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Decompiled source of ClawmaidensReturn v1.0.0
Clawmaidens.dll
Decompiled 4 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SilksongModLearning")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SilksongModLearning")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("02de40fd-6df0-437a-8bf3-516cdc4514a2")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.test.Clawmaidens", "Turn Clawmaidens back on", "1.0.0")] public class SilksongModLearning : BaseUnityPlugin { private static ConfigEntry<bool> clawmaidens; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin loaded and initialized"); clawmaidens = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "HaveClawmaidens", true, "Should your file have Clawmaidens"); Harmony.CreateAndPatchAll(typeof(SilksongModLearning), (string)null); } [HarmonyPostfix] [HarmonyPatch(typeof(GameManager), "TimePasses")] private static void TurnOnClawmaidens(GameManager __instance) { bool marionettesBurned = !clawmaidens.Value; __instance.playerData.marionettesBurned = marionettesBurned; } }