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Stitchwork
A humble fork of Patchwork by Ashiepaws, whom this project owes great gratitude towards. Most features in this project are built from prior feedback for Patchwork.
| Last updated | 2 days ago |
| Total downloads | 80 |
| Total rating | 0 |
| Categories | Cosmetic |
| Dependency string | SilksongSkinCreators-Stitchwork-0.8.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
silksong_modding-BepInExPack_Silksong
BepInEx modloader, preconfigured and ready to use for Silksong
Preferred version: 1.0.3README
About Stitchwork
by FabulatorK, whose PC decided to explode right as he was readying this mod for release.
The short version
A humble fork of Patchwork by Ashiepaws, whom this project owes great gratitude towards. Most features in this project are built from prior feedback for Patchwork.
Patchwork, and Ashiepaws
Patchwork pioneered live asset replacement for Hollow Knight: Silksong — sprites, audio, text, swapped on the fly without touching a game file. Stitchwork inherited its loading model, its pack idea, and its replace-don't-modify approach, and ideas from Ashiepaws continue to shape the roadmap.
Two behaviors follow from that lineage:
- Patchwork packs load unchanged. Stitchwork discovers
Patchwork/folders exactly as it discovers its own — a pack authored for the original framework needs no re-authoring. - If Patchwork itself is installed, Stitchwork goes inert for the session rather than fight over the same game hooks.
What the fork adds
On that foundation, Stitchwork builds out the creator toolset: the Dev Hub (find any asset by pointing at it in the game world), the animation console and onion-skin canvas workflow, per-clip animation art (Appliqué), the Pack Doctor, boot health checks, and interface localization.
Wiki
The wiki pages are still being worked on, the link will be posted here once it is live.
Thanks
Beyond its predecessor, Stitchwork is shaped by many hands:
- The skin creators and testers whose packs, bug reports, and screenshots drove nearly every fix and feature in this mod — the change history is, honestly, a conversation with them.
- The localization helpers: the Chinese terminology work that the in-game glossary and the wiki's zh pages are built on, and the German translation effort underway.
- Fellow toolmakers whose published work taught us techniques: dakusan (SilkDev — the world-pick projection approach), the DebugMod authors (cursor handling, and the pause workflow every creator uses), YLTai and CarrieForle (whose font mods shaped Stitchwork's font-handling boundaries), and Custom Knight Creator from the Hollow Knight era — the animation canvas's spiritual ancestor.
- The lineage before the lineage, inherited with Patchwork's own thanks: Douglas Gregory (the GPU performance work the tk2d sprite path is built on), RatherChaoticDev (Silksong Customizer, which Patchwork grew from), and Su4enka (CustomizerT2D, which shaped the T2D support Stitchwork extends).