Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Clawline360 v0.1.0
Clawline360.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Clawline360.Actions; using Clawline360.Patches; using HarmonyLib; using HutongGames.PlayMaker; using HutongGames.PlayMaker.Actions; using InControl; using Microsoft.CodeAnalysis; using Silksong.FsmUtil; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Clawline360")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+53c5dc9e05a1d8551b6fcafa3a149d7caa3419e7")] [assembly: AssemblyProduct("Clawline360")] [assembly: AssemblyTitle("Clawline360")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/al3ks1s/360Harpoon")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Microsoft.CodeAnalysis.Embedded] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Microsoft.CodeAnalysis.Embedded] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace Microsoft.CodeAnalysis { [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace Clawline360 { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("io.github.al3ks1s.clawline360", "Clawline360", "0.1.0")] public class Clawnline360Plugin : BaseUnityPlugin { internal static ManualLogSource Log; public const string Id = "io.github.al3ks1s.clawline360"; public static string Name => "Clawline360"; public static string Version => "0.1.0"; private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown Log = new ManualLogSource("Harpoon360"); Logger.Sources.Add((ILogSource)(object)Log); Harmony.CreateAndPatchAll(typeof(ClawlinePatch), (string)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.al3ks1s.clawline360) has loaded!")); } } } namespace Clawline360.Patches { internal class ClawlinePatch { [HarmonyPrefix] [HarmonyPatch(typeof(PlayMakerFSM), "Start")] private static void PatchHarpoon(PlayMakerFSM __instance) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Expected O, but got Unknown //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Expected O, but got Unknown //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Expected O, but got Unknown //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Expected O, but got Unknown //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Expected O, but got Unknown //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Expected O, but got Unknown //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02ac: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Expected O, but got Unknown //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_02ed: Expected O, but got Unknown //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Expected O, but got Unknown //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Unknown result type (might be due to invalid IL or missing references) //IL_031e: Expected O, but got Unknown //IL_031e: Unknown result type (might be due to invalid IL or missing references) //IL_032e: Unknown result type (might be due to invalid IL or missing references) //IL_033e: Unknown result type (might be due to invalid IL or missing references) //IL_034e: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_0354: Unknown result type (might be due to invalid IL or missing references) //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_036b: Expected O, but got Unknown //IL_036b: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_0372: Unknown result type (might be due to invalid IL or missing references) //IL_0379: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Expected O, but got Unknown //IL_038c: Unknown result type (might be due to invalid IL or missing references) //IL_0391: Unknown result type (might be due to invalid IL or missing references) //IL_0398: Unknown result type (might be due to invalid IL or missing references) //IL_03a8: Unknown result type (might be due to invalid IL or missing references) //IL_03b8: Unknown result type (might be due to invalid IL or missing references) //IL_03bf: Unknown result type (might be due to invalid IL or missing references) //IL_03c0: Unknown result type (might be due to invalid IL or missing references) //IL_03c5: Unknown result type (might be due to invalid IL or missing references) //IL_03cc: Unknown result type (might be due to invalid IL or missing references) //IL_03dc: Expected O, but got Unknown //IL_03dc: Unknown result type (might be due to invalid IL or missing references) //IL_03dd: Unknown result type (might be due to invalid IL or missing references) //IL_03e2: Unknown result type (might be due to invalid IL or missing references) //IL_03e9: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Expected O, but got Unknown //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_03fb: Unknown result type (might be due to invalid IL or missing references) //IL_0400: Unknown result type (might be due to invalid IL or missing references) //IL_0407: Unknown result type (might be due to invalid IL or