unknown result type (might be due to invalid IL or missing references) PlayMakerFSM val = FSMUtility.LocateMyFSM(GameObject.Find("Boss Scene"), "Control"); GameObject.Find("Exhaust Column New").SetActive(false); GameObject.Find("Exhaust Column New (1)").SetActive(false); GameObject.Find("Exhaust Column New (2)").SetActive(false); GameObject.Find("Exhaust Column New (3)").SetActive(false); GameObject.Find("Exhaust Column Timer (1)").SetActive(false); FsmUtil.GetState(_senControl, "Enc Dormant").Actions[2].enabled = false; EnemySingControl val2 = (EnemySingControl)FsmUtil.GetState(_phanControl, "Sing").Actions[3]; RandomAudioClipTable val3 = (RandomAudioClipTable)val2.singAudioTable.value; GameObject val4 = GameObject.Find("Organ Phantom"); AudioSource val5 = val4.AddComponent<AudioSource>(); ((Behaviour)val5).enabled = false; val5.clip = val3.clips[0].Clip; val5.volume = 0.85f; val5.pitch = 1f; val5.minDistance = 50f; val5.maxDistance = 175f; val5.loop = false; val5.playOnAwake = true; val5.mute = false; FsmState val6 = new FsmState(val.fsm); val6.name = "Sing Init"; val6.Actions = (FsmStateAction[])(object)new FsmStateAction[2] { new PhantomSingCute(val3, val5, ((Component)HeroController.instance).gameObject), FsmUtil.GetStateAction(val, "Init", 11) }; FsmUtil.AddState(val, val6); FsmUtil.ChangeTransition(val, "Init", "ENTER", "Sing Init"); FsmUtil.AddTransition(val, "Sing Init", "ENTER", "Enter"); val.SendEvent("ENTER"); Wait val7 = (Wait)FsmUtil.GetState(val, "Enter").Actions[3]; val7.time = FsmFloat.op_Implicit(0.8f); SendEventByName val8 = new SendEventByName(); val8.sendEvent = FsmString.op_Implicit("WAKE"); val8.delay = FsmFloat.op_Implicit(0f); val8.everyFrame = true; FsmEventTarget val9 = new FsmEventTarget(); val9.gameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(senti), ownerOption = (OwnerDefaultOption)1 }; val9.target = (EventTarget)1; val8.eventTarget = val9; FsmUtil.AddAction(val, "FG Column", (FsmStateAction)(object)val8); GameObject.Find("Fog Column FG").transform.position = new Vector3(14.23f, 0f); GameObject val10 = GameObject.Find("Fog Column Antic"); val10.transform.position = new Vector3(val10.transform.position.x + 14.23f, val10.transform.position.y); ActivateGameObject val11 = (ActivateGameObject)FsmUtil.GetState(val, "FG Column").Actions[2]; GameObject value = val11.gameObject.gameObject.value; value.transform.position = new Vector3(((Component)this).transform.position.x + 14.23f, ((Component)this).transform.position.y); ((Component)this).gameObject.transform.position = new Vector3(((Component)this).transform.position.x + 14.23f, ((Component)this).transform.position.y); FsmUtil.AddAction(_phanControl, "Start Pause", FsmUtil.GetState(_phanControl, "Evade Antic").Actions[0]); } private void DeathManager() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected O, but got Unknown //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Expected O, but got Unknown //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Expected O, but got Unknown //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Expected O, but got Unknown //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Expected O, but got Unknown //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Expected O, but got Unknown //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Expected O, but got Unknown //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Expected O, but got Unknown FsmUtil.AddAction(_senControl, "Enc End Pause", (FsmStateAction)new SetMeshRenderer { gameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(senti), ownerOption = (OwnerDefaultOption)1 }, active = FsmBool.op_Implicit(false) }); FsmUtil.RemoveTransition(_senControl, "Enc End