Decompiled source of EternalNight v1.0.0

EternalNight/EternalNight.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GlobalSettings;
using HutongGames.PlayMaker;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EternalNight")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EternalNight")]
[assembly: AssemblyTitle("EternalNight")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace EternalNight
{
	[BepInPlugin("me.cometcake575.eternalnight", "EternalNight", "1.0.0")]
	public class EternalNightPlugin : BaseUnityPlugin
	{
		private class CustomBlackThreadState : BlackThreadState
		{
			public BlackThreadAttack customAttack;

			public bool instantThread;

			private void Start()
			{
				if (!CustomStart())
				{
					((Behaviour)this).enabled = false;
					return;
				}
				base.attacks = (BlackThreadAttack[])(object)new BlackThreadAttack[1] { customAttack };
				((BlackThreadState)this).SetupThreaded(true);
			}

			private bool CustomStart()
			{
				//IL_0140: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
				((BlackThreadState)this).GetSingFsm();
				if (!Object.op_Implicit((Object)(object)base.singFsm))
				{
					tk2dSpriteAnimator component = ((Component)this).GetComponent<tk2dSpriteAnimator>();
					if (!Object.op_Implicit((Object)(object)component))
					{
						return false;
					}
					string name = (component.GetClipByName("Sing") ?? component.GetClipByName("Idle") ?? component.currentClip ?? component.DefaultClip).name;
					PlayMakerFSM component2 = ((Component)this).GetComponent<PlayMakerFSM>();
					if (!Object.op_Implicit((Object)(object)component2))
					{
						return false;
					}
					AddState(component2, "Sing");
					((BlackThreadState)this).GetSingFsm();
					if (!Object.op_Implicit((Object)(object)base.singFsm))
					{
						return false;
					}
					SingPatcher singPatcher = ((Component)this).gameObject.AddComponent<SingPatcher>();
					singPatcher.fsm = component2;
					singPatcher.bts = (BlackThreadState)(object)this;
					singPatcher.animator = component;
					singPatcher.animClip = name;
					base.centreOffset = Vector2.zero;
				}
				if (base.hasStarted)
				{
					return false;
				}
				base.hasStarted = true;
				((BlackThreadState)this).OnAwake();
				base.isBlackThreadWorld = true;
				GameObject val = Object.Instantiate<GameObject>(customAttack.Prefab, ((Component)this).transform);
				val.transform.localPosition = Vector3.zero;
				val.SetActive(false);
				base.spawnedAttackObjs[customAttack] = val;
				base.chosenAttack = customAttack;
				base.hasChosenAttack = true;
				((BlackThreadState)this).PreSpawnBlackThreadEffects();
				((BlackThreadState)this).FirstThreadedSetUp();
				if (instantThread)
				{
					((BlackThreadState)this).BecomeThreadedNoSing();
				}
				return true;
			}
		}

		private class SingPatcher : MonoBehaviour
		{
			public BlackThreadState bts;

			public PlayMakerFSM fsm;

			public tk2dSpriteAnimator animator;

			public string animClip;

			private bool _forcedSing;

			private string _lastStateName;

			private string _lastClip;

			private void Update()
			{
				bool isInForcedSing = bts.IsInForcedSing;
				if (isInForcedSing == _forcedSing)
				{
					return;
				}
				if (isInForcedSing)
				{
					string activeStateName = fsm.ActiveStateName;
					if (!activeStateName.Contains("Idle") && !activeStateName.Contains("Walk") && !activeStateName.Contains("Stationary") && !activeStateName.Contains("Chase"))
					{
						return;
					}
					_lastStateName = fsm.ActiveStateName;
					fsm.SetState("Sing");
					_lastClip = animator.currentClip.name;
					animator.Play(animClip);
				}
				else
				{
					fsm.SetState(_lastStateName);
					animator.Play(_lastClip);
				}
				_forcedSing = isInForcedSing;
			}
		}

		public const string Id = "me.cometcake575.eternalnight";

		public static string Name => "EternalNight";

		public static string Version => "1.0.0";

		private void Awake()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (me.cometcake575.eternalnight) has loaded!"));
			new Hook((MethodBase)typeof(HealthManager).GetMethod("Start", BindingFlags.Instance | BindingFlags.NonPublic), (Delegate)(Action<Action<HealthManager>, HealthManager>)delegate(Action<HealthManager> orig, HealthManager self)
			{
				orig(self);
				BlackThreadState component = ((Component)self).gameObject.GetComponent<BlackThreadState>();
				if (Object.op_Implicit((Object)(object)component))
				{
					Object.Destroy((Object)(object)component);
				}
				BlackThread(((Component)self).gameObject);
			});
		}

		public void BlackThread(GameObject target)
		{
			HealthManager component = target.GetComponent<HealthManager>();
			if (Object.op_Implicit((Object)(object)component))
			{
				CustomBlackThreadState customBlackThreadState = target.AddComponent<CustomBlackThreadState>();
				customBlackThreadState.customAttack = Effects.BlackThreadAttacksDefault[Random.RandomRangeInt(0, 4)];
				((BlackThreadState)customBlackThreadState).extraSpriteRenderers = Array.Empty<SpriteRenderer>();
				((BlackThreadState)customBlackThreadState).extraMeshRenderers = Array.Empty<MeshRenderer>();
				component.blackThreadState = (BlackThreadState)(object)customBlackThreadState;
				component.hasBlackThreadState = true;
				customBlackThreadState.instantThread = true;
			}
		}

		public static void AddState(PlayMakerFSM fsm, string state)
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			FsmState[] states = fsm.fsm.States;
			FsmState[] array = (FsmState[])(object)new FsmState[states.Length + 1];
			for (int i = 0; i < states.Length; i++)
			{
				array[i] = states[i];
			}
			FsmState val = new FsmState(fsm.fsm)
			{
				Name = state
			};
			array[states.Length] = val;
			fsm.fsm.States = array;
		}
	}
}