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Decompiled source of HeartlessBellhome v1.0.0
HeartlessBellhome/HeartlessBellhome.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using MonoMod.RuntimeDetour; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HeartlessBellhome")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0.0+fdba49f90601d8ca13d0ecd245b792ac64b45982")] [assembly: AssemblyProduct("HeartlessBellhome")] [assembly: AssemblyTitle("HeartlessBellhome")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HeartlessBellhome { [BepInPlugin("com.cometcake575.heartlessbellhome", "Heartless Bellhome", "1.0.0")] public class HeartlessBellhomePlugin : BaseUnityPlugin { internal static ManualLogSource Logger; private void Awake() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Heartless Bellhome has loaded!"); new Hook((MethodBase)typeof(PlayRandomAudioEvent).GetMethod("Play"), (Delegate)(Action<Action<PlayRandomAudioEvent>, PlayRandomAudioEvent>)delegate(Action<PlayRandomAudioEvent> orig, PlayRandomAudioEvent self) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)self).gameObject; if (gameObject != null && ((Object)gameObject).name == "heartbeat_audio") { Scene scene = gameObject.scene; if (((Scene)(ref scene)).name == "Belltown_Room_Spare") { return; } } orig(self); }); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "HeartlessBellhome"; public const string PLUGIN_NAME = "HeartlessBellhome"; public const string PLUGIN_VERSION = "1.0.0.0"; } }