Pause", "FINISHED"); Transform child = senti.transform.GetChild(40); PlayMakerFSM val = FSMUtility.LocateMyFSM(((Component)child).gameObject, "Death"); FsmUtil.RemoveTransition(val, "Blow", "FINISHED"); FsmUtil.AddAction(val, "Blow", (FsmStateAction)new SetPosition2D { GameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(((Component)child).gameObject), ownerOption = (OwnerDefaultOption)1 }, Vector = FsmVector2.op_Implicit(new Vector2(80f, 200f)), Space = (Space)0, EveryFrame = false }); FsmUtil.AddAction(val, "Blow", (FsmStateAction)(object)sendToPhan); Tk2dPlayAnimationWithEvents val2 = (Tk2dPlayAnimationWithEvents)FsmUtil.GetState(_phanControl, "Final Parry").Actions[6]; val2.clipName = FsmString.op_Implicit("Death Stagger"); FsmUtil.AddAction(_phanControl, "Final Parry", (FsmStateAction)new NextFrameEvent { sendEvent = FsmEvent.GetFsmEvent("NEXT") }); FsmUtil.ChangeTransition(_phanControl, "Final Parry", "NEXT", "Death Steam"); FsmState state = FsmUtil.GetState(_phanControl, "Final Parry"); state.Actions[16].enabled = false; state.Actions[13].enabled = false; state.Actions[12].enabled = false; FsmUtil.AddAction(_phanControl, "Death Explode", (FsmStateAction)new SetMeshRenderer { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, active = FsmBool.op_Implicit(false) }); FsmUtil.AddAction(_phanControl, "Death Steam", (FsmStateAction)(object)new RaisePhantom(((Component)this).gameObject)); FsmState val3 = new FsmState(_phanControl.fsm); val3.Name = "Death Wait Phantom"; FsmUtil.AddState(_phanControl, val3); FsmUtil.ChangeTransition(_phanControl, "Death Explode", "FINISHED", "Death Wait Phantom"); FsmUtil.AddTransition(_phanControl, "Death Wait Phantom", "TEAM NEXT", "Fade To Black"); FsmUtil.AddAction(_senControl, "Enc End Pause", (FsmStateAction)(object)sendToPhan); } private void CoordinateHealth() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Expected O, but got Unknown //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Expected O, but got Unknown //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Expected O, but got Unknown //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Expected O, but got Unknown SetHP val = new SetHP { target = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(((Component)_phanControl).gameObject), ownerOption = (OwnerDefaultOption)1 }, hp = FsmInt.op_Implicit(325) }; SetHP val2 = new SetHP { target = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(senti), ownerOption = (OwnerDefaultOption)1 }, hp = FsmInt.op_Implicit(400) }; FsmUtil.AddAction(_phanControl, "Dragoon Rage", (FsmStateAction)(object)val2); SubtractHP val3 = new SubtractHP { target = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(senti), ownerOption = (OwnerDefaultOption)1 }, amount = FsmInt.op_Implicit(senti.GetComponent<HealthManager>().hp / 2) }; SubtractHP val4 = new SubtractHP { target = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, amount = FsmInt.op_Implicit(((Component)_phanControl).gameObject.GetComponent<HealthManager>().hp / 2) }; FsmUtil.AddAction(_phanControl, "Death Explode", (FsmStateAction)(object)val3); FsmUtil.AddAction(_senControl, "Enc End Pause", (FsmStateAction)(object)val4); FsmState val5 = new FsmState(_senControl.fsm); val5.Name = "Phase 2 Antic"; FsmUtil.AddState(_senControl, val5); BoolTest val6 = new BoolTest { boolVariable = FsmUtil.GetBoolVariable(_senControl, "P2"), isTrue = FsmEvent.GetFsmEvent("WAKE"), isFalse = FsmEvent.GetFsmEvent("WALL"), everyFrame = false }; FsmUtil.InsertAction(_senControl, "Idle", (FsmStateAction)(object)val6, 0); FsmUtil.InsertAction(_senControl, "Move Choice", (FsmStateAction)(object)val6, 0); FsmUtil.InsertAction(_senControl, "Do Move", (FsmStateAction)(object)val6, 