Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of WhiteKnightLace v1.1.0
Lace2AnimeVer.dll
Decompiled 3 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using HutongGames.PlayMaker; using HutongGames.PlayMaker.Actions; using Microsoft.CodeAnalysis; using Silksong.AssetHelper.ManagedAssets; using Silksong.FsmUtil; using TeamCherry.Localization; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Lace2AnimeVer")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0+2b9a95c318df0ca3fd273248a03ad346fcdb161f")] [assembly: AssemblyProduct("Lace2AnimeVer")] [assembly: AssemblyTitle("WhiteKnightLace")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/CCArchive878/Lace2AnimeVer")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace Lace2AnimeVer { public class PullWebSlash : FsmStateAction { [CompilerGenerated] private sealed class <P3Webs>d__5 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public PullWebSlash <>4__this; private float <P3laceS>5__1; private float <intOffset>5__2; private float[] <xPositions>5__3; private int <i>5__4; private int <totalCuts>5__5; private PersonalObjectPool <c>5__6; private GameObject <s>5__7; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <P3Webs>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <xPositions>5__3 = null; <c>5__6 = null; <s>5__7 = null; <>1__state = -2; } private bool MoveNext() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <P3laceS>5__1 = ((FsmStateAction)<>4__this).owner.gameObject.transform.localScale.x; <intOffset>5__2 = 0f; <xPositions>5__3 = new float[19]; <i>5__4 = 0; while (<i>5__4 < <xPositions>5__3.Length) { if (<P3laceS>5__1 == -1f) { <xPositions>5__3[<i>5__4] = 32.3673f + <intOffset>5__2; } else { <xPositions>5__3[<i>5__4] = 77.7543f - <intOffset>5__2; } <intOffset>5__2 += 3.375f; <i>5__4++; } <totalCuts>5__5 = 18; break; case 1: <>1__state = -1; <c>5__6 = null; <s>5__7 = null; <totalCuts>5__5--; break; } if (<totalCuts>5__5 >= 0) { <c>5__6 = ((FsmStateAction)<>4__this).owner.gameObject.GetComponent<PersonalObjectPool>(); <>4__this.cutpref = <c>5__6.startupPool[3].prefab; <s>5__7 = ObjectPool.Spawn(<>4__this.cutpref); <s>5__7.transform.position = new Vector3(<xPositions>5__3[<totalCuts>5__5], 100.6244f); ((Behaviour)<s>5__7.GetComponent<AutoRecycleSelf>()).enabled = true; <s>5__7.GetComponent<Animator>().speed = 0.7f; ((Behaviour)<s>5__7.GetComponent<Animator>()).enabled = true; ((Behaviour)<s>5__7.GetComponent<CameraControlAnimationEvents>()).enabled = true; ((Behaviour)<s>5__7.GetComponent<RandomlyFlipScale>()).enabled = false; <s>5__7.transform.localScale = new Vector3(<P3laceS>5__1, 4f); <>2__current = (object)new WaitForSeconds(0.365f); <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private GameObject cutpref; private PlayMakerFSM control; public PullWebSlash(GameObject SlashPrefab, PlayMakerFSM lace) { cutpref = SlashPrefab; control = lace; } public override void OnEnter() { DoPullWebSlash(); ((FsmStateAction)this).Finish(); } private void DoPullWebSlash() { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) float num = -8.64f; bool value = FsmUtil.GetBoolVariable(control, "Did P3 Shift").value; if (value) { ((FsmStateAction)this).StartCoroutine(P3Webs()); return; } if (!value) { num = -12.945f; } float x = base.owner.gameObject.transform.localScale.x; for (int num2 = 8; num2 >= 0; num2--) { PersonalObjectPool component = base.owner.gameObject.GetComponent<PersonalObjectPool>(); cutpref = component.startupPool[3].prefab; GameObject val = ObjectPool.Spawn(cutpref); val.transform.position = base.owner.gameObject.transform.position + new Vector3(num, 0f, 0f); if (Random.Range(0, 2) == 0) { val.transform.localScale = new Vector3(-1f, 4f); } else { val.transform.localScale = new Vector3(1f, 4f); } ((Behaviour)val.GetComponent<AutoRecycleSelf>()).enabled = true; ((Behaviour)val.GetComponent<Animator>()).enabled = true; ((Behaviour)val.GetComponent<CameraControlAnimationEvents>()).enabled = true; if (!value) { ((Behaviour)val.GetComponent<RandomlyFlipScale>()).enabled = true; num += 4.45f; } else { ((Behaviour)val.GetComponent<RandomlyFlipScale>()).enabled = false; val.transform.localScale = new Vector3(x, 4f); num += 2.75f; } } } [IteratorStateMachine(typeof(<P3Webs>d__5))] private IEnumerator P3Webs() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <P3Webs>d__5(0) { <>4__this = this }; } } public class SprayCuts : FsmStateAction { private PlayMakerFSM control; public SprayCuts(PlayMakerFSM lace) { control = lace; } public override void OnEnter() { DoSprayCuts(); } private void DoSprayCuts() { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) bool value = FsmUtil.GetBoolVariable(control, "Did P3 Shift").value; bool value2 = FsmUtil.GetBoolVariable(control, "Did P2 Shift").value; int num = 3; if (value2) { num = 7; } if (value) { num = 11; } float num2 = Random.Range(-20, 20); float num3 = Random.Range(1, 3); float num4 = Random.Range(1.45f, 1.85f); if (!value) { num2 = -12.945f; } for (int num5 = num; num5 >= 0; num5--) { PersonalObjectPool component = ((Component)control).gameObject.GetComponent<PersonalObjectPool>(); GameObject prefab = component.startupPool[3].prefab; GameObject val = Object.Instantiate<GameObject>(prefab); if (((Component)control).gameObject.transform.localScale.x < 0f) { val.transform.rotation = Quaternion.Euler(0f, 0f, 342f + num2); val.transform.position = ((Component)control).gameObject.transform.position + new Vector3(-1f, 0f, 0f); } else { val.transform.rotation = Quaternion.Euler(0f, 0f, 90f + num2); val.transform.position = ((Component)control).gameObject.transform.position + new Vector3(1f, 0f, 0f); } val.transform.localScale = new Vector3(1f, 1f, 1f); if (value2) { val.transform.localScale = new Vector3(1f + num3, 1f, 1f); } if (value) { val.transform.localScale = new Vector3(1f + num4, 1f, 1f); } ((Behaviour)val.GetComponent<AutoRecycleSelf>()).enabled = true; ((Behaviour)val.GetComponent<Animator>()).enabled = true; ((Behaviour)val.GetComponent<CameraControlAnimationEvents>()).enabled = true; if (!value) { ((Behaviour)val.GetComponent<RandomlyFlipScale>()).enabled = true; num2 = Random.Range(-20, 20); } else { ((Behaviour)val.GetComponent<RandomlyFlipScale>()).enabled = false; num2 = Random.Range(-20, 20); } } } } public class FlurryAir : FsmStateAction { [CompilerGenerated] private sealed class <DoFlurryAir>d__5 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public FlurryAir <>4__this; private float <laceScale>5__1; private Vector3 <spawnSpot>5__2; private float <downshift>5__3; private int <cutsRemaining>5__4; private PersonalObjectPool <c>5__5; private GameObject <cut>5__6; private GameObject <pref>5__7; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DoFlurryAir>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <c>5__5 = null; <cut>5__6 = null; <pref>5__7 = null; <>1__state = -2; } private bool MoveNext() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <laceScale>5__1 = ((Component)<>4__this.control).gameObject.transform.localScale.x; <spawnSpot>5__2 = ((Component)((Component)<>4__this.control).transform.GetChild(4)).transform.position; <downshift>5__3 = 4.6861f; <cutsRemaining>5__4 = <>4__this.numSlashes; break; case 