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Decompiled source of GitGudDeath v1.0.0
GitGudDeath.dll
Decompiled 9 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Audio; using UnityEngine.Networking; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("GitGudDeath")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("GitGudDeath")] [assembly: AssemblyTitle("GitGudDeath")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace GitGudDeath { [BepInPlugin("io.github.gitguddeath", "GitGudDeath", "0.1.0")] public class GitGudDeathPlugin : BaseUnityPlugin { [HarmonyPatch] public class GameManagerPatch { [CompilerGenerated] private sealed class <MyWrapper>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IEnumerator result; public float waitTime; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <MyWrapper>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; gitgud = true; GameManagerPatch.waitTime = waitTime; break; case 1: <>1__state = -1; break; } if (result.MoveNext()) { <>2__current = result.Current; <>1__state = 1; return true; } gitgud = false; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static bool gitgud; private static float waitTime; [IteratorStateMachine(typeof(<MyWrapper>d__2))] [HarmonyPostfix] [HarmonyPatch(typeof(GameManager), "PlayerDead")] private static IEnumerator MyWrapper(IEnumerator result, float waitTime) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <MyWrapper>d__2(0) { result = result, waitTime = waitTime }; } [HarmonyPostfix] [HarmonyPatch(typeof(GameManager), "SaveGame", new Type[] { typeof(int), typeof(Action<bool>), typeof(bool), typeof(AutoSaveName) })] private static void SaveGamePrefix(GameManager __instance) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) if ((int)__instance.playerData.permadeathMode == 0 && gitgud) { ((MonoBehaviour)__instance).StartCoroutine(PlayGitGudAfter(waitTime - 1.5f)); } gitgud = false; } } [CompilerGenerated] private sealed class <LoadOggAudio>d__6 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public GitGudDeathPlugin <>4__this; private UnityWebRequest <request>5__1; private AudioClip <audioClip>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LoadOggAudio>d__6(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <request>5__1 = null; <audioClip>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <request>5__1 = UnityWebRequestMultimedia.GetAudioClip(path, (AudioType)14); <>2__current = <request>5__1.SendWebRequest(); <>1__state = 1; return true; case 1: <>1__state = -1; <audioClip>5__2 = DownloadHandlerAudioClip.GetContent(<request>5__1); if ((Object)(object)<audioClip>5__2 != (Object)null) { GitGud = <audioClip>5__2; AudioSource.resource = (AudioResource)(object)GitGud; } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <PlayGitGudAfter>d__7 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public float time; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <PlayGitGudAfter>d__7(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(time); <>1__state = 1; return true; case 1: <>1__state = -1; AudioSource.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static AudioClip GitGud; private static AudioSource AudioSource; private static string path; private Harmony harmony; public const string Id = "io.github.gitguddeath"; public static string Name => "GitGudDeath"; public static string Version => "0.1.0"; private void Awake() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.gitguddeath) has loaded!")); path = Path.Combine(new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.FullName, "gitgud.ogg"); GameObject val = new GameObject("GitGud"); AudioSource val2 = val.AddComponent<AudioSource>(); val2.spatialBlend = 0f; Object.DontDestroyOnLoad((Object)(object)val); AudioSource = val2; ((MonoBehaviour)this).StartCoroutine(LoadOggAudio()); harmony = new Harmony("io.github.gitguddeath"); harmony.PatchAll(); SceneManager.sceneLoaded += SceneManager_sceneLoaded; } private void SceneManager_sceneLoaded(Scene scene, LoadSceneMode mode) { if (((Scene)(ref scene)).name == "PermaDeath") { ((MonoBehaviour)this).StartCoroutine(PlayGitGudAfter(1.5f)); } } [IteratorStateMachine(typeof(<LoadOggAudio>d__6))] private IEnumerator LoadOggAudio() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LoadOggAudio>d__6(0) { <>4__this = this }; } [IteratorStateMachine(typeof(<PlayGitGudAfter>d__7))] private static IEnumerator PlayGitGudAfter(float time) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <PlayGitGudAfter>d__7(0) { time = time }; } } }