0); FsmUtil.AddTransition(_senControl, "Idle", "WAKE", "Leave Antic"); FsmUtil.AddTransition(_senControl, "Move Choice", "WAKE", "Leave Antic"); FsmUtil.AddTransition(_senControl, "Do Move", "WAKE", "Leave Antic"); FsmUtil.ChangeTransition(_senControl, "Leave Jump", "FINISHED", "Phase 2 Antic"); val5.Actions = (FsmStateAction[])(object)new FsmStateAction[2] { (FsmStateAction)val, (FsmStateAction)sendToPhan }; } private void PrepareTeamBlast() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown SpawnObjectFromGlobalPool val = (SpawnObjectFromGlobalPool)FsmUtil.GetStateAction(_senControl, "WindSlash", 9); GameObject value = val.gameObject.value; if ((Object)(object)value != (Object)null) { GameObject val2 = Object.Instantiate<GameObject>(value); val2.SetActive(false); ((Object)val2).name = "Team Wind Blast Base"; TeamWind = val2; } } private void TeamAttack() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Expected O, but got Unknown //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Expected O, but got Unknown //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Expected O, but got Unknown //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Expected O, but got Unknown //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Expected O, but got Unknown //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Expected O, but got Unknown //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Expected O, but got Unknown //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Expected O, but got Unknown //IL_02d5: Unknown result type (might be due to invalid IL or missing references) //IL_02da: Unknown result type (might be due to invalid IL or missing references) //IL_02ea: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Expected O, but got Unknown //IL_02fd: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_031e: Unknown result type (might be due to invalid IL or missing references) //IL_0320: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Expected O, but got Unknown //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_0355: Unknown result type (might be due to invalid IL or missing references) //IL_0364: Unknown result type (might be due to invalid IL or missing references) //IL_0366: Unknown result type (might be due to invalid IL or missing references) //IL_036b: Unknown result type (might be due to invalid IL or missing references) //IL_0373: Expected O, but got Unknown //IL_039f: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Expected O, but got Unknown //IL_03c6: Unknown result type (might be due to invalid IL or missing references) //IL_03cb: Unknown result type (might be due to invalid IL or missing references) //IL_03db: Unknown result type (might be due to invalid IL or missing references) //IL_03ec: Expected O, but got Unknown //IL_0417: Unknown result type (might be due to invalid IL or missing references) //IL_041e: Expected O, but got Unknown //IL_043a: Unknown result type (might be due to invalid IL or missing references) //IL_0441: Expected O, but got Unknown //IL_0458: Unknown result type (might be due to invalid IL or missing references) //IL_045d: Unknown result type (might be due to invalid IL or missing references) //IL_0464: Unknown result type (might be due to invalid IL or missing references) //IL_0474: Unknown result type (might be due to invalid IL or missing references) //IL_0485: Expected O, but got Unknown //IL_0487: Unknown result type (might be due to invalid IL or missing references) //IL_048c: Unknown result type (might be due to invalid IL or missing references) //IL_048d: Unknown result type (might be due to invalid IL or missing references) //IL_0492: Unknown result type (might be due