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Decompiled source of Invincibility v1.0.0
HKSSInvincibility.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HKSSInvincibility")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Emily's Silksong Invincibility Mod!!! :3")] [assembly: AssemblyTitle("HKSSInvincibility")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HKSSInvincibility { [BepInPlugin("HKSSInvincibility", "Emily's Silksong Invincibility Mod!!! :3", "1.0.0")] [BepInProcess("Hollow Knight Silksong.exe")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin HKSSInvincibility is loaded!"); } private void Update() { HeroController instance = HeroController.instance; if (instance != null) { instance.AddHealth(1); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "HKSSInvincibility"; public const string PLUGIN_NAME = "Emily's Silksong Invincibility Mod!!! :3"; public const string PLUGIN_VERSION = "1.0.0"; } }