Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of NoRoarStun v1.0.0
NoRoarStun.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using HutongGames.PlayMaker; using HutongGames.PlayMaker.Actions; using Microsoft.CodeAnalysis; using Silksong.FsmUtil; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoRoarStun")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+9823141aca6f3b8caca78317ae80d30fe2dd96e7")] [assembly: AssemblyProduct("NoRoarStun")] [assembly: AssemblyTitle("NoRoarStun")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace NoRoarStun { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("io.github.vitaxses.noroarstun", "NoRoarStun", "1.0.0")] public class NoRoarStunPlugin : BaseUnityPlugin { public enum GauntletType { NoStun, SkipScream } [HarmonyPatch("OnEnter")] public static class StartRoarEmitterPatch { [HarmonyPatch(typeof(StartRoarEmitter))] [HarmonyPrefix] private static void StartRoarEmitter_Prefix_OnEnter(StartRoarEmitter __instance) { __instance.stunHero.Value = false; } [HarmonyPatch(typeof(StartRoarEmitterV2))] [HarmonyPrefix] private static void StartRoarEmitterV2_Prefix_OnEnter(StartRoarEmitterV2 __instance) { __instance.stunHero.Value = false; } } [HarmonyPatch(typeof(PlayMakerFSM), "Awake")] public static class FsmPatch { [HarmonyPostfix] private static void Postfix_OnEnter(PlayMakerFSM __instance) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) Scene scene = ((Component)__instance).gameObject.scene; string baseSceneName = GameManager.GetBaseSceneName(((Scene)(ref scene)).name); if (__instance != null && __instance.FsmName == "Control" && ((Object)__instance).name == "Start Range" && baseSceneName == "Hang_04") { if (GauntletSkipType.Value == GauntletType.SkipScream) { FsmUtil.ChangeTransition(__instance, "State", "UNWOKEN", "Woken"); return; } FsmUtil.ChangeTransition(__instance, "Pull Quake", FsmEvent.Finished.Name, "Wake"); SendEventByName lastActionOfType = FsmUtil.GetLastActionOfType<SendEventByName>(__instance, "Roar Lock"); if (lastActionOfType != null) { ((FsmStateAction)lastActionOfType).enabled = false; } } else if (baseSceneName == "Library_02" && __instance.FsmName == "Control" && ((Object)__instance).name.StartsWith("Schola")) { if (GauntletSkipType.Value == GauntletType.SkipScream) { FsmUtil.DisableActions(__instance, "Roar", new int[5] { 1, 4, 5, 6, 7 }); PlayerDataBoolTest firstActionOfType = FsmUtil.GetFirstActionOfType<PlayerDataBoolTest>(__instance, "Wake Threads"); if (firstActionOfType != null) { firstActionOfType.isFalse = FsmEvent.GetFsmEvent("REFIGHT"); } } else { SendEventByName lastActionOfType2 = FsmUtil.GetLastActionOfType<SendEventByName>(__instance, "Roar"); if (lastActionOfType2 != null) { ((FsmStateAction)lastActionOfType2).enabled = false; } } } else { if (!(baseSceneName == "Song_04") || __instance == null || !(__instance.FsmName == "Control") || !(((Object)__instance).name == "Wake Scene")) { return; } if (GauntletSkipType.Value == GauntletType.SkipScream) { FsmUtil.ChangeTransition(__instance, "State", "UNWOKEN", "Woken"); return; } SendEventByName lastActionOfType3 = FsmUtil.GetLastActionOfType<SendEventByName>(__instance, "Roar Lock"); if (lastActionOfType3 != null) { ((FsmStateAction)lastActionOfType3).enabled = false; } } } } public static ConfigEntry<GauntletType> GauntletSkipType; public const string Id = "io.github.vitaxses.noroarstun"; public static string Name => "NoRoarStun"; public static string Version => "1.0.0"; private void Awake() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) ((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.vitaxses.noroarstun) has loaded!")); new Harmony("io.github.vitaxses.noroarstun").PatchAll(); GauntletSkipType = ((BaseUnityPlugin)this).Config.Bind<GauntletType>("General", "Enemy Gauntlet Mode", GauntletType.NoStun, ""); } } }