to invalid IL or missing references) //IL_04a3: Unknown result type (might be due to invalid IL or missing references) //IL_04a5: Unknown result type (might be due to invalid IL or missing references) //IL_04af: Expected O, but got Unknown //IL_04af: Unknown result type (might be due to invalid IL or missing references) //IL_04bf: Unknown result type (might be due to invalid IL or missing references) //IL_04ce: Unknown result type (might be due to invalid IL or missing references) //IL_04d5: Unknown result type (might be due to invalid IL or missing references) //IL_04e0: Unknown result type (might be due to invalid IL or missing references) //IL_04ea: Expected O, but got Unknown //IL_04ea: Unknown result type (might be due to invalid IL or missing references) //IL_04f5: Unknown result type (might be due to invalid IL or missing references) //IL_04ff: Expected O, but got Unknown //IL_04ff: Unknown result type (might be due to invalid IL or missing references) //IL_050a: Unknown result type (might be due to invalid IL or missing references) //IL_0514: Expected O, but got Unknown //IL_0514: Unknown result type (might be due to invalid IL or missing references) //IL_0517: Unknown result type (might be due to invalid IL or missing references) //IL_051c: Unknown result type (might be due to invalid IL or missing references) //IL_0528: Unknown result type (might be due to invalid IL or missing references) //IL_0530: Expected O, but got Unknown //IL_0532: Unknown result type (might be due to invalid IL or missing references) //IL_0537: Unknown result type (might be due to invalid IL or missing references) //IL_053e: Unknown result type (might be due to invalid IL or missing references) //IL_054b: Expected O, but got Unknown //IL_057e: Unknown result type (might be due to invalid IL or missing references) //IL_0585: Expected O, but got Unknown //IL_059c: Unknown result type (might be due to invalid IL or missing references) //IL_05a1: Unknown result type (might be due to invalid IL or missing references) //IL_05a2: Unknown result type (might be due to invalid IL or missing references) //IL_05a7: Unknown result type (might be due to invalid IL or missing references) //IL_05b8: Unknown result type (might be due to invalid IL or missing references) //IL_05ba: Unknown result type (might be due to invalid IL or missing references) //IL_05c4: Expected O, but got Unknown //IL_05c4: Unknown result type (might be due to invalid IL or missing references) //IL_05d4: Unknown result type (might be due to invalid IL or missing references) //IL_05e5: Expected O, but got Unknown //IL_05e7: Unknown result type (might be due to invalid IL or missing references) //IL_05ec: Unknown result type (might be due to invalid IL or missing references) //IL_05ed: Unknown result type (might be due to invalid IL or missing references) //IL_05f2: Unknown result type (might be due to invalid IL or missing references) //IL_0603: Unknown result type (might be due to invalid IL or missing references) //IL_0605: Unknown result type (might be due to invalid IL or missing references) //IL_060f: Expected O, but got Unknown //IL_060f: Unknown result type (might be due to invalid IL or missing references) //IL_061f: Unknown result type (might be due to invalid IL or missing references) //IL_062e: Unknown result type (might be due to invalid IL or missing references) //IL_0635: Unknown result type (might be due to invalid IL or missing references) //IL_0640: Unknown result type (might be due to invalid IL or missing references) //IL_064a: Expected O, but got Unknown //IL_064a: Unknown result type (might be due to invalid IL or missing references) //IL_0655: Unknown result type (might be due to invalid