missing references) //IL_0414: Expected O, but got Unknown //IL_041a: Unknown result type (might be due to invalid IL or missing references) //IL_041f: Unknown result type (might be due to invalid IL or missing references) //IL_0426: Unknown result type (might be due to invalid IL or missing references) //IL_0436: Unknown result type (might be due to invalid IL or missing references) //IL_0446: Unknown result type (might be due to invalid IL or missing references) //IL_0456: Unknown result type (might be due to invalid IL or missing references) //IL_0457: Unknown result type (might be due to invalid IL or missing references) //IL_045c: Unknown result type (might be due to invalid IL or missing references) //IL_0463: Unknown result type (might be due to invalid IL or missing references) //IL_0473: Expected O, but got Unknown //IL_0473: Unknown result type (might be due to invalid IL or missing references) //IL_0475: Unknown result type (might be due to invalid IL or missing references) //IL_047a: Unknown result type (might be due to invalid IL or missing references) //IL_0481: Unknown result type (might be due to invalid IL or missing references) //IL_048e: Expected O, but got Unknown //IL_049b: Unknown result type (might be due to invalid IL or missing references) //IL_0520: Unknown result type (might be due to invalid IL or missing references) //IL_052a: Expected O, but got Unknown //IL_05f8: Unknown result type (might be due to invalid IL or missing references) //IL_05fd: Unknown result type (might be due to invalid IL or missing references) //IL_05fe: Unknown result type (might be due to invalid IL or missing references) //IL_0608: Expected O, but got Unknown //IL_0608: Unknown result type (might be due to invalid IL or missing references) //IL_0618: Unknown result type (might be due to invalid IL or missing references) //IL_0628: Unknown result type (might be due to invalid IL or missing references) //IL_062f: Unknown result type (might be due to invalid IL or missing references) //IL_0630: Unknown result type (might be due to invalid IL or missing references) //IL_0635: Unknown result type (might be due to invalid IL or missing references) //IL_063c: Unknown result type (might be due to invalid IL or missing references) //IL_064c: Expected O, but got Unknown //IL_064c: Unknown result type (might be due to invalid IL or missing references) //IL_064d: Unknown result type (might be due to invalid IL or missing references) //IL_0652: Unknown result type (might be due to invalid IL or missing references) //IL_0659: Unknown result type (might be due to invalid IL or missing references) //IL_0669: Expected O, but got Unknown //IL_0669: Unknown result type (might be due to invalid IL or missing references) //IL_066b: Unknown result type (might be due to invalid IL or missing references) //IL_0670: Unknown result type (might be due to invalid IL or missing references) //IL_0677: Unknown result type (might be due to invalid IL or missing references) //IL_0684: Expected O, but got Unknown //IL_068a: Unknown result type (might be due to invalid IL or missing references) //IL_068f: Unknown result type (might be due to invalid IL or missing references) //IL_0690: Unknown result type (might be due to invalid IL or missing references) //IL_069a: Expected O, but got Unknown //IL_069a: Unknown result type (might be due to invalid IL or missing references) //IL_06aa: Unknown result type (might be due to invalid IL or missing references) //IL_06ba: Unknown result type (might be due to invalid IL or missing references) //IL_06ca: Unknown result type (might be due to invalid IL or missing references) //IL_06cb: Unknown result type (might be due to invalid IL or missing references) //IL_06d0: Unknown result type (might be due to invalid IL or missing references) //IL_06d7: Unknown result type (might be due to invalid IL or missing references) //IL_06e7: Expected O, but got Unknown //IL_06e7: Unknown result type (might be due to invalid IL or missing references) //IL_06e9: Unknown result type (might be due to invalid IL or missing references) //IL_06ee: Unknown result type (might be due to invalid IL or missing references) //IL_06f5: Unknown result type (might be due to invalid IL or missing references) //IL_0702: Expected O, but got Unknown //IL_0708: Unknown result type (might be due to invalid IL or missing references) //IL_070d: Unknown result type (might be due to invalid IL or missing references) //IL_0714: Unknown result type (might be due to invalid IL or missing references) //IL_0724: Unknown result type (might be due to invalid IL or missing references) //IL_0734: Unknown result type (might be due to invalid IL or missing references) //IL_073b: Unknown result type (might be due to invalid IL or missing references) //IL_073c: Unknown result type (might be due to invalid IL or missing references) //IL_0741: Unknown result type (might be due to invalid IL or missing references) //IL_0748: Unknown result type (might be due to invalid IL or missing references) //IL_0758: Expected O, but got Unknown //IL_0758: Unknown result type (might be due to invalid IL or missing references) //IL_0759: Unknown result type (might be due to invalid IL or missing references) //IL_075e: Unknown result type (might be due to invalid IL or missing references) //IL_0765: Unknown result type (might be due to invalid IL or missing references) //IL_0775: Expected O, but got Unknown //IL_0775: Unknown result type (might be due to invalid IL or missing references) //IL_0777: Unknown result type (might be due to invalid IL or missing references) //IL_077c: Unknown result type (might be due to invalid IL or missing references) //IL_0783: Unknown result type (might be due to invalid IL or missing references) //IL_0790: Expected O, but got Unknown //IL_0796: Unknown result type (might be due to invalid IL or missing references) //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_07a2: Unknown result type (might be due to invalid IL or missing references) //IL_07b2: Unknown result type (might be due to invalid IL or missing references) //IL_07c2: Unknown result type (might be due to invalid IL or missing references) //IL_07d2: Unknown result type (might be due to invalid IL or missing references) //IL_07d3: Unknown result type (might be due to invalid IL or missing references) //IL_07d8: Unknown result type (might be due to invalid IL or missing references) //IL_07df: Unknown result type (might be due to invalid IL or missing references) //IL_07ef: Expected O, but got Unknown //IL_07ef: Unknown result type (might be due to invalid IL or missing references) //IL_07f1: Unknown result type (might be due to invalid IL or missing references) //IL_07f6: Unknown result type (might be due to invalid IL or missing references) //IL_07fd: Unknown result type (might be due to invalid IL or missing references) //IL_080a: Expected O, but got Unknown //IL_0817: Unknown result type (might be due to invalid IL or missing references) //IL_08b0: Unknown result type (might be due to invalid IL or missing references) //IL_08b5: Unknown result type (might be due to invalid IL or missing references) //IL_08b6: Unknown result type (might be due to invalid IL or missing references) //IL_08c0: Expected O, but got Unknown //IL_08c0: Unknown result type (might be due to invalid IL or missing references) //IL_08d1: Unknown result type (might be due to invalid IL or missing references) //IL_08e2: Unknown result type (might be due to invalid IL or missing references) //IL_08ef: Expected O, but got Unknown //IL_08f5: Unknown result type (might be due to invalid IL or missing references) //IL_08fa: Unknown result type (might be due to invalid IL or missing references) //IL_0901: Unknown result type (might be due to invalid IL or missing references) //IL_0911: Unknown result type (might be due to invalid IL or missing references) //IL_0921: Unknown result type (might be due to invalid IL or missing references) //IL_0931: Unknown result type (might be due to invalid IL or missing references) //IL_0932: Unknown result type (might be due to invalid IL or missing references) //IL_0937: Unknown result type (might be due to invalid IL or missing references) //IL_093e: Unknown result type (might be due to invalid IL or missing references) //IL_094e: Expected O, but got Unknown //IL_094e: Unknown result type (might be due to invalid IL or missing references) //IL_094f: Unknown result type (might be due to invalid IL or missing references) //IL_0954: Unknown result type (might be due to invalid IL or missing references) //IL_095b: Unknown result type (might be due to invalid IL or missing references) //IL_096b: Expected O, but got Unknown //IL_096b: Unknown result type (might be due to invalid IL or missing references) //IL_096d: Unknown result type (might be due to invalid IL or missing references) //IL_0972: Unknown result type (might be due to invalid IL or missing references) //IL_0979: Unknown result type (might be due to invalid IL or missing references) //IL_0986: Expected O, but got Unknown //IL_098c: Unknown result type (might be due to invalid IL or missing references) //IL_0991: Unknown result type (might be due to invalid IL or missing references) //IL_0998: Unknown result type (might be due to invalid IL or missing references) //IL_09a4: Unknown result type (might be due to invalid IL or missing references) //IL_09b6: Expected O, but got Unknown //IL_09bc: Unknown result type (might be due to invalid IL or missing references) //IL_09c1: Unknown result type (might be due to invalid IL or missing references) //IL_09c2: Unknown result type (might be due to invalid IL or missing references) //IL_09cc: Expected O, but got Unknown //IL_09cc: Unknown result type (might be due to invalid IL or missing references) //IL_09de: Expected O, but got Unknown //IL_09ea: Unknown result type (might be due to invalid IL or missing references) //IL_09f4: Expected O, but got Unknown //IL_0a00: Unknown result type (might be due to invalid IL or missing references) //IL_0a05: Unknown result type (might be due to invalid IL or missing references) //IL_0a06: Unknown result type (might be due to invalid IL or missing references) //IL_0a10: Expected O, but got Unknown //IL_0a10: Unknown result type (might be due to invalid IL or missing references) //IL_0a20: Unknown result type (might be due to invalid IL or missing references) //IL_0a30: Unknown result type (might be due to invalid IL or missing references) //IL_0a40: Unknown result type (might be due to invalid IL or missing references) //IL_0a41: Unknown result type (might be due to invalid IL or missing references) //IL_0a46: Unknown result type (might be due to invalid IL or missing references) //IL_0a4d: Unknown result type (might be due to invalid IL or missing references) //IL_0a5d: Expected O, but got Unknown //IL_0a5d: Unknown result type (might be due to invalid IL or missing references) //IL_0a5e: Unknown result type (might be due to invalid IL or missing references) //IL_0a63: Unknown result type (might be due to invalid IL or missing references) //IL_0a6a: Unknown result type (might be due to invalid IL or missing references) //IL_0a7a: Expected O, but got Unknown //IL_0a7a: Unknown result type (might be due to invalid IL or missing references) //IL_0a7c: Unknown result type (might be due to invalid IL or missing references) //IL_0a81: Unknown result type (might be due to invalid IL or missing references) //IL_0a88: Unknown result type (might be due to invalid IL or missing references) //IL_0a95: Expected O, but got Unknown //IL_0a9b: Unknown result type (might be due to invalid IL or missing references) //IL_0aa0: Unknown result type (might be due to invalid IL or missing references) //IL_0aa7: Unknown result type (might be due to invalid IL or missing references) //IL_0ab7: Unknown result type (might be due to invalid IL or missing references) //IL_0ac7: Unknown result type (might be due to invalid IL or missing references) //IL_0ad7: Unknown result type (might be due to invalid IL or missing references) //IL_0ad8: Unknown result type (might be due to invalid IL or missing references) //IL_0add: Unknown result type (might be due to invalid IL or missing references) //IL_0ae4: Unknown result type (might be due to invalid IL or missing references) //IL_0af4: Expected O, but got Unknown //IL_0af4: Unknown result type (might be due to invalid IL or missing references) //IL_0af5: Unknown result type (might be due to invalid IL or missing references) //IL_0afa: Unknown result type (might be due to invalid IL or missing references) //IL_0b01: Unknown result type (might be due to invalid IL or missing references) //IL_0b11: Expected O, but got Unknown //IL_0b11: Unknown result type (might be due to invalid IL or missing references) //IL_0b13: Unknown result type (might be due to invalid IL or missing references) //IL_0b18: Unknown result type (might be due to invalid IL or missing references) //IL_0b1f: Unknown result type (might be due to invalid IL or missing references) //IL_0b2c: Expected O, but got Unknown //IL_0b32: Unknown result type (might be due to invalid IL or missing references) //IL_0b37: Unknown result type (might be due to invalid IL or missing references) //IL_0b3e: Unknown result type (might be due to invalid IL or missing references) //IL_0b4a: Unknown result type (might be due to invalid IL or missing references) //IL_0b5c: Expected O, but got Unknown //IL_0b62: Unknown result type (might be due to invalid IL or missing references) //IL_0b67: Unknown result type (might be due to invalid IL or missing references) //IL_0b68: Unknown result type (might be due to invalid IL or missing references) //IL_0b72: Expected O, but got Unknown //IL_0b72: Unknown result type (might be due to invalid IL or missing references) //IL_0b84: Expected O, but got Unknown //IL_0b90: Unknown result type (might be due to invalid IL or missing references) //IL_0b9a: Expected O, but got Unknown //IL_0ba6: Unknown result type (might be due to invalid IL or missing references) //IL_0bab: Unknown result type (might be due to invalid IL or missing references) //IL_0bac: Unknown result type (might be due to invalid IL or missing references) //IL_0bb6: Expected O, but got Unknown //IL_0bb6: Unknown result type (might be due to invalid IL or missing references) //IL_0bc6: Unknown result type (might be due to invalid IL or missing references) //IL_0bd6: Unknown result type (might be due to invalid IL or missing references) //IL_0be6: Unknown result type (might be due to invalid IL or missing references) //IL_0be7: Unknown result