Decompiled source of RainbowHealth v0.1.0

RainbowHealth.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HutongGames.PlayMaker;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RainbowHealth")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("RainbowHealth")]
[assembly: AssemblyTitle("RainbowHealth")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/JasonForNian/RainbowHealth")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace RainbowHealth
{
	[BepInPlugin("io.github.jasonfornian.rainbowhealth", "RainbowHealth", "0.1.0")]
	public class RainbowHealthPlugin : BaseUnityPlugin
	{
		public static ConfigEntry<float> Speed;

		public static ConfigEntry<bool> EnableRainbow;

		public const string Id = "io.github.jasonfornian.rainbowhealth";

		public static string Name => "RainbowHealth";

		public static string Version => "0.1.0";

		private void Awake()
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Expected O, but got Unknown
			Speed = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Speed", 5f, "Speed of the rainbow color change");
			EnableRainbow = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableRainbow", true, "Enable rainbow health colors");
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.jasonfornian.rainbowhealth) has loaded!"));
			Harmony val = new Harmony("io.github.jasonfornian.rainbowhealth");
			val.PatchAll();
		}
	}
	[HarmonyPatch(typeof(tk2dSpriteAnimator), "UpdateAnimation")]
	internal class Patch_UpdateAnimation
	{
		private static void Postfix(tk2dSpriteAnimator __instance)
		{
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			tk2dBaseSprite sprite = __instance.Sprite;
			if ((Object)(object)sprite == (Object)null)
			{
				return;
			}
			PlayMakerFSM[] componentsInParent = ((Component)__instance).GetComponentsInParent<PlayMakerFSM>();
			PlayMakerFSM val = null;
			PlayMakerFSM[] array = componentsInParent;
			foreach (PlayMakerFSM val2 in array)
			{
				if (val2.FsmVariables.FindFsmInt("Health Number") != null)
				{
					val = val2;
					break;
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			FsmInt val3 = val.FsmVariables.FindFsmInt("Health Number");
			if (val3 == null)
			{
				return;
			}
			int value = val3.Value;
			if (value > 0 && value <= 10)
			{
				Color[] rainbowColors = GetRainbowColors(10);
				if (!RainbowHealthPlugin.EnableRainbow.Value)
				{
					sprite.color = rainbowColors[value - 1];
					return;
				}
				int num = Mathf.FloorToInt(Time.time * RainbowHealthPlugin.Speed.Value) % 10;
				int num2 = (value - 1 + num) % 10;
				sprite.color = rainbowColors[num2];
			}
		}

		public static Color[] GetRainbowColors(int count)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			Color[] array = (Color[])(object)new Color[count];
			for (int i = 0; i < count + 2; i++)
			{
				float num = (float)i / ((float)count + 2f);
				if (i < 10)
				{
					array[i] = Color.HSVToRGB(num, 1f, 1f);
					array[i].a = 1f;
				}
			}
			return array;
		}
	}
}