1: <>1__state = -1; <c>5__5 = null; <cut>5__6 = null; <pref>5__7 = null; <cutsRemaining>5__4--; break; } if (<cutsRemaining>5__4 > 0) { <c>5__5 = ((Component)<>4__this.control).gameObject.GetComponent<PersonalObjectPool>(); <cut>5__6 = <c>5__5.startupPool[3].prefab; <pref>5__7 = Object.Instantiate<GameObject>(<cut>5__6); <pref>5__7.transform.position = <spawnSpot>5__2; Extensions.SetScale2D(<pref>5__7.transform, new Vector2(1.4f * <laceScale>5__1, 1.25f)); Extensions.SetPositionY(<pref>5__7.transform, <pref>5__7.transform.position.y - 2f); Extensions.SetPositionZ(<pref>5__7.transform, 0.006f); ((Component)<pref>5__7.transform).transform.Translate(new Vector3(8.9562f * <laceScale>5__1, -1f * <downshift>5__3)); <pref>5__7.GetComponent<Animator>().speed = 1.35f; <downshift>5__3 += 0.65f; <>2__current = (object)new Wait { time = FsmFloat.op_Implicit(0.065f) }; <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private PlayMakerFSM control; private int numSlashes; public FlurryAir(PlayMakerFSM lace, int slashes) { control = lace; numSlashes = slashes; } public override void OnEnter() { ((FsmStateAction)this).StartCoroutine(DoFlurryAir()); } public override void OnExit() { ((FsmStateAction)this).Finish(); } [IteratorStateMachine(typeof(<DoFlurryAir>d__5))] private IEnumerator DoFlurryAir() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DoFlurryAir>d__5(0) { <>4__this = this }; } } public class FlurryGround : FsmStateAction { [CompilerGenerated] private sealed class <DoFlurry>d__5 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public FlurryGround <>4__this; private float <laceScale>5__1; private Vector3 <spawnSpot>5__2; private float[] <zAngs>5__3; private float[] <zAngPosScale>5__4; private int <ind>5__5; private int <cutsRemaining>5__6; private PersonalObjectPool <c>5__7; private GameObject <cut>5__8; private GameObject <pref>5__9; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DoFlurry>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <zAngs>5__3 = null; <zAngPosScale>5__4 = null; <c>5__7 = null; <cut>5__8 = null; <pref>5__9 = null; <>1__state = -2; } private bool MoveNext() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <laceScale>5__1 = ((Component)<>4__this.control).gameObject.transform.localScale.x; <spawnSpot>5__2 = ((Component)((Component)<>4__this.control).transform.GetChild(4)).transform.position; <zAngs>5__3 = new float[4] { 27f, 20f, 30f, 33f }; <zAngPosScale>5__4 = new float[4] { 56f, 49f, 54.75f, 60f }; <ind>5__5 = 0; <cutsRemaining>5__6 = <>4__this.numSlashes; break; case 1: <>1__state = -1; <c>5__7 = null; <cut>5__8 = null; <pref>5__9 = null; <cutsRemaining>5__6--; break; } if (<cutsRemaining>5__6 > 0) { <c>5__7 = ((Component)<>4__this.control).gameObject.GetComponent<PersonalObjectPool>(); <cut>5__8 = <c>5__7.startupPool[3].prefab; <pref>5__9 = Object.Instantiate<GameObject>(<cut>5__8); <pref>5__9.transform.position = <spawnSpot>5__2; Extensions.SetScale2D(<pref>5__9.transform, new Vector2(1.75f * <laceScale>5__1, -2f)); Extensions.SetPositionZ(<pref>5__9.transform, 0.006f); Extensions.SetPositionX(<pref>5__9.transform, <pref>5__9.transform.position.x + 10.2f * <laceScale>5__1); Extensions.SetPositionY(<pref>5__9.transform, <pref>5__9.transform.position.y + 2.4f); if (<laceScale>5__1 == 1f) { Extensions.SetScale2D(<pref>5__9.transform, new Vector2(-1.75f, -2f)); Extensions.SetRotationZ(<pref>5__9.transform, <zAngPosScale>5__4[<ind>5__5]); } else { Extensions.SetRotationZ(<pref>5__9.transform, <zAngs>5__3[<ind>5__5]); } <ind>5__5++; <pref>5__9.GetComponent<Animator>().speed = 1.351f; <>2__current = (object)new Wait { time = FsmFloat.op_Implicit(0.5575f) }; <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private PlayMakerFSM control; private int numSlashes; public FlurryGround(PlayMakerFSM lace, int slashes) { control = lace; numSlashes = slashes; } public override void OnEnter() { ((FsmStateAction)this).StartCoroutine(DoFlurry()); } public override void OnExit() { ((FsmStateAction)this).Finish(); } [IteratorStateMachine(typeof(<DoFlurry>d__5))] private IEnumerator DoFlurry() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DoFlurry>d__5(0) { <>4__this = this }; } } public class CircleSpawn : FsmStateAction { public GameObject prefab; public GameObject lace; public int choice; public CircleSpawn(GameObject circlePrefab, GameObject LaceBoss, int behaviourChoice) { prefab = circlePrefab; lace = LaceBoss; choice = behaviourChoice; } public override void OnEnter() { if (choice == 1) { DoDescending(); } ((FsmStateAction)this).Finish(); } private void DoDescending() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) StartupPool val = lace.GetComponent<PersonalObjectPool>().startupPool[8]; float num = 2f; float num2 = lace.transform.position.y - 1f; float scaleX = Extensions.GetScaleX(lace.transform); for (int i = 0; i < 3; i++) { ObjectPool.Spawn(val.prefab, (Transform)null, new Vector3(Extensions.GetPositionX(lace.transform) + num * scaleX, num2), Quaternion.identity); num += 3f; num2 -= 3f; } } } public class WheelSlash : FsmStateAction { [CompilerGenerated] private sealed class <ExtraWheels>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public WheelSlash <>4__this; private GameObject <pref>5__1; private float[] <a>5__2; private float[] <x>5__3; private float[] <y>5__4; private float[] <s>5__5; private float[] <mults>5__6; private float <mult>5__7; private Transform <hornet>5__8; private int <n>5__9; private float <offEXY>5__10; private float <offEX>5__11; private int <i>5__12; private GameObject <sp>5__13; private AudioPlayerOneShot <audLace>5__14; private AudioSource <aud>5__15; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ExtraWheels>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <pref>5__1 = null; <a>5__2 = null; <x>5__3 = null; <y>5__4 = null; <s>5__5 = null; <mults>5__6 = null; <hornet>5__8 = null; <sp>5__13 = null; <audLace>5__14 = null; <aud>5__15 = null; <>1__state = -2; } private bool MoveNext() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_0357: Expected O, but got Unknown //IL_02b2: Unknown result type (might be due to invalid IL or missing references) //IL_02bc: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; case 1: <>1__state = -1; <pref>5__1 = GameObject.Find("Lace Boss2 New").GetComponent<PersonalObjectPool>().startupPool[3].prefab; <a>5__2 = new float[5] { 90.7f, 225f, 270f, 145f, 90f }; <x>5__3 = new float[5] { 0.6f, -1.55f, 0f, 0f, 0f }; <y>5__4 = new float[5] { 2.5f, 2f, 3f, 1.9f, -50f }; <s>5__5 = new float[5] { -2f, -2f, 2f, -2f, 2f }; <mults>5__6 = new float[2] { -1f, 1f }; <mult>5__7 = <mults>5__6[Random.Range(0, 2)]; <hornet>5__8 = ((Component)HeroController.instance).gameObject.transform; <n>5__9 = 0; break; case 2: <>1__state = -1; <mult>5__7 *= -1f; <n>5__9++; break; } if (<n>5__9 < 2) { <offEXY>5__10 = Random.Range(-0.653f, 5.675f); <offEX>5__11 = Random.Range(2f, 7f) * <mult>5__7; <i>5__12 = 0; while (<i>5__12 < 5) { <sp>5__13 = ObjectPool.Spawn(<pref>5__1, (Transform)null, new Vector3(Extensions.GetPositionX(<hornet>5__8), Extensions.GetPositionY(<hornet>5__8) + <y>5__4[<i>5__12])); <sp>5__13.GetComponent<Animator>().speed = 