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Decompiled source of Make Float Great Again v1.3.0
MakeFloatGreatAgain.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using InControl; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MakeFloatGreatAgain")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.3.0.0")] [assembly: AssemblyInformationalVersion("1.3.0+35046a866c7708a4efb9ded891c45f932a61ffd4")] [assembly: AssemblyProduct("MakeFloatGreatAgain")] [assembly: AssemblyTitle("Make_Float_Great_Again")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/DemoJameson/Silksong.MakeFloatGreatAgain")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.3.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace Silksong.MakeFloatGreatAgain { [HarmonyPatch] [BepInPlugin("com.demojameson.makefloatgreatagain", "Make Float Great Again", "1.3.0")] public class MakeFloatGreatAgainPlugin : BaseUnityPlugin { private static ManualLogSource logger; private static ConfigEntry<bool> enabled; private static ConfigEntry<bool> allowHorizontalInput; private static ConfigEntry<bool> downInput; private static ConfigEntry<bool> upInput; private static ConfigEntry<bool> needolinInput; private static ConfigEntry<bool> quickMapInput; private static ConfigEntry<bool> invertCondition; private Harmony harmony; public const string Id = "com.demojameson.makefloatgreatagain"; public static string Name => "Make Float Great Again"; public static string Version => "1.3.0"; private void Awake() { logger = ((BaseUnityPlugin)this).Logger; enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Float Override", true, "Whether to enable float override functionality"); allowHorizontalInput = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Allow Horizontal Input", false, "Whether to allow horizontal input to trigger floating"); invertCondition = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Invert General.Inputs checks", false, "Whether to invert the result of General.Inputs checks"); downInput = ((BaseUnityPlugin)this).Config.Bind<bool>("General.Inputs", "Hold Down", true, "Whether down input blocks double jump"); upInput = ((BaseUnityPlugin)this).Config.Bind<bool>("General.Inputs", "Hold Up", false, "Whether up input blocks double jump"); needolinInput = ((BaseUnityPlugin)this).Config.Bind<bool>("General.Inputs", "Hold Needolin", false, "Whether needolin input blocks double jump"); quickMapInput = ((BaseUnityPlugin)this).Config.Bind<bool>("General.Inputs", "Hold Quick Map", false, "Whether quick map input blocks double jump"); harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); } private void OnDestroy() { harmony.UnpatchSelf(); } [HarmonyPatch(typeof(HeroController), "CanDoubleJump")] [HarmonyPostfix] private static void HeroControllerCanDoubleJump(HeroController __instance, ref bool __result) { if (__result && enabled.Value) { __result = !AllowFloat(__instance); } } private static bool AllowFloat(HeroController heroController) { HeroActions inputActions = heroController.inputHandler.inputActions; if (InvertCondition(Condition(downInput, ((OneAxisInputControl)inputActions.Down).IsPressed), Condition(upInput, ((OneAxisInputControl)inputActions.Up).IsPressed), Condition(needolinInput, ((OneAxisInputControl)inputActions.DreamNail).IsPressed), Condition(quickMapInput, ((OneAxisInputControl)inputActions.QuickMap).IsPressed))) { return HorizontalCondition(inputActions); } return false; } private static bool HorizontalCondition(HeroActions inputActions) { if (!allowHorizontalInput.Value) { if (!((OneAxisInputControl)inputActions.Right).IsPressed) { return !((OneAxisInputControl)inputActions.Left).IsPressed; } return false; } return true; } private static bool InvertCondition(params bool[] results) { bool flag = invertCondition.Value; foreach (bool flag2 in results) { flag = (invertCondition.Value ? (flag && !flag2) : (flag || flag2)); } return flag; } private static bool Condition(ConfigEntry<bool> isRequired, bool ifTrue) { if (!isRequired.Value) { return false; } return ifTrue; } } }