IL or missing references) //IL_065f: Expected O, but got Unknown //IL_065f: Unknown result type (might be due to invalid IL or missing references) //IL_066a: Unknown result type (might be due to invalid IL or missing references) //IL_0674: Expected O, but got Unknown //IL_0674: Unknown result type (might be due to invalid IL or missing references) //IL_0677: Unknown result type (might be due to invalid IL or missing references) //IL_067c: Unknown result type (might be due to invalid IL or missing references) //IL_0688: Unknown result type (might be due to invalid IL or missing references) //IL_0690: Expected O, but got Unknown //IL_0692: Unknown result type (might be due to invalid IL or missing references) //IL_0697: Unknown result type (might be due to invalid IL or missing references) //IL_069e: Unknown result type (might be due to invalid IL or missing references) //IL_06af: Expected O, but got Unknown //IL_0715: Unknown result type (might be due to invalid IL or missing references) //IL_071c: Expected O, but got Unknown //IL_0733: Unknown result type (might be due to invalid IL or missing references) //IL_0738: Unknown result type (might be due to invalid IL or missing references) //IL_0748: Unknown result type (might be due to invalid IL or missing references) //IL_0759: Expected O, but got Unknown //IL_075b: Unknown result type (might be due to invalid IL or missing references) //IL_0760: Unknown result type (might be due to invalid IL or missing references) //IL_0761: Unknown result type (might be due to invalid IL or missing references) //IL_0766: Unknown result type (might be due to invalid IL or missing references) //IL_0777: Unknown result type (might be due to invalid IL or missing references) //IL_0779: Unknown result type (might be due to invalid IL or missing references) //IL_0783: Expected O, but got Unknown //IL_0783: Unknown result type (might be due to invalid IL or missing references) //IL_0793: Unknown result type (might be due to invalid IL or missing references) //IL_07a3: Unknown result type (might be due to invalid IL or missing references) //IL_07b3: Unknown result type (might be due to invalid IL or missing references) //IL_07bf: Unknown result type (might be due to invalid IL or missing references) //IL_07d0: Expected O, but got Unknown //IL_07d2: Unknown result type (might be due to invalid IL or missing references) //IL_07d7: Unknown result type (might be due to invalid IL or missing references) //IL_07d8: Unknown result type (might be due to invalid IL or missing references) //IL_07dd: Unknown result type (might be due to invalid IL or missing references) //IL_07ef: Unknown result type (might be due to invalid IL or missing references) //IL_07f1: Unknown result type (might be due to invalid IL or missing references) //IL_07fb: Expected O, but got Unknown //IL_07fb: Unknown result type (might be due to invalid IL or missing references) //IL_0807: Unknown result type (might be due to invalid IL or missing references) //IL_0813: Unknown result type (might be due to invalid IL or missing references) //IL_081a: Unknown result type (might be due to invalid IL or missing references) //IL_0822: Expected O, but got Unknown //IL_0824: Unknown result type (might be due to invalid IL or missing references) //IL_0829: Unknown result type (might be due to invalid IL or missing references) //IL_082a: Unknown result type (might be due to invalid IL or missing references) //IL_082f: Unknown result type (might be due to invalid IL or missing references) //IL_0841: Unknown result type (might be due to invalid IL or missing references) //IL_0843: Unknown result type (might be due to invalid IL or missing references) //IL_084d: Expected O, but