0.9f; Extensions.SetScaleX(<sp>5__13.transform, <s>5__5[<i>5__12]); Extensions.SetScaleY(<sp>5__13.transform, Mathf.Abs(<s>5__5[<i>5__12])); Extensions.SetScaleZ(<sp>5__13.transform, Mathf.Abs(<s>5__5[<i>5__12])); Extensions.SetRotationZ(<sp>5__13.transform, <a>5__2[<i>5__12]); Extensions.SetPositionX(<sp>5__13.transform, <sp>5__13.transform.position.x + <x>5__3[<i>5__12]); Extensions.SetPositionZ(<sp>5__13.transform, -0.77f); if (<i>5__12 == 0) { <audLace>5__14 = (AudioPlayerOneShot)FsmUtil.GetStateAction(FSMUtility.LocateMyFSM(GameObject.Find("Lace Boss2 New"), "Control"), "ComboSlash 4", 5); <aud>5__15 = <sp>5__13.AddComponent<AudioSource>(); <aud>5__15.playOnAwake = false; <aud>5__15.clip = <audLace>5__14.audioClips[2]; ((FsmStateAction)<>4__this).StartCoroutine(<>4__this.SfxWheel(<aud>5__15)); <audLace>5__14 = null; <aud>5__15 = null; } <sp>5__13 = null; <i>5__12++; } <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 2; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <SfxWheel>d__5 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public AudioSource a; public WheelSlash <>4__this; private AudioPlayerOneShotSingle <impact>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <SfxWheel>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <impact>5__1 = null; <>1__state = -2; } private bool MoveNext() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; a.Play(); <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; <impact>5__1 = (AudioPlayerOneShotSingle)FsmUtil.GetStateAction(FSMUtility.LocateMyFSM(GameObject.Find("Lace Boss2 New"), "Control"), "Slash Slam", 3); a.clip = (AudioClip)<impact>5__1.audioClip.value; a.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private PlayMakerFSM pM; public WheelSlash(PlayMakerFSM control) { pM = control; } public override void OnEnter() { bool value = FsmUtil.GetBoolVariable(FSMUtility.LocateMyFSM(GameObject.Find("Lace Boss2 New"), "Control"), "Did P2 Shift").value; bool value2 = FsmUtil.GetBoolVariable(FSMUtility.LocateMyFSM(GameObject.Find("Lace Boss2 New"), "Control"), "Did P3 Shift").value; float[] angles; float[] xOffsets; float[] yOffsets; float[] xScales; if (value2) { angles = new float[5] { 90.7f, 225f, 270f, 145f, 90f }; xOffsets = new float[5] { 0.6f, -1.55f, 0f, 0f, 0f }; yOffsets = new float[5] { 2.5f, 2f, 3f, 1.9f, -50f }; xScales = new float[5] { -2f, -2f, 2f, -2f, 2f }; } else if (value) { angles = new float[5] { 90.7f, 225f, 270f, 145f, 90f }; xOffsets = new float[5] { 0.6f, -1.55f, 0f, 0f, 0f }; yOffsets = new float[5] { 2.5f, 2f, 3f, 1.9f, -50f }; xScales = new float[5] { -2f, -2f, 2f, -2f, 2f }; } else { angles = new float[5] { 90.7f, 225f, 270f, 145f, 90f }; xOffsets = new float[5]; yOffsets = new float[5]; xScales = new float[5] { -1f, -1f, 1f, -1f, 1f }; } if (value2) { ((FsmStateAction)this).StartCoroutine(ExtraWheels()); } DoWheelSlash(angles, xOffsets, yOffsets, xScales); if (value2) { ((FsmStateAction)this).StartCoroutine(ExtraWheels()); } ((FsmStateAction)this).Finish(); } private void DoWheelSlash(float[] angles, float[] xOffsets, float[] yOffsets, float[] xScales) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Expected O, but got Unknown GameObject prefab = GameObject.Find("Lace Boss2 New").GetComponent<PersonalObjectPool>().startupPool[3].prefab; Transform transform = ((Component)HeroController.instance).gameObject.transform; for (int i = 0; i < 5; i++) { GameObject val = ObjectPool.Spawn(prefab, (Transform)null, new Vector3(Extensions.GetPositionX(transform), Extensions.GetPositionY(transform) + yOffsets[i])); val.GetComponent<Animator>().speed = 0.9f; Extensions.SetScaleX(val.transform, xScales[i]); Extensions.SetScaleY(val.transform, Mathf.Abs(xScales[i])); Extensions.SetScaleZ(val.transform, Mathf.Abs(xScales[i])); Extensions.SetRotationZ(val.transform, angles[i]); Extensions.SetPositionX(val.transform, val.transform.position.x + xOffsets[i]); Extensions.SetPositionZ(val.transform, -0.77f); if (i == 0) { AudioPlayerOneShot val2 = (AudioPlayerOneShot)FsmUtil.GetStateAction(FSMUtility.LocateMyFSM(GameObject.Find("Lace Boss2 New"), "Control"), "ComboSlash 4", 5); AudioSource val3 = val.AddComponent<AudioSource>(); val3.playOnAwake = false; val3.clip = val2.audioClips[2]; ((FsmStateAction)this).StartCoroutine(SfxWheel(val3)); } } } [IteratorStateMachine(typeof(<ExtraWheels>d__4))] private IEnumerator ExtraWheels() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ExtraWheels>d__4(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<SfxWheel>d__5))] private IEnumerator SfxWheel(AudioSource a) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <SfxWheel>d__5(0) { <>4__this = this, a = a }; } } public class LatticeSlash : FsmStateAction { private PlayMakerFSM pM; private float scl; public LatticeSlash(PlayMakerFSM control, float absValScale) { pM = control; scl = absValScale; } public override void OnEnter() { float[] angles = new float[5] { 90.7f, 225f, 270f, 145f, 90f }; float[] xScales = new float[5] { 0f - scl, 0f - scl, scl, 0f - scl, scl }; DoLattice(angles, xScales); ((FsmStateAction)this).Finish(); } private void DoLattice(float[] angles, float[] xScales) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) GameObject prefab = GameObject.Find("Lace Boss2 New").GetComponent<PersonalObjectPool>().startupPool[3].prefab; Transform transform = ((Component)HeroController.instance).gameObject.transform; for (int i = 0; i < 5; i++) { GameObject val = ObjectPool.Spawn(prefab, (Transform)null, new Vector3(Extensions.GetPositionX(transform), Extensions.GetPositionY(transform))); val.GetComponent<Animator>().speed = 1f; Extensions.SetScaleX(val.transform, xScales[i]); Extensions.SetScaleY(val.transform, Mathf.Abs(xScales[i])); Extensions.SetScaleZ(val.transform, Mathf.Abs(xScales[i])); Extensions.SetRotationZ(val.transform, angles[i]); Extensions.SetPositionZ(val.transform, -0.77f); if (Extensions.GetPositionY(transform) < 105f && Extensions.GetScaleX(val.transform) > 1f) { Extensions.SetPositionY(val.transform, val.transform.position.y + 4.25f); } } } } public class DoModCompMethod : FsmStateAction { private GameObject go; private int i; public DoModCompMethod(GameObject lace, int phase) { i = phase; go = lace; } public override void OnEnter() { if (i == 2) { go.GetComponent<LaceKnightBehaviour>().AddRKSlash(); } if (i == 3) { go.GetComponent<LaceKnightBehaviour>().AddP3Thrust(); } ((FsmStateAction)this).Finish(); } } public class P3Cut : FsmStateAction { [CompilerGenerated] private sealed class <CutSequence>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public P3Cut <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <CutSequence>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; ((FsmStateAction)<>4__this).StartCoroutine(<>4__this.LRFast()); <>2__current = (object)new WaitForSeconds(1.06f); <>1__state = 1; return true; case 1: <>1__state = -1; ((FsmStateAction)<>4__this).StartCoroutine(<>4__this.RLFast()); <>2__current = (object)new WaitForSeconds(2.1234f); <>1__state = 2; return true; case 2: <>1__state = -1; <>4__this.CrossCurved(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <LRFast>d__3 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public P3Cut <>4__this; private