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Decompiled source of Darkness v0.1.2
Silksong.Darkness/Silksong.Darkness.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using HutongGames.PlayMaker; using HutongGames.PlayMaker.Actions; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Silksong.Darkness")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.2.0")] [assembly: AssemblyInformationalVersion("0.1.2+33fc3f8b1983789ea69a0dbefed50f11e0fb762c")] [assembly: AssemblyProduct("Silksong.Darkness")] [assembly: AssemblyTitle("Silksong.Darkness")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace Silksong.Darkness { [BepInPlugin("io.github.silksong_darkness", "Silksong.Darkness", "0.1.2")] public class Silksong_DarknessPlugin : BaseUnityPlugin { public const string Id = "io.github.silksong_darkness"; public static string Name => "Silksong.Darkness"; public static string Version => "0.1.2"; private void Awake() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) ((BaseUnityPlugin)this).Logger.LogInfo((object)("[Darkness] Plugin " + Name + " (io.github.silksong_darkness) has loaded!")); new Harmony("io.github.silksong_darkness").PatchAll(); } } [HarmonyPatch(typeof(PlayMakerFSM), "Awake")] public static class VignetteFSM_AwakePatch { public static void Postfix(PlayMakerFSM __instance) { if (__instance.FsmName != "Darkness Control") { return; } FsmState val = null; FsmState val2 = null; FsmState[] fsmStates = __instance.FsmStates; foreach (FsmState val3 in fsmStates) { if (val3.Name == "Dark 2") { val = val3; } else if (val3.Name == "Dark 2 2") { val2 = val3; } } if (val == null || val2 == null) { Debug.LogError((object)"[Darkness] Could not find 'Dark 2' and 'Dark 2 2' states."); return; } changeDarkAction(val); changeDarkAction(val2); FsmState[] fsmStates2 = __instance.FsmStates; foreach (FsmState val4 in fsmStates2) { if (val4.Name == "Dark Lev Check") { FsmTransition[] transitions = val4.Transitions; foreach (FsmTransition val5 in transitions) { val5.ToState = "Dark 2"; val5.ToFsmState = val; } Debug.Log((object)"[Darkness] Transition fixed and vignette forced Dark 2."); } else if (val4.Name == "Scene Reset") { FsmTransition[] transitions2 = val4.Transitions; foreach (FsmTransition val6 in transitions2) { val6.ToState = "Dark 2 2"; val6.ToFsmState = val2; } Debug.Log((object)"[Darkness] Transition fixed and vignette forced Dark 2 2."); } } } private static void changeDarkAction(FsmState dark) { SetVector3XYZ action = dark.GetAction<SetVector3XYZ>(1); if (action == null) { Debug.LogError((object)"[Darkness] Could not find SetVector3XYZ action in Dark state."); return; } action.x = FsmFloat.op_Implicit(1.2f); action.y = FsmFloat.op_Implicit(1.6f); action.z = FsmFloat.op_Implicit(1.6f); SetVector3XYZ action2 = dark.GetAction<SetVector3XYZ>(2); if (action2 == null) { Debug.LogError((object)"[Darkness] Could not find SetVector3XYZ action in Dark state."); return; } action2.x = FsmFloat.op_Implicit(1.1f); action2.y = FsmFloat.op_Implicit(1.5f); action2.z = FsmFloat.op_Implicit(1.5f); } private static T? GetAction<T>(this FsmState state, int actionIndex) where T : FsmStateAction { if (actionIndex < 0 || actionIndex >= state.Actions.Length) { return default(T); } FsmStateAction obj = state.Actions[actionIndex]; return (T)(object)((obj is T) ? obj : null); } } [HarmonyPatch(typeof(GameManager), "EnterHero")] public static class Darkness_EnterHeroPatch { public static void Postfix() { GameObject[] array = Object.FindObjectsByType<GameObject>((FindObjectsSortMode)0); GameObject[] array2 = array; foreach (GameObject val in array2) { if (((Object)val).name.Contains("Vignette Cutout")) { val.SetActive(false); Debug.Log((object)("[Darkness] Disabled Vignette Cutout object: " + ((Object)val).name)); } } } } [HarmonyPatch(typeof(HeroController), "Update")] public static class Darkness_HeroUpdate { public static void Postfix() { if (Time.frameCount % 120 != 0) { return; } GameObject[] array = Object.FindObjectsByType<GameObject>((FindObjectsSortMode)0); GameObject[] array2 = array; foreach (GameObject val in array2) { if (((Object)val).name.Contains("Vignette Cutout") && val.activeSelf) { val.SetActive(false); Debug.Log((object)("[Darkness] Disabled Vignette Cutout object: " + ((Object)val).name)); } } } } }