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Decompiled source of A Damage Gambling Mod v0.1.0
Damagegambler.dll
Decompiled 2 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Mathematics; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Damagegambler")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+3ce028a21fe494d7549b5d9a8ad9dbdb91092e85")] [assembly: AssemblyProduct("Damagegambler")] [assembly: AssemblyTitle("A_Damage_Gambling_Mod")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/Dalseds/A-Damage-Gambling-Mod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace silksong_mod { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("io.github.dalseds.gambling", "A_Damage_Gambling_Mod", "0.1.0")] public class silksong_modPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(HealthManager), "TakeDamage")] public static class RandomNailDamagePatch { [HarmonyPrefix] private static void Prefix(ref HitInstance hitInstance) { if (RandomizePlayerDamage.Value) { Debug.Log((object)"Nail Damage Randomized"); hitInstance.DamageDealt = Random.Range(0, 65); } } } [HarmonyPatch(typeof(HeroController), "TakeDamage")] public static class RandomEnemyDamagePatch { [HarmonyPrefix] private static void Prefix(ref int damageAmount) { if (!RandomizeEnemyDamage.Value) { return; } int num = Random.Range(-5, 6); if (num != 0) { if (num < 0) { damageAmount = 1; HeroController.instance.AddHealth(math.abs(num) + 1); } if (num > 0) { damageAmount = num; } } } } public static ConfigEntry<bool> RandomizePlayerDamage; public static ConfigEntry<bool> RandomizeEnemyDamage; public const string Id = "io.github.dalseds.gambling"; public static string Name => "A_Damage_Gambling_Mod"; public static string Version => "0.1.0"; private void Awake() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown RandomizePlayerDamage = ((BaseUnityPlugin)this).Config.Bind<bool>("Player Damage", "Enabled", true, "Randomize the damage dealt by the player. (0 - 64)"); RandomizeEnemyDamage = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemy Damage", "Enabled", true, "Randomize the damage dealt by enemies. (-5 - 5)"); Harmony val = new Harmony("io.github.dalseds.gambling"); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.dalseds.gambling) has loaded!")); val.PatchAll(); } } }