GameObject <pref>5__1; private float <toNext>5__2; private int <i>5__3; private int <e>5__4; private GameObject <sp>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LRFast>d__3(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <pref>5__1 = null; <sp>5__5 = null; <>1__state = -2; } private bool MoveNext() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Expected O, but got Unknown //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <pref>5__1 = GameObject.Find("Lace Boss2 New").GetComponent<PersonalObjectPool>().startupPool[3].prefab; <toNext>5__2 = 0f; <i>5__3 = 0; goto IL_01da; case 1: <>1__state = -1; <sp>5__5 = null; <e>5__4++; goto IL_0187; case 2: { <>1__state = -1; <i>5__3++; goto IL_01da; } IL_01da: if (<i>5__3 < 10) { <e>5__4 = 0; goto IL_0187; } return false; IL_0187: if (<e>5__4 < 3) { <sp>5__5 = ObjectPool.Spawn(<pref>5__1); ((Behaviour)<sp>5__5.GetComponent<AutoRecycleSelf>()).enabled = true; <sp>5__5.GetComponent<Animator>().speed = 1.225f; ((Behaviour)<sp>5__5.GetComponent<Animator>()).enabled = true; ((Behaviour)<sp>5__5.GetComponent<CameraControlAnimationEvents>()).enabled = true; ((Behaviour)<sp>5__5.GetComponent<RandomlyFlipScale>()).enabled = false; Extensions.SetScaleY(<sp>5__5.transform, 4f); Extensions.SetScaleX(<sp>5__5.transform, 1f); <sp>5__5.transform.position = new Vector3(32.3673f + <toNext>5__2, 100.6244f); <toNext>5__2 += 1.25f; <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 1; return true; } <toNext>5__2 += 4.785f; <>2__current = (object)new WaitForSeconds(0.3456f); <>1__state = 2; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <RLFast>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public P3Cut <>4__this; private GameObject <pref>5__1; private float <toNext>5__2; private int <i>5__3; private int <e>5__4; private GameObject <sp>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <RLFast>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <pref>5__1 = null; <sp>5__5 = null; <>1__state = -2; } private bool MoveNext() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Expected O, but got Unknown //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <pref>5__1 = GameObject.Find("Lace Boss2 New").GetComponent<PersonalObjectPool>().startupPool[3].prefab; <toNext>5__2 = 0f; <i>5__3 = 0; goto IL_01da; case 1: <>1__state = -1; <sp>5__5 = null; <e>5__4++; goto IL_0187; case 2: { <>1__state = -1; <i>5__3++; goto IL_01da; } IL_01da: if (<i>5__3 < 13) { <e>5__4 = 0; goto IL_0187; } return false; IL_0187: if (<e>5__4 < 3) { <sp>5__5 = ObjectPool.Spawn(<pref>5__1); ((Behaviour)<sp>5__5.GetComponent<AutoRecycleSelf>()).enabled = true; <sp>5__5.GetComponent<Animator>().speed = 1.225f; ((Behaviour)<sp>5__5.GetComponent<Animator>()).enabled = true; ((Behaviour)<sp>5__5.GetComponent<CameraControlAnimationEvents>()).enabled = true; ((Behaviour)<sp>5__5.GetComponent<RandomlyFlipScale>()).enabled = false; Extensions.SetScaleY(<sp>5__5.transform, 4f); Extensions.SetScaleX(<sp>5__5.transform, -1f); <sp>5__5.transform.position = new Vector3(77.7543f - <toNext>5__2, 100.6244f); <toNext>5__2 += 1.25f; <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 1; return true; } <toNext>5__2 += 3.785f; <>2__current = (object)new WaitForSeconds(0.1912f); <>1__state = 2; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public override void OnEnter() { ((FsmStateAction)this).StartCoroutine(CutSequence()); ((FsmStateAction)this).Finish(); } [IteratorStateMachine(typeof(<CutSequence>d__2))] private IEnumerator CutSequence() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <CutSequence>d__2(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<LRFast>d__3))] private IEnumerator LRFast() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LRFast>d__3(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<RLFast>d__4))] private IEnumerator RLFast() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <RLFast>d__4(0) { <>4__this = this }; } private void CrossCurved() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) GameObject prefab = GameObject.Find("Lace Boss2 New").GetComponent<PersonalObjectPool>().startupPool[3].prefab; GameObject val = ObjectPool.Spawn(prefab); val.transform.localScale = new Vector3(2.5f, 2.5f, 1f); val.transform.localPosition = new Vector3(47.7729f, 105.5232f); GameObject val2 = ObjectPool.Spawn(prefab); val2.transform.localScale = new Vector3(-2.5f, 2.5f, 1f); val2.transform.localPosition = new Vector3(71.3753f, 105.5232f); GameObject val3 = ObjectPool.Spawn(prefab); val3.transform.localScale = new Vector3(-2.5f, 2.5f, 1f); val3.transform.localPosition = new Vector3(52.7074f, 105.5232f); ((Behaviour)val.GetComponent<AutoRecycleSelf>()).enabled = true; val.GetComponent<Animator>().speed = 0.7f; ((Behaviour)val.GetComponent<Animator>()).enabled = true; ((Behaviour)val.GetComponent<CameraControlAnimationEvents>()).enabled = true; ((Behaviour)val.GetComponent<RandomlyFlipScale>()).enabled = false; ((Behaviour)val2.GetComponent<AutoRecycleSelf>()).enabled = true; val2.GetComponent<Animator>().speed = 0.7f; ((Behaviour)val2.GetComponent<Animator>()).enabled = true; ((Behaviour)val2.GetComponent<CameraControlAnimationEvents>()).enabled = true; ((Behaviour)val2.GetComponent<RandomlyFlipScale>()).enabled = false; ((Behaviour)val3.GetComponent<AutoRecycleSelf>()).enabled = true; val3.GetComponent<Animator>().speed = 0.7f; ((Behaviour)val3.GetComponent<Animator>()).enabled = true; ((Behaviour)val3.GetComponent<CameraControlAnimationEvents>()).enabled = true; ((Behaviour)val3.GetComponent<RandomlyFlipScale>()).enabled = false; } } public class ChangeDamageHeroStrength : FsmStateAction { private DamageHero comp; private int num; public ChangeDamageHeroStrength(DamageHero Component, int dmg) { comp = Component; num = dmg; } public override void OnEnter() { DoChangeDamage(); ((FsmStateAction)this).Finish(); } private void DoChangeDamage() { comp.damageDealt = num; } } internal class LaceKnightBehaviour : MonoBehaviour { [CompilerGenerated] private sealed class <SaveControl>d__5 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public LaceKnightBehaviour <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <SaveControl>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>4__this._control = FSMUtility.LocateMyFSM(((Component)<>4__this).gameObject, "Control"); <>2__current = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.SavedSlashPrefab()); <>1__state = 1; return true; case 1: <>1__state = -1; <>4__this.ModifyPhase1(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <SavedSlashPrefab>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public LaceKnightBehaviour <>4__this; private GameObject <go>5__1; private GameObject <i>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <SavedSlashPrefab>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <go>5__1 = null; <i>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = ((ManagedAssetBase<GameObject>)(object)<>4__this._slashBlade).Load(); <>1__state = 1; return true; case 1: <>1__state = -1; <go>5__1 = ManagedAssetExtensions.InstantiateAsset<GameObject>(<>4__this._slashBlade); <go>5__1.SetActive(false); <i>5__2 = Object.Instantiate<GameObject>(<go>5__1); ((Object)<i>5__2).name = "lace_wild_slash_V"; <i>5__2.transform.position = new Vector3(60f, 60f, 0f); <i>5__2.SetActive(true); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private PlayMakerFSM _control = null; private GameObject? _cut = null; private ManagedAsset<GameObject> _slashBlade; private void Awake() { _slashBlade = ManagedAsset<GameObject>.FromNonSceneAsset("Assets/Prefabs/Hornet Bosses/lace_wild_slash_blade.prefab", "localpoolprefabs_assets_areasong"); ((MonoBehaviour)this).StartCoroutine(SaveControl()); } [IteratorStateMachine(typeof(<SavedSlashPrefab>d__4))] public IEnumerator SavedSlashPrefab() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <SavedSlashPrefab>d__4(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<SaveControl>d__5))] private IEnumerator SaveControl() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <SaveControl>d__5(0) { <>4__this = this }; } private void ModifyPhase1() { ((Component)this).gameObject.GetComponent<HealthManager>().initHp = 1000; ((Component)this).gameObject.GetComponent<HealthManager>().hp = 1000; FsmUtil.GetIntVariable(_control, "P2 HP").Value = 770; FsmUtil.GetIntVariable(_control, "P3 HP").Value = 430; PoolSetup(); AddPoses(); ClipManager(); AddBombSlash(); AirRapidFlurry(); AddCircleSlam(); AddFollowupToDive(); AddP3Intro(); AddMethodsToFsm(); } private void PoolSetup() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) PersonalObjectPool component = ((Component)this).gameObject.GetComponent<PersonalObjectPool>(); GameObject prefab = component.startupPool[0].prefab; StartupPool val = default(StartupPool); val.size = 3; val.prefab = prefab; StartupPool item = val; component.startupPool.Add(item); GameObject prefab2 = component.startupPool[3].prefab; AudioSource val2 = ((Component)prefab2.transform.GetChild(0)).gameObject.AddComponent<AudioSource>(); prefab2.AddComponent<WildBladeSfx>(); val2.playOnAwake = false; } private void AddPoses() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Expected O, but got Unknown //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Expected O, but got Unknown //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Expected O, but got Unknown FsmState val = new FsmState(_control.fsm); val.name = "Pose Lean New"; val.Actions = (FsmStateAction[])(object)new FsmStateAction[4] { FsmUtil.GetStateAction(_control, "Pose Lean", 1), (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = true }, (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, clipName = FsmString.op_Implicit("Pose Lean"), animationCompleteEvent = FsmEvent.GetFsmEvent("FINISHED") }, (FsmStateAction)new Wait { time = FsmFloat.op_Implicit(0.22f), finishEvent = FsmEvent.GetFsmEvent("FINISHED") } }; FsmUtil.AddState(_control, val); FsmUtil.AddTransition(val, "FINISHED", "Idle"); } private void AddBombSlash() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown FsmUtil.ChangeTransition(_control, "Charge Recover", "FINISHED", "B Slash HopAntic"); FsmUtil.AddAction(_control, "B Slash 1", (FsmStateAction)new SetRecoilSpeed { target = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, newRecoilSpeed = FsmFloat.op_Implicit(6.5f) }); FsmUtil.AddAction(_control, "B Slash 1", (FsmStateAction)new SetRecoilBlocked { Target = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, IsUpBlocked = FsmBool.op_Implicit(true), IsDownBlocked = FsmBool.op_Implicit(true), IsLeftBlocked = FsmBool.op_Implicit(false), IsRightBlocked = FsmBool.op_Implicit(false) }); FsmUtil.AddAction(_control, "B Slash 1", FsmUtil.GetStateAction(_control, "ComboSlash 4", 5)); FsmUtil.AddAction(_control, "B Slash 2", FsmUtil.GetStateAction(_control, "ComboSlash 4", 5)); FsmUtil.AddAction(_control, "B Slash 3", FsmUtil.GetStateAction(_control, "ComboSlash 4", 5)); } private void AirRapidFlurry() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Expected O, but got Unknown //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Expected O, but got Unknown //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Expected O, but got Unknown //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Expected O, but got Unknown //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Expected O, but got Unknown //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Expected O, but got Unknown FsmState state = FsmUtil.GetState(_control, "Counter TeleIn"); FloatMultiply val = (FloatMultiply)state.Actions[2]; SetPosition val2 = (SetPosition)state.Actions[5]; val2.y = FsmFloat.op_Implicit(108.65f); val.multiplyBy = FsmFloat.op_Implicit(13f); FsmFloat val3 = new FsmFloat { name = "Angle At Counter", value = 0f }; _control.FsmVariables.floatVariables = _control.FsmVariables.floatVariables.Append(val3).ToArray(); FsmFloat val4 = new FsmFloat { name = "Chase Angle", value = 0f }; _control.FsmVariables.floatVariables = _control.FsmVariables.floatVariables.Append(val4).ToArray(); if (FsmUtil.GetBoolVariable(_control, "P2 Shift").value) { val.multiplyBy = FsmFloat.op_Implicit(1.75f); FsmUtil.AddAction(FsmUtil.GetState(_control, "RapidSlash Air"), (FsmStateAction)new GetAngleToTarget2D { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, target = FsmGameObject.op_Implicit(((Component)HeroController.instance).gameObject), offsetX = FsmFloat.op_Implicit(0f), offsetY = FsmFloat.op_Implicit(0f), storeAngle = val3, everyFrame = false }); FsmUtil.AddAction(FsmUtil.GetState(_control, "RapidSlash Air"), (FsmStateAction)new GetAngleToTarget2D { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, target = FsmGameObject.op_Implicit(((Component)HeroController.instance).gameObject), offsetX = FsmFloat.op_Implicit(0f), offsetY = FsmFloat.op_Implicit(0f), storeAngle = val4, everyFrame = true }); FsmUtil.AddAction(FsmUtil.GetState(_control, "RapidSlash Air"), (FsmStateAction)new RotateTo { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, targetAngle = val4, speed = FsmFloat.op_Implicit(10f) }); } } private void ClipManager() { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Expected O, but got Unknown //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Expected O, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Expected O, but got Unknown //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Expected O, but got Unknown //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Expected O, but got Unknown //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Expected O, but got Unknown //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Expected O, but got Unknown tk2dSpriteAnimator component = ((Component)this).gameObject.GetComponent<tk2dSpriteAnimator>(); tk2dSpriteAnimationClip clipByName = component.library.GetClipByName("Bomb Slash"); tk2dSpriteAnimationClip clipByName2 = component.library.GetClipByName("Bomb Slash Antic"); clipByName.frames[2] = clipByName.frames[0]; clipByName.frames[3] = clipByName2.frames[6]; clipByName.frames[4] = clipByName2.frames[5]; clipByName.frames[5] = clipByName2.frames[6]; clipByName.frames[6] = clipByName.frames[1]; FsmState val = new FsmState(_control.fsm); val.Name = "B Slash Fall"; FsmUtil.AddState(_control, val); FsmStateAction[] actions = FsmUtil.GetState(_control, "Fall").Actions; val.Actions = (FsmStateAction[])(object)new