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Final Judge
This is a mod that substantially buffs difficulty scale of the boss last judge
| Last updated | an hour ago |
| Total downloads | 0 |
| Total rating | 0 |
| Categories | Boss |
| Dependency string | TheWeirdo931-Final_Judge-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100silksong_modding-FsmUtil
A library for mods to easily make changes to PlayMakerFSMs.
Preferred version: 0.3.2README
Contents of this mod
Disclaimer: This section has spoilers on the custom behavior of Final Judge. If you don't want spoilers, please do not read this section.
This section references the wiki page to Last Judge and a link to that will be attached here. Final Judge has 1500 health which is split across 3 phases. Each phase and its attack are listed below, and note that if an attack from the wiki doesn't appear here, that means its unchanged in the fight:
Phase 1: ---Wraithful Rings - An upgraded version of Last Judge's Blazing Rings. In addition to the normal behavior, 6 flintstones are launched from the Final Judge with high speeds dealing 1-2 damage upon contact.
---Toppling Thurible Throw - An upgraded version of Last Judge's Exploding Thurible Throw. In addition to the normal behavior, a wave of fire is propelled from the thurible upon contact with the ground and roughly 6 flintstones are launched from the impact with high speeds dealing 1-2 damage upon contact. ---Shockwave Slam - An upgraded version of Last Judge's Searing Slam. In this variation, the small fire wave is traded out for rapidly propagating pillars of fire extending out to the edge of the arena. 1 gap in the wave is present on each side as a place to dodge the attack.
---Coal-Fired Charge - An upgraded version of Last Judge's Pillar Charge. Instead of only 3 fire pillars in the wake of the charge, there are many more, covering the whole distance traveled.
Phase 2 - Upon reaching 1100 health, Final Judge will enter phase 2 and gain: ---Judgement - An upgraded version of Last Judge's Wraithful Rings. The behavior of Wraithful rings is repeated 4 times, each launching the same volley of flintstone.
---Tectonic Thurible Throw - An upgraded version of Last Judge's Toppling Thurible Throw. The flintstone in the attack is replaced with volatile flintflame.
Phase 3 - Upon reaching 600 health, Final Judge will enter phase 3 and gain: ---Radiant Rampage - An upgraded version of Last Judge's Coal-Fired Charge. Final Judge will charge across the arena for a total of 1.5 seconds bouncing off walls, leaving fire pillars with no gaps in their wake.
---Supercharged Radiant Rampage - An upgraded version of Last Judge's Coal-Fired Charge. Occurring once after the transition to phase 3, the Final Judge will charge across the arena for a total of 4 seconds bouncing off walls, leaving fire pillars with no gaps in their wake.
---Spontaneous Slam - An upgraded version of Last Judge's Shockwave Slam. In addition to the normal behavior, the small fire wave is added back in from the original Last Judge attack.
---Flintstone Frenzy - Final Judge spins their thurible like in Judgement and launches roughly 10 volatile flintflame with speed in all directions.