type (might be due to invalid IL or missing references) //IL_0bec: Unknown result type (might be due to invalid IL or missing references) //IL_0bf3: Unknown result type (might be due to invalid IL or missing references) //IL_0c03: Expected O, but got Unknown //IL_0c03: Unknown result type (might be due to invalid IL or missing references) //IL_0c04: Unknown result type (might be due to invalid IL or missing references) //IL_0c09: Unknown result type (might be due to invalid IL or missing references) //IL_0c10: Unknown result type (might be due to invalid IL or missing references) //IL_0c20: Expected O, but got Unknown //IL_0c20: Unknown result type (might be due to invalid IL or missing references) //IL_0c22: Unknown result type (might be due to invalid IL or missing references) //IL_0c27: Unknown result type (might be due to invalid IL or missing references) //IL_0c2e: Unknown result type (might be due to invalid IL or missing references) //IL_0c3b: Expected O, but got Unknown if (__instance.FsmName == "Harpoon Dash") { Clawnline360Plugin.Log.LogInfo((object)"Editing harpoon dash"); GameObject val = new GameObject("Harpoon360"); val.transform.parent = ((Component)HeroController.instance).gameObject.transform; Extensions.SetLocalPositionX(val.transform, 0f); Extensions.SetLocalPositionY(val.transform, 0f); Extensions.SetLocalPositionZ(val.transform, 0f); Extensions.CopyFrom(val.AddComponent<BoxCollider2D>(), ((Component)HeroController.instance).gameObject.GetComponent<BoxCollider2D>()); FsmOwnerDefault gameObject = new FsmOwnerDefault { GameObject = FsmGameObject.op_Implicit(val), OwnerOption = (OwnerDefaultOption)1 }; FsmFloat val2 = FsmUtil.AddFloatVariable(__instance, "InputAngle"); FsmFloat val3 = FsmUtil.AddFloatVariable(__instance, "RectifiedAngle"); FsmVector2 val4 = FsmUtil.AddVector2Variable(__instance, "InputVector"); GameObject val6 = (FsmUtil.AddGameObjectVariable(__instance, "2ndCollider").Value = val); FsmGameObject.op_Implicit(val6); FsmUtil.AddAction(__instance, "Take Control", (FsmStateAction)(object)new GetHeroDirectionInput { angle = val2, rectifiedAngle = val3, directions = val4, everyFrame = false }); FsmUtil.InsertAction(__instance, "Kick Up?", (FsmStateAction)new ActivateGameObject { gameObject = gameObject, activate = FsmBool.op_Implicit(true), recursive = FsmBool.op_Implicit(false) }, 0); FsmUtil.InsertAction(__instance, "Kick Up?", (FsmStateAction)new SetCollider { gameObject = new FsmOwnerDefault(), active = FsmBool.op_Implicit(false) }, 1); FsmUtil.InsertAction(__instance, "Kick Up?", (FsmStateAction)(object)new SetHeroControllerCollider { gameObject = gameObject }, 2); FsmUtil.DisableAction(__instance, "Ring Check L", 15); FsmUtil.AddAction(__instance, "Ring Check L", (FsmStateAction)(object)new Clawline360Raycheck { Hero = new FsmOwnerDefault(), Direction = val4, StoreHitObject = FsmUtil.GetGameObjectVariable(__instance, "Casted Object"), StoreHitPoint = FsmUtil.GetVector2Variable(__instance, "Collision Point"), NoHitEvent = FsmEvent.GetFsmEvent("FINISHED"), TerrainEvent = FsmEvent.GetFsmEvent("HIT WALL"), EnemyEvent = FsmEvent.GetFsmEvent("HIT ENEMY"), RingEvent = FsmEvent.GetFsmEvent("RING"), BouncePodEvent = FsmEvent.GetFsmEvent("BOUNCE POD"), TinkEvent = FsmEvent.GetFsmEvent("HIT TINK") }); FsmUtil.GetAction<SetDamageEnemyDirection>(__instance, "Ring Check L", 11).damageDirection = val3; FsmUtil.GetAction<SetDamageEnemyDirection>(__instance, "Ring Check L", 12).damageDirection = val3; FsmUtil.GetAction<SetFloatValue>(__instance, "Ring Check L", 13).floatValue = val3; FsmUtil.InsertAction(__instance, "Ring Check L", (FsmStateAction)new SetRotation { gameObject = new FsmOwnerDefault(), xAngle = FsmFloat.op_Implicit(0f), yAngle = FsmFloat.op_Implicit(0f), zAngle = val3, vector = new FsmVector3 { UseVariable = true, name = "" }, quaternion = new FsmQuaternion { UseVariable = true, name = "" }, space = (Space)0, everyFrame = false, lateUpdate = false }, 0); FsmUtil.InsertAction(__instance, "Ring Check L", (FsmStateAction)new Rotate { gameObject = new FsmOwnerDefault(), xAngle = FsmFloat.op_Implicit(0f), yAngle = FsmFloat.op_Implicit(0f), zAngle = FsmFloat.op_Implicit(180f), vector = new FsmVector3 { UseVariable = true, name = "" }, space = (Space)0, everyFrame = false, lateUpdate = false }, 1); FsmUtil.InsertAction(__instance, "Ring Check L", (FsmStateAction)new SetRotation { gameObject = gameObject, xAngle = FsmFloat.op_Implicit(0f), yAngle = FsmFloat.op_Implicit(0f), zAngle = val2, vector = new FsmVector3 { UseVariable = true, name = "" }, quaternion = new FsmQuaternion { UseVariable = true, name = "" }, space = (Space)0, everyFrame = false, lateUpdate = false }, 0); FsmUtil.InsertAction(__instance, "Ring Check L", (FsmStateAction)new Rotate { gameObject = gameObject, xAngle = FsmFloat.op_Implicit(0f), yAngle = FsmFloat.op_Implicit(0f), zAngle = FsmFloat.op_Implicit(90f), vector = new FsmVector3 { UseVariable = true, name = "" }, space = (Space)0, everyFrame = false, lateUpdate = false }, 1); FsmUtil.GetAction<Translate>(__instance, "Air Needle L", 2).space = (Space)1; FsmUtil.GetAction<GetVector2XY>(__instance, "Wall Needle L", 1).storeY = FsmUtil.GetFloatVariable(__instance, "Needle Y"); FsmUtil.GetAction<SetPosition>(__instance, "Wall Needle L", 2).y = FsmUtil.GetFloatVariable(__instance, "Needle Y"); FsmUtil.GetAction<SetPosition>(__instance, "Enemy Needle L", 3).y = FsmUtil.GetFloatVariable(__instance, "Needle Y"); FsmUtil.GetAction<SetDamageEnemyDirection>(__instance, "Tink Needle L", 1).damageDirection = val3; FsmUtil.DisableAction(__instance, "Ring Check R", 15); FsmUtil.AddAction(__instance, "Ring Check R", (FsmStateAction)(object)new Clawline360Raycheck { Hero = new FsmOwnerDefault(), Direction = val4, StoreHitObject = FsmUtil.GetGameObjectVariable(__instance, "Casted Object"), StoreHitPoint = FsmUtil.GetVector2Variable(__instance, "Collision Point"), NoHitEvent = FsmEvent.GetFsmEvent("FINISHED"), TerrainEvent = FsmEvent.GetFsmEvent("HIT WALL"), EnemyEvent = FsmEvent.GetFsmEvent("HIT ENEMY"), RingEvent = FsmEvent.GetFsmEvent("RING"), BouncePodEvent = FsmEvent.GetFsmEvent("BOUNCE POD"), TinkEvent = FsmEvent.GetFsmEvent("HIT TINK") }); FsmUtil.GetAction<SetDamageEnemyDirection>(__instance, "Ring Check R", 11).damageDirection = val3; FsmUtil.GetAction<SetDamageEnemyDirection>(__instance, "Ring Check R", 12).damageDirection = val3; FsmUtil.GetAction<SetFloatValue>(__instance, "Ring Check R", 13).floatValue = val3; FsmUtil.InsertAction(__instance, "Ring Check R", (FsmStateAction)new SetRotation { gameObject = new FsmOwnerDefault(), xAngle = FsmFloat.op_Implicit(0f), yAngle = FsmFloat.op_Implicit(0f), zAngle = val3, vector = new FsmVector3 { UseVariable = true, name = "" }, quaternion = new FsmQuaternion { UseVariable = true, name = "" }, space = (Space)0, everyFrame = false, lateUpdate = false }, 0); FsmUtil.InsertAction(__instance, "Ring Check R", (FsmStateAction)new Rotate { gameObject = new FsmOwnerDefault(), xAngle = FsmFloat.op_Implicit(0f), yAngle = FsmFloat.op_Implicit(0f), zAngle = FsmFloat.op_Implicit(0f), vector = new FsmVector3 { UseVariable = true, name = "" }, space = (Space)0, everyFrame = false, lateUpdate = false }, 1); FsmUtil.InsertAction(__instance, "Ring Check R", (FsmStateAction)new SetRotation { gameObject = gameObject, xAngle = FsmFloat.op_Implicit(0f), yAngle = FsmFloat.op_Implicit(0f), zAngle = val2, vector = new FsmVector3 { UseVariable = true, name = "" }, quaternion = new FsmQuaternion { UseVariable = true, name = "" }, space = (Space)0, everyFrame = false, lateUpdate = false }, 0); FsmUtil.InsertAction(__instance, "Ring Check R", (FsmStateAction)new Rotate { gameObject = gameObject, xAngle = FsmFloat.op_Implicit(0f), yAngle = FsmFloat.op_Implicit(0f), zAngle = FsmFloat.op_Implicit(270f), vector = new FsmVector3 { UseVariable = true, name = "" }, space = (Space)0, everyFrame = false, lateUpdate = false }, 1); FsmUtil.GetAction<Translate>(__instance, "Air Needle R", 2).space = (Space)1; FsmUtil.GetAction<Translate>(__instance, "Air Needle R", 2).x = FsmFloat.op_Implicit(-9.25f); FsmUtil.GetAction<GetVector2XY>(__instance, "Wall Needle R", 1).storeY = FsmUtil.GetFloatVariable(__instance, "Needle Y"); FsmUtil.GetAction<SetPosition>(__instance, "Wall Needle R", 2).y = FsmUtil.GetFloatVariable(__instance, "Needle Y"); FsmUtil.GetAction<SetPosition>(__instance, "Enemy Needle R", 3).y = FsmUtil.GetFloatVariable(__instance, "Needle Y"); FsmUtil.GetAction<SetDamageEnemyDirection>(__instance, "Tink Needle R", 1).damageDirection = val3; FsmUtil.DisableAction(__instance, "Ring Dash", 5); FsmUtil.InsertAction(__instance, "Ring Dash", (FsmStateAction)new GetDistance { gameObject = new FsmOwnerDefault(), target = FsmUtil.GetGameObjectVariable(__instance, "Hornet Grab Point"), storeResult = FsmUtil.GetFloatVariable(__instance, "Needle Distance"), everyFrame = true }, 5); FsmUtil.InsertAction(__instance, "Unset Nail Charge", (FsmStateAction)new SetRotation { gameObject = gameObject, xAngle = FsmFloat.op_Implicit(0f), yAngle = FsmFloat.op_Implicit(0f), zAngle = FsmFloat.op_Implicit(0f), vector = new FsmVector3 { UseVariable = true, name = "" }, quaternion = new FsmQuaternion { UseVariable = true, name = "" }, space = (Space)0, everyFrame = false, lateUpdate = false }, 0); FsmUtil.InsertAction(__instance, "Unset Nail Charge", (FsmStateAction)new ActivateGameObject { gameObject = gameObject, activate = FsmBool.op_Implicit(false), recursive = FsmBool.op_Implicit(false) }, 0); FsmUtil.InsertAction(__instance, "Unset Nail Charge", (FsmStateAction)new SetCollider { gameObject = new FsmOwnerDefault(), active = FsmBool.op_Implicit(true) }, 0); FsmUtil.InsertAction(__instance, "Unset Nail Charge", (FsmStateAction)(object)new SetHeroControllerCollider { gameObject = new FsmOwnerDefault() }, 0); FsmUtil.InsertAction(__instance, "Unset Nail Charge", (FsmStateAction)new SetRotation { gameObject = new FsmOwnerDefault(), xAngle = FsmFloat.op_Implicit(0f), yAngle = FsmFloat.op_Implicit(0f), zAngle = FsmFloat.op_Implicit(0f), vector = new FsmVector3 { UseVariable = true, name = "" }, quaternion = new FsmQuaternion { UseVariable = true, name = "" }, space = (Space)0, everyFrame = false, lateUpdate = false }, 0); FsmUtil.InsertAction(__instance, "Grab Anim", (FsmStateAction)new SetRotation { gameObject = gameObject, xAngle = FsmFloat.op_Implicit(0f), yAngle = FsmFloat.op_Implicit(0f), zAngle = FsmFloat.op_Implicit(0f), vector = new FsmVector3 { UseVariable = true, name = "" }, quaternion = new FsmQuaternion { UseVariable = true, name = "" }, space = (Space)0, everyFrame = false, lateUpdate = false }, 0); FsmUtil.InsertAction(__instance, "Grab Anim", (FsmStateAction)new ActivateGameObject { gameObject = gameObject, activate = FsmBool.op_Implicit(false), recursive = FsmBool.op_Implicit(false) }, 0); FsmUtil.InsertAction(__instance, "Grab Anim", (FsmStateAction)new SetCollider { gameObject = new FsmOwnerDefault(), active = FsmBool.op_Implicit(true) }, 0); FsmUtil.InsertAction(__instance, "Grab Anim", (FsmStateAction)(object)new SetHeroControllerCollider { gameObject = new FsmOwnerDefault() }, 0); FsmUtil.InsertAction(__instance, "Grab Anim", (FsmStateAction)new SetRotation { gameObject = new FsmOwnerDefault(), xAngle = FsmFloat.op_Implicit(0f), yAngle = FsmFloat.op_Implicit(0f), zAngle = FsmFloat.op_Implicit(0f), vector = new FsmVector3 { UseVariable = true, name = "" }, quaternion = new FsmQuaternion { UseVariable = true, name = "" }, space = (Space)0, everyFrame = false, lateUpdate = false }, 0); FsmUtil.DisableAction(__instance, "Dash", 19); } } } } namespace Clawline360.Actions { internal class Clawline360Raycheck : HarpoonDashRayCheck { public FsmVector2 Direction; public override void OnEnter() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Invalid comparison between Unknown and I4 //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Expected I4, but got Unknown //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) base.StoreHitObject.Value = null; base.StoreHitPoint.Value = Vector2.zero; GameObject safe = FSMUtility.GetSafe(base.Hero, (FsmStateAction)(object)this); if (!Object.op_Implicit((Object)(object)safe)) { ((FsmStateAction)this).Finish(); return; } Vector2 val = Vector2.op_Implicit(safe.transform.position); base.hitChecks[0] = CheckRay(val + new Vector2(0f, 0.425f), isTerrainCheck: false); base.hitChecks[1] = CheckRay(val + new Vector2(0f, -1.05f), isTerrainCheck: false); base.hitChecks[2] = CheckRay(val + new Vector2(0f, -0.31249997f), isTerrainCheck: false); base.hitChecks[3] = CheckRay(val + new Vector2(0f, 0.05625002f), isTerrainCheck: true); base.hitChecks[4] = CheckRay(val + new Vector2(0f, -109f / 160f), isTerrainCheck: true); base.hitChecks[5] = CheckRay(val + new Vector2(0f, -0.31249997f), isTerrainCheck: true); HitTypes val2 = (HitTypes)0; RaycastHit2D val3 = default(RaycastHit2D); HitCheck[] hitChecks = base.hitChecks; foreach (HitCheck val4 in hitChecks) { if (val4.HitType >= val2) { val2 = val4.HitType; val3 = val4.Hit; } } float num = float.PositiveInfinity; RaycastHit2D val5 = default(RaycastHit2D); hitChecks = base.hitChecks; foreach (HitCheck val6 in hitChecks) { if ((int)val6.HitType == 1) { RaycastHit2D hit = val6.Hit; if (((RaycastHit2D)(ref hit)).distance <= num) { hit = val6.Hit; num = ((RaycastHit2D)(ref hit)).distance; val5 = val6.Hit; } } } if (num < ((RaycastHit2D)(ref val3)).distance) { val2 = (HitTypes)1; val3 = val5; } switch ((int)val2) { case 0: ((FsmStateAction)this).Fsm.Event(base.NoHitEvent); ((FsmStateAction)this).Finish(); break; case 1: ((HarpoonDashRayCheck)this).RecordSuccess(val3); ((FsmStateAction)this).Fsm.Event(base.TerrainEvent); ((FsmStateAction)this).Finish(); break; case 2: ((HarpoonDashRayCheck)this).RecordSuccess(val3); ((FsmStateAction)this).Fsm.Event(base.TinkEvent); ((FsmStateAction)this).Finish(); break; case 3: ((HarpoonDashRayCheck)this).RecordSuccess(val3); ((FsmStateAction)this).Fsm.Event(base.RingEvent); ((FsmStateAction)this).Finish(); break; case 4: ((HarpoonDashRayCheck)this).RecordSuccess(val3); ((FsmStateAction)this).Fsm.Event(base.BouncePodEvent); ((FsmStateAction)this).Finish(); break; case 5: ((HarpoonDashRayCheck)this).RecordSuccess(val3); ((FsmStateAction)this).Fsm.Event(base.EnemyEvent); ((FsmStateAction)this).Finish(); break; default: throw new ArgumentOutOfRangeException(); } } public HitCheck CheckRay(Vector2 origin, bool isTerrainCheck) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) Vector2 value = Direction.Value; Vector2 normalized = ((Vector2)(ref value)).normalized; float num = 10.5f; int num2 = Physics2D.Raycast(origin, normalized, new ContactFilter2D { useLayerMask = true, layerMask = LayerMask.op_Implicit(isTerrainCheck ? 