got Unknown //IL_084d: Unknown result type (might be due to invalid IL or missing references) //IL_0858: Unknown result type (might be due to invalid IL or missing references) //IL_0867: Unknown result type (might be due to invalid IL or missing references) //IL_0869: Unknown result type (might be due to invalid IL or missing references) //IL_086e: Unknown result type (might be due to invalid IL or missing references) //IL_0876: Expected O, but got Unknown //IL_08a2: Unknown result type (might be due to invalid IL or missing references) //IL_08a9: Expected O, but got Unknown //IL_08bd: Unknown result type (might be due to invalid IL or missing references) //IL_08c4: Expected O, but got Unknown //IL_0989: Unknown result type (might be due to invalid IL or missing references) //IL_0990: Expected O, but got Unknown //IL_09a7: Unknown result type (might be due to invalid IL or missing references) //IL_09ac: Unknown result type (might be due to invalid IL or missing references) //IL_09c2: Unknown result type (might be due to invalid IL or missing references) //IL_09ce: Unknown result type (might be due to invalid IL or missing references) //IL_09d6: Expected O, but got Unknown //IL_09d8: Unknown result type (might be due to invalid IL or missing references) //IL_09dd: Unknown result type (might be due to invalid IL or missing references) //IL_09f3: Unknown result type (might be due to invalid IL or missing references) //IL_09ff: Unknown result type (might be due to invalid IL or missing references) //IL_0a0f: Unknown result type (might be due to invalid IL or missing references) //IL_0a20: Expected O, but got Unknown //IL_0a22: Unknown result type (might be due to invalid IL or missing references) //IL_0a27: Unknown result type (might be due to invalid IL or missing references) //IL_0a37: Unknown result type (might be due to invalid IL or missing references) //IL_0a48: Expected O, but got Unknown //IL_0b90: Unknown result type (might be due to invalid IL or missing references) //IL_0b95: Unknown result type (might be due to invalid IL or missing references) //IL_0b9c: Unknown result type (might be due to invalid IL or missing references) //IL_0bb7: Expected O, but got Unknown FsmOwnerDefault gameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(senti), ownerOption = (OwnerDefaultOption)1 }; FsmInt val = FsmUtil.AddIntVariable(_senControl, "Rage Blasts"); FsmState val2 = new FsmState(_phanControl.fsm); val2.Name = "Phantom Ally Wait"; FsmUtil.AddState(_phanControl, val2); val2.Actions = (FsmStateAction[])(object)new FsmStateAction[2] { (FsmStateAction)new SetPosition2D { GameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(((Component)_phanControl).gameObject), ownerOption = (OwnerDefaultOption)1 }, Vector = FsmVector2.op_Implicit(new Vector2(84.5f, 122.2f)), Space = (Space)0, EveryFrame = true }, (FsmStateAction)new BoolTest { boolVariable = FsmUtil.GetBoolVariable(_phanControl, "Did Rage"), isTrue = FsmEvent.GetFsmEvent("NEXT") } }; FsmUtil.AddTransition(_phanControl, "Dragoon Away", "RAGE", "Phantom Ally Wait"); FsmUtil.AddAction(_phanControl, "Dragoon Away", (FsmStateAction)new BoolTest { boolVariable = FsmUtil.GetBoolVariable(_phanControl, "Raging"), isTrue = FsmEvent.GetFsmEvent("RAGE") }); FsmUtil.AddAction(_senControl, "Phase 2 Antic", (FsmStateAction)new SetPosition2D { GameObject = gameObject, Vector = FsmVector2.op_Implicit(new Vector2(85f, 132f)), Space = (Space)0, EveryFrame = false }); FsmUtil.AddAction(_senControl, "Phase 2 Antic", (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(senti), ownerOption = (OwnerDefaultOption)1 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = true }); FsmUtil.AddAction(_senControl, "Phase 2 