FsmStateAction[7] { actions[1], actions[2], actions[3], actions[4], (FsmStateAction)new Tk2dPlayAnimation { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, animLibName = FsmString.op_Implicit(""), clipName = FsmString.op_Implicit("Multihit AirEnd") }, (FsmStateAction)new SetRecoilSpeed { target = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, newRecoilSpeed = FsmFloat.op_Implicit(15f) }, (FsmStateAction)new SetRecoilBlocked { Target = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, IsUpBlocked = FsmBool.op_Implicit(false), IsDownBlocked = FsmBool.op_Implicit(false), IsLeftBlocked = FsmBool.op_Implicit(false), IsRightBlocked = FsmBool.op_Implicit(false) } }; FsmUtil.ChangeTransition(_control, "B Slash End", "FINISHED", "B Slash Fall"); FsmUtil.AddTransition(_control, "B Slash Fall", "LAND", "Land"); Wait val2 = new Wait { time = FsmFloat.op_Implicit(0.015f), finishEvent = FsmEvent.GetFsmEvent("FINISHED") }; FsmUtil.AddAction(_control, "B Slash 1", (FsmStateAction)(object)val2); FsmUtil.AddAction(_control, "B Slash 2", (FsmStateAction)(object)val2); FsmUtil.AddAction(_control, "B Slash 2 Wall", (FsmStateAction)(object)val2); FsmUtil.AddAction(_control, "B Slash 3", (FsmStateAction)(object)val2); } private void AddMethodsToFsm() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Expected O, but got Unknown //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Expected O, but got Unknown //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Expected O, but got Unknown //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Expected O, but got Unknown //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Expected O, but got Unknown //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Expected O, but got Unknown //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Unknown result type (might be due to invalid IL or missing references) //IL_038d: Unknown result type (might be due to invalid IL or missing references) //IL_0399: Expected O, but got Unknown //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_03aa: Unknown result type (might be due to invalid IL or missing references) //IL_03ab: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03b2: Unknown result type (might be due to invalid IL or missing references) //IL_03bc: Expected O, but got Unknown //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_03cc: Unknown result type (might be due to invalid IL or missing references) //IL_03dc: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Expected O, but got Unknown //IL_03f4: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_0401: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Expected O, but got Unknown //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_041b: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Unknown result type (might be due to invalid IL or missing references) //IL_0437: Expected O, but got Unknown //IL_0443: Unknown result type (might be due to invalid IL or missing references) //IL_0448: Unknown result type (might be due to invalid IL or missing references) //IL_0449: Unknown result type (might be due to invalid IL or missing references) //IL_044e: Unknown result type (might be due to invalid IL or missing references) //IL_0450: Unknown result type (might be due to invalid IL or missing references) //IL_045a: Expected O, but got Unknown //IL_045a: Unknown result type (might be due to invalid IL or missing references) //IL_046a: Unknown result type (might be due to invalid IL or missing references) //IL_047a: Unknown result type (might be due to invalid IL or missing references) //IL_0486: Expected O, but got Unknown FsmEvent fsmEvent = FsmEvent.GetFsmEvent("FINISHED"); FsmState val = new FsmState(_control.fsm); val.Name = "Vertical Cut"; FsmUtil.AddState(_control, val); Tk2dWatchAnimationEvents val2 = new Tk2dWatchAnimationEvents { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, animationCompleteEvent = fsmEvent }; val.Actions = (FsmStateAction[])(object)new FsmStateAction[3] { new PullWebSlash(_cut, _control), FsmUtil.GetState(_control, "ComboSlash 6").Actions[9], (FsmStateAction)val2 }; FsmState val3 = new FsmState(_control.fsm); val3.Name = "Vertical Cut Antic"; FsmUtil.AddState(_control, val3); Tk2dPlayAnimationWithEvents val4 = new Tk2dPlayAnimationWithEvents { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, clipName = FsmString.op_Implicit("Engarde"), animationCompleteEvent = fsmEvent }; val3.Actions = (FsmStateAction[])(object)new FsmStateAction[2] { (FsmStateAction)val4, (FsmStateAction)new Wait { time = FsmFloat.op_Implicit(0.465f), finishEvent = fsmEvent } }; FsmUtil.AddTransition(val3, "FINISHED", "Vertical Cut"); FsmUtil.AddTransition(val, "FINISHED", "Distance Check"); FsmInt element = new FsmInt { name = "Vertical Cut Tracker", value = 0 }; _control.FsmVariables.IntVariables = _control.FsmVariables.IntVariables.Append(element).ToArray(); FsmInt element2 = new FsmInt { name = "Vertical Cut Missed", value = 0 }; _control.FsmVariables.IntVariables = _control.FsmVariables.IntVariables.Append(element2).ToArray(); SendRandomEventV3 val5 = (SendRandomEventV3)FsmUtil.GetState(_control, "Far").Actions[7]; val5.events = val5.events.Append(fsmEvent).ToArray(); val5.weights = val5.weights.Append(FsmFloat.op_Implicit(0.6f)).ToArray(); val5.trackingInts = val5.trackingInts.Append(element).ToArray(); val5.eventMax = val5.eventMax.Append(FsmInt.op_Implicit(1)).ToArray(); val5.trackingIntsMissed = val5.trackingIntsMissed.Append(element2).ToArray(); val5.missedMax = val5.missedMax.Append(FsmInt.op_Implicit(5)).ToArray(); FsmUtil.AddTransition(FsmUtil.GetState(_control, "Far"), "FINISHED", "Vertical Cut Antic"); FsmUtil.AddAction(_control, "ComboSlash 6", (FsmStateAction)(object)new SprayCuts(_control)); FsmUtil.AddAction(_control, "RapidSlash Air", (FsmStateAction)(object)new FlurryAir(_control, 4)); FsmUtil.AddAction(_control, "RapidSlash Loop", (FsmStateAction)(object)new FlurryGround(_control, 4)); FsmUtil.AddAction(_control, "P2 Shift 1", (FsmStateAction)(object)new DoModCompMethod(((Component)this).gameObject, 2)); FsmUtil.AddAction(_control, "Quick Slash 1", (FsmStateAction)(object)new LatticeSlash(_control, 1f)); FsmUtil.AddAction(_control, "CrossSlash Antic", (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false }); FsmUtil.AddAction(_control, "Slash Slam", (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false }); FsmUtil.AddAction(_control, "P2 Shift 1", (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false }); FsmUtil.AddAction(_control, "P3 RoarAntic", (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false }); } private void AddCircleSlam() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Expected O, but got Unknown //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Expected O, but got Unknown //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Expected O, but got Unknown //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Expected O, but got Unknown //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Expected O, but got Unknown //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Expected O, but got Unknown //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Expected O, but got Unknown //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Expected O, but got Unknown //IL_02c1: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Expected O, but got Unknown //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Expected O, but got Unknown //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_0328: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Expected O, but got Unknown //IL_033b: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_0368: Unknown result type (might be due to invalid IL or missing references) //IL_0370: Expected O, but got Unknown //IL_0372: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_0387: Unknown result type (might be due to invalid IL or missing references) //IL_038f: Expected O, but got Unknown //IL_03b2: Unknown result type (might be due to invalid IL or missing references) //IL_03b9: Expected O, but got Unknown //IL_03f2: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_0409: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_0428: Unknown result type (might be due to invalid IL or missing references) //IL_0438: Unknown result type (might be due to invalid IL or missing references) //IL_0440: Expected O, but got Unknown //IL_0442: Unknown result type (might be due to invalid IL or missing references) //IL_0447: Unknown result type (might be due to invalid IL or missing references) //IL_044e: Unknown result type (might be due to invalid IL or missing references) //IL_0456: Unknown result type (might be due to invalid IL or missing references) //IL_0458: Unknown result type (might be due to invalid IL or missing references) //IL_045d: Unknown result type (might be due to invalid IL or missing references) //IL_0464: Unknown result type (might be due to invalid IL or missing references) //IL_046f: Unknown result type (might be due to invalid IL or missing references) //IL_047e: Unknown result type (might be due to invalid IL or missing references) //IL_048f: Expected O, but got Unknown //IL_0491: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Unknown result type (might be due to invalid IL or missing references) //IL_049e: Unknown result type (might be due to invalid IL or missing references) //IL_04ae: Unknown result type (might be due to invalid IL or missing references) //IL_04be: Unknown result type (might be due to invalid IL or missing references) //IL_04c5: Unknown result type (might be due to invalid IL or missing references) //IL_04cc: Unknown result type (might be due to invalid IL or missing references) //IL_04d4: Expected O, but got Unknown //IL_04e5: Unknown result type (might be due to invalid IL or missing references) //IL_04ec: Expected O, but got Unknown //IL_0525: Unknown result type (might be due to invalid IL or missing references) //IL_052a: Unknown result type (might be due to invalid IL or missing references) //IL_0531: Unknown result type (might be due to invalid IL or missing references) //IL_0542: Expected O, but got Unknown FsmOwnerDefault val = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }; FsmEvent fsmEvent = FsmEvent.GetFsmEvent("FINISHED"); GameObject prefab = ((Component)this).gameObject.GetComponent<PersonalObjectPool>().startupPool[0].prefab; FsmFloat val2 = FsmUtil.AddFloatVariable(_control, "Hero Distance X"); FsmState val3 = new FsmState(_control.fsm); val3.Name = "Jump Slam Check"; FsmUtil.AddState(_control, val3); val3.Actions = (FsmStateAction[])(object)new FsmStateAction[3] { (FsmStateAction)new BoolTest { boolVariable = FsmUtil.GetBoolVariable(_control, "Did P2 Shift"), isFalse = fsmEvent }, (FsmStateAction)new GetXDistance { gameObject = val, target = FsmGameObject.op_Implicit(((Component)HeroController.instance).gameObject), storeResult = val2, everyFrame = false }, (FsmStateAction)new FloatCompare { float1 = val2, float2 = FsmFloat.op_Implicit(3.5f), tolerance = FsmFloat.op_Implicit(0f), equal = FsmEvent.GetFsmEvent("J SLASH"), lessThan = FsmEvent.GetFsmEvent("J SLASH"), greaterThan = fsmEvent, everyFrame = false } }; FsmState val4 = new FsmState(_control.fsm); val4.Name = "Jump Slam Swish"; FsmUtil.AddState(_control, val4); val4.Actions = (FsmStateAction[])(object)new FsmStateAction[6] { (FsmStateAction)new SetVelocityByScale { gameObject = val, speed = FsmFloat.op_Implicit(-1.4f), ySpeed = FsmFloat.op_Implicit(4f), everyFrame = false }, FsmUtil.GetStateAction(_control, "Downstab Antic", 0), FsmUtil.GetStateAction(_control, "Downstab Antic", 3), FsmUtil.GetStateAction(_control, "ComboSlash 1", 4), (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = val, clipName = FsmString.op_Implicit("Downstab Followup"), animationCompleteEvent = fsmEvent }, new CircleSpawn(prefab, ((Component)this).gameObject, 1) }; FsmState val5 = new FsmState(_control.fsm); val5.Name = "Jump Slam Down Antic"; FsmUtil.AddState(_control, val5); val5.Actions = (FsmStateAction[])(object)new FsmStateAction[2] { (FsmStateAction)new SetVelocityByScale { gameObject = val, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false }, (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = val, clipName = FsmString.op_Implicit("Downstab End"), animationCompleteEvent = fsmEvent } }; SendEventByName val6 = (SendEventByName)FsmUtil.GetStateAction(_control, "Slash Slam", 15); FsmEventTarget eventTarget = val6.eventTarget; FsmState val7 = new FsmState(_control.fsm); val7.Name = "Jump Slam Prep"; FsmUtil.AddState(_control, val7); val7.Actions = (FsmStateAction[])(object)new FsmStateAction[4] { new ChangeDamageHeroStrength(((Component)this).gameObject.GetComponent<DamageHero>(), 2), (FsmStateAction)new SetRecoilSpeed { target = val, newRecoilSpeed = FsmFloat.op_Implicit(0f) }, (FsmStateAction)new SendEventByName { eventTarget = eventTarget, sendEvent = FsmString.op_Implicit("STUN CONTROL STOP"), delay = FsmFloat.op_Implicit(0f), everyFrame = false }, (FsmStateAction)new Wait { time = FsmFloat.op_Implicit(0.075f), finishEvent = fsmEvent } }; FsmFloat val8 = FsmUtil.AddFloatVariable(_control, "Self Y"); FsmState val9 = new FsmState(_control.fsm); val9.Name = "Jump Slam Down"; FsmUtil.AddState(_control, val9); val9.Actions = (FsmStateAction[])(object)new FsmStateAction[4] { FsmUtil.GetStateAction(_control, "CrossSlash", 7), (FsmStateAction)new SetVelocity2d { gameObject = val, vector = FsmVector2.op_Implicit(new Vector2(0f, -85f)), x = FsmFloat.op_Implicit(0f), y = FsmFloat.op_Implicit(-85f), everyFrame = false }, (FsmStateAction)new GetPosition2D { gameObject = val, y = val8, space = (Space)0, everyFrame = true, vector = FsmVector2.op_Implicit(new Vector2(0f, 0f)), x = FsmFloat.op_Implicit(0f) }, (FsmStateAction)new FloatCompare { float1 = val8, float2 = FsmFloat.op_Implicit(100.5775f), tolerance = FsmFloat.op_Implicit(0f), lessThan = fsmEvent, equal = fsmEvent, everyFrame = true } }; FsmState val10 = new FsmState(_control.fsm); val10.Name = "Jump Slam Land"; FsmUtil.AddState(_control, val10); val10.Actions = (FsmStateAction[])(object)new FsmStateAction[8] { new ChangeDamageHeroStrength(((Component)this).gameObject.GetComponent<DamageHero>(), 1), (FsmStateAction)new SetRecoilSpeed { target = val, newRecoilSpeed = FsmFloat.op_Implicit(15f) }, FsmUtil.GetStateAction(_control, "Slash Slam", 3), FsmUtil.GetStateAction(_control, "Slash Slam", 4), FsmUtil.GetStateAction(_control, "Slash Slam", 9), FsmUtil.GetStateAction(_control, "Slash Slam", 14), FsmUtil.GetStateAction(_control, "Slash Slam", 15), FsmUtil.GetStateAction(_control, "Bounce Back", 1) }; FsmUtil.ChangeTransition(_control, "Force L?", "FINISHED", "Jump Slam Check"); FsmUtil.AddTransition(_control, "Jump Slam Check", "FINISHED", "Downstab Antic"); FsmUtil.AddTransition(_control, "Jump Slam Check", "J SLASH", "Jump Slam Swish"); FsmUtil.AddTransition(_control, "Jump Slam Swish", "FINISHED", "Jump Slam Down Antic"); FsmUtil.AddTransition(_control, "Jump Slam Down Antic", "FINISHED", "Jump Slam Prep"); FsmUtil.AddTransition(_control, "Jump Slam Prep", "FINISHED", "Jump Slam Down"); FsmUtil.AddTransition(_control, "Jump Slam Down", "FINISHED", "Jump Slam Land"); FsmUtil.AddTransition(_control, "Jump Slam Land", "FINISHED", "Pose"); } private void AddFollowupToDive() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Expected O, but got Unknown //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Expected O, but got Unknown //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Expected O, but got Unknown //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Expected O, but got Unknown //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Expected O, but got Unknown //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_026d: Expected O, but got Unknown //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Expected O, but got Unknown //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_02aa: Unknown result type (might be due to invalid IL or missing references) //IL_02b1: Unknown result type (might be due to invalid IL or missing references) //IL_02c1: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02d9: Expected O, but got Unknown //IL_0352: Unknown result type (might be due to invalid IL or missing references) //IL_0357: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Unknown result type (might be due to invalid IL or missing references) //IL_038a: Expected O, but got Unknown //IL_0396: Unknown result type (might be due to invalid IL or missing references) //IL_039d: Expected O, but got Unknown //IL_03c2: Unknown result type (might be due to invalid IL or missing references) //IL_03c7: Unknown result type (might be due to invalid IL or missing references) //IL_03ce: Unknown result type (might be due to invalid IL or missing references) //IL_03de: Unknown result type (might be due to invalid IL or missing references) //IL_03ef: Expected O, but got Unknown //IL_03f1: Unknown result type (might be due to invalid IL or missing references) //IL_03f6: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Unknown result type (might be due to invalid IL or missing references) //IL_03fc: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Expected O, but got Unknown //IL_0408: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_0428: Unknown result type (might be due to invalid IL or missing references) //IL_0430: Expected O, but got Unknown FsmOwnerDefault val = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }; SetPolygonCollider val2 = (SetPolygonCollider)FsmUtil.GetStateAction(_control, "ComboSlash 2", 0); GameObject val3 = Object.Instantiate<GameObject>(val2.gameObject.gameObject.Value); val3.transform.SetParent(((Component)this).transform); Extensions.SetLocalPosition2D(val3.transform, 0f, -1f); Extensions.SetScaleX(val3.transform, 0.6f); SetPolygonCollider val4 = new SetPolygonCollider { gameObject = new FsmOwnerDefault { gameObject = FsmGameObject.op_Implicit(val3), ownerOption = (OwnerDefaultOption)1 }, active = FsmBool.op_Implicit(true), resetOnExit = true }; FsmState val5 = new FsmState(_control.fsm); val5.Name = "Dive Follow?"; FsmUtil.AddState(_control, val5); val5.Actions = (FsmStateAction[])(object)new FsmStateAction[1] { (FsmStateAction)new CheckFacingTarget { facingObject = val, target = FsmGameObject.op_Implicit(((Component)HeroController.instance).gameObject), spriteFacesRight = true, everyFrame = false, facingEvent = FsmEvent.GetFsmEvent("COMBO"), notFacingEvent = FsmEvent.GetFsmEvent("NEXT"), facingBool = FsmBool.op_Implicit(false), notFacingBool = FsmBool.op_Implicit(false) } }; FsmState val6 = new FsmState(_control.fsm); val6.Name = "Dive Follow Short"; FsmUtil.AddState(_control, val6); val6.Actions = (FsmStateAction[])(object)new FsmStateAction[4] { (FsmStateAction)new DecelerateXY { gameObject = val, decelerationX = FsmFloat.op_Implicit(0.875f), decelerationY = FsmFloat.op_Implicit(0.94f), brakeOnExit = false }, (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = val, clipName = FsmString.op_Implicit("Quick Slash"), animationCompleteEvent = FsmEvent.GetFsmEvent("FINISHED") }, (FsmStateAction)val4, FsmUtil.GetStateAction(_control, "ComboSlash 2", 4) }; FsmState val7 = new FsmState(_control.fsm); val7.Name = "Dive Follow Long"; FsmUtil.AddState(_control, val7); val7.Actions = (FsmStateAction[])(object)new FsmStateAction[9] { (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = val, clipName = FsmString.op_Implicit("Combo Strike 1"), animationCompleteEvent = FsmEvent.GetFsmEvent("FINISHED") }, (FsmStateAction)new SetVelocityByScale { gameObject = val, speed = FsmFloat.op_Implicit(34.25f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false }, (FsmStateAction)new DecelerateXY { gameObject = val, decelerationX = FsmFloat.op_Implicit(0.925f), decelerationY = FsmFloat.op_Implicit(0f), brakeOnExit = true }, (FsmStateAction)val4, FsmUtil.GetStateAction(_control, "ComboSlash 2", 1), FsmUtil.GetStateAction(_control, "ComboSlash 2", 4), FsmUtil.GetStateAction(_control, "ComboSlash 2", 6), FsmUtil.GetStateAction(_control, "J Slash Antic", 4), FsmUtil.GetStateAction(_control, "Charge", 8) }; FsmUtil.InsertAction(_control, "Downstab Land", (FsmStateAction)new BoolTest { boolVariable = FsmUtil.GetBoolVariable(_control, "Did P2 Shift"), isTrue = FsmEvent.GetFsmEvent("COMBO"), everyFrame = false }, 5); FsmState val8 = new FsmState(_control.fsm); val8.Name = "Dive Follow Cancel"; FsmUtil.AddState(_control, val8); val8.Actions = (FsmStateAction[])(object)new FsmStateAction[2] { (FsmStateAction)new Tk2dPlayAnimationWithEvents { gameObject = val, clipName = FsmString.op_Implicit("Downstab End"), animationCompleteEvent = FsmEvent.GetFsmEvent("FINISHED") }, (FsmStateAction)new SetVelocityByScale { gameObject = new FsmOwnerDefault { ownerOption = (OwnerDefaultOption)0 }, speed = FsmFloat.op_Implicit(0f), ySpeed = FsmFloat.op_Implicit(0f), everyFrame = false } }; FsmUtil.AddTransition(_control, "Downstab Land", "COMBO", "Dive Follow?"); FsmUtil.AddTransition(_control, "Dive Follow?", "NEXT", "Dive Follow Cancel"); FsmUtil.AddTransition(_control, "Dive Follow Cancel", "FINISHED", "Will Counter?"); FsmUtil.AddTransition(_control, "Dive Follow?", "COMBO", "Dive Follow Short"); FsmUtil.AddTransition(_control, "Dive Follow Short", "FINISHED", "Dive Follow Long"); FsmUtil.AddTransition(_control, "Dive Follow Long", "FINISHED", "Pose Lean New"); } public void AddRKSlash() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unkn