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| Last updated | an hour ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | Mods Modpacks AI Generated |
| Dependency string | Team_apple-Custom_DLC_Boss_Mod-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Every professional mod uploaded to Thunderstore requires a properly formatted markdown file ( README.md ) in its root folder. This file serves as the main description landing page where players learn what your custom DLC boss expansion adds, how to activate it, and configuration details.
- Copy the Markdown Text Below Create a file named exactly README.md inside your modding project folder using a raw text application like Notepad or VS Code, and paste this entire template into it:
Custom DLC Boss Expansion
An extensive combat mod for Hollow Knight: Silksong that injects a brand new, highly intense custom boss encounter into the game engine via BepInEx and Harmony hooks.
Key Features
- Custom DLC Boss Encounter: Face off against an entirely original, multi-phase boss fight complete with unique AI behavior patterns.
- Intelligent Scaling: The boss scales dynamically depending on your active shell variants and health thresholds.
- Mod Manager Native Support: Completely optimized to run instantly alongside other custom add-ons inside Thunderstore.
Installation Instructions
For a seamless installation, we highly recommend using the Thunderstore Mod Manager or r2modman.
Option A: Automatic Setup (Recommended)
- Open your Thunderstore Mod Manager app.
- Search for
Custom DLC Boss Expansionin the online directory. - Click Install with Dependencies.
Option B: Manual File Setup
- Download the mod
.ziparchive from Thunderstore. - Locate your Hollow Knight: Silksong install path.
- Extract the contents into your local directory inside the following path:
Silksong/BepInEx/plugins/ - Confirm that the
SilksongBossMod.dllfile rests directly inside that folder.
How to Trigger the Battle
- Locate the newly generated ancient seal object placed within the core trial hubs
1
of Pharloom.
- Developer Quick-Test Key: For mod testers and developers, you can forcefully
trigger the test sequence by pressing the
Bkey on your keyboard while inside any active combat or staging room.
Dependency Requirements
- BepInEx Pack (v5.4.21 or higher)
- Compatible with standard PC game configurations.
Version History
- 1.0.0 - Initial release containing core boss behaviors, room generation triggers, and basic movement phases.
Pro-Tip for Package Verification: Make sure you do not save this file as README.md.txt . In Windows Explorer, check that "File name extensions" is enabled to ensure the extension reads precisely as .md before compressing it into your final upload archive.