256 : 657408), useTriggers = true }, base.results, num); HealthManager val = default(HealthManager); HitCheck result; for (int i = 0; i < Mathf.Min(num2, base.results.Length); i++) { RaycastHit2D hit = base.results[i]; Collider2D collider = ((RaycastHit2D)(ref hit)).collider; if (((Component)collider).gameObject.layer == 11) { if (!HitTaker.TryGetHealthManager(((Component)collider).gameObject, ref val) || !val.IsInvincible || !val.PreventInvincibleEffect || val.InvincibleFromDirection == 2 || val.InvincibleFromDirection == 4 || val.InvincibleFromDirection == 7) { result = default(HitCheck); result.Hit = hit; result.HitType = (HitTypes)5; return result; } continue; } if (((Component)collider).CompareTag("Bounce Pod") || Object.op_Implicit((Object)(object)((Component)collider).GetComponent<BouncePod>()) || Object.op_Implicit((Object)(object)((Component)collider).GetComponent<HarpoonHook>())) { result = default(HitCheck); result.Hit = hit; result.HitType = (HitTypes)4; return result; } if (((Component)collider).CompareTag("Harpoon Ring")) { result = default(HitCheck); result.Hit = hit; result.HitType = (HitTypes)3; return result; } if (((Component)collider).gameObject.layer == 17 && Object.op_Implicit((Object)(object)((Component)collider).GetComponent<TinkEffect>()) && !((Component)collider).GetComponent<TinkEffect>().noHarpoonHook) { result = default(HitCheck); result.Hit = hit; result.HitType = (HitTypes)2; return result; } if (((Component)collider).gameObject.layer == 8) { result = default(HitCheck); result.Hit = hit; result.HitType = (HitTypes)1; return result; } } result = default(HitCheck); result.Hit = default(RaycastHit2D); result.HitType = (HitTypes)0; return result; } } internal class GetHeroDirectionInput : FsmStateAction { public FsmFloat angle; public FsmFloat rectifiedAngle; public FsmVector2 directions; public bool everyFrame; public override void Reset() { angle = null; directions = null; } public override void OnEnter() { DoGetInput(); if (!everyFrame) { ((FsmStateAction)this).Finish(); } } public override void OnUpdate() { DoGetInput(); } public void DoGetInput() { //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)HeroController.instance != (Object)null)) { return; } GameManager instance = GameManager.instance; InputHandler component = ((Component)instance).GetComponent<InputHandler>(); PlayerTwoAxisAction val = null; if ((Object)(object)instance != (Object)null && (((Object)(object)component != (Object)null) ? component.inputActions : null) != null) { val = component.inputActions.MoveVector; Vector2 vector = ((TwoAxisInputControl)val).Vector; if (((Vector2)(ref vector)).magnitude > 0f) { angle.Value = ((TwoAxisInputControl)val).Angle; rectifiedAngle.Value = (-1f * ((TwoAxisInputControl)val).Angle + 360f + 90f) % 360f; FsmVector2 obj = directions; vector = ((TwoAxisInputControl)val).Vector; obj.Value = ((Vector2)(ref vector)).normalized; if (HeroController.instance.GetCState("onGround") && rectifiedAngle.Value > 180f) { if (Extensions.GetScaleX(((Component)HeroController.instance).gameObject.transform) == 1f) { angle.Value = 270f; rectifiedAngle.Value = 180f; directions.Value = Vector2.leftVector; } else { angle.Value = 90f; rectifiedAngle.Value = 0f; directions.Value = Vector2.rightVector; } } } else if (Extensions.GetScaleX(((Component)HeroController.instance).gameObject.transform) == 1f) { angle.Value = 270f; rectifiedAngle.Value = 180f; directions.Value = Vector2.leftVector; } else { angle.Value = 90f; rectifiedAngle.Value = 0f; directions.Value = Vector2.rightVector; } } else { Vector2 val2 = default(Vector2); ((Vector2)(ref val2))..ctor(HeroController.instance.move_input, HeroController.instance.vertical_input); if (((Vector2)(ref val2)).magnitude > 0f) { angle.Value = Extensions.DirectionToAngle(val2); rectifiedAngle.Value = (-1f * Extensions.DirectionToAngle(val2) + 360f + 90f) % 360f; directions.Value = TwoAxisInputControl.op_Implicit((TwoAxisInputControl)(object)val); } if (Extensions.GetScaleX(((Component)HeroController.instance).gameObject.transform) == 1f) { angle.Value = 270f; rectifiedAngle.Value = 180f; directions.Value = Vector2.leftVector; } else { angle.Value = 90f; rectifiedAngle.Value = 0f; directions.Value = Vector2.rightVector; } } } } internal class SetHeroControllerCollider : FsmStateAction { public FsmOwnerDefault gameObject; public override void OnEnter() { GameObject ownerDefaultTarget = base.fsm.GetOwnerDefaultTarget(gameObject); if ((Object)(object)ownerDefaultTarget != (Object)null) { BoxCollider2D component = ownerDefaultTarget.GetComponent<BoxCollider2D>(); if ((Object)(object)component != (Object)null && (Object)(object)HeroController.instance != (Object)null) { HeroController.instance.col2d = (Collider2D)(object)component; } } ((FsmStateAction)this).Finish(); } } }