Antic", (FsmStateAction)new SetIntValue { intVariable = FsmUtil.GetIntVariable(_senControl, "Rage Blasts"), intValue = FsmInt.op_Implicit(4), everyFrame = false }); FsmUtil.AddAction(_senControl, "Phase 2 Antic", (FsmStateAction)(object)new ScaleChange(senti, -1)); FsmUtil.AddAction(_senControl, "Phase 2 Antic", (FsmStateAction)(object)new PrepP2(_senControl)); FsmState val3 = new FsmState(_phanControl.fsm); val3.Name = "Air Roar"; val3.Actions = (FsmStateAction[])(object)new FsmStateAction[6] { FsmUtil.GetState(_phanControl, "Dragoon Roar").Actions[1], FsmUtil.GetState(_phanControl, "Dragoon Roar").Actions[2], FsmUtil.GetState(_phanControl, "Dragoon Roar").Actions[4], (FsmStateAction)new Wait { time = FsmFloat.op_Implicit(1.5f), finishEvent = FsmEvent.GetFsmEvent("NEXT") }, (FsmStateAction)new SetPosition2D { GameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(((Component)_phanControl).gameObject), ownerOption = (OwnerDefaultOption)1 }, Vector = FsmVector2.op_Implicit(new Vector2(FsmUtil.GetFloatVariable(_phanControl, "Dragoon X").value, FsmUtil.GetFloatVariable(_phanControl, "Dragoon Y").value)), Space = (Space)0, EveryFrame = true }, new ActivateSilkflies(arenaFlies) }; FsmUtil.AddState(_phanControl, val3); FsmState val4 = new FsmState(_phanControl.fsm); val4.Name = "Start Team Attack"; val4.Actions = (FsmStateAction[])(object)new FsmStateAction[2] { (FsmStateAction)sendToSenti, (FsmStateAction)new Wait { time = FsmFloat.op_Implicit(1.91f), finishEvent = FsmEvent.GetFsmEvent("NEXT") } }; FsmUtil.AddState(_phanControl, val4); SetFloatValue val5 = (SetFloatValue)FsmUtil.GetState(_phanControl, "Dragoon Rage").Actions[3]; val5.floatValue = FsmFloat.op_Implicit(0.95f); FsmState val6 = new FsmState(_senControl.fsm); val6.Name = "Team Descend"; val6.Actions = (FsmStateAction[])(object)new FsmStateAction[4] { (FsmStateAction)new Tk2dPlayAnimation { gameObject = gameObject, animLibName = FsmString.op_Implicit(""), clipName = FsmString.op_Implicit("Dive Attack") }, (FsmStateAction)new AnimatePositionTo { gameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(senti), ownerOption = (OwnerDefaultOption)0 }, toValue = FsmVector3.op_Implicit(new Vector3(95.2224f, 106f, 0f)), localSpace = false, time = new FsmFloat(FsmFloat.op_Implicit(0.45f)), speed = new FsmFloat(FsmFloat.op_Implicit(1f)), delay = new FsmFloat(FsmFloat.op_Implicit(0f)), easeType = (EaseType)21, reverse = FsmBool.op_Implicit(false), realTime = false }, (FsmStateAction)new SetIsKinematic2d { gameObject = gameObject, isKinematic = FsmBool.op_Implicit(false) }, FsmUtil.GetStateAction(_senControl, "Rapid Slash Connect", 5) }; FsmUtil.AddState(_senControl, val6); FsmState val7 = new FsmState(_senControl.fsm); val7.Name = "Team Pos"; val7.Actions = (FsmStateAction[])(object)new FsmStateAction[4] { (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(senti), ownerOption = (OwnerDefaultOption)0 }, clipName = FsmString.op_Implicit("Wind Slash Antic"), animationCompleteEvent = FsmEvent.GetFsmEvent("FINISHED") }, (FsmStateAction)new AnimatePositionTo { gameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(senti), ownerOption = (OwnerDefaultOption)1 }, toValue = FsmVector3.op_Implicit(new Vector3(95.2224f, 107.85f, 0f)), localSpace = false, time = new FsmFloat(FsmFloat.op_Implicit(0.15f)), speed = new FsmFloat(FsmFloat.op_Implicit(1f)), delay = new FsmFloat(FsmFloat.op_Implicit(0f)), easeType = (EaseType)21, reverse = FsmBool.op_Implicit(false), realTime = false }, (FsmStateAction)new SetGravity2dScale { gameObject = gameObject, gravityScale = FsmFloat.op_Implicit(0f) }, new ScaleChange(senti, 1) }; FsmUtil.AddState(_senControl, val7); Transform val8 = Object.Instantiate<Transform>(((Component)_phanControl).transform.GetChild(12)); ((Object)((Component)val8).gameObject).name = "Senti Focus"; Extensions.SetRotationZ(val8, 270f); FsmState val9 = new FsmState(_senControl.fsm); val9.Name = "Team Charge"; val9.Actions = (FsmStateAction[])(object)new FsmStateAction[4] { (FsmStateAction)new Wait { time = FsmFloat.op_Implicit(1f), finishEvent = FsmEvent.GetFsmEvent("FINISHED") }, (FsmStateAction)new ObjectJitter { gameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(senti), ownerOption = (OwnerDefaultOption)1 }, x = FsmFloat.op_Implicit(0.45f), y = FsmFloat.op_Implicit(0.45f), z = FsmFloat.op_Implicit(0f), allowMovement = FsmBool.op_Implicit(false), limitFps = FsmFloat.op_Implicit(0f) }, (FsmStateAction)new ActivateGameObject { gameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(((Component)val8).gameObject), ownerOption = (OwnerDefaultOption)1 }, activate = FsmBool.op_Implicit(true), recursive = FsmBool.op_Implicit(false), resetOnExit = false, everyFrame = false }, (FsmStateAction)new SetPosition2D { GameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(((Component)val8).gameObject), ownerOption = (OwnerDefaultOption)1 }, Vector = FsmVector2.op_Implicit(new Vector2(72.75f, 107.5f)), Space = (Space)0, EveryFrame = false } }; FsmUtil.AddState(_senControl, val9); SetVelocityByScale val10 = (SetVelocityByScale)FsmUtil.GetState(_senControl, "WindSlash").Actions[11]; FsmOwnerDefault gameObject2 = val10.gameObject; FsmState val11 = new FsmState(_senControl.fsm); val11.Name = "Team Blast"; val11.Actions = (FsmStateAction[])(object)new FsmStateAction[6] { FsmUtil.GetState(_senControl, "WindSlash").Actions[2], FsmUtil.GetState(_senControl, "WindSlash").Actions[3], FsmUtil.GetState(_senControl, "WindSlash").Actions[5], FsmUtil.GetState(_senControl, "WindSlash").Actions[6], FsmUtil.GetState(_senControl, "WindSlash").Actions[10], new TeamBlastInst(TeamWind) }; FsmUtil.AddState(_senControl, val11); FsmState val12 = new FsmState(_senControl.fsm); val12.Name = "Team Repeat?"; val12.Actions = (FsmStateAction[])(object)new FsmStateAction[3] { (FsmStateAction)new IntAdd { intVariable = FsmUtil.GetIntVariable(_senControl, "Rage Blasts"), add = FsmInt.op_Implicit(-1), everyFrame = false }, (FsmStateAction)new IntCompare { integer1 = FsmUtil.GetIntVariable(_senControl, "Rage Blasts"), integer2 = FsmInt.op_Implicit(0), lessThan = FsmEvent.GetFsmEvent("CANCEL"), equal = FsmEvent.GetFsmEvent("CANCEL") }, (FsmStateAction)new Wait { time = FsmFloat.op_Implicit(1f), finishEvent = FsmEvent.GetFsmEvent("FINISHED") } }; FsmUtil.AddState(_senControl, val12); FsmUtil.AddTransition(_phanControl, "Phantom Ally Wait", "NEXT", "Pos"); FsmUtil.AddTransition(_phanControl, "Phantom Ally Wait", "TEAM NEXT", "Air Roar"); FsmUtil.AddTransition(_phanControl, "Air Roar", "NEXT", "Start Team Attack"); FsmUtil.AddTransition(_phanControl, "Start Team Attack", "NEXT", "Pos"); FsmUtil.AddTransition(_senControl, "Phase 2 Antic", "TEAM NEXT", "Team Descend"); FsmUtil.AddTransition(_senControl, "Team Descend", "FINISHED", "Team Pos"); FsmUtil.AddTransition(_senControl, "Team Pos", "FINISHED", "Team Charge"); FsmUtil.AddTransition(_senControl, "Team Charge", "FINISHED", "Team Blast"); FsmUtil.AddTransition(_senControl, "Team Blast", "FINISHED", "Team Repeat?"); FsmUtil.AddTransition(_senControl, "Team Repeat?", "FINISHED", "Team Pos"); FsmUtil.AddTransition(_senControl, "Team Repeat?", "CANCEL", "Jump Fall"); FsmUtil.AddAction(_senControl, "Jump Fall", (FsmStateAction)new SetGravity2dScale { gameObject = gameObject, gravityScale = FsmUtil.GetFloatVariable(_senControl, "Gravity") }); FsmUtil.AddAction(_senControl, "Jump Fall", FsmUtil.GetStateAction(_senControl, "Dash Slash End 2", 2)); } } }