Decompiled source of A Damage Gambling Mod v0.1.0

Damagegambler.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Mathematics;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Damagegambler")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+3ce028a21fe494d7549b5d9a8ad9dbdb91092e85")]
[assembly: AssemblyProduct("Damagegambler")]
[assembly: AssemblyTitle("A_Damage_Gambling_Mod")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/Dalseds/A-Damage-Gambling-Mod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace silksong_mod
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("io.github.dalseds.gambling", "A_Damage_Gambling_Mod", "0.1.0")]
	public class silksong_modPlugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(HealthManager), "TakeDamage")]
		public static class RandomNailDamagePatch
		{
			[HarmonyPrefix]
			private static void Prefix(ref HitInstance hitInstance)
			{
				if (RandomizePlayerDamage.Value)
				{
					Debug.Log((object)"Nail Damage Randomized");
					hitInstance.DamageDealt = Random.Range(0, 65);
				}
			}
		}

		[HarmonyPatch(typeof(HeroController), "TakeDamage")]
		public static class RandomEnemyDamagePatch
		{
			[HarmonyPrefix]
			private static void Prefix(ref int damageAmount)
			{
				if (!RandomizeEnemyDamage.Value)
				{
					return;
				}
				int num = Random.Range(-5, 6);
				if (num != 0)
				{
					if (num < 0)
					{
						damageAmount = 1;
						HeroController.instance.AddHealth(math.abs(num) + 1);
					}
					if (num > 0)
					{
						damageAmount = num;
					}
				}
			}
		}

		public static ConfigEntry<bool> RandomizePlayerDamage;

		public static ConfigEntry<bool> RandomizeEnemyDamage;

		public const string Id = "io.github.dalseds.gambling";

		public static string Name => "A_Damage_Gambling_Mod";

		public static string Version => "0.1.0";

		private void Awake()
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Expected O, but got Unknown
			RandomizePlayerDamage = ((BaseUnityPlugin)this).Config.Bind<bool>("Player Damage", "Enabled", true, "Randomize the damage dealt by the player. (0 - 64)");
			RandomizeEnemyDamage = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemy Damage", "Enabled", true, "Randomize the damage dealt by enemies. (-5 - 5)");
			Harmony val = new Harmony("io.github.dalseds.gambling");
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.dalseds.gambling) has loaded!"));
			val.PatchAll();
		}
	}
}