Decompiled source of ClawmaidensReturn v1.0.0

Clawmaidens.dll

Decompiled 4 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SilksongModLearning")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SilksongModLearning")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("02de40fd-6df0-437a-8bf3-516cdc4514a2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.test.Clawmaidens", "Turn Clawmaidens back on", "1.0.0")]
public class SilksongModLearning : BaseUnityPlugin
{
	private static ConfigEntry<bool> clawmaidens;

	private void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin loaded and initialized");
		clawmaidens = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "HaveClawmaidens", true, "Should your file have Clawmaidens");
		Harmony.CreateAndPatchAll(typeof(SilksongModLearning), (string)null);
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(GameManager), "TimePasses")]
	private static void TurnOnClawmaidens(GameManager __instance)
	{
		bool marionettesBurned = !clawmaidens.Value;
		__instance.playerData.marionettesBurned = marionettesBurned;
	}
}